| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2009 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef WOWSERVER_GAMEOBJECT_H |
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| 22 | #define WOWSERVER_GAMEOBJECT_H |
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| 23 | |
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| 24 | class Player; |
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| 25 | class GameObjectAIScript; |
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| 26 | class GameObjectTemplate; |
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| 27 | |
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| 28 | struct GOQuestItem |
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| 29 | { |
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| 30 | uint32 itemid; |
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| 31 | uint32 requiredcount; |
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| 32 | }; |
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| 33 | |
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| 34 | struct GOQuestGameObject |
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| 35 | { |
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| 36 | uint32 goid; |
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| 37 | uint32 requiredcount; |
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| 38 | }; |
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| 39 | |
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| 40 | enum GAMEOBJECT_FLAG_BIT |
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| 41 | { |
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| 42 | GAMEOBJECT_UNCLICKABLE = 0x01, |
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| 43 | GAMEOBJECT_CLICKABLE = 0x20, |
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| 44 | }; |
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| 45 | |
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| 46 | enum GAMEOBJECT_OVERRIDES //by VLack |
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| 47 | { |
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| 48 | GAMEOBJECT_INFVIS = 0x01, //Makes the gameobject forever visible on the map after you saw it at least once - for various transports; actually it just doesn't erase it while you're on the same map. |
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| 49 | GAMEOBJECT_MAPWIDE = 0x02, //When you enter its map, the gameobject gets pushed to you no matter how far it is (but only for players), especially for Deeprun and Ulduar Trams. |
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| 50 | GAMEOBJECT_AREAWIDE = 0x04, //UNIMPLEMENTED, but will work like this: the Map will get marked that it contains an object like this, and on player movement these objects will get distance-checked to spawn them from a greater distance than normal if needed - for few objects on smaller maps, like on battlegrounds; maybe they'll get area-triggered, haven't decided yet. |
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| 51 | GAMEOBJECT_ONMOVEWIDE = 0x08, //When this gameobject moves and sends updates about it's position, do so in the second range - MapMgr::ChangeObjectLocation, +/- 6 units wide instead of +/- 1. |
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| 52 | GAMEOBJECT_OVERRIDE_FLAGS = 0x10, //UNIMPLEMENTED, Let the core decide about the flags sent in the A9 - example: 252 instead of 352 for Deeprun Tram. |
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| 53 | GAMEOBJECT_OVERRIDE_BYTES1 = 0x20, //UNIMPLEMENTED, Let the core use the full field instead an uint8 in GAMEOBJECT_BYTES_1, if the database creator knows what to do with it. |
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| 54 | GAMEOBJECT_OVERRIDE_PARENTROT = 0x40, //Makes it possible for the core to skip calculating these fields and use whatever was specified in the spawn. |
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| 55 | //Later other types might folow, or the upper bytes might get used for the AREAWIDE option in the overrides variable... |
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| 56 | }; |
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| 57 | |
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| 58 | #if ENABLE_SHITTY_STL_HACKS == 1 |
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| 59 | typedef HM_NAMESPACE::hash_map<Quest*, uint32 > GameObjectGOMap; |
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| 60 | #else |
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| 61 | namespace HM_NAMESPACE |
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| 62 | { |
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| 63 | template <> |
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| 64 | struct hash<Quest*> |
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| 65 | { |
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| 66 | union __vp |
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| 67 | { |
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| 68 | size_t s; |
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| 69 | Quest* p; |
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| 70 | }; |
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| 71 | |
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| 72 | size_t operator()(Quest* __x) const |
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| 73 | { |
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| 74 | __vp vp; |
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| 75 | vp.p = __x; |
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| 76 | return vp.s; |
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| 77 | } |
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| 78 | }; |
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| 79 | }; |
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| 80 | |
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| 81 | typedef HM_NAMESPACE::hash_map<Quest*, uint32, HM_NAMESPACE::hash<Quest*> > GameObjectGOMap; |
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| 82 | #endif |
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| 83 | |
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| 84 | typedef HM_NAMESPACE::hash_map<Quest*, std::map<uint32, uint32> > GameObjectItemMap; |
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| 85 | |
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| 86 | #pragma pack(push,1) |
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| 87 | struct GameObjectInfo |
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| 88 | { |
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| 89 | uint32 ID; |
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| 90 | uint32 Type; |
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| 91 | uint32 DisplayID; |
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| 92 | char * Name; |
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| 93 | char * Name2; |
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| 94 | char * Name3; |
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| 95 | char * Name4; |
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| 96 | char * Category; |
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| 97 | char * Castbartext; |
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| 98 | char * Unkstr; |
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| 99 | float Size; |
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| 100 | uint32 QuestItems[6]; |
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| 101 | uint32 SpellFocus; |
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| 102 | uint32 sound1; |
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| 103 | uint32 sound2; |
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| 104 | uint32 sound3; |
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| 105 | uint32 sound4; |
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| 106 | uint32 sound5; |
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| 107 | uint32 sound6; |
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| 108 | uint32 sound7; |
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| 109 | uint32 sound8; |
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| 110 | uint32 sound9; |
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| 111 | uint32 Unknown1; |
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| 112 | uint32 Unknown2; |
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| 113 | uint32 Unknown3; |
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| 114 | uint32 Unknown4; |
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| 115 | uint32 Unknown5; |
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| 116 | uint32 Unknown6; |
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| 117 | uint32 Unknown7; |
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| 118 | uint32 Unknown8; |
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| 119 | uint32 Unknown9; |
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| 120 | uint32 Unknown10; |
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| 121 | uint32 Unknown11; |
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| 122 | uint32 Unknown12; |
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| 123 | uint32 Unknown13; |
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| 124 | uint32 Unknown14; |
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| 125 | // Quests |
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| 126 | GameObjectGOMap goMap; |
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| 127 | GameObjectItemMap itemMap; |
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| 128 | GossipScript * gossip_script; |
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| 129 | }; |
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| 130 | #pragma pack(pop) |
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| 131 | |
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| 132 | enum GAMEOBJECT_BYTES |
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| 133 | { |
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| 134 | GAMEOBJECT_BYTES_STATE = 0, |
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| 135 | GAMEOBJECT_BYTES_TYPE_ID = 1, |
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| 136 | GAMEOBJECT_BYTES_UNK = 2, // todo: unknown atm |
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| 137 | GAMEOBJECT_BYTES_ANIMPROGRESS = 3, |
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| 138 | }; |
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| 139 | |
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| 140 | enum GAMEOBJECT_TYPES |
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| 141 | { |
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| 142 | GAMEOBJECT_TYPE_DOOR = 0, |
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| 143 | GAMEOBJECT_TYPE_BUTTON = 1, |
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| 144 | GAMEOBJECT_TYPE_QUESTGIVER = 2, |
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| 145 | GAMEOBJECT_TYPE_CHEST = 3, |
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| 146 | GAMEOBJECT_TYPE_BINDER = 4, |
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| 147 | GAMEOBJECT_TYPE_GENERIC = 5, |
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| 148 | GAMEOBJECT_TYPE_TRAP = 6, |
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| 149 | GAMEOBJECT_TYPE_CHAIR = 7, |
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| 150 | GAMEOBJECT_TYPE_SPELL_FOCUS = 8, |
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| 151 | GAMEOBJECT_TYPE_TEXT = 9, |
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| 152 | GAMEOBJECT_TYPE_GOOBER = 10, |
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| 153 | GAMEOBJECT_TYPE_TRANSPORT = 11, |
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| 154 | GAMEOBJECT_TYPE_AREADAMAGE = 12, |
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| 155 | GAMEOBJECT_TYPE_CAMERA = 13, |
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| 156 | GAMEOBJECT_TYPE_MAP_OBJECT = 14, |
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| 157 | GAMEOBJECT_TYPE_MO_TRANSPORT = 15, |
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| 158 | GAMEOBJECT_TYPE_DUEL_ARBITER = 16, |
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| 159 | GAMEOBJECT_TYPE_FISHINGNODE = 17, |
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| 160 | GAMEOBJECT_TYPE_RITUAL = 18, |
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| 161 | GAMEOBJECT_TYPE_MAILBOX = 19, |
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| 162 | GAMEOBJECT_TYPE_AUCTIONHOUSE = 20, |
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| 163 | GAMEOBJECT_TYPE_GUARDPOST = 21, |
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| 164 | GAMEOBJECT_TYPE_SPELLCASTER = 22, |
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| 165 | GAMEOBJECT_TYPE_MEETINGSTONE = 23, |
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| 166 | GAMEOBJECT_TYPE_FLAGSTAND = 24, |
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| 167 | GAMEOBJECT_TYPE_FISHINGHOLE = 25, |
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| 168 | GAMEOBJECT_TYPE_FLAGDROP = 26, |
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| 169 | GAMEOBJECT_TYPE_MINI_GAME = 27, |
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| 170 | GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28, |
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| 171 | GAMEOBJECT_TYPE_CAPTURE_POINT = 29, |
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| 172 | GAMEOBJECT_TYPE_AURA_GENERATOR = 30, |
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| 173 | GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, |
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| 174 | GAMEOBJECT_TYPE_BARBER_CHAIR = 32, |
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| 175 | GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, |
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| 176 | GAMEOBJECT_TYPE_GUILD_BANK = 34, |
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| 177 | GAMEOBJECT_TYPE_TRAPDOOR = 35}; |
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| 178 | |
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| 179 | #define CALL_GO_SCRIPT_EVENT(obj, func) if(obj->GetTypeId() == TYPEID_GAMEOBJECT && static_cast<GameObject*>(obj)->GetScript() != NULL) static_cast<GameObject*>(obj)->GetScript()->func |
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| 180 | |
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| 181 | class SERVER_DECL GameObject : public Object |
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| 182 | { |
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| 183 | public: |
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| 184 | /************************************************************************/ |
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| 185 | /* LUA Stuff */ |
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| 186 | /************************************************************************/ |
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| 187 | /* typedef struct { const char *name; int(*mfunc)(lua_State*,GameObject*); } RegType; |
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| 188 | static const char className[]; |
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| 189 | static RegType methods[]; |
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| 190 | |
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| 191 | // a lua script cannot create a unit. |
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| 192 | GameObject(lua_State * L) { ASSERT(false); }*/ |
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| 193 | |
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| 194 | GameObject(uint64 guid); |
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| 195 | ~GameObject( ); |
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| 196 | |
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| 197 | ARCEMU_INLINE GameObjectInfo* GetInfo() { return pInfo; } |
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| 198 | ARCEMU_INLINE void SetInfo(GameObjectInfo * goi) { pInfo = goi; } |
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| 199 | |
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| 200 | //void Create ( uint32 display_id, uint8 state, uint32 obj_field_entry, float scale, uint16 type, uint16 faction, uint32 mapid, float x, float y, float z, float ang ); |
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| 201 | // void Create ( uint32 mapid, float x, float y, float z, float ang); |
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| 202 | bool CreateFromProto(uint32 entry,uint32 mapid, float x, float y, float z, float ang, float r0=0.0f, float r1=0.0f, float r2=0.0f, float r3=0.0f, uint32 overrides=0); |
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| 203 | |
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| 204 | bool Load(GOSpawn *spawn); |
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| 205 | |
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| 206 | virtual void Update(uint32 p_time); |
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| 207 | |
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| 208 | void Spawn(MapMgr * m); |
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| 209 | void Despawn(uint32 delay, uint32 respawntime); |
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| 210 | Loot loot; |
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| 211 | //void _EnvironmentalDamageUpdate(); |
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| 212 | void UpdateTrapState(); |
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| 213 | // Serialization |
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| 214 | void SaveToDB(); |
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| 215 | void SaveToFile(std::stringstream & name); |
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| 216 | //bool LoadFromDB(uint32 guid); |
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| 217 | //void LoadFromDB(GameObjectTemplate *t); |
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| 218 | void DeleteFromDB(); |
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| 219 | void EventCloseDoor(); |
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| 220 | void EventCastSpell(uint32 guid, uint32 sp, bool triggered); |
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| 221 | void SetRotation(float rad); |
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| 222 | uint64 m_rotation; |
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| 223 | void UpdateRotation(); |
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| 224 | |
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| 225 | //Fishing stuff |
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| 226 | void UseFishingNode(Player *player); |
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| 227 | void EndFishing(Player* player,bool abort); |
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| 228 | void FishHooked(Player * player); |
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| 229 | |
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| 230 | // Quests |
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| 231 | void _LoadQuests(); |
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| 232 | bool HasQuests() { return m_quests != NULL; }; |
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| 233 | void AddQuest(QuestRelation *Q); |
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| 234 | void DeleteQuest(QuestRelation *Q); |
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| 235 | Quest *FindQuest(uint32 quest_id, uint8 quest_relation); |
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| 236 | uint16 GetQuestRelation(uint32 quest_id); |
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| 237 | uint32 NumOfQuests(); |
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| 238 | std::list<QuestRelation *>::iterator QuestsBegin() { return m_quests->begin(); }; |
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| 239 | std::list<QuestRelation *>::iterator QuestsEnd() { return m_quests->end(); }; |
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| 240 | void SetQuestList(std::list<QuestRelation *>* qst_lst) { m_quests = qst_lst; }; |
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| 241 | |
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| 242 | void SetSummoned(Unit *mob) |
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| 243 | { |
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| 244 | m_summoner = mob; |
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| 245 | m_summonedGo = true; |
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| 246 | } |
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| 247 | void _Expire(); |
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| 248 | |
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| 249 | void ExpireAndDelete(); |
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| 250 | |
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| 251 | void Deactivate(); |
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| 252 | |
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| 253 | ARCEMU_INLINE bool isQuestGiver() |
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| 254 | { |
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| 255 | //from GameObject::CreateFromProto - SetByte( GAMEOBJECT_BYTES_1, 1, pInfo->Type ); |
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| 256 | if(GetByte(GAMEOBJECT_BYTES_1, 1) == 2) |
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| 257 | return true; |
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| 258 | else |
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| 259 | return false; |
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| 260 | }; |
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| 261 | |
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| 262 | /// Quest data |
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| 263 | std::list<QuestRelation *>* m_quests; |
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| 264 | |
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| 265 | uint32 *m_ritualmembers; |
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| 266 | uint32 m_ritualcaster,m_ritualtarget; |
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| 267 | uint16 m_ritualspell; |
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| 268 | |
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| 269 | void InitAI(); |
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| 270 | SpellEntry* spell; |
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| 271 | |
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| 272 | float range; |
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| 273 | uint8 checkrate; |
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| 274 | uint16 counter; |
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| 275 | int32 charges;//used for type==22,to limit number of usages. |
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| 276 | bool invisible;//invisible |
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| 277 | uint8 invisibilityFlag; |
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| 278 | Unit* m_summoner; |
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| 279 | int8 bannerslot; |
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| 280 | int8 bannerauraslot; |
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| 281 | CBattleground * m_battleground; |
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| 282 | |
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| 283 | void CallScriptUpdate(); |
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| 284 | |
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| 285 | |
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| 286 | ARCEMU_INLINE GameObjectAIScript* GetScript() { return myScript; } |
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| 287 | |
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| 288 | void TrapSearchTarget(); // Traps need to find targets faster :P |
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| 289 | |
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| 290 | ARCEMU_INLINE bool HasAI() { return spell != 0; } |
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| 291 | GOSpawn * m_spawn; |
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| 292 | void OnPushToWorld(); |
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| 293 | void OnRemoveInRangeObject(Object* pObj); |
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| 294 | void RemoveFromWorld(bool free_guid); |
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| 295 | |
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| 296 | ARCEMU_INLINE bool CanMine(){return (usage_remaining > 0);} |
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| 297 | ARCEMU_INLINE void UseMine(){ if(usage_remaining) usage_remaining--;} |
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| 298 | void CalcMineRemaining(bool force) |
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| 299 | { |
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| 300 | if(force || !usage_remaining) |
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| 301 | usage_remaining = GetInfo()->sound4 + RandomUInt(GetInfo()->sound5 - GetInfo()->sound4) - 1; |
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| 302 | } |
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| 303 | ARCEMU_INLINE bool CanFish() { return ( usage_remaining > 0 ); } |
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| 304 | ARCEMU_INLINE void CatchFish() { if ( usage_remaining ) usage_remaining--; } |
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| 305 | void CalcFishRemaining( bool force ) |
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| 306 | { |
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| 307 | if ( force || !usage_remaining ) |
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| 308 | usage_remaining = GetInfo()->sound2 + RandomUInt( GetInfo()->sound3 - GetInfo()->sound2 ) - 1; |
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| 309 | } |
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| 310 | bool HasLoot(); |
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| 311 | uint32 GetGOReqSkill(); |
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| 312 | MapCell * m_respawnCell; |
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| 313 | |
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| 314 | void SetState(uint8 state); |
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| 315 | uint8 GetState(); |
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| 316 | |
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| 317 | ARCEMU_INLINE uint32 GetOverrides() { return m_overrides; } |
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| 318 | |
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| 319 | protected: |
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| 320 | |
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| 321 | bool m_summonedGo; |
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| 322 | bool m_deleted; |
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| 323 | GameObjectInfo *pInfo; |
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| 324 | GameObjectAIScript * myScript; |
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| 325 | uint32 _fields[GAMEOBJECT_END]; |
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| 326 | uint32 usage_remaining; //used for mining to mark times it can be mined |
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| 327 | |
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| 328 | uint32 m_overrides; //See enum GAMEOBJECT_OVERRIDES! |
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| 329 | }; |
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| 330 | |
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| 331 | #endif |
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| 332 | |
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| 333 | |
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