| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2009 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | |
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| 22 | #include "StdAfx.h" |
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| 23 | #ifdef ENABLE_ACHIEVEMENTS |
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| 24 | /** |
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| 25 | Takes achievementlink c-string and returns the ID value from it. |
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| 26 | */ |
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| 27 | uint32 GetAchievementIDFromLink(const char* achievementlink) |
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| 28 | { |
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| 29 | if( achievementlink == NULL ) |
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| 30 | return 0; |
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| 31 | |
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| 32 | const char* ptr = strstr(achievementlink, "|Hachievement:"); |
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| 33 | if( ptr == NULL ) |
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| 34 | return 0; |
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| 35 | |
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| 36 | // achievement id is just past "|Hachievement:" (14 bytes) |
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| 37 | return atol(ptr + 14); |
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| 38 | } |
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| 39 | |
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| 40 | /** |
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| 41 | True if CriteriaProgress should be sent to Player; False if CriteriaProgress should not be sent. |
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| 42 | If the CriteriaProgress specified should not be sent to the Player, it returns false, otherwise it returns true. |
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| 43 | Examples of CriteriaProgress that should not be sent to the Player are: |
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| 44 | 1. When counter is zero or negative, which would indicate the achievement hasn't been started yet. |
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| 45 | 2. Reputation type achievements, where the progress is not shown in the client. |
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| 46 | 3. Reach-Level type achievements, where the progress is not shown in the client. |
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| 47 | */ |
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| 48 | bool SendAchievementProgress(const CriteriaProgress* c) |
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| 49 | { |
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| 50 | if( c == NULL || c->counter <= 0 ) |
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| 51 | // achievement not started yet, don't send progress |
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| 52 | return false; |
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| 53 | |
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| 54 | AchievementCriteriaEntry const* acEntry = dbcAchievementCriteriaStore.LookupEntry(c->id); |
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| 55 | if( !acEntry ) |
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| 56 | return false; |
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| 57 | |
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| 58 | if( acEntry->requiredType == ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION ) |
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| 59 | // Exalted with X faction (don't send 12323/42000 progress, it's not shown anyway) |
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| 60 | return false; |
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| 61 | |
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| 62 | if( acEntry->requiredType == ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL ) |
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| 63 | // Reach level (don't send 7/80 progress, it's not shown anyway) |
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| 64 | return false; |
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| 65 | |
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| 66 | return true; |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | True if CriteriaProgress should be saved to database. False if CriteriaProgress should not be saved to database. |
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| 71 | Not all achievement progresses get saved to progress database, since some are saved in the character database, |
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| 72 | or are easily computable when the player logs in. |
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| 73 | */ |
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| 74 | bool SaveAchievementProgressToDB(const CriteriaProgress* c) |
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| 75 | { |
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| 76 | if( c->counter <= 0 ) |
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| 77 | { |
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| 78 | // don't save it if it's not started yet |
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| 79 | return false; |
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| 80 | } |
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| 81 | AchievementCriteriaEntry const* acEntry = dbcAchievementCriteriaStore.LookupEntry(c->id); |
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| 82 | switch(acEntry->requiredType) |
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| 83 | { |
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| 84 | // these get updated when character logs on, don't save to character progress db |
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| 85 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: |
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| 86 | case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: |
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| 87 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: |
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| 88 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: |
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| 89 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: |
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| 90 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: |
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| 91 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: |
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| 92 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: |
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| 93 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: |
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| 94 | case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_MOUNTS: |
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| 95 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: |
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| 96 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: |
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| 97 | case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: |
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| 98 | return false; |
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| 99 | default: |
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| 100 | break; |
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| 101 | } |
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| 102 | return true; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | true if the achievement should be shown; false otherwise |
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| 107 | */ |
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| 108 | bool ShowCompletedAchievement(uint32 achievementID, const Player* plr) |
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| 109 | { |
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| 110 | switch(achievementID) |
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| 111 | { |
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| 112 | case 457: // Realm First! Level 80 |
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| 113 | case 467: // Realm First! Level 80 Shaman |
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| 114 | case 466: // Realm First! Level 80 Druid |
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| 115 | case 465: // Realm First! Level 80 Paladin |
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| 116 | case 464: // Realm First! Level 80 Priest |
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| 117 | case 463: // Realm First! Level 80 Warlock |
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| 118 | case 462: // Realm First! Level 80 Hunter |
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| 119 | case 461: // Realm First! Level 80 Death Knight |
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| 120 | case 460: // Realm First! Level 80 Mage |
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| 121 | case 459: // Realm First! Level 80 Warrior |
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| 122 | case 458: // Realm First! Level 80 Rogue |
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| 123 | case 1404: // Realm First! Level 80 Gnome |
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| 124 | case 1405: // Realm First! Level 80 Blood Elf |
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| 125 | case 1406: // Realm First! Level 80 Draenei |
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| 126 | case 1407: // Realm First! Level 80 Dwarf |
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| 127 | case 1408: // Realm First! Level 80 Human |
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| 128 | case 1409: // Realm First! Level 80 Night Elf |
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| 129 | case 1410: // Realm First! Level 80 Orc |
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| 130 | case 1411: // Realm First! Level 80 Tauren |
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| 131 | case 1412: // Realm First! Level 80 Troll |
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| 132 | case 1413: // Realm First! Level 80 Forsaken |
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| 133 | case 1415: // Realm First! Grand Master Alchemist |
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| 134 | case 1414: // Realm First! Grand Master Blacksmith |
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| 135 | case 1416: // Realm First! Cooking Grand Master |
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| 136 | case 1417: // Realm First! Grand Master Enchanter |
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| 137 | case 1418: // Realm First! Grand Master Engineer |
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| 138 | case 1419: // Realm First! First Aid Grand Master |
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| 139 | case 1420: // Realm First! Grand Master Angler |
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| 140 | case 1421: // Realm First! Grand Master Herbalist |
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| 141 | case 1422: // Realm First! Grand Master Scribe |
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| 142 | case 1423: // Realm First! Grand Master Jewelcrafter |
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| 143 | case 1424: // Realm First! Grand Master Leatherworker |
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| 144 | case 1425: // Realm First! Grand Master Miner |
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| 145 | case 1426: // Realm First! Grand Master Skinner |
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| 146 | case 1427: // Realm First! Grand Master Tailor |
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| 147 | case 1463: // Realm First! Northrend Vanguard: First player on the realm to gain exalted reputation with the Argent Crusade, Wyrmrest Accord, Kirin Tor and Knights of the Ebon Blade. |
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| 148 | { |
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| 149 | QueryResult* achievementResult = CharacterDatabase.Query("SELECT guid FROM character_achievement WHERE achievement=%u ORDER BY date LIMIT 1", achievementID); |
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| 150 | if( achievementResult != NULL ) |
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| 151 | { |
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| 152 | Field* field = achievementResult->Fetch(); |
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| 153 | if( field != NULL ) |
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| 154 | { |
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| 155 | // somebody has this Realm First achievement... is it this player? |
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| 156 | uint64 firstguid = field->GetUInt32(); |
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| 157 | if( firstguid != (uint32)plr->GetGUID() ) |
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| 158 | { |
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| 159 | // nope, somebody else was first. |
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| 160 | delete achievementResult; |
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| 161 | return false; |
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| 162 | } |
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| 163 | } |
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| 164 | delete achievementResult; |
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| 165 | } |
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| 166 | } |
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| 167 | break; |
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| 168 | // All raid members should receive these last 3 Realm First achievements when they first occur. |
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| 169 | // (not implemented yet) |
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| 170 | // case 1400: // Realm First! Magic Seeker: Participated in the realm first defeat of Malygos on Heroic Difficulty. |
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| 171 | // case 456: // Realm First! Obsidian Slayer: Participated in the realm first defeat of Sartharion the Onyx Guardian on Heroic Difficulty. |
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| 172 | // case 1402: // Realm First! Conqueror of Naxxramas: Participated in the realm first defeat of Kel'Thuzad on Heroic Difficulty in Naxxramas. |
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| 173 | default: |
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| 174 | break; |
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| 175 | } |
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| 176 | return true; |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | AchievementMgr constructor |
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| 181 | */ |
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| 182 | AchievementMgr::AchievementMgr(Player *player) |
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| 183 | : |
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| 184 | m_player(player), |
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| 185 | isCharacterLoading(true) |
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| 186 | { |
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| 187 | |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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| 191 | AchievementMgr destructor |
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| 192 | */ |
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| 193 | AchievementMgr::~AchievementMgr() |
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| 194 | { |
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| 195 | for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) |
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| 196 | delete iter->second; |
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| 197 | m_criteriaProgress.clear(); |
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| 198 | m_completedAchievements.clear(); |
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| 199 | } |
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| 200 | |
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| 201 | /** |
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| 202 | Save Achievement data to database |
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| 203 | Saves all completed achievements to database. Saves all achievement progresses that have been started, and that aren't calculated on login, to database. |
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| 204 | */ |
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| 205 | void AchievementMgr::SaveToDB() |
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| 206 | { |
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| 207 | if( !m_completedAchievements.empty() ) |
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| 208 | { |
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| 209 | std::ostringstream ss; |
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| 210 | ss << "REPLACE INTO character_achievement (guid, achievement, date) VALUES "; |
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| 211 | bool first = true; |
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| 212 | for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++) |
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| 213 | { |
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| 214 | if( ss.str().length() >= 16000 ) |
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| 215 | { |
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| 216 | // SQL query length is limited to 16384 characters |
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| 217 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 218 | ss.str(""); |
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| 219 | ss << "REPLACE INTO character_achievement (guid, achievement, date) VALUES "; |
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| 220 | first = true; |
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| 221 | } |
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| 222 | if( !first ) |
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| 223 | { |
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| 224 | ss << ", "; |
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| 225 | } |
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| 226 | else |
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| 227 | { |
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| 228 | first = false; |
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| 229 | } |
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| 230 | ss << "("<<GetPlayer()->GetUInt32Value(OBJECT_FIELD_GUID) << ", " << iter->first << ", " << iter->second << ")"; |
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| 231 | } |
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| 232 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 233 | } |
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| 234 | |
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| 235 | if( !m_criteriaProgress.empty() ) |
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| 236 | { |
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| 237 | std::ostringstream ss; |
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| 238 | ss << "REPLACE INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; |
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| 239 | bool first = true; |
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| 240 | for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) |
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| 241 | { |
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| 242 | if( SaveAchievementProgressToDB(iter->second) ) |
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| 243 | { |
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| 244 | // only save some progresses, others will be updated when character logs in |
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| 245 | if( ss.str().length() >= 16000 ) |
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| 246 | { |
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| 247 | // SQL query length is limited to 16384 characters |
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| 248 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 249 | ss.str(""); |
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| 250 | ss << "REPLACE INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; |
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| 251 | first = true; |
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| 252 | } |
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| 253 | if( !first ) |
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| 254 | { |
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| 255 | ss << ", "; |
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| 256 | } |
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| 257 | else |
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| 258 | { |
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| 259 | first = false; |
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| 260 | } |
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| 261 | ss << "(" << GetPlayer()->GetUInt32Value(OBJECT_FIELD_GUID) << ", " << iter->first << ", " << iter->second->counter << ", " << iter->second->date << ")"; |
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| 262 | } |
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| 263 | } |
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| 264 | if( !first ) |
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| 265 | { |
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| 266 | // don't execute query if there's no entries to save |
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| 267 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 268 | } |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | Load achievements from database. |
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| 274 | Loads completed achievements and achievement progresses from the database. |
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| 275 | */ |
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| 276 | void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult) |
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| 277 | { |
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| 278 | if( achievementResult ) |
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| 279 | { |
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| 280 | do |
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| 281 | { |
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| 282 | Field *fields = achievementResult->Fetch(); |
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| 283 | uint32 id = fields[0].GetUInt32(); |
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| 284 | if( m_completedAchievements[id] == NULL ) |
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| 285 | m_completedAchievements[id] = fields[1].GetUInt32(); |
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| 286 | else |
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| 287 | sLog.outError("Duplicate completed achievement %u for player %u, skipping", id, (uint32)m_player->GetGUID() ); |
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| 288 | } while(achievementResult->NextRow()); |
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| 289 | delete achievementResult; |
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| 290 | } |
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| 291 | |
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| 292 | if( criteriaResult ) |
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| 293 | { |
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| 294 | do |
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| 295 | { |
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| 296 | Field *fields = criteriaResult->Fetch(); |
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| 297 | uint32 progress_id = fields[0].GetUInt32(); |
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| 298 | if( m_criteriaProgress[ progress_id ] == NULL ) |
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| 299 | { |
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| 300 | CriteriaProgress *progress = new CriteriaProgress( progress_id, fields[1].GetUInt32(), fields[2].GetUInt64() ); |
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| 301 | m_criteriaProgress[ progress_id ] = progress; |
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| 302 | } |
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| 303 | else |
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| 304 | sLog.outError( "Duplicate criteria progress %u for player %u, skipping", progress_id, (uint32) m_player->GetGUID() ); |
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| 305 | |
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| 306 | }while( criteriaResult->NextRow() ); |
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| 307 | delete criteriaResult; |
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| 308 | } |
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| 309 | } |
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| 310 | |
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| 311 | /** |
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| 312 | Sends message to player(s) that the achievement has been completed. |
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| 313 | Realm first! achievements get sent to all players currently online. |
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| 314 | All other achievements get sent to all of the achieving player's guild members, group members, and other in-range players. |
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| 315 | */ |
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| 316 | void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) |
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| 317 | { |
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| 318 | if( achievement == NULL || isCharacterLoading ) |
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| 319 | { |
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| 320 | return; |
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| 321 | } |
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| 322 | |
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| 323 | const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!"; |
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| 324 | uint32* guidList = NULL; |
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| 325 | uint32 guidCount = 0; |
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| 326 | uint32 guidIndex = 0; |
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| 327 | |
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| 328 | // Send Achievement message to everyone currently on the server |
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| 329 | if( achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH) ) |
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| 330 | { |
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| 331 | WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, 200); |
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| 332 | data << GetPlayer()->GetName(); |
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| 333 | data << uint64(GetPlayer()->GetGUID()); |
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| 334 | data << uint32(achievement->ID); |
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| 335 | data << uint32(0); |
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| 336 | sWorld.SendGlobalMessage(&data); |
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| 337 | } |
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| 338 | else |
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| 339 | { |
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| 340 | // allocate enough space |
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| 341 | guidList = new uint32[sWorld.GetSessionCount() + 256]; |
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| 342 | // Send Achievement message to every guild member currently on the server |
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| 343 | if( GetPlayer()->IsInGuild() ) |
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| 344 | { |
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| 345 | Guild* guild = GetPlayer()->getPlayerInfo()->guild; |
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| 346 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
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| 347 | data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT); |
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| 348 | data << uint32(LANG_UNIVERSAL); |
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| 349 | data << uint64(GetPlayer()->GetGUID()); |
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| 350 | data << uint32(5); |
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| 351 | data << uint64(GetPlayer()->GetGUID()); |
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| 352 | data << uint32(strlen(msg)+1); |
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| 353 | data << msg; |
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| 354 | data << uint8(0); |
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| 355 | data << uint32(achievement->ID); |
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| 356 | // guild->SendPacket(&data); |
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| 357 | GuildMemberMap::iterator guildItr = guild->GetGuildMembersBegin(); |
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| 358 | GuildMemberMap::iterator guildItrLast = guild->GetGuildMembersEnd(); |
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| 359 | while(guildItr != guildItrLast) |
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| 360 | { |
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| 361 | if( guildItr->first->m_loggedInPlayer && guildItr->first->m_loggedInPlayer->GetSession() ) |
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| 362 | { |
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| 363 | guildItr->first->m_loggedInPlayer->GetSession()->SendPacket(&data); |
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| 364 | // store GUID, so we don't send message to the same player again (anti-spam) |
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| 365 | guidList[guidCount++] = guildItr->first->guid; |
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| 366 | } |
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| 367 | ++guildItr; |
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| 368 | } |
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| 369 | } |
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| 370 | // Build generic packet for group members and nearby players |
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| 371 | WorldPacket cdata(SMSG_MESSAGECHAT, 200); |
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| 372 | cdata << uint8(CHAT_MSG_ACHIEVEMENT); |
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| 373 | cdata << uint32(LANG_UNIVERSAL); |
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| 374 | cdata << uint64(GetPlayer()->GetGUID()); |
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| 375 | cdata << uint32(5); |
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| 376 | cdata << uint64(GetPlayer()->GetGUID()); |
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| 377 | cdata << uint32(strlen(msg)+1); |
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| 378 | cdata << msg; |
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| 379 | cdata << uint8(0); |
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| 380 | cdata << uint32(achievement->ID); |
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| 381 | bool alreadySent; |
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| 382 | // Send Achievement message to group members |
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| 383 | Group* grp = GetPlayer()->GetGroup(); |
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| 384 | |
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| 385 | if( grp ) |
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| 386 | { |
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| 387 | // grp->SendPacketToAll(&cdata); |
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| 388 | uint8 i = 0; |
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| 389 | GroupMembersSet::iterator groupItr; |
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| 390 | GroupMembersSet::iterator groupItrLast; |
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| 391 | grp->Lock(); |
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| 392 | for(; i < grp->GetSubGroupCount(); ++i) |
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| 393 | { |
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| 394 | SubGroup* sg = grp->GetSubGroup(i); |
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| 395 | if( sg == NULL ) |
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| 396 | { |
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| 397 | continue; |
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| 398 | } |
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| 399 | |
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| 400 | groupItr = sg->GetGroupMembersBegin(); |
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| 401 | groupItrLast = sg->GetGroupMembersEnd(); |
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| 402 | for(; groupItr != groupItrLast; ++groupItr) |
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| 403 | { |
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| 404 | if( (*groupItr)->m_loggedInPlayer != NULL && (*groupItr)->m_loggedInPlayer->GetSession() ) |
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| 405 | { |
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| 406 | // check if achievement message has already been sent to this player (if they received a guild achievement message already) |
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| 407 | alreadySent = false; |
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| 408 | for(guidIndex = 0; guidIndex < guidCount; ++guidIndex) |
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| 409 | { |
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| 410 | if( guidList[guidIndex] == (*groupItr)->guid ) |
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| 411 | { |
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| 412 | alreadySent = true; |
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| 413 | guidIndex = guidCount; |
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| 414 | } |
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| 415 | } |
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| 416 | if( !alreadySent ) |
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| 417 | { |
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| 418 | (*groupItr)->m_loggedInPlayer->GetSession()->SendPacket(&cdata); |
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| 419 | guidList[guidCount++] = (*groupItr)->guid; |
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| 420 | } |
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| 421 | } |
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| 422 | } |
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| 423 | } |
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| 424 | grp->Unlock(); |
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| 425 | } |
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| 426 | // Send Achievement message to nearby players |
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| 427 | std::set<Player*>::iterator inRangeItr = GetPlayer()->GetInRangePlayerSetBegin(); |
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| 428 | std::set<Player*>::iterator inRangeItrLast = GetPlayer()->GetInRangePlayerSetEnd(); |
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| 429 | for(; inRangeItr != inRangeItrLast; ++inRangeItr) |
|---|
| 430 | { |
|---|
| 431 | if( (*inRangeItr) && (*inRangeItr)->GetSession() && !(*inRangeItr)->Social_IsIgnoring( GetPlayer()->GetLowGUID() ) ) |
|---|
| 432 | { |
|---|
| 433 | // check if achievement message has already been sent to this player (in guild or group) |
|---|
| 434 | alreadySent = false; |
|---|
| 435 | for(guidIndex = 0; guidIndex < guidCount; ++guidIndex) |
|---|
| 436 | { |
|---|
| 437 | if( guidList[guidIndex] == (*inRangeItr)->GetLowGUID() ) |
|---|
| 438 | { |
|---|
| 439 | alreadySent = true; |
|---|
| 440 | guidIndex = guidCount; |
|---|
| 441 | } |
|---|
| 442 | } |
|---|
| 443 | if( !alreadySent ) |
|---|
| 444 | { |
|---|
| 445 | (*inRangeItr)->GetSession()->SendPacket(&cdata); |
|---|
| 446 | guidList[guidCount++] = (*inRangeItr)->GetLowGUID(); |
|---|
| 447 | } |
|---|
| 448 | } |
|---|
| 449 | } |
|---|
| 450 | // Have we sent the message to the achieving player yet? |
|---|
| 451 | alreadySent = false; |
|---|
| 452 | for(guidIndex = 0; guidIndex < guidCount; ++guidIndex) |
|---|
| 453 | { |
|---|
| 454 | if( guidList[guidIndex] == GetPlayer()->GetLowGUID() ) |
|---|
| 455 | { |
|---|
| 456 | alreadySent = true; |
|---|
| 457 | guidIndex = guidCount; |
|---|
| 458 | } |
|---|
| 459 | if( !alreadySent ) |
|---|
| 460 | { |
|---|
| 461 | GetPlayer()->GetSession()->SendPacket(&cdata); |
|---|
| 462 | } |
|---|
| 463 | } |
|---|
| 464 | } |
|---|
| 465 | // GetPlayer()->SendMessageToSet(&cdata, true); |
|---|
| 466 | |
|---|
| 467 | WorldPacket data( SMSG_ACHIEVEMENT_EARNED, 30); |
|---|
| 468 | data << GetPlayer()->GetNewGUID(); |
|---|
| 469 | data << uint32( achievement->ID ); |
|---|
| 470 | data << uint32( secsToTimeBitFields(UNIXTIME) ); |
|---|
| 471 | data << uint32(0); |
|---|
| 472 | GetPlayer()->GetSession()->SendPacket(&data); |
|---|
| 473 | if( guidList ) |
|---|
| 474 | { |
|---|
| 475 | delete [] guidList; |
|---|
| 476 | } |
|---|
| 477 | } |
|---|
| 478 | |
|---|
| 479 | /** |
|---|
| 480 | Sends update to achievement criteria to the player. |
|---|
| 481 | */ |
|---|
| 482 | void AchievementMgr::SendCriteriaUpdate(CriteriaProgress* progress) |
|---|
| 483 | { |
|---|
| 484 | if( progress == NULL || isCharacterLoading ) |
|---|
| 485 | { |
|---|
| 486 | return; |
|---|
| 487 | } |
|---|
| 488 | |
|---|
| 489 | WorldPacket data(SMSG_CRITERIA_UPDATE, 32); |
|---|
| 490 | data << uint32(progress->id); |
|---|
| 491 | |
|---|
| 492 | data.appendPackGUID(progress->counter); |
|---|
| 493 | |
|---|
| 494 | data << GetPlayer()->GetNewGUID(); |
|---|
| 495 | data << uint32(0); |
|---|
| 496 | data << uint32(secsToTimeBitFields(progress->date)); |
|---|
| 497 | data << uint32(0); // timer 1 |
|---|
| 498 | data << uint32(0); // timer 2 |
|---|
| 499 | if( !GetPlayer()->IsInWorld() ) //VLack: maybe we should NOT send these delayed, for 3.1.1, but seems logical |
|---|
| 500 | GetPlayer()->CopyAndSendDelayedPacket(&data); |
|---|
| 501 | else |
|---|
| 502 | GetPlayer()->GetSession()->SendPacket(&data); |
|---|
| 503 | } |
|---|
| 504 | |
|---|
| 505 | /** |
|---|
| 506 | Updates ALL achievement criteria |
|---|
| 507 | This is called during player login to update some criteria which aren't saved in achievement progress DB, |
|---|
| 508 | since they are saved in the character DB or can easily be computed. |
|---|
| 509 | */ |
|---|
| 510 | void AchievementMgr::CheckAllAchievementCriteria() |
|---|
| 511 | { |
|---|
| 512 | for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++) |
|---|
| 513 | UpdateAchievementCriteria(AchievementCriteriaTypes(i)); |
|---|
| 514 | } |
|---|
| 515 | |
|---|
| 516 | /** |
|---|
| 517 | Updates achievement criteria of the specified type |
|---|
| 518 | This is what should be called from other places in the code (upon killing a monster, or looting an object, or completing a quest, etc.). |
|---|
| 519 | miscvalue1, miscvalue2 depend on the achievement type. |
|---|
| 520 | Generally, miscvalue1 is an ID of some type (quest ID, item ID, faction ID, etc.), and miscvalue2 is the amount to increase the progress. |
|---|
| 521 | */ |
|---|
| 522 | void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, int32 miscvalue1, int32 miscvalue2, uint32 time) |
|---|
| 523 | { |
|---|
| 524 | uint64 selectedGUID; |
|---|
| 525 | if( type == ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE ) |
|---|
| 526 | { |
|---|
| 527 | selectedGUID = GetPlayer()->GetSelection(); |
|---|
| 528 | } |
|---|
| 529 | AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type); |
|---|
| 530 | for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) |
|---|
| 531 | { |
|---|
| 532 | AchievementCriteriaEntry const *achievementCriteria = (*i); |
|---|
| 533 | |
|---|
| 534 | if( IsCompletedCriteria(achievementCriteria) ) |
|---|
| 535 | { |
|---|
| 536 | // don't bother updating it, if it has already been completed |
|---|
| 537 | continue; |
|---|
| 538 | } |
|---|
| 539 | |
|---|
| 540 | if( (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP) && GetPlayer()->GetGroup() ) |
|---|
| 541 | { |
|---|
| 542 | // criteria requires that the player not be in a group, but they are in a group, so don't update it |
|---|
| 543 | continue; |
|---|
| 544 | } |
|---|
| 545 | |
|---|
| 546 | AchievementEntry const *achievement = dbcAchievementStore.LookupEntry(achievementCriteria->referredAchievement); |
|---|
| 547 | if( !achievement ) |
|---|
| 548 | { |
|---|
| 549 | // referred achievement not found (shouldn't normally happen) |
|---|
| 550 | continue; |
|---|
| 551 | } |
|---|
| 552 | |
|---|
| 553 | if( (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) || |
|---|
| 554 | (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE) ) |
|---|
| 555 | { |
|---|
| 556 | // achievement requires a faction of which the player is not a member |
|---|
| 557 | continue; |
|---|
| 558 | } |
|---|
| 559 | |
|---|
| 560 | switch (type) |
|---|
| 561 | { |
|---|
| 562 | //Start of Achievement List |
|---|
| 563 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: |
|---|
| 564 | SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); |
|---|
| 565 | break; |
|---|
| 566 | case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: |
|---|
| 567 | case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: |
|---|
| 568 | if( achievementCriteria->loot_item.itemID == static_cast<uint32>( miscvalue1 )) |
|---|
| 569 | { |
|---|
| 570 | UpdateCriteriaProgress(achievementCriteria, miscvalue2); |
|---|
| 571 | } |
|---|
| 572 | break; |
|---|
| 573 | case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: |
|---|
| 574 | if( GetPlayer()->HasOverlayUncovered(achievementCriteria->explore_area.areaReference) ) |
|---|
| 575 | { |
|---|
| 576 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 577 | } |
|---|
| 578 | break; |
|---|
| 579 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: |
|---|
| 580 | if( achievementCriteria->complete_quests_in_zone.zoneID == static_cast<uint32>( miscvalue1 )) |
|---|
| 581 | { |
|---|
| 582 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 583 | } |
|---|
| 584 | break; |
|---|
| 585 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: |
|---|
| 586 | if( achievementCriteria->complete_quest.questID == static_cast<uint32>( miscvalue1 )) |
|---|
| 587 | { |
|---|
| 588 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 589 | } |
|---|
| 590 | break; |
|---|
| 591 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: |
|---|
| 592 | if( achievementCriteria->gain_reputation.factionID == static_cast<uint32>( miscvalue1 )) |
|---|
| 593 | { |
|---|
| 594 | SetCriteriaProgress(achievementCriteria, miscvalue2); |
|---|
| 595 | } |
|---|
| 596 | break; |
|---|
| 597 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: |
|---|
| 598 | if( achievementCriteria->learn_spell.spellID == static_cast<uint32>( miscvalue1 )) |
|---|
| 599 | { |
|---|
| 600 | SetCriteriaProgress(achievementCriteria, miscvalue2); |
|---|
| 601 | } |
|---|
| 602 | break; |
|---|
| 603 | case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_MOUNTS: |
|---|
| 604 | // Vanity pets owned - miscvalue1==778 |
|---|
| 605 | // Number of mounts - miscvalue1==777 |
|---|
| 606 | if( achievementCriteria->number_of_mounts.unknown == static_cast<uint32>( miscvalue1 )) |
|---|
| 607 | { |
|---|
| 608 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 609 | } |
|---|
| 610 | break; |
|---|
| 611 | case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: |
|---|
| 612 | if( achievementCriteria->kill_creature.creatureID == static_cast<uint32>( miscvalue1 )) |
|---|
| 613 | { |
|---|
| 614 | switch(achievement->ID) |
|---|
| 615 | { |
|---|
| 616 | case 2556: // Pest Control |
|---|
| 617 | if( (miscvalue1== 3300 && achievementCriteria->index== 1) // Adder |
|---|
| 618 | || (miscvalue1==32261 && achievementCriteria->index== 2) // Crystal Spider |
|---|
| 619 | || (miscvalue1==24270 && achievementCriteria->index== 3) // Devouring Maggot |
|---|
| 620 | || (miscvalue1== 9699 && achievementCriteria->index== 4) // Fire Beetle |
|---|
| 621 | || (miscvalue1==24174 && achievementCriteria->index== 5) // Fjord Rat |
|---|
| 622 | || (miscvalue1==32258 && achievementCriteria->index== 6) // Gold Beetle |
|---|
| 623 | || (miscvalue1==16068 && achievementCriteria->index== 7) // Larva |
|---|
| 624 | || (miscvalue1==16030 && achievementCriteria->index== 8) // Maggot |
|---|
| 625 | || (miscvalue1== 4953 && achievementCriteria->index== 9) // Moccasin |
|---|
| 626 | || (miscvalue1== 6271 && achievementCriteria->index==10) // Mouse |
|---|
| 627 | || (miscvalue1== 4075 && achievementCriteria->index==11) // Rat |
|---|
| 628 | || (miscvalue1== 4076 && achievementCriteria->index==12) // Roach |
|---|
| 629 | || (miscvalue1==15476 && achievementCriteria->index==13) // Scorpion |
|---|
| 630 | || (miscvalue1== 2914 && achievementCriteria->index==14) // Snake |
|---|
| 631 | || (miscvalue1==14881 && achievementCriteria->index==15) // Spider |
|---|
| 632 | || (miscvalue1==32428 && achievementCriteria->index==16) // Underbelly Rat |
|---|
| 633 | || (miscvalue1==28202 && achievementCriteria->index==17) ) // Zul'Drak Rat |
|---|
| 634 | { |
|---|
| 635 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 636 | } |
|---|
| 637 | break; |
|---|
| 638 | // Kill creature X in Heroic dungeon |
|---|
| 639 | case 489: // Heroic: Utgarde Keep |
|---|
| 640 | case 490: // Heroic: The Nexus |
|---|
| 641 | case 491: // Heroic: Azjol-Nerub |
|---|
| 642 | case 492: // Heroic: Ahn'kahet: The Old Kingdom |
|---|
| 643 | case 493: // Heroic: Drak'Tharon Keep |
|---|
| 644 | case 494: // Heroic: The Violet Hold |
|---|
| 645 | case 495: // Heroic: Gundrak |
|---|
| 646 | case 496: // Heroic: Halls of Stone |
|---|
| 647 | case 497: // Heroic: Halls of Lightning |
|---|
| 648 | case 498: // Heroic: The Oculus |
|---|
| 649 | case 499: // Heroic: Utgarde Pinnacle |
|---|
| 650 | case 500: // Heroic: The Culling of Stratholme |
|---|
| 651 | case 563: // Heroic: The Arachnid Quarter |
|---|
| 652 | case 565: // Heroic: The Construct Quarter |
|---|
| 653 | case 567: // Heroic: The Plague Quarter |
|---|
| 654 | case 569: // Heroic: The Military Quarter |
|---|
| 655 | case 573: // Heroic: Sapphiron's Demise |
|---|
| 656 | case 575: // Heroic: Kel'Thuzad's Defeat |
|---|
| 657 | case 577: // Heroic: The Fall of Naxxramas |
|---|
| 658 | case 623: // Heroic: The Spellweaver's Downfall |
|---|
| 659 | case 625: // Heroic: Besting the Black Dragonflight |
|---|
| 660 | case 667: // Heroic: Hellfire Ramparts |
|---|
| 661 | case 668: // Heroic: The Blood Furnace |
|---|
| 662 | case 669: // Heroic: The Slave Pens |
|---|
| 663 | case 670: // Heroic: Underbog |
|---|
| 664 | case 671: // Heroic: Mana-Tombs |
|---|
| 665 | case 672: // Heroic: Auchenai Crypts |
|---|
| 666 | case 673: // Heroic: The Escape From Durnholde |
|---|
| 667 | case 674: // Heroic: Sethekk Halls |
|---|
| 668 | case 675: // Heroic: Shadow Labyrinth |
|---|
| 669 | case 676: // Heroic: Opening of the Dark Portal |
|---|
| 670 | case 677: // Heroic: The Steamvault |
|---|
| 671 | case 678: // Heroic: The Shattered Halls |
|---|
| 672 | case 679: // Heroic: The Mechanar |
|---|
| 673 | case 680: // Heroic: The Botanica |
|---|
| 674 | case 681: // Heroic: The Arcatraz |
|---|
| 675 | case 682: // Heroic: Magister's Terrace |
|---|
| 676 | case 1312: // Utgarde Keep bosses on Heroic Difficulty. |
|---|
| 677 | case 1504: // Ingvar the Plunderer kills (Heroic Utgarde Keep) |
|---|
| 678 | case 1505: // Keristrasza kills (Heroic Nexus) |
|---|
| 679 | case 1506: // Anub'arak kills (Heroic Azjol-Nerub) |
|---|
| 680 | case 1507: // Herald Volazj kills (Heroic Ahn'kahet) |
|---|
| 681 | case 1508: // The Prophet Tharon'ja kills (Heroic Drak'Tharon Keep) |
|---|
| 682 | case 1509: // Cyanigosa kills (Heroic Violet Hold) |
|---|
| 683 | case 1510: // Gal'darah kills (Heroic Gundrak) |
|---|
| 684 | case 1511: // Sjonnir the Ironshaper kills (Heroic Halls of Stone) |
|---|
| 685 | case 1512: // Loken kills (Heroic Halls of Lightning) |
|---|
| 686 | case 1513: // Ley-Guardian Eregos kills (Heroic Oculus) |
|---|
| 687 | case 1514: // King Ymiron kills (Heroic Utgarde Pinnacle) |
|---|
| 688 | case 1515: // Mal'Ganis defeated (Heroic CoT: Stratholme) |
|---|
| 689 | case 1721: // Heroic: Archavon the Stone Watcher |
|---|
| 690 | case 1817: // The Culling of Time |
|---|
| 691 | case 1865: // Lockdown! |
|---|
| 692 | if( GetPlayer()->iInstanceType >= MODE_HEROIC ) |
|---|
| 693 | { |
|---|
| 694 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 695 | } |
|---|
| 696 | break; |
|---|
| 697 | // TODO: More complicated achievements: time limits, group size limits, other criteria... |
|---|
| 698 | case 1870: // Heroic: A Poke In The Eye |
|---|
| 699 | // Defeat Malygos on Heroic Difficulty with fewer than 21. |
|---|
| 700 | case 2056: // Volunteer Work |
|---|
| 701 | // Defeat Jedoga Shadowseeker in Ahn'kahet on Heroic Difficulty without killing any Twilight Volunteers. |
|---|
| 702 | case 1875: // Heroic: You Don't Have An Eternity |
|---|
| 703 | // Defeat Malygos in 6 minutes or less on Heroic Difficulty. |
|---|
| 704 | case 2185: // Heroic: Just Can't Get Enough |
|---|
| 705 | // Defeat Kel'Thuzad on Heroic Difficulty in Naxxramas while killing at least 18 abominations in his chamber. |
|---|
| 706 | case 1862: // Volazj's Quick Demise |
|---|
| 707 | // Defeat Herald Volazj in Ahn'kahet on Heroic Difficulty in 2 minutes or less. |
|---|
| 708 | case 2186: // The Immortal |
|---|
| 709 | // Within one raid lockout period, defeat every boss in Naxxramas on Heroic Difficulty without allowing any raid member to die during any of the boss encounters. |
|---|
| 710 | case 2038: // Respect Your Elders |
|---|
| 711 | // Defeat Elder Nadox in Ahn'kahet on Heroic Difficulty without killing any Ahn'kahar Guardians. |
|---|
| 712 | case 2183: // Heroic: Spore Loser |
|---|
| 713 | // Defeat Loatheb in Naxxramas on Heroic Difficulty without killing any spores. |
|---|
| 714 | case 1297: // Hadronox Denied |
|---|
| 715 | // Defeat Hadronox in Azjol-Nerub on Heroic Difficulty before he webs the top doors and prevents more creatures from spawning. |
|---|
| 716 | case 2177: // Heroic: And They Would All Go Down Together |
|---|
| 717 | // Defeat the 4 Horsemen in Naxxramas on Heroic Difficulty, ensuring that they all die within 15 seconds of each other. |
|---|
| 718 | case 1860: // Gotta Go! |
|---|
| 719 | // Defeat Anub'arak in Azjol-Nerub on Heroic Difficulty in 2 minutes or less. |
|---|
| 720 | case 2147: // Heroic: The Hundred Club |
|---|
| 721 | // Defeat Sapphiron on Heroic Difficulty in Naxxramas without any member of the raid having a frost resist value over 100. |
|---|
| 722 | case 1861: // The Party's Over |
|---|
| 723 | // Defeat Prince Taldaram in Ahn'kahet on Heroic Difficulty with less than 5 people. |
|---|
| 724 | case 2181: // Heroic: Subtraction |
|---|
| 725 | // Defeat Thaddius in Naxxramas on Heroic Difficulty with less than 21 people. |
|---|
| 726 | case 579: // Heroic: The Dedicated Few |
|---|
| 727 | // Defeat the bosses of Naxxramas with less than 21 people in the zone on Heroic Difficulty. |
|---|
| 728 | case 1296: // Watch Him Die |
|---|
| 729 | // Defeat Krik'thir the Gatewatcher in Azjol-Nerub on Heroic Difficulty while Watcher Gashra, Watcher Narjil and Watcher Silthik are still alive. |
|---|
| 730 | case 1589: // Heroic: Arachnophobia |
|---|
| 731 | // Kill Maexxna in Naxxramas within 20 minutes of Anub'Rekhan's death on Heroic Difficulty. |
|---|
| 732 | case 1857: // Heroic: Make Quick Werk Of Him |
|---|
| 733 | // Kill Patchwerk in Naxxramas in 3 minutes or less on Heroic Difficulty. |
|---|
| 734 | case 1877: // Heroic: Less Is More |
|---|
| 735 | // Defeat Sartharion the Onyx Guardian and the Twilight Drakes on Heroic Difficulty with fewer than 21. |
|---|
| 736 | case 1919: // On The Rocks |
|---|
| 737 | // Defeat Prince Keleseth in Utgarde Keep on Heroic Difficulty without shattering any Frost Tombs. |
|---|
| 738 | case 2036: // Intense Cold |
|---|
| 739 | // Defeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks. |
|---|
| 740 | case 2139: // Heroic: The Safety Dance |
|---|
| 741 | // Defeat Heigan the Unclean in Naxxramas on Heroic Difficulty without anyone in the raid dying. |
|---|
| 742 | case 2140: // Heroic: Momma Said Knock You Out |
|---|
| 743 | // Defeat Grand Widow Faerlina in Naxxramas on Heroic Difficulty without dispelling frenzy. |
|---|
| 744 | case 2150: // Split Personality |
|---|
| 745 | // Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits. |
|---|
| 746 | case 2151: // Consumption Junction |
|---|
| 747 | // Defeat Trollgore in Drak'Tharon Keep on Heroic Difficulty before Consume reaches ten stacks. |
|---|
| 748 | case 2179: // Heroic: Shocking! |
|---|
| 749 | // Defeat Thaddius in Naxxramas on Heroic Difficulty without anyone in the raid crossing the negative and positive charges. |
|---|
| 750 | case 2037: // Chaos Theory |
|---|
| 751 | // Defeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts. |
|---|
| 752 | case 2039: // Better Off Dred |
|---|
| 753 | // Engage King Dred in Drak'Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat. |
|---|
| 754 | case 2048: // Heroic: Gonna Go When the Volcano Blows |
|---|
| 755 | // Defeat Sartharion the Onyx Guardian on Heroic Difficulty without getting hit by Lava Strike. |
|---|
| 756 | case 2057: // Oh Novos! |
|---|
| 757 | // Defeat Novos the Summoner in Drak'Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor. |
|---|
| 758 | case 1816: // Defenseless |
|---|
| 759 | // Defeat Cyanigosa in The Violet Hold without using Defense Control Crystals and with Prison Seal Integrity at 100% while in Heroic Difficulty. |
|---|
| 760 | case 2052: // Heroic: Twilight Assist |
|---|
| 761 | // With at least one Twilight Drake still alive, engage and defeat Sartharion the Onyx Guardian on Heroic Difficulty. |
|---|
| 762 | case 2053: // Heroic: Twilight Duo |
|---|
| 763 | // With at least two Twilight Drakes still alive, engage and defeat Sartharion the Onyx Guardian on Heroic Difficulty. |
|---|
| 764 | case 2041: // Dehydration |
|---|
| 765 | // Defeat Ichoron in the Violet Hold on Heroic Difficulty without allowing any Ichor Globules to merge. |
|---|
| 766 | case 2054: // Heroic: The Twilight Zone |
|---|
| 767 | // With all three Twilight Drakes still alive, engage and defeat Sartharion the Onyx Guardian on Heroic Difficulty. |
|---|
| 768 | case 1864: // What the Eck? |
|---|
| 769 | // Defeat Gal'darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue. |
|---|
| 770 | case 2152: // Share The Love |
|---|
| 771 | // Defeat Gal'darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight. |
|---|
| 772 | case 2040: // Less-rabi |
|---|
| 773 | // Defeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter. |
|---|
| 774 | case 2058: // Snakes. Why'd It Have To Be Snakes? |
|---|
| 775 | // Defeat Slad'ran in Gundrak on Heroic Difficulty without getting snake wrapped. |
|---|
| 776 | case 1866: // Good Grief |
|---|
| 777 | // Defeat the Maiden of Grief in the Halls of Stone on Heroic Difficulty in 1 minute or less. |
|---|
| 778 | case 2155: // Abuse the Ooze |
|---|
| 779 | // Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter. |
|---|
| 780 | case 2154: // Brann Spankin' New |
|---|
| 781 | // Defeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage. |
|---|
| 782 | case 1867: // Timely Death |
|---|
| 783 | // Defeat Loken in the Halls of Lightning on Heroic Difficulty in 2 minutes or less. |
|---|
| 784 | case 1834: //Lightning Struck |
|---|
| 785 | // Defeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge. |
|---|
| 786 | case 2042: // Shatter Resistant |
|---|
| 787 | // Defeat Volkhan in the Halls of Lightning on Heroic Difficulty without allowing him to shatter more than 4 Brittle Golems. |
|---|
| 788 | case 1872: // Zombiefest! |
|---|
| 789 | // Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty. |
|---|
| 790 | case 2043: // The Incredible Hulk |
|---|
| 791 | // Force Svala Sorrowgrave to kill a Scourge Hulk on Heroic Difficulty in Utgarde Pinnacle. |
|---|
| 792 | case 1873: // Lodi Dodi We Loves the Skadi |
|---|
| 793 | // Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty within 3 minutes of starting the gauntlet event. |
|---|
| 794 | case 2156: // My Girl Loves to Skadi All the Time |
|---|
| 795 | // Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty after having killed Grauf from 100% to dead in a single pass. |
|---|
| 796 | case 2157: // King's Bane |
|---|
| 797 | // Defeat King Ymiron in Utgarde Pinnacle on Heroic Difficulty without anyone in the party triggering Bane. |
|---|
| 798 | case 1871: // Experienced Drake Rider |
|---|
| 799 | // On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty. |
|---|
| 800 | case 1868: // Make It Count |
|---|
| 801 | // Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator's death. |
|---|
| 802 | case 2044: // Ruby Void |
|---|
| 803 | // Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby Drake. |
|---|
| 804 | case 2045: // Emerald Void |
|---|
| 805 | // Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake. |
|---|
| 806 | case 2046: // Amber Void |
|---|
| 807 | // Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake. |
|---|
| 808 | break; |
|---|
| 809 | default: |
|---|
| 810 | if( !IS_INSTANCE(GetPlayer()->GetMapId()) || (GetPlayer()->iInstanceType == MODE_NORMAL) ) |
|---|
| 811 | { |
|---|
| 812 | // already tested heroic achievements above, the rest should be normal or non-dungeon |
|---|
| 813 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 814 | } |
|---|
| 815 | break; |
|---|
| 816 | } |
|---|
| 817 | } |
|---|
| 818 | break; |
|---|
| 819 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: |
|---|
| 820 | if( achievementCriteria->reach_skill_level.skillID == static_cast<uint32>( miscvalue1 )) |
|---|
| 821 | { |
|---|
| 822 | SetCriteriaProgress(achievementCriteria, miscvalue2); |
|---|
| 823 | } |
|---|
| 824 | break; |
|---|
| 825 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: |
|---|
| 826 | if( achievementCriteria->learn_skill_level.skillID == static_cast<uint32>( miscvalue1 )) |
|---|
| 827 | { |
|---|
| 828 | SetCriteriaProgress(achievementCriteria, miscvalue2); |
|---|
| 829 | } |
|---|
| 830 | break; |
|---|
| 831 | case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: |
|---|
| 832 | if( achievementCriteria->equip_item.itemID == static_cast<uint32>( miscvalue1 )) |
|---|
| 833 | { |
|---|
| 834 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 835 | } |
|---|
| 836 | break; |
|---|
| 837 | case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: |
|---|
| 838 | // Achievement ID:556 description Equip an epic item in every slot with a minimum item level of 213. |
|---|
| 839 | // "213" value not found in achievement or criteria entries (dbc), have to hard-code it here? :( |
|---|
| 840 | // Achievement ID:557 description Equip a superior item in every slot with a minimum item level of 187. |
|---|
| 841 | // "187" value not found in achievement or criteria entries (dbc), have to hard-code it here? :( |
|---|
| 842 | // AchievementType for both Achievement ID:556 (Equip epic items) and ID:557 (Equip superior items) |
|---|
| 843 | // is the same (47) ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM |
|---|
| 844 | // Going to send item slot in miscvalue1 and item quality in miscvalue2 when calling UpdateAchievementCriteria. |
|---|
| 845 | if( achievementCriteria->equip_epic_item.itemSlot == static_cast<uint32>( miscvalue1 )) |
|---|
| 846 | { |
|---|
| 847 | if( (achievementCriteria->referredAchievement == 556) && (miscvalue2 == ITEM_QUALITY_EPIC_PURPLE) ) |
|---|
| 848 | { |
|---|
| 849 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 850 | } |
|---|
| 851 | else if( (achievementCriteria->referredAchievement == 557) && (miscvalue2 == ITEM_QUALITY_RARE_BLUE) ) |
|---|
| 852 | { |
|---|
| 853 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 854 | } |
|---|
| 855 | } |
|---|
| 856 | break; |
|---|
| 857 | case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: |
|---|
| 858 | if( achievementCriteria->do_emote.emoteID == static_cast<uint32>( miscvalue1 )) |
|---|
| 859 | { |
|---|
| 860 | // emote matches, check the achievement target ... (if required) |
|---|
| 861 | Unit* pUnit = GetPlayer()->GetMapMgr()->GetUnit(selectedGUID); |
|---|
| 862 | switch(achievement->ID) |
|---|
| 863 | { |
|---|
| 864 | case 1206: // To All The Squirrels I've Loved Before |
|---|
| 865 | // requires a target |
|---|
| 866 | if( pUnit ) |
|---|
| 867 | { |
|---|
| 868 | uint32 ent = pUnit->GetEntry(); |
|---|
| 869 | if( (ent== 1412 && achievementCriteria->index== 1) // Squirrel |
|---|
| 870 | || (ent==25679 && achievementCriteria->index== 2) // Steam Frog |
|---|
| 871 | || (ent==25677 && achievementCriteria->index== 3) // Borean Frog |
|---|
| 872 | || (ent== 6368 && achievementCriteria->index== 4) // Cat |
|---|
| 873 | || (ent== 620 && achievementCriteria->index== 5) // Chicken |
|---|
| 874 | || (ent== 2442 && achievementCriteria->index== 6) // Cow |
|---|
| 875 | || (ent== 6827 && achievementCriteria->index== 7) // Crab |
|---|
| 876 | || (ent== 883 && achievementCriteria->index== 8) // Deer |
|---|
| 877 | || (ent==19665 && achievementCriteria->index== 9) // Ewe |
|---|
| 878 | || (ent== 890 && achievementCriteria->index==10) // Fawn |
|---|
| 879 | || (ent==13321 && achievementCriteria->index==11) // Frog |
|---|
| 880 | || (ent== 4166 && achievementCriteria->index==12) // Gazelle |
|---|
| 881 | || (ent== 5951 && achievementCriteria->index==13) // Hare |
|---|
| 882 | || (ent== 9600 && achievementCriteria->index==14) // Parrot |
|---|
| 883 | || (ent== 721 && achievementCriteria->index==15) // Rabbit |
|---|
| 884 | || (ent== 2098 && achievementCriteria->index==16) // Ram |
|---|
| 885 | || (ent== 1933 && achievementCriteria->index==17) // Sheep |
|---|
| 886 | || (ent==17467 && achievementCriteria->index==18) // Skunk |
|---|
| 887 | || (ent==10685 && achievementCriteria->index==19) // Swine |
|---|
| 888 | || (ent== 1420 && achievementCriteria->index==20) // Toad |
|---|
| 889 | || (ent== 2620 && achievementCriteria->index==21) ) // Prairie Dog |
|---|
| 890 | { |
|---|
| 891 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 892 | } |
|---|
| 893 | } |
|---|
| 894 | break; |
|---|
| 895 | case 2557: // To All The Squirrels Who Shared My Life |
|---|
| 896 | // requires a target |
|---|
| 897 | if( pUnit ) |
|---|
| 898 | { |
|---|
| 899 | uint32 ent = pUnit->GetEntry(); |
|---|
| 900 | if( (ent==29328 && achievementCriteria->index== 1) // Arctic Hare |
|---|
| 901 | || (ent==31685 && achievementCriteria->index== 2) // Borean Marmot |
|---|
| 902 | || (ent==28407 && achievementCriteria->index== 3) // Fjord Penguin |
|---|
| 903 | || (ent==24746 && achievementCriteria->index== 4) // Fjord Turkey |
|---|
| 904 | || (ent==32498 && achievementCriteria->index== 5) // Glacier Penguin (not in db?) |
|---|
| 905 | || (ent==31889 && achievementCriteria->index== 6) // Grizzly Squirrel |
|---|
| 906 | || (ent== 6653 && achievementCriteria->index== 7) // Huge Toad |
|---|
| 907 | || (ent== 9700 && achievementCriteria->index== 8) // Lava Crab |
|---|
| 908 | || (ent==31890 && achievementCriteria->index== 9) // Mountain Skunk |
|---|
| 909 | || (ent==26503 && achievementCriteria->index==10) // Scalawag Frog |
|---|
| 910 | || (ent==28093 && achievementCriteria->index==11) // Sholazar Tickbird |
|---|
| 911 | || (ent==28440 && achievementCriteria->index==12) ) // Tundra Penguin |
|---|
| 912 | { |
|---|
| 913 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 914 | } |
|---|
| 915 | } |
|---|
| 916 | break; |
|---|
| 917 | case 247: // Make Love, Not Warcraft |
|---|
| 918 | { |
|---|
| 919 | Player* pTarget = objmgr.GetPlayer((uint32)selectedGUID); |
|---|
| 920 | if( pTarget && pTarget->IsPlayer() && pTarget->IsDead() && isHostile(pTarget, GetPlayer()) ) |
|---|
| 921 | { |
|---|
| 922 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 923 | } |
|---|
| 924 | } |
|---|
| 925 | break; |
|---|
| 926 | case 293: // TODO: Disturbing the Peace |
|---|
| 927 | // While wearing 3 pieces of Brewfest clothing, get completely smashed and dance in Dalaran. |
|---|
| 928 | break; |
|---|
| 929 | case 1280: // TODO: Flirt With Disaster |
|---|
| 930 | // Get completely smashed, put on your best perfume, throw a handful of rose petals on Jeremiah Payson and then kiss him. You'll regret it in the morning. |
|---|
| 931 | break; |
|---|
| 932 | case 1279: // TODO: Flirt With Disaster |
|---|
| 933 | // Get completely smashed, put on your best perfume, throw a handful of rose petals on Sraaz and then kiss him. You'll regret it in the morning. |
|---|
| 934 | break; |
|---|
| 935 | case 1690: // TODO: A Frosty Shake |
|---|
| 936 | // During the Feast of Winter Veil, use your Winter Veil Disguise kit to become a snowman and then dance with another snowman in Dalaran. |
|---|
| 937 | break; |
|---|
| 938 | case 1704: // TODO: I Pitied The Fool |
|---|
| 939 | // Pity the Love Fool in the locations specified below. |
|---|
| 940 | // Wintergrasp (achievementCriteria->index==1) |
|---|
| 941 | // Battle Ring of Gurubashi Arena (achievementCriteria->index==2) |
|---|
| 942 | // Arathi Basin Blacksmith (achievementCriteria->index==3) |
|---|
| 943 | // The Culling of Stratholme (achievementCriteria->index==4) |
|---|
| 944 | // Naxxramas (achievementCriteria->index==5) |
|---|
| 945 | break; |
|---|
| 946 | |
|---|
| 947 | // Statistics for emotes |
|---|
| 948 | case 1042: // Number of Hugs |
|---|
| 949 | case 1045: // Total cheers |
|---|
| 950 | case 1047: // Total facepalms |
|---|
| 951 | case 1065: // Total waves |
|---|
| 952 | case 1066: // Total times LOL'd (laugh, guffaw, rofl, giggle, chuckle) |
|---|
| 953 | case 1067: // Total times playing world's smallest violin |
|---|
| 954 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 955 | break; |
|---|
| 956 | default: |
|---|
| 957 | break; |
|---|
| 958 | } |
|---|
| 959 | } |
|---|
| 960 | break; |
|---|
| 961 | case ACHIEVEMENT_CRITERIA_TYPE_KILLING_BLOW: |
|---|
| 962 | // miscvalue1 contain Map ID |
|---|
| 963 | switch(achievementCriteria->referredAchievement) |
|---|
| 964 | { |
|---|
| 965 | case 231: |
|---|
| 966 | if( ( (miscvalue1 == 30) && (achievementCriteria->index==1) ) // Alterac Valley |
|---|
| 967 | || ( (miscvalue1 == 529) && (achievementCriteria->index==2) ) // Arathi Basin |
|---|
| 968 | || ( (miscvalue1 == 566) && (achievementCriteria->index==3) ) // Eye of the Storm |
|---|
| 969 | || ( (miscvalue1 == 489) && (achievementCriteria->index==4) ) // Warsong Gulch |
|---|
| 970 | || ( (miscvalue1 == 607) && (achievementCriteria->index==5) ) ) // Strand of the Ancients |
|---|
| 971 | { |
|---|
| 972 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 973 | } |
|---|
| 974 | break; |
|---|
| 975 | case 233: // TODO: Berserking killing blow |
|---|
| 976 | break; |
|---|
| 977 | case 1487: // Total Killing Blows |
|---|
| 978 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 979 | break; |
|---|
| 980 | case 1488: |
|---|
| 981 | if( ( (miscvalue1 == 0) && (achievementCriteria->index==1) ) // Eastern Kingdoms |
|---|
| 982 | || ( (miscvalue1 == 1) && (achievementCriteria->index==2) ) // Kalimdor |
|---|
| 983 | || ( (miscvalue1 == 530) && (achievementCriteria->index==3) ) // Burning Crusade Areas |
|---|
| 984 | || ( (miscvalue1 == 571) && (achievementCriteria->index==4) ) ) // Northrend |
|---|
| 985 | { |
|---|
| 986 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 987 | } |
|---|
| 988 | break; |
|---|
| 989 | case 1490: |
|---|
| 990 | if( ( (miscvalue1 == 559) && (achievementCriteria->index==1) ) // Nagrand Arena |
|---|
| 991 | || ( (miscvalue1 == 562) && (achievementCriteria->index==2) ) // Blade's Edge Arena |
|---|
| 992 | || ( (miscvalue1 == 572) && (achievementCriteria->index==3) ) // Ruins of Lordaeron |
|---|
| 993 | || ( (miscvalue1 == 617) && (achievementCriteria->index==4) ) // Dalaran Sewers |
|---|
| 994 | || ( (miscvalue1 == 618) && (achievementCriteria->index==5) ) ) // Ring of Valor |
|---|
| 995 | { |
|---|
| 996 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 997 | } |
|---|
| 998 | break; |
|---|
| 999 | case 1491: |
|---|
| 1000 | if( ( (miscvalue1 == 30) && (achievementCriteria->index==1) ) // Alterac Valley |
|---|
| 1001 | || ( (miscvalue1 == 529) && (achievementCriteria->index==2) ) // Arathi Basin |
|---|
| 1002 | || ( (miscvalue1 == 489) && (achievementCriteria->index==3) ) // Warsong Gulch |
|---|
| 1003 | || ( (miscvalue1 == 566) && (achievementCriteria->index==4) ) // Eye of the Storm |
|---|
| 1004 | || ( (miscvalue1 == 607) && (achievementCriteria->index==5) ) ) // Strand of the Ancients |
|---|
| 1005 | { |
|---|
| 1006 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1007 | } |
|---|
| 1008 | break; |
|---|
| 1009 | case 1492: // TODO: 2v2 Arena Killing Blows |
|---|
| 1010 | break; |
|---|
| 1011 | case 1493: // TODO: 3v3 Arena Killing Blows |
|---|
| 1012 | break; |
|---|
| 1013 | case 1494: // TODO: 5v5 Arena Killing Blows |
|---|
| 1014 | break; |
|---|
| 1015 | case 1495: // Alterac Valley Killing Blows |
|---|
| 1016 | if( miscvalue1 == 30 ) |
|---|
| 1017 | { |
|---|
| 1018 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1019 | } |
|---|
| 1020 | break; |
|---|
| 1021 | case 1496: // Arathi Basin Killing Blows |
|---|
| 1022 | if( miscvalue1 == 529 ) |
|---|
| 1023 | { |
|---|
| 1024 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1025 | } |
|---|
| 1026 | break; |
|---|
| 1027 | case 1497: // Warsong Gulch Killing Blows |
|---|
| 1028 | if( miscvalue1 == 489 ) |
|---|
| 1029 | { |
|---|
| 1030 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1031 | } |
|---|
| 1032 | break; |
|---|
| 1033 | case 1498: // Eye of the Storm Killing Blows |
|---|
| 1034 | if( miscvalue1 == 566 ) |
|---|
| 1035 | { |
|---|
| 1036 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1037 | } |
|---|
| 1038 | break; |
|---|
| 1039 | case 1499: // Strand of the Ancients Killing Blows |
|---|
| 1040 | if( miscvalue1 == 607 ) |
|---|
| 1041 | { |
|---|
| 1042 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1043 | } |
|---|
| 1044 | break; |
|---|
| 1045 | case 2148: // TODO: Deliver a killing blow to a Scion of Eternity while riding on a hover disk |
|---|
| 1046 | break; |
|---|
| 1047 | case 2149: // TODO: Deliver a killing blow to a Scion of Eternity while riding on a hover disk |
|---|
| 1048 | break; |
|---|
| 1049 | default: |
|---|
| 1050 | break; |
|---|
| 1051 | } |
|---|
| 1052 | break; |
|---|
| 1053 | case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // itemID in miscvalue1 |
|---|
| 1054 | if( achievementCriteria->use_item.itemID == static_cast<uint32>( miscvalue1 )) |
|---|
| 1055 | { |
|---|
| 1056 | switch(achievementCriteria->referredAchievement) |
|---|
| 1057 | { |
|---|
| 1058 | case 1281: // Shoot off 10 Red Rocket Clusters in 25 seconds or less |
|---|
| 1059 | case 1552: // Shoot off 10 Festival Firecrackers in 30 seconds or less |
|---|
| 1060 | case 1696: // Shoot off 10 Love Rockets in 20 seconds or less |
|---|
| 1061 | case 1781: // Get 10 critters in 3 minutes |
|---|
| 1062 | case 1791: // Hearthstone with kid out |
|---|
| 1063 | break; |
|---|
| 1064 | default: |
|---|
| 1065 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1066 | break; |
|---|
| 1067 | } |
|---|
| 1068 | } |
|---|
| 1069 | break; |
|---|
| 1070 | case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: |
|---|
| 1071 | // Total NPC kills, Kill an NPC that yields XP, Beasts, Critters killed, Demons, Dragonkin ... |
|---|
| 1072 | // miscvalue1 = killed creature high GUID |
|---|
| 1073 | // miscvalue2 = killed creature low GUID |
|---|
| 1074 | { |
|---|
| 1075 | uint64 crGUID = miscvalue1; |
|---|
| 1076 | crGUID <<= 32; // shift to high 32-bits |
|---|
| 1077 | crGUID += miscvalue2; |
|---|
| 1078 | Unit* pUnit = GetPlayer()->GetMapMgr()->GetUnit(crGUID); |
|---|
| 1079 | if( pUnit ) |
|---|
| 1080 | { |
|---|
| 1081 | uint8 crTypeId = pUnit->GetTypeId(); |
|---|
| 1082 | uint32 crType = UNIT_TYPE_NONE; |
|---|
| 1083 | bool crTotem = false; |
|---|
| 1084 | bool yieldXP = CalculateXpToGive( pUnit, GetPlayer() ) > 0; |
|---|
| 1085 | if( crTypeId == TYPEID_UNIT ) |
|---|
| 1086 | { |
|---|
| 1087 | crTotem = ((Creature*)pUnit)->IsTotem(); |
|---|
| 1088 | if( ((Creature*)pUnit)->GetCreatureInfo() ) |
|---|
| 1089 | { |
|---|
| 1090 | crType = ((Creature*)pUnit)->GetCreatureInfo()->Type; |
|---|
| 1091 | } |
|---|
| 1092 | if( (achievementCriteria->ID == 4944) // Total NPC kills refAch==1197 |
|---|
| 1093 | || ( (achievementCriteria->ID == 4946) && (yieldXP) ) // Kill an NPC that yields XP refAch==1198 |
|---|
| 1094 | || ( (achievementCriteria->ID == 4948) && (crType==UNIT_TYPE_BEAST) ) // Beasts refAch== 107 |
|---|
| 1095 | || ( (achievementCriteria->ID == 4958) && (crType==UNIT_TYPE_CRITTER) ) // Critters killed refAch== 107 |
|---|
| 1096 | || ( (achievementCriteria->ID == 4949) && (crType==UNIT_TYPE_DEMON) ) // Demons refAch== 107 |
|---|
| 1097 | || ( (achievementCriteria->ID == 4950) && (crType==UNIT_TYPE_DRAGONKIN) ) // Dragonkin refAch== 107 |
|---|
| 1098 | || ( (achievementCriteria->ID == 4951) && (crType==UNIT_TYPE_ELEMENTAL) ) // Elemental refAch== 107 |
|---|
| 1099 | || ( (achievementCriteria->ID == 4952) && (crType==UNIT_TYPE_GIANT) ) // Giant refAch== 107 |
|---|
| 1100 | || ( (achievementCriteria->ID == 4953) && (crType==UNIT_TYPE_HUMANOID) ) // Humanoid refAch== 107 |
|---|
| 1101 | || ( (achievementCriteria->ID == 4954) && (crType==UNIT_TYPE_MECHANICAL) ) // Mechanical refAch== 107 |
|---|
| 1102 | || ( (achievementCriteria->ID == 4955) && (crType==UNIT_TYPE_UNDEAD) ) // Undead refAch== 107 |
|---|
| 1103 | || ( (achievementCriteria->ID == 4956) && (crType==UNIT_TYPE_NONE) ) // Unspecified refAch== 107 |
|---|
| 1104 | || ( (achievementCriteria->ID == 4957) && (crTotem) ) ) // Totems refAch== 107 |
|---|
| 1105 | { |
|---|
| 1106 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1107 | } |
|---|
| 1108 | } |
|---|
| 1109 | } |
|---|
| 1110 | } |
|---|
| 1111 | break; |
|---|
| 1112 | case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: |
|---|
| 1113 | if( achievementCriteria->use_gameobject.goEntry == static_cast<uint32>( miscvalue1 )) |
|---|
| 1114 | { |
|---|
| 1115 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1116 | } |
|---|
| 1117 | break; |
|---|
| 1118 | case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: |
|---|
| 1119 | // fall distance (>=65) has been checked before UpdateAchievementCriteria() call, but it is sent in miscvalue1 just in case "they" add more... |
|---|
| 1120 | if( achievement->ID == 1260 ) |
|---|
| 1121 | { |
|---|
| 1122 | // Fall 65 yards without dying while completely smashed during the Brewfest Holiday. |
|---|
| 1123 | if( miscvalue2 == DRUNKEN_SMASHED ) |
|---|
| 1124 | { |
|---|
| 1125 | // drunken state, "completely smashed" |
|---|
| 1126 | // TODO: Check if it is during the Brewfest Holiday ... |
|---|
| 1127 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1128 | } |
|---|
| 1129 | } |
|---|
| 1130 | else |
|---|
| 1131 | { |
|---|
| 1132 | // achievement->ID==964 // Fall 65 yards without dying. |
|---|
| 1133 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1134 | } |
|---|
| 1135 | break; |
|---|
| 1136 | case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: |
|---|
| 1137 | if( achievementCriteria->honorable_kill_at_area.areaID == static_cast<uint32>( miscvalue1 )) |
|---|
| 1138 | { |
|---|
| 1139 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1140 | } |
|---|
| 1141 | break; |
|---|
| 1142 | case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: |
|---|
| 1143 | if( achievementCriteria->hk_class.classID == static_cast<uint32>( miscvalue1 )) |
|---|
| 1144 | { |
|---|
| 1145 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1146 | } |
|---|
| 1147 | break; |
|---|
| 1148 | case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: |
|---|
| 1149 | if( achievementCriteria->hk_race.raceID == static_cast<uint32>( miscvalue1 )) |
|---|
| 1150 | { |
|---|
| 1151 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1152 | } |
|---|
| 1153 | break; |
|---|
| 1154 | case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: |
|---|
| 1155 | if( achievementCriteria->death_at_map.mapID == static_cast<uint32>( miscvalue1 )) |
|---|
| 1156 | { |
|---|
| 1157 | UpdateCriteriaProgress(achievementCriteria, 1); |
|---|
| 1158 | } |
|---|
| 1159 | break; |
|---|
| 1160 | |
|---|
| 1161 | // these achievement criteria types simply update the progress by the value passed in miscvalue1 |
|---|
| 1162 | case ACHIEVEMENT_CRITERIA_TYPE_QUEST_REWARD_GOLD: |
|---|
| 1163 | case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: |
|---|
| 1164 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: |
|---|
| 1165 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: |
|---|
| 1166 | case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: |
|---|
| 1167 | case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: |
|---|
| 1168 | case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: |
|---|
| 1169 | case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: |
|---|
| 1170 | case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: |
|---|
| 1171 | case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: |
|---|
| 1172 | case ACHIEVEMENT_CRITERIA_TYPE_DEATH: |
|---|
| 1173 | UpdateCriteriaProgress(achievementCriteria, miscvalue1); |
|---|
| 1174 | break; |
|---|
| 1175 | //End of Achievement List |
|---|
| 1176 | default: |
|---|
| 1177 | return; |
|---|
| 1178 | } |
|---|
| 1179 | CompletedCriteria(achievementCriteria); |
|---|
| 1180 | } |
|---|
| 1181 | } |
|---|
| 1182 | |
|---|
| 1183 | /** |
|---|
| 1184 | Updates all achievement criteria of the specified type. |
|---|
| 1185 | This is only called from CheckAllAchievementCriteria(), during player login |
|---|
| 1186 | */ |
|---|
| 1187 | void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type) |
|---|
| 1188 | { |
|---|
| 1189 | AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type); |
|---|
| 1190 | for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) |
|---|
| 1191 | { |
|---|
| 1192 | AchievementCriteriaEntry const *achievementCriteria = (*i); |
|---|
| 1193 | |
|---|
| 1194 | AchievementEntry const *achievement = dbcAchievementStore.LookupEntry(achievementCriteria->referredAchievement); |
|---|
| 1195 | if( !achievement //|| IsCompletedCriteria(achievementCriteria) |
|---|
| 1196 | || (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) |
|---|
| 1197 | || (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && m_player->GetTeam() != HORDE) |
|---|
| 1198 | || (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && m_player->GetTeam() != ALLIANCE) ) |
|---|
| 1199 | { |
|---|
| 1200 | continue; |
|---|
| 1201 | } |
|---|
| 1202 | |
|---|
| 1203 | switch(type) |
|---|
| 1204 | { |
|---|
| 1205 | //Start of Achievement List |
|---|
| 1206 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: |
|---|
| 1207 | SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); |
|---|
| 1208 | break; |
|---|
| 1209 | case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: |
|---|
| 1210 | if( GetPlayer()->HasOverlayUncovered(achievementCriteria->explore_area.areaReference) ) |
|---|
| 1211 | { |
|---|
| 1212 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 1213 | } |
|---|
| 1214 | break; |
|---|
| 1215 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: |
|---|
| 1216 | if( m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end() ) |
|---|
| 1217 | { |
|---|
| 1218 | SetCriteriaProgress(achievementCriteria, 1, true); |
|---|
| 1219 | } |
|---|
| 1220 | break; |
|---|
| 1221 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: |
|---|
| 1222 | SetCriteriaProgress(achievementCriteria, (int32)GetPlayer()->m_finishedQuests.size()); |
|---|
| 1223 | break; |
|---|
| 1224 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: |
|---|
| 1225 | { |
|---|
| 1226 | uint32 qcinzone = 0; |
|---|
| 1227 | set<uint32>::iterator qc = GetPlayer()->m_finishedQuests.begin(); |
|---|
| 1228 | for(; qc!=GetPlayer()->m_finishedQuests.end(); ++qc) |
|---|
| 1229 | { |
|---|
| 1230 | Quest* qst = QuestStorage.LookupEntry(*qc); |
|---|
| 1231 | if( qst && qst->zone_id == achievementCriteria->complete_quests_in_zone.zoneID ) |
|---|
| 1232 | { |
|---|
| 1233 | ++qcinzone; |
|---|
| 1234 | } |
|---|
| 1235 | } |
|---|
| 1236 | SetCriteriaProgress(achievementCriteria, qcinzone); |
|---|
| 1237 | } |
|---|
| 1238 | break; |
|---|
| 1239 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: |
|---|
| 1240 | { |
|---|
| 1241 | uint32 completed = 0; |
|---|
| 1242 | set<uint32>::iterator it = GetPlayer()->m_finishedQuests.find(achievementCriteria->complete_quest.questID); |
|---|
| 1243 | if( it!=GetPlayer()->m_finishedQuests.end() ) |
|---|
| 1244 | { |
|---|
| 1245 | ++completed; |
|---|
| 1246 | } |
|---|
| 1247 | SetCriteriaProgress(achievementCriteria, completed); |
|---|
| 1248 | } |
|---|
| 1249 | break; |
|---|
| 1250 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: |
|---|
| 1251 | { |
|---|
| 1252 | int32 rep = GetPlayer()->GetStanding(achievementCriteria->gain_reputation.factionID); |
|---|
| 1253 | SetCriteriaProgress(achievementCriteria, rep); |
|---|
| 1254 | } |
|---|
| 1255 | break; |
|---|
| 1256 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: |
|---|
| 1257 | SetCriteriaProgress(achievementCriteria,GetPlayer()->GetExaltedCount()); |
|---|
| 1258 | break; |
|---|
| 1259 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: |
|---|
| 1260 | if( GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID) ) |
|---|
| 1261 | { |
|---|
| 1262 | SetCriteriaProgress(achievementCriteria, 1); |
|---|
| 1263 | } |
|---|
| 1264 | break; |
|---|
| 1265 | case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_MOUNTS: |
|---|
| 1266 | { |
|---|
| 1267 | // achievementCriteria field4 = 777 for mounts, 778 for companion pets |
|---|
| 1268 | SpellSet::iterator sl = GetPlayer()->mSpells.begin(); |
|---|
| 1269 | uint32 nm = 0; |
|---|
| 1270 | while(sl != GetPlayer()->mSpells.end()) |
|---|
| 1271 | { |
|---|
| 1272 | SpellEntry* sp = dbcSpell.LookupEntry(*sl); |
|---|
| 1273 | if( achievementCriteria->number_of_mounts.unknown == 777 && sp && sp->MechanicsType == MECHANIC_MOUNTED ) |
|---|
| 1274 | { |
|---|
| 1275 | // mount spell |
|---|
| 1276 | ++nm; |
|---|
| 1277 | } |
|---|
| 1278 | else if( achievementCriteria->number_of_mounts.unknown == 778 && sp && (sp->Effect[0]==SPELL_EFFECT_SUMMON) ) |
|---|
| 1279 | { |
|---|
| 1280 | // Companion pet? |
|---|
| 1281 | // make sure it's a companion pet, not some other summon-type spell |
|---|
| 1282 | if( strncmp(sp->Description,"Right Cl", 8) == 0 ) |
|---|
| 1283 | { |
|---|
| 1284 | // "Right Click to summon and dismiss " ... |
|---|
| 1285 | ++nm; |
|---|
| 1286 | } |
|---|
| 1287 | } |
|---|
| 1288 | ++sl; |
|---|
| 1289 | } |
|---|
| 1290 | SetCriteriaProgress(achievementCriteria, nm); |
|---|
| 1291 | } |
|---|
| 1292 | break; |
|---|
| 1293 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: |
|---|
| 1294 | SetCriteriaProgress(achievementCriteria, GetPlayer()->_GetSkillLineCurrent(achievementCriteria->reach_skill_level.skillID, true)); |
|---|
| 1295 | break; |
|---|
| 1296 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: |
|---|
| 1297 | SetCriteriaProgress(achievementCriteria, GetPlayer()->_GetSkillLineMax(achievementCriteria->learn_skill_level.skillID)/75); |
|---|
| 1298 | break; |
|---|
| 1299 | case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: |
|---|
| 1300 | SetCriteriaProgress(achievementCriteria, (uint8)(GetPlayer()->GetUInt32Value(PLAYER_BYTES_2) >> 16)); |
|---|
| 1301 | break; |
|---|
| 1302 | //End of Achievement List |
|---|
| 1303 | default: |
|---|
| 1304 | break; |
|---|
| 1305 | } |
|---|
| 1306 | CompletedCriteria(achievementCriteria); |
|---|
| 1307 | } |
|---|
| 1308 | } |
|---|
| 1309 | |
|---|
| 1310 | /** |
|---|
| 1311 | True if the criteria has been completed; false if error; false if criteria has not been completed. |
|---|
| 1312 | */ |
|---|
| 1313 | bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria) |
|---|
| 1314 | { |
|---|
| 1315 | if( !achievementCriteria ) |
|---|
| 1316 | { |
|---|
| 1317 | return false; |
|---|
| 1318 | } |
|---|
| 1319 | AchievementEntry const* achievement = dbcAchievementStore.LookupEntry(achievementCriteria->referredAchievement); |
|---|
| 1320 | if( achievement == NULL ) |
|---|
| 1321 | { |
|---|
| 1322 | return false; |
|---|
| 1323 | } |
|---|
| 1324 | |
|---|
| 1325 | |
|---|
| 1326 | if( achievement->flags & ACHIEVEMENT_FLAG_COUNTER ) |
|---|
| 1327 | { |
|---|
| 1328 | return false; |
|---|
| 1329 | } |
|---|
| 1330 | |
|---|
| 1331 | if( achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL) ) |
|---|
| 1332 | { |
|---|
| 1333 | if( objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end() ) |
|---|
| 1334 | { |
|---|
| 1335 | return false; |
|---|
| 1336 | } |
|---|
| 1337 | } |
|---|
| 1338 | |
|---|
| 1339 | CriteriaProgressMap::iterator itr = m_criteriaProgress.find(achievementCriteria->ID); |
|---|
| 1340 | if( itr == m_criteriaProgress.end() ) |
|---|
| 1341 | { |
|---|
| 1342 | return false; |
|---|
| 1343 | } |
|---|
| 1344 | |
|---|
| 1345 | CriteriaProgress *progress = itr->second; |
|---|
| 1346 | |
|---|
| 1347 | // 0 or negative, not completed. |
|---|
| 1348 | if( progress->counter < 1 ) |
|---|
| 1349 | { |
|---|
| 1350 | return false; |
|---|
| 1351 | } |
|---|
| 1352 | |
|---|
| 1353 | uint32 progresscounter = (uint32)progress->counter; |
|---|
| 1354 | switch(achievementCriteria->requiredType) |
|---|
| 1355 | { |
|---|
| 1356 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: |
|---|
| 1357 | if( achievement->ID == 467 && GetPlayer()->getClass() != SHAMAN || |
|---|
| 1358 | achievement->ID == 466 && GetPlayer()->getClass() != DRUID || |
|---|
| 1359 | achievement->ID == 465 && GetPlayer()->getClass() != PALADIN || |
|---|
| 1360 | achievement->ID == 464 && GetPlayer()->getClass() != PRIEST || |
|---|
| 1361 | achievement->ID == 463 && GetPlayer()->getClass() != WARLOCK || |
|---|
| 1362 | achievement->ID == 462 && GetPlayer()->getClass() != HUNTER || |
|---|
| 1363 | achievement->ID == 461 && GetPlayer()->getClass() != DEATHKNIGHT || |
|---|
| 1364 | achievement->ID == 460 && GetPlayer()->getClass() != MAGE || |
|---|
| 1365 | achievement->ID == 459 && GetPlayer()->getClass() != WARRIOR || |
|---|
| 1366 | achievement->ID == 458 && GetPlayer()->getClass() != ROGUE || |
|---|
| 1367 | achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME || |
|---|
| 1368 | achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF || |
|---|
| 1369 | achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI || |
|---|
| 1370 | achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF || |
|---|
| 1371 | achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN || |
|---|
| 1372 | achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF || |
|---|
| 1373 | achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC || |
|---|
| 1374 | achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN || |
|---|
| 1375 | achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL || |
|---|
| 1376 | achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD ) |
|---|
| 1377 | { |
|---|
| 1378 | return false; |
|---|
| 1379 | } |
|---|
| 1380 | return progresscounter >= (int32)achievementCriteria->reach_level.level; |
|---|
| 1381 | break; |
|---|
| 1382 | case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: |
|---|
| 1383 | case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: |
|---|
| 1384 | return progresscounter >= achievementCriteria->loot_item.itemCount; |
|---|
| 1385 | case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: |
|---|
| 1386 | return progresscounter >= achievementCriteria->loot_money.goldInCopper; |
|---|
| 1387 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: |
|---|
| 1388 | return progresscounter >= achievementCriteria->complete_quest_count.totalQuestCount; |
|---|
| 1389 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: |
|---|
| 1390 | return progresscounter >= achievementCriteria->complete_quests_in_zone.questCount; |
|---|
| 1391 | case ACHIEVEMENT_CRITERIA_TYPE_QUEST_REWARD_GOLD: |
|---|
| 1392 | return progresscounter >= achievementCriteria->quest_reward_money.goldInCopper; |
|---|
| 1393 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: |
|---|
| 1394 | return progresscounter >= achievementCriteria->gain_reputation.reputationAmount; |
|---|
| 1395 | case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: |
|---|
| 1396 | return progresscounter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; |
|---|
| 1397 | case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_MOUNTS: |
|---|
| 1398 | return progresscounter >= achievementCriteria->number_of_mounts.mountCount; |
|---|
| 1399 | case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: |
|---|
| 1400 | return progresscounter >= achievementCriteria->kill_creature.creatureCount; |
|---|
| 1401 | case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: |
|---|
| 1402 | return progresscounter >= achievementCriteria->reach_skill_level.skillLevel; |
|---|
| 1403 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: |
|---|
| 1404 | return progresscounter >= achievementCriteria->learn_skill_level.skillLevel; |
|---|
| 1405 | case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: |
|---|
| 1406 | return progresscounter >= achievementCriteria->use_item.itemCount; |
|---|
| 1407 | case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: |
|---|
| 1408 | return progresscounter >= achievementCriteria->use_gameobject.useCount; |
|---|
| 1409 | case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: |
|---|
| 1410 | return progresscounter >= achievementCriteria->buy_bank_slot.numberOfSlots; |
|---|
| 1411 | case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: |
|---|
| 1412 | return progresscounter >= achievementCriteria->honorable_kill.killCount; |
|---|
| 1413 | case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: |
|---|
| 1414 | return progresscounter >= achievementCriteria->honorable_kill_at_area.killCount; |
|---|
| 1415 | case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: |
|---|
| 1416 | return progresscounter >= achievementCriteria->hk_class.count; |
|---|
| 1417 | case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: |
|---|
| 1418 | return progresscounter >= achievementCriteria->hk_race.count; |
|---|
| 1419 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: |
|---|
| 1420 | return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end(); |
|---|
| 1421 | |
|---|
| 1422 | // These achievements only require counter to be 1 (or higher) |
|---|
| 1423 | case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: |
|---|
| 1424 | case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: |
|---|
| 1425 | case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: |
|---|
| 1426 | case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: |
|---|
| 1427 | case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: |
|---|
| 1428 | case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: |
|---|
| 1429 | case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: |
|---|
| 1430 | case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: |
|---|
| 1431 | return progresscounter >= 1; |
|---|
| 1432 | |
|---|
| 1433 | // unknown or need to be finished: |
|---|
| 1434 | default: |
|---|
| 1435 | if( achievementCriteria->raw.field4 > 0 ) |
|---|
| 1436 | { |
|---|
| 1437 | return progresscounter >= achievementCriteria->raw.field4; |
|---|
| 1438 | } |
|---|
| 1439 | break; |
|---|
| 1440 | } |
|---|
| 1441 | return false; |
|---|
| 1442 | } |
|---|
| 1443 | |
|---|
| 1444 | /** |
|---|
| 1445 | If achievement criteria has been completed, checks whether to complete the achievement too. |
|---|
| 1446 | */ |
|---|
| 1447 | void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria) |
|---|
| 1448 | { |
|---|
| 1449 | if( !IsCompletedCriteria( criteria ) ) |
|---|
| 1450 | { |
|---|
| 1451 | return; |
|---|
| 1452 | } |
|---|
| 1453 | AchievementEntry const* achievement = dbcAchievementStore.LookupEntry(criteria->referredAchievement); |
|---|
| 1454 | |
|---|
| 1455 | if( criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement) == ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED ) |
|---|
| 1456 | { |
|---|
| 1457 | CompletedAchievement(achievement); |
|---|
| 1458 | } |
|---|
| 1459 | } |
|---|
| 1460 | |
|---|
| 1461 | /** |
|---|
| 1462 | Returns the completion state of the achievement. |
|---|
| 1463 | ACHIEVEMENT_COMPLETED_COMPLETED_STORED: Achievement has been completed and stored already. |
|---|
| 1464 | ACHIVEMENT_COMPLETED_COMPLETED_NOT_STORED: Achievement has been completed but not stored yet. |
|---|
| 1465 | ACHIEVEMENT_COMPLETED_NONE: Achievement has not been completed yet. |
|---|
| 1466 | */ |
|---|
| 1467 | AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry) |
|---|
| 1468 | { |
|---|
| 1469 | if( m_completedAchievements.find(entry->ID)!=m_completedAchievements.end() ) |
|---|
| 1470 | { |
|---|
| 1471 | return ACHIEVEMENT_COMPLETED_COMPLETED_STORED; |
|---|
| 1472 | } |
|---|
| 1473 | |
|---|
| 1474 | uint32 completedCount = 0; |
|---|
| 1475 | bool foundOutstanding = false; |
|---|
| 1476 | for ( uint32 rowId = 0; rowId<dbcAchievementCriteriaStore.GetNumRows(); ++rowId ) |
|---|
| 1477 | { |
|---|
| 1478 | AchievementCriteriaEntry const* criteria = dbcAchievementCriteriaStore.LookupRow(rowId); |
|---|
| 1479 | if( criteria == NULL || criteria->referredAchievement!= entry->ID ) |
|---|
| 1480 | { |
|---|
| 1481 | continue; |
|---|
| 1482 | } |
|---|
| 1483 | |
|---|
| 1484 | if( IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL ) |
|---|
| 1485 | { |
|---|
| 1486 | return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; |
|---|
| 1487 | } |
|---|
| 1488 | |
|---|
| 1489 | if( !IsCompletedCriteria(criteria) ) |
|---|
| 1490 | { |
|---|
| 1491 | foundOutstanding = true; |
|---|
| 1492 | } |
|---|
| 1493 | else |
|---|
| 1494 | { |
|---|
| 1495 | ++completedCount; |
|---|
| 1496 | } |
|---|
| 1497 | } |
|---|
| 1498 | if( !foundOutstanding ) |
|---|
| 1499 | { |
|---|
| 1500 | return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; |
|---|
| 1501 | } |
|---|
| 1502 | |
|---|
| 1503 | if( (entry->count > 1) && (completedCount >= entry->count) ) |
|---|
| 1504 | { |
|---|
| 1505 | return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; |
|---|
| 1506 | } |
|---|
| 1507 | return ACHIEVEMENT_COMPLETED_NONE; |
|---|
| 1508 | } |
|---|
| 1509 | |
|---|
| 1510 | /** |
|---|
| 1511 | Sets progress of the achievement criteria. |
|---|
| 1512 | If relative argument is true, this behaves the same as UpdateCriteriaProgress. |
|---|
| 1513 | */ |
|---|
| 1514 | void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, int32 newValue, bool relative) |
|---|
| 1515 | { |
|---|
| 1516 | CriteriaProgress *progress = NULL; |
|---|
| 1517 | |
|---|
| 1518 | if( m_criteriaProgress.find(entry->ID) == m_criteriaProgress.end() ) |
|---|
| 1519 | { |
|---|
| 1520 | if( newValue < 1 ) |
|---|
| 1521 | { |
|---|
| 1522 | return; |
|---|
| 1523 | } |
|---|
| 1524 | progress = new CriteriaProgress(entry->ID, newValue); |
|---|
| 1525 | m_criteriaProgress[entry->ID]=progress; |
|---|
| 1526 | } |
|---|
| 1527 | else |
|---|
| 1528 | { |
|---|
| 1529 | progress = m_criteriaProgress[entry->ID]; |
|---|
| 1530 | if( progress->counter == newValue ) |
|---|
| 1531 | { |
|---|
| 1532 | return; |
|---|
| 1533 | } |
|---|
| 1534 | progress->counter = newValue; |
|---|
| 1535 | } |
|---|
| 1536 | if( progress->counter > 0 ) |
|---|
| 1537 | { |
|---|
| 1538 | // Send update only if criteria is started (counter > 0) |
|---|
| 1539 | SendCriteriaUpdate( progress ); |
|---|
| 1540 | } |
|---|
| 1541 | } |
|---|
| 1542 | |
|---|
| 1543 | /** |
|---|
| 1544 | Updates progress of the achievement criteria. |
|---|
| 1545 | updateByValue is added to the current progress counter. |
|---|
| 1546 | */ |
|---|
| 1547 | void AchievementMgr::UpdateCriteriaProgress(AchievementCriteriaEntry const* entry, int32 updateByValue) |
|---|
| 1548 | { |
|---|
| 1549 | CriteriaProgress *progress = NULL; |
|---|
| 1550 | |
|---|
| 1551 | if( m_criteriaProgress.find(entry->ID) == m_criteriaProgress.end() ) |
|---|
| 1552 | { |
|---|
| 1553 | if( updateByValue < 1 ) |
|---|
| 1554 | { |
|---|
| 1555 | return; |
|---|
| 1556 | } |
|---|
| 1557 | progress = new CriteriaProgress(entry->ID, updateByValue); |
|---|
| 1558 | m_criteriaProgress[entry->ID]=progress; |
|---|
| 1559 | } |
|---|
| 1560 | else |
|---|
| 1561 | { |
|---|
| 1562 | progress = m_criteriaProgress[entry->ID]; |
|---|
| 1563 | progress->counter += updateByValue; |
|---|
| 1564 | } |
|---|
| 1565 | if(progress->counter > 0) |
|---|
| 1566 | { |
|---|
| 1567 | SendCriteriaUpdate( progress ); |
|---|
| 1568 | } |
|---|
| 1569 | } |
|---|
| 1570 | |
|---|
| 1571 | /** |
|---|
| 1572 | Completes the achievement for the player. |
|---|
| 1573 | */ |
|---|
| 1574 | void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) |
|---|
| 1575 | { |
|---|
| 1576 | if( achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end() ) |
|---|
| 1577 | { |
|---|
| 1578 | return; |
|---|
| 1579 | } |
|---|
| 1580 | |
|---|
| 1581 | if( ShowCompletedAchievement(achievement->ID, GetPlayer()) ) |
|---|
| 1582 | { |
|---|
| 1583 | SendAchievementEarned( achievement ); |
|---|
| 1584 | } |
|---|
| 1585 | m_completedAchievements[achievement->ID] = time(NULL); |
|---|
| 1586 | |
|---|
| 1587 | objmgr.allCompletedAchievements.insert( achievement->ID ); |
|---|
| 1588 | UpdateAchievementCriteria( ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT ); |
|---|
| 1589 | |
|---|
| 1590 | // check for reward |
|---|
| 1591 | GiveAchievementReward(achievement); |
|---|
| 1592 | } |
|---|
| 1593 | |
|---|
| 1594 | /** |
|---|
| 1595 | Sends all achievement data to the player. Also used for achievement inspection. |
|---|
| 1596 | */ |
|---|
| 1597 | void AchievementMgr::SendAllAchievementData(Player* player) |
|---|
| 1598 | { |
|---|
| 1599 | // maximum size for the SMSG_ALL_ACHIEVEMENT_DATA packet without causing client problems seems to be 0x7fff |
|---|
| 1600 | uint32 packetSize = 18 + ((uint32)m_completedAchievements.size() * 8) + (GetCriteriaProgressCount() * 36); |
|---|
| 1601 | bool doneCompleted = false; |
|---|
| 1602 | bool doneProgress = false; |
|---|
| 1603 | AchievementCriteriaEntry const* acEntry; |
|---|
| 1604 | AchievementEntry const* achievement; |
|---|
| 1605 | |
|---|
| 1606 | WorldPacket data; |
|---|
| 1607 | if( packetSize < 0x8000 ) |
|---|
| 1608 | { |
|---|
| 1609 | data.resize( packetSize ); |
|---|
| 1610 | } |
|---|
| 1611 | else |
|---|
| 1612 | { |
|---|
| 1613 | data.resize( 0x7fff ); |
|---|
| 1614 | } |
|---|
| 1615 | |
|---|
| 1616 | CompletedAchievementMap::iterator completeIter = m_completedAchievements.begin(); |
|---|
| 1617 | CriteriaProgressMap::iterator progressIter = m_criteriaProgress.begin(); |
|---|
| 1618 | bool packetFull; |
|---|
| 1619 | |
|---|
| 1620 | while( !doneCompleted || !doneProgress ) |
|---|
| 1621 | { |
|---|
| 1622 | data.clear(); |
|---|
| 1623 | if( player == m_player ) |
|---|
| 1624 | { |
|---|
| 1625 | data.SetOpcode ( SMSG_ALL_ACHIEVEMENT_DATA ); |
|---|
| 1626 | } |
|---|
| 1627 | else |
|---|
| 1628 | { |
|---|
| 1629 | data.SetOpcode( SMSG_RESPOND_INSPECT_ACHIEVEMENTS ); |
|---|
| 1630 | FastGUIDPack(data, m_player->GetGUID()); |
|---|
| 1631 | } |
|---|
| 1632 | packetFull = false; |
|---|
| 1633 | |
|---|
| 1634 | // add the completed achievements |
|---|
| 1635 | if( !doneCompleted ) |
|---|
| 1636 | { |
|---|
| 1637 | for( ; completeIter != m_completedAchievements.end() && !packetFull; ++completeIter ) |
|---|
| 1638 | { |
|---|
| 1639 | if( ShowCompletedAchievement(completeIter->first, m_player) ) |
|---|
| 1640 | { |
|---|
| 1641 | data << uint32(completeIter->first); |
|---|
| 1642 | data << uint32(secsToTimeBitFields(completeIter->second)); |
|---|
| 1643 | } |
|---|
| 1644 | packetFull = data.size() > 0x7f00; |
|---|
| 1645 | } |
|---|
| 1646 | if( completeIter == m_completedAchievements.end() ) |
|---|
| 1647 | { |
|---|
| 1648 | doneCompleted = true; |
|---|
| 1649 | } |
|---|
| 1650 | } |
|---|
| 1651 | |
|---|
| 1652 | // 0xffffffff separates between completed achievements and ones in progress |
|---|
| 1653 | data << int32(-1); |
|---|
| 1654 | for(; progressIter != m_criteriaProgress.end() && !packetFull; ++progressIter) |
|---|
| 1655 | { |
|---|
| 1656 | acEntry = dbcAchievementCriteriaStore.LookupEntry(progressIter->first); |
|---|
| 1657 | if( !acEntry ) |
|---|
| 1658 | { |
|---|
| 1659 | continue; |
|---|
| 1660 | } |
|---|
| 1661 | achievement = dbcAchievementStore.LookupEntry(acEntry->referredAchievement); |
|---|
| 1662 | if( !achievement ) |
|---|
| 1663 | { |
|---|
| 1664 | continue; |
|---|
| 1665 | } |
|---|
| 1666 | // achievement progress to send to self |
|---|
| 1667 | if( player == m_player ) |
|---|
| 1668 | { |
|---|
| 1669 | if( SendAchievementProgress(progressIter->second) ) |
|---|
| 1670 | { |
|---|
| 1671 | data << uint32(progressIter->first); |
|---|
| 1672 | data.appendPackGUID(progressIter->second->counter); |
|---|
| 1673 | data << GetPlayer()->GetNewGUID(); |
|---|
| 1674 | data << uint32(0); |
|---|
| 1675 | data << uint32(secsToTimeBitFields(progressIter->second->date)); |
|---|
| 1676 | data << uint32(0); |
|---|
| 1677 | data << uint32(0); |
|---|
| 1678 | } |
|---|
| 1679 | } |
|---|
| 1680 | // achievement progress to send to other players (inspect) |
|---|
| 1681 | else |
|---|
| 1682 | { |
|---|
| 1683 | // only send statistics, no other unfinished achievement progress, since client only displays them as completed or not completed |
|---|
| 1684 | if( (progressIter->second->counter > 0) && (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) ) |
|---|
| 1685 | { |
|---|
| 1686 | data << uint32(progressIter->first); |
|---|
| 1687 | data.appendPackGUID(progressIter->second->counter); |
|---|
| 1688 | data << GetPlayer()->GetNewGUID(); |
|---|
| 1689 | data << uint32(0); |
|---|
| 1690 | data << uint32(secsToTimeBitFields(progressIter->second->date)); |
|---|
| 1691 | data << uint32(0); |
|---|
| 1692 | data << uint32(0); |
|---|
| 1693 | } |
|---|
| 1694 | } |
|---|
| 1695 | packetFull = data.size() > 0x7f00; |
|---|
| 1696 | } |
|---|
| 1697 | if( progressIter == m_criteriaProgress.end() ) |
|---|
| 1698 | { |
|---|
| 1699 | doneProgress = true; |
|---|
| 1700 | } |
|---|
| 1701 | |
|---|
| 1702 | // another 0xffffffff denotes end of the packet |
|---|
| 1703 | data << int32(-1); |
|---|
| 1704 | player->GetSession()->SendPacket(&data); |
|---|
| 1705 | } |
|---|
| 1706 | if( isCharacterLoading && player == m_player ) |
|---|
| 1707 | { |
|---|
| 1708 | // a SMSG_ALL_ACHIEVEMENT_DATA packet has been sent to the player, so the achievement manager can send SMSG_CRITERIA_UPDATE and SMSG_ACHIEVEMENT_EARNED when it gets them |
|---|
| 1709 | isCharacterLoading = false; |
|---|
| 1710 | } |
|---|
| 1711 | } |
|---|
| 1712 | |
|---|
| 1713 | /** |
|---|
| 1714 | Returns the number of achievement progresses that get sent to the player. |
|---|
| 1715 | */ |
|---|
| 1716 | uint32 AchievementMgr::GetCriteriaProgressCount() |
|---|
| 1717 | { |
|---|
| 1718 | uint32 criteriapc = 0; |
|---|
| 1719 | for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) |
|---|
| 1720 | { |
|---|
| 1721 | //AchievementEntry const *achievement = dbcAchievementStore.LookupEntry(iter->second->id); |
|---|
| 1722 | if( SendAchievementProgress(iter->second) ) |
|---|
| 1723 | { |
|---|
| 1724 | ++criteriapc; |
|---|
| 1725 | } |
|---|
| 1726 | } |
|---|
| 1727 | return criteriapc; |
|---|
| 1728 | } |
|---|
| 1729 | |
|---|
| 1730 | /** |
|---|
| 1731 | Gives reward to player for completing the achievement. |
|---|
| 1732 | */ |
|---|
| 1733 | void AchievementMgr::GiveAchievementReward(AchievementEntry const* entry) |
|---|
| 1734 | { |
|---|
| 1735 | if( entry == NULL || isCharacterLoading ) |
|---|
| 1736 | { |
|---|
| 1737 | return; |
|---|
| 1738 | } |
|---|
| 1739 | AchievementReward r; |
|---|
| 1740 | r.type = ACHIEVEMENT_REWARDTYPE_NONE; |
|---|
| 1741 | r.itemId = 0; |
|---|
| 1742 | r.rankId = 0; |
|---|
| 1743 | r.spellId = 0; |
|---|
| 1744 | |
|---|
| 1745 | if( strlen(entry->rewardName) > 0 ) |
|---|
| 1746 | { |
|---|
| 1747 | switch(entry->unknown2) |
|---|
| 1748 | { |
|---|
| 1749 | case 0x0000000b: // Title Reward: The Flawless Victor |
|---|
| 1750 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1751 | r.rankId = PVPTITLE_THE_FLAWLESS_VICTOR; |
|---|
| 1752 | break; |
|---|
| 1753 | case 0x000000b6: // Title Reward: Champion of the Frozen Wastes |
|---|
| 1754 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1755 | r.rankId = PVPTITLE_CHAMPION_OF_THE_FROZEN_WASTES; |
|---|
| 1756 | break; |
|---|
| 1757 | case 0x00000229: // Title Reward: Guardian of Cenarius |
|---|
| 1758 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1759 | r.rankId = PVPTITLE_GUARDIAN_OF_CENARIUS; |
|---|
| 1760 | break; |
|---|
| 1761 | case 0x00000244: // Title Reward: Salty |
|---|
| 1762 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1763 | r.rankId = PVPTITLE_SALTY; |
|---|
| 1764 | break; |
|---|
| 1765 | case 0x000005f2: // Reward: Reeking Pet Carrier |
|---|
| 1766 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1767 | r.itemId = 40653; |
|---|
| 1768 | break; |
|---|
| 1769 | case 0x0000066c: // Reward: Title & Loremaster's Colors |
|---|
| 1770 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM | ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1771 | r.itemId = 43300; |
|---|
| 1772 | r.rankId = PVPTITLE_LOREMASTER; |
|---|
| 1773 | break; |
|---|
| 1774 | case 0x000006a4: // Title Reward: The Magic Seeker |
|---|
| 1775 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1776 | r.rankId = PVPTITLE_THE_MAGIC_SEEKER; |
|---|
| 1777 | break; |
|---|
| 1778 | case 0x000006a7: // Reward: Black War Bear [Horde] |
|---|
| 1779 | // spellId 60018 or 60019 ? |
|---|
| 1780 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1781 | r.itemId = 44224; |
|---|
| 1782 | break; |
|---|
| 1783 | case 0x000006a8: // Reward: Black War Bear [Alliance] |
|---|
| 1784 | // spellId 60018 or 60019 ? |
|---|
| 1785 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1786 | r.itemId = 44223; |
|---|
| 1787 | break; |
|---|
| 1788 | case 0x00000749: // Reward: The Schools of Arcane Magic - Mastery |
|---|
| 1789 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1790 | r.spellId = 59983; |
|---|
| 1791 | break; |
|---|
| 1792 | case 0x0000076a: // Title Reward: Conqueror of Naxxramas |
|---|
| 1793 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1794 | r.rankId = PVPTITLE_CONQUEROR_OF_NAXXRAMAS; |
|---|
| 1795 | break; |
|---|
| 1796 | case 0x000007fc: // Reward: Black Proto-Drake |
|---|
| 1797 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1798 | r.spellId = 59976; |
|---|
| 1799 | break; |
|---|
| 1800 | case 0x00000858: // Title Reward: Elder |
|---|
| 1801 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1802 | r.rankId = PVPTITLE_ELDER; |
|---|
| 1803 | break; |
|---|
| 1804 | case 0x0000085b: // Title Reward: The Argent Champion |
|---|
| 1805 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1806 | r.rankId = PVPTITLE_THE_ARGENT_CHAMPION; |
|---|
| 1807 | break; |
|---|
| 1808 | case 0x0000085f: // Title Reward: The Immortal |
|---|
| 1809 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1810 | r.rankId = PVPTITLE_THE_IMMORTAL; |
|---|
| 1811 | break; |
|---|
| 1812 | case 0x000008f4: // Title Reward: The Undying |
|---|
| 1813 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1814 | r.rankId = PVPTITLE_THE_UNDYING; |
|---|
| 1815 | break; |
|---|
| 1816 | case 0x00000975: // Title: Bloodsail Admiral |
|---|
| 1817 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1818 | r.rankId = PVPTITLE_BLOODSAIL_ADMIRAL; |
|---|
| 1819 | break; |
|---|
| 1820 | case 0x000009d3: // Title Reward: Brewmaster |
|---|
| 1821 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1822 | r.rankId = PVPTITLE_BREWMASTER; |
|---|
| 1823 | break; |
|---|
| 1824 | case 0x000009db: // Title Reward: Matron/Patron |
|---|
| 1825 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1826 | r.rankId = (GetPlayer()->getGender()==1) ? /* Matron */ PVPTITLE_MATRON : /* Patron */ PVPTITLE_PATRON; |
|---|
| 1827 | break; |
|---|
| 1828 | case 0x00000a03: // Title Reward: Conqueror |
|---|
| 1829 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1830 | r.rankId = PVPTITLE_CONQUEROR; |
|---|
| 1831 | break; |
|---|
| 1832 | case 0x00000ab1: // Title Reward: The Diplomat |
|---|
| 1833 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1834 | r.rankId = PVPTITLE_THE_DIPLOMAT; |
|---|
| 1835 | break; |
|---|
| 1836 | case 0x00000ac7: // Title Reward: The Explorer |
|---|
| 1837 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1838 | r.rankId = PVPTITLE_THE_EXPLORER; |
|---|
| 1839 | break; |
|---|
| 1840 | case 0x00000b6c: // Title Reward: Justicar |
|---|
| 1841 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1842 | r.rankId = PVPTITLE_JUSTICAR; |
|---|
| 1843 | break; |
|---|
| 1844 | case 0x00000b9e: // Title Reward: Flame Warden |
|---|
| 1845 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1846 | r.rankId = PVPTITLE_FLAME_WARDEN; |
|---|
| 1847 | break; |
|---|
| 1848 | case 0x00000b9f: // Title Reward: Flame Keeper |
|---|
| 1849 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1850 | r.rankId = PVPTITLE_FLAME_KEEPER; |
|---|
| 1851 | break; |
|---|
| 1852 | case 0x00000bb1: // Reward: Titanium Seal of Dalaran |
|---|
| 1853 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1854 | r.spellId = 60650; |
|---|
| 1855 | break; |
|---|
| 1856 | case 0x00000be0: // Reward: Tabard of the Achiever |
|---|
| 1857 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1858 | r.itemId = 40643; |
|---|
| 1859 | break; |
|---|
| 1860 | case 0x00000c14: // Title Reward: Merrymaker |
|---|
| 1861 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1862 | r.rankId = PVPTITLE_MERRYMAKER; |
|---|
| 1863 | break; |
|---|
| 1864 | case 0x00000c78: // Title Reward: The Love Fool |
|---|
| 1865 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1866 | r.rankId = PVPTITLE_THE_LOVE_FOOL; |
|---|
| 1867 | break; |
|---|
| 1868 | case 0x00000cb4: // Title Reward: Of the Nightfall [Normal] Title Reward: Twilight Vanquisher [Heroic] |
|---|
| 1869 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1870 | r.rankId = (entry->ID == 2051) ? /* Normal */ PVPTITLE_OF_THE_NIGHTFALL : /* Heroic ID==2054 */ PVPTITLE_TWILIGHT_VANQUISHER; |
|---|
| 1871 | break; |
|---|
| 1872 | case 0x00000cec: // Title Reward: Obsidian Slayer |
|---|
| 1873 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1874 | r.rankId = PVPTITLE_OBSIDIAN_SLAYER; |
|---|
| 1875 | break; |
|---|
| 1876 | case 0x00000d2c: // Title Reward: Battlemaster |
|---|
| 1877 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1878 | r.rankId = PVPTITLE_BATTLEMASTER; |
|---|
| 1879 | break; |
|---|
| 1880 | case 0x00000d2d: // Title Reward: Battlemaster |
|---|
| 1881 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1882 | r.rankId = PVPTITLE_BATTLEMASTER; |
|---|
| 1883 | break; |
|---|
| 1884 | case 0x00000d2e: // Title Reward: Ambassador |
|---|
| 1885 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1886 | r.rankId = PVPTITLE_AMBASSADOR; |
|---|
| 1887 | break; |
|---|
| 1888 | case 0x00000d2f: // Title Reward: Ambassador |
|---|
| 1889 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1890 | r.rankId = PVPTITLE_AMBASSADOR; |
|---|
| 1891 | break; |
|---|
| 1892 | case 0x00000d56: // Title Reward: The Seeker |
|---|
| 1893 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1894 | r.rankId = PVPTITLE_THE_SEEKER; |
|---|
| 1895 | break; |
|---|
| 1896 | case 0x00000d74: // Reward: Albino Drake |
|---|
| 1897 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1898 | r.spellId = 60025; |
|---|
| 1899 | break; |
|---|
| 1900 | case 0x00000d7d: // Title Reward: Of the Horde or Of the Alliance |
|---|
| 1901 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1902 | r.rankId = (GetPlayer()->GetTeam()==HORDE) ? /* Horde */ PVPTITLE_OF_THE_HORDE : /* Alliance */ PVPTITLE_OF_THE_ALLIANCE; |
|---|
| 1903 | break; |
|---|
| 1904 | case 0x00000da5: // Reward: Tabard of the Explorer |
|---|
| 1905 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1906 | r.itemId = 43348; |
|---|
| 1907 | break; |
|---|
| 1908 | case 0x00000da6: // Reward: Red Proto-Drake |
|---|
| 1909 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1910 | r.spellId = 59961; |
|---|
| 1911 | break; |
|---|
| 1912 | case 0x00000da7: // Title: Jenkins |
|---|
| 1913 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1914 | r.rankId = PVPTITLE_JENKINS; |
|---|
| 1915 | break; |
|---|
| 1916 | case 0x00000dab: // Reward: Plagued Proto-Drake |
|---|
| 1917 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1918 | r.spellId = 60021; |
|---|
| 1919 | break; |
|---|
| 1920 | case 0x00000dac: // Reward: Violet Proto-Drake |
|---|
| 1921 | r.type = ACHIEVEMENT_REWARDTYPE_SPELL; |
|---|
| 1922 | r.spellId = 60024; |
|---|
| 1923 | break; |
|---|
| 1924 | case 0x00000dba: // Title Reward: The Hallowed |
|---|
| 1925 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1926 | r.rankId = PVPTITLE_THE_HALLOWED; |
|---|
| 1927 | break; |
|---|
| 1928 | case 0x00000e0b: // Reward: Tabard of Brute Force |
|---|
| 1929 | r.type = ACHIEVEMENT_REWARDTYPE_ITEM; |
|---|
| 1930 | r.itemId = 43349; |
|---|
| 1931 | case 0x00000e10: // Title Reward: Arena Master |
|---|
| 1932 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1933 | r.rankId = PVPTITLE_ARENA_MASTER; |
|---|
| 1934 | break; |
|---|
| 1935 | case 0x00000e12: // Title Reward: The Exalted |
|---|
| 1936 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1937 | r.rankId = PVPTITLE_THE_EXALTED; |
|---|
| 1938 | break; |
|---|
| 1939 | case 0x00000e5e: // Title Reward: Chef |
|---|
| 1940 | r.type = ACHIEVEMENT_REWARDTYPE_TITLE; |
|---|
| 1941 | r.rankId = PVPTITLE_CHEF; |
|---|
| 1942 | break; |
|---|
| 1943 | default: |
|---|
| 1944 | break; |
|---|
| 1945 | } |
|---|
| 1946 | if( r.type & ACHIEVEMENT_REWARDTYPE_TITLE ) |
|---|
| 1947 | { |
|---|
| 1948 | GetPlayer()->SetKnownTitle(static_cast< RankTitles >(r.rankId), true); |
|---|
| 1949 | GetPlayer()->SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 ); |
|---|
| 1950 | } |
|---|
| 1951 | if( r.type & ACHIEVEMENT_REWARDTYPE_ITEM ) |
|---|
| 1952 | { |
|---|
| 1953 | // How does this work? Add item directly to inventory, or send through mail? |
|---|
| 1954 | ItemPrototype* it = ItemPrototypeStorage.LookupEntry(r.itemId); |
|---|
| 1955 | if( it ) |
|---|
| 1956 | { |
|---|
| 1957 | Item *item; |
|---|
| 1958 | item = objmgr.CreateItem(r.itemId, GetPlayer()); |
|---|
| 1959 | if( item == NULL ) |
|---|
| 1960 | { |
|---|
| 1961 | // this is bad - item not found in db or unable to be created for some reason |
|---|
| 1962 | GetPlayer()->GetSession()->SendNotification("Unable to create item with id %lu!", r.itemId); |
|---|
| 1963 | return; |
|---|
| 1964 | } |
|---|
| 1965 | item->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); |
|---|
| 1966 | if( it->Bonding==ITEM_BIND_ON_PICKUP ) |
|---|
| 1967 | { |
|---|
| 1968 | if( it->Flags & ITEM_FLAG_ACCOUNTBOUND ) |
|---|
| 1969 | { |
|---|
| 1970 | // any "accountbound" items for achievement rewards? maybe later... |
|---|
| 1971 | item->AccountBind(); |
|---|
| 1972 | } |
|---|
| 1973 | else |
|---|
| 1974 | { |
|---|
| 1975 | item->SoulBind(); |
|---|
| 1976 | } |
|---|
| 1977 | } |
|---|
| 1978 | |
|---|
| 1979 | if( !GetPlayer()->GetItemInterface()->AddItemToFreeSlot(item) ) |
|---|
| 1980 | { |
|---|
| 1981 | // this is bad. inventory full. maybe we should mail it instead? |
|---|
| 1982 | GetPlayer()->GetSession()->SendNotification("No free slots were found in your inventory!"); |
|---|
| 1983 | item->DeleteMe(); |
|---|
| 1984 | return; |
|---|
| 1985 | } |
|---|
| 1986 | } |
|---|
| 1987 | } |
|---|
| 1988 | if( r.type & ACHIEVEMENT_REWARDTYPE_SPELL ) |
|---|
| 1989 | { |
|---|
| 1990 | GetPlayer()->addSpell(r.spellId); |
|---|
| 1991 | } |
|---|
| 1992 | } |
|---|
| 1993 | } |
|---|
| 1994 | |
|---|
| 1995 | /** |
|---|
| 1996 | Returns the number of completed achievements. |
|---|
| 1997 | */ |
|---|
| 1998 | uint32 AchievementMgr::GetCompletedAchievementsCount() const |
|---|
| 1999 | { |
|---|
| 2000 | return (uint32)m_completedAchievements.size(); |
|---|
| 2001 | } |
|---|
| 2002 | |
|---|
| 2003 | /** |
|---|
| 2004 | GM has used a command to make the specified achievement to be completed. |
|---|
| 2005 | If achievementID is -1, all achievements available for the player's faction get marked as completed |
|---|
| 2006 | Returns true if able to complete specified achievement successfully. |
|---|
| 2007 | Returns false if there is any error (already completed, not found, ...) |
|---|
| 2008 | */ |
|---|
| 2009 | bool AchievementMgr::GMCompleteAchievement(WorldSession* gmSession, int32 achievementID) |
|---|
| 2010 | { |
|---|
| 2011 | if( achievementID == -1 ) |
|---|
| 2012 | { |
|---|
| 2013 | uint32 nr = dbcAchievementStore.GetNumRows(); |
|---|
| 2014 | AchievementEntry const* ach; |
|---|
| 2015 | for(uint32 i = 0; i < nr; ++i) |
|---|
| 2016 | { |
|---|
| 2017 | ach = dbcAchievementStore.LookupRow(i); |
|---|
| 2018 | if( ach == NULL ) |
|---|
| 2019 | { |
|---|
| 2020 | m_player->GetSession()->SystemMessage("Achievement %lu entry not found.", i); |
|---|
| 2021 | } |
|---|
| 2022 | else |
|---|
| 2023 | { |
|---|
| 2024 | if( !(ach->flags & ACHIEVEMENT_FLAG_COUNTER) ) |
|---|
| 2025 | { |
|---|
| 2026 | if( (ach->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && m_player->GetTeam() != HORDE) || |
|---|
| 2027 | (ach->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && m_player->GetTeam() != ALLIANCE) ) |
|---|
| 2028 | { |
|---|
| 2029 | continue; |
|---|
| 2030 | } |
|---|
| 2031 | CompletedAchievement(ach); |
|---|
| 2032 | } |
|---|
| 2033 | } |
|---|
| 2034 | } |
|---|
| 2035 | m_player->GetSession()->SystemMessage("All achievements completed."); |
|---|
| 2036 | return true; |
|---|
| 2037 | } |
|---|
| 2038 | if( m_completedAchievements.find(achievementID) != m_completedAchievements.end() ) |
|---|
| 2039 | { |
|---|
| 2040 | gmSession->SystemMessage("Player has already completed that achievement."); |
|---|
| 2041 | return false; |
|---|
| 2042 | } |
|---|
| 2043 | AchievementEntry const* achievement = dbcAchievementStore.LookupEntry(achievementID); |
|---|
| 2044 | if( !achievement ) |
|---|
| 2045 | { |
|---|
| 2046 | gmSession->SystemMessage("Achievement %lu entry not found.", achievementID); |
|---|
| 2047 | return false; |
|---|
| 2048 | } |
|---|
| 2049 | if( achievement->flags & ACHIEVEMENT_FLAG_COUNTER ) |
|---|
| 2050 | { |
|---|
| 2051 | gmSession->SystemMessage("Achievement (%lu) |Hachievement:%lu:"I64FMT":0:0:0:-1:0:0:0:0|h[%s]|h is a counter and cannot be completed.", |
|---|
| 2052 | achievement->ID, achievement->ID, gmSession->GetPlayer()->GetGUID(), achievement->name); |
|---|
| 2053 | return false; |
|---|
| 2054 | } |
|---|
| 2055 | CompletedAchievement(achievement); |
|---|
| 2056 | return true; |
|---|
| 2057 | } |
|---|
| 2058 | |
|---|
| 2059 | /** |
|---|
| 2060 | GM has used a command to make the specified achievement criteria to be completed. |
|---|
| 2061 | If criteriaID is -1, all achievement criteria get marked as completed |
|---|
| 2062 | Returns true if able to complete specified achievement criteria successfully. |
|---|
| 2063 | Returns false if there is any error (already completed not found, ...) |
|---|
| 2064 | */ |
|---|
| 2065 | bool AchievementMgr::GMCompleteCriteria(WorldSession* gmSession, int32 criteriaID) |
|---|
| 2066 | { |
|---|
| 2067 | if( criteriaID == -1 ) |
|---|
| 2068 | { |
|---|
| 2069 | uint32 nr = dbcAchievementCriteriaStore.GetNumRows(); |
|---|
| 2070 | AchievementCriteriaEntry const* crt; |
|---|
| 2071 | for(uint32 i = 0, j = 0; j < nr; ++i) |
|---|
| 2072 | { |
|---|
| 2073 | crt = dbcAchievementCriteriaStore.LookupRow(i); |
|---|
| 2074 | if( crt == NULL ) |
|---|
| 2075 | { |
|---|
| 2076 | sLog.outError("Achievement Criteria %lu entry not found.", i); |
|---|
| 2077 | continue; |
|---|
| 2078 | } |
|---|
| 2079 | ++j; |
|---|
| 2080 | if( crt->raw.field4 ) |
|---|
| 2081 | { |
|---|
| 2082 | SetCriteriaProgress( crt, crt->raw.field4 ); |
|---|
| 2083 | CompletedCriteria(crt); |
|---|
| 2084 | } |
|---|
| 2085 | } |
|---|
| 2086 | m_player->GetSession()->SystemMessage("All achievement criteria completed."); |
|---|
| 2087 | return true; |
|---|
| 2088 | } |
|---|
| 2089 | AchievementCriteriaEntry const* criteria = dbcAchievementCriteriaStore.LookupEntry(criteriaID); |
|---|
| 2090 | if( !criteria ) |
|---|
| 2091 | { |
|---|
| 2092 | gmSession->SystemMessage("Achievement criteria %lu not found.", criteriaID); |
|---|
| 2093 | return false; |
|---|
| 2094 | } |
|---|
| 2095 | if( IsCompletedCriteria(criteria) ) |
|---|
| 2096 | { |
|---|
| 2097 | gmSession->SystemMessage("Achievement criteria %lu already completed.", criteriaID); |
|---|
| 2098 | return false; |
|---|
| 2099 | } |
|---|
| 2100 | AchievementEntry const* achievement = dbcAchievementStore.LookupEntry(criteria->referredAchievement); |
|---|
| 2101 | if( !achievement ) |
|---|
| 2102 | { |
|---|
| 2103 | // achievement not found |
|---|
| 2104 | gmSession->SystemMessage("Referred achievement (%lu) entry not found.", criteria->referredAchievement); |
|---|
| 2105 | return false; |
|---|
| 2106 | } |
|---|
| 2107 | if( achievement->flags & ACHIEVEMENT_FLAG_COUNTER ) |
|---|
| 2108 | { |
|---|
| 2109 | // can't complete this type of achivement (counter) |
|---|
| 2110 | gmSession->SystemMessage("Referred achievement (%lu) |Hachievement:%lu:"I64FMT":0:0:0:-1:0:0:0:0|h[%s]|h is a counter and cannot be completed.", |
|---|
| 2111 | achievement->ID, achievement->ID, gmSession->GetPlayer()->GetGUID(), achievement->name); |
|---|
| 2112 | return false; |
|---|
| 2113 | } |
|---|
| 2114 | |
|---|
| 2115 | CriteriaProgressMap::iterator itr = m_criteriaProgress.find(criteriaID); |
|---|
| 2116 | CriteriaProgress *progress; |
|---|
| 2117 | if( itr == m_criteriaProgress.end() ) |
|---|
| 2118 | { |
|---|
| 2119 | // not in progress map |
|---|
| 2120 | progress = new CriteriaProgress(criteriaID, 0); |
|---|
| 2121 | m_criteriaProgress[criteriaID]=progress; |
|---|
| 2122 | } |
|---|
| 2123 | else |
|---|
| 2124 | { |
|---|
| 2125 | progress = itr->second; |
|---|
| 2126 | } |
|---|
| 2127 | |
|---|
| 2128 | progress->counter = criteria->raw.field4; |
|---|
| 2129 | SendCriteriaUpdate( progress ); |
|---|
| 2130 | CompletedCriteria(criteria); |
|---|
| 2131 | return true; |
|---|
| 2132 | } |
|---|
| 2133 | |
|---|
| 2134 | /** |
|---|
| 2135 | GM has used a command to reset achievement(s) for this player. |
|---|
| 2136 | If achievementID is -1, all achievements get reset, otherwise only the one specified gets reset. |
|---|
| 2137 | */ |
|---|
| 2138 | void AchievementMgr::GMResetAchievement(int32 achievementID) |
|---|
| 2139 | { |
|---|
| 2140 | std::ostringstream ss; |
|---|
| 2141 | if( achievementID == -1 ) |
|---|
| 2142 | { |
|---|
| 2143 | // reset all achievements |
|---|
| 2144 | CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); |
|---|
| 2145 | for(; itr != m_completedAchievements.end(); ++itr) |
|---|
| 2146 | { |
|---|
| 2147 | WorldPacket resetData(SMSG_ACHIEVEMENT_DELETED, 4); |
|---|
| 2148 | resetData << uint32(itr->first); |
|---|
| 2149 | GetPlayer()->GetSession()->SendPacket(&resetData); |
|---|
| 2150 | } |
|---|
| 2151 | m_completedAchievements.clear(); |
|---|
| 2152 | ss << "DELETE FROM character_achievement WHERE guid = " << m_player->GetLowGUID(); |
|---|
| 2153 | CharacterDatabase.Execute( ss.str().c_str() ); |
|---|
| 2154 | } |
|---|
| 2155 | else // reset a single achievement |
|---|
| 2156 | { |
|---|
| 2157 | WorldPacket resetData(SMSG_ACHIEVEMENT_DELETED, 4); |
|---|
| 2158 | resetData << uint32(achievementID); |
|---|
| 2159 | GetPlayer()->GetSession()->SendPacket(&resetData); |
|---|
| 2160 | m_completedAchievements.erase(achievementID); |
|---|
| 2161 | ss << "DELETE FROM character_achievement WHERE guid = " << m_player->GetLowGUID() << " AND achievement = " << achievementID; |
|---|
| 2162 | CharacterDatabase.Execute( ss.str().c_str() ); |
|---|
| 2163 | } |
|---|
| 2164 | } |
|---|
| 2165 | |
|---|
| 2166 | /** |
|---|
| 2167 | GM has used a command to reset achievement criteria for this player. |
|---|
| 2168 | If criteriaID is -1, all achievement criteria get reset, otherwise only the one specified gets reset. |
|---|
| 2169 | */ |
|---|
| 2170 | void AchievementMgr::GMResetCriteria(int32 criteriaID) |
|---|
| 2171 | { |
|---|
| 2172 | std::ostringstream ss; |
|---|
| 2173 | if( criteriaID == -1 ) |
|---|
| 2174 | { |
|---|
| 2175 | // reset all achievement criteria |
|---|
| 2176 | for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) |
|---|
| 2177 | { |
|---|
| 2178 | WorldPacket resetData(SMSG_CRITERIA_DELETED, 4); |
|---|
| 2179 | resetData << uint32(iter->first); |
|---|
| 2180 | GetPlayer()->GetSession()->SendPacket(&resetData); |
|---|
| 2181 | delete iter->second; |
|---|
| 2182 | } |
|---|
| 2183 | m_criteriaProgress.clear(); |
|---|
| 2184 | ss << "DELETE FROM character_achievement_progress WHERE guid = " << m_player->GetLowGUID(); |
|---|
| 2185 | CharacterDatabase.Execute( ss.str().c_str() ); |
|---|
| 2186 | } |
|---|
| 2187 | else // reset a single achievement criteria |
|---|
| 2188 | { |
|---|
| 2189 | WorldPacket resetData(SMSG_CRITERIA_DELETED, 4); |
|---|
| 2190 | resetData << uint32(criteriaID); |
|---|
| 2191 | GetPlayer()->GetSession()->SendPacket(&resetData); |
|---|
| 2192 | m_criteriaProgress.erase(criteriaID); |
|---|
| 2193 | ss << "DELETE FROM character_achievement_progress WHERE guid = " << m_player->GetLowGUID() << " AND criteria = " << criteriaID; |
|---|
| 2194 | CharacterDatabase.Execute( ss.str().c_str() ); |
|---|
| 2195 | } |
|---|
| 2196 | CheckAllAchievementCriteria(); |
|---|
| 2197 | } |
|---|
| 2198 | |
|---|
| 2199 | /** |
|---|
| 2200 | Date/Time (time_t) the achievement was completed, or 0 if achievement not completed yet |
|---|
| 2201 | */ |
|---|
| 2202 | time_t AchievementMgr::GetCompletedTime(AchievementEntry const* achievement) |
|---|
| 2203 | { |
|---|
| 2204 | CompletedAchievementMap::iterator iter = m_completedAchievements.find(achievement->ID); |
|---|
| 2205 | if( iter != m_completedAchievements.end() ) |
|---|
| 2206 | { |
|---|
| 2207 | // achievement is completed, return the date/time it was completed |
|---|
| 2208 | return iter->second; |
|---|
| 2209 | } |
|---|
| 2210 | return 0; // achievement not completed |
|---|
| 2211 | } |
|---|
| 2212 | |
|---|
| 2213 | /** |
|---|
| 2214 | true if achievementID has been completed by the player, false otherwise. |
|---|
| 2215 | */ |
|---|
| 2216 | bool AchievementMgr::HasCompleted(uint32 achievementID) |
|---|
| 2217 | { |
|---|
| 2218 | return (m_completedAchievements.find(achievementID) != m_completedAchievements.end()); |
|---|
| 2219 | } |
|---|
| 2220 | |
|---|
| 2221 | #endif |
|---|