| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2009 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | |
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| 23 | enum PartyUpdateFlags |
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| 24 | { |
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| 25 | GROUP_UPDATE_FLAG_NONE = 0, // 0x00000000 |
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| 26 | GROUP_UPDATE_FLAG_ONLINE = 1, // 0x00000001 uint8 |
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| 27 | GROUP_UPDATE_FLAG_HEALTH = 2, // 0x00000002 uint16 |
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| 28 | GROUP_UPDATE_FLAG_MAXHEALTH = 4, // 0x00000004 uint16 |
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| 29 | GROUP_UPDATE_FLAG_POWER_TYPE = 8, // 0x00000008 uint16 |
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| 30 | GROUP_UPDATE_FLAG_POWER = 16, // 0x00000010 uint16 |
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| 31 | GROUP_UPDATE_FLAG_MAXPOWER = 32, // 0x00000020 uint16 |
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| 32 | GROUP_UPDATE_FLAG_LEVEL = 64, // 0x00000040 uint16 |
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| 33 | GROUP_UPDATE_FLAG_ZONEID = 128, // 0x00000080 uint16 |
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| 34 | GROUP_UPDATE_FLAG_POSITION = 256, // 0x00000100 uint16, uint16 |
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| 35 | GROUP_UPDATE_FLAG_PLAYER_AURAS = 512, // 0x00000200 uint64, uint16 for each uint64 |
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| 36 | GROUP_UPDATE_FLAG_PET_GUID = 1024, // 0x00000400 uint64 |
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| 37 | GROUP_UPDATE_FLAG_PET_NAME = 2048, // 0x00000800 string |
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| 38 | GROUP_UPDATE_FLAG_PET_DISPLAYID = 4096, // 0x00001000 uint16 |
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| 39 | GROUP_UPDATE_FLAG_PET_HEALTH = 8192, // 0x00002000 uint16 |
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| 40 | GROUP_UPDATE_FLAG_PET_MAXHEALTH = 16384, // 0x00004000 uint16 |
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| 41 | GROUP_UPDATE_FLAG_PET_POWER_TYPE = 32768, // 0x00008000 uint8 |
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| 42 | GROUP_UPDATE_FLAG_PET_POWER = 65535, // 0x00010000 uint16 |
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| 43 | GROUP_UPDATE_FLAG_PET_MAXPOWER = 131070, // 0x00020000 uint16 |
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| 44 | GROUP_UPDATE_FLAG_PET_AURAS = 262144, // 0x00040000 uint64, uint16 for each uint64 |
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| 45 | }; |
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| 46 | |
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| 47 | enum PartyUpdateFlagGroups |
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| 48 | { |
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| 49 | GROUP_UPDATE_TYPE_FULL_CREATE = GROUP_UPDATE_FLAG_ONLINE | GROUP_UPDATE_FLAG_HEALTH | GROUP_UPDATE_FLAG_MAXHEALTH | |
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| 50 | GROUP_UPDATE_FLAG_POWER | GROUP_UPDATE_FLAG_LEVEL | |
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| 51 | GROUP_UPDATE_FLAG_ZONEID | GROUP_UPDATE_FLAG_MAXPOWER | GROUP_UPDATE_FLAG_POSITION, |
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| 52 | GROUP_UPDATE_TYPE_FULL_REQUEST_REPLY = 0x7FFC0BFF, |
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| 53 | }; |
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| 54 | |
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| 55 | Group::Group(bool Assign) |
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| 56 | { |
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| 57 | m_GroupType = GROUP_TYPE_PARTY; // Always init as party |
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| 58 | |
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| 59 | // Create initial subgroup |
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| 60 | memset(m_SubGroups,0, sizeof(SubGroup*)*8); |
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| 61 | m_SubGroups[0] = new SubGroup(this, 0); |
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| 62 | |
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| 63 | memset(m_instanceIds, 0, sizeof(uint32) * NUM_MAPS * NUM_INSTANCE_MODES); |
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| 64 | |
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| 65 | m_Leader = NULL; |
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| 66 | m_Looter = NULL; |
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| 67 | m_LootMethod = PARTY_LOOT_GROUP; |
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| 68 | m_LootThreshold = 2; |
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| 69 | m_SubGroupCount = 1; |
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| 70 | m_MemberCount = 0; |
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| 71 | |
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| 72 | if( Assign ) |
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| 73 | { |
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| 74 | m_Id = objmgr.GenerateGroupId(); |
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| 75 | ObjectMgr::getSingleton().AddGroup(this); |
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| 76 | } |
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| 77 | |
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| 78 | m_dirty=false; |
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| 79 | m_updateblock=false; |
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| 80 | m_disbandOnNoMembers = true; |
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| 81 | memset(m_targetIcons, 0, sizeof(uint64) * 8); |
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| 82 | m_isqueued=false; |
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| 83 | m_difficulty=0; |
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| 84 | m_raiddifficulty=0; |
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| 85 | m_assistantLeader=m_mainAssist=m_mainTank=NULL; |
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| 86 | #ifdef VOICE_CHAT |
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| 87 | m_voiceChannelRequested = false; |
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| 88 | m_voiceChannelId = 0; |
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| 89 | m_voiceMemberCount = 0; |
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| 90 | memset(m_voiceMembersList, 0, sizeof(Player*)*41); |
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| 91 | #endif |
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| 92 | } |
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| 93 | |
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| 94 | Group::~Group() |
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| 95 | { |
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| 96 | for( uint32 j = 0; j < m_SubGroupCount; ++j ) |
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| 97 | { |
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| 98 | SubGroup * sub = GetSubGroup( j ); |
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| 99 | if( sub ) |
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| 100 | delete sub; |
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| 101 | } |
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| 102 | |
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| 103 | ObjectMgr::getSingleton().RemoveGroup(this); |
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| 104 | } |
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| 105 | |
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| 106 | SubGroup::~SubGroup() |
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| 107 | { |
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| 108 | |
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| 109 | } |
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| 110 | |
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| 111 | void SubGroup::RemovePlayer(PlayerInfo * info) |
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| 112 | { |
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| 113 | m_GroupMembers.erase(info); |
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| 114 | info->subGroup=-1; |
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| 115 | } |
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| 116 | |
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| 117 | bool SubGroup::AddPlayer(PlayerInfo * info) |
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| 118 | { |
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| 119 | if(IsFull()) |
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| 120 | return false; |
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| 121 | |
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| 122 | info->subGroup=(int8)GetID(); |
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| 123 | m_GroupMembers.insert(info); |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | bool SubGroup::HasMember(uint32 guid) |
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| 128 | { |
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| 129 | for( GroupMembersSet::iterator itr = m_GroupMembers.begin(); itr != m_GroupMembers.end(); ++itr ) |
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| 130 | if( (*itr) != NULL ) |
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| 131 | if( (*itr)->guid == guid ) |
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| 132 | return true; |
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| 133 | |
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| 134 | return false; |
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| 135 | } |
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| 136 | |
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| 137 | SubGroup * Group::FindFreeSubGroup() |
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| 138 | { |
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| 139 | for(uint32 i = 0; i < m_SubGroupCount; i++) |
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| 140 | if(!m_SubGroups[i]->IsFull()) |
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| 141 | return m_SubGroups[i]; |
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| 142 | |
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| 143 | return NULL; |
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| 144 | } |
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| 145 | |
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| 146 | bool Group::AddMember(PlayerInfo * info, int32 subgroupid/* =-1 */) |
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| 147 | { |
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| 148 | m_groupLock.Acquire(); |
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| 149 | Player * pPlayer = info->m_loggedInPlayer; |
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| 150 | |
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| 151 | if(m_isqueued) |
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| 152 | { |
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| 153 | m_isqueued=false; |
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| 154 | BattlegroundManager.RemoveGroupFromQueues(this); |
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| 155 | } |
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| 156 | |
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| 157 | if(!IsFull()) |
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| 158 | { |
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| 159 | SubGroup* subgroup = (subgroupid>0) ? m_SubGroups[subgroupid] : FindFreeSubGroup(); |
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| 160 | if(subgroup == NULL) |
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| 161 | { |
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| 162 | m_groupLock.Release(); |
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| 163 | return false; |
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| 164 | } |
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| 165 | |
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| 166 | if(subgroup->AddPlayer(info)) |
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| 167 | { |
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| 168 | if(pPlayer) |
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| 169 | sEventMgr.AddEvent(pPlayer,&Player::EventGroupFullUpdate,EVENT_PLAYER_UPDATE,1500,1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
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| 170 | |
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| 171 | m_dirty=true; |
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| 172 | ++m_MemberCount; |
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| 173 | Update(); // Send group update |
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| 174 | if(info->m_Group && info->m_Group != this) |
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| 175 | info->m_Group->RemovePlayer(info); |
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| 176 | |
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| 177 | if(m_Leader==NULL && info->m_loggedInPlayer) |
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| 178 | m_Leader=info; |
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| 179 | |
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| 180 | info->m_Group=this; |
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| 181 | info->subGroup = (int8)subgroup->GetID(); |
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| 182 | |
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| 183 | m_groupLock.Release(); |
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| 184 | return true; |
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| 185 | } |
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| 186 | else |
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| 187 | { |
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| 188 | m_groupLock.Release(); |
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| 189 | info->m_Group=NULL; |
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| 190 | info->subGroup=-1; |
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| 191 | return false; |
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| 192 | } |
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| 193 | |
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| 194 | } |
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| 195 | else |
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| 196 | { |
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| 197 | info->m_Group = NULL; |
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| 198 | info->subGroup = -1; |
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| 199 | m_groupLock.Release(); |
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| 200 | return false; |
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| 201 | } |
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| 202 | } |
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| 203 | |
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| 204 | void Group::SetLeader(Player* pPlayer, bool silent) |
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| 205 | { |
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| 206 | if( pPlayer != NULL ) |
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| 207 | { |
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| 208 | m_Leader = pPlayer->getPlayerInfo(); |
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| 209 | m_dirty = true; |
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| 210 | if( !silent ) |
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| 211 | { |
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| 212 | WorldPacket data( SMSG_GROUP_SET_LEADER, pPlayer->GetNameString()->size() + 1 ); |
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| 213 | data << pPlayer->GetName(); |
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| 214 | SendPacketToAll( &data ); |
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| 215 | } |
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| 216 | } |
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| 217 | Update(); |
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| 218 | } |
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| 219 | |
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| 220 | void Group::Update() |
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| 221 | { |
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| 222 | if( m_updateblock ) |
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| 223 | return; |
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| 224 | |
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| 225 | Player* pNewLeader = NULL; |
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| 226 | |
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| 227 | if( m_Leader == NULL || ( m_Leader != NULL && m_Leader->m_loggedInPlayer == NULL ) ) |
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| 228 | { |
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| 229 | pNewLeader = FindFirstPlayer(); |
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| 230 | if( pNewLeader != NULL ) |
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| 231 | m_Leader = pNewLeader->getPlayerInfo(); |
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| 232 | } |
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| 233 | |
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| 234 | if( m_Looter != NULL && m_Looter->m_loggedInPlayer == NULL ) |
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| 235 | { |
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| 236 | if( pNewLeader == NULL ) |
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| 237 | pNewLeader = FindFirstPlayer(); |
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| 238 | if( pNewLeader != NULL ) |
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| 239 | m_Looter = pNewLeader->getPlayerInfo(); |
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| 240 | } |
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| 241 | |
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| 242 | WorldPacket data( 50 + ( m_MemberCount * 20 ) ); |
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| 243 | GroupMembersSet::iterator itr1, itr2; |
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| 244 | |
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| 245 | uint32 i = 0, j = 0; |
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| 246 | uint8 flags; |
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| 247 | SubGroup *sg1 = NULL; |
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| 248 | SubGroup *sg2 = NULL; |
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| 249 | m_groupLock.Acquire(); |
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| 250 | |
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| 251 | for( i = 0; i < m_SubGroupCount; i++ ) |
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| 252 | { |
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| 253 | sg1 = m_SubGroups[i]; |
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| 254 | |
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| 255 | if( sg1 != NULL) |
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| 256 | { |
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| 257 | for( itr1 = sg1->GetGroupMembersBegin(); itr1 != sg1->GetGroupMembersEnd(); ++itr1 ) |
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| 258 | { |
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| 259 | // should never happen but just in case |
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| 260 | if( (*itr1) == NULL ) |
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| 261 | continue; |
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| 262 | |
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| 263 | /* skip offline players */ |
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| 264 | if( (*itr1)->m_loggedInPlayer == NULL ) |
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| 265 | { |
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| 266 | #ifdef VOICE_CHAT |
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| 267 | if( (*itr1)->groupVoiceId >= 0 ) |
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| 268 | { |
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| 269 | // remove from voice members since that player is now offline |
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| 270 | RemoveVoiceMember( (*itr1) ); |
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| 271 | } |
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| 272 | |
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| 273 | continue; |
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| 274 | } |
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| 275 | |
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| 276 | if( (*itr1)->groupVoiceId < 0 && sVoiceChatHandler.CanUseVoiceChat() ) |
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| 277 | { |
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| 278 | (*itr1)->groupVoiceId = 0; |
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| 279 | AddVoiceMember( (*itr1) ); |
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| 280 | } |
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| 281 | #else |
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| 282 | continue; |
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| 283 | } |
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| 284 | #endif |
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| 285 | |
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| 286 | data.Initialize(SMSG_GROUP_LIST); |
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| 287 | data << uint8(m_GroupType); //0=party,1=raid |
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| 288 | data << uint8(0); // 1 if battleground group |
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| 289 | data << uint8(sg1->GetID()); |
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| 290 | data << uint8(0); // unk2 |
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| 291 | //data << uint64(0); // unk3 |
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| 292 | data << uint64(0x500000000004BC0CULL); |
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| 293 | data << uint32(m_MemberCount-1); // we don't include self |
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| 294 | |
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| 295 | for( j = 0; j < m_SubGroupCount; j++ ) |
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| 296 | { |
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| 297 | sg2 = m_SubGroups[j]; |
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| 298 | |
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| 299 | if( sg2 != NULL) |
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| 300 | { |
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| 301 | for( itr2 = sg2->GetGroupMembersBegin(); itr2 != sg2->GetGroupMembersEnd(); ++itr2 ) |
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| 302 | { |
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| 303 | if( (*itr1) == (*itr2) ) |
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| 304 | continue; |
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| 305 | |
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| 306 | // should never happen but just in case |
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| 307 | if( (*itr2) == NULL ) |
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| 308 | continue; |
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| 309 | |
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| 310 | data << (*itr2)->name << (*itr2)->guid << uint32(0); // highguid |
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| 311 | |
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| 312 | if( (*itr2)->m_loggedInPlayer != NULL ) |
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| 313 | data << uint8( 1 ); |
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| 314 | else |
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| 315 | data << uint8( 0 ); |
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| 316 | |
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| 317 | data << uint8( sg2->GetID() ); |
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| 318 | |
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| 319 | flags = 0; |
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| 320 | |
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| 321 | if( (*itr2) == m_assistantLeader ) |
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| 322 | flags |= 1; |
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| 323 | if( (*itr2) == m_mainTank ) |
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| 324 | flags |= 2; |
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| 325 | if( (*itr2) == m_mainAssist ) |
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| 326 | flags |= 4; |
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| 327 | |
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| 328 | data << flags; |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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| 332 | |
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| 333 | if( m_Leader != NULL ) |
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| 334 | data << m_Leader->guid << uint32( 0 ); |
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| 335 | else |
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| 336 | data << uint64( 0 ); |
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| 337 | |
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| 338 | data << uint8( m_LootMethod ); |
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| 339 | |
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| 340 | if( m_Looter != NULL ) |
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| 341 | data << m_Looter->guid << uint32( 0 ); |
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| 342 | else |
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| 343 | data << uint64( 0 ); |
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| 344 | |
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| 345 | data << uint8( m_LootThreshold ); |
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| 346 | data << uint8( m_difficulty ); |
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| 347 | data << uint8( m_raiddifficulty ); |
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| 348 | |
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| 349 | if( !(*itr1)->m_loggedInPlayer->IsInWorld() ) |
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| 350 | (*itr1)->m_loggedInPlayer->CopyAndSendDelayedPacket( &data ); |
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| 351 | else |
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| 352 | (*itr1)->m_loggedInPlayer->GetSession()->SendPacket( &data ); |
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| 353 | } |
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| 354 | } |
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| 355 | } |
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| 356 | |
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| 357 | if( m_dirty ) |
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| 358 | { |
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| 359 | m_dirty = false; |
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| 360 | SaveToDB(); |
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| 361 | } |
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| 362 | |
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| 363 | m_groupLock.Release(); |
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| 364 | } |
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| 365 | |
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| 366 | void Group::Disband() |
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| 367 | { |
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| 368 | m_groupLock.Acquire(); |
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| 369 | m_updateblock=true; |
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| 370 | |
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| 371 | if(m_isqueued) |
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| 372 | { |
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| 373 | m_isqueued=false; |
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| 374 | WorldPacket * data = sChatHandler.FillSystemMessageData("A change was made to your group. Removing the arena queue."); |
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| 375 | SendPacketToAll(data); |
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| 376 | delete data; |
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| 377 | |
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| 378 | BattlegroundManager.RemoveGroupFromQueues(this); |
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| 379 | } |
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| 380 | |
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| 381 | uint32 i = 0; |
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| 382 | for(i = 0; i < m_SubGroupCount; i++) |
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| 383 | { |
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| 384 | SubGroup *sg = m_SubGroups[i]; |
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| 385 | sg->Disband(); |
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| 386 | } |
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| 387 | |
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| 388 | m_groupLock.Release(); |
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| 389 | CharacterDatabase.Execute("DELETE FROM groups WHERE group_id = %u", m_Id); |
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| 390 | sInstanceMgr.OnGroupDestruction(this); |
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| 391 | delete this; // destroy ourselves, the destructor removes from eventmgr and objectmgr. |
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| 392 | } |
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| 393 | |
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| 394 | void SubGroup::Disband() |
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| 395 | { |
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| 396 | WorldPacket data(SMSG_GROUP_DESTROYED, 1); |
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| 397 | WorldPacket data2(SMSG_PARTY_COMMAND_RESULT, 12); |
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| 398 | data2 << uint32(2) << uint8(0) << uint32(m_Parent == NULL ? 0 : m_Parent->m_difficulty); // you leave the group |
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| 399 | |
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| 400 | GroupMembersSet::iterator itr = m_GroupMembers.begin(); |
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| 401 | GroupMembersSet::iterator it2; |
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| 402 | for(; itr != m_GroupMembers.end();) |
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| 403 | { |
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| 404 | if( (*itr) != NULL ) |
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| 405 | { |
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| 406 | if( (*itr)->m_loggedInPlayer ) |
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| 407 | { |
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| 408 | if( (*itr)->m_loggedInPlayer->GetSession() != NULL ) |
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| 409 | { |
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| 410 | data2.put(5, uint32((*itr)->m_loggedInPlayer->iInstanceType)); |
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| 411 | (*itr)->m_loggedInPlayer->GetSession()->SendPacket(&data2); |
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| 412 | (*itr)->m_loggedInPlayer->GetSession()->SendPacket(&data); |
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| 413 | (*itr)->m_Group->SendNullUpdate( (*itr)->m_loggedInPlayer ); // cebernic: panel refresh. |
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| 414 | |
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| 415 | } |
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| 416 | } |
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| 417 | |
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| 418 | (*itr)->m_Group = NULL; |
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| 419 | (*itr)->subGroup = -1; |
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| 420 | } |
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| 421 | |
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| 422 | m_Parent->m_MemberCount--; |
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| 423 | it2 = itr; |
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| 424 | ++itr; |
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| 425 | |
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| 426 | m_GroupMembers.erase(it2); |
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| 427 | } |
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| 428 | |
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| 429 | m_Parent->m_SubGroups[m_Id] = NULL; |
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| 430 | delete this; |
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| 431 | } |
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| 432 | |
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| 433 | Player* Group::FindFirstPlayer() |
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| 434 | { |
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| 435 | GroupMembersSet::iterator itr; |
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| 436 | m_groupLock.Acquire(); |
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| 437 | |
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| 438 | for( uint32 i = 0; i < m_SubGroupCount; i++ ) |
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| 439 | { |
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| 440 | if( m_SubGroups[i] != NULL ) |
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| 441 | { |
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| 442 | for( itr = m_SubGroups[i]->GetGroupMembersBegin(); itr != m_SubGroups[i]->GetGroupMembersEnd(); ++itr ) |
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| 443 | { |
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| 444 | if( (*itr) != NULL ) |
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| 445 | { |
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| 446 | if( (*itr)->m_loggedInPlayer != NULL ) |
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| 447 | { |
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| 448 | m_groupLock.Release(); |
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| 449 | return (*itr)->m_loggedInPlayer; |
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| 450 | } |
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| 451 | } |
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| 452 | } |
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| 453 | } |
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| 454 | } |
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| 455 | |
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| 456 | m_groupLock.Release(); |
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| 457 | return NULL; |
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| 458 | } |
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| 459 | |
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| 460 | void Group::RemovePlayer(PlayerInfo * info) |
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| 461 | { |
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| 462 | WorldPacket data(50); |
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| 463 | Player * pPlayer = info->m_loggedInPlayer; |
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| 464 | |
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| 465 | m_groupLock.Acquire(); |
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| 466 | if(m_isqueued) |
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| 467 | { |
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| 468 | m_isqueued=false; |
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| 469 | BattlegroundManager.RemoveGroupFromQueues(this); |
|---|
| 470 | } |
|---|
| 471 | |
|---|
| 472 | SubGroup *sg=NULL; |
|---|
| 473 | if(info->subGroup >= 0 && info->subGroup <= 8) |
|---|
| 474 | sg = m_SubGroups[info->subGroup]; |
|---|
| 475 | |
|---|
| 476 | if(sg == NULL || sg->m_GroupMembers.find(info) == sg->m_GroupMembers.end()) |
|---|
| 477 | { |
|---|
| 478 | for(uint32 i = 0; i < m_SubGroupCount; ++i) |
|---|
| 479 | { |
|---|
| 480 | if(m_SubGroups[i] != NULL) |
|---|
| 481 | { |
|---|
| 482 | if(m_SubGroups[i]->m_GroupMembers.find(info) != m_SubGroups[i]->m_GroupMembers.end()) |
|---|
| 483 | { |
|---|
| 484 | sg = m_SubGroups[i]; |
|---|
| 485 | break; |
|---|
| 486 | } |
|---|
| 487 | } |
|---|
| 488 | } |
|---|
| 489 | } |
|---|
| 490 | |
|---|
| 491 | info->m_Group=NULL; |
|---|
| 492 | info->subGroup=-1; |
|---|
| 493 | #ifdef VOICE_CHAT |
|---|
| 494 | if( info->groupVoiceId <= 0 ) |
|---|
| 495 | RemoveVoiceMember(info); |
|---|
| 496 | #endif |
|---|
| 497 | |
|---|
| 498 | if(sg==NULL) |
|---|
| 499 | { |
|---|
| 500 | m_groupLock.Release(); |
|---|
| 501 | return; |
|---|
| 502 | } |
|---|
| 503 | |
|---|
| 504 | m_dirty=true; |
|---|
| 505 | sg->RemovePlayer(info); |
|---|
| 506 | --m_MemberCount; |
|---|
| 507 | |
|---|
| 508 | if( info->m_loggedInPlayer != NULL ) |
|---|
| 509 | { |
|---|
| 510 | sInstanceMgr.PlayerLeftGroup( this, info->m_loggedInPlayer ); |
|---|
| 511 | info->m_loggedInPlayer->m_bg = NULL; |
|---|
| 512 | } |
|---|
| 513 | |
|---|
| 514 | if( pPlayer != NULL ) |
|---|
| 515 | { |
|---|
| 516 | if( pPlayer->GetSession() != NULL ) |
|---|
| 517 | { |
|---|
| 518 | SendNullUpdate( pPlayer ); |
|---|
| 519 | |
|---|
| 520 | data.SetOpcode( SMSG_GROUP_DESTROYED ); |
|---|
| 521 | pPlayer->GetSession()->SendPacket( &data ); |
|---|
| 522 | |
|---|
| 523 | data.Initialize( SMSG_PARTY_COMMAND_RESULT ); |
|---|
| 524 | data << uint32(2) << uint8(0) << uint32(0); // you leave the group |
|---|
| 525 | pPlayer->GetSession()->SendPacket( &data ); |
|---|
| 526 | } |
|---|
| 527 | |
|---|
| 528 | //Remove some party auras. |
|---|
| 529 | for (uint32 i=MAX_POSITIVE_AURAS_EXTEDED_START;i<MAX_POSITIVE_AURAS_EXTEDED_END;i++) |
|---|
| 530 | { |
|---|
| 531 | if (pPlayer->m_auras[i] && |
|---|
| 532 | pPlayer->m_auras[i]->m_areaAura && |
|---|
| 533 | pPlayer->m_auras[i]->GetUnitCaster() && |
|---|
| 534 | (!pPlayer->m_auras[i]->GetUnitCaster() ||(pPlayer->m_auras[i]->GetUnitCaster()->IsPlayer() && pPlayer!=pPlayer->m_auras[i]->GetUnitCaster()))) |
|---|
| 535 | pPlayer->m_auras[i]->Remove(); |
|---|
| 536 | } |
|---|
| 537 | } |
|---|
| 538 | |
|---|
| 539 | if(m_MemberCount < 2) |
|---|
| 540 | { |
|---|
| 541 | if(m_disbandOnNoMembers) |
|---|
| 542 | { |
|---|
| 543 | m_groupLock.Release(); |
|---|
| 544 | Disband(); |
|---|
| 545 | return; |
|---|
| 546 | } |
|---|
| 547 | } |
|---|
| 548 | |
|---|
| 549 | /* eek! ;P */ |
|---|
| 550 | Player *newPlayer = NULL; |
|---|
| 551 | if(m_Looter == info) |
|---|
| 552 | { |
|---|
| 553 | newPlayer = FindFirstPlayer(); |
|---|
| 554 | if( newPlayer != NULL ) |
|---|
| 555 | m_Looter = newPlayer->getPlayerInfo(); |
|---|
| 556 | else |
|---|
| 557 | m_Looter = NULL; |
|---|
| 558 | } |
|---|
| 559 | |
|---|
| 560 | if(m_Leader == info) |
|---|
| 561 | { |
|---|
| 562 | if( newPlayer==NULL ) |
|---|
| 563 | newPlayer=FindFirstPlayer(); |
|---|
| 564 | |
|---|
| 565 | if( newPlayer != NULL ) |
|---|
| 566 | SetLeader(newPlayer, false); |
|---|
| 567 | else |
|---|
| 568 | m_Leader = NULL; |
|---|
| 569 | } |
|---|
| 570 | |
|---|
| 571 | Update(); |
|---|
| 572 | m_groupLock.Release(); |
|---|
| 573 | } |
|---|
| 574 | |
|---|
| 575 | void Group::ExpandToRaid() |
|---|
| 576 | { |
|---|
| 577 | if(m_isqueued) |
|---|
| 578 | { |
|---|
| 579 | m_isqueued=false; |
|---|
| 580 | WorldPacket * data = sChatHandler.FillSystemMessageData("A change was made to your group. Removing the arena queue."); |
|---|
| 581 | SendPacketToAll(data); |
|---|
| 582 | delete data; |
|---|
| 583 | |
|---|
| 584 | BattlegroundManager.RemoveGroupFromQueues(this); |
|---|
| 585 | } |
|---|
| 586 | // Very simple ;) |
|---|
| 587 | |
|---|
| 588 | uint32 i = 1; |
|---|
| 589 | m_groupLock.Acquire(); |
|---|
| 590 | m_SubGroupCount = 8; |
|---|
| 591 | |
|---|
| 592 | for(; i < m_SubGroupCount; i++) |
|---|
| 593 | m_SubGroups[i] = new SubGroup(this, i); |
|---|
| 594 | |
|---|
| 595 | m_GroupType = GROUP_TYPE_RAID; |
|---|
| 596 | m_dirty=true; |
|---|
| 597 | Update(); |
|---|
| 598 | m_groupLock.Release(); |
|---|
| 599 | } |
|---|
| 600 | |
|---|
| 601 | void Group::SetLooter(Player *pPlayer, uint8 method, uint16 threshold) |
|---|
| 602 | { |
|---|
| 603 | if( pPlayer != NULL ) |
|---|
| 604 | { |
|---|
| 605 | m_LootMethod = method; |
|---|
| 606 | m_Looter = pPlayer->getPlayerInfo(); |
|---|
| 607 | m_LootThreshold = threshold; |
|---|
| 608 | m_dirty = true; |
|---|
| 609 | } |
|---|
| 610 | Update(); |
|---|
| 611 | } |
|---|
| 612 | |
|---|
| 613 | void Group::SendPacketToAllButOne(WorldPacket *packet, Player *pSkipTarget) |
|---|
| 614 | { |
|---|
| 615 | GroupMembersSet::iterator itr; |
|---|
| 616 | uint32 i = 0; |
|---|
| 617 | m_groupLock.Acquire(); |
|---|
| 618 | for(; i < m_SubGroupCount; i++) |
|---|
| 619 | { |
|---|
| 620 | for(itr = m_SubGroups[i]->GetGroupMembersBegin(); itr != m_SubGroups[i]->GetGroupMembersEnd(); ++itr) |
|---|
| 621 | { |
|---|
| 622 | if((*itr)->m_loggedInPlayer != NULL && (*itr)->m_loggedInPlayer != pSkipTarget && (*itr)->m_loggedInPlayer->GetSession()) |
|---|
| 623 | (*itr)->m_loggedInPlayer->GetSession()->SendPacket(packet); |
|---|
| 624 | } |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | m_groupLock.Release(); |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | void Group::OutPacketToAllButOne(uint16 op, uint16 len, const void* data, Player *pSkipTarget) |
|---|
| 631 | { |
|---|
| 632 | GroupMembersSet::iterator itr; |
|---|
| 633 | uint32 i = 0; |
|---|
| 634 | m_groupLock.Acquire(); |
|---|
| 635 | for(; i < m_SubGroupCount; i++) |
|---|
| 636 | { |
|---|
| 637 | for(itr = m_SubGroups[i]->GetGroupMembersBegin(); itr != m_SubGroups[i]->GetGroupMembersEnd(); ++itr) |
|---|
| 638 | { |
|---|
| 639 | if((*itr)->m_loggedInPlayer != NULL && (*itr)->m_loggedInPlayer != pSkipTarget) |
|---|
| 640 | (*itr)->m_loggedInPlayer->GetSession()->OutPacket( op, len, data ); |
|---|
| 641 | } |
|---|
| 642 | } |
|---|
| 643 | |
|---|
| 644 | m_groupLock.Release(); |
|---|
| 645 | } |
|---|
| 646 | |
|---|
| 647 | bool Group::HasMember(Player * pPlayer) |
|---|
| 648 | { |
|---|
| 649 | if( !pPlayer ) |
|---|
| 650 | return false; |
|---|
| 651 | |
|---|
| 652 | GroupMembersSet::iterator itr; |
|---|
| 653 | m_groupLock.Acquire(); |
|---|
| 654 | |
|---|
| 655 | for( uint32 i = 0; i < m_SubGroupCount; i++ ) |
|---|
| 656 | { |
|---|
| 657 | if( m_SubGroups[i] != NULL ) |
|---|
| 658 | { |
|---|
| 659 | if( m_SubGroups[i]->m_GroupMembers.find( pPlayer->getPlayerInfo() ) != m_SubGroups[i]->m_GroupMembers.end() ) |
|---|
| 660 | { |
|---|
| 661 | m_groupLock.Release(); |
|---|
| 662 | return true; |
|---|
| 663 | } |
|---|
| 664 | } |
|---|
| 665 | } |
|---|
| 666 | |
|---|
| 667 | m_groupLock.Release(); |
|---|
| 668 | return false; |
|---|
| 669 | } |
|---|
| 670 | |
|---|
| 671 | bool Group::HasMember(PlayerInfo * info) |
|---|
| 672 | { |
|---|
| 673 | GroupMembersSet::iterator itr; |
|---|
| 674 | uint32 i = 0; |
|---|
| 675 | |
|---|
| 676 | m_groupLock.Acquire(); |
|---|
| 677 | |
|---|
| 678 | for(; i < m_SubGroupCount; i++) |
|---|
| 679 | { |
|---|
| 680 | if(m_SubGroups[i]->m_GroupMembers.find(info) != m_SubGroups[i]->m_GroupMembers.end()) |
|---|
| 681 | { |
|---|
| 682 | m_groupLock.Release(); |
|---|
| 683 | return true; |
|---|
| 684 | } |
|---|
| 685 | } |
|---|
| 686 | |
|---|
| 687 | m_groupLock.Release(); |
|---|
| 688 | return false; |
|---|
| 689 | } |
|---|
| 690 | |
|---|
| 691 | void Group::MovePlayer(PlayerInfo *info, uint8 subgroup) |
|---|
| 692 | { |
|---|
| 693 | if( subgroup >= m_SubGroupCount ) |
|---|
| 694 | return; |
|---|
| 695 | |
|---|
| 696 | if(m_SubGroups[subgroup]->IsFull()) |
|---|
| 697 | return; |
|---|
| 698 | |
|---|
| 699 | m_groupLock.Acquire(); |
|---|
| 700 | SubGroup *sg=NULL; |
|---|
| 701 | |
|---|
| 702 | if(info->subGroup > 0 && info->subGroup <= 8) |
|---|
| 703 | sg = m_SubGroups[info->subGroup]; |
|---|
| 704 | |
|---|
| 705 | if(sg == NULL || sg->m_GroupMembers.find(info) == sg->m_GroupMembers.end()) |
|---|
| 706 | { |
|---|
| 707 | for(uint32 i = 0; i < m_SubGroupCount; ++i) |
|---|
| 708 | { |
|---|
| 709 | if(m_SubGroups[i] != NULL) |
|---|
| 710 | { |
|---|
| 711 | if(m_SubGroups[i]->m_GroupMembers.find(info) != m_SubGroups[i]->m_GroupMembers.end()) |
|---|
| 712 | { |
|---|
| 713 | sg = m_SubGroups[i]; |
|---|
| 714 | break; |
|---|
| 715 | } |
|---|
| 716 | } |
|---|
| 717 | } |
|---|
| 718 | } |
|---|
| 719 | |
|---|
| 720 | if(!sg) |
|---|
| 721 | { |
|---|
| 722 | m_groupLock.Release(); |
|---|
| 723 | return; |
|---|
| 724 | } |
|---|
| 725 | |
|---|
| 726 | sg->RemovePlayer(info); |
|---|
| 727 | |
|---|
| 728 | // Grab the new group, and insert |
|---|
| 729 | sg = m_SubGroups[subgroup]; |
|---|
| 730 | if(!sg->AddPlayer(info)) |
|---|
| 731 | { |
|---|
| 732 | RemovePlayer(info); |
|---|
| 733 | info->m_Group=NULL; |
|---|
| 734 | } |
|---|
| 735 | else |
|---|
| 736 | { |
|---|
| 737 | info->subGroup=(int8)sg->GetID(); |
|---|
| 738 | info->m_Group=this; |
|---|
| 739 | } |
|---|
| 740 | |
|---|
| 741 | Update(); |
|---|
| 742 | m_groupLock.Release(); |
|---|
| 743 | } |
|---|
| 744 | |
|---|
| 745 | void Group::SendNullUpdate( Player *pPlayer ) |
|---|
| 746 | { |
|---|
| 747 | // this packet is 24 bytes long. // AS OF 2.1.0 |
|---|
| 748 | uint8 buffer[24]; |
|---|
| 749 | memset(buffer, 0, 24); |
|---|
| 750 | pPlayer->GetSession()->OutPacket( SMSG_GROUP_LIST, 24, buffer ); |
|---|
| 751 | } |
|---|
| 752 | |
|---|
| 753 | // player is object class because its called from unit class |
|---|
| 754 | void Group::SendPartyKillLog( Object * player, Object * Unit ) |
|---|
| 755 | { |
|---|
| 756 | if( !player || !Unit || !HasMember( static_cast< Player* >( player ) ) ) |
|---|
| 757 | return; |
|---|
| 758 | |
|---|
| 759 | WorldPacket data( SMSG_PARTYKILLLOG, 16 ); |
|---|
| 760 | data << player->GetGUID(); |
|---|
| 761 | data << Unit->GetGUID(); |
|---|
| 762 | SendPacketToAll( &data ); |
|---|
| 763 | } |
|---|
| 764 | |
|---|
| 765 | void Group::LoadFromDB(Field *fields) |
|---|
| 766 | { |
|---|
| 767 | #define LOAD_ASSISTANT(__i, __d) g = fields[__i].GetUInt32(); if(g != 0) { __d = objmgr.GetPlayerInfo(g); } |
|---|
| 768 | |
|---|
| 769 | uint32 g; |
|---|
| 770 | m_updateblock=true; |
|---|
| 771 | m_Id = fields[0].GetUInt32(); |
|---|
| 772 | |
|---|
| 773 | ObjectMgr::getSingleton().AddGroup( this ); |
|---|
| 774 | |
|---|
| 775 | m_GroupType = fields[1].GetUInt8(); |
|---|
| 776 | m_SubGroupCount = fields[2].GetUInt8(); |
|---|
| 777 | m_LootMethod = fields[3].GetUInt8(); |
|---|
| 778 | m_LootThreshold = fields[4].GetUInt8(); |
|---|
| 779 | m_difficulty = fields[5].GetUInt8(); |
|---|
| 780 | m_raiddifficulty = fields[6].GetUInt8(); |
|---|
| 781 | |
|---|
| 782 | LOAD_ASSISTANT(6, m_assistantLeader); |
|---|
| 783 | LOAD_ASSISTANT(7, m_mainTank); |
|---|
| 784 | LOAD_ASSISTANT(8, m_mainAssist); |
|---|
| 785 | |
|---|
| 786 | // create groups |
|---|
| 787 | for(int i = 1; i < m_SubGroupCount; ++i) |
|---|
| 788 | m_SubGroups[i] = new SubGroup(this, i); |
|---|
| 789 | |
|---|
| 790 | // assign players into groups |
|---|
| 791 | for(int i = 0; i < m_SubGroupCount; ++i) |
|---|
| 792 | { |
|---|
| 793 | for(int j = 0; j < 5; ++j) |
|---|
| 794 | { |
|---|
| 795 | uint32 guid = fields[9 + (i*5) + j].GetUInt32(); |
|---|
| 796 | if( guid == 0 ) |
|---|
| 797 | continue; |
|---|
| 798 | |
|---|
| 799 | PlayerInfo * inf = objmgr.GetPlayerInfo(guid); |
|---|
| 800 | if(inf == NULL) |
|---|
| 801 | continue; |
|---|
| 802 | |
|---|
| 803 | AddMember(inf); |
|---|
| 804 | m_dirty=false; |
|---|
| 805 | } |
|---|
| 806 | } |
|---|
| 807 | |
|---|
| 808 | char *ids = strdup(fields[50].GetString()); |
|---|
| 809 | char *q = ids; |
|---|
| 810 | char *p = strchr(q, ' '); |
|---|
| 811 | while(p) |
|---|
| 812 | { |
|---|
| 813 | char *r = strchr(q, ':'); |
|---|
| 814 | if(r == NULL || r > p) |
|---|
| 815 | continue; |
|---|
| 816 | *p = 0; |
|---|
| 817 | *r = 0; |
|---|
| 818 | char *s = strchr(r+1, ':'); |
|---|
| 819 | if(s == NULL || s > p) |
|---|
| 820 | continue; |
|---|
| 821 | *s = 0; |
|---|
| 822 | uint32 mapId = atoi(q); |
|---|
| 823 | uint32 mode = atoi(r+1); |
|---|
| 824 | uint32 instanceId = atoi(s+1); |
|---|
| 825 | |
|---|
| 826 | if(mapId >= NUM_MAPS) |
|---|
| 827 | continue; |
|---|
| 828 | |
|---|
| 829 | m_instanceIds[mapId][mode] = instanceId; |
|---|
| 830 | |
|---|
| 831 | q = p+1; |
|---|
| 832 | p = strchr(q, ' '); |
|---|
| 833 | } |
|---|
| 834 | free(ids); |
|---|
| 835 | |
|---|
| 836 | m_updateblock=false; |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | void Group::SaveToDB() |
|---|
| 840 | { |
|---|
| 841 | if(!m_disbandOnNoMembers) /* don't save bg groups */ |
|---|
| 842 | return; |
|---|
| 843 | |
|---|
| 844 | std::stringstream ss; |
|---|
| 845 | //uint32 i = 0; |
|---|
| 846 | uint32 fillers = 8 - m_SubGroupCount; |
|---|
| 847 | |
|---|
| 848 | ss << "REPLACE INTO groups VALUES(" |
|---|
| 849 | << m_Id << "," |
|---|
| 850 | << uint32(m_GroupType) << "," |
|---|
| 851 | << uint32(m_SubGroupCount) << "," |
|---|
| 852 | << uint32(m_LootMethod) << "," |
|---|
| 853 | << uint32(m_LootThreshold) << "," |
|---|
| 854 | << uint32(m_difficulty) << "," |
|---|
| 855 | << uint32(m_raiddifficulty) << ","; |
|---|
| 856 | |
|---|
| 857 | if(m_assistantLeader) |
|---|
| 858 | ss << m_assistantLeader->guid << ","; |
|---|
| 859 | else |
|---|
| 860 | ss << "0,"; |
|---|
| 861 | |
|---|
| 862 | if(m_mainTank) |
|---|
| 863 | ss << m_mainTank->guid << ","; |
|---|
| 864 | else |
|---|
| 865 | ss << "0,"; |
|---|
| 866 | |
|---|
| 867 | if(m_mainAssist) |
|---|
| 868 | ss << m_mainAssist->guid << ","; |
|---|
| 869 | else |
|---|
| 870 | ss << "0,"; |
|---|
| 871 | |
|---|
| 872 | for(uint32 i = 0; i < m_SubGroupCount; ++i) |
|---|
| 873 | { |
|---|
| 874 | uint32 j = 0; |
|---|
| 875 | for(GroupMembersSet::iterator itr = m_SubGroups[i]->GetGroupMembersBegin(); j<5 && itr != m_SubGroups[i]->GetGroupMembersEnd(); ++j, ++itr) |
|---|
| 876 | { |
|---|
| 877 | ss << (*itr)->guid << ","; |
|---|
| 878 | } |
|---|
| 879 | |
|---|
| 880 | for(; j < 5; ++j) |
|---|
| 881 | ss << "0,"; |
|---|
| 882 | } |
|---|
| 883 | |
|---|
| 884 | for(uint32 i = 0; i < fillers; ++i) |
|---|
| 885 | ss << "0,0,0,0,0,"; |
|---|
| 886 | |
|---|
| 887 | ss << (uint32)UNIXTIME << ",'"; |
|---|
| 888 | for(int i=0; i<NUM_MAPS; i++) |
|---|
| 889 | { |
|---|
| 890 | for(int j=0; j<NUM_INSTANCE_MODES; j++) |
|---|
| 891 | { |
|---|
| 892 | if(m_instanceIds[i][j] > 0) |
|---|
| 893 | { |
|---|
| 894 | ss << i << ":" << j << ":" << m_instanceIds[i][j] << " "; |
|---|
| 895 | } |
|---|
| 896 | } |
|---|
| 897 | } |
|---|
| 898 | ss << "')"; |
|---|
| 899 | /*printf("==%s==\n", ss.str().c_str());*/ |
|---|
| 900 | CharacterDatabase.Execute(ss.str().c_str()); |
|---|
| 901 | } |
|---|
| 902 | |
|---|
| 903 | void Group::UpdateOutOfRangePlayer(Player * pPlayer, uint32 Flags, bool Distribute, WorldPacket * Packet) |
|---|
| 904 | { |
|---|
| 905 | uint8 member_flags = 0x01; |
|---|
| 906 | WorldPacket * data = Packet; |
|---|
| 907 | if(!Packet) |
|---|
| 908 | data = new WorldPacket(SMSG_PARTY_MEMBER_STATS, 500); |
|---|
| 909 | |
|---|
| 910 | if(pPlayer->GetPowerType() != POWER_TYPE_MANA) |
|---|
| 911 | Flags |= GROUP_UPDATE_FLAG_POWER_TYPE; |
|---|
| 912 | |
|---|
| 913 | /*Flags |= GROUP_UPDATE_FLAG_PET_NAME; |
|---|
| 914 | Flags |= GROUP_UPDATE_FLAG_PET_UNK_1;*/ |
|---|
| 915 | |
|---|
| 916 | data->Initialize(SMSG_PARTY_MEMBER_STATS); |
|---|
| 917 | if((Flags & GROUP_UPDATE_TYPE_FULL_REQUEST_REPLY) == GROUP_UPDATE_TYPE_FULL_REQUEST_REPLY) |
|---|
| 918 | *data << uint8(0); |
|---|
| 919 | *data << pPlayer->GetNewGUID(); |
|---|
| 920 | *data << Flags; |
|---|
| 921 | |
|---|
| 922 | if(Flags & GROUP_UPDATE_FLAG_ONLINE) |
|---|
| 923 | { |
|---|
| 924 | if(pPlayer->IsPvPFlagged()) |
|---|
| 925 | member_flags |= 0x02; |
|---|
| 926 | if(pPlayer->getDeathState() == CORPSE) |
|---|
| 927 | member_flags |= 0x08; |
|---|
| 928 | else if(pPlayer->IsDead()) |
|---|
| 929 | member_flags |= 0x10; |
|---|
| 930 | |
|---|
| 931 | *data << member_flags << uint8(0); |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | if(Flags & GROUP_UPDATE_FLAG_HEALTH) |
|---|
| 935 | *data << uint32(pPlayer->GetUInt32Value(UNIT_FIELD_HEALTH)); |
|---|
| 936 | |
|---|
| 937 | if(Flags & GROUP_UPDATE_FLAG_MAXHEALTH) |
|---|
| 938 | *data << uint32(pPlayer->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); |
|---|
| 939 | |
|---|
| 940 | if(Flags & GROUP_UPDATE_FLAG_POWER_TYPE) |
|---|
| 941 | *data << uint8(pPlayer->GetPowerType()); |
|---|
| 942 | |
|---|
| 943 | if(Flags & GROUP_UPDATE_FLAG_POWER) |
|---|
| 944 | *data << uint16(pPlayer->GetUInt32Value(UNIT_FIELD_POWER1 + pPlayer->GetPowerType())); |
|---|
| 945 | |
|---|
| 946 | if(Flags & GROUP_UPDATE_FLAG_MAXPOWER) |
|---|
| 947 | *data << uint16(pPlayer->GetUInt32Value(UNIT_FIELD_MAXPOWER1 + pPlayer->GetPowerType())); |
|---|
| 948 | |
|---|
| 949 | if(Flags & GROUP_UPDATE_FLAG_LEVEL) |
|---|
| 950 | *data << uint16(pPlayer->getLevel()); |
|---|
| 951 | |
|---|
| 952 | if(Flags & GROUP_UPDATE_FLAG_ZONEID) { |
|---|
| 953 | *data << uint16(pPlayer->GetAreaID()); |
|---|
| 954 | } |
|---|
| 955 | |
|---|
| 956 | if(Flags & GROUP_UPDATE_FLAG_POSITION) |
|---|
| 957 | { |
|---|
| 958 | *data << int16(pPlayer->GetPositionX()) << int16(pPlayer->GetPositionY()); // wtf packed floats? O.o |
|---|
| 959 | pPlayer->m_last_group_position = pPlayer->GetPosition(); |
|---|
| 960 | } |
|---|
| 961 | |
|---|
| 962 | if(Flags & GROUP_UPDATE_TYPE_FULL_REQUEST_REPLY) |
|---|
| 963 | { |
|---|
| 964 | *data << uint64(0xFF00000000000000ULL); |
|---|
| 965 | *data << uint8(0); |
|---|
| 966 | *data << uint64(0xFF00000000000000ULL); |
|---|
| 967 | } |
|---|
| 968 | |
|---|
| 969 | if(Distribute&&pPlayer->IsInWorld()) |
|---|
| 970 | { |
|---|
| 971 | Player * plr; |
|---|
| 972 | float dist = pPlayer->GetMapMgr()->m_UpdateDistance; |
|---|
| 973 | m_groupLock.Acquire(); |
|---|
| 974 | for(uint32 i = 0; i < m_SubGroupCount; ++i) |
|---|
| 975 | { |
|---|
| 976 | if(m_SubGroups[i]==NULL) |
|---|
| 977 | continue; |
|---|
| 978 | |
|---|
| 979 | for(GroupMembersSet::iterator itr = m_SubGroups[i]->GetGroupMembersBegin(); itr != m_SubGroups[i]->GetGroupMembersEnd();) |
|---|
| 980 | { |
|---|
| 981 | plr = (*itr)->m_loggedInPlayer; |
|---|
| 982 | ++itr; |
|---|
| 983 | |
|---|
| 984 | if(plr && plr != pPlayer) |
|---|
| 985 | { |
|---|
| 986 | if(plr->GetDistance2dSq(pPlayer) > dist) |
|---|
| 987 | plr->GetSession()->SendPacket(data); |
|---|
| 988 | } |
|---|
| 989 | } |
|---|
| 990 | } |
|---|
| 991 | m_groupLock.Release(); |
|---|
| 992 | } |
|---|
| 993 | |
|---|
| 994 | if(!Packet) |
|---|
| 995 | delete data; |
|---|
| 996 | } |
|---|
| 997 | |
|---|
| 998 | void Group::UpdateAllOutOfRangePlayersFor(Player * pPlayer) |
|---|
| 999 | { |
|---|
| 1000 | WorldPacket data(150); |
|---|
| 1001 | WorldPacket data2(150); |
|---|
| 1002 | |
|---|
| 1003 | if(m_SubGroupCount>8) |
|---|
| 1004 | return; |
|---|
| 1005 | |
|---|
| 1006 | /* tell the other players about us */ |
|---|
| 1007 | UpdateOutOfRangePlayer(pPlayer, GROUP_UPDATE_TYPE_FULL_CREATE, true, &data2); |
|---|
| 1008 | |
|---|
| 1009 | /* tell us any other players we don't know about */ |
|---|
| 1010 | Player * plr; |
|---|
| 1011 | bool u1, u2; |
|---|
| 1012 | UpdateMask myMask; |
|---|
| 1013 | myMask.SetCount(PLAYER_END); |
|---|
| 1014 | UpdateMask hisMask; |
|---|
| 1015 | hisMask.SetCount(PLAYER_END); |
|---|
| 1016 | |
|---|
| 1017 | m_groupLock.Acquire(); |
|---|
| 1018 | for(uint32 i = 0; i < m_SubGroupCount; ++i) |
|---|
| 1019 | { |
|---|
| 1020 | if(m_SubGroups[i]==NULL) |
|---|
| 1021 | continue; |
|---|
| 1022 | |
|---|
| 1023 | for(GroupMembersSet::iterator itr = m_SubGroups[i]->GetGroupMembersBegin(); itr != m_SubGroups[i]->GetGroupMembersEnd(); ++itr) |
|---|
| 1024 | { |
|---|
| 1025 | plr = (*itr)->m_loggedInPlayer; |
|---|
| 1026 | if(!plr || plr == pPlayer) continue; |
|---|
| 1027 | |
|---|
| 1028 | if(!plr->IsVisible(pPlayer)) |
|---|
| 1029 | { |
|---|
| 1030 | UpdateOutOfRangePlayer(plr, GROUP_UPDATE_TYPE_FULL_CREATE, false, &data); |
|---|
| 1031 | pPlayer->GetSession()->SendPacket(&data); |
|---|
| 1032 | } |
|---|
| 1033 | else |
|---|
| 1034 | { |
|---|
| 1035 | if(pPlayer->GetSubGroup() == plr->GetSubGroup()) |
|---|
| 1036 | { |
|---|
| 1037 | /* distribute quest fields to other players */ |
|---|
| 1038 | hisMask.Clear(); |
|---|
| 1039 | myMask.Clear(); |
|---|
| 1040 | u1 = u2 = false; |
|---|
| 1041 | for(uint32 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_1; ++i) |
|---|
| 1042 | { |
|---|
| 1043 | if(plr->GetUInt32Value(i)) |
|---|
| 1044 | { |
|---|
| 1045 | hisMask.SetBit(i); |
|---|
| 1046 | u1 = true; |
|---|
| 1047 | } |
|---|
| 1048 | |
|---|
| 1049 | if(pPlayer->GetUInt32Value(i)) |
|---|
| 1050 | { |
|---|
| 1051 | u2 = true; |
|---|
| 1052 | myMask.SetBit(i); |
|---|
| 1053 | } |
|---|
| 1054 | } |
|---|
| 1055 | |
|---|
| 1056 | if(u1) |
|---|
| 1057 | { |
|---|
| 1058 | data.clear(); |
|---|
| 1059 | plr->BuildValuesUpdateBlockForPlayer(&data, &hisMask); |
|---|
| 1060 | pPlayer->PushUpdateData(&data, 1); |
|---|
| 1061 | } |
|---|
| 1062 | |
|---|
| 1063 | if(u2) |
|---|
| 1064 | { |
|---|
| 1065 | data.clear(); |
|---|
| 1066 | pPlayer->BuildValuesUpdateBlockForPlayer(&data, &myMask); |
|---|
| 1067 | plr->PushUpdateData(&data, 1); |
|---|
| 1068 | } |
|---|
| 1069 | } |
|---|
| 1070 | } |
|---|
| 1071 | } |
|---|
| 1072 | } |
|---|
| 1073 | |
|---|
| 1074 | m_groupLock.Release(); |
|---|
| 1075 | } |
|---|
| 1076 | |
|---|
| 1077 | void Group::HandleUpdateFieldChange(uint32 Index, Player * pPlayer) |
|---|
| 1078 | { |
|---|
| 1079 | uint32 Flags = 0; |
|---|
| 1080 | m_groupLock.Acquire(); |
|---|
| 1081 | switch(Index) |
|---|
| 1082 | { |
|---|
| 1083 | case UNIT_FIELD_HEALTH: |
|---|
| 1084 | Flags = GROUP_UPDATE_FLAG_HEALTH; |
|---|
| 1085 | break; |
|---|
| 1086 | |
|---|
| 1087 | case UNIT_FIELD_MAXHEALTH: |
|---|
| 1088 | Flags = GROUP_UPDATE_FLAG_MAXHEALTH; |
|---|
| 1089 | break; |
|---|
| 1090 | |
|---|
| 1091 | case UNIT_FIELD_POWER1: |
|---|
| 1092 | case UNIT_FIELD_POWER2: |
|---|
| 1093 | case UNIT_FIELD_POWER3: |
|---|
| 1094 | case UNIT_FIELD_POWER4: |
|---|
| 1095 | case UNIT_FIELD_POWER7: |
|---|
| 1096 | Flags = GROUP_UPDATE_FLAG_POWER; |
|---|
| 1097 | break; |
|---|
| 1098 | |
|---|
| 1099 | case UNIT_FIELD_MAXPOWER1: |
|---|
| 1100 | case UNIT_FIELD_MAXPOWER2: |
|---|
| 1101 | case UNIT_FIELD_MAXPOWER3: |
|---|
| 1102 | case UNIT_FIELD_MAXPOWER4: |
|---|
| 1103 | case UNIT_FIELD_MAXPOWER7: |
|---|
| 1104 | Flags = GROUP_UPDATE_FLAG_MAXPOWER; |
|---|
| 1105 | break; |
|---|
| 1106 | |
|---|
| 1107 | case UNIT_FIELD_LEVEL: |
|---|
| 1108 | Flags = GROUP_UPDATE_FLAG_LEVEL; |
|---|
| 1109 | break; |
|---|
| 1110 | default: |
|---|
| 1111 | break; |
|---|
| 1112 | } |
|---|
| 1113 | |
|---|
| 1114 | if( Flags != 0 ) |
|---|
| 1115 | UpdateOutOfRangePlayer( pPlayer, Flags, true, 0 ); |
|---|
| 1116 | |
|---|
| 1117 | m_groupLock.Release(); |
|---|
| 1118 | } |
|---|
| 1119 | |
|---|
| 1120 | void Group::HandlePartialChange(uint32 Type, Player * pPlayer) |
|---|
| 1121 | { |
|---|
| 1122 | uint32 Flags = 0; |
|---|
| 1123 | m_groupLock.Acquire(); |
|---|
| 1124 | |
|---|
| 1125 | switch(Type) |
|---|
| 1126 | { |
|---|
| 1127 | case PARTY_UPDATE_FLAG_POSITION: |
|---|
| 1128 | Flags = GROUP_UPDATE_FLAG_POSITION; |
|---|
| 1129 | break; |
|---|
| 1130 | |
|---|
| 1131 | case PARTY_UPDATE_FLAG_ZONEID: |
|---|
| 1132 | Flags = GROUP_UPDATE_FLAG_ZONEID; |
|---|
| 1133 | break; |
|---|
| 1134 | } |
|---|
| 1135 | |
|---|
| 1136 | if(Flags) |
|---|
| 1137 | UpdateOutOfRangePlayer(pPlayer, Flags, true, 0); |
|---|
| 1138 | |
|---|
| 1139 | m_groupLock.Release(); |
|---|
| 1140 | } |
|---|
| 1141 | |
|---|
| 1142 | void WorldSession::HandlePartyMemberStatsOpcode(WorldPacket & recv_data) |
|---|
| 1143 | { |
|---|
| 1144 | if(!_player->IsInWorld()) |
|---|
| 1145 | return; |
|---|
| 1146 | |
|---|
| 1147 | uint64 guid; |
|---|
| 1148 | recv_data >> guid; |
|---|
| 1149 | |
|---|
| 1150 | Player * plr = _player->GetMapMgr()->GetPlayer((uint32)guid); |
|---|
| 1151 | |
|---|
| 1152 | if(!_player->GetGroup() || !plr) |
|---|
| 1153 | return; |
|---|
| 1154 | |
|---|
| 1155 | WorldPacket data(200); |
|---|
| 1156 | if(!_player->GetGroup()->HasMember(plr)) |
|---|
| 1157 | return; // invalid player |
|---|
| 1158 | |
|---|
| 1159 | if(_player->IsVisible(plr)) |
|---|
| 1160 | return; |
|---|
| 1161 | |
|---|
| 1162 | _player->GetGroup()->UpdateOutOfRangePlayer(plr, GROUP_UPDATE_TYPE_FULL_CREATE | GROUP_UPDATE_TYPE_FULL_REQUEST_REPLY, false, &data); |
|---|
| 1163 | data.SetOpcode(SMSG_PARTY_MEMBER_STATS_FULL); |
|---|
| 1164 | SendPacket(&data); |
|---|
| 1165 | } |
|---|
| 1166 | |
|---|
| 1167 | Group* Group::Create() |
|---|
| 1168 | { |
|---|
| 1169 | return new Group(true); |
|---|
| 1170 | } |
|---|
| 1171 | |
|---|
| 1172 | void Group::SetMainAssist(PlayerInfo * pMember) |
|---|
| 1173 | { |
|---|
| 1174 | if(m_mainAssist==pMember) |
|---|
| 1175 | return; |
|---|
| 1176 | |
|---|
| 1177 | m_mainAssist = pMember; |
|---|
| 1178 | m_dirty = true; |
|---|
| 1179 | Update(); |
|---|
| 1180 | } |
|---|
| 1181 | |
|---|
| 1182 | void Group::SetMainTank(PlayerInfo * pMember) |
|---|
| 1183 | { |
|---|
| 1184 | if(m_mainTank==pMember) |
|---|
| 1185 | return; |
|---|
| 1186 | |
|---|
| 1187 | m_mainTank=pMember; |
|---|
| 1188 | m_dirty = true; |
|---|
| 1189 | Update(); |
|---|
| 1190 | } |
|---|
| 1191 | |
|---|
| 1192 | void Group::SetAssistantLeader(PlayerInfo * pMember) |
|---|
| 1193 | { |
|---|
| 1194 | if(m_assistantLeader == pMember) |
|---|
| 1195 | return; |
|---|
| 1196 | |
|---|
| 1197 | m_assistantLeader = pMember; |
|---|
| 1198 | m_dirty = true; |
|---|
| 1199 | Update(); |
|---|
| 1200 | } |
|---|
| 1201 | |
|---|
| 1202 | |
|---|
| 1203 | /************************************************************************/ |
|---|
| 1204 | /* Voicechat */ |
|---|
| 1205 | /************************************************************************/ |
|---|
| 1206 | #ifdef VOICE_CHAT |
|---|
| 1207 | |
|---|
| 1208 | void Group::CreateVoiceSession() |
|---|
| 1209 | { |
|---|
| 1210 | sVoiceChatHandler.CreateGroupChannel( this ); |
|---|
| 1211 | } |
|---|
| 1212 | |
|---|
| 1213 | void Group::VoiceChannelCreated(uint16 id) |
|---|
| 1214 | { |
|---|
| 1215 | Log.Debug("Group", "voicechannelcreated: id %u", (uint32)id); |
|---|
| 1216 | m_voiceChannelId = id; |
|---|
| 1217 | if( id != 0 ) |
|---|
| 1218 | { |
|---|
| 1219 | // so we just got a channel. we better activate the slots that are in use so people can talk |
|---|
| 1220 | uint32 i; |
|---|
| 1221 | for( i = 0; i <= 40; ++i ) |
|---|
| 1222 | { |
|---|
| 1223 | if( m_voiceMembersList[i] != NULL ) |
|---|
| 1224 | sVoiceChatHandler.ActivateChannelSlot(id, (uint8)i ); |
|---|
| 1225 | } |
|---|
| 1226 | |
|---|
| 1227 | SendVoiceUpdate(); |
|---|
| 1228 | } |
|---|
| 1229 | } |
|---|
| 1230 | |
|---|
| 1231 | void Group::AddVoiceMember(PlayerInfo * pPlayer) |
|---|
| 1232 | { |
|---|
| 1233 | m_groupLock.Acquire(); |
|---|
| 1234 | Log.Debug("Group", "adding voice member %u to group %u", pPlayer->guid, GetID()); |
|---|
| 1235 | uint32 i; |
|---|
| 1236 | |
|---|
| 1237 | // find him an id |
|---|
| 1238 | for( i = 1; i <= 40; ++i ) |
|---|
| 1239 | { |
|---|
| 1240 | if( m_voiceMembersList[i] == NULL ) |
|---|
| 1241 | break; |
|---|
| 1242 | } |
|---|
| 1243 | |
|---|
| 1244 | if( i == 41 ) |
|---|
| 1245 | { |
|---|
| 1246 | // no free slots |
|---|
| 1247 | Log.Error("Group", "could not add voice member, no slots!"); |
|---|
| 1248 | return; |
|---|
| 1249 | } |
|---|
| 1250 | |
|---|
| 1251 | pPlayer->groupVoiceId = i; |
|---|
| 1252 | m_voiceMembersList[i] = pPlayer; |
|---|
| 1253 | ++m_voiceMemberCount; |
|---|
| 1254 | |
|---|
| 1255 | if( !m_voiceChannelRequested ) |
|---|
| 1256 | { |
|---|
| 1257 | /*uint32 count = 0; |
|---|
| 1258 | for( i = 0; i < 41; ++i ) |
|---|
| 1259 | { |
|---|
| 1260 | if( m_voiceMembersList[i] != NULL ) |
|---|
| 1261 | { |
|---|
| 1262 | ++count; |
|---|
| 1263 | if( count >= 2 ) |
|---|
| 1264 | break; |
|---|
| 1265 | } |
|---|
| 1266 | }*/ |
|---|
| 1267 | |
|---|
| 1268 | if( m_voiceMemberCount >= 2 ) // Don't create channels with only one member |
|---|
| 1269 | { |
|---|
| 1270 | CreateVoiceSession(); |
|---|
| 1271 | m_voiceChannelRequested = true; |
|---|
| 1272 | } |
|---|
| 1273 | } |
|---|
| 1274 | else |
|---|
| 1275 | { |
|---|
| 1276 | if( m_voiceChannelId != 0 ) |
|---|
| 1277 | { |
|---|
| 1278 | // activate his slot |
|---|
| 1279 | sVoiceChatHandler.ActivateChannelSlot(m_voiceChannelId, (uint8)i); |
|---|
| 1280 | SendVoiceUpdate(); |
|---|
| 1281 | } |
|---|
| 1282 | } |
|---|
| 1283 | |
|---|
| 1284 | m_groupLock.Release(); |
|---|
| 1285 | } |
|---|
| 1286 | |
|---|
| 1287 | void Group::RemoveVoiceMember(PlayerInfo * pPlayer) |
|---|
| 1288 | { |
|---|
| 1289 | if( pPlayer->groupVoiceId <= 0 ) |
|---|
| 1290 | return; |
|---|
| 1291 | |
|---|
| 1292 | Log.Debug("Group", "removing voice member %u from group %u", pPlayer->guid, GetID()); |
|---|
| 1293 | |
|---|
| 1294 | m_groupLock.Acquire(); |
|---|
| 1295 | if( m_voiceMembersList[pPlayer->groupVoiceId] == pPlayer ) |
|---|
| 1296 | { |
|---|
| 1297 | --m_voiceMemberCount; |
|---|
| 1298 | m_voiceMembersList[pPlayer->groupVoiceId] = NULL; |
|---|
| 1299 | |
|---|
| 1300 | if( m_voiceChannelId != 0 ) |
|---|
| 1301 | { |
|---|
| 1302 | // turn off the slot |
|---|
| 1303 | sVoiceChatHandler.DeactivateChannelSlot(m_voiceChannelId, pPlayer->groupVoiceId); |
|---|
| 1304 | SendVoiceUpdate(); |
|---|
| 1305 | } |
|---|
| 1306 | |
|---|
| 1307 | if( m_voiceMemberCount < 2 ) |
|---|
| 1308 | { |
|---|
| 1309 | // destroy the channel |
|---|
| 1310 | sVoiceChatHandler.DestroyGroupChannel(this); |
|---|
| 1311 | m_voiceChannelId = 0; |
|---|
| 1312 | m_voiceChannelRequested = false; |
|---|
| 1313 | } |
|---|
| 1314 | } |
|---|
| 1315 | |
|---|
| 1316 | pPlayer->groupVoiceId = -1; |
|---|
| 1317 | m_groupLock.Release(); |
|---|
| 1318 | } |
|---|
| 1319 | |
|---|
| 1320 | void Group::SendVoiceUpdate() |
|---|
| 1321 | { |
|---|
| 1322 | m_groupLock.Acquire(); |
|---|
| 1323 | Log.Debug("Group", "sendgroupupdate id %u", (uint32)m_voiceChannelId); |
|---|
| 1324 | |
|---|
| 1325 | //static uint8 EncryptionKey[16] = { 0x14, 0x60, 0xcf, 0xaf, 0x9e, 0xa2, 0x78, 0x38, 0xce, 0xc7, 0xaf, 0x0b, 0x3a, 0x23, 0x61, 0x44 }; |
|---|
| 1326 | static uint8 EncryptionKey[16] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; |
|---|
| 1327 | |
|---|
| 1328 | uint8 counter = 1; |
|---|
| 1329 | size_t pos; |
|---|
| 1330 | uint32 i,j; |
|---|
| 1331 | Player * pl; |
|---|
| 1332 | |
|---|
| 1333 | WorldPacket data(SMSG_VOICE_SESSION, 100); |
|---|
| 1334 | data << uint32( 0x00000E9D ); |
|---|
| 1335 | data << uint32( 0xE2500000 ); // this appears to be constant :S |
|---|
| 1336 | |
|---|
| 1337 | data << uint16( m_voiceChannelId ); // voice channel id, used in udp packet |
|---|
| 1338 | data << uint8( 2 ); // party voice channel |
|---|
| 1339 | data << uint8( 0 ); // for channels this is name |
|---|
| 1340 | data.append( EncryptionKey, 16 ); // encryption key |
|---|
| 1341 | |
|---|
| 1342 | // IP |
|---|
| 1343 | // these don't appear to be in network byte order.. gg |
|---|
| 1344 | data << uint32(htonl(sVoiceChatHandler.GetVoiceServerIP())); |
|---|
| 1345 | data << uint16(sVoiceChatHandler.GetVoiceServerPort()); |
|---|
| 1346 | |
|---|
| 1347 | data << uint8( m_voiceMemberCount ); |
|---|
| 1348 | pos = data.wpos(); |
|---|
| 1349 | |
|---|
| 1350 | for( i = 0; i <= 40; ++i ) |
|---|
| 1351 | { |
|---|
| 1352 | if( m_voiceMembersList[i] == NULL ) |
|---|
| 1353 | continue; |
|---|
| 1354 | |
|---|
| 1355 | if( m_voiceMembersList[i]->m_loggedInPlayer == NULL ) |
|---|
| 1356 | { |
|---|
| 1357 | // shouldn't happen |
|---|
| 1358 | RemoveVoiceMember(m_voiceMembersList[i]); |
|---|
| 1359 | continue; |
|---|
| 1360 | } |
|---|
| 1361 | |
|---|
| 1362 | pl = m_voiceMembersList[i]->m_loggedInPlayer; |
|---|
| 1363 | |
|---|
| 1364 | // Append ourself first, always. |
|---|
| 1365 | data << uint64 ( pl->GetGUID() ); |
|---|
| 1366 | data << uint8( i ); |
|---|
| 1367 | |
|---|
| 1368 | if( pl->m_playerInfo == m_Leader ) |
|---|
| 1369 | { |
|---|
| 1370 | data << uint8(0x06); |
|---|
| 1371 | } |
|---|
| 1372 | else |
|---|
| 1373 | { |
|---|
| 1374 | data << uint8(0x46); |
|---|
| 1375 | } |
|---|
| 1376 | |
|---|
| 1377 | for( j = 0; j <= 40; ++j ) |
|---|
| 1378 | { |
|---|
| 1379 | if( i == j || m_voiceMembersList[j] == NULL ) |
|---|
| 1380 | continue; |
|---|
| 1381 | |
|---|
| 1382 | if( m_voiceMembersList[j]->m_loggedInPlayer == NULL ) |
|---|
| 1383 | { |
|---|
| 1384 | // shouldn't happen |
|---|
| 1385 | RemoveVoiceMember(m_voiceMembersList[j]); |
|---|
| 1386 | continue; |
|---|
| 1387 | } |
|---|
| 1388 | |
|---|
| 1389 | data << uint64( m_voiceMembersList[j]->guid ); |
|---|
| 1390 | data << uint8( j ); |
|---|
| 1391 | |
|---|
| 1392 | if( m_voiceMembersList[j] == m_Leader ) |
|---|
| 1393 | { |
|---|
| 1394 | data << uint8(0x80) << uint8(0x47); |
|---|
| 1395 | } |
|---|
| 1396 | else |
|---|
| 1397 | { |
|---|
| 1398 | data << uint8(0xC8) << uint8(0x47); |
|---|
| 1399 | } |
|---|
| 1400 | } |
|---|
| 1401 | |
|---|
| 1402 | //data << uint8( 0x47 ); |
|---|
| 1403 | |
|---|
| 1404 | pl->GetSession()->SendPacket( &data ); |
|---|
| 1405 | data.wpos( pos ); |
|---|
| 1406 | } |
|---|
| 1407 | |
|---|
| 1408 | m_groupLock.Release(); |
|---|
| 1409 | } |
|---|
| 1410 | |
|---|
| 1411 | void Group::VoiceSessionDropped() |
|---|
| 1412 | { |
|---|
| 1413 | Log.Debug("Group", "Voice session dropped"); |
|---|
| 1414 | m_groupLock.Acquire(); |
|---|
| 1415 | for(uint32 i = 0; i < 41; ++i) |
|---|
| 1416 | { |
|---|
| 1417 | if( m_voiceMembersList[i] != NULL ) |
|---|
| 1418 | { |
|---|
| 1419 | m_voiceMembersList[i]->groupVoiceId = -1; |
|---|
| 1420 | m_voiceMembersList[i] = NULL; |
|---|
| 1421 | } |
|---|
| 1422 | } |
|---|
| 1423 | m_voiceChannelRequested = false; |
|---|
| 1424 | m_voiceChannelId = 0; |
|---|
| 1425 | m_voiceMemberCount = 0; |
|---|
| 1426 | m_groupLock.Release(); |
|---|
| 1427 | } |
|---|
| 1428 | |
|---|
| 1429 | void Group::VoiceSessionReconnected() |
|---|
| 1430 | { |
|---|
| 1431 | if( !sVoiceChatHandler.CanUseVoiceChat() ) |
|---|
| 1432 | return; |
|---|
| 1433 | |
|---|
| 1434 | // try to recreate a group if one is needed |
|---|
| 1435 | GroupMembersSet::iterator itr1, itr2; |
|---|
| 1436 | Log.Debug("Group", "Attempting to recreate voice session for group %u", GetID()); |
|---|
| 1437 | |
|---|
| 1438 | uint32 i = 0, j = 0; |
|---|
| 1439 | SubGroup *sg1 = NULL; |
|---|
| 1440 | SubGroup *sg2 = NULL; |
|---|
| 1441 | m_groupLock.Acquire(); |
|---|
| 1442 | |
|---|
| 1443 | for( i = 0; i < m_SubGroupCount; i++ ) |
|---|
| 1444 | { |
|---|
| 1445 | sg1 = m_SubGroups[i]; |
|---|
| 1446 | |
|---|
| 1447 | if( sg1 != NULL) |
|---|
| 1448 | { |
|---|
| 1449 | for( itr1 = sg1->GetGroupMembersBegin(); itr1 != sg1->GetGroupMembersEnd(); ++itr1 ) |
|---|
| 1450 | { |
|---|
| 1451 | // should never happen but just in case |
|---|
| 1452 | if( (*itr1) == NULL ) |
|---|
| 1453 | continue; |
|---|
| 1454 | |
|---|
| 1455 | /* skip offline players */ |
|---|
| 1456 | if( (*itr1)->m_loggedInPlayer == NULL ) |
|---|
| 1457 | { |
|---|
| 1458 | if( (*itr1)->groupVoiceId >= 0 ) |
|---|
| 1459 | { |
|---|
| 1460 | // remove from voice members since that player is now offline |
|---|
| 1461 | RemoveVoiceMember( (*itr1) ); |
|---|
| 1462 | } |
|---|
| 1463 | |
|---|
| 1464 | continue; |
|---|
| 1465 | } |
|---|
| 1466 | |
|---|
| 1467 | if( (*itr1)->groupVoiceId < 0 ) |
|---|
| 1468 | { |
|---|
| 1469 | (*itr1)->groupVoiceId = 0; |
|---|
| 1470 | AddVoiceMember( (*itr1) ); |
|---|
| 1471 | } |
|---|
| 1472 | } |
|---|
| 1473 | } |
|---|
| 1474 | } |
|---|
| 1475 | |
|---|
| 1476 | m_groupLock.Release(); |
|---|
| 1477 | } |
|---|
| 1478 | #endif |
|---|