| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | |
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| 23 | initialiseSingleton(CBattlegroundManager); |
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| 24 | typedef CBattleground*(*CreateBattlegroundFunc)(MapMgr* mgr,uint32 iid,uint32 group, uint32 type); |
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| 25 | |
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| 26 | const static uint32 BGMapIds[ BATTLEGROUND_NUM_TYPES ] = |
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| 27 | { |
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| 28 | 0, // 0 |
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| 29 | 30, // AV |
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| 30 | 489, // WSG |
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| 31 | 529, // AB |
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| 32 | 0, // 2v2 |
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| 33 | 0, // 3v3 |
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| 34 | 0, // 5v5 |
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| 35 | 566, // EOTS |
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| 36 | 0, |
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| 37 | 607, // SOTA |
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| 38 | 0, |
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| 39 | 0, |
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| 40 | }; |
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| 41 | |
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| 42 | const static CreateBattlegroundFunc BGCFuncs[BATTLEGROUND_NUM_TYPES] = { |
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| 43 | NULL, // 0 |
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| 44 | &AlteracValley::Create, // AV |
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| 45 | &WarsongGulch::Create, // WSG |
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| 46 | &ArathiBasin::Create, // AB |
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| 47 | NULL, // 2v2 |
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| 48 | NULL, // 3v3 |
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| 49 | NULL, // 5v5 |
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| 50 | &EyeOfTheStorm::Create, // EotS |
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| 51 | NULL, |
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| 52 | &StrandOfTheAncient::Create, // SOTA |
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| 53 | NULL, |
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| 54 | NULL, |
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| 55 | }; |
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| 56 | |
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| 57 | CBattlegroundManager::CBattlegroundManager() |
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| 58 | :EventableObject() |
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| 59 | { |
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| 60 | int i; |
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| 61 | |
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| 62 | // Yes we will be running from WorldRunnable |
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| 63 | m_holder = sEventMgr.GetEventHolder( WORLD_INSTANCE ); |
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| 64 | |
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| 65 | sEventMgr.AddEvent(this, &CBattlegroundManager::EventQueueUpdate, EVENT_BATTLEGROUND_QUEUE_UPDATE, 15000, 0,0); |
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| 66 | |
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| 67 | for (i= 0; i<BATTLEGROUND_NUM_TYPES; i++) { |
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| 68 | m_instances[i].clear(); |
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| 69 | m_maxBattlegroundId[i] = 0; |
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| 70 | } |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | CBattlegroundManager::~CBattlegroundManager() |
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| 75 | { |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | void CBattlegroundManager::HandleBattlegroundListPacket(WorldSession * m_session, uint32 BattlegroundType, uint8 from) |
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| 80 | { |
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| 81 | if(BattlegroundType == BATTLEGROUND_ARENA_2V2 || BattlegroundType == BATTLEGROUND_ARENA_3V3 || BattlegroundType == BATTLEGROUND_ARENA_5V5) |
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| 82 | { |
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| 83 | WorldPacket data(SMSG_BATTLEFIELD_LIST, 18); |
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| 84 | data << m_session->GetPlayer()->GetGUID() << from << uint32(6) << uint32(0xC) << uint8(0); |
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| 85 | m_session->SendPacket(&data); |
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| 86 | return; |
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| 87 | } |
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| 88 | |
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| 89 | if( BattlegroundType >= BATTLEGROUND_NUM_TYPES ) return; //VLack: Nasty hackers might try to abuse this packet to crash us... |
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| 90 | |
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| 91 | uint32 Count = 0; |
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| 92 | WorldPacket data(SMSG_BATTLEFIELD_LIST, 200); |
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| 93 | data << m_session->GetPlayer()->GetGUID(); |
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| 94 | data << from; |
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| 95 | data << BattlegroundType; |
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| 96 | data << uint8(2); |
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| 97 | data << uint32(0); // Count |
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| 98 | |
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| 99 | /* Append the battlegrounds */ |
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| 100 | m_instanceLock.Acquire(); |
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| 101 | for(map<uint32, CBattleground*>::iterator itr = m_instances[BattlegroundType].begin(); itr != m_instances[BattlegroundType].end(); ++itr) |
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| 102 | { |
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| 103 | if(itr->second->CanPlayerJoin(m_session->GetPlayer(),BattlegroundType) && !itr->second->HasEnded() ) |
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| 104 | { |
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| 105 | data << itr->first; |
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| 106 | ++Count; |
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| 107 | } |
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| 108 | } |
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| 109 | m_instanceLock.Release(); |
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| 110 | |
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| 111 | *(uint32*)&data.contents()[13] = Count; |
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| 112 | |
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| 113 | m_session->SendPacket(&data); |
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| 114 | } |
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| 115 | |
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| 116 | void CBattlegroundManager::HandleBattlegroundJoin(WorldSession * m_session, WorldPacket & pck) |
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| 117 | { |
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| 118 | uint64 guid; |
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| 119 | uint32 pguid = m_session->GetPlayer()->GetLowGUID(); |
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| 120 | uint32 lgroup = GetLevelGrouping(m_session->GetPlayer()->getLevel()); |
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| 121 | uint32 bgtype; |
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| 122 | uint32 instance; |
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| 123 | |
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| 124 | pck >> guid >> bgtype >> instance; |
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| 125 | |
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| 126 | |
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| 127 | if(bgtype >= BATTLEGROUND_NUM_TYPES || !bgtype) |
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| 128 | { |
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| 129 | sCheatLog.writefromsession(m_session,"tried to crash the server by joining battleground that does not exist (0)"); |
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| 130 | m_session->Disconnect(); |
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| 131 | return; // cheater! |
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| 132 | } |
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| 133 | |
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| 134 | /* Check the instance id */ |
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| 135 | if(instance) |
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| 136 | { |
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| 137 | /* We haven't picked the first instance. This means we've specified an instance to join. */ |
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| 138 | m_instanceLock.Acquire(); |
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| 139 | map<uint32, CBattleground*>::iterator itr = m_instances[bgtype].find(instance); |
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| 140 | |
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| 141 | if(itr == m_instances[bgtype].end()) |
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| 142 | { |
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| 143 | sChatHandler.SystemMessage(m_session, m_session->LocalizedWorldSrv(51)); |
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| 144 | m_instanceLock.Release(); |
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| 145 | return; |
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| 146 | } |
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| 147 | |
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| 148 | m_instanceLock.Release(); |
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| 149 | } |
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| 150 | |
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| 151 | /* Queue him! */ |
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| 152 | m_queueLock.Acquire(); |
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| 153 | m_queuedPlayers[bgtype][lgroup].push_back(pguid); |
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| 154 | Log.Success("BattlegroundManager", "Player %u is now in battleground queue for instance %u", m_session->GetPlayer()->GetLowGUID(), (instance + 1) ); |
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| 155 | |
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| 156 | /* send the battleground status packet */ |
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| 157 | SendBattlefieldStatus(m_session->GetPlayer(), 1, bgtype, instance, 0, BGMapIds[bgtype],0); |
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| 158 | m_session->GetPlayer()->m_bgIsQueued = true; |
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| 159 | m_session->GetPlayer()->m_bgQueueInstanceId = instance; |
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| 160 | m_session->GetPlayer()->m_bgQueueType = bgtype; |
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| 161 | |
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| 162 | /* Set battleground entry point */ |
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| 163 | m_session->GetPlayer()->m_bgEntryPointX = m_session->GetPlayer()->GetPositionX(); |
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| 164 | m_session->GetPlayer()->m_bgEntryPointY = m_session->GetPlayer()->GetPositionY(); |
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| 165 | m_session->GetPlayer()->m_bgEntryPointZ = m_session->GetPlayer()->GetPositionZ(); |
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| 166 | m_session->GetPlayer()->m_bgEntryPointMap = m_session->GetPlayer()->GetMapId(); |
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| 167 | m_session->GetPlayer()->m_bgEntryPointInstance = m_session->GetPlayer()->GetInstanceID(); |
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| 168 | |
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| 169 | m_queueLock.Release(); |
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| 170 | |
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| 171 | /* We will get updated next few seconds =) */ |
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| 172 | } |
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| 173 | |
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| 174 | #define IS_ARENA(x) ( (x) >= BATTLEGROUND_ARENA_2V2 && (x) <= BATTLEGROUND_ARENA_5V5 ) |
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| 175 | |
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| 176 | void ErasePlayerFromList(uint32 guid, list<uint32>* l) |
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| 177 | { |
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| 178 | for(list<uint32>::iterator itr = l->begin(); itr != l->end(); ++itr) |
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| 179 | { |
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| 180 | if((*itr) == guid) |
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| 181 | { |
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| 182 | l->erase(itr); |
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| 183 | return; |
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| 184 | } |
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| 185 | } |
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| 186 | } |
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| 187 | |
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| 188 | uint8 GetBattlegroundCaption(BattleGroundTypes bgType) |
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| 189 | { |
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| 190 | switch(bgType) |
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| 191 | { |
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| 192 | case BATTLEGROUND_ALTERAC_VALLEY: |
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| 193 | return 38; |
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| 194 | case BATTLEGROUND_WARSONG_GULCH: |
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| 195 | return 39; |
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| 196 | case BATTLEGROUND_ARATHI_BASIN: |
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| 197 | return 40; |
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| 198 | case BATTLEGROUND_ARENA_2V2: |
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| 199 | return 41; |
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| 200 | case BATTLEGROUND_ARENA_3V3: |
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| 201 | return 42; |
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| 202 | case BATTLEGROUND_ARENA_5V5: |
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| 203 | return 43; |
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| 204 | case BATTLEGROUND_EYE_OF_THE_STORM: |
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| 205 | return 44; |
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| 206 | case BATTLEGROUND_STRAND_OF_THE_ANCIENT: |
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| 207 | return 34; |
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| 208 | default: |
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| 209 | return 45; |
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| 210 | } |
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| 211 | } |
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| 212 | |
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| 213 | void CBattlegroundManager::HandleGetBattlegroundQueueCommand(WorldSession * m_session) |
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| 214 | { |
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| 215 | std::stringstream ss; |
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| 216 | |
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| 217 | uint32 i,j; |
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| 218 | Player * plr; |
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| 219 | list<uint32>::iterator it3, it4; |
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| 220 | |
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| 221 | m_queueLock.Acquire(); |
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| 222 | |
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| 223 | bool foundSomething = false; |
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| 224 | |
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| 225 | for(i = 0; i < BATTLEGROUND_NUM_TYPES; ++i) |
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| 226 | { |
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| 227 | for(j = 0; j < MAX_LEVEL_GROUP; ++j) |
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| 228 | { |
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| 229 | if(!m_queuedPlayers[i][j].size()) |
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| 230 | continue; |
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| 231 | |
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| 232 | foundSomething = true; |
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| 233 | |
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| 234 | ss << m_session->LocalizedWorldSrv(GetBattlegroundCaption((BattleGroundTypes)i)); |
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| 235 | |
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| 236 | switch(j) |
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| 237 | { |
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| 238 | case 0: |
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| 239 | ss << " (<10)"; |
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| 240 | break; |
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| 241 | case 1: |
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| 242 | ss << " (<20)"; |
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| 243 | break; |
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| 244 | case 2: |
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| 245 | ss << " (<30)"; |
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| 246 | break; |
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| 247 | case 3: |
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| 248 | ss << " (<40)"; |
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| 249 | break; |
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| 250 | case 4: |
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| 251 | ss << " (<50)"; |
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| 252 | break; |
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| 253 | case 5: |
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| 254 | ss << " (<60)"; |
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| 255 | break; |
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| 256 | case 6: |
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| 257 | ss << " (<70)"; |
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| 258 | break; |
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| 259 | case 7: |
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| 260 | ss << " (<80)"; |
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| 261 | break; |
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| 262 | } |
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| 263 | |
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| 264 | ss << ": "; |
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| 265 | |
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| 266 | ss << (uint32)m_queuedPlayers[i][j].size() << " players queued"; |
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| 267 | |
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| 268 | if(!IS_ARENA(i)) |
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| 269 | { |
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| 270 | int ally = 0, horde = 0; |
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| 271 | |
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| 272 | for(it3 = m_queuedPlayers[i][j].begin(); it3 != m_queuedPlayers[i][j].end();) |
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| 273 | { |
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| 274 | it4 = it3++; |
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| 275 | plr = objmgr.GetPlayer(*it4); |
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| 276 | |
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| 277 | if(!plr || GetLevelGrouping(plr->getLevel()) != j) |
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| 278 | { |
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| 279 | continue; |
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| 280 | } |
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| 281 | |
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| 282 | if(plr->GetTeam() == 0) |
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| 283 | ally++; |
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| 284 | if(plr->GetTeam() == 1) |
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| 285 | horde++; |
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| 286 | } |
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| 287 | |
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| 288 | ss << " (Alliance: " << ally << " Horde: " << horde; |
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| 289 | if((int)m_queuedPlayers[i][j].size() > (ally + horde)) |
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| 290 | ss << " Unknown: " << ((int)m_queuedPlayers[i][j].size() - ally - horde); |
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| 291 | ss << ")"; |
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| 292 | } |
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| 293 | |
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| 294 | m_session->SystemMessage( ss.str().c_str() ); |
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| 295 | ss.rdbuf()->str(""); |
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| 296 | } |
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| 297 | |
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| 298 | if(IS_ARENA(i)) |
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| 299 | { |
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| 300 | if(m_queuedGroups[i].size()) |
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| 301 | { |
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| 302 | foundSomething = true; |
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| 303 | |
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| 304 | ss << m_session->LocalizedWorldSrv(GetBattlegroundCaption((BattleGroundTypes)i)) << " (rated): "; |
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| 305 | ss << (uint32)m_queuedGroups[i].size() << " groups queued"; |
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| 306 | |
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| 307 | m_session->SystemMessage( ss.str().c_str() ); |
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| 308 | ss.rdbuf()->str(""); |
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| 309 | } |
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| 310 | } |
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| 311 | } |
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| 312 | |
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| 313 | m_queueLock.Release(); |
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| 314 | |
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| 315 | if(!foundSomething) |
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| 316 | m_session->SystemMessage( "There's nobody queued." ); |
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| 317 | } |
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| 318 | |
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| 319 | void CBattlegroundManager::EventQueueUpdate() |
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| 320 | { |
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| 321 | this->EventQueueUpdate(false); |
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| 322 | } |
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| 323 | |
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| 324 | uint32 CBattlegroundManager::GetArenaGroupQInfo(Group * group, int type, uint32 *avgRating) |
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| 325 | { |
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| 326 | ArenaTeam *team; |
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| 327 | ArenaTeamMember *atm; |
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| 328 | Player *plr; |
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| 329 | uint32 count= 0; |
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| 330 | uint32 rating= 0; |
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| 331 | |
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| 332 | if (group == NULL || group->GetLeader() == NULL) return 0; |
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| 333 | |
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| 334 | plr = group->GetLeader()->m_loggedInPlayer; |
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| 335 | if (plr == NULL) return 0; |
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| 336 | |
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| 337 | team = plr->m_arenaTeams[type-BATTLEGROUND_ARENA_2V2]; |
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| 338 | if (team == NULL) return 0; |
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| 339 | |
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| 340 | GroupMembersSet::iterator itx; |
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| 341 | for(itx = group->GetSubGroup(0)->GetGroupMembersBegin(); itx != group->GetSubGroup(0)->GetGroupMembersEnd(); ++itx) |
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| 342 | { |
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| 343 | plr = (*itx)->m_loggedInPlayer; |
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| 344 | if(plr) |
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| 345 | { |
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| 346 | if (team == plr->m_arenaTeams[type-BATTLEGROUND_ARENA_2V2]) |
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| 347 | { |
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| 348 | atm = team->GetMemberByGuid(plr->GetLowGUID()); |
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| 349 | if (atm) |
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| 350 | { |
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| 351 | rating+= atm->PersonalRating; |
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| 352 | count++; |
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| 353 | } |
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| 354 | } |
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| 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | *avgRating = count > 0 ? rating/count : 0; |
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| 359 | |
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| 360 | return team ? team->m_id : 0; |
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| 361 | } |
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| 362 | |
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| 363 | void CBattlegroundManager::AddGroupToArena(CBattleground * bg, Group * group, int nteam) |
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| 364 | { |
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| 365 | ArenaTeam *team; |
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| 366 | Player *plr; |
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| 367 | |
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| 368 | if (group == NULL || group->GetLeader() == NULL) return; |
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| 369 | |
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| 370 | plr = group->GetLeader()->m_loggedInPlayer; |
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| 371 | if (plr == NULL) return; |
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| 372 | |
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| 373 | team = plr->m_arenaTeams[bg->GetType()-BATTLEGROUND_ARENA_2V2]; |
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| 374 | if (team == NULL) return; |
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| 375 | |
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| 376 | GroupMembersSet::iterator itx; |
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| 377 | for(itx = group->GetSubGroup(0)->GetGroupMembersBegin(); itx != group->GetSubGroup(0)->GetGroupMembersEnd(); ++itx) |
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| 378 | { |
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| 379 | plr = (*itx)->m_loggedInPlayer; |
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| 380 | if(plr && team == plr->m_arenaTeams[bg->GetType()-BATTLEGROUND_ARENA_2V2]) |
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| 381 | { |
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| 382 | if( bg->HasFreeSlots(nteam,bg->GetType()) ) |
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| 383 | { |
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| 384 | bg->AddPlayer(plr, nteam); |
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| 385 | plr->SetTeam(nteam); |
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| 386 | } |
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| 387 | } |
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| 388 | } |
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| 389 | } |
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| 390 | |
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| 391 | int CBattlegroundManager::CreateArenaType(int type, Group * group1, Group * group2) |
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| 392 | { |
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| 393 | Arena * ar = ((Arena*)CreateInstance(type, LEVEL_GROUP_70)); |
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| 394 | if (ar == NULL) |
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| 395 | { |
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| 396 | Log.Error("BattlegroundMgr", "%s (%u): Couldn't create Arena Instance", __FILE__, __LINE__); |
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| 397 | m_queueLock.Release(); |
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| 398 | m_instanceLock.Release(); |
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| 399 | return -1; |
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| 400 | } |
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| 401 | ar->rated_match=true; |
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| 402 | |
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| 403 | AddGroupToArena(ar, group1, 0); |
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| 404 | AddGroupToArena(ar, group2, 1); |
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| 405 | |
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| 406 | return 0; |
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| 407 | } |
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| 408 | |
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| 409 | void CBattlegroundManager::AddPlayerToBg(CBattleground * bg, deque<uint32> *playerVec, uint32 i, uint32 j) |
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| 410 | { |
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| 411 | uint32 plrguid = *playerVec->begin(); |
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| 412 | playerVec->pop_front(); |
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| 413 | Player *plr = objmgr.GetPlayer(plrguid); |
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| 414 | if(plr) { |
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| 415 | if(bg->CanPlayerJoin(plr,bg->GetType())) |
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| 416 | { |
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| 417 | bg->AddPlayer(plr, plr->GetTeam()); |
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| 418 | ErasePlayerFromList(plr->GetLowGUID(), &m_queuedPlayers[i][j]); |
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| 419 | } |
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| 420 | else |
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| 421 | { |
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| 422 | // Put again the player in the queue |
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| 423 | playerVec->push_back(plrguid); |
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| 424 | } |
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| 425 | } |
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| 426 | else |
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| 427 | { |
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| 428 | ErasePlayerFromList(plrguid, &m_queuedPlayers[i][j]); |
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| 429 | } |
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| 430 | } |
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| 431 | |
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| 432 | void CBattlegroundManager::AddPlayerToBgTeam(CBattleground * bg, deque<uint32> *playerVec, uint32 i, uint32 j, int Team) |
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| 433 | { |
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| 434 | if (bg->HasFreeSlots(Team,bg->GetType())) |
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| 435 | { |
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| 436 | uint32 plrguid = *playerVec->begin(); |
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| 437 | playerVec->pop_front(); |
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| 438 | Player *plr = objmgr.GetPlayer(plrguid); |
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| 439 | if(plr) |
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| 440 | { |
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| 441 | plr->m_bgTeam=Team; |
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| 442 | bg->AddPlayer(plr, Team); |
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| 443 | } |
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| 444 | ErasePlayerFromList(plrguid, &m_queuedPlayers[i][j]); |
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| 445 | } |
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| 446 | } |
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| 447 | |
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| 448 | void CBattlegroundManager::EventQueueUpdate(bool forceStart) |
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| 449 | { |
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| 450 | deque<uint32> tempPlayerVec[2]; |
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| 451 | uint32 i,j,k; |
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| 452 | Player * plr; |
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| 453 | CBattleground * bg; |
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| 454 | list<uint32>::iterator it3, it4; |
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| 455 | map<uint32, CBattleground*>::iterator iitr; |
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| 456 | Arena * arena; |
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| 457 | int32 team; |
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| 458 | uint32 plrguid; |
|---|
| 459 | m_queueLock.Acquire(); |
|---|
| 460 | m_instanceLock.Acquire(); |
|---|
| 461 | |
|---|
| 462 | for(i = 0; i < BATTLEGROUND_NUM_TYPES; ++i) |
|---|
| 463 | { |
|---|
| 464 | for(j = 0; j < MAX_LEVEL_GROUP; ++j) |
|---|
| 465 | { |
|---|
| 466 | if(!m_queuedPlayers[i][j].size()) |
|---|
| 467 | continue; |
|---|
| 468 | |
|---|
| 469 | tempPlayerVec[0].clear(); |
|---|
| 470 | tempPlayerVec[1].clear(); |
|---|
| 471 | |
|---|
| 472 | for(it3 = m_queuedPlayers[i][j].begin(); it3 != m_queuedPlayers[i][j].end();) |
|---|
| 473 | { |
|---|
| 474 | it4 = it3++; |
|---|
| 475 | plrguid = *it4; |
|---|
| 476 | plr = objmgr.GetPlayer(plrguid); |
|---|
| 477 | |
|---|
| 478 | if(!plr || GetLevelGrouping(plr->getLevel()) != j) |
|---|
| 479 | { |
|---|
| 480 | m_queuedPlayers[i][j].erase(it4); |
|---|
| 481 | continue; |
|---|
| 482 | } |
|---|
| 483 | |
|---|
| 484 | // queued to a specific instance id? |
|---|
| 485 | if(plr->m_bgQueueInstanceId != 0) |
|---|
| 486 | { |
|---|
| 487 | iitr = m_instances[i].find(plr->m_bgQueueInstanceId); |
|---|
| 488 | if(iitr == m_instances[i].end()) |
|---|
| 489 | { |
|---|
| 490 | // queue no longer valid |
|---|
| 491 | plr->GetSession()->SystemMessage(plr->GetSession()->LocalizedWorldSrv(52), plr->m_bgQueueInstanceId); |
|---|
| 492 | plr->m_bgIsQueued = false; |
|---|
| 493 | plr->m_bgQueueType = 0; |
|---|
| 494 | plr->m_bgQueueInstanceId = 0; |
|---|
| 495 | m_queuedPlayers[i][j].erase(it4); |
|---|
| 496 | } |
|---|
| 497 | |
|---|
| 498 | // can we join? |
|---|
| 499 | bg = iitr->second; |
|---|
| 500 | if(bg->CanPlayerJoin(plr,bg->GetType())) |
|---|
| 501 | { |
|---|
| 502 | bg->AddPlayer(plr, plr->GetTeam()); |
|---|
| 503 | m_queuedPlayers[i][j].erase(it4); |
|---|
| 504 | } |
|---|
| 505 | } |
|---|
| 506 | else |
|---|
| 507 | { |
|---|
| 508 | if(IS_ARENA(i)) |
|---|
| 509 | tempPlayerVec[0].push_back(plrguid); |
|---|
| 510 | else if (!plr->HasAura(BG_DESERTER)) |
|---|
| 511 | tempPlayerVec[plr->GetTeam()].push_back(plrguid); |
|---|
| 512 | } |
|---|
| 513 | } |
|---|
| 514 | |
|---|
| 515 | // try to join existing instances |
|---|
| 516 | for(iitr = m_instances[i].begin(); iitr != m_instances[i].end(); ++iitr) |
|---|
| 517 | { |
|---|
| 518 | if( iitr->second->HasEnded() || iitr->second->GetLevelGroup() != j ) |
|---|
| 519 | continue; |
|---|
| 520 | |
|---|
| 521 | if(IS_ARENA(i)) |
|---|
| 522 | { |
|---|
| 523 | arena = ((Arena*)iitr->second); |
|---|
| 524 | if(arena->Rated()) |
|---|
| 525 | continue; |
|---|
| 526 | |
|---|
| 527 | team = arena->GetFreeTeam(); |
|---|
| 528 | while(team >= 0 && tempPlayerVec[0].size()) |
|---|
| 529 | { |
|---|
| 530 | plrguid = *tempPlayerVec[0].begin(); |
|---|
| 531 | tempPlayerVec[0].pop_front(); |
|---|
| 532 | plr = objmgr.GetPlayer(plrguid); |
|---|
| 533 | if(plr) |
|---|
| 534 | { |
|---|
| 535 | plr->m_bgTeam=team; |
|---|
| 536 | arena->AddPlayer(plr, team); |
|---|
| 537 | team = arena->GetFreeTeam(); |
|---|
| 538 | } |
|---|
| 539 | ErasePlayerFromList(plrguid, &m_queuedPlayers[i][j]); |
|---|
| 540 | } |
|---|
| 541 | } |
|---|
| 542 | else |
|---|
| 543 | { |
|---|
| 544 | bg = iitr->second; |
|---|
| 545 | int size = (int)min(tempPlayerVec[0].size(),tempPlayerVec[1].size()); |
|---|
| 546 | for(int counter = 0; (counter < size) && (bg->IsFull() == false); counter++) |
|---|
| 547 | { |
|---|
| 548 | AddPlayerToBgTeam(bg, &tempPlayerVec[0], i, j, 0); |
|---|
| 549 | AddPlayerToBgTeam(bg, &tempPlayerVec[1], i, j, 1); |
|---|
| 550 | } |
|---|
| 551 | |
|---|
| 552 | while (tempPlayerVec[0].size() > 0 && bg->HasFreeSlots(0, bg->GetType())) |
|---|
| 553 | { |
|---|
| 554 | AddPlayerToBgTeam(bg, &tempPlayerVec[0], i, j, 0); |
|---|
| 555 | } |
|---|
| 556 | while (tempPlayerVec[1].size() > 0 && bg->HasFreeSlots(1, bg->GetType())) |
|---|
| 557 | { |
|---|
| 558 | AddPlayerToBgTeam(bg, &tempPlayerVec[1], i, j, 1); |
|---|
| 559 | } |
|---|
| 560 | } |
|---|
| 561 | } |
|---|
| 562 | |
|---|
| 563 | if(IS_ARENA(i)) |
|---|
| 564 | { |
|---|
| 565 | // enough players to start a round? |
|---|
| 566 | uint32 minPlayers = BattlegroundManager.GetMinimumPlayers(i); |
|---|
| 567 | if(!forceStart && tempPlayerVec[0].size() < minPlayers) |
|---|
| 568 | continue; |
|---|
| 569 | |
|---|
| 570 | if(CanCreateInstance(i,j)) |
|---|
| 571 | { |
|---|
| 572 | arena = ((Arena*)CreateInstance(i, j)); |
|---|
| 573 | if ( arena == NULL ) |
|---|
| 574 | { |
|---|
| 575 | Log.Error("BattlegroundMgr", "%s (%u): Couldn't create Arena Instance", __FILE__, __LINE__); |
|---|
| 576 | m_queueLock.Release(); |
|---|
| 577 | m_instanceLock.Release(); |
|---|
| 578 | return; |
|---|
| 579 | } |
|---|
| 580 | |
|---|
| 581 | team = arena->GetFreeTeam(); |
|---|
| 582 | while(!arena->IsFull() && tempPlayerVec[0].size() && team >= 0) |
|---|
| 583 | { |
|---|
| 584 | plrguid = *tempPlayerVec[0].begin(); |
|---|
| 585 | tempPlayerVec[0].pop_front(); |
|---|
| 586 | plr = objmgr.GetPlayer(plrguid); |
|---|
| 587 | |
|---|
| 588 | if(plr) |
|---|
| 589 | { |
|---|
| 590 | plr->m_bgTeam=team; |
|---|
| 591 | arena->AddPlayer(plr, team); |
|---|
| 592 | team = arena->GetFreeTeam(); |
|---|
| 593 | } |
|---|
| 594 | |
|---|
| 595 | // remove from the main queue (painful!) |
|---|
| 596 | ErasePlayerFromList(plrguid, &m_queuedPlayers[i][j]); |
|---|
| 597 | } |
|---|
| 598 | } |
|---|
| 599 | } |
|---|
| 600 | else |
|---|
| 601 | { |
|---|
| 602 | uint32 minPlayers = BattlegroundManager.GetMinimumPlayers(i); |
|---|
| 603 | if(forceStart || (tempPlayerVec[0].size() >= minPlayers && tempPlayerVec[1].size() >= minPlayers)) |
|---|
| 604 | { |
|---|
| 605 | if(CanCreateInstance(i,j)) |
|---|
| 606 | { |
|---|
| 607 | bg = CreateInstance(i,j); |
|---|
| 608 | if ( bg == NULL ) |
|---|
| 609 | { |
|---|
| 610 | m_queueLock.Release(); |
|---|
| 611 | m_instanceLock.Release(); |
|---|
| 612 | return; |
|---|
| 613 | } |
|---|
| 614 | |
|---|
| 615 | // push as many as possible in |
|---|
| 616 | if (forceStart) |
|---|
| 617 | { |
|---|
| 618 | for(k = 0; k < 2; ++k) |
|---|
| 619 | { |
|---|
| 620 | while(tempPlayerVec[k].size() && bg->HasFreeSlots(k, bg->GetType())) |
|---|
| 621 | { |
|---|
| 622 | AddPlayerToBgTeam(bg, &tempPlayerVec[k], i, j, k); |
|---|
| 623 | } |
|---|
| 624 | } |
|---|
| 625 | } |
|---|
| 626 | else |
|---|
| 627 | { |
|---|
| 628 | int size = (int)min(tempPlayerVec[0].size(),tempPlayerVec[1].size()); |
|---|
| 629 | for(int counter = 0; (counter < size) && (bg->IsFull() == false); counter++) |
|---|
| 630 | { |
|---|
| 631 | AddPlayerToBgTeam(bg, &tempPlayerVec[0], i, j, 0); |
|---|
| 632 | AddPlayerToBgTeam(bg, &tempPlayerVec[1], i, j, 1); |
|---|
| 633 | } |
|---|
| 634 | } |
|---|
| 635 | } |
|---|
| 636 | } |
|---|
| 637 | } |
|---|
| 638 | } |
|---|
| 639 | } |
|---|
| 640 | |
|---|
| 641 | /* Handle paired arena team joining */ |
|---|
| 642 | Group * group1, *group2; |
|---|
| 643 | uint32 teamids[2] = {0,0}; |
|---|
| 644 | uint32 avgRating[2] = {0,0}; |
|---|
| 645 | uint32 n; |
|---|
| 646 | list<uint32>::iterator itz; |
|---|
| 647 | for(i = BATTLEGROUND_ARENA_2V2; i <= BATTLEGROUND_ARENA_5V5; ++i) |
|---|
| 648 | { |
|---|
| 649 | if(!forceStart && m_queuedGroups[i].size() < 2) /* got enough to have an arena battle ;P */ |
|---|
| 650 | { |
|---|
| 651 | continue; |
|---|
| 652 | } |
|---|
| 653 | |
|---|
| 654 | for (j= 0; j<(uint32)m_queuedGroups[i].size(); j++) |
|---|
| 655 | { |
|---|
| 656 | group1 = group2 = NULL; |
|---|
| 657 | n = RandomUInt((uint32)m_queuedGroups[i].size()) - 1; |
|---|
| 658 | for(itz = m_queuedGroups[i].begin(); itz != m_queuedGroups[i].end() && n>0; ++itz) |
|---|
| 659 | --n; |
|---|
| 660 | |
|---|
| 661 | if(itz == m_queuedGroups[i].end()) |
|---|
| 662 | itz=m_queuedGroups[i].begin(); |
|---|
| 663 | |
|---|
| 664 | if(itz == m_queuedGroups[i].end()) |
|---|
| 665 | { |
|---|
| 666 | Log.Error("BattlegroundMgr", "Internal error at %s:%u", __FILE__, __LINE__); |
|---|
| 667 | m_queueLock.Release(); |
|---|
| 668 | m_instanceLock.Release(); |
|---|
| 669 | return; |
|---|
| 670 | } |
|---|
| 671 | |
|---|
| 672 | group1 = objmgr.GetGroupById(*itz); |
|---|
| 673 | if (group1 == NULL) |
|---|
| 674 | { |
|---|
| 675 | continue; |
|---|
| 676 | } |
|---|
| 677 | |
|---|
| 678 | if (forceStart && m_queuedGroups[i].size() == 1) |
|---|
| 679 | { |
|---|
| 680 | if (CreateArenaType(i, group1, NULL) == -1) return; |
|---|
| 681 | m_queuedGroups[i].remove(group1->GetID()); |
|---|
| 682 | continue; |
|---|
| 683 | } |
|---|
| 684 | |
|---|
| 685 | teamids[0] = GetArenaGroupQInfo(group1, i, &avgRating[0]); |
|---|
| 686 | |
|---|
| 687 | list<uint32> possibleGroups; |
|---|
| 688 | for(itz = m_queuedGroups[i].begin(); itz != m_queuedGroups[i].end(); ++itz) |
|---|
| 689 | { |
|---|
| 690 | group2 = objmgr.GetGroupById(*itz); |
|---|
| 691 | if (group2) |
|---|
| 692 | { |
|---|
| 693 | teamids[1] = GetArenaGroupQInfo(group2, i, &avgRating[1]); |
|---|
| 694 | uint32 delta = abs((int32)avgRating[0] - (int32)avgRating[1]); |
|---|
| 695 | if (teamids[0] != teamids[1] && delta <= sWorld.ArenaQueueDiff) |
|---|
| 696 | { |
|---|
| 697 | possibleGroups.push_back(group2->GetID()); |
|---|
| 698 | } |
|---|
| 699 | } |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | if (possibleGroups.size() > 0) |
|---|
| 703 | { |
|---|
| 704 | n = RandomUInt((uint32)possibleGroups.size()) - 1; |
|---|
| 705 | for(itz = possibleGroups.begin(); itz != possibleGroups.end() && n>0; ++itz) |
|---|
| 706 | --n; |
|---|
| 707 | |
|---|
| 708 | if(itz == possibleGroups.end()) |
|---|
| 709 | itz=possibleGroups.begin(); |
|---|
| 710 | |
|---|
| 711 | if(itz == possibleGroups.end()) |
|---|
| 712 | { |
|---|
| 713 | Log.Error("BattlegroundMgr", "Internal error at %s:%u", __FILE__, __LINE__); |
|---|
| 714 | m_queueLock.Release(); |
|---|
| 715 | m_instanceLock.Release(); |
|---|
| 716 | return; |
|---|
| 717 | } |
|---|
| 718 | |
|---|
| 719 | group2 = objmgr.GetGroupById(*itz); |
|---|
| 720 | if (group2) |
|---|
| 721 | { |
|---|
| 722 | if (CreateArenaType(i, group1, group2) == -1) return; |
|---|
| 723 | m_queuedGroups[i].remove(group1->GetID()); |
|---|
| 724 | m_queuedGroups[i].remove(group2->GetID()); |
|---|
| 725 | } |
|---|
| 726 | } |
|---|
| 727 | } |
|---|
| 728 | } |
|---|
| 729 | |
|---|
| 730 | m_queueLock.Release(); |
|---|
| 731 | m_instanceLock.Release(); |
|---|
| 732 | } |
|---|
| 733 | |
|---|
| 734 | void CBattlegroundManager::RemovePlayerFromQueues(Player * plr) |
|---|
| 735 | { |
|---|
| 736 | m_queueLock.Acquire(); |
|---|
| 737 | |
|---|
| 738 | Arcemu::Util::ARCEMU_ASSERT( plr->m_bgQueueType < BATTLEGROUND_NUM_TYPES); |
|---|
| 739 | |
|---|
| 740 | sEventMgr.RemoveEvents(plr, EVENT_BATTLEGROUND_QUEUE_UPDATE); |
|---|
| 741 | |
|---|
| 742 | uint32 lgroup = GetLevelGrouping(plr->getLevel()); |
|---|
| 743 | list<uint32>::iterator itr; |
|---|
| 744 | |
|---|
| 745 | itr = m_queuedPlayers[plr->m_bgQueueType][lgroup].begin(); |
|---|
| 746 | while(itr != m_queuedPlayers[plr->m_bgQueueType][lgroup].end()) |
|---|
| 747 | { |
|---|
| 748 | if((*itr) == plr->GetLowGUID()) |
|---|
| 749 | { |
|---|
| 750 | Log.Debug("BattlegroundManager", "Removing player %u from queue instance %u type %u", plr->GetLowGUID(), plr->m_bgQueueInstanceId, plr->m_bgQueueType); |
|---|
| 751 | m_queuedPlayers[plr->m_bgQueueType][lgroup].erase(itr); |
|---|
| 752 | break; |
|---|
| 753 | } |
|---|
| 754 | |
|---|
| 755 | ++itr; |
|---|
| 756 | } |
|---|
| 757 | |
|---|
| 758 | plr->m_bgIsQueued = false; |
|---|
| 759 | plr->m_bgTeam=plr->GetTeam(); |
|---|
| 760 | plr->m_pendingBattleground= 0; |
|---|
| 761 | SendBattlefieldStatus(plr,0,0,0,0,0,0); |
|---|
| 762 | m_queueLock.Release(); |
|---|
| 763 | |
|---|
| 764 | Group* group; |
|---|
| 765 | group = plr->GetGroup(); |
|---|
| 766 | if (group) //if da niggas in a group, boot dis bitch ass' group outa da q |
|---|
| 767 | { |
|---|
| 768 | Log.Debug("BattlegroundManager", "Player %u removed whilst in a group. Removing players group %u from queue", plr->GetLowGUID(), group->GetID()); |
|---|
| 769 | RemoveGroupFromQueues(group); |
|---|
| 770 | } |
|---|
| 771 | } |
|---|
| 772 | |
|---|
| 773 | void CBattlegroundManager::RemoveGroupFromQueues(Group * grp) |
|---|
| 774 | { |
|---|
| 775 | m_queueLock.Acquire(); |
|---|
| 776 | for(uint32 i = BATTLEGROUND_ARENA_2V2; i < BATTLEGROUND_ARENA_5V5+1; ++i) |
|---|
| 777 | { |
|---|
| 778 | for(list<uint32>::iterator itr = m_queuedGroups[i].begin(); itr != m_queuedGroups[i].end(); ) |
|---|
| 779 | { |
|---|
| 780 | if((*itr) == grp->GetID()) |
|---|
| 781 | itr = m_queuedGroups[i].erase(itr); |
|---|
| 782 | else |
|---|
| 783 | ++itr; |
|---|
| 784 | } |
|---|
| 785 | } |
|---|
| 786 | |
|---|
| 787 | for(GroupMembersSet::iterator itr = grp->GetSubGroup(0)->GetGroupMembersBegin(); itr != grp->GetSubGroup(0)->GetGroupMembersEnd(); ++itr) |
|---|
| 788 | if((*itr)->m_loggedInPlayer) |
|---|
| 789 | SendBattlefieldStatus((*itr)->m_loggedInPlayer, 0, 0, 0, 0, 0, 0); |
|---|
| 790 | |
|---|
| 791 | m_queueLock.Release(); |
|---|
| 792 | } |
|---|
| 793 | |
|---|
| 794 | |
|---|
| 795 | bool CBattlegroundManager::CanCreateInstance(uint32 Type, uint32 LevelGroup) |
|---|
| 796 | { |
|---|
| 797 | /*uint32 lc = 0; |
|---|
| 798 | for(map<uint32, CBattleground*>::iterator itr = m_instances[Type].begin(); itr != m_instances[Type].end(); ++itr) |
|---|
| 799 | { |
|---|
| 800 | if(itr->second->GetLevelGroup() == LevelGroup) |
|---|
| 801 | { |
|---|
| 802 | lc++; |
|---|
| 803 | if(lc >= MAXIMUM_BATTLEGROUNDS_PER_LEVEL_GROUP) |
|---|
| 804 | return false; |
|---|
| 805 | } |
|---|
| 806 | }*/ |
|---|
| 807 | |
|---|
| 808 | return true; |
|---|
| 809 | } |
|---|
| 810 | |
|---|
| 811 | /* Returns the minimum number of players (Only valid for battlegrounds) */ |
|---|
| 812 | uint32 CBattlegroundManager::GetMinimumPlayers(uint32 dbcIndex) |
|---|
| 813 | { |
|---|
| 814 | switch(dbcIndex) |
|---|
| 815 | { |
|---|
| 816 | case BATTLEGROUND_ALTERAC_VALLEY: |
|---|
| 817 | return Config.MainConfig.GetIntDefault("Battleground", "AV_MIN", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 818 | case BATTLEGROUND_WARSONG_GULCH: |
|---|
| 819 | return Config.MainConfig.GetIntDefault("Battleground", "WS_MIN", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 820 | case BATTLEGROUND_ARATHI_BASIN: |
|---|
| 821 | return Config.MainConfig.GetIntDefault("Battleground", "AB_MIN", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 822 | case BATTLEGROUND_EYE_OF_THE_STORM: |
|---|
| 823 | return Config.MainConfig.GetIntDefault("Battleground", "EOS_MIN", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 824 | case BATTLEGROUND_ARENA_2V2: |
|---|
| 825 | return 2; |
|---|
| 826 | case BATTLEGROUND_ARENA_3V3: |
|---|
| 827 | return 3; |
|---|
| 828 | case BATTLEGROUND_ARENA_5V5: |
|---|
| 829 | return 5; |
|---|
| 830 | case BATTLEGROUND_STRAND_OF_THE_ANCIENT: |
|---|
| 831 | return Config.MainConfig.GetIntDefault("Battleground", "SOTA_MIN", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 832 | default: |
|---|
| 833 | return dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction; |
|---|
| 834 | } |
|---|
| 835 | } |
|---|
| 836 | |
|---|
| 837 | /* Returns the maximum number of players (Only valid for battlegrounds) */ |
|---|
| 838 | uint32 CBattlegroundManager::GetMaximumPlayers(uint32 dbcIndex) |
|---|
| 839 | { |
|---|
| 840 | switch(dbcIndex) |
|---|
| 841 | { |
|---|
| 842 | case BATTLEGROUND_ALTERAC_VALLEY: |
|---|
| 843 | return Config.MainConfig.GetIntDefault("Battleground", "AV_MAX", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 844 | case BATTLEGROUND_WARSONG_GULCH: |
|---|
| 845 | return Config.MainConfig.GetIntDefault("Battleground", "WS_MAX", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 846 | case BATTLEGROUND_ARATHI_BASIN: |
|---|
| 847 | return Config.MainConfig.GetIntDefault("Battleground", "AB_MAX", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 848 | case BATTLEGROUND_EYE_OF_THE_STORM: |
|---|
| 849 | return Config.MainConfig.GetIntDefault("Battleground", "EOS_MAX", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 850 | case BATTLEGROUND_ARENA_2V2: |
|---|
| 851 | return 2; |
|---|
| 852 | case BATTLEGROUND_ARENA_3V3: |
|---|
| 853 | return 3; |
|---|
| 854 | case BATTLEGROUND_ARENA_5V5: |
|---|
| 855 | return 5; |
|---|
| 856 | case BATTLEGROUND_STRAND_OF_THE_ANCIENT: |
|---|
| 857 | return Config.MainConfig.GetIntDefault("Battleground", "SOTA_MAX", dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction); |
|---|
| 858 | default: |
|---|
| 859 | return dbcBattlemasterListStore.LookupEntry(dbcIndex)->min_players_per_faction; |
|---|
| 860 | } |
|---|
| 861 | } |
|---|
| 862 | |
|---|
| 863 | |
|---|
| 864 | void CBattleground::SendWorldStates(Player * plr) |
|---|
| 865 | { |
|---|
| 866 | if(!m_worldStates.size()) |
|---|
| 867 | return; |
|---|
| 868 | |
|---|
| 869 | uint32 bflag = 0; |
|---|
| 870 | uint32 bflag2 = 0; |
|---|
| 871 | |
|---|
| 872 | switch(m_mapMgr->GetMapId()) |
|---|
| 873 | { |
|---|
| 874 | case 489: bflag = 0x0CCD; bflag2 = 0x0CF9; break; |
|---|
| 875 | case 529: bflag = 0x0D1E; break; |
|---|
| 876 | case 30: bflag = 0x0A25; break; |
|---|
| 877 | case 559: bflag = 3698; break; |
|---|
| 878 | case 566: bflag = 0x0eec; bflag2 = 0; break; // EOTS |
|---|
| 879 | |
|---|
| 880 | default: /* arenas */ |
|---|
| 881 | bflag = 0x0E76; |
|---|
| 882 | bflag2 = 0; |
|---|
| 883 | break; |
|---|
| 884 | } |
|---|
| 885 | |
|---|
| 886 | WorldPacket data(SMSG_INIT_WORLD_STATES, 10 + (m_worldStates.size() * 8)); |
|---|
| 887 | data << m_mapMgr->GetMapId(); |
|---|
| 888 | data << bflag; |
|---|
| 889 | data << bflag2; |
|---|
| 890 | data << uint16(m_worldStates.size()); |
|---|
| 891 | |
|---|
| 892 | for(map<uint32, uint32>::iterator itr = m_worldStates.begin(); itr != m_worldStates.end(); ++itr) |
|---|
| 893 | data << itr->first << itr->second; |
|---|
| 894 | plr->GetSession()->SendPacket(&data); |
|---|
| 895 | } |
|---|
| 896 | |
|---|
| 897 | CBattleground::CBattleground(MapMgr * mgr, uint32 id, uint32 levelgroup, uint32 type) : m_mapMgr(mgr), m_id(id), m_type(type), m_levelGroup(levelgroup) |
|---|
| 898 | { |
|---|
| 899 | m_nextPvPUpdateTime = 0; |
|---|
| 900 | m_countdownStage = 0; |
|---|
| 901 | m_ended = false; |
|---|
| 902 | m_started = false; |
|---|
| 903 | m_winningteam = 0; |
|---|
| 904 | m_startTime = (uint32)UNIXTIME; |
|---|
| 905 | m_lastResurrect = (uint32)UNIXTIME; |
|---|
| 906 | m_invisGMs = 0; |
|---|
| 907 | sEventMgr.AddEvent(this, &CBattleground::EventResurrectPlayers, EVENT_BATTLEGROUND_QUEUE_UPDATE, 30000, 0,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 908 | |
|---|
| 909 | /* create raid groups */ |
|---|
| 910 | for(uint32 i = 0; i < 2; ++i) |
|---|
| 911 | { |
|---|
| 912 | m_groups[i] = new Group(true); |
|---|
| 913 | m_groups[i]->m_disbandOnNoMembers = false; |
|---|
| 914 | m_groups[i]->ExpandToRaid(); |
|---|
| 915 | } |
|---|
| 916 | m_honorPerKill = HonorHandler::CalculateHonorPointsForKill(m_levelGroup * 10, m_levelGroup * 10); |
|---|
| 917 | } |
|---|
| 918 | |
|---|
| 919 | CBattleground::~CBattleground() |
|---|
| 920 | { |
|---|
| 921 | sEventMgr.RemoveEvents(this); |
|---|
| 922 | for(uint32 i = 0; i < 2; ++i) |
|---|
| 923 | { |
|---|
| 924 | PlayerInfo *inf; |
|---|
| 925 | for(uint32 j = 0; j < m_groups[i]->GetSubGroupCount(); ++j) { |
|---|
| 926 | for(GroupMembersSet::iterator itr = m_groups[i]->GetSubGroup(j)->GetGroupMembersBegin(); itr != m_groups[i]->GetSubGroup(j)->GetGroupMembersEnd();) { |
|---|
| 927 | inf = (*itr); |
|---|
| 928 | ++itr; |
|---|
| 929 | m_groups[i]->RemovePlayer(inf); |
|---|
| 930 | } |
|---|
| 931 | } |
|---|
| 932 | delete m_groups[i]; |
|---|
| 933 | } |
|---|
| 934 | |
|---|
| 935 | m_resurrectMap.clear(); |
|---|
| 936 | m_players[0].clear(); |
|---|
| 937 | m_players[1].clear(); |
|---|
| 938 | } |
|---|
| 939 | |
|---|
| 940 | void CBattleground::UpdatePvPData() |
|---|
| 941 | { |
|---|
| 942 | if(m_type >= BATTLEGROUND_ARENA_2V2 && m_type <= BATTLEGROUND_ARENA_5V5) |
|---|
| 943 | { |
|---|
| 944 | if(!m_ended) |
|---|
| 945 | { |
|---|
| 946 | return; |
|---|
| 947 | } |
|---|
| 948 | } |
|---|
| 949 | |
|---|
| 950 | if(UNIXTIME >= m_nextPvPUpdateTime) |
|---|
| 951 | { |
|---|
| 952 | m_mainLock.Acquire(); |
|---|
| 953 | WorldPacket data(10*(m_players[0].size()+m_players[1].size())+50); |
|---|
| 954 | BuildPvPUpdateDataPacket(&data); |
|---|
| 955 | DistributePacketToAll(&data); |
|---|
| 956 | m_mainLock.Release(); |
|---|
| 957 | |
|---|
| 958 | m_nextPvPUpdateTime = UNIXTIME + 2; |
|---|
| 959 | } |
|---|
| 960 | } |
|---|
| 961 | |
|---|
| 962 | void CBattleground::BuildPvPUpdateDataPacket(WorldPacket * data) |
|---|
| 963 | { |
|---|
| 964 | Arcemu::Util::ARCEMU_ASSERT( data != NULL ); |
|---|
| 965 | |
|---|
| 966 | data->Initialize(MSG_PVP_LOG_DATA); |
|---|
| 967 | data->reserve(10*(m_players[0].size()+m_players[1].size())+50); |
|---|
| 968 | |
|---|
| 969 | BGScore * bs; |
|---|
| 970 | if(m_type >= BATTLEGROUND_ARENA_2V2 && m_type <= BATTLEGROUND_ARENA_5V5) |
|---|
| 971 | { |
|---|
| 972 | if(!m_ended) |
|---|
| 973 | { |
|---|
| 974 | return; |
|---|
| 975 | } |
|---|
| 976 | |
|---|
| 977 | *data << uint8(1); |
|---|
| 978 | //In 3.1 this should be the uint32(negative rating), uint32(positive rating), uint32(0)[<-this is the new field in 3.1], and a name if available / which is a null-terminated string, and we send an uint8(0), so we provide a zero length name string / |
|---|
| 979 | if(!Rated()) |
|---|
| 980 | { |
|---|
| 981 | *data << uint32(0) << uint32(0) << uint32(0) << uint8(0); |
|---|
| 982 | *data << uint32(0) << uint32(0) << uint32(0) << uint8(0); |
|---|
| 983 | } |
|---|
| 984 | else |
|---|
| 985 | { |
|---|
| 986 | /* Grab some arena teams */ |
|---|
| 987 | ArenaTeam **teams = ((Arena*)this)->GetTeams(); |
|---|
| 988 | |
|---|
| 989 | if(teams[0]) { |
|---|
| 990 | *data << uint32(0) << uint32(3000+m_deltaRating[0]) << uint32(0) << uint8(0); |
|---|
| 991 | } else { |
|---|
| 992 | *data << uint32(0) << uint32(0) << uint32(0) << uint8(0); |
|---|
| 993 | } |
|---|
| 994 | |
|---|
| 995 | if(teams[1]) { |
|---|
| 996 | *data << uint32(0) << uint32(3000+m_deltaRating[1]) << uint32(0) << uint8(0); |
|---|
| 997 | } else { |
|---|
| 998 | *data << uint32(0) << uint32(0) << uint32(0) << uint8(0); |
|---|
| 999 | } |
|---|
| 1000 | } |
|---|
| 1001 | |
|---|
| 1002 | *data << uint8(1); |
|---|
| 1003 | *data << uint8(m_winningteam); |
|---|
| 1004 | |
|---|
| 1005 | *data << uint32((m_players[0].size() + m_players[1].size())-m_invisGMs); |
|---|
| 1006 | for(uint32 i = 0; i < 2; ++i) |
|---|
| 1007 | { |
|---|
| 1008 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1009 | { |
|---|
| 1010 | if( (*itr)->m_isGmInvisible )continue; |
|---|
| 1011 | *data << (*itr)->GetGUID(); |
|---|
| 1012 | bs = &(*itr)->m_bgScore; |
|---|
| 1013 | *data << bs->KillingBlows; |
|---|
| 1014 | |
|---|
| 1015 | *data << uint8((*itr)->m_bgTeam); |
|---|
| 1016 | |
|---|
| 1017 | *data << bs->DamageDone; |
|---|
| 1018 | *data << bs->HealingDone; |
|---|
| 1019 | *data << uint32(0); |
|---|
| 1020 | } |
|---|
| 1021 | } |
|---|
| 1022 | } |
|---|
| 1023 | else |
|---|
| 1024 | { |
|---|
| 1025 | *data << uint8(0); |
|---|
| 1026 | if(m_ended) |
|---|
| 1027 | { |
|---|
| 1028 | *data << uint8(1); |
|---|
| 1029 | *data << uint8(m_winningteam ? 0 : 1); |
|---|
| 1030 | } |
|---|
| 1031 | else |
|---|
| 1032 | *data << uint8(0); // If the game has ended - this will be 1 |
|---|
| 1033 | |
|---|
| 1034 | *data << uint32((m_players[0].size() + m_players[1].size())-m_invisGMs); |
|---|
| 1035 | |
|---|
| 1036 | uint32 FieldCount = GetFieldCount( GetType() ); |
|---|
| 1037 | for(uint32 i = 0; i < 2; ++i) |
|---|
| 1038 | { |
|---|
| 1039 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1040 | { |
|---|
| 1041 | Arcemu::Util::ARCEMU_ASSERT( *itr != NULL ); |
|---|
| 1042 | if( (*itr)->m_isGmInvisible ) |
|---|
| 1043 | continue; |
|---|
| 1044 | *data << (*itr)->GetGUID(); // apparently there is a crash here |
|---|
| 1045 | bs = &(*itr)->m_bgScore; |
|---|
| 1046 | |
|---|
| 1047 | *data << bs->KillingBlows; |
|---|
| 1048 | *data << bs->HonorableKills; |
|---|
| 1049 | *data << bs->Deaths; |
|---|
| 1050 | *data << bs->BonusHonor; |
|---|
| 1051 | *data << bs->DamageDone; |
|---|
| 1052 | *data << bs->HealingDone; |
|---|
| 1053 | |
|---|
| 1054 | *data << FieldCount; |
|---|
| 1055 | for( uint32 x = 0; x < FieldCount; ++x ) |
|---|
| 1056 | *data << bs->MiscData[x]; |
|---|
| 1057 | } |
|---|
| 1058 | } |
|---|
| 1059 | } |
|---|
| 1060 | |
|---|
| 1061 | } |
|---|
| 1062 | void CBattleground::AddPlayer(Player * plr, uint32 team) |
|---|
| 1063 | { |
|---|
| 1064 | m_mainLock.Acquire(); |
|---|
| 1065 | |
|---|
| 1066 | /* This is called when the player is added, not when they port. So, they're essentially still queued, but not inside the bg yet */ |
|---|
| 1067 | m_pendPlayers[team].insert(plr->GetLowGUID()); |
|---|
| 1068 | |
|---|
| 1069 | /* Send a packet telling them that they can enter */ |
|---|
| 1070 | plr->m_pendingBattleground = this; |
|---|
| 1071 | BattlegroundManager.SendBattlefieldStatus(plr, 2, m_type, m_id, 80000, m_mapMgr->GetMapId(),Rated()); // You will be removed from the queue in 2 minutes. |
|---|
| 1072 | |
|---|
| 1073 | /* Add an event to remove them in 1 minute 20 seconds time. */ |
|---|
| 1074 | sEventMgr.AddEvent(plr, &Player::RemoveFromBattlegroundQueue, EVENT_BATTLEGROUND_QUEUE_UPDATE, 80000, 1,0); |
|---|
| 1075 | |
|---|
| 1076 | m_mainLock.Release(); |
|---|
| 1077 | } |
|---|
| 1078 | |
|---|
| 1079 | void CBattleground::RemovePendingPlayer(Player * plr) |
|---|
| 1080 | { |
|---|
| 1081 | m_mainLock.Acquire(); |
|---|
| 1082 | |
|---|
| 1083 | m_pendPlayers[plr->m_bgTeam].erase(plr->GetLowGUID()); |
|---|
| 1084 | |
|---|
| 1085 | /* send a null bg update (so they don't join) */ |
|---|
| 1086 | BattlegroundManager.SendBattlefieldStatus(plr, 0, 0, 0, 0, 0,0); |
|---|
| 1087 | plr->m_pendingBattleground = 0; |
|---|
| 1088 | plr->m_bgTeam=plr->GetTeam(); |
|---|
| 1089 | |
|---|
| 1090 | m_mainLock.Release(); |
|---|
| 1091 | } |
|---|
| 1092 | |
|---|
| 1093 | void CBattleground::OnPlayerPushed(Player * plr) |
|---|
| 1094 | { |
|---|
| 1095 | if( plr->GetGroup() && !Rated() ) |
|---|
| 1096 | plr->GetGroup()->RemovePlayer(plr->getPlayerInfo()); |
|---|
| 1097 | |
|---|
| 1098 | plr->ProcessPendingUpdates(); |
|---|
| 1099 | |
|---|
| 1100 | if( plr->GetGroup() == NULL ) |
|---|
| 1101 | { |
|---|
| 1102 | if ( plr->m_isGmInvisible == false ) //do not join invisible gm's into bg groups. |
|---|
| 1103 | m_groups[plr->m_bgTeam]->AddMember( plr->getPlayerInfo() ); |
|---|
| 1104 | } |
|---|
| 1105 | } |
|---|
| 1106 | |
|---|
| 1107 | void CBattleground::PortPlayer(Player * plr, bool skip_teleport /* = false*/) |
|---|
| 1108 | { |
|---|
| 1109 | m_mainLock.Acquire(); |
|---|
| 1110 | if(m_ended) |
|---|
| 1111 | { |
|---|
| 1112 | sChatHandler.SystemMessage(plr->GetSession(), plr->GetSession()->LocalizedWorldSrv(53) ); |
|---|
| 1113 | BattlegroundManager.SendBattlefieldStatus(plr, 0, 0, 0, 0, 0,0); |
|---|
| 1114 | plr->m_pendingBattleground = 0; |
|---|
| 1115 | m_mainLock.Release(); |
|---|
| 1116 | return; |
|---|
| 1117 | } |
|---|
| 1118 | |
|---|
| 1119 | m_pendPlayers[plr->m_bgTeam].erase(plr->GetLowGUID()); |
|---|
| 1120 | if(m_players[plr->m_bgTeam].find(plr) != m_players[plr->m_bgTeam].end()) |
|---|
| 1121 | { |
|---|
| 1122 | m_mainLock.Release(); |
|---|
| 1123 | return; |
|---|
| 1124 | } |
|---|
| 1125 | |
|---|
| 1126 | plr->FullHPMP(); |
|---|
| 1127 | plr->SetTeam(plr->m_bgTeam); |
|---|
| 1128 | if ( plr->m_isGmInvisible == false ) |
|---|
| 1129 | { |
|---|
| 1130 | //Do not let everyone know an invisible gm has joined. |
|---|
| 1131 | WorldPacket data(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); |
|---|
| 1132 | data << plr->GetGUID(); |
|---|
| 1133 | DistributePacketToTeam(&data,plr->m_bgTeam); |
|---|
| 1134 | } |
|---|
| 1135 | else |
|---|
| 1136 | { |
|---|
| 1137 | m_invisGMs++; |
|---|
| 1138 | } |
|---|
| 1139 | m_players[plr->m_bgTeam].insert(plr); |
|---|
| 1140 | |
|---|
| 1141 | /* remove from any auto queue remove events */ |
|---|
| 1142 | sEventMgr.RemoveEvents(plr, EVENT_BATTLEGROUND_QUEUE_UPDATE); |
|---|
| 1143 | |
|---|
| 1144 | if( !skip_teleport ) |
|---|
| 1145 | { |
|---|
| 1146 | if( plr->IsInWorld() ) |
|---|
| 1147 | plr->RemoveFromWorld(); |
|---|
| 1148 | } |
|---|
| 1149 | |
|---|
| 1150 | plr->m_pendingBattleground = 0; |
|---|
| 1151 | plr->m_bg = this; |
|---|
| 1152 | |
|---|
| 1153 | if(!plr->IsPvPFlagged()) |
|---|
| 1154 | plr->SetPvPFlag(); |
|---|
| 1155 | |
|---|
| 1156 | plr->RemoveAurasByInterruptFlag( AURA_INTERRUPT_ON_PVP_ENTER ); |
|---|
| 1157 | |
|---|
| 1158 | /* Reset the score */ |
|---|
| 1159 | memset(&plr->m_bgScore, 0, sizeof(BGScore)); |
|---|
| 1160 | |
|---|
| 1161 | /* send him the world states */ |
|---|
| 1162 | SendWorldStates(plr); |
|---|
| 1163 | |
|---|
| 1164 | /* update pvp data */ |
|---|
| 1165 | UpdatePvPData(); |
|---|
| 1166 | |
|---|
| 1167 | /* add the player to the group */ |
|---|
| 1168 | if(plr->GetGroup() && !Rated()) |
|---|
| 1169 | { |
|---|
| 1170 | // remove them from their group |
|---|
| 1171 | plr->GetGroup()->RemovePlayer( plr->getPlayerInfo() ); |
|---|
| 1172 | } |
|---|
| 1173 | |
|---|
| 1174 | if(!m_countdownStage) |
|---|
| 1175 | { |
|---|
| 1176 | m_countdownStage = 1; |
|---|
| 1177 | sEventMgr.AddEvent(this, &CBattleground::EventCountdown, EVENT_BATTLEGROUND_COUNTDOWN, 30000, 0, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 1178 | sEventMgr.ModifyEventTimeLeft(this, EVENT_BATTLEGROUND_COUNTDOWN, 10000); |
|---|
| 1179 | } |
|---|
| 1180 | |
|---|
| 1181 | sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_CLOSE); |
|---|
| 1182 | |
|---|
| 1183 | if(!skip_teleport) |
|---|
| 1184 | { |
|---|
| 1185 | /* This is where we actually teleport the player to the battleground. */ |
|---|
| 1186 | plr->SafeTeleport(m_mapMgr,GetStartingCoords(plr->m_bgTeam)); |
|---|
| 1187 | BattlegroundManager.SendBattlefieldStatus(plr, 3, m_type, m_id, (uint32)UNIXTIME - m_startTime, m_mapMgr->GetMapId(),Rated()); // Elapsed time is the last argument |
|---|
| 1188 | } |
|---|
| 1189 | else |
|---|
| 1190 | { |
|---|
| 1191 | /* If we are not ported, call this immediatelly, otherwise its called after teleportation in Player::OnPushToWorld */ |
|---|
| 1192 | OnAddPlayer( plr ); |
|---|
| 1193 | } |
|---|
| 1194 | |
|---|
| 1195 | m_mainLock.Release(); |
|---|
| 1196 | } |
|---|
| 1197 | |
|---|
| 1198 | CBattleground * CBattlegroundManager::CreateInstance(uint32 Type, uint32 LevelGroup) |
|---|
| 1199 | { |
|---|
| 1200 | CreateBattlegroundFunc cfunc = BGCFuncs[Type]; |
|---|
| 1201 | MapMgr * mgr = 0; |
|---|
| 1202 | CBattleground * bg; |
|---|
| 1203 | bool isWeekend = false; |
|---|
| 1204 | struct tm tm; |
|---|
| 1205 | uint32 iid; |
|---|
| 1206 | time_t t; |
|---|
| 1207 | int n; |
|---|
| 1208 | |
|---|
| 1209 | if(Type == BATTLEGROUND_ARENA_2V2 || Type == BATTLEGROUND_ARENA_3V3 || Type == BATTLEGROUND_ARENA_5V5) |
|---|
| 1210 | { |
|---|
| 1211 | /* arenas follow a different procedure. */ |
|---|
| 1212 | static const uint32 arena_map_ids[3] = { 559, 562, 572 }; |
|---|
| 1213 | uint32 mapid = arena_map_ids[RandomUInt(2)]; |
|---|
| 1214 | uint32 players_per_side; |
|---|
| 1215 | |
|---|
| 1216 | mgr = sInstanceMgr.CreateBattlegroundInstance(mapid); |
|---|
| 1217 | if(mgr == NULL) |
|---|
| 1218 | { |
|---|
| 1219 | Log.Error("BattlegroundManager", "Arena CreateInstance() call failed for map %u, type %u, level group %u", mapid, Type, LevelGroup); |
|---|
| 1220 | return NULL; // Shouldn't happen |
|---|
| 1221 | } |
|---|
| 1222 | |
|---|
| 1223 | switch(Type) |
|---|
| 1224 | { |
|---|
| 1225 | case BATTLEGROUND_ARENA_2V2: |
|---|
| 1226 | players_per_side = 2; |
|---|
| 1227 | break; |
|---|
| 1228 | |
|---|
| 1229 | case BATTLEGROUND_ARENA_3V3: |
|---|
| 1230 | players_per_side = 3; |
|---|
| 1231 | break; |
|---|
| 1232 | |
|---|
| 1233 | case BATTLEGROUND_ARENA_5V5: |
|---|
| 1234 | players_per_side = 5; |
|---|
| 1235 | break; |
|---|
| 1236 | default: |
|---|
| 1237 | players_per_side = 0; |
|---|
| 1238 | break; |
|---|
| 1239 | } |
|---|
| 1240 | |
|---|
| 1241 | iid = ++m_maxBattlegroundId[Type]; |
|---|
| 1242 | bg = new Arena(mgr, iid, LevelGroup, Type, players_per_side); |
|---|
| 1243 | mgr->m_battleground = bg; |
|---|
| 1244 | Log.Success("BattlegroundManager", "Created arena battleground type %u for level group %u on map %u.", Type, LevelGroup, mapid); |
|---|
| 1245 | sEventMgr.AddEvent(bg, &CBattleground::EventCreate, EVENT_BATTLEGROUND_QUEUE_UPDATE, 1, 1,0); |
|---|
| 1246 | m_instanceLock.Acquire(); |
|---|
| 1247 | m_instances[Type].insert( make_pair(iid, bg) ); |
|---|
| 1248 | m_instanceLock.Release(); |
|---|
| 1249 | return bg; |
|---|
| 1250 | } |
|---|
| 1251 | |
|---|
| 1252 | if(cfunc == NULL) |
|---|
| 1253 | { |
|---|
| 1254 | Log.Error("BattlegroundManager", "Could not find CreateBattlegroundFunc pointer for type %u level group %u", Type, LevelGroup); |
|---|
| 1255 | return NULL; |
|---|
| 1256 | } |
|---|
| 1257 | |
|---|
| 1258 | t = time(NULL); |
|---|
| 1259 | #ifdef WIN32 |
|---|
| 1260 | // localtime_s(&tm, &t); |
|---|
| 1261 | //zack : some luv for vs2k3 compiler |
|---|
| 1262 | tm = *localtime(&t); |
|---|
| 1263 | #else |
|---|
| 1264 | localtime_r(&t, &tm); |
|---|
| 1265 | #endif |
|---|
| 1266 | |
|---|
| 1267 | switch (Type) |
|---|
| 1268 | { |
|---|
| 1269 | case BATTLEGROUND_WARSONG_GULCH: n = 0; break; |
|---|
| 1270 | case BATTLEGROUND_ARATHI_BASIN: n = 1; break; |
|---|
| 1271 | case BATTLEGROUND_EYE_OF_THE_STORM: n = 2; break; |
|---|
| 1272 | case BATTLEGROUND_STRAND_OF_THE_ANCIENT: n = 3; break; |
|---|
| 1273 | default: n = 0; break; |
|---|
| 1274 | } |
|---|
| 1275 | if (((tm.tm_yday / 7) % 4) == n) |
|---|
| 1276 | { |
|---|
| 1277 | /* Set weekend from Thursday night at midnight until Tuesday morning */ |
|---|
| 1278 | isWeekend = tm.tm_wday >= 5 || tm.tm_wday < 2; |
|---|
| 1279 | } |
|---|
| 1280 | |
|---|
| 1281 | /* Create Map Manager */ |
|---|
| 1282 | mgr = sInstanceMgr.CreateBattlegroundInstance(BGMapIds[Type]); |
|---|
| 1283 | if(mgr == NULL) |
|---|
| 1284 | { |
|---|
| 1285 | Log.Error("BattlegroundManager", "CreateInstance() call failed for map %u, type %u, level group %u", BGMapIds[Type], Type, LevelGroup); |
|---|
| 1286 | return NULL; // Shouldn't happen |
|---|
| 1287 | } |
|---|
| 1288 | |
|---|
| 1289 | /* Call the create function */ |
|---|
| 1290 | iid = ++m_maxBattlegroundId[Type]; |
|---|
| 1291 | bg = cfunc(mgr, iid, LevelGroup, Type); |
|---|
| 1292 | bg->SetIsWeekend(isWeekend); |
|---|
| 1293 | mgr->m_battleground = bg; |
|---|
| 1294 | sEventMgr.AddEvent(bg, &CBattleground::EventCreate, EVENT_BATTLEGROUND_QUEUE_UPDATE, 1, 1,0); |
|---|
| 1295 | Log.Success("BattlegroundManager", "Created battleground type %u for level group %u.", Type, LevelGroup); |
|---|
| 1296 | |
|---|
| 1297 | m_instanceLock.Acquire(); |
|---|
| 1298 | m_instances[Type].insert( make_pair(iid, bg) ); |
|---|
| 1299 | m_instanceLock.Release(); |
|---|
| 1300 | |
|---|
| 1301 | return bg; |
|---|
| 1302 | } |
|---|
| 1303 | |
|---|
| 1304 | void CBattlegroundManager::DeleteBattleground(CBattleground * bg) |
|---|
| 1305 | { |
|---|
| 1306 | try |
|---|
| 1307 | { |
|---|
| 1308 | uint32 i = bg->GetType(); |
|---|
| 1309 | uint32 j = bg->GetLevelGroup(); |
|---|
| 1310 | Player * plr; |
|---|
| 1311 | |
|---|
| 1312 | m_instanceLock.Acquire(); |
|---|
| 1313 | m_queueLock.Acquire(); |
|---|
| 1314 | m_instances[i].erase(bg->GetId()); |
|---|
| 1315 | |
|---|
| 1316 | /* erase any queued players */ |
|---|
| 1317 | list<uint32>::iterator itr = m_queuedPlayers[i][j].begin(); |
|---|
| 1318 | list<uint32>::iterator it2; |
|---|
| 1319 | for(; itr != m_queuedPlayers[i][j].end();) |
|---|
| 1320 | { |
|---|
| 1321 | it2 = itr++; |
|---|
| 1322 | plr = objmgr.GetPlayer(*it2); |
|---|
| 1323 | if(!plr) |
|---|
| 1324 | { |
|---|
| 1325 | m_queuedPlayers[i][j].erase(it2); |
|---|
| 1326 | continue; |
|---|
| 1327 | } |
|---|
| 1328 | |
|---|
| 1329 | if (plr && plr->m_bgQueueInstanceId == bg->GetId()) |
|---|
| 1330 | { |
|---|
| 1331 | sChatHandler.SystemMessageToPlr(plr, plr->GetSession()->LocalizedWorldSrv(54), bg->GetId()); |
|---|
| 1332 | SendBattlefieldStatus(plr, 0, 0, 0, 0, 0,0); |
|---|
| 1333 | plr->m_bgIsQueued = false; |
|---|
| 1334 | m_queuedPlayers[i][j].erase(it2); |
|---|
| 1335 | } |
|---|
| 1336 | } |
|---|
| 1337 | |
|---|
| 1338 | m_queueLock.Release(); |
|---|
| 1339 | m_instanceLock.Release(); |
|---|
| 1340 | |
|---|
| 1341 | //sLog.outDetail("Deleting battleground from queue %u, instance %u", bg->GetType(), bg->GetId()); |
|---|
| 1342 | delete bg; |
|---|
| 1343 | } |
|---|
| 1344 | catch (...) // for Win32 Debug |
|---|
| 1345 | { |
|---|
| 1346 | printf("Exception: CBattlegroundManager::DeleteBattleground\n"); |
|---|
| 1347 | printStackTrace(); |
|---|
| 1348 | throw; |
|---|
| 1349 | } |
|---|
| 1350 | |
|---|
| 1351 | } |
|---|
| 1352 | |
|---|
| 1353 | GameObject * CBattleground::SpawnGameObject(uint32 entry,uint32 MapId , float x, float y, float z, float o, uint32 flags, uint32 faction, float scale) |
|---|
| 1354 | { |
|---|
| 1355 | GameObject *go = m_mapMgr->CreateGameObject(entry); |
|---|
| 1356 | |
|---|
| 1357 | go->CreateFromProto(entry, MapId, x, y, z, o); |
|---|
| 1358 | |
|---|
| 1359 | go->SetFaction(faction); |
|---|
| 1360 | go->_setFaction(); |
|---|
| 1361 | go->SetScale( scale); |
|---|
| 1362 | go->SetUInt32Value(GAMEOBJECT_FLAGS, flags); |
|---|
| 1363 | go->SetPosition(x, y, z, o); |
|---|
| 1364 | go->SetInstanceID(m_mapMgr->GetInstanceID()); |
|---|
| 1365 | |
|---|
| 1366 | return go; |
|---|
| 1367 | } |
|---|
| 1368 | |
|---|
| 1369 | Creature *CBattleground::SpawnCreature(uint32 entry, float x, float y, float z, float o) |
|---|
| 1370 | { |
|---|
| 1371 | CreatureProto *cp = CreatureProtoStorage.LookupEntry(entry); |
|---|
| 1372 | Creature *c = m_mapMgr->CreateCreature(entry); |
|---|
| 1373 | |
|---|
| 1374 | c->Load(cp,x, y, z, o); |
|---|
| 1375 | c->PushToWorld(m_mapMgr); |
|---|
| 1376 | return c; |
|---|
| 1377 | } |
|---|
| 1378 | |
|---|
| 1379 | void CBattleground::SendChatMessage(uint32 Type, uint64 Guid, const char * Format, ...) |
|---|
| 1380 | { |
|---|
| 1381 | char msg[500]; |
|---|
| 1382 | va_list ap; |
|---|
| 1383 | va_start(ap, Format); |
|---|
| 1384 | vsnprintf(msg, 500, Format, ap); |
|---|
| 1385 | va_end(ap); |
|---|
| 1386 | WorldPacket * data = sChatHandler.FillMessageData(Type, 0, msg, Guid, 0); |
|---|
| 1387 | DistributePacketToAll(data); |
|---|
| 1388 | delete data; |
|---|
| 1389 | } |
|---|
| 1390 | |
|---|
| 1391 | void CBattleground::DistributePacketToAll(WorldPacket * packet) |
|---|
| 1392 | { |
|---|
| 1393 | m_mainLock.Acquire(); |
|---|
| 1394 | for(int i = 0; i < 2; ++i) |
|---|
| 1395 | { |
|---|
| 1396 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1397 | if( (*itr) && (*itr)->GetSession() ) |
|---|
| 1398 | (*itr)->GetSession()->SendPacket(packet); |
|---|
| 1399 | } |
|---|
| 1400 | m_mainLock.Release(); |
|---|
| 1401 | } |
|---|
| 1402 | |
|---|
| 1403 | void CBattleground::DistributePacketToTeam(WorldPacket * packet, uint32 Team) |
|---|
| 1404 | { |
|---|
| 1405 | m_mainLock.Acquire(); |
|---|
| 1406 | for(set<Player*>::iterator itr = m_players[Team].begin(); itr != m_players[Team].end(); ++itr) |
|---|
| 1407 | if( (*itr) && (*itr)->GetSession() ) |
|---|
| 1408 | (*itr)->GetSession()->SendPacket(packet); |
|---|
| 1409 | m_mainLock.Release(); |
|---|
| 1410 | } |
|---|
| 1411 | |
|---|
| 1412 | void CBattleground::PlaySoundToAll(uint32 Sound) |
|---|
| 1413 | { |
|---|
| 1414 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
|---|
| 1415 | data << Sound; |
|---|
| 1416 | DistributePacketToAll(&data); |
|---|
| 1417 | } |
|---|
| 1418 | |
|---|
| 1419 | void CBattleground::PlaySoundToTeam(uint32 Team, uint32 Sound) |
|---|
| 1420 | { |
|---|
| 1421 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
|---|
| 1422 | data << Sound; |
|---|
| 1423 | DistributePacketToTeam(&data, Team); |
|---|
| 1424 | } |
|---|
| 1425 | |
|---|
| 1426 | void CBattlegroundManager::SendBattlefieldStatus(Player * plr, uint32 Status, uint32 Type, uint32 InstanceID, uint32 Time, uint32 MapId, uint8 RatedMatch) |
|---|
| 1427 | { |
|---|
| 1428 | WorldPacket data(SMSG_BATTLEFIELD_STATUS, 30); |
|---|
| 1429 | if(Status == 0) |
|---|
| 1430 | data << uint64(0) << uint32(0); |
|---|
| 1431 | else |
|---|
| 1432 | { |
|---|
| 1433 | if(Type >= BATTLEGROUND_ARENA_2V2 && Type <= BATTLEGROUND_ARENA_5V5) |
|---|
| 1434 | { |
|---|
| 1435 | data << uint32(0); // Queue Slot 0..2. Only the first slot is used in arcemu! |
|---|
| 1436 | switch(Type) |
|---|
| 1437 | { |
|---|
| 1438 | case BATTLEGROUND_ARENA_2V2: |
|---|
| 1439 | data << uint8(2); |
|---|
| 1440 | break; |
|---|
| 1441 | |
|---|
| 1442 | case BATTLEGROUND_ARENA_3V3: |
|---|
| 1443 | data << uint8(3); |
|---|
| 1444 | break; |
|---|
| 1445 | |
|---|
| 1446 | case BATTLEGROUND_ARENA_5V5: |
|---|
| 1447 | data << uint8(5); |
|---|
| 1448 | break; |
|---|
| 1449 | } |
|---|
| 1450 | data << uint8(0xC); |
|---|
| 1451 | data << uint32(6); |
|---|
| 1452 | data << uint16(0x1F90); |
|---|
| 1453 | data << uint32(11); |
|---|
| 1454 | data << uint8(RatedMatch); // 1 = rated match |
|---|
| 1455 | } |
|---|
| 1456 | else |
|---|
| 1457 | { |
|---|
| 1458 | data << uint32(0); |
|---|
| 1459 | data << uint8(0) << uint8(2); |
|---|
| 1460 | data << Type; |
|---|
| 1461 | data << uint16(0x1F90); |
|---|
| 1462 | data << InstanceID; |
|---|
| 1463 | data << uint8(0); |
|---|
| 1464 | } |
|---|
| 1465 | |
|---|
| 1466 | data << Status; |
|---|
| 1467 | |
|---|
| 1468 | switch(Status) |
|---|
| 1469 | { |
|---|
| 1470 | case 1: // Waiting in queue |
|---|
| 1471 | data << uint32(60) << uint32(0); // Time / Elapsed time |
|---|
| 1472 | break; |
|---|
| 1473 | case 2: // Ready to join! |
|---|
| 1474 | data << MapId << Time; |
|---|
| 1475 | break; |
|---|
| 1476 | case 3: |
|---|
| 1477 | if(Type >= BATTLEGROUND_ARENA_2V2 && Type <= BATTLEGROUND_ARENA_5V5) |
|---|
| 1478 | data << MapId << uint32(120000) << Time << uint8(0); |
|---|
| 1479 | else |
|---|
| 1480 | data << MapId << uint32(120000) << Time << uint8(1); |
|---|
| 1481 | break; |
|---|
| 1482 | } |
|---|
| 1483 | } |
|---|
| 1484 | |
|---|
| 1485 | plr->GetSession()->SendPacket(&data); |
|---|
| 1486 | } |
|---|
| 1487 | |
|---|
| 1488 | void CBattleground::RemovePlayer(Player * plr, bool logout) |
|---|
| 1489 | { |
|---|
| 1490 | m_mainLock.Acquire(); |
|---|
| 1491 | |
|---|
| 1492 | WorldPacket data(SMSG_BATTLEGROUND_PLAYER_LEFT, 30); |
|---|
| 1493 | data << plr->GetGUID(); |
|---|
| 1494 | if ( plr->m_isGmInvisible == false ) |
|---|
| 1495 | { |
|---|
| 1496 | //Don't show invisible gm's leaving the game. |
|---|
| 1497 | DistributePacketToAll(&data); |
|---|
| 1498 | } |
|---|
| 1499 | else |
|---|
| 1500 | { |
|---|
| 1501 | RemoveInvisGM(); |
|---|
| 1502 | } |
|---|
| 1503 | |
|---|
| 1504 | // Call subclassed virtual method |
|---|
| 1505 | OnRemovePlayer(plr); |
|---|
| 1506 | |
|---|
| 1507 | // Clean-up |
|---|
| 1508 | plr->m_bg = NULL; |
|---|
| 1509 | plr->FullHPMP(); |
|---|
| 1510 | m_players[plr->m_bgTeam].erase(plr); |
|---|
| 1511 | memset(&plr->m_bgScore, 0, sizeof(BGScore)); |
|---|
| 1512 | |
|---|
| 1513 | /* are we in the group? */ |
|---|
| 1514 | if(plr->GetGroup() == m_groups[plr->m_bgTeam]) |
|---|
| 1515 | plr->GetGroup()->RemovePlayer( plr->getPlayerInfo() ); |
|---|
| 1516 | |
|---|
| 1517 | // reset team |
|---|
| 1518 | plr->ResetTeam(); |
|---|
| 1519 | |
|---|
| 1520 | /* revive the player if he is dead */ |
|---|
| 1521 | if(!plr->isAlive()) |
|---|
| 1522 | { |
|---|
| 1523 | plr->SetHealth( plr->GetMaxHealth()); |
|---|
| 1524 | plr->ResurrectPlayer(); |
|---|
| 1525 | } |
|---|
| 1526 | |
|---|
| 1527 | /* remove buffs */ |
|---|
| 1528 | plr->RemoveAura(32727); // Arena preparation |
|---|
| 1529 | plr->RemoveAura(44521); // BG preparation |
|---|
| 1530 | plr->RemoveAura(44535); |
|---|
| 1531 | plr->RemoveAura(21074); |
|---|
| 1532 | |
|---|
| 1533 | /* teleport out */ |
|---|
| 1534 | if(!logout) |
|---|
| 1535 | { |
|---|
| 1536 | if(!m_ended && !plr->GetSession()->HasGMPermissions()) |
|---|
| 1537 | plr->CastSpell(plr, BG_DESERTER, true); |
|---|
| 1538 | |
|---|
| 1539 | if(!IS_INSTANCE(plr->m_bgEntryPointMap)) |
|---|
| 1540 | { |
|---|
| 1541 | LocationVector vec(plr->m_bgEntryPointX, plr->m_bgEntryPointY, plr->m_bgEntryPointZ, plr->m_bgEntryPointO); |
|---|
| 1542 | plr->SafeTeleport(plr->m_bgEntryPointMap, plr->m_bgEntryPointInstance, vec); |
|---|
| 1543 | } |
|---|
| 1544 | else |
|---|
| 1545 | { |
|---|
| 1546 | LocationVector vec(plr->GetBindPositionX(), plr->GetBindPositionY(), plr->GetBindPositionZ()); |
|---|
| 1547 | plr->SafeTeleport(plr->GetBindMapId(), 0, vec); |
|---|
| 1548 | } |
|---|
| 1549 | |
|---|
| 1550 | BattlegroundManager.SendBattlefieldStatus(plr, 0, 0, 0, 0, 0,0); |
|---|
| 1551 | |
|---|
| 1552 | /* send some null world states */ |
|---|
| 1553 | data.Initialize(SMSG_INIT_WORLD_STATES); |
|---|
| 1554 | data << uint32(plr->GetMapId()) << uint32(0) << uint32(0); |
|---|
| 1555 | plr->GetSession()->SendPacket(&data); |
|---|
| 1556 | } |
|---|
| 1557 | |
|---|
| 1558 | if(/*!m_ended && */m_players[0].size() == 0 && m_players[1].size() == 0) |
|---|
| 1559 | { |
|---|
| 1560 | /* create an inactive event */ |
|---|
| 1561 | sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_CLOSE); // 10mins |
|---|
| 1562 | //sEventMgr.AddEvent(this, &CBattleground::Close, EVENT_BATTLEGROUND_CLOSE, 600000, 1,0); //this is BS..appears to be the cause if the battleground crashes. |
|---|
| 1563 | this->Close(); |
|---|
| 1564 | } |
|---|
| 1565 | |
|---|
| 1566 | plr->m_bgTeam = plr->GetTeam(); |
|---|
| 1567 | |
|---|
| 1568 | m_mainLock.Release(); |
|---|
| 1569 | } |
|---|
| 1570 | |
|---|
| 1571 | void CBattleground::SendPVPData(Player * plr) |
|---|
| 1572 | { |
|---|
| 1573 | m_mainLock.Acquire(); |
|---|
| 1574 | |
|---|
| 1575 | WorldPacket data(10*(m_players[0].size()+m_players[1].size())+50); |
|---|
| 1576 | BuildPvPUpdateDataPacket(&data); |
|---|
| 1577 | plr->GetSession()->SendPacket(&data); |
|---|
| 1578 | |
|---|
| 1579 | m_mainLock.Release(); |
|---|
| 1580 | } |
|---|
| 1581 | |
|---|
| 1582 | void CBattleground::EventCreate() |
|---|
| 1583 | { |
|---|
| 1584 | OnCreate(); |
|---|
| 1585 | } |
|---|
| 1586 | |
|---|
| 1587 | int32 CBattleground::event_GetInstanceID() |
|---|
| 1588 | { |
|---|
| 1589 | return m_mapMgr->GetInstanceID(); |
|---|
| 1590 | } |
|---|
| 1591 | |
|---|
| 1592 | void CBattleground::EventCountdown() |
|---|
| 1593 | { |
|---|
| 1594 | if(m_countdownStage == 1) |
|---|
| 1595 | { |
|---|
| 1596 | m_countdownStage = 2; |
|---|
| 1597 | |
|---|
| 1598 | m_mainLock.Acquire(); |
|---|
| 1599 | for(int i = 0; i < 2; ++i) |
|---|
| 1600 | { |
|---|
| 1601 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1602 | if( (*itr) && (*itr)->GetSession() ){ |
|---|
| 1603 | (*itr)->GetSession()->SystemMessage((*itr)->GetSession()->LocalizedWorldSrv(46),(*itr)->GetSession()->LocalizedWorldSrv(GetNameID())); |
|---|
| 1604 | } |
|---|
| 1605 | } |
|---|
| 1606 | m_mainLock.Release(); |
|---|
| 1607 | |
|---|
| 1608 | // SendChatMessage( CHAT_MSG_BG_EVENT_NEUTRAL, 0, "One minute until the battle for %s begins!", GetName() ); |
|---|
| 1609 | } |
|---|
| 1610 | else if(m_countdownStage == 2) |
|---|
| 1611 | { |
|---|
| 1612 | m_countdownStage = 3; |
|---|
| 1613 | |
|---|
| 1614 | m_mainLock.Acquire(); |
|---|
| 1615 | for(int i = 0; i < 2; ++i) |
|---|
| 1616 | { |
|---|
| 1617 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1618 | if( (*itr) && (*itr)->GetSession() ){ |
|---|
| 1619 | (*itr)->GetSession()->SystemMessage((*itr)->GetSession()->LocalizedWorldSrv(47),(*itr)->GetSession()->LocalizedWorldSrv(GetNameID())); |
|---|
| 1620 | } |
|---|
| 1621 | } |
|---|
| 1622 | m_mainLock.Release(); |
|---|
| 1623 | |
|---|
| 1624 | //SendChatMessage( CHAT_MSG_BG_EVENT_NEUTRAL, 0, "Thirty seconds until the battle for %s begins!", GetName() ); |
|---|
| 1625 | } |
|---|
| 1626 | else if(m_countdownStage == 3) |
|---|
| 1627 | { |
|---|
| 1628 | m_countdownStage = 4; |
|---|
| 1629 | |
|---|
| 1630 | m_mainLock.Acquire(); |
|---|
| 1631 | for(int i = 0; i < 2; ++i) |
|---|
| 1632 | { |
|---|
| 1633 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1634 | if( (*itr) && (*itr)->GetSession() ){ |
|---|
| 1635 | (*itr)->GetSession()->SystemMessage((*itr)->GetSession()->LocalizedWorldSrv(48),(*itr)->GetSession()->LocalizedWorldSrv(GetNameID())); |
|---|
| 1636 | } |
|---|
| 1637 | } |
|---|
| 1638 | m_mainLock.Release(); |
|---|
| 1639 | |
|---|
| 1640 | //SendChatMessage( CHAT_MSG_BG_EVENT_NEUTRAL, 0, "Fifteen seconds until the battle for %s begins!", GetName() ); |
|---|
| 1641 | sEventMgr.ModifyEventTime(this, EVENT_BATTLEGROUND_COUNTDOWN, 150); |
|---|
| 1642 | sEventMgr.ModifyEventTimeLeft(this, EVENT_BATTLEGROUND_COUNTDOWN, 15000); |
|---|
| 1643 | } |
|---|
| 1644 | else |
|---|
| 1645 | { |
|---|
| 1646 | m_mainLock.Acquire(); |
|---|
| 1647 | for(int i = 0; i < 2; ++i) |
|---|
| 1648 | { |
|---|
| 1649 | for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) |
|---|
| 1650 | if( (*itr) && (*itr)->GetSession() ){ |
|---|
| 1651 | (*itr)->GetSession()->SystemMessage((*itr)->GetSession()->LocalizedWorldSrv(49),(*itr)->GetSession()->LocalizedWorldSrv(GetNameID())); |
|---|
| 1652 | } |
|---|
| 1653 | } |
|---|
| 1654 | m_mainLock.Release(); |
|---|
| 1655 | //SendChatMessage( CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The battle for %s has begun!", GetName() ); |
|---|
| 1656 | sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_COUNTDOWN); |
|---|
| 1657 | Start(); |
|---|
| 1658 | } |
|---|
| 1659 | } |
|---|
| 1660 | |
|---|
| 1661 | void CBattleground::Start() |
|---|
| 1662 | { |
|---|
| 1663 | OnStart(); |
|---|
| 1664 | } |
|---|
| 1665 | |
|---|
| 1666 | void CBattleground::SetWorldState(uint32 Index, uint32 Value) |
|---|
| 1667 | { |
|---|
| 1668 | map<uint32, uint32>::iterator itr = m_worldStates.find(Index); |
|---|
| 1669 | if(itr == m_worldStates.end()) |
|---|
| 1670 | m_worldStates.insert( make_pair( Index, Value ) ); |
|---|
| 1671 | else |
|---|
| 1672 | itr->second = Value; |
|---|
| 1673 | |
|---|
| 1674 | WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); |
|---|
| 1675 | data << Index << Value; |
|---|
| 1676 | DistributePacketToAll(&data); |
|---|
| 1677 | } |
|---|
| 1678 | |
|---|
| 1679 | void CBattleground::Close() |
|---|
| 1680 | { |
|---|
| 1681 | /* remove all players from the battleground */ |
|---|
| 1682 | m_mainLock.Acquire(); |
|---|
| 1683 | m_ended = true; |
|---|
| 1684 | for(uint32 i = 0; i < 2; ++i) |
|---|
| 1685 | { |
|---|
| 1686 | set<Player*>::iterator itr; |
|---|
| 1687 | set<uint32>::iterator it2; |
|---|
| 1688 | uint32 guid; |
|---|
| 1689 | Player * plr; |
|---|
| 1690 | for(itr = m_players[i].begin(); itr != m_players[i].end();) |
|---|
| 1691 | { |
|---|
| 1692 | plr = *itr; |
|---|
| 1693 | ++itr; |
|---|
| 1694 | RemovePlayer(plr, false); |
|---|
| 1695 | } |
|---|
| 1696 | |
|---|
| 1697 | for(it2 = m_pendPlayers[i].begin(); it2 != m_pendPlayers[i].end();) |
|---|
| 1698 | { |
|---|
| 1699 | guid = *it2; |
|---|
| 1700 | ++it2; |
|---|
| 1701 | plr = objmgr.GetPlayer(guid); |
|---|
| 1702 | |
|---|
| 1703 | if(plr) |
|---|
| 1704 | RemovePendingPlayer(plr); |
|---|
| 1705 | else |
|---|
| 1706 | m_pendPlayers[i].erase(guid); |
|---|
| 1707 | } |
|---|
| 1708 | } |
|---|
| 1709 | |
|---|
| 1710 | /* call the virtual on close for cleanup etc */ |
|---|
| 1711 | OnClose(); |
|---|
| 1712 | |
|---|
| 1713 | /* shut down the map thread. this will delete the battleground from the current context. */ |
|---|
| 1714 | m_mapMgr->SetThreadState(THREADSTATE_TERMINATE); |
|---|
| 1715 | |
|---|
| 1716 | m_mainLock.Release(); |
|---|
| 1717 | } |
|---|
| 1718 | |
|---|
| 1719 | Creature * CBattleground::SpawnSpiritGuide(float x, float y, float z, float o, uint32 horde) |
|---|
| 1720 | { |
|---|
| 1721 | if(horde > 1) |
|---|
| 1722 | horde = 1; |
|---|
| 1723 | |
|---|
| 1724 | CreatureInfo * pInfo = CreatureNameStorage.LookupEntry(13116 + horde); |
|---|
| 1725 | if(pInfo == 0) |
|---|
| 1726 | { |
|---|
| 1727 | return NULL; |
|---|
| 1728 | } |
|---|
| 1729 | |
|---|
| 1730 | Creature * pCreature = m_mapMgr->CreateCreature(pInfo->Id); |
|---|
| 1731 | |
|---|
| 1732 | pCreature->Create(pInfo->Name, m_mapMgr->GetMapId(), x, y, z, o); |
|---|
| 1733 | |
|---|
| 1734 | pCreature->SetInstanceID(m_mapMgr->GetInstanceID()); |
|---|
| 1735 | pCreature->SetEntry( 13116 + horde); |
|---|
| 1736 | pCreature->SetScale( 1.0f); |
|---|
| 1737 | |
|---|
| 1738 | pCreature->SetMaxHealth( 10000); |
|---|
| 1739 | pCreature->SetMaxPower( POWER_TYPE_MANA, 4868 ); |
|---|
| 1740 | pCreature->SetMaxPower( POWER_TYPE_FOCUS, 200 ); |
|---|
| 1741 | pCreature->SetMaxPower( POWER_TYPE_HAPPINESS, 2000000 ); |
|---|
| 1742 | |
|---|
| 1743 | pCreature->SetHealth( 100000); |
|---|
| 1744 | pCreature->SetPower( POWER_TYPE_MANA, 4868 ); |
|---|
| 1745 | pCreature->SetPower( POWER_TYPE_FOCUS, 200 ); |
|---|
| 1746 | pCreature->SetPower( POWER_TYPE_HAPPINESS, 2000000 ); |
|---|
| 1747 | |
|---|
| 1748 | pCreature->setLevel(60); |
|---|
| 1749 | pCreature->SetFaction(84 - horde); |
|---|
| 1750 | pCreature->_setFaction(); |
|---|
| 1751 | |
|---|
| 1752 | pCreature->setRace( 0 ); |
|---|
| 1753 | pCreature->setClass( 2 ); |
|---|
| 1754 | pCreature->setGender( 1 ); |
|---|
| 1755 | pCreature->SetPowerType( 0 ); |
|---|
| 1756 | |
|---|
| 1757 | pCreature->SetEquippedItem(MELEE,22802); |
|---|
| 1758 | |
|---|
| 1759 | pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLUS_MOB | UNIT_FLAG_NOT_ATTACKABLE_9 | UNIT_FLAG_UNKNOWN_10 | UNIT_FLAG_PVP); // 4928 |
|---|
| 1760 | |
|---|
| 1761 | pCreature->SetBaseAttackTime(MELEE,2000); |
|---|
| 1762 | pCreature->SetBaseAttackTime(OFFHAND,2000); |
|---|
| 1763 | pCreature->SetBoundingRadius(0.208f); |
|---|
| 1764 | pCreature->SetCombatReach(1.5f); |
|---|
| 1765 | |
|---|
| 1766 | pCreature->SetDisplayId(13337 + horde); |
|---|
| 1767 | pCreature->SetNativeDisplayId(13337 + horde); |
|---|
| 1768 | |
|---|
| 1769 | pCreature->SetChannelSpellId( 22011); |
|---|
| 1770 | pCreature->SetCastSpeedMod(1.0f); |
|---|
| 1771 | |
|---|
| 1772 | pCreature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); |
|---|
| 1773 | pCreature->SetUInt32Value(UNIT_FIELD_BYTES_2, 1 | (0x10 << 8)); |
|---|
| 1774 | |
|---|
| 1775 | pCreature->DisableAI(); |
|---|
| 1776 | pCreature->PushToWorld(m_mapMgr); |
|---|
| 1777 | return pCreature; |
|---|
| 1778 | } |
|---|
| 1779 | |
|---|
| 1780 | void CBattleground::QueuePlayerForResurrect(Player * plr, Creature * spirit_healer) |
|---|
| 1781 | { |
|---|
| 1782 | m_mainLock.Acquire(); |
|---|
| 1783 | map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(spirit_healer); |
|---|
| 1784 | if(itr != m_resurrectMap.end()) |
|---|
| 1785 | itr->second.insert(plr->GetLowGUID()); |
|---|
| 1786 | plr->m_areaSpiritHealer_guid=spirit_healer->GetGUID(); |
|---|
| 1787 | m_mainLock.Release(); |
|---|
| 1788 | } |
|---|
| 1789 | |
|---|
| 1790 | void CBattleground::RemovePlayerFromResurrect(Player * plr, Creature * spirit_healer) |
|---|
| 1791 | { |
|---|
| 1792 | m_mainLock.Acquire(); |
|---|
| 1793 | map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(spirit_healer); |
|---|
| 1794 | if(itr != m_resurrectMap.end()) |
|---|
| 1795 | itr->second.erase(plr->GetLowGUID()); |
|---|
| 1796 | plr->m_areaSpiritHealer_guid= 0; |
|---|
| 1797 | m_mainLock.Release(); |
|---|
| 1798 | } |
|---|
| 1799 | |
|---|
| 1800 | void CBattleground::AddSpiritGuide(Creature * pCreature) |
|---|
| 1801 | { |
|---|
| 1802 | m_mainLock.Acquire(); |
|---|
| 1803 | map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(pCreature); |
|---|
| 1804 | if(itr == m_resurrectMap.end()) |
|---|
| 1805 | { |
|---|
| 1806 | set<uint32> ti; |
|---|
| 1807 | m_resurrectMap.insert(make_pair(pCreature,ti)); |
|---|
| 1808 | } |
|---|
| 1809 | m_mainLock.Release(); |
|---|
| 1810 | } |
|---|
| 1811 | |
|---|
| 1812 | void CBattleground::RemoveSpiritGuide(Creature * pCreature) |
|---|
| 1813 | { |
|---|
| 1814 | m_mainLock.Acquire(); |
|---|
| 1815 | m_resurrectMap.erase(pCreature); |
|---|
| 1816 | m_mainLock.Release(); |
|---|
| 1817 | } |
|---|
| 1818 | |
|---|
| 1819 | void CBattleground::EventResurrectPlayers() |
|---|
| 1820 | { |
|---|
| 1821 | m_mainLock.Acquire(); |
|---|
| 1822 | Player * plr; |
|---|
| 1823 | set<uint32>::iterator itr; |
|---|
| 1824 | map<Creature*,set<uint32> >::iterator i; |
|---|
| 1825 | WorldPacket data(50); |
|---|
| 1826 | for(i = m_resurrectMap.begin(); i != m_resurrectMap.end(); ++i) |
|---|
| 1827 | { |
|---|
| 1828 | for(itr = i->second.begin(); itr != i->second.end(); ++itr) |
|---|
| 1829 | { |
|---|
| 1830 | plr = m_mapMgr->GetPlayer(*itr); |
|---|
| 1831 | if(plr && plr->IsDead()) |
|---|
| 1832 | { |
|---|
| 1833 | data.Initialize(SMSG_SPELL_START); |
|---|
| 1834 | data << plr->GetNewGUID() << plr->GetNewGUID() << uint32(RESURRECT_SPELL) << uint8(0) << uint16(0) << uint32(0) << uint16(2) << plr->GetGUID(); |
|---|
| 1835 | plr->SendMessageToSet(&data, true); |
|---|
| 1836 | |
|---|
| 1837 | data.Initialize(SMSG_SPELL_GO); |
|---|
| 1838 | data << plr->GetNewGUID() << plr->GetNewGUID() << uint32(RESURRECT_SPELL) << uint8(0) << uint8(1) << uint8(1) << plr->GetGUID() << uint8(0) << uint16(2) |
|---|
| 1839 | << plr->GetGUID(); |
|---|
| 1840 | plr->SendMessageToSet(&data, true); |
|---|
| 1841 | |
|---|
| 1842 | plr->ResurrectPlayer(); |
|---|
| 1843 | plr->SetHealth( plr->GetMaxHealth()); |
|---|
| 1844 | plr->SetPower( POWER_TYPE_MANA, plr->GetMaxPower( POWER_TYPE_MANA ) ); |
|---|
| 1845 | plr->SetPower( POWER_TYPE_ENERGY, plr->GetMaxPower( POWER_TYPE_ENERGY ) ); |
|---|
| 1846 | plr->CastSpell(plr, BG_REVIVE_PREPARATION, true); |
|---|
| 1847 | } |
|---|
| 1848 | } |
|---|
| 1849 | i->second.clear(); |
|---|
| 1850 | } |
|---|
| 1851 | m_lastResurrect = (uint32)UNIXTIME; |
|---|
| 1852 | m_mainLock.Release(); |
|---|
| 1853 | } |
|---|
| 1854 | |
|---|
| 1855 | void CBattlegroundManager::HandleArenaJoin(WorldSession * m_session, uint32 BattlegroundType, uint8 as_group, uint8 rated_match) |
|---|
| 1856 | { |
|---|
| 1857 | uint32 pguid = m_session->GetPlayer()->GetLowGUID(); |
|---|
| 1858 | uint32 lgroup = GetLevelGrouping(m_session->GetPlayer()->getLevel()); |
|---|
| 1859 | if(as_group && m_session->GetPlayer()->GetGroup() == NULL) |
|---|
| 1860 | return; |
|---|
| 1861 | |
|---|
| 1862 | Group * pGroup = m_session->GetPlayer()->GetGroup(); |
|---|
| 1863 | if(as_group) |
|---|
| 1864 | { |
|---|
| 1865 | if(pGroup->GetSubGroupCount() != 1) |
|---|
| 1866 | { |
|---|
| 1867 | m_session->SystemMessage(m_session->LocalizedWorldSrv(55) ); |
|---|
| 1868 | return; |
|---|
| 1869 | } |
|---|
| 1870 | if(pGroup->GetLeader() != m_session->GetPlayer()->getPlayerInfo()) |
|---|
| 1871 | { |
|---|
| 1872 | m_session->SystemMessage(m_session->LocalizedWorldSrv(56) ); |
|---|
| 1873 | return; |
|---|
| 1874 | } |
|---|
| 1875 | |
|---|
| 1876 | GroupMembersSet::iterator itx; |
|---|
| 1877 | if(!rated_match) |
|---|
| 1878 | { |
|---|
| 1879 | /* add all players normally.. bleh ;P */ |
|---|
| 1880 | pGroup->Lock(); |
|---|
| 1881 | for(itx = pGroup->GetSubGroup(0)->GetGroupMembersBegin(); itx != pGroup->GetSubGroup(0)->GetGroupMembersEnd(); ++itx) |
|---|
| 1882 | { |
|---|
| 1883 | if((*itx)->m_loggedInPlayer && !(*itx)->m_loggedInPlayer->m_bgIsQueued && !(*itx)->m_loggedInPlayer->m_bg) |
|---|
| 1884 | HandleArenaJoin((*itx)->m_loggedInPlayer->GetSession(), BattlegroundType, 0, 0); |
|---|
| 1885 | } |
|---|
| 1886 | pGroup->Unlock(); |
|---|
| 1887 | return; |
|---|
| 1888 | } |
|---|
| 1889 | else |
|---|
| 1890 | { |
|---|
| 1891 | /* make sure all players are 70 */ |
|---|
| 1892 | uint32 maxplayers; |
|---|
| 1893 | uint32 type=BattlegroundType-BATTLEGROUND_ARENA_2V2; |
|---|
| 1894 | switch(BattlegroundType) |
|---|
| 1895 | { |
|---|
| 1896 | case BATTLEGROUND_ARENA_3V3: |
|---|
| 1897 | maxplayers=3; |
|---|
| 1898 | break; |
|---|
| 1899 | |
|---|
| 1900 | case BATTLEGROUND_ARENA_5V5: |
|---|
| 1901 | maxplayers=5; |
|---|
| 1902 | break; |
|---|
| 1903 | |
|---|
| 1904 | case BATTLEGROUND_ARENA_2V2: |
|---|
| 1905 | default: |
|---|
| 1906 | maxplayers=2; |
|---|
| 1907 | break; |
|---|
| 1908 | } |
|---|
| 1909 | |
|---|
| 1910 | if(pGroup->GetLeader()->m_loggedInPlayer && pGroup->GetLeader()->m_loggedInPlayer->m_arenaTeams[type] == NULL) |
|---|
| 1911 | { |
|---|
| 1912 | m_session->SendNotInArenaTeamPacket(uint8(maxplayers)); |
|---|
| 1913 | return; |
|---|
| 1914 | } |
|---|
| 1915 | |
|---|
| 1916 | pGroup->Lock(); |
|---|
| 1917 | for(itx = pGroup->GetSubGroup(0)->GetGroupMembersBegin(); itx != pGroup->GetSubGroup(0)->GetGroupMembersEnd(); ++itx) |
|---|
| 1918 | { |
|---|
| 1919 | if(maxplayers== 0) |
|---|
| 1920 | { |
|---|
| 1921 | m_session->SystemMessage(m_session->LocalizedWorldSrv(58)); |
|---|
| 1922 | pGroup->Unlock(); |
|---|
| 1923 | return; |
|---|
| 1924 | } |
|---|
| 1925 | |
|---|
| 1926 | if( (*itx)->lastLevel < PLAYER_ARENA_MIN_LEVEL ) |
|---|
| 1927 | { |
|---|
| 1928 | m_session->SystemMessage(m_session->LocalizedWorldSrv(59)); |
|---|
| 1929 | pGroup->Unlock(); |
|---|
| 1930 | return; |
|---|
| 1931 | } |
|---|
| 1932 | |
|---|
| 1933 | if((*itx)->m_loggedInPlayer) |
|---|
| 1934 | { |
|---|
| 1935 | if((*itx)->m_loggedInPlayer->m_bg || (*itx)->m_loggedInPlayer->m_bg || (*itx)->m_loggedInPlayer->m_bgIsQueued) |
|---|
| 1936 | { |
|---|
| 1937 | m_session->SystemMessage(m_session->LocalizedWorldSrv(60)); |
|---|
| 1938 | pGroup->Unlock(); |
|---|
| 1939 | return; |
|---|
| 1940 | }; |
|---|
| 1941 | if((*itx)->m_loggedInPlayer->m_arenaTeams[type] != pGroup->GetLeader()->m_loggedInPlayer->m_arenaTeams[type]) |
|---|
| 1942 | { |
|---|
| 1943 | m_session->SystemMessage(m_session->LocalizedWorldSrv(61)); |
|---|
| 1944 | pGroup->Unlock(); |
|---|
| 1945 | return; |
|---|
| 1946 | } |
|---|
| 1947 | |
|---|
| 1948 | --maxplayers; |
|---|
| 1949 | } |
|---|
| 1950 | } |
|---|
| 1951 | WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
|---|
| 1952 | data << uint32(6); // all arenas |
|---|
| 1953 | |
|---|
| 1954 | for(itx = pGroup->GetSubGroup(0)->GetGroupMembersBegin(); itx != pGroup->GetSubGroup(0)->GetGroupMembersEnd(); ++itx) |
|---|
| 1955 | { |
|---|
| 1956 | if((*itx)->m_loggedInPlayer) |
|---|
| 1957 | { |
|---|
| 1958 | SendBattlefieldStatus((*itx)->m_loggedInPlayer, 1, BattlegroundType, 0 , 0, 0, 1); |
|---|
| 1959 | (*itx)->m_loggedInPlayer->m_bgIsQueued = true; |
|---|
| 1960 | (*itx)->m_loggedInPlayer->m_bgQueueInstanceId = 0; |
|---|
| 1961 | (*itx)->m_loggedInPlayer->m_bgQueueType = BattlegroundType; |
|---|
| 1962 | (*itx)->m_loggedInPlayer->GetSession()->SendPacket(&data); |
|---|
| 1963 | (*itx)->m_loggedInPlayer->m_bgEntryPointX=(*itx)->m_loggedInPlayer->GetPositionX(); |
|---|
| 1964 | (*itx)->m_loggedInPlayer->m_bgEntryPointY=(*itx)->m_loggedInPlayer->GetPositionY(); |
|---|
| 1965 | (*itx)->m_loggedInPlayer->m_bgEntryPointZ=(*itx)->m_loggedInPlayer->GetPositionZ(); |
|---|
| 1966 | (*itx)->m_loggedInPlayer->m_bgEntryPointMap=(*itx)->m_loggedInPlayer->GetMapId(); |
|---|
| 1967 | } |
|---|
| 1968 | } |
|---|
| 1969 | |
|---|
| 1970 | pGroup->Unlock(); |
|---|
| 1971 | |
|---|
| 1972 | m_queueLock.Acquire(); |
|---|
| 1973 | m_queuedGroups[BattlegroundType].push_back(pGroup->GetID()); |
|---|
| 1974 | m_queueLock.Release(); |
|---|
| 1975 | Log.Success("BattlegroundMgr", "Group %u is now in battleground queue for arena type %u", pGroup->GetID(), BattlegroundType); |
|---|
| 1976 | |
|---|
| 1977 | /* send the battleground status packet */ |
|---|
| 1978 | |
|---|
| 1979 | return; |
|---|
| 1980 | } |
|---|
| 1981 | } |
|---|
| 1982 | |
|---|
| 1983 | |
|---|
| 1984 | /* Queue him! */ |
|---|
| 1985 | m_queueLock.Acquire(); |
|---|
| 1986 | m_queuedPlayers[BattlegroundType][lgroup].push_back(pguid); |
|---|
| 1987 | Log.Success("BattlegroundMgr", "Player %u is now in battleground queue for {Arena %u}", m_session->GetPlayer()->GetLowGUID(), BattlegroundType ); |
|---|
| 1988 | |
|---|
| 1989 | /* send the battleground status packet */ |
|---|
| 1990 | SendBattlefieldStatus(m_session->GetPlayer(), 1, BattlegroundType, 0 , 0, 0,0); |
|---|
| 1991 | m_session->GetPlayer()->m_bgIsQueued = true; |
|---|
| 1992 | m_session->GetPlayer()->m_bgQueueInstanceId = 0; |
|---|
| 1993 | m_session->GetPlayer()->m_bgQueueType = BattlegroundType; |
|---|
| 1994 | |
|---|
| 1995 | /* Set battleground entry point */ |
|---|
| 1996 | m_session->GetPlayer()->m_bgEntryPointX = m_session->GetPlayer()->GetPositionX(); |
|---|
| 1997 | m_session->GetPlayer()->m_bgEntryPointY = m_session->GetPlayer()->GetPositionY(); |
|---|
| 1998 | m_session->GetPlayer()->m_bgEntryPointZ = m_session->GetPlayer()->GetPositionZ(); |
|---|
| 1999 | m_session->GetPlayer()->m_bgEntryPointMap = m_session->GetPlayer()->GetMapId(); |
|---|
| 2000 | m_session->GetPlayer()->m_bgEntryPointInstance = m_session->GetPlayer()->GetInstanceID(); |
|---|
| 2001 | |
|---|
| 2002 | m_queueLock.Release(); |
|---|
| 2003 | } |
|---|
| 2004 | |
|---|
| 2005 | bool CBattleground::CanPlayerJoin(Player * plr, uint32 type) |
|---|
| 2006 | { |
|---|
| 2007 | return HasFreeSlots(plr->m_bgTeam,type)&&(GetLevelGrouping(plr->getLevel())==GetLevelGroup())&&(!plr->HasAura(BG_DESERTER)); |
|---|
| 2008 | } |
|---|
| 2009 | |
|---|
| 2010 | void CBattleground::QueueAtNearestSpiritGuide(Player *plr, Creature *old) |
|---|
| 2011 | { |
|---|
| 2012 | float dd; |
|---|
| 2013 | float dist = 999999.0f; |
|---|
| 2014 | Creature *cl = NULL; |
|---|
| 2015 | set<uint32> *closest = NULL; |
|---|
| 2016 | m_lock.Acquire(); |
|---|
| 2017 | map<Creature*, set<uint32> >::iterator itr = m_resurrectMap.begin(); |
|---|
| 2018 | for(; itr != m_resurrectMap.end(); ++itr) |
|---|
| 2019 | { |
|---|
| 2020 | if( itr->first == old ) |
|---|
| 2021 | continue; |
|---|
| 2022 | |
|---|
| 2023 | dd = plr->GetDistance2dSq(itr->first) < dist; |
|---|
| 2024 | if( dd < dist ) |
|---|
| 2025 | { |
|---|
| 2026 | cl = itr->first; |
|---|
| 2027 | closest = &itr->second; |
|---|
| 2028 | dist = dd; |
|---|
| 2029 | } |
|---|
| 2030 | } |
|---|
| 2031 | |
|---|
| 2032 | if( closest != NULL ) |
|---|
| 2033 | { |
|---|
| 2034 | closest->insert(plr->GetLowGUID()); |
|---|
| 2035 | plr->m_areaSpiritHealer_guid=cl->GetGUID(); |
|---|
| 2036 | plr->CastSpell(plr,2584,true); |
|---|
| 2037 | } |
|---|
| 2038 | |
|---|
| 2039 | m_lock.Release(); |
|---|
| 2040 | } |
|---|
| 2041 | |
|---|
| 2042 | uint32 CBattleground::GetFreeSlots(uint32 t, uint32 type) |
|---|
| 2043 | { |
|---|
| 2044 | uint32 maxPlayers = BattlegroundManager.GetMaximumPlayers(type); |
|---|
| 2045 | |
|---|
| 2046 | m_mainLock.Acquire(); |
|---|
| 2047 | size_t s = maxPlayers - m_players[t].size() - m_pendPlayers[t].size(); |
|---|
| 2048 | m_mainLock.Release(); |
|---|
| 2049 | return (uint32)s; |
|---|
| 2050 | } |
|---|
| 2051 | |
|---|
| 2052 | bool CBattleground::HasFreeSlots(uint32 Team, uint32 type) |
|---|
| 2053 | { |
|---|
| 2054 | bool res; |
|---|
| 2055 | uint32 maxPlayers = BattlegroundManager.GetMaximumPlayers(type); |
|---|
| 2056 | |
|---|
| 2057 | m_mainLock.Acquire(); |
|---|
| 2058 | if (type >= BATTLEGROUND_ARENA_2V2 && type <= BATTLEGROUND_ARENA_5V5) |
|---|
| 2059 | { |
|---|
| 2060 | res = ((uint32)m_players[Team].size() + m_pendPlayers[Team].size() < maxPlayers); |
|---|
| 2061 | } |
|---|
| 2062 | else |
|---|
| 2063 | { |
|---|
| 2064 | uint32 size[2]; |
|---|
| 2065 | size[0] = uint32(m_players[0].size() + m_pendPlayers[0].size()); |
|---|
| 2066 | size[1] = uint32(m_players[1].size() + m_pendPlayers[1].size()); |
|---|
| 2067 | res = (size[Team] < maxPlayers) && (((int)size[Team] - (int)size[1-Team]) <= 0); |
|---|
| 2068 | } |
|---|
| 2069 | m_mainLock.Release(); |
|---|
| 2070 | return res; |
|---|
| 2071 | } |
|---|
| 2072 | |
|---|