| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | |
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| 23 | #define M_PI 3.14159265358979323846 |
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| 24 | |
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| 25 | |
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| 26 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 27 | // float CalcHPCoefficient( MapInfo *mi, uint32 mode, bool boss ) |
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| 28 | // Returns the HP coefficient that is suited for the map, mode, and creature |
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| 29 | // |
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| 30 | // Parameters: |
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| 31 | // MapInfo *mi - pointer to the mapinfo structure |
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| 32 | // uint32 mode - numeric representation of the version of the map (normal, heroic, 10-25 men, etc ) |
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| 33 | // bool boss - true if the creature is a boss, false if not |
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| 34 | // |
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| 35 | // Return Values: |
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| 36 | // Returns the hp coefficient in a float |
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| 37 | // |
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| 38 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 39 | float CalcHPCoefficient( MapInfo *mi, uint32 mode, bool boss ){ |
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| 40 | float coeff = 1.0f; |
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| 41 | |
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| 42 | if( mi == NULL ) |
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| 43 | return 1.0f; |
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| 44 | |
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| 45 | // This calculation is purely speculation as we have no way of finding out how Blizzard generates these values |
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| 46 | // These cases are based on simple observation of trash/boss hp values for different modes |
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| 47 | // If you know they are wrong AND you know a better calculation formula then DO change it. |
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| 48 | |
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| 49 | // raid |
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| 50 | if( mi->type == INSTANCE_RAID ){ |
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| 51 | bool hasheroic = false; |
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| 52 | |
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| 53 | // check if we have heroic mode avaiable |
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| 54 | if( mi->HasFlag( WMI_INSTANCE_HAS_HEROIC_10MEN ) && mi->HasFlag( WMI_INSTANCE_HAS_HEROIC_25MEN ) ) |
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| 55 | hasheroic = true; |
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| 56 | |
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| 57 | // boss hp coeff calculations |
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| 58 | if( boss == true ){ |
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| 59 | |
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| 60 | switch( mode ){ |
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| 61 | case MODE_NORMAL_10MEN: |
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| 62 | coeff = 1.0f; break; |
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| 63 | |
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| 64 | case MODE_HEROIC_10MEN: |
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| 65 | coeff = 1.25f; break; |
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| 66 | |
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| 67 | case MODE_NORMAL_25MEN: |
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| 68 | if( hasheroic ) |
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| 69 | coeff = 5.0f; |
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| 70 | else |
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| 71 | coeff = 3.0f; |
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| 72 | break; |
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| 73 | |
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| 74 | case MODE_HEROIC_25MEN: |
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| 75 | coeff = 5.0f * 1.25f; |
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| 76 | } |
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| 77 | |
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| 78 | // trash hp coeff calculation |
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| 79 | }else{ |
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| 80 | switch( mode ){ |
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| 81 | case MODE_NORMAL_10MEN: |
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| 82 | coeff = 1.0f; break; |
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| 83 | |
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| 84 | case MODE_HEROIC_10MEN: |
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| 85 | coeff = 1.5f; break; |
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| 86 | |
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| 87 | case MODE_NORMAL_25MEN: |
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| 88 | coeff = 2.0f; break; |
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| 89 | |
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| 90 | case MODE_HEROIC_25MEN: |
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| 91 | coeff = 2.5f; break; |
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| 92 | } |
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| 93 | } |
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| 94 | } |
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| 95 | |
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| 96 | // heroic dungeon |
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| 97 | if( mi->type == INSTANCE_MULTIMODE ){ |
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| 98 | |
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| 99 | if( mode > 0 ) |
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| 100 | coeff = 1.5f; |
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| 101 | else |
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| 102 | coeff = 1.0f; |
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| 103 | } |
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| 104 | |
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| 105 | return coeff; |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | //////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 110 | // float CalcDMGCoefficient( MapInfo *mi, uint32 mode ) |
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| 111 | // Calculates the creature damage coefficient that is suitable for the map type and difficulty |
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| 112 | // |
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| 113 | // Parameters: |
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| 114 | // MapInfo *mi - pointer to the MapInfo structure |
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| 115 | // uint32 mode - numeric representation of the version of the map (normal, heroic, 10-25 men, etc ) |
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| 116 | // |
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| 117 | // Return Value: |
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| 118 | // Returns the suitable damage coefficient in a float |
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| 119 | // |
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| 120 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 121 | float CalcDMGCoefficient( MapInfo *mi, uint32 mode ){ |
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| 122 | |
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| 123 | // This calculation is purely speculation as we have no way of finding out how Blizzard generates these values |
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| 124 | // These cases are based on simple observation of trash/boss damage values for different modes |
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| 125 | // If you know they are wrong AND you know a better calculation formula then DO change it. |
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| 126 | |
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| 127 | if( mi == NULL ) |
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| 128 | return 1.0f; |
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| 129 | |
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| 130 | switch( mode ){ |
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| 131 | case MODE_NORMAL_10MEN: |
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| 132 | return 1.0f; break; |
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| 133 | |
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| 134 | case MODE_NORMAL_25MEN: |
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| 135 | if( mi->type == INSTANCE_MULTIMODE ) |
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| 136 | return 1.5f; |
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| 137 | else |
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| 138 | return 2.0; |
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| 139 | |
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| 140 | break; |
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| 141 | |
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| 142 | case MODE_HEROIC_10MEN: |
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| 143 | return 1.5f; break; |
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| 144 | |
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| 145 | case MODE_HEROIC_25MEN: |
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| 146 | return 2.5f; break; |
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| 147 | } |
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| 148 | |
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| 149 | return 1.0f; |
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| 150 | } |
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| 151 | |
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| 152 | Creature::Creature(uint64 guid) |
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| 153 | { |
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| 154 | proto = 0; |
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| 155 | m_valuesCount = UNIT_END; |
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| 156 | m_objectTypeId = TYPEID_UNIT; |
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| 157 | m_uint32Values = _fields; |
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| 158 | memset(m_uint32Values, 0,(UNIT_END)*sizeof(uint32)); |
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| 159 | m_updateMask.SetCount(UNIT_END); |
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| 160 | SetUInt32Value( OBJECT_FIELD_TYPE,TYPE_UNIT|TYPE_OBJECT); |
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| 161 | SetGUID( guid ); |
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| 162 | m_wowGuid.Init(GetGUID()); |
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| 163 | |
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| 164 | |
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| 165 | m_quests = NULL; |
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| 166 | proto = NULL; |
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| 167 | spawnid= 0; |
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| 168 | |
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| 169 | creature_info= NULL; |
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| 170 | m_H_regenTimer= 0; |
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| 171 | m_P_regenTimer= 0; |
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| 172 | m_useAI = true; |
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| 173 | mTaxiNode = 0; |
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| 174 | |
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| 175 | Tagged = false; |
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| 176 | TaggerGuid = 0; |
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| 177 | |
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| 178 | Skinned = false; |
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| 179 | m_isPet = false; |
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| 180 | m_enslaveCount = 0; |
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| 181 | m_enslaveSpell = 0; |
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| 182 | |
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| 183 | for(uint32 x= 0;x<7;x++) |
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| 184 | { |
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| 185 | FlatResistanceMod[x]= 0; |
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| 186 | BaseResistanceModPct[x]= 0; |
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| 187 | ResistanceModPct[x]= 0; |
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| 188 | ModDamageDone[x]= 0; |
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| 189 | ModDamageDonePct[x]=1.0; |
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| 190 | } |
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| 191 | |
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| 192 | for(uint32 x= 0;x<5;x++) |
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| 193 | { |
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| 194 | TotalStatModPct[x]= 0; |
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| 195 | StatModPct[x]= 0; |
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| 196 | FlatStatMod[x]= 0; |
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| 197 | } |
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| 198 | |
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| 199 | totemOwner = NULL; |
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| 200 | totemSlot = -1; |
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| 201 | |
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| 202 | m_owner = NULL; |
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| 203 | |
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| 204 | m_PickPocketed = false; |
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| 205 | m_SellItems = NULL; |
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| 206 | _myScriptClass = NULL; |
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| 207 | m_TaxiNode = 0; |
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| 208 | myFamily = 0; |
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| 209 | |
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| 210 | loot.gold = 0; |
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| 211 | haslinkupevent = false; |
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| 212 | original_emotestate = 0; |
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| 213 | mTrainer = 0; |
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| 214 | m_spawn = 0; |
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| 215 | spawnid = 0; |
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| 216 | auctionHouse = 0; |
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| 217 | has_waypoint_text = has_combat_text = false; |
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| 218 | SetAttackPowerMultiplier(0.0f); |
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| 219 | SetRangedAttackPowerMultiplier(0.0f); |
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| 220 | m_custom_waypoint_map = 0; |
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| 221 | m_escorter = 0; |
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| 222 | m_limbostate = false; |
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| 223 | m_corpseEvent=false; |
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| 224 | m_respawnCell= NULL; |
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| 225 | m_walkSpeed = 2.5f; |
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| 226 | m_runSpeed = MONSTER_NORMAL_RUN_SPEED; |
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| 227 | m_base_runSpeed = m_runSpeed; |
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| 228 | m_base_walkSpeed = m_walkSpeed; |
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| 229 | m_noRespawn=false; |
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| 230 | m_respawnTimeOverride= 0; |
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| 231 | m_canRegenerateHP = true; |
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| 232 | m_transportGuid = 0; |
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| 233 | m_transportPosition = NULL; |
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| 234 | BaseAttackType = SCHOOL_NORMAL; |
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| 235 | m_lootMethod = -1; |
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| 236 | m_healthfromspell = 0; |
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| 237 | m_speedFromHaste = 0; |
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| 238 | } |
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| 239 | |
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| 240 | |
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| 241 | Creature::~Creature() |
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| 242 | { |
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| 243 | sEventMgr.RemoveEvents(this); |
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| 244 | |
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| 245 | if( IsTotem() ) |
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| 246 | totemOwner->m_TotemSlots[totemSlot] = 0; |
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| 247 | |
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| 248 | if(m_custom_waypoint_map != 0) |
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| 249 | { |
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| 250 | for(WayPointMap::iterator itr = m_custom_waypoint_map->begin(); itr != m_custom_waypoint_map->end(); ++itr) |
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| 251 | { |
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| 252 | if( (*itr) ) |
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| 253 | delete (*itr); |
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| 254 | } |
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| 255 | //delete m_custom_waypoint_map; |
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| 256 | m_custom_waypoint_map->clear(); |
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| 257 | } |
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| 258 | if( m_respawnCell != NULL ) |
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| 259 | m_respawnCell->_respawnObjects.erase(this); |
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| 260 | |
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| 261 | if (m_escorter != NULL) |
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| 262 | m_escorter = NULL; |
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| 263 | |
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| 264 | // remove our reference from owner |
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| 265 | if( m_owner != NULL ) |
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| 266 | { |
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| 267 | m_owner->RemoveGuardianRef( this ); |
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| 268 | m_owner = NULL; |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | void Creature::Update( uint32 p_time ) |
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| 273 | { |
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| 274 | Unit::Update( p_time ); |
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| 275 | if(IsTotem() && IsDead()) |
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| 276 | { |
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| 277 | DeleteMe(); |
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| 278 | return; |
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| 279 | } |
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| 280 | |
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| 281 | if(m_corpseEvent) |
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| 282 | { |
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| 283 | sEventMgr.RemoveEvents(this); |
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| 284 | if(this->GetProto()== NULL) |
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| 285 | sEventMgr.AddEvent(this, &Creature::OnRemoveCorpse, EVENT_CREATURE_REMOVE_CORPSE, 1000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
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| 286 | else if (this->creature_info->Rank == ELITE_WORLDBOSS) |
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| 287 | sEventMgr.AddEvent(this, &Creature::OnRemoveCorpse, EVENT_CREATURE_REMOVE_CORPSE, TIME_CREATURE_REMOVE_BOSSCORPSE, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
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| 288 | else if ( this->creature_info->Rank == ELITE_RAREELITE || this->creature_info->Rank == ELITE_RARE) |
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| 289 | sEventMgr.AddEvent(this, &Creature::OnRemoveCorpse, EVENT_CREATURE_REMOVE_CORPSE, TIME_CREATURE_REMOVE_RARECORPSE, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
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| 290 | else |
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| 291 | sEventMgr.AddEvent(this, &Creature::OnRemoveCorpse, EVENT_CREATURE_REMOVE_CORPSE, TIME_CREATURE_REMOVE_CORPSE, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
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| 292 | |
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| 293 | m_corpseEvent=false; |
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| 294 | } |
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| 295 | } |
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| 296 | |
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| 297 | void Creature::SafeDelete() |
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| 298 | { |
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| 299 | sEventMgr.RemoveEvents(this); |
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| 300 | |
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| 301 | delete this; |
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| 302 | } |
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| 303 | |
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| 304 | void Creature::DeleteMe() |
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| 305 | { |
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| 306 | if(IsInWorld()) |
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| 307 | RemoveFromWorld(false, true); |
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| 308 | else |
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| 309 | SafeDelete(); |
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| 310 | } |
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| 311 | |
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| 312 | void Creature::OnRemoveCorpse() |
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| 313 | { |
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| 314 | // time to respawn! |
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| 315 | if (IsInWorld() && (int32)m_mapMgr->GetInstanceID() == m_instanceId) |
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| 316 | { |
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| 317 | |
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| 318 | sLog.outDetail("Removing corpse of "I64FMT"...", GetGUID()); |
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| 319 | |
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| 320 | setDeathState(DEAD); |
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| 321 | m_position = m_spawnLocation; |
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| 322 | |
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| 323 | if((GetMapMgr()->GetMapInfo() && GetMapMgr()->GetMapInfo()->type == INSTANCE_RAID && proto != NULL && proto->boss) || m_noRespawn) |
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| 324 | { |
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| 325 | RemoveFromWorld(false, true); |
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| 326 | } |
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| 327 | else |
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| 328 | { |
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| 329 | if((proto && proto->RespawnTime) || m_respawnTimeOverride) |
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| 330 | RemoveFromWorld(true, false); |
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| 331 | else |
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| 332 | RemoveFromWorld(false, true); |
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| 333 | } |
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| 334 | } |
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| 335 | else |
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| 336 | { |
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| 337 | // if we got here it's pretty bad |
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| 338 | Arcemu::Util::ARCEMU_ASSERT( false ); |
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| 339 | } |
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| 340 | } |
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| 341 | |
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| 342 | void Creature::OnRespawn(MapMgr * m) |
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| 343 | { |
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| 344 | if( m_noRespawn ) |
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| 345 | return; |
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| 346 | |
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| 347 | InstanceBossInfoMap *bossInfoMap = objmgr.m_InstanceBossInfoMap[m->GetMapId()]; |
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| 348 | Instance *pInstance = m->pInstance; |
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| 349 | if( bossInfoMap != NULL && pInstance != NULL ) |
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| 350 | { |
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| 351 | bool skip = false; |
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| 352 | for( std::set<uint32>::iterator killedNpc = pInstance->m_killedNpcs.begin(); killedNpc != pInstance->m_killedNpcs.end(); ++killedNpc ) |
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| 353 | { |
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| 354 | // Is killed boss? |
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| 355 | if(creature_info && (*killedNpc) == creature_info->Id) |
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| 356 | { |
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| 357 | skip = true; |
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| 358 | break; |
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| 359 | } |
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| 360 | // Is add from killed boss? |
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| 361 | InstanceBossInfoMap::const_iterator bossInfo = bossInfoMap->find((*killedNpc)); |
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| 362 | if(bossInfo != bossInfoMap->end() && bossInfo->second->trash.find(this->spawnid) != bossInfo->second->trash.end()) |
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| 363 | { |
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| 364 | skip = true; |
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| 365 | break; |
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| 366 | } |
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| 367 | } |
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| 368 | if(skip) |
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| 369 | { |
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| 370 | m_noRespawn = true; |
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| 371 | DeleteMe(); |
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| 372 | return; |
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| 373 | } |
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| 374 | } |
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| 375 | |
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| 376 | sLog.outDetail("Respawning "I64FMT"...", GetGUID()); |
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| 377 | SetHealth( GetMaxHealth()); |
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| 378 | SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); // not tagging shit |
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| 379 | if(proto && m_spawn) |
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| 380 | { |
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| 381 | SetUInt32Value(UNIT_NPC_FLAGS, proto->NPCFLags); |
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| 382 | SetEmoteState(m_spawn->emote_state); |
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| 383 | } |
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| 384 | |
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| 385 | RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
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| 386 | Skinned = false; |
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| 387 | Tagged = false; |
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| 388 | TaggerGuid = 0; |
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| 389 | m_lootMethod = -1; |
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| 390 | |
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| 391 | /* creature death state */ |
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| 392 | if(proto && proto->death_state == 1) |
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| 393 | { |
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| 394 | /*uint32 newhealth = m_uint32Values[UNIT_FIELD_HEALTH] / 100; |
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| 395 | if(!newhealth) |
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| 396 | newhealth = 1;*/ |
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| 397 | SetHealth( 1); |
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| 398 | m_limbostate = true; |
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| 399 | setDeathState( CORPSE ); |
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| 400 | SetEmoteState(EMOTE_STATE_DEAD); |
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| 401 | } |
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| 402 | |
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| 403 | //empty loot |
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| 404 | loot.items.clear(); |
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| 405 | |
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| 406 | setDeathState(ALIVE); |
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| 407 | GetAIInterface()->StopMovement(0); // after respawn monster can move |
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| 408 | m_PickPocketed = false; |
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| 409 | PushToWorld(m); |
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| 410 | } |
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| 411 | |
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| 412 | void Creature::Create (const char* name, uint32 mapid, float x, float y, float z, float ang) |
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| 413 | { |
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| 414 | Object::_Create( mapid, x, y, z, ang ); |
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| 415 | } |
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| 416 | |
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| 417 | void Creature::CreateWayPoint (uint32 WayPointID, uint32 mapid, float x, float y, float z, float ang) |
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| 418 | { |
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| 419 | Object::_Create( mapid, x, y, z, ang); |
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| 420 | } |
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| 421 | |
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| 422 | /////////// |
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| 423 | /// Looting |
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| 424 | |
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| 425 | void Creature::generateLoot() |
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| 426 | { |
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| 427 | if ( !loot.items.empty() ) |
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| 428 | return; |
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| 429 | |
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| 430 | if( m_mapMgr != NULL ) |
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| 431 | lootmgr.FillCreatureLoot( &loot, GetEntry(), m_mapMgr->iInstanceMode ); |
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| 432 | else |
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| 433 | lootmgr.FillCreatureLoot( &loot, GetEntry(), 0 ); |
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| 434 | |
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| 435 | loot.gold = proto ? proto->money : 0; |
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| 436 | |
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| 437 | // Master Looting Ninja Checker |
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| 438 | if(sWorld.antiMasterLootNinja && this->m_lootMethod == PARTY_LOOT_MASTER) |
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| 439 | { |
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| 440 | Player *looter = objmgr.GetPlayer((uint32)this->TaggerGuid); |
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| 441 | if(looter && looter->GetGroup()) |
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| 442 | { |
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| 443 | uint16 lootThreshold = looter->GetGroup()->GetThreshold(); |
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| 444 | |
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| 445 | for(vector<__LootItem>::iterator itr = loot.items.begin(); itr != loot.items.end(); itr++) |
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| 446 | { |
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| 447 | if(itr->item.itemproto->Quality < lootThreshold) |
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| 448 | continue; |
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| 449 | |
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| 450 | // Master Loot Stuff - Let the rest of the raid know what dropped.. |
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| 451 | //TODO: Shouldn't we move this array to a global position? Or maybe it already exists^^ (VirtualAngel) --- I can see (dead) talking pigs...^^ |
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| 452 | const char* itemColours[8] = { "9d9d9d", "ffffff", "1eff00", "0070dd", "a335ee", "ff8000", "e6cc80", "e6cc80" }; |
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| 453 | char buffer[256]; |
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| 454 | sprintf(buffer, "\174cff%s\174Hitem:%u:0:0:0:0:0:0:0\174h[%s]\174h\174r", itemColours[itr->item.itemproto->Quality], itr->item.itemproto->ItemId, itr->item.itemproto->Name1); |
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| 455 | this->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, buffer); |
|---|
| 456 | } |
|---|
| 457 | } |
|---|
| 458 | } |
|---|
| 459 | |
|---|
| 460 | /* |
|---|
| 461 | * If there's an amount given, take it as an expected value and |
|---|
| 462 | * generated a corresponding random value. The random value is |
|---|
| 463 | * something similar to a normal distribution. |
|---|
| 464 | * |
|---|
| 465 | * You'd get a ``better'' distribution if you called `rand()' for each |
|---|
| 466 | * copper individually. However, if the loot was 1G we'd call `rand()' |
|---|
| 467 | * 15000 times, which is not ideal. So we use one call to `rand()' to |
|---|
| 468 | * (hopefully) get 24 random bits, which is then used to create a |
|---|
| 469 | * normal distribution over 1/24th of the difference. |
|---|
| 470 | */ |
|---|
| 471 | if (( loot.gold > 0 ) && ( loot.gold < 12 )) |
|---|
| 472 | { |
|---|
| 473 | /* Don't use the below formula for very small cash - rouding |
|---|
| 474 | * errors will be too bad.. */ |
|---|
| 475 | } |
|---|
| 476 | else if ( loot.gold >= 12 ) |
|---|
| 477 | { |
|---|
| 478 | uint32 random_bits; |
|---|
| 479 | double chunk_size; |
|---|
| 480 | double gold_fp; |
|---|
| 481 | |
|---|
| 482 | /* Split up the difference into 12 chunks.. */ |
|---|
| 483 | chunk_size = ((double) loot.gold) / 12.0; |
|---|
| 484 | |
|---|
| 485 | /* Get 24 random bits. We use the low order bits, because we're |
|---|
| 486 | * too lazy to check how many random bits the system actually |
|---|
| 487 | * returned. */ |
|---|
| 488 | random_bits = rand () & 0x00ffffff; |
|---|
| 489 | |
|---|
| 490 | gold_fp = 0.0; |
|---|
| 491 | while (random_bits != 0) |
|---|
| 492 | { |
|---|
| 493 | /* If last bit is one .. */ |
|---|
| 494 | if ((random_bits & 0x01) == 1) |
|---|
| 495 | /* .. increase loot by 1/12th of expected value */ |
|---|
| 496 | gold_fp += chunk_size; |
|---|
| 497 | |
|---|
| 498 | /* Shift away the LSB */ |
|---|
| 499 | random_bits >>= 1; |
|---|
| 500 | } |
|---|
| 501 | |
|---|
| 502 | /* To hide your discrete values a bit, add another random |
|---|
| 503 | * amount between -(chunk_size/2) and +(chunk_size/2). */ |
|---|
| 504 | gold_fp += chunk_size |
|---|
| 505 | * ((((double) rand ()) / (((double) RAND_MAX) + 1.0)) - .5); |
|---|
| 506 | |
|---|
| 507 | /* |
|---|
| 508 | * In theory we can end up with a negative amount. Give at |
|---|
| 509 | * least one chunk_size here to prevent this from happening. In |
|---|
| 510 | * case you're interested, the probability is around 2.98e-8. |
|---|
| 511 | */ |
|---|
| 512 | if (gold_fp < chunk_size) |
|---|
| 513 | gold_fp = chunk_size; |
|---|
| 514 | |
|---|
| 515 | /* Convert the floating point gold value to an integer again |
|---|
| 516 | * and we're done. */ |
|---|
| 517 | loot.gold = (uint32) (.5 + gold_fp); |
|---|
| 518 | } |
|---|
| 519 | else /* if(!loot.gold) */ |
|---|
| 520 | { |
|---|
| 521 | CreatureInfo *info=GetCreatureInfo(); |
|---|
| 522 | if (info && info->Type != UNIT_TYPE_BEAST) |
|---|
| 523 | { |
|---|
| 524 | if(m_uint32Values[UNIT_FIELD_MAXHEALTH] <= 1667) |
|---|
| 525 | //generate copper |
|---|
| 526 | loot.gold = (uint32)((info->Rank+1)*getLevel()*(rand()%5 + 1)); |
|---|
| 527 | else |
|---|
| 528 | loot.gold = (uint32)((info->Rank+1)*getLevel()*(rand()%5 + 1)*(this->GetMaxHealth()*0.0006)); //generate copper |
|---|
| 529 | } |
|---|
| 530 | } |
|---|
| 531 | |
|---|
| 532 | if ( loot.gold ) |
|---|
| 533 | loot.gold = int32(float ( loot.gold ) * sWorld.getRate( RATE_MONEY )); |
|---|
| 534 | } |
|---|
| 535 | |
|---|
| 536 | void Creature::SaveToDB() |
|---|
| 537 | { |
|---|
| 538 | if( !spawnid ) |
|---|
| 539 | spawnid = objmgr.GenerateCreatureSpawnID(); |
|---|
| 540 | |
|---|
| 541 | std::stringstream ss; |
|---|
| 542 | |
|---|
| 543 | ss << "DELETE FROM creature_spawns WHERE id = "; |
|---|
| 544 | ss << spawnid; |
|---|
| 545 | ss << ";"; |
|---|
| 546 | |
|---|
| 547 | WorldDatabase.Execute( ss.str().c_str() ); |
|---|
| 548 | |
|---|
| 549 | ss.rdbuf()->str(""); |
|---|
| 550 | |
|---|
| 551 | ss << "INSERT INTO creature_spawns VALUES(" |
|---|
| 552 | << spawnid << "," |
|---|
| 553 | << GetEntry() << "," |
|---|
| 554 | << GetMapId() << "," |
|---|
| 555 | << m_position.x << "," |
|---|
| 556 | << m_position.y << "," |
|---|
| 557 | << m_position.z << "," |
|---|
| 558 | << m_position.o << "," |
|---|
| 559 | << m_aiInterface->getMoveType() << "," |
|---|
| 560 | << m_uint32Values[UNIT_FIELD_DISPLAYID] << "," |
|---|
| 561 | << GetFaction() << "," |
|---|
| 562 | << m_uint32Values[UNIT_FIELD_FLAGS] << "," |
|---|
| 563 | << m_uint32Values[UNIT_FIELD_BYTES_0] << "," |
|---|
| 564 | << m_uint32Values[UNIT_FIELD_BYTES_1] << "," |
|---|
| 565 | << m_uint32Values[UNIT_FIELD_BYTES_2] << "," |
|---|
| 566 | << m_uint32Values[UNIT_NPC_EMOTESTATE] << ",0,"; |
|---|
| 567 | |
|---|
| 568 | if ( m_spawn ) |
|---|
| 569 | ss << m_spawn->channel_spell << "," << m_spawn->channel_target_go << "," << m_spawn->channel_target_creature << ","; |
|---|
| 570 | else |
|---|
| 571 | ss << "0,0,0,"; |
|---|
| 572 | |
|---|
| 573 | ss << uint32(GetStandState()) << "," |
|---|
| 574 | << m_uint32Values[UNIT_FIELD_MOUNTDISPLAYID] << "," |
|---|
| 575 | << GetEquippedItem(MELEE) << "," |
|---|
| 576 | << GetEquippedItem(OFFHAND) << "," |
|---|
| 577 | << GetEquippedItem(RANGED) << ","; |
|---|
| 578 | |
|---|
| 579 | if(GetAIInterface()->m_moveFly) |
|---|
| 580 | ss << 1 << ","; |
|---|
| 581 | else |
|---|
| 582 | ss << 0 << ","; |
|---|
| 583 | |
|---|
| 584 | ss << m_phase << ")"; |
|---|
| 585 | |
|---|
| 586 | WorldDatabase.Execute(ss.str().c_str()); |
|---|
| 587 | } |
|---|
| 588 | |
|---|
| 589 | |
|---|
| 590 | void Creature::LoadScript() |
|---|
| 591 | { |
|---|
| 592 | _myScriptClass = sScriptMgr.CreateAIScriptClassForEntry(this); |
|---|
| 593 | } |
|---|
| 594 | |
|---|
| 595 | void Creature::DeleteFromDB() |
|---|
| 596 | { |
|---|
| 597 | if ( !GetSQL_id() ) |
|---|
| 598 | return; |
|---|
| 599 | |
|---|
| 600 | WorldDatabase.Execute("DELETE FROM creature_spawns WHERE id = %u", GetSQL_id() ); |
|---|
| 601 | WorldDatabase.Execute("DELETE FROM creature_waypoints WHERE spawnid = %u",GetSQL_id() ); |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | |
|---|
| 605 | ///////////// |
|---|
| 606 | /// Quests |
|---|
| 607 | |
|---|
| 608 | void Creature::AddQuest(QuestRelation *Q) |
|---|
| 609 | { |
|---|
| 610 | m_quests->push_back(Q); |
|---|
| 611 | } |
|---|
| 612 | |
|---|
| 613 | void Creature::DeleteQuest(QuestRelation *Q) |
|---|
| 614 | { |
|---|
| 615 | list<QuestRelation *>::iterator it; |
|---|
| 616 | for ( it = m_quests->begin(); it != m_quests->end(); ++it ) |
|---|
| 617 | { |
|---|
| 618 | if ((( *it )->type == Q->type) && (( *it )->qst == Q->qst )) |
|---|
| 619 | { |
|---|
| 620 | delete ( *it ); |
|---|
| 621 | m_quests->erase( it ); |
|---|
| 622 | break; |
|---|
| 623 | } |
|---|
| 624 | } |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | Quest* Creature::FindQuest(uint32 quest_id, uint8 quest_relation) |
|---|
| 628 | { |
|---|
| 629 | list<QuestRelation *>::iterator it; |
|---|
| 630 | for (it = m_quests->begin(); it != m_quests->end(); ++it) |
|---|
| 631 | { |
|---|
| 632 | QuestRelation *ptr = (*it); |
|---|
| 633 | |
|---|
| 634 | if (( ptr->qst->id == quest_id ) && ( ptr->type & quest_relation )) |
|---|
| 635 | { |
|---|
| 636 | return ptr->qst; |
|---|
| 637 | } |
|---|
| 638 | } |
|---|
| 639 | return NULL; |
|---|
| 640 | } |
|---|
| 641 | |
|---|
| 642 | uint16 Creature::GetQuestRelation(uint32 quest_id) |
|---|
| 643 | { |
|---|
| 644 | uint16 quest_relation = 0; |
|---|
| 645 | list<QuestRelation *>::iterator it; |
|---|
| 646 | |
|---|
| 647 | for (it = m_quests->begin(); it != m_quests->end(); ++it) |
|---|
| 648 | { |
|---|
| 649 | if (( *it )->qst->id == quest_id ) |
|---|
| 650 | { |
|---|
| 651 | quest_relation |= ( *it )->type; |
|---|
| 652 | } |
|---|
| 653 | } |
|---|
| 654 | return quest_relation; |
|---|
| 655 | } |
|---|
| 656 | |
|---|
| 657 | uint32 Creature::NumOfQuests() |
|---|
| 658 | { |
|---|
| 659 | return (uint32)m_quests->size(); |
|---|
| 660 | } |
|---|
| 661 | |
|---|
| 662 | void Creature::_LoadQuests() |
|---|
| 663 | { |
|---|
| 664 | sQuestMgr.LoadNPCQuests(this); |
|---|
| 665 | } |
|---|
| 666 | |
|---|
| 667 | void Creature::setDeathState(DeathState s) |
|---|
| 668 | { |
|---|
| 669 | if( s == ALIVE ) |
|---|
| 670 | this->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DEAD); |
|---|
| 671 | |
|---|
| 672 | if ( s == JUST_DIED ) |
|---|
| 673 | { |
|---|
| 674 | |
|---|
| 675 | GetAIInterface()->SetUnitToFollow( NULL ); |
|---|
| 676 | m_deathState = CORPSE; |
|---|
| 677 | m_corpseEvent = true; |
|---|
| 678 | |
|---|
| 679 | /*sEventMgr.AddEvent(this, &Creature::OnRemoveCorpse, EVENT_CREATURE_REMOVE_CORPSE, 180000, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);*/ |
|---|
| 680 | if ( m_enslaveSpell ) |
|---|
| 681 | RemoveEnslave(); |
|---|
| 682 | |
|---|
| 683 | if ( m_currentSpell ) |
|---|
| 684 | m_currentSpell->cancel(); |
|---|
| 685 | |
|---|
| 686 | if ( lootmgr.IsSkinnable(GetEntry())) |
|---|
| 687 | SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
|---|
| 688 | |
|---|
| 689 | |
|---|
| 690 | } |
|---|
| 691 | |
|---|
| 692 | else m_deathState = s; |
|---|
| 693 | } |
|---|
| 694 | |
|---|
| 695 | void Creature::AddToWorld() |
|---|
| 696 | { |
|---|
| 697 | // force set faction |
|---|
| 698 | if (m_faction == 0 || m_factionDBC == 0 ) |
|---|
| 699 | _setFaction(); |
|---|
| 700 | |
|---|
| 701 | if ( creature_info == 0 ) |
|---|
| 702 | creature_info = CreatureNameStorage.LookupEntry( GetEntry() ); |
|---|
| 703 | |
|---|
| 704 | if ( creature_info == 0 ) |
|---|
| 705 | return; |
|---|
| 706 | |
|---|
| 707 | if ( m_faction == 0 || m_factionDBC == 0 ) |
|---|
| 708 | return; |
|---|
| 709 | |
|---|
| 710 | Object::AddToWorld(); |
|---|
| 711 | } |
|---|
| 712 | |
|---|
| 713 | void Creature::AddToWorld(MapMgr * pMapMgr) |
|---|
| 714 | { |
|---|
| 715 | // force set faction |
|---|
| 716 | if ( m_faction == 0 || m_factionDBC == 0 ) |
|---|
| 717 | _setFaction(); |
|---|
| 718 | |
|---|
| 719 | if ( creature_info == 0 ) |
|---|
| 720 | creature_info = CreatureNameStorage.LookupEntry( GetEntry() ); |
|---|
| 721 | |
|---|
| 722 | if ( creature_info == 0) |
|---|
| 723 | return; |
|---|
| 724 | |
|---|
| 725 | if ( m_faction == 0 || m_factionDBC == 0 ) |
|---|
| 726 | return; |
|---|
| 727 | |
|---|
| 728 | Object::AddToWorld(pMapMgr); |
|---|
| 729 | } |
|---|
| 730 | |
|---|
| 731 | bool Creature::CanAddToWorld() |
|---|
| 732 | { |
|---|
| 733 | if(m_factionDBC == 0 || m_faction == 0) |
|---|
| 734 | _setFaction(); |
|---|
| 735 | |
|---|
| 736 | if(creature_info == 0 || m_faction == 0 || m_factionDBC == 0 || proto == 0) |
|---|
| 737 | return false; |
|---|
| 738 | |
|---|
| 739 | return true; |
|---|
| 740 | } |
|---|
| 741 | |
|---|
| 742 | void Creature::RemoveFromWorld( bool addrespawnevent, bool free_guid ) |
|---|
| 743 | { |
|---|
| 744 | |
|---|
| 745 | //remove ai stuff |
|---|
| 746 | sEventMgr.RemoveEvents( this, EVENT_CREATURE_AISPELL ); |
|---|
| 747 | |
|---|
| 748 | if( GetScript() != NULL ) |
|---|
| 749 | { |
|---|
| 750 | GetScript()->Destroy(); |
|---|
| 751 | _myScriptClass = NULL; |
|---|
| 752 | } |
|---|
| 753 | |
|---|
| 754 | RemoveAllAuras(); |
|---|
| 755 | |
|---|
| 756 | // If we have a summons then let's remove them |
|---|
| 757 | RemoveAllGuardians(); |
|---|
| 758 | |
|---|
| 759 | // remove our reference from owner |
|---|
| 760 | if( m_owner != NULL ) |
|---|
| 761 | { |
|---|
| 762 | m_owner->RemoveGuardianRef( this ); |
|---|
| 763 | m_owner = NULL; |
|---|
| 764 | } |
|---|
| 765 | |
|---|
| 766 | if( IsInWorld() ) |
|---|
| 767 | { |
|---|
| 768 | if( IsPet() ) |
|---|
| 769 | { |
|---|
| 770 | static_cast<Pet*>(this)->ScheduledForDeletion = true; |
|---|
| 771 | Unit::RemoveFromWorld( true ); |
|---|
| 772 | SafeDelete(); |
|---|
| 773 | return; |
|---|
| 774 | } |
|---|
| 775 | |
|---|
| 776 | uint32 delay = 0; |
|---|
| 777 | if( addrespawnevent && ( m_respawnTimeOverride > 0 || ( proto && proto->RespawnTime > 0 ) ) ) |
|---|
| 778 | delay = m_respawnTimeOverride > 0 ? m_respawnTimeOverride : proto->RespawnTime; |
|---|
| 779 | |
|---|
| 780 | Despawn( 0, delay ); |
|---|
| 781 | } |
|---|
| 782 | } |
|---|
| 783 | |
|---|
| 784 | void Creature::EnslaveExpire() |
|---|
| 785 | { |
|---|
| 786 | |
|---|
| 787 | m_enslaveCount++; |
|---|
| 788 | |
|---|
| 789 | uint64 charmer = GetCharmedByGUID(); |
|---|
| 790 | |
|---|
| 791 | Player *caster = objmgr.GetPlayer( Arcemu::Util::GUID_LOPART( charmer ) ); |
|---|
| 792 | if(caster) |
|---|
| 793 | { |
|---|
| 794 | caster->SetCharmedUnitGUID( 0 ); |
|---|
| 795 | caster->SetSummonedUnitGUID( 0 ); |
|---|
| 796 | |
|---|
| 797 | WorldPacket data(SMSG_PET_SPELLS, 8 ); |
|---|
| 798 | |
|---|
| 799 | data << uint64(0); |
|---|
| 800 | data << uint32(0); |
|---|
| 801 | |
|---|
| 802 | caster->SendPacket(&data); |
|---|
| 803 | } |
|---|
| 804 | SetCharmedByGUID( 0 ); |
|---|
| 805 | SetSummonedByGUID( 0 ); |
|---|
| 806 | |
|---|
| 807 | m_walkSpeed = m_base_walkSpeed; |
|---|
| 808 | m_runSpeed = m_base_runSpeed; |
|---|
| 809 | |
|---|
| 810 | switch(GetCreatureInfo()->Type) |
|---|
| 811 | { |
|---|
| 812 | case UNIT_TYPE_DEMON: |
|---|
| 813 | SetFaction(90); |
|---|
| 814 | break; |
|---|
| 815 | default: |
|---|
| 816 | SetFaction(954); |
|---|
| 817 | break; |
|---|
| 818 | }; |
|---|
| 819 | _setFaction(); |
|---|
| 820 | |
|---|
| 821 | GetAIInterface()->Init(((Unit *)this), AITYPE_AGRO, MOVEMENTTYPE_NONE); |
|---|
| 822 | |
|---|
| 823 | UpdateOppFactionSet(); |
|---|
| 824 | UpdateSameFactionSet(); |
|---|
| 825 | } |
|---|
| 826 | |
|---|
| 827 | bool Creature::RemoveEnslave() |
|---|
| 828 | { |
|---|
| 829 | return RemoveAura(m_enslaveSpell); |
|---|
| 830 | } |
|---|
| 831 | |
|---|
| 832 | void Creature::AddInRangeObject(Object* pObj) |
|---|
| 833 | { |
|---|
| 834 | Unit::AddInRangeObject(pObj); |
|---|
| 835 | } |
|---|
| 836 | |
|---|
| 837 | void Creature::OnRemoveInRangeObject(Object* pObj) |
|---|
| 838 | { |
|---|
| 839 | if(totemOwner == pObj) // player gone out of range of the totem |
|---|
| 840 | { |
|---|
| 841 | // Expire next loop. |
|---|
| 842 | event_ModifyTimeLeft(EVENT_TOTEM_EXPIRE, 1); |
|---|
| 843 | } |
|---|
| 844 | |
|---|
| 845 | if(m_escorter == pObj) |
|---|
| 846 | { |
|---|
| 847 | // we lost our escorter, return to the spawn. |
|---|
| 848 | m_aiInterface->StopMovement(10000); |
|---|
| 849 | m_escorter = NULL; |
|---|
| 850 | GetAIInterface()->setMoveType(MOVEMENTTYPE_DONTMOVEWP); |
|---|
| 851 | //DestroyCustomWaypointMap(); //function not needed at all, crashing on delete(*int) |
|---|
| 852 | //GetAIInterface()->deleteWaypoints();//this can repleace DestroyCustomWaypointMap, but it's crashing on delete too |
|---|
| 853 | Despawn(1000, 1000); |
|---|
| 854 | } |
|---|
| 855 | |
|---|
| 856 | Unit::OnRemoveInRangeObject(pObj); |
|---|
| 857 | } |
|---|
| 858 | |
|---|
| 859 | void Creature::ClearInRangeSet() |
|---|
| 860 | { |
|---|
| 861 | Unit::ClearInRangeSet(); |
|---|
| 862 | } |
|---|
| 863 | |
|---|
| 864 | void Creature::CalcResistance(uint32 type) |
|---|
| 865 | { |
|---|
| 866 | int32 pos = 0; |
|---|
| 867 | int32 neg = 0; |
|---|
| 868 | |
|---|
| 869 | if( BaseResistanceModPct[ type ] < 0 ) |
|---|
| 870 | neg = ( BaseResistance[ type ] * abs(BaseResistanceModPct[ type ]) / 100 ); |
|---|
| 871 | else |
|---|
| 872 | pos = ( BaseResistance[ type ] * BaseResistanceModPct[ type ] ) / 100; |
|---|
| 873 | |
|---|
| 874 | if( IsPet() && isAlive() && IsInWorld() ) |
|---|
| 875 | { |
|---|
| 876 | Pet * pet = static_cast< Pet* >( this ); |
|---|
| 877 | if (pet->IsPet()) // HACK |
|---|
| 878 | { |
|---|
| 879 | Player * owner = pet->GetPetOwner(); |
|---|
| 880 | if( type == 0 && owner ) |
|---|
| 881 | pos += int32(0.35f * owner->GetResistance(type )); |
|---|
| 882 | else if( owner ) |
|---|
| 883 | pos += int32(0.40f * owner->GetResistance(type )); |
|---|
| 884 | } |
|---|
| 885 | } |
|---|
| 886 | |
|---|
| 887 | if( ResistanceModPct[ type ] < 0 ) |
|---|
| 888 | neg += ( BaseResistance[ type ] + pos - neg ) * abs(ResistanceModPct[ type ]) / 100; |
|---|
| 889 | else |
|---|
| 890 | pos += ( BaseResistance[ type ] + pos - neg ) * ResistanceModPct[ type ] / 100; |
|---|
| 891 | |
|---|
| 892 | if( FlatResistanceMod[ type ] < 0 ) |
|---|
| 893 | neg += abs(FlatResistanceMod[ type ]); |
|---|
| 894 | else |
|---|
| 895 | pos += FlatResistanceMod[ type ]; |
|---|
| 896 | |
|---|
| 897 | SetUInt32Value( UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + type, pos ); |
|---|
| 898 | SetUInt32Value( UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + type, neg ); |
|---|
| 899 | |
|---|
| 900 | int32 tot = BaseResistance[ type ] + pos - neg; |
|---|
| 901 | |
|---|
| 902 | SetResistance(type, tot > 0 ? tot : 0); |
|---|
| 903 | } |
|---|
| 904 | |
|---|
| 905 | void Creature::CalcStat(uint32 type) |
|---|
| 906 | { |
|---|
| 907 | int32 pos = 0; |
|---|
| 908 | int32 neg = 0; |
|---|
| 909 | |
|---|
| 910 | if( StatModPct[ type ] < 0 ) |
|---|
| 911 | neg = ( BaseStats[ type ] * abs(StatModPct[ type ]) / 100 ); |
|---|
| 912 | else |
|---|
| 913 | pos = ( BaseStats[ type ] * StatModPct[ type ] ) / 100; |
|---|
| 914 | |
|---|
| 915 | if( IsPet() ) |
|---|
| 916 | { |
|---|
| 917 | Player* owner = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 918 | if( type == STAT_STAMINA && owner ) |
|---|
| 919 | pos += int32( 0.45f * owner->GetStat(STAT_STAMINA) ); |
|---|
| 920 | else if( type == STAT_INTELLECT && owner && GetCreatedBySpell() ) |
|---|
| 921 | pos += int32( 0.30f * owner->GetStat(STAT_INTELLECT) ); |
|---|
| 922 | } |
|---|
| 923 | |
|---|
| 924 | if( TotalStatModPct[ type ] < 0 ) |
|---|
| 925 | neg += ( BaseStats[ type ] + pos - neg ) * abs(TotalStatModPct[ type ]) / 100; |
|---|
| 926 | else |
|---|
| 927 | pos += ( BaseStats[ type ] + pos - neg ) * TotalStatModPct[ type ] / 100; |
|---|
| 928 | |
|---|
| 929 | if( FlatStatMod[ type ] < 0 ) |
|---|
| 930 | neg += abs(FlatStatMod[ type ]); |
|---|
| 931 | else |
|---|
| 932 | pos += FlatStatMod[ type ]; |
|---|
| 933 | |
|---|
| 934 | SetUInt32Value( UNIT_FIELD_POSSTAT0 + type, pos ); |
|---|
| 935 | SetUInt32Value( UNIT_FIELD_NEGSTAT0 + type, neg ); |
|---|
| 936 | |
|---|
| 937 | int32 tot = BaseStats[ type ] + pos - neg; |
|---|
| 938 | SetStat(type, tot > 0 ? tot : 0); |
|---|
| 939 | |
|---|
| 940 | switch( type ) |
|---|
| 941 | { |
|---|
| 942 | case STAT_STRENGTH: |
|---|
| 943 | { |
|---|
| 944 | //Attack Power |
|---|
| 945 | if( !IsPet() )//We calculate pet's later |
|---|
| 946 | { |
|---|
| 947 | uint32 str = GetStat(STAT_STRENGTH); |
|---|
| 948 | int32 AP = ( str * 2 - 20 ); |
|---|
| 949 | if( AP < 0 ) AP = 0; |
|---|
| 950 | SetAttackPower(AP ); |
|---|
| 951 | } |
|---|
| 952 | CalcDamage(); |
|---|
| 953 | }break; |
|---|
| 954 | case STAT_AGILITY: |
|---|
| 955 | { |
|---|
| 956 | //Ranged Attack Power (Does any creature use this?) |
|---|
| 957 | int32 RAP = getLevel() + GetStat(STAT_AGILITY) - 10; |
|---|
| 958 | if( RAP < 0 ) RAP = 0; |
|---|
| 959 | SetRangedAttackPower(RAP ); |
|---|
| 960 | }break; |
|---|
| 961 | case STAT_STAMINA: |
|---|
| 962 | { |
|---|
| 963 | //Health |
|---|
| 964 | uint32 hp = GetBaseHealth(); |
|---|
| 965 | uint32 stat_bonus = GetUInt32Value( UNIT_FIELD_POSSTAT2 ) - GetUInt32Value( UNIT_FIELD_NEGSTAT2 ); |
|---|
| 966 | if ( stat_bonus < 0 ) stat_bonus = 0; |
|---|
| 967 | |
|---|
| 968 | uint32 bonus = stat_bonus * 10 + m_healthfromspell; |
|---|
| 969 | uint32 res = hp + bonus; |
|---|
| 970 | |
|---|
| 971 | if( res < hp ) res = hp; |
|---|
| 972 | SetUInt32Value( UNIT_FIELD_MAXHEALTH, res ); |
|---|
| 973 | if( GetUInt32Value( UNIT_FIELD_HEALTH ) > GetUInt32Value( UNIT_FIELD_MAXHEALTH ) ) |
|---|
| 974 | SetHealth(GetUInt32Value( UNIT_FIELD_MAXHEALTH ) ); |
|---|
| 975 | }break; |
|---|
| 976 | case STAT_INTELLECT: |
|---|
| 977 | { |
|---|
| 978 | if( GetPowerType() == POWER_TYPE_MANA ) |
|---|
| 979 | { |
|---|
| 980 | uint32 mana = GetBaseMana(); |
|---|
| 981 | uint32 stat_bonus = ( GetUInt32Value( UNIT_FIELD_POSSTAT3 ) - GetUInt32Value( UNIT_FIELD_NEGSTAT3 ) ); |
|---|
| 982 | if( stat_bonus < 0 ) stat_bonus = 0; |
|---|
| 983 | |
|---|
| 984 | uint32 bonus = stat_bonus * 15; |
|---|
| 985 | uint32 res = mana + bonus; |
|---|
| 986 | |
|---|
| 987 | if( res < mana ) res = mana; |
|---|
| 988 | SetMaxPower(POWER_TYPE_MANA, res ); |
|---|
| 989 | } |
|---|
| 990 | }break; |
|---|
| 991 | } |
|---|
| 992 | } |
|---|
| 993 | |
|---|
| 994 | void Creature::RegenerateHealth() |
|---|
| 995 | { |
|---|
| 996 | if(m_limbostate || !m_canRegenerateHP) |
|---|
| 997 | return; |
|---|
| 998 | |
|---|
| 999 | uint32 cur=GetHealth(); |
|---|
| 1000 | uint32 mh=GetMaxHealth(); |
|---|
| 1001 | if(cur>=mh)return; |
|---|
| 1002 | |
|---|
| 1003 | //though creatures have their stats we use some weird formula for amt |
|---|
| 1004 | float amt = 0.0f; |
|---|
| 1005 | uint32 lvl = getLevel(); |
|---|
| 1006 | |
|---|
| 1007 | amt = lvl*2.0f; |
|---|
| 1008 | if (PctRegenModifier) |
|---|
| 1009 | amt+= (amt * PctRegenModifier) / 100; |
|---|
| 1010 | |
|---|
| 1011 | if (GetCreatureInfo() && GetCreatureInfo()->Rank == 3) |
|---|
| 1012 | amt *= 10000.0f; |
|---|
| 1013 | //Apply shit from conf file |
|---|
| 1014 | amt*=sWorld.getRate(RATE_HEALTH); |
|---|
| 1015 | |
|---|
| 1016 | if(amt<=1.0f)//this fixes regen like 0.98 |
|---|
| 1017 | cur++; |
|---|
| 1018 | else |
|---|
| 1019 | cur+=(uint32)amt; |
|---|
| 1020 | SetHealth((cur>=mh)?mh:cur); |
|---|
| 1021 | } |
|---|
| 1022 | |
|---|
| 1023 | void Creature::RegenerateMana() |
|---|
| 1024 | { |
|---|
| 1025 | float amt; |
|---|
| 1026 | if (m_interruptRegen) |
|---|
| 1027 | return; |
|---|
| 1028 | |
|---|
| 1029 | uint32 cur = GetPower( POWER_TYPE_MANA ); |
|---|
| 1030 | uint32 mm = GetMaxPower( POWER_TYPE_MANA ); |
|---|
| 1031 | if(cur>=mm)return; |
|---|
| 1032 | amt=(getLevel()+10)*PctPowerRegenModifier[POWER_TYPE_MANA]; |
|---|
| 1033 | |
|---|
| 1034 | |
|---|
| 1035 | amt*=sWorld.getRate(RATE_POWER1); |
|---|
| 1036 | if( amt <= 1.0 )//this fixes regen like 0.98 |
|---|
| 1037 | cur++; |
|---|
| 1038 | else |
|---|
| 1039 | cur += (uint32)amt; |
|---|
| 1040 | |
|---|
| 1041 | if( cur >= mm ) |
|---|
| 1042 | SetPower( POWER_TYPE_MANA, mm ); |
|---|
| 1043 | else |
|---|
| 1044 | SetPower( POWER_TYPE_MANA, cur ); |
|---|
| 1045 | } |
|---|
| 1046 | |
|---|
| 1047 | void Creature::RegenerateFocus() |
|---|
| 1048 | { |
|---|
| 1049 | if (m_interruptRegen) |
|---|
| 1050 | return; |
|---|
| 1051 | |
|---|
| 1052 | uint32 cur=GetPower(POWER_TYPE_FOCUS); |
|---|
| 1053 | uint32 mm=GetMaxPower(POWER_TYPE_FOCUS); |
|---|
| 1054 | if(cur>=mm)return; |
|---|
| 1055 | float regenrate = sWorld.getRate(RATE_POWER3); |
|---|
| 1056 | float amt = 25.0f * PctPowerRegenModifier[POWER_TYPE_FOCUS] * regenrate; |
|---|
| 1057 | cur+=(uint32)amt; |
|---|
| 1058 | SetPower(POWER_TYPE_FOCUS,(cur>=mm)?mm:cur); |
|---|
| 1059 | } |
|---|
| 1060 | |
|---|
| 1061 | void Creature::CallScriptUpdate() |
|---|
| 1062 | { |
|---|
| 1063 | Arcemu::Util::ARCEMU_ASSERT( _myScriptClass != NULL ); |
|---|
| 1064 | if(!IsInWorld()) |
|---|
| 1065 | return; |
|---|
| 1066 | |
|---|
| 1067 | _myScriptClass->AIUpdate(); |
|---|
| 1068 | } |
|---|
| 1069 | |
|---|
| 1070 | void Creature::AddVendorItem(uint32 itemid, uint32 amount, ItemExtendedCostEntry * ec) |
|---|
| 1071 | { |
|---|
| 1072 | CreatureItem ci; |
|---|
| 1073 | ci.amount = amount; |
|---|
| 1074 | ci.itemid = itemid; |
|---|
| 1075 | ci.available_amount = 0; |
|---|
| 1076 | ci.max_amount = 0; |
|---|
| 1077 | ci.incrtime = 0; |
|---|
| 1078 | ci.extended_cost = ec; |
|---|
| 1079 | if(!m_SellItems) |
|---|
| 1080 | { |
|---|
| 1081 | m_SellItems = new vector<CreatureItem>; |
|---|
| 1082 | objmgr.SetVendorList(GetEntry(), m_SellItems); |
|---|
| 1083 | } |
|---|
| 1084 | m_SellItems->push_back(ci); |
|---|
| 1085 | } |
|---|
| 1086 | void Creature::ModAvItemAmount(uint32 itemid, uint32 value) |
|---|
| 1087 | { |
|---|
| 1088 | for(std::vector<CreatureItem>::iterator itr = m_SellItems->begin(); itr != m_SellItems->end(); ++itr) |
|---|
| 1089 | { |
|---|
| 1090 | if(itr->itemid == itemid) |
|---|
| 1091 | { |
|---|
| 1092 | if(itr->available_amount) |
|---|
| 1093 | { |
|---|
| 1094 | if(value > itr->available_amount) // shouldn't happen |
|---|
| 1095 | { |
|---|
| 1096 | itr->available_amount= 0; |
|---|
| 1097 | return; |
|---|
| 1098 | } |
|---|
| 1099 | else |
|---|
| 1100 | itr->available_amount -= value; |
|---|
| 1101 | |
|---|
| 1102 | if(!event_HasEvent(EVENT_ITEM_UPDATE)) |
|---|
| 1103 | sEventMgr.AddEvent(this, &Creature::UpdateItemAmount, itr->itemid, EVENT_ITEM_UPDATE, itr->incrtime, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 1104 | } |
|---|
| 1105 | return; |
|---|
| 1106 | } |
|---|
| 1107 | } |
|---|
| 1108 | } |
|---|
| 1109 | void Creature::UpdateItemAmount(uint32 itemid) |
|---|
| 1110 | { |
|---|
| 1111 | for(std::vector<CreatureItem>::iterator itr = m_SellItems->begin(); itr != m_SellItems->end(); ++itr) |
|---|
| 1112 | { |
|---|
| 1113 | if(itr->itemid == itemid) |
|---|
| 1114 | { |
|---|
| 1115 | if (itr->max_amount== 0) // shouldn't happen |
|---|
| 1116 | itr->available_amount= 0; |
|---|
| 1117 | else |
|---|
| 1118 | { |
|---|
| 1119 | itr->available_amount = itr->max_amount; |
|---|
| 1120 | } |
|---|
| 1121 | return; |
|---|
| 1122 | } |
|---|
| 1123 | } |
|---|
| 1124 | } |
|---|
| 1125 | |
|---|
| 1126 | void Creature::TotemExpire() |
|---|
| 1127 | { |
|---|
| 1128 | Player *pOwner = NULL; |
|---|
| 1129 | if( totemOwner != NULL ) |
|---|
| 1130 | { |
|---|
| 1131 | pOwner = totemOwner; |
|---|
| 1132 | if(GetCreatedBySpell() == 6495) // sentry totem |
|---|
| 1133 | pOwner->RemoveAura(6495); |
|---|
| 1134 | totemOwner->m_TotemSlots[totemSlot] = 0; |
|---|
| 1135 | } |
|---|
| 1136 | |
|---|
| 1137 | totemSlot = -1; |
|---|
| 1138 | totemOwner = NULL; |
|---|
| 1139 | |
|---|
| 1140 | |
|---|
| 1141 | |
|---|
| 1142 | if(pOwner != NULL) |
|---|
| 1143 | DestroyForPlayer(pOwner); //make sure the client knows it's gone... |
|---|
| 1144 | |
|---|
| 1145 | DeleteMe(); |
|---|
| 1146 | } |
|---|
| 1147 | |
|---|
| 1148 | void Creature::FormationLinkUp(uint32 SqlId) |
|---|
| 1149 | { |
|---|
| 1150 | if(!m_mapMgr) // shouldn't happen |
|---|
| 1151 | return; |
|---|
| 1152 | |
|---|
| 1153 | Creature * creature = m_mapMgr->GetSqlIdCreature(SqlId); |
|---|
| 1154 | if(creature != 0) |
|---|
| 1155 | { |
|---|
| 1156 | m_aiInterface->m_formationLinkTarget = creature; |
|---|
| 1157 | haslinkupevent = false; |
|---|
| 1158 | event_RemoveEvents(EVENT_CREATURE_FORMATION_LINKUP); |
|---|
| 1159 | } |
|---|
| 1160 | } |
|---|
| 1161 | |
|---|
| 1162 | void Creature::ChannelLinkUpGO(uint32 SqlId) |
|---|
| 1163 | { |
|---|
| 1164 | if(!m_mapMgr) // shouldn't happen |
|---|
| 1165 | return; |
|---|
| 1166 | |
|---|
| 1167 | GameObject * go = m_mapMgr->GetSqlIdGameObject(SqlId); |
|---|
| 1168 | if(go != 0) |
|---|
| 1169 | { |
|---|
| 1170 | event_RemoveEvents(EVENT_CREATURE_CHANNEL_LINKUP); |
|---|
| 1171 | SetChannelSpellTargetGUID( go->GetGUID()); |
|---|
| 1172 | SetChannelSpellId( m_spawn->channel_spell); |
|---|
| 1173 | } |
|---|
| 1174 | } |
|---|
| 1175 | |
|---|
| 1176 | void Creature::ChannelLinkUpCreature(uint32 SqlId) |
|---|
| 1177 | { |
|---|
| 1178 | if(!m_mapMgr) // shouldn't happen |
|---|
| 1179 | return; |
|---|
| 1180 | |
|---|
| 1181 | Creature * go = m_mapMgr->GetSqlIdCreature(SqlId); |
|---|
| 1182 | if(go != 0) |
|---|
| 1183 | { |
|---|
| 1184 | event_RemoveEvents(EVENT_CREATURE_CHANNEL_LINKUP); |
|---|
| 1185 | SetChannelSpellTargetGUID( go->GetGUID() ); |
|---|
| 1186 | SetChannelSpellId( m_spawn->channel_spell ); |
|---|
| 1187 | } |
|---|
| 1188 | } |
|---|
| 1189 | |
|---|
| 1190 | WayPoint * Creature::CreateWaypointStruct() |
|---|
| 1191 | { |
|---|
| 1192 | return new WayPoint(); |
|---|
| 1193 | } |
|---|
| 1194 | //#define SAFE_FACTIONS |
|---|
| 1195 | |
|---|
| 1196 | bool Creature::isattackable(CreatureSpawn *spawn){ |
|---|
| 1197 | if(spawn == NULL) |
|---|
| 1198 | return false; |
|---|
| 1199 | |
|---|
| 1200 | if( (spawn->flags & 2 ) || (spawn->flags & 128 ) || (spawn->flags & 256 ) || (spawn->flags & 65536 )) |
|---|
| 1201 | return false; |
|---|
| 1202 | else return true; |
|---|
| 1203 | } |
|---|
| 1204 | |
|---|
| 1205 | uint8 get_byte(uint32 buffer, uint32 index){ |
|---|
| 1206 | uint32 mask = uint32(~0ul); |
|---|
| 1207 | if(index > sizeof(uint32)-1) |
|---|
| 1208 | return 0; |
|---|
| 1209 | |
|---|
| 1210 | buffer = buffer >> index*8; |
|---|
| 1211 | mask = mask >> 3*8; |
|---|
| 1212 | buffer = buffer & mask; |
|---|
| 1213 | |
|---|
| 1214 | return (uint8)buffer; |
|---|
| 1215 | } |
|---|
| 1216 | |
|---|
| 1217 | bool Creature::Load(CreatureSpawn *spawn, uint32 mode, MapInfo *info) |
|---|
| 1218 | { |
|---|
| 1219 | m_spawn = spawn; |
|---|
| 1220 | proto = CreatureProtoStorage.LookupEntry(spawn->entry); |
|---|
| 1221 | if( proto == NULL ) |
|---|
| 1222 | return false; |
|---|
| 1223 | creature_info = CreatureNameStorage.LookupEntry(spawn->entry); |
|---|
| 1224 | if( creature_info == NULL ) |
|---|
| 1225 | return false; |
|---|
| 1226 | |
|---|
| 1227 | spawnid = spawn->id; |
|---|
| 1228 | m_phase = spawn->phase; |
|---|
| 1229 | |
|---|
| 1230 | m_walkSpeed = m_base_walkSpeed = proto->walk_speed; //set speeds |
|---|
| 1231 | m_runSpeed = m_base_runSpeed = proto->run_speed; //set speeds |
|---|
| 1232 | m_flySpeed = proto->fly_speed; |
|---|
| 1233 | |
|---|
| 1234 | //Set fields |
|---|
| 1235 | SetEntry( proto->Id); |
|---|
| 1236 | SetScale( proto->Scale); |
|---|
| 1237 | |
|---|
| 1238 | //SetHealth( (mode ? long2int32(proto->Health * 1.5) : proto->Health)); |
|---|
| 1239 | //SetBaseHealth((mode ? long2int32(proto->Health * 1.5) : proto->Health)); |
|---|
| 1240 | //SetMaxHealth( (mode ? long2int32(proto->Health * 1.5) : proto->Health)); |
|---|
| 1241 | if( proto->MinHealth > proto->MaxHealth ) |
|---|
| 1242 | { |
|---|
| 1243 | proto->MaxHealth = proto->MinHealth+1; |
|---|
| 1244 | SaveToDB(); |
|---|
| 1245 | } |
|---|
| 1246 | |
|---|
| 1247 | uint32 health = proto->MinHealth + RandomUInt(proto->MaxHealth - proto->MinHealth); |
|---|
| 1248 | |
|---|
| 1249 | // difficutly coefficient |
|---|
| 1250 | float diff_coeff = 1.0f; |
|---|
| 1251 | |
|---|
| 1252 | if( creature_info->Rank == ELITE_WORLDBOSS ) |
|---|
| 1253 | diff_coeff = CalcHPCoefficient( info, mode, true ); |
|---|
| 1254 | else |
|---|
| 1255 | if( creature_info->Type != UNIT_TYPE_CRITTER ) |
|---|
| 1256 | diff_coeff = CalcHPCoefficient( info, mode, false ); |
|---|
| 1257 | |
|---|
| 1258 | health = static_cast< uint32 >( health * diff_coeff ); |
|---|
| 1259 | |
|---|
| 1260 | SetHealth( health); |
|---|
| 1261 | SetMaxHealth( health); |
|---|
| 1262 | SetBaseHealth(health); |
|---|
| 1263 | |
|---|
| 1264 | SetMaxPower(POWER_TYPE_MANA, proto->Mana); |
|---|
| 1265 | SetBaseMana(proto->Mana); |
|---|
| 1266 | SetPower( POWER_TYPE_MANA, proto->Mana ); |
|---|
| 1267 | |
|---|
| 1268 | // Whee, thank you blizz, I love patch 2.2! Later on, we can randomize male/female mobs! xD |
|---|
| 1269 | // Determine gender (for voices) |
|---|
| 1270 | //if(spawn->displayid != creature_info->Male_DisplayID) |
|---|
| 1271 | // setGender(1); // Female |
|---|
| 1272 | |
|---|
| 1273 | // uint32 model = 0; |
|---|
| 1274 | // uint32 gender = creature_info->GenerateModelId(&model); |
|---|
| 1275 | // setGender(gender); |
|---|
| 1276 | |
|---|
| 1277 | SetDisplayId(spawn->displayid); |
|---|
| 1278 | SetNativeDisplayId(spawn->displayid); |
|---|
| 1279 | SetMount(spawn->MountedDisplayID); |
|---|
| 1280 | |
|---|
| 1281 | EventModelChange(); |
|---|
| 1282 | |
|---|
| 1283 | setLevel(proto->MinLevel + (RandomUInt(proto->MaxLevel - proto->MinLevel))); |
|---|
| 1284 | |
|---|
| 1285 | if( mode && info ) |
|---|
| 1286 | modLevel(min(73 - getLevel(), info->lvl_mod_a)); |
|---|
| 1287 | |
|---|
| 1288 | for(uint32 i = 0; i < 7; ++i) |
|---|
| 1289 | SetResistance(i,proto->Resistances[i]); |
|---|
| 1290 | |
|---|
| 1291 | SetBaseAttackTime(MELEE,proto->AttackTime); |
|---|
| 1292 | |
|---|
| 1293 | float dmg_coeff = CalcDMGCoefficient( info, mode ); |
|---|
| 1294 | |
|---|
| 1295 | SetMinDamage((mode ? proto->MinDamage * dmg_coeff : proto->MinDamage ) ); |
|---|
| 1296 | SetMaxDamage((mode ? proto->MaxDamage * dmg_coeff : proto->MaxDamage ) ); |
|---|
| 1297 | |
|---|
| 1298 | SetBaseAttackTime(RANGED,proto->RangedAttackTime); |
|---|
| 1299 | SetMinRangedDamage(proto->RangedMinDamage); |
|---|
| 1300 | SetMaxRangedDamage(proto->RangedMaxDamage); |
|---|
| 1301 | |
|---|
| 1302 | SetEquippedItem(MELEE,spawn->Item1SlotDisplay); |
|---|
| 1303 | SetEquippedItem(OFFHAND,spawn->Item2SlotDisplay); |
|---|
| 1304 | SetEquippedItem(RANGED,spawn->Item3SlotDisplay); |
|---|
| 1305 | |
|---|
| 1306 | SetFaction(spawn->factionid); |
|---|
| 1307 | SetUInt32Value(UNIT_FIELD_FLAGS, spawn->flags); |
|---|
| 1308 | SetEmoteState(spawn->emote_state); |
|---|
| 1309 | SetBoundingRadius(proto->BoundingRadius); |
|---|
| 1310 | SetCombatReach(proto->CombatReach); |
|---|
| 1311 | original_emotestate = spawn->emote_state; |
|---|
| 1312 | // set position |
|---|
| 1313 | m_position.ChangeCoords( spawn->x, spawn->y, spawn->z, spawn->o ); |
|---|
| 1314 | m_spawnLocation.ChangeCoords(spawn->x, spawn->y, spawn->z, spawn->o); |
|---|
| 1315 | m_aiInterface->setMoveType(spawn->movetype); |
|---|
| 1316 | m_aiInterface->m_waypoints = objmgr.GetWayPointMap(spawn->id); |
|---|
| 1317 | |
|---|
| 1318 | m_aiInterface->timed_emotes = objmgr.GetTimedEmoteList(spawn->id); |
|---|
| 1319 | |
|---|
| 1320 | m_faction = dbcFactionTemplate.LookupEntryForced(spawn->factionid); |
|---|
| 1321 | if(m_faction) |
|---|
| 1322 | { |
|---|
| 1323 | m_factionDBC = dbcFaction.LookupEntry(m_faction->Faction); |
|---|
| 1324 | // not a neutral creature |
|---|
| 1325 | if(!(m_factionDBC->RepListId == -1 && m_faction->HostileMask == 0 && m_faction->FriendlyMask == 0)) |
|---|
| 1326 | { |
|---|
| 1327 | GetAIInterface()->m_canCallForHelp = true; |
|---|
| 1328 | } |
|---|
| 1329 | } |
|---|
| 1330 | |
|---|
| 1331 | // set if creature can shoot or not. |
|---|
| 1332 | if( proto->CanRanged == 1 ) |
|---|
| 1333 | GetAIInterface()->m_canRangedAttack = true; |
|---|
| 1334 | else |
|---|
| 1335 | m_aiInterface->m_canRangedAttack = false; |
|---|
| 1336 | |
|---|
| 1337 | //SETUP NPC FLAGS |
|---|
| 1338 | SetUInt32Value(UNIT_NPC_FLAGS,proto->NPCFLags); |
|---|
| 1339 | |
|---|
| 1340 | if ( isVendor() ) |
|---|
| 1341 | m_SellItems = objmgr.GetVendorList(GetEntry()); |
|---|
| 1342 | |
|---|
| 1343 | if ( isQuestGiver() ) |
|---|
| 1344 | _LoadQuests(); |
|---|
| 1345 | |
|---|
| 1346 | if ( isTaxi() ) |
|---|
| 1347 | m_TaxiNode = sTaxiMgr.GetNearestTaxiNode( m_position.x, m_position.y, m_position.z, GetMapId() ); |
|---|
| 1348 | |
|---|
| 1349 | if ( isTrainer() | isProf() ) |
|---|
| 1350 | mTrainer = objmgr.GetTrainer(GetEntry()); |
|---|
| 1351 | |
|---|
| 1352 | if ( isAuctioner() ) |
|---|
| 1353 | auctionHouse = sAuctionMgr.GetAuctionHouse(GetEntry()); |
|---|
| 1354 | |
|---|
| 1355 | //NPC FLAGS |
|---|
| 1356 | m_aiInterface->m_waypoints=objmgr.GetWayPointMap(spawn->id); |
|---|
| 1357 | |
|---|
| 1358 | //load resistances |
|---|
| 1359 | for(uint32 x= 0;x<7;x++) |
|---|
| 1360 | BaseResistance[x]=GetResistance(x); |
|---|
| 1361 | for(uint32 x= 0;x<5;x++) |
|---|
| 1362 | BaseStats[x]=GetStat(x); |
|---|
| 1363 | |
|---|
| 1364 | BaseDamage[0]=GetMinDamage(); |
|---|
| 1365 | BaseDamage[1]=GetMaxDamage(); |
|---|
| 1366 | BaseOffhandDamage[0]=GetMinOffhandDamage(); |
|---|
| 1367 | BaseOffhandDamage[1]=GetMaxOffhandDamage(); |
|---|
| 1368 | BaseRangedDamage[0]=GetMinRangedDamage(); |
|---|
| 1369 | BaseRangedDamage[1]=GetMaxRangedDamage(); |
|---|
| 1370 | BaseAttackType=proto->AttackType; |
|---|
| 1371 | |
|---|
| 1372 | SetCastSpeedMod(1.0f); // better set this one |
|---|
| 1373 | SetUInt32Value(UNIT_FIELD_BYTES_0, spawn->bytes0); |
|---|
| 1374 | SetUInt32Value(UNIT_FIELD_BYTES_1, spawn->bytes1); |
|---|
| 1375 | SetUInt32Value(UNIT_FIELD_BYTES_2, spawn->bytes2); |
|---|
| 1376 | |
|---|
| 1377 | ////////////AI |
|---|
| 1378 | |
|---|
| 1379 | // kek |
|---|
| 1380 | for(list<AI_Spell*>::iterator itr = proto->spells.begin(); itr != proto->spells.end(); ++itr) |
|---|
| 1381 | { |
|---|
| 1382 | // Load all spells that are not bound to a specific difficulty, OR mathces this maps' difficulty |
|---|
| 1383 | if( (*itr)->instance_mode == mode || (*itr)->instance_mode == AISPELL_ANY_DIFFICULTY ) |
|---|
| 1384 | m_aiInterface->addSpellToList(*itr); |
|---|
| 1385 | } |
|---|
| 1386 | |
|---|
| 1387 | // m_aiInterface->m_canCallForHelp = proto->m_canCallForHelp; |
|---|
| 1388 | // m_aiInterface->m_CallForHelpHealth = proto->m_callForHelpHealth; |
|---|
| 1389 | m_aiInterface->m_canFlee = proto->m_canFlee; |
|---|
| 1390 | m_aiInterface->m_FleeHealth = proto->m_fleeHealth; |
|---|
| 1391 | m_aiInterface->m_FleeDuration = proto->m_fleeDuration; |
|---|
| 1392 | |
|---|
| 1393 | //these fields are always 0 in db |
|---|
| 1394 | GetAIInterface()->setMoveType(0); |
|---|
| 1395 | GetAIInterface()->setMoveRunFlag(0); |
|---|
| 1396 | |
|---|
| 1397 | if(isattackable(spawn) && !(proto->isTrainingDummy) ){ |
|---|
| 1398 | GetAIInterface()->SetAllowedToEnterCombat(true); |
|---|
| 1399 | }else{ |
|---|
| 1400 | GetAIInterface()->SetAllowedToEnterCombat(false); |
|---|
| 1401 | GetAIInterface()->SetAIType( AITYPE_PASSIVE ); |
|---|
| 1402 | Root(); |
|---|
| 1403 | } |
|---|
| 1404 | |
|---|
| 1405 | // load formation data |
|---|
| 1406 | if( spawn->form != NULL ) |
|---|
| 1407 | { |
|---|
| 1408 | m_aiInterface->m_formationLinkSqlId = spawn->form->fol; |
|---|
| 1409 | m_aiInterface->m_formationFollowDistance = spawn->form->dist; |
|---|
| 1410 | m_aiInterface->m_formationFollowAngle = spawn->form->ang; |
|---|
| 1411 | } |
|---|
| 1412 | else |
|---|
| 1413 | { |
|---|
| 1414 | m_aiInterface->m_formationLinkSqlId = 0; |
|---|
| 1415 | m_aiInterface->m_formationFollowDistance = 0; |
|---|
| 1416 | m_aiInterface->m_formationFollowAngle = 0; |
|---|
| 1417 | } |
|---|
| 1418 | |
|---|
| 1419 | //////////////AI |
|---|
| 1420 | |
|---|
| 1421 | myFamily = dbcCreatureFamily.LookupEntry(creature_info->Family); |
|---|
| 1422 | |
|---|
| 1423 | |
|---|
| 1424 | //HACK! |
|---|
| 1425 | if(m_uint32Values[UNIT_FIELD_DISPLAYID] == 17743 || |
|---|
| 1426 | m_uint32Values[UNIT_FIELD_DISPLAYID] == 20242 || |
|---|
| 1427 | m_uint32Values[UNIT_FIELD_DISPLAYID] == 15435 || |
|---|
| 1428 | (creature_info->Family == UNIT_TYPE_MISC)) |
|---|
| 1429 | { |
|---|
| 1430 | m_useAI = false; |
|---|
| 1431 | } |
|---|
| 1432 | |
|---|
| 1433 | if(spawn->CanFly == 1) |
|---|
| 1434 | GetAIInterface()->m_moveFly = true; |
|---|
| 1435 | |
|---|
| 1436 | /* more hacks! */ |
|---|
| 1437 | if(proto->Mana != 0) |
|---|
| 1438 | SetPowerType(POWER_TYPE_MANA); |
|---|
| 1439 | else |
|---|
| 1440 | SetPowerType(0); |
|---|
| 1441 | |
|---|
| 1442 | has_combat_text = objmgr.HasMonsterSay(GetEntry(), MONSTER_SAY_EVENT_ENTER_COMBAT); |
|---|
| 1443 | has_waypoint_text = objmgr.HasMonsterSay(GetEntry(), MONSTER_SAY_EVENT_RANDOM_WAYPOINT); |
|---|
| 1444 | |
|---|
| 1445 | if( proto->guardtype == GUARDTYPE_CITY ) |
|---|
| 1446 | m_aiInterface->m_isGuard = true; |
|---|
| 1447 | else |
|---|
| 1448 | m_aiInterface->m_isGuard = false; |
|---|
| 1449 | |
|---|
| 1450 | if( proto->guardtype == GUARDTYPE_NEUTRAL ) |
|---|
| 1451 | m_aiInterface->m_isNeutralGuard = true; |
|---|
| 1452 | else |
|---|
| 1453 | m_aiInterface->m_isNeutralGuard = false; |
|---|
| 1454 | |
|---|
| 1455 | m_aiInterface->getMoveFlags(); |
|---|
| 1456 | |
|---|
| 1457 | /* creature death state */ |
|---|
| 1458 | if(proto->death_state == 1) |
|---|
| 1459 | { |
|---|
| 1460 | /*uint32 newhealth = m_uint32Values[UNIT_FIELD_HEALTH] / 100; |
|---|
| 1461 | if(!newhealth) |
|---|
| 1462 | newhealth = 1;*/ |
|---|
| 1463 | SetHealth( 1); |
|---|
| 1464 | m_limbostate = true; |
|---|
| 1465 | setDeathState( CORPSE ); |
|---|
| 1466 | SetEmoteState(EMOTE_STATE_DEAD); |
|---|
| 1467 | } |
|---|
| 1468 | m_invisFlag = static_cast<uint8>( proto->invisibility_type ); |
|---|
| 1469 | if( m_invisFlag > 0 ) |
|---|
| 1470 | m_invisible = true; |
|---|
| 1471 | if( spawn->stand_state ) |
|---|
| 1472 | SetStandState( (uint8)spawn->stand_state ); |
|---|
| 1473 | |
|---|
| 1474 | m_aiInterface->EventAiInterfaceParamsetFinish(); |
|---|
| 1475 | this->m_position.x = spawn->x; |
|---|
| 1476 | this->m_position.y = spawn->y; |
|---|
| 1477 | this->m_position.z = spawn->z; |
|---|
| 1478 | this->m_position.o = spawn->o; |
|---|
| 1479 | this->m_mapId = spawn->id; |
|---|
| 1480 | return true; |
|---|
| 1481 | } |
|---|
| 1482 | |
|---|
| 1483 | |
|---|
| 1484 | void Creature::Load(CreatureProto * proto_, float x, float y, float z, float o) |
|---|
| 1485 | { |
|---|
| 1486 | proto = proto_; |
|---|
| 1487 | |
|---|
| 1488 | creature_info = CreatureNameStorage.LookupEntry(proto->Id); |
|---|
| 1489 | if(!creature_info) |
|---|
| 1490 | return; |
|---|
| 1491 | |
|---|
| 1492 | if( proto_->isTrainingDummy == 0){ |
|---|
| 1493 | GetAIInterface()->SetAllowedToEnterCombat( true ); |
|---|
| 1494 | }else{ |
|---|
| 1495 | GetAIInterface()->SetAllowedToEnterCombat( false ); |
|---|
| 1496 | GetAIInterface()->SetAIType( AITYPE_PASSIVE ); |
|---|
| 1497 | Root(); |
|---|
| 1498 | } |
|---|
| 1499 | |
|---|
| 1500 | m_walkSpeed = m_base_walkSpeed = proto->walk_speed; //set speeds |
|---|
| 1501 | m_runSpeed = m_base_runSpeed = proto->run_speed; //set speeds |
|---|
| 1502 | |
|---|
| 1503 | //Set fields |
|---|
| 1504 | SetEntry( proto->Id); |
|---|
| 1505 | SetScale( proto->Scale); |
|---|
| 1506 | |
|---|
| 1507 | uint32 health = proto->MinHealth + RandomUInt(proto->MaxHealth - proto->MinHealth); |
|---|
| 1508 | |
|---|
| 1509 | SetHealth( health); |
|---|
| 1510 | SetMaxHealth( health); |
|---|
| 1511 | SetBaseHealth(health); |
|---|
| 1512 | |
|---|
| 1513 | SetMaxPower(POWER_TYPE_MANA, proto->Mana); |
|---|
| 1514 | SetBaseMana(proto->Mana); |
|---|
| 1515 | SetPower( POWER_TYPE_MANA, proto->Mana ); |
|---|
| 1516 | |
|---|
| 1517 | uint32 model = 0; |
|---|
| 1518 | uint8 gender = creature_info->GenerateModelId(&model); |
|---|
| 1519 | setGender(gender); |
|---|
| 1520 | |
|---|
| 1521 | SetDisplayId(model); |
|---|
| 1522 | SetNativeDisplayId(model); |
|---|
| 1523 | SetMount(0); |
|---|
| 1524 | |
|---|
| 1525 | EventModelChange(); |
|---|
| 1526 | |
|---|
| 1527 | //setLevel((mode ? proto->Level + (info ? info->lvl_mod_a : 0) : proto->Level)); |
|---|
| 1528 | setLevel(proto->MinLevel + (RandomUInt(proto->MaxLevel - proto->MinLevel))); |
|---|
| 1529 | |
|---|
| 1530 | for(uint32 i = 0; i < 7; ++i) |
|---|
| 1531 | SetResistance(i,proto->Resistances[i]); |
|---|
| 1532 | |
|---|
| 1533 | SetBaseAttackTime(MELEE,proto->AttackTime); |
|---|
| 1534 | SetMinDamage(proto->MinDamage); |
|---|
| 1535 | SetMaxDamage(proto->MaxDamage); |
|---|
| 1536 | |
|---|
| 1537 | // m_spawn is invalid here - don't use it! |
|---|
| 1538 | // this is loading a CreatureProto, which doesn't have ItemSlotDisplays |
|---|
| 1539 | // SetEquippedItem(MELEE,m_spawn->Item1SlotDisplay); |
|---|
| 1540 | // SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID_1, m_spawn->Item2SlotDisplay); |
|---|
| 1541 | // SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID_2, m_spawn->Item3SlotDisplay); |
|---|
| 1542 | |
|---|
| 1543 | SetFaction(proto->Faction); |
|---|
| 1544 | SetBoundingRadius(proto->BoundingRadius); |
|---|
| 1545 | SetCombatReach(proto->CombatReach); |
|---|
| 1546 | original_emotestate = 0; |
|---|
| 1547 | // set position |
|---|
| 1548 | |
|---|
| 1549 | m_position.ChangeCoords( x, y, z, o ); |
|---|
| 1550 | m_spawnLocation.ChangeCoords(x, y, z, o); |
|---|
| 1551 | m_faction = dbcFactionTemplate.LookupEntryForced(proto->Faction); |
|---|
| 1552 | |
|---|
| 1553 | if(m_faction) |
|---|
| 1554 | { |
|---|
| 1555 | m_factionDBC = dbcFaction.LookupEntry(m_faction->Faction); |
|---|
| 1556 | // not a neutral creature |
|---|
| 1557 | if(!(m_factionDBC->RepListId == -1 && m_faction->HostileMask == 0 && m_faction->FriendlyMask == 0)) |
|---|
| 1558 | { |
|---|
| 1559 | GetAIInterface()->m_canCallForHelp = true; |
|---|
| 1560 | } |
|---|
| 1561 | } |
|---|
| 1562 | |
|---|
| 1563 | // set if creature can shoot or not. |
|---|
| 1564 | if( proto->CanRanged == 1 ) |
|---|
| 1565 | GetAIInterface()->m_canRangedAttack = true; |
|---|
| 1566 | else |
|---|
| 1567 | m_aiInterface->m_canRangedAttack = false; |
|---|
| 1568 | |
|---|
| 1569 | //SETUP NPC FLAGS |
|---|
| 1570 | SetUInt32Value(UNIT_NPC_FLAGS,proto->NPCFLags); |
|---|
| 1571 | |
|---|
| 1572 | if ( isVendor() ) |
|---|
| 1573 | m_SellItems = objmgr.GetVendorList(GetEntry()); |
|---|
| 1574 | |
|---|
| 1575 | if ( isQuestGiver() ) |
|---|
| 1576 | _LoadQuests(); |
|---|
| 1577 | |
|---|
| 1578 | if ( isTaxi() ) |
|---|
| 1579 | m_TaxiNode = sTaxiMgr.GetNearestTaxiNode( m_position.x, m_position.y, m_position.z, GetMapId() ); |
|---|
| 1580 | |
|---|
| 1581 | if ( isTrainer() | isProf() ) |
|---|
| 1582 | mTrainer = objmgr.GetTrainer(GetEntry()); |
|---|
| 1583 | |
|---|
| 1584 | if ( isAuctioner() ) |
|---|
| 1585 | auctionHouse = sAuctionMgr.GetAuctionHouse(GetEntry()); |
|---|
| 1586 | |
|---|
| 1587 | //load resistances |
|---|
| 1588 | for(uint32 x= 0;x<7;x++) |
|---|
| 1589 | BaseResistance[x]=GetResistance(x); |
|---|
| 1590 | for(uint32 x= 0;x<5;x++) |
|---|
| 1591 | BaseStats[x]=GetStat(x); |
|---|
| 1592 | |
|---|
| 1593 | BaseDamage[0]=GetMinDamage(); |
|---|
| 1594 | BaseDamage[1]=GetMaxDamage(); |
|---|
| 1595 | BaseOffhandDamage[0]=GetMinOffhandDamage(); |
|---|
| 1596 | BaseOffhandDamage[1]=GetMaxOffhandDamage(); |
|---|
| 1597 | BaseRangedDamage[0]=GetMinRangedDamage(); |
|---|
| 1598 | BaseRangedDamage[1]=GetMaxRangedDamage(); |
|---|
| 1599 | BaseAttackType=proto->AttackType; |
|---|
| 1600 | |
|---|
| 1601 | SetCastSpeedMod(1.0f); // better set this one |
|---|
| 1602 | |
|---|
| 1603 | ////////////AI |
|---|
| 1604 | |
|---|
| 1605 | // kek |
|---|
| 1606 | for(list<AI_Spell*>::iterator itr = proto->spells.begin(); itr != proto->spells.end(); ++itr) |
|---|
| 1607 | { |
|---|
| 1608 | // Load all spell that are not set for a specific difficulty |
|---|
| 1609 | if( (*itr)->instance_mode == AISPELL_ANY_DIFFICULTY ) |
|---|
| 1610 | m_aiInterface->addSpellToList(*itr); |
|---|
| 1611 | } |
|---|
| 1612 | m_aiInterface->m_canCallForHelp = proto->m_canCallForHelp; |
|---|
| 1613 | m_aiInterface->m_CallForHelpHealth = proto->m_callForHelpHealth; |
|---|
| 1614 | m_aiInterface->m_canFlee = proto->m_canFlee; |
|---|
| 1615 | m_aiInterface->m_FleeHealth = proto->m_fleeHealth; |
|---|
| 1616 | m_aiInterface->m_FleeDuration = proto->m_fleeDuration; |
|---|
| 1617 | |
|---|
| 1618 | //these fields are always 0 in db |
|---|
| 1619 | GetAIInterface()->setMoveType(0); |
|---|
| 1620 | GetAIInterface()->setMoveRunFlag(0); |
|---|
| 1621 | |
|---|
| 1622 | // load formation data |
|---|
| 1623 | m_aiInterface->m_formationLinkSqlId = 0; |
|---|
| 1624 | m_aiInterface->m_formationFollowDistance = 0; |
|---|
| 1625 | m_aiInterface->m_formationFollowAngle = 0; |
|---|
| 1626 | |
|---|
| 1627 | //////////////AI |
|---|
| 1628 | |
|---|
| 1629 | myFamily = dbcCreatureFamily.LookupEntry( creature_info->Family ); |
|---|
| 1630 | |
|---|
| 1631 | |
|---|
| 1632 | //HACK! |
|---|
| 1633 | if( m_uint32Values[ UNIT_FIELD_DISPLAYID ] == 17743 || |
|---|
| 1634 | m_uint32Values[ UNIT_FIELD_DISPLAYID ] == 20242 || |
|---|
| 1635 | m_uint32Values[ UNIT_FIELD_DISPLAYID ] == 15435 || |
|---|
| 1636 | creature_info->Type == UNIT_TYPE_MISC ) |
|---|
| 1637 | { |
|---|
| 1638 | m_useAI = false; |
|---|
| 1639 | } |
|---|
| 1640 | |
|---|
| 1641 | SetPowerType( POWER_TYPE_MANA ); |
|---|
| 1642 | |
|---|
| 1643 | has_combat_text = objmgr.HasMonsterSay(GetEntry(), MONSTER_SAY_EVENT_ENTER_COMBAT); |
|---|
| 1644 | has_waypoint_text = objmgr.HasMonsterSay(GetEntry(), MONSTER_SAY_EVENT_RANDOM_WAYPOINT); |
|---|
| 1645 | |
|---|
| 1646 | if( proto->guardtype == GUARDTYPE_CITY ) |
|---|
| 1647 | m_aiInterface->m_isGuard = true; |
|---|
| 1648 | else |
|---|
| 1649 | m_aiInterface->m_isGuard = false; |
|---|
| 1650 | |
|---|
| 1651 | if( proto->guardtype == GUARDTYPE_NEUTRAL ) |
|---|
| 1652 | m_aiInterface->m_isNeutralGuard = true; |
|---|
| 1653 | else |
|---|
| 1654 | m_aiInterface->m_isNeutralGuard = false; |
|---|
| 1655 | |
|---|
| 1656 | m_aiInterface->getMoveFlags(); |
|---|
| 1657 | |
|---|
| 1658 | /* creature death state */ |
|---|
| 1659 | if(proto->death_state == 1) |
|---|
| 1660 | { |
|---|
| 1661 | /*uint32 newhealth = m_uint32Values[UNIT_FIELD_HEALTH] / 100; |
|---|
| 1662 | if(!newhealth) |
|---|
| 1663 | newhealth = 1;*/ |
|---|
| 1664 | SetHealth( 1); |
|---|
| 1665 | m_limbostate = true; |
|---|
| 1666 | setDeathState( CORPSE ); |
|---|
| 1667 | SetEmoteState(EMOTE_STATE_DEAD); |
|---|
| 1668 | } |
|---|
| 1669 | m_invisFlag = static_cast<uint8>( proto->invisibility_type ); |
|---|
| 1670 | if( m_invisFlag > 0 ) |
|---|
| 1671 | m_invisible = true; |
|---|
| 1672 | } |
|---|
| 1673 | |
|---|
| 1674 | void Creature::OnPushToWorld() |
|---|
| 1675 | { |
|---|
| 1676 | if(proto) |
|---|
| 1677 | { |
|---|
| 1678 | set<uint32>::iterator itr = proto->start_auras.begin(); |
|---|
| 1679 | SpellEntry * sp; |
|---|
| 1680 | for(; itr != proto->start_auras.end(); ++itr) |
|---|
| 1681 | { |
|---|
| 1682 | sp = dbcSpell.LookupEntryForced((*itr)); |
|---|
| 1683 | if(sp == NULL) continue; |
|---|
| 1684 | |
|---|
| 1685 | CastSpell(this, sp, 0); |
|---|
| 1686 | } |
|---|
| 1687 | //generic ai stuff |
|---|
| 1688 | if ( this->GetProto()->AISpells[0] != 0 ) |
|---|
| 1689 | sEventMgr.AddEvent(this, &Creature::AISpellUpdate, EVENT_CREATURE_AISPELL, 500, 0, 0); |
|---|
| 1690 | } |
|---|
| 1691 | LoadScript(); |
|---|
| 1692 | Unit::OnPushToWorld(); |
|---|
| 1693 | |
|---|
| 1694 | if(_myScriptClass) |
|---|
| 1695 | _myScriptClass->OnLoad(); |
|---|
| 1696 | |
|---|
| 1697 | if(m_spawn) |
|---|
| 1698 | { |
|---|
| 1699 | if(m_aiInterface->m_formationLinkSqlId) |
|---|
| 1700 | { |
|---|
| 1701 | // add event |
|---|
| 1702 | sEventMgr.AddEvent(this, &Creature::FormationLinkUp, m_aiInterface->m_formationLinkSqlId, |
|---|
| 1703 | EVENT_CREATURE_FORMATION_LINKUP, 1000, 0,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 1704 | haslinkupevent = true; |
|---|
| 1705 | } |
|---|
| 1706 | |
|---|
| 1707 | if(m_spawn->channel_target_creature) |
|---|
| 1708 | { |
|---|
| 1709 | sEventMgr.AddEvent(this, &Creature::ChannelLinkUpCreature, m_spawn->channel_target_creature, EVENT_CREATURE_CHANNEL_LINKUP, 1000, 5, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // only 5 attempts |
|---|
| 1710 | } |
|---|
| 1711 | |
|---|
| 1712 | if(m_spawn->channel_target_go) |
|---|
| 1713 | { |
|---|
| 1714 | sEventMgr.AddEvent(this, &Creature::ChannelLinkUpGO, m_spawn->channel_target_go, EVENT_CREATURE_CHANNEL_LINKUP, 1000, 5, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // only 5 attempts |
|---|
| 1715 | } |
|---|
| 1716 | } |
|---|
| 1717 | |
|---|
| 1718 | m_aiInterface->m_is_in_instance = (m_mapMgr->GetMapInfo()->type!=INSTANCE_NULL) ? true : false; |
|---|
| 1719 | if (this->HasItems()) |
|---|
| 1720 | { |
|---|
| 1721 | for(std::vector<CreatureItem>::iterator itr = m_SellItems->begin(); itr != m_SellItems->end(); ++itr) |
|---|
| 1722 | { |
|---|
| 1723 | if (itr->max_amount == 0) |
|---|
| 1724 | itr->available_amount= 0; |
|---|
| 1725 | else if (itr->available_amount<itr->max_amount) |
|---|
| 1726 | sEventMgr.AddEvent(this, &Creature::UpdateItemAmount, itr->itemid, EVENT_ITEM_UPDATE, VENDOR_ITEMS_UPDATE_TIME, 1,0); |
|---|
| 1727 | } |
|---|
| 1728 | |
|---|
| 1729 | } |
|---|
| 1730 | CALL_INSTANCE_SCRIPT_EVENT( m_mapMgr, OnCreaturePushToWorld )( this ); |
|---|
| 1731 | } |
|---|
| 1732 | |
|---|
| 1733 | void Creature::AISpellUpdate() |
|---|
| 1734 | { |
|---|
| 1735 | //lower cooldowns |
|---|
| 1736 | for (int i= 0; i<4; i++) |
|---|
| 1737 | { |
|---|
| 1738 | if (AISpellsCooldown[i]>=500) |
|---|
| 1739 | AISpellsCooldown[i]-=500; |
|---|
| 1740 | else |
|---|
| 1741 | AISpellsCooldown[i]= 0; |
|---|
| 1742 | } |
|---|
| 1743 | |
|---|
| 1744 | if (!IsInWorld() || !isAlive()) |
|---|
| 1745 | return; |
|---|
| 1746 | |
|---|
| 1747 | Spell* s=GetCurrentSpell(); |
|---|
| 1748 | if (s != NULL) //check everythings going well on current spells |
|---|
| 1749 | { |
|---|
| 1750 | |
|---|
| 1751 | SpellRange* range=dbcSpellRange.LookupEntryForced(s->GetProto()->rangeIndex); |
|---|
| 1752 | |
|---|
| 1753 | if (s->GetUnitTarget() != NULL && range != NULL && (CalcDistance(s->GetUnitTarget()) > range->maxRange || CalcDistance(s->GetUnitTarget()) < range->minRange)) |
|---|
| 1754 | s->cancel(); |
|---|
| 1755 | |
|---|
| 1756 | if (m_silenced || IsStunned() || IsFeared()) |
|---|
| 1757 | s->cancel(); |
|---|
| 1758 | |
|---|
| 1759 | if (sWorld.Collision) { |
|---|
| 1760 | if (s->GetUnitTarget() != NULL && !CollideInterface.CheckLOS(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), s->GetUnitTarget()->GetPositionX(), s->GetUnitTarget()->GetPositionY(), s->GetUnitTarget()->GetPositionZ())) |
|---|
| 1761 | s->cancel(); |
|---|
| 1762 | } |
|---|
| 1763 | } |
|---|
| 1764 | else //guess we can cast a spell now |
|---|
| 1765 | { |
|---|
| 1766 | if (!(this->GetProto()->AISpellsFlags & CREATURE_AI_FLAG_CASTOUTOFCOMBAT) && !CombatStatus.IsInCombat()) |
|---|
| 1767 | return; |
|---|
| 1768 | |
|---|
| 1769 | bool random_chosen=false; |
|---|
| 1770 | |
|---|
| 1771 | //calculate global cooldown |
|---|
| 1772 | int32 GCD=RandomUInt(2000)+5000; |
|---|
| 1773 | |
|---|
| 1774 | if (this->GetProto()->AISpellsFlags & CREATURE_AI_FLAG_PLAYERGCD) |
|---|
| 1775 | GCD=1500; |
|---|
| 1776 | |
|---|
| 1777 | //do we have a spell to use? |
|---|
| 1778 | for (int i= 0; i<4; i++) |
|---|
| 1779 | { |
|---|
| 1780 | if (this->GetProto()->AISpellsFlags & CREATURE_AI_FLAG_RANDOMCAST && !random_chosen) |
|---|
| 1781 | { |
|---|
| 1782 | //find the max spell |
|---|
| 1783 | uint32 maxindex= 0; |
|---|
| 1784 | for (int j= 0; j<4; j++) |
|---|
| 1785 | { |
|---|
| 1786 | if (this->GetProto()->AISpells[j]== 0) |
|---|
| 1787 | break; |
|---|
| 1788 | else |
|---|
| 1789 | maxindex=j; |
|---|
| 1790 | } |
|---|
| 1791 | |
|---|
| 1792 | //move index randomly |
|---|
| 1793 | if (maxindex > 0) |
|---|
| 1794 | i=RandomUInt(maxindex); |
|---|
| 1795 | |
|---|
| 1796 | random_chosen=true; |
|---|
| 1797 | } |
|---|
| 1798 | |
|---|
| 1799 | if (this->GetProto()->AISpells[i]== 0) |
|---|
| 1800 | continue; |
|---|
| 1801 | |
|---|
| 1802 | if (AISpellsCooldown[i]== 0) //we can cast? |
|---|
| 1803 | { |
|---|
| 1804 | //get the spell |
|---|
| 1805 | SpellEntry* newspell=dbcSpell.LookupEntry(this->GetProto()->AISpells[i]); |
|---|
| 1806 | SpellCastTime* casttime=dbcSpellCastTime.LookupEntry(newspell->CastingTimeIndex); |
|---|
| 1807 | Spell* spell = new Spell(this, newspell, false, 0); |
|---|
| 1808 | SpellCastTargets t(0); |
|---|
| 1809 | spell->GenerateTargets(&t); |
|---|
| 1810 | |
|---|
| 1811 | //printf("\nCOOLDOWN: %u, %u", newspell->RecoveryTime, newspell->CategoryRecoveryTime); |
|---|
| 1812 | |
|---|
| 1813 | //printf("\nTEST: %f %f %f "I64FMT" "I64FMT, t.m_destX, t.m_destY, t.m_destZ, t.m_itemTarget, t.m_unitTarget); |
|---|
| 1814 | |
|---|
| 1815 | //we have no targets? |
|---|
| 1816 | if (t.m_destX == 0.0f && t.m_destY == 0.0f && t.m_destZ == 0.0f && t.m_itemTarget == 0 && t.m_unitTarget == 0) |
|---|
| 1817 | { |
|---|
| 1818 | //printf("\nNo target, not casting!"); |
|---|
| 1819 | delete spell; |
|---|
| 1820 | spell = NULL; |
|---|
| 1821 | continue; |
|---|
| 1822 | } |
|---|
| 1823 | |
|---|
| 1824 | //hacky |
|---|
| 1825 | spell->m_targets = t; |
|---|
| 1826 | |
|---|
| 1827 | if (spell->CanCast(false) != SPELL_CANCAST_OK || !spell->HasPower() || m_silenced || IsStunned() || IsFeared()) |
|---|
| 1828 | { |
|---|
| 1829 | delete spell; |
|---|
| 1830 | spell = NULL; |
|---|
| 1831 | continue; |
|---|
| 1832 | } |
|---|
| 1833 | |
|---|
| 1834 | spell->prepare(&t); |
|---|
| 1835 | |
|---|
| 1836 | //stop movement for spells with a cast time |
|---|
| 1837 | if (casttime->CastTime > 0) |
|---|
| 1838 | GetAIInterface()->StopMovement(0); |
|---|
| 1839 | |
|---|
| 1840 | if (newspell->CategoryRecoveryTime > newspell->RecoveryTime) |
|---|
| 1841 | AISpellsCooldown[i]=newspell->CategoryRecoveryTime; |
|---|
| 1842 | else |
|---|
| 1843 | AISpellsCooldown[i]=newspell->RecoveryTime; |
|---|
| 1844 | |
|---|
| 1845 | |
|---|
| 1846 | //weve cast, set GCD |
|---|
| 1847 | for (int j= 0; j<4; j++) |
|---|
| 1848 | if (AISpellsCooldown[j] < GCD) |
|---|
| 1849 | AISpellsCooldown[j] = GCD; |
|---|
| 1850 | } |
|---|
| 1851 | } |
|---|
| 1852 | } |
|---|
| 1853 | } |
|---|
| 1854 | |
|---|
| 1855 | // this is used for guardians. They are non respawnable creatures linked to a player |
|---|
| 1856 | void Creature::SummonExpire() |
|---|
| 1857 | { |
|---|
| 1858 | DeleteMe(); |
|---|
| 1859 | } |
|---|
| 1860 | |
|---|
| 1861 | void Creature::Despawn(uint32 delay, uint32 respawntime) |
|---|
| 1862 | { |
|---|
| 1863 | if(delay) |
|---|
| 1864 | { |
|---|
| 1865 | sEventMgr.AddEvent(this, &Creature::Despawn, (uint32)0, respawntime, EVENT_CREATURE_RESPAWN, delay, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 1866 | return; |
|---|
| 1867 | } |
|---|
| 1868 | |
|---|
| 1869 | if(!IsInWorld()) |
|---|
| 1870 | return; |
|---|
| 1871 | |
|---|
| 1872 | if(GetMapMgr() && GetMapMgr()->GetMapInfo() && GetMapMgr()->GetMapInfo()->type == INSTANCE_RAID) |
|---|
| 1873 | { |
|---|
| 1874 | if(GetCreatureInfo() && GetCreatureInfo()->Rank == 3) |
|---|
| 1875 | { |
|---|
| 1876 | GetMapMgr()->RemoveCombatInProgress(GetGUID()); |
|---|
| 1877 | } |
|---|
| 1878 | } |
|---|
| 1879 | |
|---|
| 1880 | if(respawntime && !m_noRespawn) |
|---|
| 1881 | { |
|---|
| 1882 | /* get the cell with our SPAWN location. if we've moved cell this might break :P */ |
|---|
| 1883 | MapCell * pCell = m_mapMgr->GetCellByCoords(m_spawnLocation.x, m_spawnLocation.y); |
|---|
| 1884 | if(!pCell) |
|---|
| 1885 | pCell = m_mapCell; |
|---|
| 1886 | |
|---|
| 1887 | Arcemu::Util::ARCEMU_ASSERT( pCell != NULL ); |
|---|
| 1888 | pCell->_respawnObjects.insert((Object*)this); |
|---|
| 1889 | sEventMgr.RemoveEvents(this); |
|---|
| 1890 | sEventMgr.AddEvent(m_mapMgr, &MapMgr::EventRespawnCreature, this, pCell, EVENT_CREATURE_RESPAWN, respawntime, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 1891 | Unit::RemoveFromWorld(false); |
|---|
| 1892 | m_position = m_spawnLocation; |
|---|
| 1893 | m_respawnCell=pCell; |
|---|
| 1894 | } |
|---|
| 1895 | else |
|---|
| 1896 | { |
|---|
| 1897 | Unit::RemoveFromWorld(true); |
|---|
| 1898 | SafeDelete(); |
|---|
| 1899 | } |
|---|
| 1900 | } |
|---|
| 1901 | |
|---|
| 1902 | void Creature::TriggerScriptEvent(string func) |
|---|
| 1903 | { |
|---|
| 1904 | if( _myScriptClass ) |
|---|
| 1905 | _myScriptClass->StringFunctionCall( func.c_str() ); |
|---|
| 1906 | } |
|---|
| 1907 | |
|---|
| 1908 | void Creature::DestroyCustomWaypointMap() |
|---|
| 1909 | { |
|---|
| 1910 | if(m_custom_waypoint_map) |
|---|
| 1911 | { |
|---|
| 1912 | for(WayPointMap::iterator itr = m_custom_waypoint_map->begin(); itr != m_custom_waypoint_map->end(); ++itr) |
|---|
| 1913 | { |
|---|
| 1914 | if( (*itr) ) |
|---|
| 1915 | delete (*itr); |
|---|
| 1916 | } |
|---|
| 1917 | //delete m_custom_waypoint_map; |
|---|
| 1918 | m_custom_waypoint_map->clear(); |
|---|
| 1919 | m_custom_waypoint_map = 0; |
|---|
| 1920 | m_aiInterface->SetWaypointMap(0); |
|---|
| 1921 | } |
|---|
| 1922 | } |
|---|
| 1923 | |
|---|
| 1924 | void Creature::RemoveLimboState(Unit * healer) |
|---|
| 1925 | { |
|---|
| 1926 | if(!m_limbostate != true) |
|---|
| 1927 | return; |
|---|
| 1928 | |
|---|
| 1929 | m_limbostate = false; |
|---|
| 1930 | SetEmoteState(m_spawn ? m_spawn->emote_state : 0); |
|---|
| 1931 | SetHealth( GetMaxHealth()); |
|---|
| 1932 | bInvincible = false; |
|---|
| 1933 | } |
|---|
| 1934 | |
|---|
| 1935 | // Generates 3 random waypoints around the NPC |
|---|
| 1936 | void Creature::SetGuardWaypoints() |
|---|
| 1937 | { |
|---|
| 1938 | if(!GetMapMgr()) return; |
|---|
| 1939 | if(!GetCreatureInfo()) return; |
|---|
| 1940 | |
|---|
| 1941 | GetAIInterface()->setMoveType(1); |
|---|
| 1942 | for(int i = 1; i <= 4; i++) |
|---|
| 1943 | { |
|---|
| 1944 | float ang = rand()/100.0f; |
|---|
| 1945 | float ran = (rand()%(100))/10.0f; |
|---|
| 1946 | while(ran < 1) |
|---|
| 1947 | ran = (rand()%(100))/10.0f; |
|---|
| 1948 | |
|---|
| 1949 | WayPoint * wp = new WayPoint; |
|---|
| 1950 | wp->id = i; |
|---|
| 1951 | wp->flags = 0; |
|---|
| 1952 | wp->waittime = 800; /* these guards are antsy :P */ |
|---|
| 1953 | wp->x = GetSpawnX()+ran*sin(ang); |
|---|
| 1954 | wp->y = GetSpawnY()+ran*cos(ang); |
|---|
| 1955 | |
|---|
| 1956 | if (sWorld.Collision) { |
|---|
| 1957 | wp->z = CollideInterface.GetHeight(m_mapId, wp->x, wp->y, m_spawnLocation.z + 2.0f); |
|---|
| 1958 | if( wp->z == NO_WMO_HEIGHT ) |
|---|
| 1959 | wp->z = m_mapMgr->GetLandHeight(wp->x, wp->y); |
|---|
| 1960 | |
|---|
| 1961 | if( fabs( wp->z - m_spawnLocation.z ) > 10.0f ) |
|---|
| 1962 | wp->z = m_spawnLocation.z; |
|---|
| 1963 | } else { |
|---|
| 1964 | wp->z = GetMapMgr()->GetLandHeight(wp->x, wp->y); |
|---|
| 1965 | } |
|---|
| 1966 | |
|---|
| 1967 | wp->o = 0; |
|---|
| 1968 | wp->backwardemoteid = 0; |
|---|
| 1969 | wp->backwardemoteoneshot = 0; |
|---|
| 1970 | wp->forwardemoteid = 0; |
|---|
| 1971 | wp->forwardemoteoneshot = 0; |
|---|
| 1972 | wp->backwardskinid = m_uint32Values[UNIT_FIELD_NATIVEDISPLAYID]; |
|---|
| 1973 | wp->forwardskinid = m_uint32Values[UNIT_FIELD_NATIVEDISPLAYID]; |
|---|
| 1974 | GetAIInterface()->addWayPoint(wp); |
|---|
| 1975 | } |
|---|
| 1976 | } |
|---|
| 1977 | |
|---|
| 1978 | uint32 Creature::GetNpcTextId() |
|---|
| 1979 | { |
|---|
| 1980 | return objmgr.GetGossipTextForNpc(this->GetEntry()); |
|---|
| 1981 | } |
|---|
| 1982 | |
|---|
| 1983 | float Creature::GetBaseParry() |
|---|
| 1984 | { |
|---|
| 1985 | // TODO what are the parry rates for mobs? |
|---|
| 1986 | // FACT: bosses have varying parry rates (used to tune the difficulty of boss fights) |
|---|
| 1987 | |
|---|
| 1988 | // for now return a base of 5%, later get from dbase? |
|---|
| 1989 | return 5.0f; |
|---|
| 1990 | } |
|---|
| 1991 | |
|---|
| 1992 | Group *Creature::GetGroup() |
|---|
| 1993 | { |
|---|
| 1994 | if ( IsPet() ) |
|---|
| 1995 | static_cast<Pet *>(this)->GetGroup(); |
|---|
| 1996 | else if( IsTotem() && totemOwner != NULL ) |
|---|
| 1997 | return totemOwner->GetGroup(); |
|---|
| 1998 | else if( GetCreatedByGUID() && GetMapMgr() ) |
|---|
| 1999 | { |
|---|
| 2000 | Unit *tu = GetMapMgr()->GetUnit( GetCreatedByGUID() ); |
|---|
| 2001 | if( tu ) |
|---|
| 2002 | { |
|---|
| 2003 | if( tu->IsPlayer() ) |
|---|
| 2004 | static_cast<Player *>(tu)->GetGroup(); |
|---|
| 2005 | else if( tu->IsCreature() ) |
|---|
| 2006 | static_cast<Creature *>(tu)->GetGroup(); |
|---|
| 2007 | } |
|---|
| 2008 | else return NULL; |
|---|
| 2009 | } |
|---|
| 2010 | return NULL; |
|---|
| 2011 | } |
|---|
| 2012 | |
|---|
| 2013 | bool Creature::HasLootForPlayer(Player * plr) |
|---|
| 2014 | { |
|---|
| 2015 | if( loot.gold > 0 ) |
|---|
| 2016 | return true; |
|---|
| 2017 | |
|---|
| 2018 | for(vector<__LootItem>::iterator itr = loot.items.begin(); itr != loot.items.end(); ++itr) |
|---|
| 2019 | { |
|---|
| 2020 | ItemPrototype * proto = itr->item.itemproto; |
|---|
| 2021 | if( proto != NULL ) |
|---|
| 2022 | { |
|---|
| 2023 | if( proto->Bonding == ITEM_BIND_QUEST || proto->Bonding == ITEM_BIND_QUEST2 ) |
|---|
| 2024 | { |
|---|
| 2025 | if( plr->HasQuestForItem( proto->ItemId ) ) |
|---|
| 2026 | return true; |
|---|
| 2027 | } |
|---|
| 2028 | else if( itr->iItemsCount > 0 ) |
|---|
| 2029 | return true; |
|---|
| 2030 | } |
|---|
| 2031 | } |
|---|
| 2032 | return false; |
|---|
| 2033 | } |
|---|
| 2034 | |
|---|
| 2035 | uint32 Creature::GetRequiredLootSkill() |
|---|
| 2036 | { |
|---|
| 2037 | if(GetCreatureInfo()->Flags1 & CREATURE_FLAG1_HERBLOOT) |
|---|
| 2038 | return SKILL_HERBALISM; // herbalism |
|---|
| 2039 | else if(GetCreatureInfo()->Flags1 & CREATURE_FLAG1_MININGLOOT) |
|---|
| 2040 | return SKILL_MINING; // mining |
|---|
| 2041 | else if(GetCreatureInfo()->Flags1 & CREATURE_FLAG1_ENGINEERLOOT) |
|---|
| 2042 | return SKILL_ENGINEERING; |
|---|
| 2043 | else |
|---|
| 2044 | return SKILL_SKINNING; // skinning |
|---|
| 2045 | }; |
|---|
| 2046 | |
|---|
| 2047 | //! Is PVP flagged? |
|---|
| 2048 | bool Creature::IsPvPFlagged() |
|---|
| 2049 | { |
|---|
| 2050 | return HasByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_PVP ); |
|---|
| 2051 | } |
|---|
| 2052 | |
|---|
| 2053 | void Creature::SetPvPFlag() |
|---|
| 2054 | { |
|---|
| 2055 | SetByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_PVP ); |
|---|
| 2056 | |
|---|
| 2057 | // adjust our guardians too |
|---|
| 2058 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2059 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2060 | (*itr)->SetPvPFlag(); |
|---|
| 2061 | } |
|---|
| 2062 | |
|---|
| 2063 | void Creature::RemovePvPFlag() |
|---|
| 2064 | { |
|---|
| 2065 | RemoveByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_PVP ); |
|---|
| 2066 | |
|---|
| 2067 | // adjust our guardians too |
|---|
| 2068 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2069 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2070 | (*itr)->RemovePvPFlag(); |
|---|
| 2071 | } |
|---|
| 2072 | |
|---|
| 2073 | bool Creature::IsFFAPvPFlagged() |
|---|
| 2074 | { |
|---|
| 2075 | return HasByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_FFA_PVP ); |
|---|
| 2076 | } |
|---|
| 2077 | |
|---|
| 2078 | void Creature::SetFFAPvPFlag() |
|---|
| 2079 | { |
|---|
| 2080 | SetByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_FFA_PVP ); |
|---|
| 2081 | |
|---|
| 2082 | // adjust our guardians too |
|---|
| 2083 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2084 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2085 | (*itr)->SetFFAPvPFlag(); |
|---|
| 2086 | } |
|---|
| 2087 | |
|---|
| 2088 | void Creature::RemoveFFAPvPFlag() |
|---|
| 2089 | { |
|---|
| 2090 | RemoveByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_FFA_PVP ); |
|---|
| 2091 | |
|---|
| 2092 | // adjust our guardians too |
|---|
| 2093 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2094 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2095 | (*itr)->RemoveFFAPvPFlag(); |
|---|
| 2096 | } |
|---|
| 2097 | |
|---|
| 2098 | bool Creature::IsSanctuaryFlagged() |
|---|
| 2099 | { |
|---|
| 2100 | return HasByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_SANCTUARY); |
|---|
| 2101 | } |
|---|
| 2102 | |
|---|
| 2103 | void Creature::SetSanctuaryFlag() |
|---|
| 2104 | { |
|---|
| 2105 | SetByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_SANCTUARY ); |
|---|
| 2106 | |
|---|
| 2107 | // adjust our guardians too |
|---|
| 2108 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2109 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2110 | (*itr)->SetSanctuaryFlag(); |
|---|
| 2111 | } |
|---|
| 2112 | |
|---|
| 2113 | void Creature::RemoveSanctuaryFlag() |
|---|
| 2114 | { |
|---|
| 2115 | RemoveByteFlag( UNIT_FIELD_BYTES_2, 1, U_FIELD_BYTES_FLAG_SANCTUARY ); |
|---|
| 2116 | |
|---|
| 2117 | // adjust our guardians too |
|---|
| 2118 | std::set< Creature* >::iterator itr = m_Guardians.begin(); |
|---|
| 2119 | for( ; itr != m_Guardians.end(); ++itr ) |
|---|
| 2120 | (*itr)->RemoveSanctuaryFlag(); |
|---|
| 2121 | } |
|---|