| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef _ITEMPROTOTYPE_H |
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| 22 | #define _ITEMPROTOTYPE_H |
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| 23 | class Spell; |
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| 24 | |
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| 25 | #define MAX_INVENTORY_SLOT 150 |
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| 26 | #define MAX_BUYBACK_SLOT 12 |
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| 27 | //#define MAX_BUYBACK_SLOT ((PLAYER_FIELD_KEYRING_SLOT_1 - PLAYER_FIELD_VENDORBUYBACK_SLOT_1) >> 1) |
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| 28 | |
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| 29 | #define ITEM_NO_SLOT_AVAILABLE -1 //works for all kind of slots now |
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| 30 | #define INVENTORY_SLOT_NOT_SET -1 |
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| 31 | |
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| 32 | #define EQUIPMENT_SLOT_START 0 |
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| 33 | #define EQUIPMENT_SLOT_HEAD 0 |
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| 34 | #define EQUIPMENT_SLOT_NECK 1 |
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| 35 | #define EQUIPMENT_SLOT_SHOULDERS 2 |
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| 36 | #define EQUIPMENT_SLOT_BODY 3 |
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| 37 | #define EQUIPMENT_SLOT_CHEST 4 |
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| 38 | #define EQUIPMENT_SLOT_WAIST 5 |
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| 39 | #define EQUIPMENT_SLOT_LEGS 6 |
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| 40 | #define EQUIPMENT_SLOT_FEET 7 |
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| 41 | #define EQUIPMENT_SLOT_WRISTS 8 |
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| 42 | #define EQUIPMENT_SLOT_HANDS 9 |
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| 43 | #define EQUIPMENT_SLOT_FINGER1 10 |
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| 44 | #define EQUIPMENT_SLOT_FINGER2 11 |
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| 45 | #define EQUIPMENT_SLOT_TRINKET1 12 |
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| 46 | #define EQUIPMENT_SLOT_TRINKET2 13 |
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| 47 | #define EQUIPMENT_SLOT_BACK 14 |
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| 48 | #define EQUIPMENT_SLOT_MAINHAND 15 |
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| 49 | #define EQUIPMENT_SLOT_OFFHAND 16 |
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| 50 | #define EQUIPMENT_SLOT_RANGED 17 |
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| 51 | #define EQUIPMENT_SLOT_TABARD 18 |
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| 52 | #define EQUIPMENT_SLOT_END 19 |
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| 53 | |
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| 54 | #define INVENTORY_SLOT_BAG_START 19 |
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| 55 | #define INVENTORY_SLOT_BAG_1 19 |
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| 56 | #define INVENTORY_SLOT_BAG_2 20 |
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| 57 | #define INVENTORY_SLOT_BAG_3 21 |
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| 58 | #define INVENTORY_SLOT_BAG_4 22 |
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| 59 | #define INVENTORY_SLOT_BAG_END 23 |
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| 60 | |
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| 61 | #define INVENTORY_SLOT_ITEM_START 23 |
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| 62 | #define INVENTORY_SLOT_ITEM_1 23 |
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| 63 | #define INVENTORY_SLOT_ITEM_2 24 |
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| 64 | #define INVENTORY_SLOT_ITEM_3 25 |
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| 65 | #define INVENTORY_SLOT_ITEM_4 26 |
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| 66 | #define INVENTORY_SLOT_ITEM_5 27 |
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| 67 | #define INVENTORY_SLOT_ITEM_6 28 |
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| 68 | #define INVENTORY_SLOT_ITEM_7 29 |
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| 69 | #define INVENTORY_SLOT_ITEM_8 30 |
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| 70 | #define INVENTORY_SLOT_ITEM_9 31 |
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| 71 | #define INVENTORY_SLOT_ITEM_10 32 |
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| 72 | #define INVENTORY_SLOT_ITEM_11 33 |
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| 73 | #define INVENTORY_SLOT_ITEM_12 34 |
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| 74 | #define INVENTORY_SLOT_ITEM_13 35 |
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| 75 | #define INVENTORY_SLOT_ITEM_14 36 |
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| 76 | #define INVENTORY_SLOT_ITEM_15 37 |
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| 77 | #define INVENTORY_SLOT_ITEM_16 38 |
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| 78 | #define INVENTORY_SLOT_ITEM_END 39 |
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| 79 | |
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| 80 | #define BANK_SLOT_ITEM_START 39 |
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| 81 | #define BANK_SLOT_ITEM_1 39 |
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| 82 | #define BANK_SLOT_ITEM_2 40 |
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| 83 | #define BANK_SLOT_ITEM_3 41 |
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| 84 | #define BANK_SLOT_ITEM_4 42 |
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| 85 | #define BANK_SLOT_ITEM_5 43 |
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| 86 | #define BANK_SLOT_ITEM_6 44 |
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| 87 | #define BANK_SLOT_ITEM_7 45 |
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| 88 | #define BANK_SLOT_ITEM_8 46 |
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| 89 | #define BANK_SLOT_ITEM_9 47 |
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| 90 | #define BANK_SLOT_ITEM_10 48 |
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| 91 | #define BANK_SLOT_ITEM_11 49 |
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| 92 | #define BANK_SLOT_ITEM_12 50 |
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| 93 | #define BANK_SLOT_ITEM_13 51 |
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| 94 | #define BANK_SLOT_ITEM_14 52 |
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| 95 | #define BANK_SLOT_ITEM_15 53 |
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| 96 | #define BANK_SLOT_ITEM_16 54 |
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| 97 | #define BANK_SLOT_ITEM_17 55 |
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| 98 | #define BANK_SLOT_ITEM_18 56 |
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| 99 | #define BANK_SLOT_ITEM_19 57 |
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| 100 | #define BANK_SLOT_ITEM_20 58 |
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| 101 | #define BANK_SLOT_ITEM_21 59 |
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| 102 | #define BANK_SLOT_ITEM_22 60 |
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| 103 | #define BANK_SLOT_ITEM_23 61 |
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| 104 | #define BANK_SLOT_ITEM_24 62 |
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| 105 | #define BANK_SLOT_ITEM_25 63 |
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| 106 | #define BANK_SLOT_ITEM_26 64 |
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| 107 | #define BANK_SLOT_ITEM_27 65 |
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| 108 | #define BANK_SLOT_ITEM_28 66 |
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| 109 | #define BANK_SLOT_ITEM_END 67 |
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| 110 | |
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| 111 | #define BANK_SLOT_BAG_START 67 |
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| 112 | #define BANK_SLOT_BAG_1 67 |
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| 113 | #define BANK_SLOT_BAG_2 68 |
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| 114 | #define BANK_SLOT_BAG_3 69 |
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| 115 | #define BANK_SLOT_BAG_4 70 |
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| 116 | #define BANK_SLOT_BAG_5 71 |
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| 117 | #define BANK_SLOT_BAG_6 72 |
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| 118 | #define BANK_SLOT_BAG_7 73 |
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| 119 | #define BANK_SLOT_BAG_END 74 |
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| 120 | |
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| 121 | #define INVENTORY_KEYRING_START 86 |
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| 122 | #define INVENTORY_KEYRING_1 86 |
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| 123 | #define INVENTORY_KEYRING_2 87 |
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| 124 | #define INVENTORY_KEYRING_3 88 |
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| 125 | #define INVENTORY_KEYRING_4 89 |
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| 126 | #define INVENTORY_KEYRING_5 90 |
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| 127 | #define INVENTORY_KEYRING_6 91 |
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| 128 | #define INVENTORY_KEYRING_7 92 |
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| 129 | #define INVENTORY_KEYRING_8 93 |
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| 130 | #define INVENTORY_KEYRING_9 94 |
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| 131 | #define INVENTORY_KEYRING_10 95 |
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| 132 | #define INVENTORY_KEYRING_11 96 |
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| 133 | #define INVENTORY_KEYRING_12 97 |
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| 134 | #define INVENTORY_KEYRING_13 98 |
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| 135 | #define INVENTORY_KEYRING_14 99 |
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| 136 | #define INVENTORY_KEYRING_15 100 |
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| 137 | #define INVENTORY_KEYRING_16 101 |
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| 138 | #define INVENTORY_KEYRING_17 102 |
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| 139 | #define INVENTORY_KEYRING_18 103 |
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| 140 | #define INVENTORY_KEYRING_19 104 |
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| 141 | #define INVENTORY_KEYRING_20 105 |
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| 142 | #define INVENTORY_KEYRING_21 106 |
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| 143 | #define INVENTORY_KEYRING_22 107 |
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| 144 | #define INVENTORY_KEYRING_23 108 |
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| 145 | #define INVENTORY_KEYRING_24 109 |
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| 146 | #define INVENTORY_KEYRING_25 110 |
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| 147 | #define INVENTORY_KEYRING_26 111 |
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| 148 | #define INVENTORY_KEYRING_27 112 |
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| 149 | #define INVENTORY_KEYRING_28 113 |
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| 150 | #define INVENTORY_KEYRING_29 114 |
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| 151 | #define INVENTORY_KEYRING_30 115 |
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| 152 | #define INVENTORY_KEYRING_31 116 |
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| 153 | #define INVENTORY_KEYRING_32 117 |
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| 154 | #define INVENTORY_KEYRING_END 118 |
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| 155 | |
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| 156 | #define CURRENCYTOKEN_SLOT_START 118 |
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| 157 | #define CURRENCYTOKEN_SLOT_1 118 |
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| 158 | #define CURRENCYTOKEN_SLOT_2 119 |
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| 159 | #define CURRENCYTOKEN_SLOT_3 120 |
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| 160 | #define CURRENCYTOKEN_SLOT_4 121 |
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| 161 | #define CURRENCYTOKEN_SLOT_5 122 |
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| 162 | #define CURRENCYTOKEN_SLOT_6 123 |
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| 163 | #define CURRENCYTOKEN_SLOT_7 124 |
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| 164 | #define CURRENCYTOKEN_SLOT_8 125 |
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| 165 | #define CURRENCYTOKEN_SLOT_9 126 |
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| 166 | #define CURRENCYTOKEN_SLOT_10 127 |
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| 167 | #define CURRENCYTOKEN_SLOT_11 128 |
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| 168 | #define CURRENCYTOKEN_SLOT_12 129 |
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| 169 | #define CURRENCYTOKEN_SLOT_13 130 |
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| 170 | #define CURRENCYTOKEN_SLOT_14 131 |
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| 171 | #define CURRENCYTOKEN_SLOT_15 132 |
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| 172 | #define CURRENCYTOKEN_SLOT_16 133 |
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| 173 | #define CURRENCYTOKEN_SLOT_17 134 |
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| 174 | #define CURRENCYTOKEN_SLOT_18 135 |
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| 175 | #define CURRENCYTOKEN_SLOT_19 136 |
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| 176 | #define CURRENCYTOKEN_SLOT_20 137 |
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| 177 | #define CURRENCYTOKEN_SLOT_21 138 |
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| 178 | #define CURRENCYTOKEN_SLOT_22 139 |
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| 179 | #define CURRENCYTOKEN_SLOT_23 140 |
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| 180 | #define CURRENCYTOKEN_SLOT_24 141 |
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| 181 | #define CURRENCYTOKEN_SLOT_25 142 |
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| 182 | #define CURRENCYTOKEN_SLOT_26 143 |
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| 183 | #define CURRENCYTOKEN_SLOT_27 144 |
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| 184 | #define CURRENCYTOKEN_SLOT_28 145 |
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| 185 | #define CURRENCYTOKEN_SLOT_29 146 |
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| 186 | #define CURRENCYTOKEN_SLOT_30 147 |
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| 187 | #define CURRENCYTOKEN_SLOT_31 148 |
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| 188 | #define CURRENCYTOKEN_SLOT_32 149 |
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| 189 | #define CURRENCYTOKEN_SLOT_END 150 |
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| 190 | |
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| 191 | enum INV_ERR |
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| 192 | { |
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| 193 | INV_ERR_OK, |
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| 194 | INV_ERR_YOU_MUST_REACH_LEVEL_N, |
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| 195 | INV_ERR_SKILL_ISNT_HIGH_ENOUGH, |
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| 196 | INV_ERR_ITEM_DOESNT_GO_TO_SLOT, |
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| 197 | INV_ERR_BAG_FULL, |
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| 198 | INV_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, |
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| 199 | INV_ERR_CANT_TRADE_EQUIP_BAGS, |
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| 200 | INV_ERR_ONLY_AMMO_CAN_GO_HERE, |
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| 201 | INV_ERR_NO_REQUIRED_PROFICIENCY, |
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| 202 | INV_ERR_NO_EQUIPMENT_SLOT_AVAILABLE, |
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| 203 | INV_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, |
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| 204 | INV_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2, |
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| 205 | INV_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2, |
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| 206 | INV_ERR_CANT_EQUIP_WITH_TWOHANDED, |
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| 207 | INV_ERR_CANT_DUAL_WIELD, |
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| 208 | INV_ERR_ITEM_DOESNT_GO_INTO_BAG, |
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| 209 | INV_ERR_ITEM_DOESNT_GO_INTO_BAG2, |
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| 210 | INV_ERR_CANT_CARRY_MORE_OF_THIS, |
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| 211 | INV_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3, |
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| 212 | INV_ERR_ITEM_CANT_STACK, |
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| 213 | INV_ERR_ITEM_CANT_BE_EQUIPPED, |
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| 214 | INV_ERR_ITEMS_CANT_BE_SWAPPED, |
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| 215 | INV_ERR_SLOT_IS_EMPTY, |
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| 216 | INV_ERR_ITEM_NOT_FOUND, |
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| 217 | INV_ERR_CANT_DROP_SOULBOUND, |
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| 218 | INV_ERR_OUT_OF_RANGE, |
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| 219 | INV_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, |
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| 220 | INV_ERR_COULDNT_SPLIT_ITEMS, |
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| 221 | INV_ERR_MISSING_REAGENT, |
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| 222 | INV_ERR_NOT_ENOUGH_MONEY, |
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| 223 | INV_ERR_NOT_A_BAG, |
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| 224 | INV_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, |
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| 225 | INV_ERR_DONT_OWN_THAT_ITEM, |
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| 226 | INV_ERR_CAN_EQUIP_ONLY1_QUIVER, |
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| 227 | INV_ERR_MUST_PURCHASE_THAT_BAG_SLOT, |
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| 228 | INV_ERR_TOO_FAR_AWAY_FROM_BANK, |
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| 229 | INV_ERR_ITEM_LOCKED, |
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| 230 | INV_ERR_YOU_ARE_STUNNED, |
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| 231 | INV_ERR_YOU_ARE_DEAD, |
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| 232 | INV_ERR_CANT_DO_RIGHT_NOW, |
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| 233 | INV_ERR_BAG_FULL2, |
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| 234 | INV_ERR_CAN_EQUIP_ONLY1_QUIVER2, |
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| 235 | INV_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH, |
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| 236 | INV_ERR_STACKABLE_CANT_BE_WRAPPED, |
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| 237 | INV_ERR_EQUIPPED_CANT_BE_WRAPPED, |
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| 238 | INV_ERR_WRAPPED_CANT_BE_WRAPPED, |
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| 239 | INV_ERR_BOUND_CANT_BE_WRAPPED, |
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| 240 | INV_ERR_UNIQUE_CANT_BE_WRAPPED, |
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| 241 | INV_ERR_BAGS_CANT_BE_WRAPPED, |
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| 242 | INV_ERR_ALREADY_LOOTED, |
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| 243 | INV_ERR_INVENTORY_FULL, |
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| 244 | INV_ERR_BANK_FULL, |
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| 245 | INV_ERR_ITEM_IS_CURRENTLY_SOLD_OUT, |
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| 246 | INV_ERR_BAG_FULL3, |
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| 247 | INV_ERR_ITEM_NOT_FOUND2, |
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| 248 | INV_ERR_ITEM_CANT_STACK2, |
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| 249 | INV_ERR_BAG_FULL4, |
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| 250 | INV_ERR_ITEM_SOLD_OUT, |
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| 251 | INV_ERR_OBJECT_IS_BUSY, |
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| 252 | INV_ERR_NONE, |
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| 253 | INV_ERR_CANT_DO_IN_COMBAT, |
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| 254 | INV_ERR_CANT_DO_WHILE_DISARMED, |
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| 255 | INV_ERR_BAG_FULL6, |
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| 256 | INV_ERR_ITEM_RANK_NOT_ENOUGH, |
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| 257 | INV_ERR_ITEM_REPUTATION_NOT_ENOUGH, |
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| 258 | INV_ERR_MORE_THAN1_SPECIAL_BAG, |
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| 259 | INV_ERR_LOOT_CANT_LOOT_THAT_NOW, |
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| 260 | INV_ERR_ITEM_UNIQUE_EQUIPABLE, |
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| 261 | INV_ERR_VENDOR_MISSING_TURNINS, |
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| 262 | INV_ERR_NOT_ENOUGH_HONOR_POINTS, |
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| 263 | INV_ERR_NOT_ENOUGH_ARENA_POINTS, |
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| 264 | INV_ERR_ITEM_MAX_COUNT_SOCKETED, |
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| 265 | INV_ERR_MAIL_BOUND_ITEM, |
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| 266 | INV_ERR_NO_SPLIT_WHILE_PROSPECTING, |
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| 267 | INV_ERR_NOT_USED_SO_DO_NOT_USE, |
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| 268 | INV_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED, |
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| 269 | INV_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, |
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| 270 | INV_ERR_TOO_MUCH_GOLD, |
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| 271 | INV_ERR_NOT_DURING_ARENA_MATCH, |
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| 272 | INV_ERR_CANNOT_TRADE_THAT, |
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| 273 | INV_ERR_PERSONAL_ARENA_RATING_TOO_LOW, |
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| 274 | INV_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM, |
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| 275 | INV_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS, |
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| 276 | INV_ERR_OK2, |
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| 277 | INV_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, |
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| 278 | INV_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED, |
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| 279 | INV_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED, |
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| 280 | INV_ERR_PURCHASE_LEVEL_TOO_LOW, |
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| 281 | INV_ERR_CANT_EQUIP_NEED_TALENT, |
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| 282 | INV_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED |
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| 283 | }; |
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| 284 | |
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| 285 | enum ITEM_STAT_TYPE |
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| 286 | { |
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| 287 | POWER = 0, |
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| 288 | HEALTH = 1, |
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| 289 | UNKNOWN = 2, |
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| 290 | AGILITY = 3, |
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| 291 | STRENGTH = 4, |
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| 292 | INTELLECT = 5, |
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| 293 | SPIRIT = 6, |
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| 294 | STAMINA = 7, |
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| 295 | WEAPON_SKILL_RATING = 11, |
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| 296 | DEFENSE_RATING = 12, |
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| 297 | DODGE_RATING = 13, |
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| 298 | PARRY_RATING = 14, |
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| 299 | SHIELD_BLOCK_RATING = 15, |
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| 300 | MELEE_HIT_RATING = 16, |
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| 301 | RANGED_HIT_RATING = 17, |
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| 302 | SPELL_HIT_RATING = 18, |
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| 303 | MELEE_CRITICAL_STRIKE_RATING = 19, |
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| 304 | RANGED_CRITICAL_STRIKE_RATING = 20, |
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| 305 | SPELL_CRITICAL_STRIKE_RATING = 21, |
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| 306 | MELEE_HIT_AVOIDANCE_RATING = 22, |
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| 307 | RANGED_HIT_AVOIDANCE_RATING = 23, |
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| 308 | SPELL_HIT_AVOIDANCE_RATING = 24, |
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| 309 | MELEE_CRITICAL_AVOIDANCE_RATING = 25, |
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| 310 | RANGED_CRITICAL_AVOIDANCE_RATING = 26, |
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| 311 | SPELL_CRITICAL_AVOIDANCE_RATING = 27, |
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| 312 | MELEE_HASTE_RATING = 28, |
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| 313 | RANGED_HASTE_RATING = 29, |
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| 314 | SPELL_HASTE_RATING = 30, |
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| 315 | HIT_RATING = 31, |
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| 316 | CRITICAL_STRIKE_RATING = 32, |
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| 317 | HIT_AVOIDANCE_RATING = 33, |
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| 318 | CRITICAL_AVOIDANCE_RATING = 34, |
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| 319 | RESILIENCE_RATING = 35, |
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| 320 | HASTE_RATING = 36, |
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| 321 | EXPERTISE_RATING = 37, |
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| 322 | ATTACK_POWER = 38, |
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| 323 | RANGED_ATTACK_POWER = 39, |
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| 324 | FERAL_ATTACK_POWER = 40, |
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| 325 | SPELL_HEALING_DONE = 41, |
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| 326 | SPELL_DAMAGE_DONE = 42, |
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| 327 | MANA_REGENERATION = 43, |
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| 328 | ARMOR_PENETRATION_RATING = 44, |
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| 329 | SPELL_POWER = 45, |
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| 330 | HEALTH_REGEN = 46, |
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| 331 | SPELL_PENETRATION = 47, |
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| 332 | BLOCK_VALUE = 48, |
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| 333 | }; |
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| 334 | |
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| 335 | enum ITEM_DAMAGE_TYPE |
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| 336 | { |
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| 337 | NORMAL_DAMAGE = 0, |
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| 338 | HOLY_DAMAGE = 1, |
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| 339 | FIRE_DAMAGE = 2, |
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| 340 | NATURE_DAMAGE = 3, |
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| 341 | FROST_DAMAGE = 4, |
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| 342 | SHADOW_DAMAGE = 5, |
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| 343 | ARCANE_DAMAGE = 6, |
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| 344 | }; |
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| 345 | |
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| 346 | enum ITEM_SPELLTRIGGER_TYPE |
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| 347 | { |
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| 348 | USE = 0, |
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| 349 | ON_EQUIP = 1, |
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| 350 | CHANCE_ON_HIT = 2, |
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| 351 | SOULSTONE = 4, |
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| 352 | LEARNING = 6, |
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| 353 | }; |
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| 354 | |
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| 355 | enum ITEM_BONDING_TYPE |
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| 356 | { |
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| 357 | ITEM_BIND_NONE = 0, |
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| 358 | ITEM_BIND_ON_PICKUP = 1, |
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| 359 | ITEM_BIND_ON_EQUIP = 2, |
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| 360 | ITEM_BIND_ON_USE = 3, |
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| 361 | ITEM_BIND_QUEST = 4, |
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| 362 | ITEM_BIND_QUEST2 = 5, |
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| 363 | }; |
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| 364 | |
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| 365 | enum INVENTORY_TYPES |
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| 366 | { |
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| 367 | INVTYPE_NON_EQUIP = 0x0, |
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| 368 | INVTYPE_HEAD = 0x1, |
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| 369 | INVTYPE_NECK = 0x2, |
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| 370 | INVTYPE_SHOULDERS = 0x3, |
|---|
| 371 | INVTYPE_BODY = 0x4, |
|---|
| 372 | INVTYPE_CHEST = 0x5, |
|---|
| 373 | INVTYPE_WAIST = 0x6, |
|---|
| 374 | INVTYPE_LEGS = 0x7, |
|---|
| 375 | INVTYPE_FEET = 0x8, |
|---|
| 376 | INVTYPE_WRISTS = 0x9, |
|---|
| 377 | INVTYPE_HANDS = 0xa, |
|---|
| 378 | INVTYPE_FINGER = 0xb, |
|---|
| 379 | INVTYPE_TRINKET = 0xc, |
|---|
| 380 | INVTYPE_WEAPON = 0xd, |
|---|
| 381 | INVTYPE_SHIELD = 0xe, |
|---|
| 382 | INVTYPE_RANGED = 0xf, |
|---|
| 383 | INVTYPE_CLOAK = 0x10, |
|---|
| 384 | INVTYPE_2HWEAPON = 0x11, |
|---|
| 385 | INVTYPE_BAG = 0x12, |
|---|
| 386 | INVTYPE_TABARD = 0x13, |
|---|
| 387 | INVTYPE_ROBE = 0x14, |
|---|
| 388 | INVTYPE_WEAPONMAINHAND = 0x15, |
|---|
| 389 | INVTYPE_WEAPONOFFHAND = 0x16, |
|---|
| 390 | INVTYPE_HOLDABLE = 0x17, |
|---|
| 391 | INVTYPE_AMMO = 0x18, |
|---|
| 392 | INVTYPE_THROWN = 0x19, |
|---|
| 393 | INVTYPE_RANGEDRIGHT = 0x1a, |
|---|
| 394 | INVTYPE_QUIVER = 0x1b, |
|---|
| 395 | INVTYPE_RELIC = 0x1c, |
|---|
| 396 | NUM_INVENTORY_TYPES = 0x1d, |
|---|
| 397 | }; |
|---|
| 398 | |
|---|
| 399 | enum ITEM_CLASS |
|---|
| 400 | { |
|---|
| 401 | ITEM_CLASS_CONSUMABLE = 0, |
|---|
| 402 | ITEM_CLASS_CONTAINER = 1, |
|---|
| 403 | ITEM_CLASS_WEAPON = 2, |
|---|
| 404 | ITEM_CLASS_JEWELRY = 3, |
|---|
| 405 | ITEM_CLASS_ARMOR = 4, |
|---|
| 406 | ITEM_CLASS_REAGENT = 5, |
|---|
| 407 | ITEM_CLASS_PROJECTILE = 6, |
|---|
| 408 | ITEM_CLASS_TRADEGOODS = 7, |
|---|
| 409 | ITEM_CLASS_GENERIC = 8, |
|---|
| 410 | ITEM_CLASS_RECIPE = 9, |
|---|
| 411 | ITEM_CLASS_MONEY = 10, |
|---|
| 412 | ITEM_CLASS_QUIVER = 11, |
|---|
| 413 | ITEM_CLASS_QUEST = 12, |
|---|
| 414 | ITEM_CLASS_KEY = 13, |
|---|
| 415 | ITEM_CLASS_PERMANENT = 14, |
|---|
| 416 | ITEM_CLASS_MISCELLANEOUS= 15, |
|---|
| 417 | ITEM_CLASS_GLYPH = 16 |
|---|
| 418 | }; |
|---|
| 419 | |
|---|
| 420 | enum Item_Subclass |
|---|
| 421 | { |
|---|
| 422 | // Weapon |
|---|
| 423 | ITEM_SUBCLASS_WEAPON_AXE = 0, |
|---|
| 424 | ITEM_SUBCLASS_WEAPON_TWOHAND_AXE = 1, |
|---|
| 425 | ITEM_SUBCLASS_WEAPON_BOW = 2, |
|---|
| 426 | ITEM_SUBCLASS_WEAPON_GUN = 3, |
|---|
| 427 | ITEM_SUBCLASS_WEAPON_MACE = 4, |
|---|
| 428 | ITEM_SUBCLASS_WEAPON_TWOHAND_MACE = 5, |
|---|
| 429 | ITEM_SUBCLASS_WEAPON_POLEARM = 6, |
|---|
| 430 | ITEM_SUBCLASS_WEAPON_SWORD = 7, |
|---|
| 431 | ITEM_SUBCLASS_WEAPON_TWOHAND_SWORD = 8, |
|---|
| 432 | ITEM_SUBCLASS_WEAPON_STAFF = 10, |
|---|
| 433 | ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13, |
|---|
| 434 | ITEM_SUBCLASS_WEAPON_MISC_WEAPON = 14, |
|---|
| 435 | ITEM_SUBCLASS_WEAPON_DAGGER = 15, |
|---|
| 436 | ITEM_SUBCLASS_WEAPON_THROWN = 16, |
|---|
| 437 | ITEM_SUBCLASS_WEAPON_CROSSBOW = 18, |
|---|
| 438 | ITEM_SUBCLASS_WEAPON_WAND = 19, |
|---|
| 439 | ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20, |
|---|
| 440 | |
|---|
| 441 | // Armor |
|---|
| 442 | ITEM_SUBCLASS_ARMOR_MISC = 0, |
|---|
| 443 | ITEM_SUBCLASS_ARMOR_CLOTH = 1, |
|---|
| 444 | ITEM_SUBCLASS_ARMOR_LEATHER = 2, |
|---|
| 445 | ITEM_SUBCLASS_ARMOR_MAIL = 3, |
|---|
| 446 | ITEM_SUBCLASS_ARMOR_PLATE_MAIL = 4, |
|---|
| 447 | ITEM_SUBCLASS_ARMOR_SHIELD = 6, |
|---|
| 448 | |
|---|
| 449 | // Projectile |
|---|
| 450 | ITEM_SUBCLASS_PROJECTILE_ARROW = 2, |
|---|
| 451 | ITEM_SUBCLASS_PROJECTILE_BULLET = 3, |
|---|
| 452 | |
|---|
| 453 | // Trade goods |
|---|
| 454 | ITEM_SUBCLASS_PROJECTILE_TRADE_GOODS = 0, |
|---|
| 455 | ITEM_SUBCLASS_PROJECTILE_PARTS = 1, |
|---|
| 456 | ITEM_SUBCLASS_PROJECTILE_EXPLOSIVES = 2, |
|---|
| 457 | ITEM_SUBCLASS_PROJECTILE_DEVICES = 3, |
|---|
| 458 | |
|---|
| 459 | // Recipe |
|---|
| 460 | ITEM_SUBCLASS_RECIPE_BOOK = 0, |
|---|
| 461 | ITEM_SUBCLASS_RECIPE_LEATHERWORKING = 1, |
|---|
| 462 | ITEM_SUBCLASS_RECIPE_TAILORING = 2, |
|---|
| 463 | ITEM_SUBCLASS_RECIPE_ENGINEERING = 3, |
|---|
| 464 | ITEM_SUBCLASS_RECIPE_BLACKSMITHING = 4, |
|---|
| 465 | ITEM_SUBCLASS_RECIPE_COOKING = 5, |
|---|
| 466 | ITEM_SUBCLASS_RECIPE_ALCHEMY = 6, |
|---|
| 467 | ITEM_SUBCLASS_RECIPE_FIRST_AID = 7, |
|---|
| 468 | ITEM_SUBCLASS_RECIPE_ENCHANTING = 8, |
|---|
| 469 | ITEM_SUBCLASS_RECIPE_FISNING = 9, |
|---|
| 470 | |
|---|
| 471 | // Quiver |
|---|
| 472 | ITEM_SUBCLASS_QUIVER_AMMO_POUCH = 3, |
|---|
| 473 | ITEM_SUBCLASS_QUIVER_QUIVER = 2, |
|---|
| 474 | |
|---|
| 475 | // Misc |
|---|
| 476 | ITEM_SUBCLASS_MISC_JUNK = 0, |
|---|
| 477 | }; |
|---|
| 478 | |
|---|
| 479 | enum ITEM_QUALITY |
|---|
| 480 | { |
|---|
| 481 | ITEM_QUALITY_POOR_GREY = 0, |
|---|
| 482 | ITEM_QUALITY_NORMAL_WHITE = 1, |
|---|
| 483 | ITEM_QUALITY_UNCOMMON_GREEN = 2, |
|---|
| 484 | ITEM_QUALITY_RARE_BLUE = 3, |
|---|
| 485 | ITEM_QUALITY_EPIC_PURPLE = 4, |
|---|
| 486 | ITEM_QUALITY_LEGENDARY_ORANGE = 5, |
|---|
| 487 | ITEM_QUALITY_ARTIFACT_LIGHT_YELLOW = 6, |
|---|
| 488 | ITEM_QUALITY_HEIRLOOM_LIGHT_YELLOW = 7, |
|---|
| 489 | }; |
|---|
| 490 | |
|---|
| 491 | enum ITEM_FLAG |
|---|
| 492 | { |
|---|
| 493 | ITEM_FLAG_NONE = 0x0, |
|---|
| 494 | ITEM_FLAG_SOULBOUND = 0x1, // not used in proto |
|---|
| 495 | ITEM_FLAG_CONJURED = 0x2, |
|---|
| 496 | ITEM_FLAG_LOOTABLE = 0x4, |
|---|
| 497 | ITEM_FLAG_WRAPPED = 0x8, // not used in proto |
|---|
| 498 | ITEM_FLAG_UNKNOWN_05 = 0x10, // many equipable items and bags |
|---|
| 499 | ITEM_FLAG_UNKNOWN_06 = 0x20, // totems |
|---|
| 500 | ITEM_FLAG_UNKNOWN_07 = 0x40, // many consumables |
|---|
| 501 | ITEM_FLAG_UNKNOWN_08 = 0x80, // only 1 wand uses this |
|---|
| 502 | ITEM_FLAG_UNKNOWN_09 = 0x100, // some wands & relics |
|---|
| 503 | ITEM_FLAG_WRAP_GIFT = 0x200, |
|---|
| 504 | ITEM_FLAG_CREATE_ITEM = 0x400, |
|---|
| 505 | ITEM_FLAG_QUEST = 0x800, |
|---|
| 506 | ITEM_FLAG_REFUNDABLE = 0x1000, // not used in proto |
|---|
| 507 | ITEM_FLAG_SIGNABLE = 0x2000, |
|---|
| 508 | ITEM_FLAG_READABLE = 0x4000, |
|---|
| 509 | ITEM_FLAG_UNKNOWN_16 = 0x8000, |
|---|
| 510 | ITEM_FLAG_EVENT_REQ = 0x10000, |
|---|
| 511 | ITEM_FLAG_UNKNOWN_18 = 0x20000, |
|---|
| 512 | ITEM_FLAG_PROSPECTABLE = 0x40000, |
|---|
| 513 | ITEM_FLAG_UNIQUE_EQUIP = 0x80000, |
|---|
| 514 | ITEM_FLAG_UNKNOWN_21 = 0x100000, // not used in proto |
|---|
| 515 | ITEM_FLAG_UNKNOWN_22 = 0x200000, // player created health/mana/poisons |
|---|
| 516 | ITEM_FLAG_THROWN = 0x400000, |
|---|
| 517 | ITEM_FLAG_SHAPESHIFT_OK= 0x800000, |
|---|
| 518 | ITEM_FLAG_UNKNOWN_25 = 0x1000000, |
|---|
| 519 | ITEM_FLAG_UNKNOWN_26 = 0x2000000, |
|---|
| 520 | ITEM_FLAG_UNKNOWN_27 = 0x4000000, |
|---|
| 521 | ITEM_FLAG_ACCOUNTBOUND = 0x8000000, |
|---|
| 522 | ITEM_FLAG_UNKNOWN_29 = 0x10000000, |
|---|
| 523 | ITEM_FLAG_MILLABLE = 0x20000000, |
|---|
| 524 | ITEM_FLAG_UNKNOWN_31 = 0x40000000, |
|---|
| 525 | ITEM_FLAG_UNKNOWN_32 = 0x80000000 |
|---|
| 526 | }; |
|---|
| 527 | |
|---|
| 528 | enum SPECIAL_ITEM_TYPE // dictates what bag-types an item can go into |
|---|
| 529 | { |
|---|
| 530 | ITEM_TYPE_BOWAMMO = 0x1, // Arrows (quivers) |
|---|
| 531 | ITEM_TYPE_GUNAMMO = 0x2, // Bullets (ammo pouches) |
|---|
| 532 | ITEM_TYPE_SOULSHARD = 0x4, // Soul Shards (soul bags) |
|---|
| 533 | ITEM_TYPE_LEATHERWORK = 0x8, // Leatherworking Supplies (lw supply bags) |
|---|
| 534 | ITEM_TYPE_INSCRIPTION = 0x10, // Inscription supplies (inscriber supply bags) |
|---|
| 535 | ITEM_TYPE_HERBALISM = 0x20, // Herbalism supplies (herb bags) |
|---|
| 536 | ITEM_TYPE_ENCHANTMENT = 0x40, // Enchanting Supplies (enchanting bags) |
|---|
| 537 | ITEM_TYPE_ENGINEERING = 0x80, // Engineering Supplies (engineering toolboxes) |
|---|
| 538 | ITEM_TYPE_KEYRING = 0x100, // Keys (the keyring) |
|---|
| 539 | ITEM_TYPE_GEMS = 0x200, // Jewelcrafting supplies (JC toolboxes) |
|---|
| 540 | ITEM_TYPE_MINING = 0x400, // Mining Supplies (mining toolboxes) |
|---|
| 541 | ITEM_TYPE_SBEQUIPMENT = 0x800, // Soulbound Equipment (wtf is this anyway?) |
|---|
| 542 | ITEM_TYPE_VANITYPETS = 0x1000, // Vanity Pets (no idea what this is here for, there's no 'vanity-pet bag', although perhaps they started on one then changed their minds and made the pets/mounts window) |
|---|
| 543 | ITEM_TYPE_CURRENCY = 0x2000, // Currency. duh. (currency tab in char window) |
|---|
| 544 | ITEM_TYPE_QUEST_ITEMS = 0x4000 // Quest items. |
|---|
| 545 | }; |
|---|
| 546 | |
|---|
| 547 | enum SOCKET_GEM_COLOR |
|---|
| 548 | { |
|---|
| 549 | GEM_META_SOCKET = 1, |
|---|
| 550 | GEM_RED_SOCKET = 2, |
|---|
| 551 | GEM_YELLOW_SOCKET = 4, |
|---|
| 552 | GEM_BLUE_SOCKET = 8 |
|---|
| 553 | }; |
|---|
| 554 | |
|---|
| 555 | enum ITEM_LIMIT_FLAGS |
|---|
| 556 | { |
|---|
| 557 | ILFLAG_NONE = 0, |
|---|
| 558 | ILFLAG_EQUIP_ONLY = 1, |
|---|
| 559 | }; |
|---|
| 560 | |
|---|
| 561 | #pragma pack(push,1) |
|---|
| 562 | struct SocketInfo { |
|---|
| 563 | uint32 SocketColor; |
|---|
| 564 | uint32 Unk; |
|---|
| 565 | }; |
|---|
| 566 | |
|---|
| 567 | struct ItemSpell |
|---|
| 568 | { |
|---|
| 569 | uint32 Id; |
|---|
| 570 | uint32 Trigger; |
|---|
| 571 | int32 Charges; |
|---|
| 572 | int32 Cooldown; |
|---|
| 573 | uint32 Category; |
|---|
| 574 | int32 CategoryCooldown; |
|---|
| 575 | }; |
|---|
| 576 | |
|---|
| 577 | struct ItemDamage |
|---|
| 578 | { |
|---|
| 579 | float Min; |
|---|
| 580 | float Max; |
|---|
| 581 | uint32 Type; |
|---|
| 582 | }; |
|---|
| 583 | |
|---|
| 584 | struct ItemStat |
|---|
| 585 | { |
|---|
| 586 | uint32 Type; |
|---|
| 587 | int32 Value; |
|---|
| 588 | }; |
|---|
| 589 | |
|---|
| 590 | struct ItemPrototype |
|---|
| 591 | { |
|---|
| 592 | uint32 ItemId; |
|---|
| 593 | uint32 Class; |
|---|
| 594 | uint32 SubClass; |
|---|
| 595 | uint32 unknown_bc; |
|---|
| 596 | char * Name1; |
|---|
| 597 | uint32 DisplayInfoID; |
|---|
| 598 | uint32 Quality; |
|---|
| 599 | uint32 Flags; |
|---|
| 600 | uint32 Faction; |
|---|
| 601 | uint32 BuyPrice; |
|---|
| 602 | uint32 SellPrice; |
|---|
| 603 | uint32 InventoryType; |
|---|
| 604 | uint32 AllowableClass; |
|---|
| 605 | uint32 AllowableRace; |
|---|
| 606 | uint32 ItemLevel; |
|---|
| 607 | uint32 RequiredLevel; |
|---|
| 608 | uint32 RequiredSkill; |
|---|
| 609 | uint32 RequiredSkillRank; |
|---|
| 610 | uint32 RequiredSkillSubRank; |
|---|
| 611 | uint32 RequiredPlayerRank1; |
|---|
| 612 | uint32 RequiredPlayerRank2; |
|---|
| 613 | uint32 RequiredFaction; |
|---|
| 614 | uint32 RequiredFactionStanding; |
|---|
| 615 | uint32 Unique; |
|---|
| 616 | uint32 MaxCount; |
|---|
| 617 | uint32 ContainerSlots; |
|---|
| 618 | uint32 itemstatscount; |
|---|
| 619 | ItemStat Stats[10]; |
|---|
| 620 | uint32 ScalingStatsEntry; |
|---|
| 621 | uint32 ScalingStatsFlag; |
|---|
| 622 | ItemDamage Damage[2]; |
|---|
| 623 | uint32 Armor; |
|---|
| 624 | uint32 HolyRes; |
|---|
| 625 | uint32 FireRes; |
|---|
| 626 | uint32 NatureRes; |
|---|
| 627 | uint32 FrostRes; |
|---|
| 628 | uint32 ShadowRes; |
|---|
| 629 | uint32 ArcaneRes; |
|---|
| 630 | uint32 Delay; |
|---|
| 631 | uint32 AmmoType; |
|---|
| 632 | float Range; |
|---|
| 633 | ItemSpell Spells[5]; |
|---|
| 634 | uint32 Bonding; |
|---|
| 635 | char * Description; |
|---|
| 636 | uint32 PageId; |
|---|
| 637 | uint32 PageLanguage; |
|---|
| 638 | uint32 PageMaterial; |
|---|
| 639 | uint32 QuestId; |
|---|
| 640 | uint32 LockId; |
|---|
| 641 | uint32 LockMaterial; |
|---|
| 642 | uint32 SheathID; |
|---|
| 643 | uint32 RandomPropId; |
|---|
| 644 | uint32 RandomSuffixId; |
|---|
| 645 | uint32 Block; |
|---|
| 646 | uint32 ItemSet; |
|---|
| 647 | uint32 MaxDurability; |
|---|
| 648 | uint32 ZoneNameID; |
|---|
| 649 | uint32 MapID; |
|---|
| 650 | uint32 BagFamily; |
|---|
| 651 | uint32 TotemCategory; |
|---|
| 652 | SocketInfo Sockets[3]; |
|---|
| 653 | uint32 SocketBonus; |
|---|
| 654 | uint32 GemProperties; |
|---|
| 655 | int32 DisenchantReqSkill; |
|---|
| 656 | uint32 ArmorDamageModifier; |
|---|
| 657 | uint32 ExistingDuration; |
|---|
| 658 | uint32 ItemLimitCategory; |
|---|
| 659 | uint32 HolidayId; |
|---|
| 660 | |
|---|
| 661 | string lowercase_name; // used in auctions |
|---|
| 662 | uint32 FoodType; //pet food type |
|---|
| 663 | GossipScript * gossip_script; |
|---|
| 664 | int32 ForcedPetId; |
|---|
| 665 | }; |
|---|
| 666 | |
|---|
| 667 | struct ItemName |
|---|
| 668 | { |
|---|
| 669 | uint32 entry; |
|---|
| 670 | char *name; |
|---|
| 671 | uint32 slot; |
|---|
| 672 | }; |
|---|
| 673 | |
|---|
| 674 | typedef struct |
|---|
| 675 | { |
|---|
| 676 | uint32 setid; |
|---|
| 677 | uint32 itemscount; |
|---|
| 678 | //Spell* spell[8]; |
|---|
| 679 | } ItemSet; |
|---|
| 680 | |
|---|
| 681 | #pragma pack(pop) |
|---|
| 682 | |
|---|
| 683 | #endif |
|---|