| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef _LOOTMGR_H |
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| 22 | #define _LOOTMGR_H |
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| 23 | |
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| 24 | |
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| 25 | enum LOOTTYPE{ |
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| 26 | LOOT_NORMAL10, // normal dungeon / old raid (10/25/40 men) / normal 10 raid |
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| 27 | LOOT_NORMAL25, // heroic dungeon / normal 25 raid |
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| 28 | LOOT_HEROIC10, // heroic 10 men raid |
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| 29 | LOOT_HEROIC25, // heroic 25 men raid |
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| 30 | NUM_LOOT_TYPES |
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| 31 | }; |
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| 32 | |
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| 33 | struct ItemPrototype; |
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| 34 | class MapMgr; |
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| 35 | class LootRoll : public EventableObject |
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| 36 | { |
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| 37 | public: |
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| 38 | LootRoll(uint32 timer, uint32 groupcount, uint64 guid, uint32 slotid, uint32 itemid, uint32 itemunk1, uint32 itemunk2, MapMgr * mgr); |
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| 39 | ~LootRoll(); |
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| 40 | void PlayerRolled(Player *player, uint8 choice); |
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| 41 | void Finalize(); |
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| 42 | |
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| 43 | int32 event_GetInstanceID(); |
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| 44 | |
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| 45 | private: |
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| 46 | std::map<uint32, uint32> m_NeedRolls; |
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| 47 | std::map<uint32, uint32> m_GreedRolls; |
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| 48 | set<uint32> m_passRolls; |
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| 49 | uint32 _groupcount; |
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| 50 | uint32 _slotid; |
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| 51 | uint32 _itemid; |
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| 52 | uint32 _randomsuffixid; |
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| 53 | uint32 _randompropertyid; |
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| 54 | uint32 _remaining; |
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| 55 | uint64 _guid; |
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| 56 | MapMgr * _mgr; |
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| 57 | }; |
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| 58 | |
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| 59 | typedef vector<pair<RandomProps*, float> > RandomPropertyVector; |
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| 60 | typedef vector<pair<ItemRandomSuffixEntry*, float> > RandomSuffixVector; |
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| 61 | |
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| 62 | typedef struct |
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| 63 | { |
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| 64 | ItemPrototype * itemproto; |
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| 65 | uint32 displayid; |
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| 66 | }_LootItem; |
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| 67 | |
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| 68 | typedef std::set<uint32> LooterSet; |
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| 69 | |
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| 70 | typedef struct |
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| 71 | { |
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| 72 | _LootItem item; |
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| 73 | uint32 iItemsCount; |
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| 74 | RandomProps * iRandomProperty; |
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| 75 | ItemRandomSuffixEntry * iRandomSuffix; |
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| 76 | LootRoll *roll; |
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| 77 | bool passed; |
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| 78 | LooterSet has_looted; |
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| 79 | uint32 ffa_loot; |
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| 80 | }__LootItem; |
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| 81 | |
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| 82 | |
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| 83 | typedef struct |
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| 84 | { |
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| 85 | _LootItem item; // the item that drops |
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| 86 | float chance; // normal dungeon / normal 10men raid / old raid (10,25, or 40 men ) |
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| 87 | float chance2; // heroic dungeon / normal 25men raid |
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| 88 | float chance3; // heroic 10men raid |
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| 89 | float chance4; // heroic 25men raid |
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| 90 | uint32 mincount; // minimum quantity to drop |
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| 91 | uint32 maxcount; // maximum quantity to drop |
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| 92 | uint32 ffa_loot; // can everyone from the group loot the item? |
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| 93 | }StoreLootItem; |
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| 94 | |
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| 95 | |
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| 96 | typedef struct |
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| 97 | { |
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| 98 | uint32 count; |
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| 99 | StoreLootItem*items; |
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| 100 | }StoreLootList; |
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| 101 | |
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| 102 | typedef struct |
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| 103 | { |
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| 104 | std::vector<__LootItem> items; |
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| 105 | uint32 gold; |
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| 106 | LooterSet looters; |
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| 107 | }Loot; |
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| 108 | |
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| 109 | struct tempy |
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| 110 | { |
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| 111 | uint32 itemid; |
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| 112 | float chance; |
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| 113 | float chance_2; |
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| 114 | float chance3; |
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| 115 | float chance4; |
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| 116 | uint32 mincount; |
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| 117 | uint32 maxcount; |
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| 118 | uint32 ffa_loot; |
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| 119 | }; |
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| 120 | |
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| 121 | |
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| 122 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 123 | |
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| 124 | |
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| 125 | typedef HM_NAMESPACE::hash_map<uint32, StoreLootList > LootStore; |
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| 126 | |
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| 127 | #define PARTY_LOOT_FFA 0 |
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| 128 | #define PARTY_LOOT_MASTER 2 |
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| 129 | #define PARTY_LOOT_RR 1 |
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| 130 | #define PARTY_LOOT_NBG 4 |
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| 131 | #define PARTY_LOOT_GROUP 3 |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | class SERVER_DECL LootMgr : public Singleton < LootMgr > |
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| 136 | { |
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| 137 | public: |
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| 138 | LootMgr(); |
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| 139 | ~LootMgr(); |
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| 140 | |
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| 141 | void AddLoot(Loot * loot, uint32 itemid, uint32 mincount, uint32 maxcount, uint32 ffa_loot); |
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| 142 | |
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| 143 | void FillCreatureLoot(Loot * loot,uint32 loot_id, uint32 type ); |
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| 144 | void FillGOLoot(Loot * loot,uint32 loot_id, uint32 type ); |
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| 145 | void FillItemLoot(Loot *loot, uint32 loot_id); |
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| 146 | void FillFishingLoot(Loot * loot,uint32 loot_id); |
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| 147 | void FillSkinningLoot(Loot * loot,uint32 loot_id); |
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| 148 | void FillPickpocketingLoot(Loot *loot, uint32 loot_id); |
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| 149 | |
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| 150 | bool CanGODrop(uint32 LootId,uint32 itemid); |
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| 151 | bool IsPickpocketable(uint32 creatureId); |
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| 152 | bool IsSkinnable(uint32 creatureId); |
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| 153 | bool IsFishable(uint32 zoneid); |
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| 154 | |
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| 155 | void LoadLoot(); |
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| 156 | void LoadLootProp(); |
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| 157 | |
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| 158 | LootStore CreatureLoot; |
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| 159 | LootStore FishingLoot; |
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| 160 | LootStore SkinningLoot; |
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| 161 | LootStore GOLoot; |
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| 162 | LootStore ItemLoot; |
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| 163 | LootStore PickpocketingLoot; |
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| 164 | std::map<uint32, std::set<uint32> > quest_loot_go; |
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| 165 | |
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| 166 | RandomProps * GetRandomProperties(ItemPrototype * proto); |
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| 167 | ItemRandomSuffixEntry * GetRandomSuffix(ItemPrototype * proto); |
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| 168 | |
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| 169 | bool is_loading; |
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| 170 | |
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| 171 | private: |
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| 172 | void LoadLootTables(const char * szTableName,LootStore * LootTable); |
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| 173 | void PushLoot(StoreLootList *list,Loot * loot, uint32 type ); |
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| 174 | |
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| 175 | map<uint32, RandomPropertyVector> _randomprops; |
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| 176 | map<uint32, RandomSuffixVector> _randomsuffix; |
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| 177 | }; |
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| 178 | |
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| 179 | #define lootmgr LootMgr::getSingleton() |
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| 180 | |
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| 181 | #endif |
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