| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2009 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | #include "Unit.h" |
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| 23 | using namespace std; |
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| 24 | |
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| 25 | //#define DEG2RAD (M_PI/180.0) |
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| 26 | #define M_PI 3.14159265358979323846 |
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| 27 | #define M_H_PI 1.57079632679489661923 |
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| 28 | #define M_Q_PI 0.785398163397448309615 |
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| 29 | |
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| 30 | static float DamageToRageConversionTable[PLAYER_LEVEL_CAP+1]= |
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| 31 | { |
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| 32 | 0.0f, |
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| 33 | 3.33333332596f, |
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| 34 | 2.32494760373f, |
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| 35 | 1.78264780661f, |
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| 36 | 1.44396357117f, |
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| 37 | 1.2123533165f, |
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| 38 | 1.04397785496f, |
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| 39 | 0.916056052096f, |
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| 40 | 0.815576431602f, |
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| 41 | 0.734567160417f, |
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| 42 | 0.66787149277f, |
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| 43 | 0.612005960162f, |
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| 44 | 0.564532608393f, |
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| 45 | 0.523694129722f, |
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| 46 | 0.488191825581f, |
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| 47 | 0.457045164141f, |
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| 48 | 0.429499969492f, |
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| 49 | 0.404966667879f, |
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| 50 | 0.382977704896f, |
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| 51 | 0.363157531812f, |
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| 52 | 0.345201035638f, |
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| 53 | 0.328857765668f, |
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| 54 | 0.313920217094f, |
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| 55 | 0.300215004319f, |
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| 56 | 0.287596125288f, |
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| 57 | 0.27593976089f, |
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| 58 | 0.265140216201f, |
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| 59 | 0.255106721412f, |
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| 60 | 0.24576088725f, |
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| 61 | 0.23703466382f, |
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| 62 | 0.228868690383f, |
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| 63 | 0.221210951417f, |
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| 64 | 0.214015674635f, |
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| 65 | 0.20724242161f, |
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| 66 | 0.200855332852f, |
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| 67 | 0.194822497576f, |
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| 68 | 0.189115424762f, |
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| 69 | 0.183708597032f, |
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| 70 | 0.178579092584f, |
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| 71 | 0.17370626337f, |
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| 72 | 0.169071460011f, |
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| 73 | 0.164657795691f, |
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| 74 | 0.160449942759f, |
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| 75 | 0.156433956854f, |
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| 76 | 0.152597124314f, |
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| 77 | 0.148927829351f, |
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| 78 | 0.145415438059f, |
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| 79 | 0.142050196824f, |
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| 80 | 0.138823143098f, |
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| 81 | 0.1357260268f, |
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| 82 | 0.132751240913f, |
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| 83 | 0.129891760035f, |
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| 84 | 0.127141085846f, |
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| 85 | 0.124493198595f, |
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| 86 | 0.121942513852f, |
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| 87 | 0.119483843862f, |
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| 88 | 0.117112362949f, |
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| 89 | 0.114823576474f, |
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| 90 | 0.112613292937f, |
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| 91 | 0.110477598847f, |
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| 92 | 0.108412836061f, |
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| 93 | 0.106415581293f, |
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| 94 | 0.104482627572f, |
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| 95 | 0.102610967429f, |
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| 96 | 0.100797777624f, |
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| 97 | 0.0990404052564f, |
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| 98 | 0.0973363551185f, |
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| 99 | 0.0956832781503f, |
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| 100 | 0.094078960901f, |
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| 101 | 0.0925213158854f, |
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| 102 | 0.0910083727537f, |
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| 103 | #if PLAYER_LEVEL_CAP==80 |
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| 104 | 0.0910083727537f, |
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| 105 | 0.0910083727537f, |
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| 106 | 0.0910083727537f, |
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| 107 | 0.0910083727537f, |
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| 108 | 0.0910083727537f, |
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| 109 | 0.0910083727537f, |
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| 110 | 0.0910083727537f, |
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| 111 | 0.0910083727537f, |
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| 112 | 0.0910083727537f, |
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| 113 | #endif |
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| 114 | }; |
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| 115 | |
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| 116 | void Object::SetRotation( uint64 guid ) |
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| 117 | { |
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| 118 | WorldPacket data(SMSG_AI_REACTION, 12); |
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| 119 | data << guid; |
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| 120 | data << uint32(2); |
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| 121 | SendMessageToSet(&data, false); |
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| 122 | } |
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| 123 | |
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| 124 | Object::Object() : m_position(0,0,0,0), m_spawnLocation(0,0,0,0) |
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| 125 | { |
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| 126 | m_mapId = 0; |
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| 127 | m_zoneId = 0; |
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| 128 | |
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| 129 | m_uint32Values = 0; |
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| 130 | m_objectUpdated = false; |
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| 131 | |
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| 132 | |
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| 133 | m_valuesCount = 0; |
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| 134 | |
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| 135 | //official Values |
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| 136 | m_walkSpeed = 2.5f; |
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| 137 | m_runSpeed = 7.0f; |
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| 138 | m_base_runSpeed = m_runSpeed; |
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| 139 | m_base_walkSpeed = m_walkSpeed; |
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| 140 | |
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| 141 | m_flySpeed = 7.0f; |
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| 142 | m_backFlySpeed = 4.5f; |
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| 143 | |
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| 144 | m_backWalkSpeed = 4.5f; // this should really be named m_backRunSpeed |
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| 145 | m_swimSpeed = 4.722222f; |
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| 146 | m_backSwimSpeed = 2.5f; |
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| 147 | m_turnRate = 3.141593f; |
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| 148 | |
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| 149 | m_phase = 1; //Set the default phase: 00000000 00000000 00000000 00000001 |
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| 150 | |
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| 151 | m_mapMgr = 0; |
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| 152 | m_mapCell = 0; |
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| 153 | |
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| 154 | mSemaphoreTeleport = false; |
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| 155 | |
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| 156 | |
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| 157 | m_faction = NULL; |
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| 158 | m_factionDBC = NULL; |
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| 159 | |
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| 160 | m_instanceId = 0; |
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| 161 | Active = false; |
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| 162 | m_inQueue = false; |
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| 163 | m_extensions = NULL; |
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| 164 | m_loadedFromDB = false; |
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| 165 | |
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| 166 | m_faction = dbcFactionTemplate.LookupRow( 0 ); |
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| 167 | m_factionDBC = dbcFaction.LookupRow( 0 ); |
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| 168 | |
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| 169 | m_objectsInRange.clear(); |
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| 170 | m_inRangePlayers.clear(); |
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| 171 | m_oppFactsInRange.clear(); |
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| 172 | m_sameFactsInRange.clear(); |
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| 173 | |
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| 174 | Active = false; |
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| 175 | } |
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| 176 | |
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| 177 | Object::~Object( ) |
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| 178 | { |
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| 179 | if(m_objectTypeId != TYPEID_ITEM) |
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| 180 | ASSERT(!m_inQueue); |
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| 181 | |
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| 182 | if (this->IsInWorld() && m_objectTypeId != TYPEID_ITEM && m_objectTypeId != TYPEID_CONTAINER) |
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| 183 | { |
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| 184 | this->RemoveFromWorld(false); |
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| 185 | this->ClearInRangeSet(); |
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| 186 | } |
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| 187 | |
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| 188 | // for linux |
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| 189 | m_instanceId = -1; |
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| 190 | m_objectTypeId=TYPEID_UNUSED; |
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| 191 | |
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| 192 | if( m_extensions != NULL ) |
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| 193 | delete m_extensions; |
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| 194 | |
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| 195 | //avoid leaving traces in eventmanager. Have to work on the speed. Not all objects ever had events so list iteration can be skipped |
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| 196 | sEventMgr.RemoveEvents( this ); |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | void Object::_Create( uint32 mapid, float x, float y, float z, float ang ) |
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| 201 | { |
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| 202 | m_mapId = mapid; |
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| 203 | m_position.ChangeCoords(x, y, z, ang); |
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| 204 | m_spawnLocation.ChangeCoords(x, y, z, ang); |
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| 205 | m_lastMapUpdatePosition.ChangeCoords(x,y,z,ang); |
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| 206 | } |
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| 207 | |
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| 208 | uint32 Object::BuildCreateUpdateBlockForPlayer(ByteBuffer *data, Player *target) |
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| 209 | { |
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| 210 | uint16 flags = 0; |
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| 211 | uint32 flags2 = 0; |
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| 212 | |
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| 213 | uint8 updatetype = UPDATETYPE_CREATE_OBJECT; |
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| 214 | if(m_objectTypeId == TYPEID_CORPSE) |
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| 215 | { |
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| 216 | if(m_uint32Values[CORPSE_FIELD_DISPLAY_ID] == 0) |
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| 217 | return 0; |
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| 218 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 219 | } |
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| 220 | |
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| 221 | // any other case |
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| 222 | switch(m_objectTypeId) |
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| 223 | { |
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| 224 | // items + containers: 0x8 |
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| 225 | case TYPEID_ITEM: |
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| 226 | case TYPEID_CONTAINER: |
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| 227 | flags = 0x10; |
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| 228 | break; |
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| 229 | |
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| 230 | // player/unit: 0x68 (except self) |
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| 231 | case TYPEID_UNIT: |
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| 232 | flags = 0x70; |
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| 233 | break; |
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| 234 | |
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| 235 | case TYPEID_PLAYER: |
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| 236 | flags = 0x70; |
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| 237 | break; |
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| 238 | |
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| 239 | // gameobject/dynamicobject |
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| 240 | case TYPEID_GAMEOBJECT: |
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| 241 | flags = 0x0350; |
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| 242 | if( m_uint32Values[GAMEOBJECT_DISPLAYID]==3831 ) flags=0x0252; //Deeprun Tram proper flags as of 3.2.0. |
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| 243 | break; |
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| 244 | |
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| 245 | case TYPEID_DYNAMICOBJECT: |
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| 246 | flags = 0x0150; |
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| 247 | break; |
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| 248 | |
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| 249 | case TYPEID_CORPSE: |
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| 250 | flags = 0x0150; |
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| 251 | break; |
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| 252 | // anyone else can get fucked and die! |
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| 253 | } |
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| 254 | |
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| 255 | if(target == this) |
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| 256 | { |
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| 257 | // player creating self |
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| 258 | flags |= 0x01; |
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| 259 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 260 | } |
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| 261 | |
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| 262 | // gameobject stuff |
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| 263 | if(m_objectTypeId == TYPEID_GAMEOBJECT) |
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| 264 | { |
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| 265 | // switch( GetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_TYPEID) ) |
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| 266 | switch(m_uint32Values[GAMEOBJECT_BYTES_1]) |
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| 267 | { |
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| 268 | case GAMEOBJECT_TYPE_MO_TRANSPORT: |
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| 269 | { |
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| 270 | if(GetTypeFromGUID() != HIGHGUID_TYPE_TRANSPORTER) |
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| 271 | return 0; // bad transporter |
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| 272 | else |
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| 273 | flags = 0x0352; |
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| 274 | }break; |
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| 275 | |
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| 276 | case GAMEOBJECT_TYPE_TRANSPORT: |
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| 277 | { |
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| 278 | /* deeprun tram, etc */ |
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| 279 | flags = 0x252; |
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| 280 | }break; |
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| 281 | |
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| 282 | case GAMEOBJECT_TYPE_DUEL_ARBITER: |
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| 283 | { |
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| 284 | // duel flags have to stay as updatetype 3, otherwise |
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| 285 | // it won't animate |
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| 286 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 287 | }break; |
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| 288 | } |
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| 289 | //The above 3 checks FAIL to identify transports, thus their flags remain 0x58, and this is BAAAAAAD! Later they don't get position x,y,z,o updates, so they appear randomly by a client-calculated path, they always face north, etc... By: VLack |
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| 290 | if( flags != 0x0352 && GetTypeId() == TYPEID_GAMEOBJECT && static_cast<GameObject*>(this)->GetInfo()->Type == GAMEOBJECT_TYPE_TRANSPORT && !(static_cast<GameObject*>(this)->GetOverrides() & GAMEOBJECT_OVERRIDE_PARENTROT) ) |
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| 291 | flags = 0x0352; |
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| 292 | } |
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| 293 | |
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| 294 | // build our actual update |
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| 295 | *data << updatetype; |
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| 296 | |
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| 297 | // we shouldn't be here, under any circumstances, unless we have a wowguid.. |
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| 298 | ASSERT(m_wowGuid.GetNewGuidLen()); |
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| 299 | *data << m_wowGuid; |
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| 300 | |
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| 301 | *data << m_objectTypeId; |
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| 302 | |
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| 303 | _BuildMovementUpdate(data, flags, flags2, target); |
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| 304 | |
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| 305 | // we have dirty data, or are creating for ourself. |
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| 306 | UpdateMask updateMask; |
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| 307 | updateMask.SetCount( m_valuesCount ); |
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| 308 | _SetCreateBits( &updateMask, target ); |
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| 309 | |
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| 310 | if(GetTypeId() == TYPEID_GAMEOBJECT && (static_cast<GameObject*>(this)->GetOverrides() & GAMEOBJECT_OVERRIDE_PARENTROT) ) |
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| 311 | { |
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| 312 | updateMask.SetBit(GAMEOBJECT_PARENTROTATION_02); |
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| 313 | updateMask.SetBit(GAMEOBJECT_PARENTROTATION_03); |
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| 314 | } |
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| 315 | |
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| 316 | // this will cache automatically if needed |
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| 317 | _BuildValuesUpdate( data, &updateMask, target ); |
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| 318 | |
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| 319 | // update count: 1 ;) |
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| 320 | return 1; |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | //That is dirty fix it actually creates update of 1 field with |
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| 325 | //the given value ignoring existing changes in fields and so on |
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| 326 | //useful if we want update this field for certain players |
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| 327 | //NOTE: it does not change fields. This is also very fast method |
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| 328 | WorldPacket *Object::BuildFieldUpdatePacket( uint32 index,uint32 value) |
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| 329 | { |
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| 330 | // uint64 guidfields = GetGUID(); |
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| 331 | // uint8 guidmask = 0; |
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| 332 | WorldPacket * packet=new WorldPacket(1500); |
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| 333 | packet->SetOpcode( SMSG_UPDATE_OBJECT ); |
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| 334 | |
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| 335 | *packet << (uint32)1;//number of update/create blocks |
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| 336 | // *packet << (uint8)0;//unknown //VLack: removed for 3.1 |
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| 337 | |
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| 338 | *packet << (uint8) UPDATETYPE_VALUES; // update type == update |
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| 339 | *packet << GetNewGUID(); |
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| 340 | |
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| 341 | uint32 mBlocks = index/32+1; |
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| 342 | *packet << (uint8)mBlocks; |
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| 343 | |
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| 344 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 345 | *packet <<(uint32)0; |
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| 346 | |
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| 347 | *packet <<(((uint32)(1))<<(index%32)); |
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| 348 | *packet << value; |
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| 349 | |
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| 350 | return packet; |
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| 351 | } |
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| 352 | |
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| 353 | void Object::BuildFieldUpdatePacket(Player* Target, uint32 Index, uint32 Value) |
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| 354 | { |
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| 355 | ByteBuffer buf(500); |
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| 356 | buf << uint8(UPDATETYPE_VALUES); |
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| 357 | buf << GetNewGUID(); |
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| 358 | |
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| 359 | uint32 mBlocks = Index/32+1; |
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| 360 | buf << (uint8)mBlocks; |
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| 361 | |
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| 362 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 363 | buf <<(uint32)0; |
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| 364 | |
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| 365 | buf <<(((uint32)(1))<<(Index%32)); |
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| 366 | buf << Value; |
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| 367 | |
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| 368 | Target->PushUpdateData(&buf, 1); |
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| 369 | } |
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| 370 | |
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| 371 | void Object::BuildFieldUpdatePacket(ByteBuffer * buf, uint32 Index, uint32 Value) |
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| 372 | { |
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| 373 | *buf << uint8(UPDATETYPE_VALUES); |
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| 374 | *buf << GetNewGUID(); |
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| 375 | |
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| 376 | uint32 mBlocks = Index/32+1; |
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| 377 | *buf << (uint8)mBlocks; |
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| 378 | |
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| 379 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 380 | *buf <<(uint32)0; |
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| 381 | |
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| 382 | *buf <<(((uint32)(1))<<(Index%32)); |
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| 383 | *buf << Value; |
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| 384 | } |
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| 385 | |
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| 386 | uint32 Object::BuildValuesUpdateBlockForPlayer(ByteBuffer *data, Player *target) |
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| 387 | { |
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| 388 | UpdateMask updateMask; |
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| 389 | updateMask.SetCount( m_valuesCount ); |
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| 390 | _SetUpdateBits( &updateMask, target ); |
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| 391 | for(uint32 x = 0; x < m_valuesCount; ++x) |
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| 392 | { |
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| 393 | if(updateMask.GetBit(x)) |
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| 394 | { |
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| 395 | *data << (uint8) UPDATETYPE_VALUES; // update type == update |
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| 396 | ASSERT(m_wowGuid.GetNewGuidLen()); |
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| 397 | *data << m_wowGuid; |
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| 398 | |
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| 399 | _BuildValuesUpdate( data, &updateMask, target ); |
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| 400 | return 1; |
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| 401 | } |
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| 402 | } |
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| 403 | |
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| 404 | return 0; |
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| 405 | } |
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| 406 | |
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| 407 | uint32 Object::BuildValuesUpdateBlockForPlayer(ByteBuffer * buf, UpdateMask * mask ) |
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| 408 | { |
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| 409 | // returns: update count |
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| 410 | // update type == update |
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| 411 | *buf << (uint8) UPDATETYPE_VALUES; |
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| 412 | |
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| 413 | ASSERT(m_wowGuid.GetNewGuidLen()); |
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| 414 | *buf << m_wowGuid; |
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| 415 | |
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| 416 | _BuildValuesUpdate( buf, mask, 0 ); |
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| 417 | |
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| 418 | // 1 update. |
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| 419 | return 1; |
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| 420 | } |
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| 421 | |
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| 422 | void Object::DestroyForPlayer(Player * target) const |
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| 423 | { |
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| 424 | // If the target doesn't exist, return. If the target exists, but it session is null return |
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| 425 | if( target == NULL || target->GetSession() == NULL ) |
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| 426 | return; |
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| 427 | |
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| 428 | ASSERT(target); |
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| 429 | |
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| 430 | WorldPacket data( SMSG_DESTROY_OBJECT, 9 ); |
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| 431 | data << GetGUID(); |
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| 432 | data << uint8( 0 ); //TODO: unk bool |
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| 433 | |
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| 434 | target->GetSession()->SendPacket( &data ); |
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| 435 | } |
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| 436 | |
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| 437 | |
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| 438 | /////////////////////////////////////////////////////////////// |
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| 439 | /// Build the Movement Data portion of the update packet |
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| 440 | /// Fills the data with this object's movement/speed info |
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| 441 | /// TODO: rewrite this stuff, document unknown fields and flags |
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| 442 | uint32 TimeStamp(); |
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| 443 | |
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| 444 | void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2, Player* target ) |
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| 445 | { |
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| 446 | /* ByteBuffer *splinebuf = (m_objectTypeId == TYPEID_UNIT) ? target->GetAndRemoveSplinePacket(GetGUID()) : 0; */ |
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| 447 | uint16 flag16 = 0; // some other flag |
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| 448 | /* VLack: idea from Mangos, for future vehicle implementation |
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| 449 | if(GetTypeId() == TYPEID_UNIT) |
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| 450 | if(((Creature*)this)->isVehicle()) |
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| 451 | flag16 |= 0x20;*/ |
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| 452 | |
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| 453 | *data << (uint16)flags; |
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| 454 | |
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| 455 | Player * pThis = NULL; |
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| 456 | MovementInfo* moveinfo = NULL; |
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| 457 | if(GetTypeId() == TYPEID_PLAYER) |
|---|
| 458 | { |
|---|
| 459 | pThis = static_cast< Player* >( this ); |
|---|
| 460 | if(pThis->GetSession()) |
|---|
| 461 | moveinfo = pThis->GetSession()->GetMovementInfo(); |
|---|
| 462 | if(target == this) |
|---|
| 463 | { |
|---|
| 464 | // Updating our last speeds. |
|---|
| 465 | pThis->UpdateLastSpeeds(); |
|---|
| 466 | } |
|---|
| 467 | } |
|---|
| 468 | Creature * uThis = NULL; |
|---|
| 469 | if (GetTypeId() == TYPEID_UNIT) |
|---|
| 470 | uThis = static_cast<Creature*>(this); |
|---|
| 471 | |
|---|
| 472 | if (flags & UPDATEFLAG_LIVING) //0x20 |
|---|
| 473 | { |
|---|
| 474 | if(pThis && pThis->m_TransporterGUID != 0) |
|---|
| 475 | flags2 |= MOVEFLAG_TAXI; //0x200 |
|---|
| 476 | else if(uThis != NULL && uThis->m_transportGuid != 0 && uThis->m_transportPosition != NULL) |
|---|
| 477 | flags2 |= MOVEFLAG_TAXI; //0x200 |
|---|
| 478 | |
|---|
| 479 | /*if(splinebuf) |
|---|
| 480 | { |
|---|
| 481 | flags2 |= MOVEFLAG_IMMOBILIZED; //1=move forward |
|---|
| 482 | flags2 |= MOVEFLAG_MOVE_FORWARD; |
|---|
| 483 | if(uThis != NULL) |
|---|
| 484 | { |
|---|
| 485 | if(uThis->GetAIInterface()->m_moveRun == false) |
|---|
| 486 | flags2 |= MOVEFLAG_WALK; //100=walk |
|---|
| 487 | } |
|---|
| 488 | }*/ |
|---|
| 489 | |
|---|
| 490 | if(uThis != NULL) |
|---|
| 491 | { |
|---|
| 492 | // Don't know what this is, but I've only seen it applied to spirit healers. |
|---|
| 493 | // maybe some sort of invisibility flag? :/ |
|---|
| 494 | switch(GetEntry()) |
|---|
| 495 | { |
|---|
| 496 | case 6491: // Spirit Healer |
|---|
| 497 | case 13116: // Alliance Spirit Guide |
|---|
| 498 | case 13117: // Horde Spirit Guide |
|---|
| 499 | { |
|---|
| 500 | flags2 |= MOVEFLAG_WATER_WALK; //0x10000000 |
|---|
| 501 | }break; |
|---|
| 502 | } |
|---|
| 503 | |
|---|
| 504 | if(uThis->GetAIInterface()->IsFlying()) |
|---|
| 505 | //flags2 |= 0x800; //in 2.3 this is some state that i was not able to decode yet |
|---|
| 506 | flags2 |= MOVEFLAG_NO_COLLISION; //0x400 Zack : Teribus the Cursed had flag 400 instead of 800 and he is flying all the time |
|---|
| 507 | if(uThis->GetProto() && uThis->GetProto()->extra_a9_flags) |
|---|
| 508 | { |
|---|
| 509 | //do not send shit we can't honor |
|---|
| 510 | #define UNKNOWN_FLAGS2 ( 0x00002000 | 0x04000000 | 0x08000000 ) |
|---|
| 511 | uint32 inherit = uThis->GetProto()->extra_a9_flags & UNKNOWN_FLAGS2; |
|---|
| 512 | flags2 |= inherit; |
|---|
| 513 | } |
|---|
| 514 | /*if(GetGUIDHigh() == HIGHGUID_WAYPOINT) |
|---|
| 515 | { |
|---|
| 516 | if(GetUInt32Value(UNIT_FIELD_STAT0) == 768) // flying waypoint |
|---|
| 517 | flags2 |= 0x800; |
|---|
| 518 | }*/ |
|---|
| 519 | } |
|---|
| 520 | |
|---|
| 521 | *data << (uint32)flags2; |
|---|
| 522 | |
|---|
| 523 | *data << (uint16)flag16; |
|---|
| 524 | |
|---|
| 525 | *data << getMSTime(); // this appears to be time in ms but can be any thing. Maybe packet serializer ? |
|---|
| 526 | |
|---|
| 527 | // this stuff: |
|---|
| 528 | // 0x01 -> Enable Swimming? |
|---|
| 529 | // 0x04 -> ?? |
|---|
| 530 | // 0x10 -> disables movement compensation and causes players to jump around all the place |
|---|
| 531 | // 0x40 -> disables movement compensation and causes players to jump around all the place |
|---|
| 532 | |
|---|
| 533 | //Send position data, every living thing has these |
|---|
| 534 | *data << (float)m_position.x; |
|---|
| 535 | *data << (float)m_position.y; |
|---|
| 536 | *data << (float)m_position.z; |
|---|
| 537 | *data << (float)m_position.o; |
|---|
| 538 | |
|---|
| 539 | if(flags2 & MOVEFLAG_TAXI) //0x0200 |
|---|
| 540 | { |
|---|
| 541 | if(pThis) |
|---|
| 542 | { |
|---|
| 543 | WoWGuid wowguid(pThis->m_TransporterGUID); |
|---|
| 544 | *data << wowguid; |
|---|
| 545 | *data << pThis->m_TransporterX << pThis->m_TransporterY << pThis->m_TransporterZ << pThis->m_TransporterO; |
|---|
| 546 | //*data << pThis->m_TransporterTime; |
|---|
| 547 | *data << pThis->m_TransporterUnk; |
|---|
| 548 | *data << (uint8)0; |
|---|
| 549 | } |
|---|
| 550 | else if(uThis != NULL && uThis->m_transportPosition != NULL) |
|---|
| 551 | { |
|---|
| 552 | uint64 tguid = ((uint64)HIGHGUID_TYPE_TRANSPORTER << 32) | uThis->m_transportGuid; |
|---|
| 553 | WoWGuid wowguid( tguid ); |
|---|
| 554 | *data << wowguid; |
|---|
| 555 | *data << uThis->m_transportPosition->x << uThis->m_transportPosition->y << |
|---|
| 556 | uThis->m_transportPosition->z << uThis->m_transportPosition->o; |
|---|
| 557 | *data << uint32(0); |
|---|
| 558 | *data << uint8(0); |
|---|
| 559 | } |
|---|
| 560 | } |
|---|
| 561 | |
|---|
| 562 | if( (flags2 & (MOVEFLAG_SWIMMING | MOVEFLAG_AIR_SWIMMING)) || (flag16 & 0x20) ) // 0x2000000+0x0200000 flying/swimming, && unk sth to do with vehicles? |
|---|
| 563 | { |
|---|
| 564 | if(pThis && moveinfo) |
|---|
| 565 | *data << moveinfo->pitch; |
|---|
| 566 | else |
|---|
| 567 | *data << (float)0; //pitch |
|---|
| 568 | } |
|---|
| 569 | |
|---|
| 570 | if(pThis && moveinfo) |
|---|
| 571 | *data << moveinfo->unklast; |
|---|
| 572 | else |
|---|
| 573 | *data << (uint32)0; //last fall time |
|---|
| 574 | |
|---|
| 575 | if( flags2 & MOVEFLAG_JUMPING ) // 0x00001000 |
|---|
| 576 | { |
|---|
| 577 | /*if(pThis && moveinfo) |
|---|
| 578 | { |
|---|
| 579 | *data << moveinfo->FallTime; |
|---|
| 580 | *data << moveinfo->jump_sinAngle; |
|---|
| 581 | *data << moveinfo->jump_cosAngle; |
|---|
| 582 | *data << moveinfo->jump_xySpeed; |
|---|
| 583 | } |
|---|
| 584 | else |
|---|
| 585 | {*/ |
|---|
| 586 | *data << (float)0; |
|---|
| 587 | *data << (float)1.0; |
|---|
| 588 | *data << (float)0; |
|---|
| 589 | *data << (float)0; |
|---|
| 590 | //} |
|---|
| 591 | } |
|---|
| 592 | |
|---|
| 593 | if( flags2 & MOVEFLAG_SPLINE_MOVER ) // 0x4000000 |
|---|
| 594 | { |
|---|
| 595 | int err1, err2; err2=0; err1=10/err2; //FAIL please with divide by zero :) |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | if( m_walkSpeed == 0 ) |
|---|
| 599 | *data << 8.0f; |
|---|
| 600 | else |
|---|
| 601 | *data << m_walkSpeed; // walk speed |
|---|
| 602 | if( m_runSpeed == 0 ) |
|---|
| 603 | *data << 8.0f; |
|---|
| 604 | else |
|---|
| 605 | *data << m_runSpeed; // run speed |
|---|
| 606 | *data << m_backWalkSpeed; // backwards walk speed |
|---|
| 607 | *data << m_swimSpeed; // swim speed |
|---|
| 608 | *data << m_backSwimSpeed; // backwards swim speed |
|---|
| 609 | if( m_flySpeed == 0 ) |
|---|
| 610 | *data << 8.0f; |
|---|
| 611 | else |
|---|
| 612 | *data << m_flySpeed; // fly speed |
|---|
| 613 | *data << m_backFlySpeed; // back fly speed |
|---|
| 614 | *data << m_turnRate; // turn rate |
|---|
| 615 | *data << float(7); // pitch rate, now a constant... |
|---|
| 616 | |
|---|
| 617 | if( flags2 & 0x08000000 ) //VLack: On Mangos this is a nice spline movement code, but we never had such... Also, at this point we haven't got this flag, that's for sure, but fail just in case... |
|---|
| 618 | { |
|---|
| 619 | int err1, err2; err2=0; err1=10/err2; //FAIL please with divide by zero :) |
|---|
| 620 | } |
|---|
| 621 | } |
|---|
| 622 | else //----------------------------------- No UPDATEFLAG_LIVING ----------------------------------- |
|---|
| 623 | { |
|---|
| 624 | if( flags & UPDATEFLAG_POSITION ) //0x0100 |
|---|
| 625 | { |
|---|
| 626 | *data << uint8( 0 ); //some say it is like parent guid ? |
|---|
| 627 | *data << (float)m_position.x; |
|---|
| 628 | *data << (float)m_position.y; |
|---|
| 629 | *data << (float)m_position.z; |
|---|
| 630 | *data << (float)m_position.x; |
|---|
| 631 | *data << (float)m_position.y; |
|---|
| 632 | *data << (float)m_position.z; |
|---|
| 633 | *data << (float)m_position.o; |
|---|
| 634 | |
|---|
| 635 | if (m_objectTypeId == TYPEID_CORPSE) |
|---|
| 636 | *data << (float)m_position.o; //VLack: repeat the orientation! |
|---|
| 637 | else |
|---|
| 638 | *data << (float)0; |
|---|
| 639 | } |
|---|
| 640 | else if (flags & UPDATEFLAG_HAS_POSITION) //0x40 |
|---|
| 641 | { |
|---|
| 642 | if(flags & UPDATEFLAG_TRANSPORT && m_uint32Values[GAMEOBJECT_BYTES_1]==GAMEOBJECT_TYPE_MO_TRANSPORT) |
|---|
| 643 | { |
|---|
| 644 | *data << (float)0; |
|---|
| 645 | *data << (float)0; |
|---|
| 646 | *data << (float)0; |
|---|
| 647 | } |
|---|
| 648 | else |
|---|
| 649 | { |
|---|
| 650 | *data << (float)m_position.x; |
|---|
| 651 | *data << (float)m_position.y; |
|---|
| 652 | *data << (float)m_position.z; |
|---|
| 653 | } |
|---|
| 654 | *data << (float)m_position.o; |
|---|
| 655 | } |
|---|
| 656 | } |
|---|
| 657 | |
|---|
| 658 | |
|---|
| 659 | if( flags & UPDATEFLAG_LOWGUID ) //0x08 |
|---|
| 660 | *data << GetUInt32Value(OBJECT_FIELD_GUID); |
|---|
| 661 | |
|---|
| 662 | if( flags & UPDATEFLAG_HIGHGUID ) //0x10 |
|---|
| 663 | *data << GetUInt32Value(OBJECT_FIELD_GUID+1); |
|---|
| 664 | |
|---|
| 665 | if( flags & UPDATEFLAG_HAS_TARGET ) //0x04 |
|---|
| 666 | FastGUIDPack(*data, GetUInt64Value(UNIT_FIELD_TARGET)); //some compressed GUID |
|---|
| 667 | |
|---|
| 668 | |
|---|
| 669 | if( flags & UPDATEFLAG_TRANSPORT ) //0x2 |
|---|
| 670 | { |
|---|
| 671 | if(target) |
|---|
| 672 | { |
|---|
| 673 | /*int32 m_time = TimeStamp() - target->GetSession()->m_clientTimeDelay; |
|---|
| 674 | *data << m_time;*/ |
|---|
| 675 | *data << getMSTime(); |
|---|
| 676 | } |
|---|
| 677 | else |
|---|
| 678 | *data << getMSTime(); |
|---|
| 679 | } |
|---|
| 680 | if( flags & UPDATEFLAG_VEHICLE ) //0x80 |
|---|
| 681 | { |
|---|
| 682 | *data << (uint32)0; //Vehicle ID |
|---|
| 683 | *data << (uint32)0; //Facing |
|---|
| 684 | } |
|---|
| 685 | |
|---|
| 686 | if( flags & UPDATEFLAG_ROTATION ) //0x0200 |
|---|
| 687 | { |
|---|
| 688 | if( IsGameObject() ) |
|---|
| 689 | *data << static_cast< GameObject* >( this )->m_rotation; |
|---|
| 690 | else |
|---|
| 691 | *data << (uint64)0; //? |
|---|
| 692 | } |
|---|
| 693 | } |
|---|
| 694 | |
|---|
| 695 | |
|---|
| 696 | //======================================================================================= |
|---|
| 697 | // Creates an update block with the values of this object as |
|---|
| 698 | // determined by the updateMask. |
|---|
| 699 | //======================================================================================= |
|---|
| 700 | void Object::_BuildValuesUpdate(ByteBuffer * data, UpdateMask *updateMask, Player* target) |
|---|
| 701 | { |
|---|
| 702 | bool activate_quest_object = false; |
|---|
| 703 | bool reset = false; |
|---|
| 704 | uint32 oldflags = 0; |
|---|
| 705 | |
|---|
| 706 | if(updateMask->GetBit(OBJECT_FIELD_GUID) && target) // We're creating. |
|---|
| 707 | { |
|---|
| 708 | Creature * pThis = static_cast<Creature*>(this); |
|---|
| 709 | if(GetTypeId() == TYPEID_UNIT && pThis->Tagged && (pThis->loot.gold || pThis->loot.items.size())) |
|---|
| 710 | { |
|---|
| 711 | // Let's see if we're the tagger or not. |
|---|
| 712 | oldflags = m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 713 | uint32 Flags = m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 714 | uint32 oldFlags = 0; |
|---|
| 715 | |
|---|
| 716 | if(pThis->TaggerGuid == target->GetGUID()) |
|---|
| 717 | { |
|---|
| 718 | // Our target is our tagger. |
|---|
| 719 | oldFlags = U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 720 | |
|---|
| 721 | if(Flags & U_DYN_FLAG_TAGGED_BY_OTHER) |
|---|
| 722 | Flags &= ~oldFlags; |
|---|
| 723 | |
|---|
| 724 | if( !(Flags & U_DYN_FLAG_LOOTABLE) && pThis->HasLootForPlayer( target ) ) |
|---|
| 725 | Flags |= U_DYN_FLAG_LOOTABLE; |
|---|
| 726 | } |
|---|
| 727 | else |
|---|
| 728 | { |
|---|
| 729 | // Target is not the tagger. |
|---|
| 730 | oldFlags = U_DYN_FLAG_LOOTABLE; |
|---|
| 731 | |
|---|
| 732 | if(!(Flags & U_DYN_FLAG_TAGGED_BY_OTHER)) |
|---|
| 733 | Flags |= U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 734 | |
|---|
| 735 | if(Flags & U_DYN_FLAG_LOOTABLE) |
|---|
| 736 | Flags &= ~oldFlags; |
|---|
| 737 | } |
|---|
| 738 | |
|---|
| 739 | m_uint32Values[UNIT_DYNAMIC_FLAGS] = Flags; |
|---|
| 740 | |
|---|
| 741 | updateMask->SetBit(UNIT_DYNAMIC_FLAGS); |
|---|
| 742 | |
|---|
| 743 | reset = true; |
|---|
| 744 | } |
|---|
| 745 | |
|---|
| 746 | if(target && GetTypeId() == TYPEID_GAMEOBJECT) |
|---|
| 747 | { |
|---|
| 748 | GameObject *go = ((GameObject*)this); |
|---|
| 749 | QuestLogEntry *qle; |
|---|
| 750 | GameObjectInfo *info; |
|---|
| 751 | |
|---|
| 752 | if ( go ) |
|---|
| 753 | { |
|---|
| 754 | if( go->HasQuests() ) |
|---|
| 755 | { |
|---|
| 756 | std::list<QuestRelation *>::iterator itr; |
|---|
| 757 | for( itr = go->QuestsBegin(); itr != go->QuestsEnd(); ++itr ) { |
|---|
| 758 | QuestRelation * qr = (*itr); |
|---|
| 759 | if( qr != NULL ) |
|---|
| 760 | { |
|---|
| 761 | Quest * qst = qr->qst; |
|---|
| 762 | if( qst != NULL ) |
|---|
| 763 | { |
|---|
| 764 | if( ( qr->type & QUESTGIVER_QUEST_START && !target->HasQuest(qst->id) ) |
|---|
| 765 | || ( qr->type & QUESTGIVER_QUEST_END && target->HasQuest(qst->id) ) |
|---|
| 766 | ) |
|---|
| 767 | { |
|---|
| 768 | activate_quest_object = true; |
|---|
| 769 | break; |
|---|
| 770 | } |
|---|
| 771 | } |
|---|
| 772 | } |
|---|
| 773 | } |
|---|
| 774 | } |
|---|
| 775 | else |
|---|
| 776 | { |
|---|
| 777 | info = go->GetInfo(); |
|---|
| 778 | if( info && ( info->goMap.size() || info->itemMap.size() ) ) |
|---|
| 779 | { |
|---|
| 780 | for( GameObjectGOMap::iterator itr = go->GetInfo()->goMap.begin(); itr != go->GetInfo()->goMap.end(); ++itr ) |
|---|
| 781 | { |
|---|
| 782 | qle = target->GetQuestLogForEntry( itr->first->id ); |
|---|
| 783 | if( qle != NULL ) |
|---|
| 784 | { |
|---|
| 785 | if( qle->GetQuest()->count_required_mob == 0 ) |
|---|
| 786 | continue; |
|---|
| 787 | for( uint32 i = 0; i < 4; ++i ) |
|---|
| 788 | { |
|---|
| 789 | if( qle->GetQuest()->required_mob[i] == static_cast<int32>( go->GetEntry() ) && qle->GetMobCount(i) < qle->GetQuest()->required_mobcount[i]) |
|---|
| 790 | { |
|---|
| 791 | activate_quest_object = true; |
|---|
| 792 | break; |
|---|
| 793 | } |
|---|
| 794 | } |
|---|
| 795 | if(activate_quest_object) |
|---|
| 796 | break; |
|---|
| 797 | } |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | if(!activate_quest_object) |
|---|
| 801 | { |
|---|
| 802 | for(GameObjectItemMap::iterator itr = go->GetInfo()->itemMap.begin(); |
|---|
| 803 | itr != go->GetInfo()->itemMap.end(); |
|---|
| 804 | ++itr) |
|---|
| 805 | { |
|---|
| 806 | for(std::map<uint32, uint32>::iterator it2 = itr->second.begin(); |
|---|
| 807 | it2 != itr->second.end(); |
|---|
| 808 | ++it2) |
|---|
| 809 | { |
|---|
| 810 | if((qle = target->GetQuestLogForEntry(itr->first->id)) != 0) |
|---|
| 811 | { |
|---|
| 812 | if(target->GetItemInterface()->GetItemCount(it2->first) < it2->second) |
|---|
| 813 | { |
|---|
| 814 | activate_quest_object = true; |
|---|
| 815 | break; |
|---|
| 816 | } |
|---|
| 817 | } |
|---|
| 818 | } |
|---|
| 819 | if(activate_quest_object) |
|---|
| 820 | break; |
|---|
| 821 | } |
|---|
| 822 | } |
|---|
| 823 | } |
|---|
| 824 | } |
|---|
| 825 | } |
|---|
| 826 | } |
|---|
| 827 | } |
|---|
| 828 | |
|---|
| 829 | |
|---|
| 830 | if(activate_quest_object) |
|---|
| 831 | { |
|---|
| 832 | oldflags = m_uint32Values[GAMEOBJECT_DYNAMIC]; |
|---|
| 833 | if(!updateMask->GetBit(GAMEOBJECT_DYNAMIC)) |
|---|
| 834 | updateMask->SetBit(GAMEOBJECT_DYNAMIC); |
|---|
| 835 | m_uint32Values[GAMEOBJECT_DYNAMIC] = 1 | 8; // 8 to show sparkles |
|---|
| 836 | reset = true; |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | ASSERT( updateMask && updateMask->GetCount() == m_valuesCount ); |
|---|
| 840 | uint32 bc; |
|---|
| 841 | uint32 values_count; |
|---|
| 842 | if( m_valuesCount > ( 2 * 0x20 ) )//if number of blocks > 2-> unit and player+item container |
|---|
| 843 | { |
|---|
| 844 | bc = updateMask->GetUpdateBlockCount(); |
|---|
| 845 | values_count = min<uint32>( bc * 32, m_valuesCount ); |
|---|
| 846 | |
|---|
| 847 | } |
|---|
| 848 | else |
|---|
| 849 | { |
|---|
| 850 | bc=updateMask->GetBlockCount(); |
|---|
| 851 | values_count=m_valuesCount; |
|---|
| 852 | } |
|---|
| 853 | |
|---|
| 854 | *data << (uint8)bc; |
|---|
| 855 | data->append( updateMask->GetMask(), bc*4 ); |
|---|
| 856 | |
|---|
| 857 | for( uint32 index = 0; index < values_count; index ++ ) |
|---|
| 858 | { |
|---|
| 859 | if( updateMask->GetBit( index ) ) |
|---|
| 860 | { |
|---|
| 861 | *data << m_uint32Values[ index ]; |
|---|
| 862 | } |
|---|
| 863 | } |
|---|
| 864 | |
|---|
| 865 | if(reset) |
|---|
| 866 | { |
|---|
| 867 | switch(GetTypeId()) |
|---|
| 868 | { |
|---|
| 869 | case TYPEID_UNIT: |
|---|
| 870 | m_uint32Values[UNIT_DYNAMIC_FLAGS] = oldflags; |
|---|
| 871 | break; |
|---|
| 872 | case TYPEID_GAMEOBJECT: |
|---|
| 873 | m_uint32Values[GAMEOBJECT_DYNAMIC] = oldflags; |
|---|
| 874 | break; |
|---|
| 875 | } |
|---|
| 876 | } |
|---|
| 877 | } |
|---|
| 878 | |
|---|
| 879 | void Object::BuildHeartBeatMsg(WorldPacket *data) const |
|---|
| 880 | { |
|---|
| 881 | data->Initialize(MSG_MOVE_HEARTBEAT); |
|---|
| 882 | |
|---|
| 883 | *data << GetGUID(); |
|---|
| 884 | |
|---|
| 885 | *data << uint32(0); // flags |
|---|
| 886 | // *data << uint32(0); // mysterious value #1 |
|---|
| 887 | *data << getMSTime(); |
|---|
| 888 | *data << m_position; |
|---|
| 889 | *data << m_position.o; |
|---|
| 890 | } |
|---|
| 891 | |
|---|
| 892 | WorldPacket * Object::BuildTeleportAckMsg(const LocationVector & v) |
|---|
| 893 | { |
|---|
| 894 | /////////////////////////////////////// |
|---|
| 895 | //Update player on the client with TELEPORT_ACK |
|---|
| 896 | static_cast< Player* >( this )->SetPlayerStatus( TRANSFER_PENDING ); |
|---|
| 897 | |
|---|
| 898 | WorldPacket * data = new WorldPacket(MSG_MOVE_TELEPORT_ACK, 80); |
|---|
| 899 | *data << GetNewGUID(); |
|---|
| 900 | |
|---|
| 901 | //First 4 bytes = no idea what it is |
|---|
| 902 | *data << uint32(2); // flags |
|---|
| 903 | // *data << uint32(0); // mysterious value #1 |
|---|
| 904 | *data << getMSTime(); |
|---|
| 905 | *data << uint16(0); |
|---|
| 906 | |
|---|
| 907 | *data << float(0); |
|---|
| 908 | *data << v; |
|---|
| 909 | *data << v.o; |
|---|
| 910 | *data << uint16(2); |
|---|
| 911 | *data << uint8(0); |
|---|
| 912 | return data; |
|---|
| 913 | } |
|---|
| 914 | |
|---|
| 915 | bool Object::SetPosition(const LocationVector & v, bool allowPorting /* = false */) |
|---|
| 916 | { |
|---|
| 917 | bool updateMap = false, result = true; |
|---|
| 918 | |
|---|
| 919 | if (m_position.x != v.x || m_position.y != v.y) |
|---|
| 920 | updateMap = true; |
|---|
| 921 | |
|---|
| 922 | m_position = const_cast<LocationVector&>(v); |
|---|
| 923 | |
|---|
| 924 | if (!allowPorting && v.z < -500) |
|---|
| 925 | { |
|---|
| 926 | m_position.z = 500; |
|---|
| 927 | sLog.outError( "setPosition: fell through map; height ported" ); |
|---|
| 928 | |
|---|
| 929 | result = false; |
|---|
| 930 | } |
|---|
| 931 | |
|---|
| 932 | if (IsInWorld() && updateMap) |
|---|
| 933 | { |
|---|
| 934 | m_mapMgr->ChangeObjectLocation(this); |
|---|
| 935 | } |
|---|
| 936 | |
|---|
| 937 | return result; |
|---|
| 938 | } |
|---|
| 939 | |
|---|
| 940 | bool Object::SetPosition( float newX, float newY, float newZ, float newOrientation, bool allowPorting ) |
|---|
| 941 | { |
|---|
| 942 | bool updateMap = false, result = true; |
|---|
| 943 | |
|---|
| 944 | //It's a good idea to push through EVERY transport position change, no matter how small they are. By: VLack aka. VLsoft |
|---|
| 945 | if( GetTypeId() == TYPEID_GAMEOBJECT && static_cast<GameObject*>(this)->GetInfo()->Type == GAMEOBJECT_TYPE_TRANSPORT ) |
|---|
| 946 | updateMap = true; |
|---|
| 947 | |
|---|
| 948 | //if (m_position.x != newX || m_position.y != newY) |
|---|
| 949 | //updateMap = true; |
|---|
| 950 | if(m_lastMapUpdatePosition.Distance2DSq(newX, newY) > 4.0f) /* 2.0f */ |
|---|
| 951 | updateMap = true; |
|---|
| 952 | |
|---|
| 953 | m_position.ChangeCoords(newX, newY, newZ, newOrientation); |
|---|
| 954 | |
|---|
| 955 | if (!allowPorting && newZ < -500) |
|---|
| 956 | { |
|---|
| 957 | m_position.z = 500; |
|---|
| 958 | sLog.outError( "setPosition: fell through map; height ported" ); |
|---|
| 959 | |
|---|
| 960 | result = false; |
|---|
| 961 | } |
|---|
| 962 | |
|---|
| 963 | if (IsInWorld() && updateMap) |
|---|
| 964 | { |
|---|
| 965 | m_lastMapUpdatePosition.ChangeCoords(newX,newY,newZ,newOrientation); |
|---|
| 966 | m_mapMgr->ChangeObjectLocation(this); |
|---|
| 967 | |
|---|
| 968 | if( m_objectTypeId == TYPEID_PLAYER && static_cast< Player* >( this )->GetGroup() && static_cast< Player* >( this )->m_last_group_position.Distance2DSq(m_position) > 25.0f ) // distance of 5.0 |
|---|
| 969 | { |
|---|
| 970 | static_cast< Player* >( this )->GetGroup()->HandlePartialChange( PARTY_UPDATE_FLAG_POSITION, static_cast< Player* >( this ) ); |
|---|
| 971 | } |
|---|
| 972 | } |
|---|
| 973 | |
|---|
| 974 | return result; |
|---|
| 975 | } |
|---|
| 976 | |
|---|
| 977 | |
|---|
| 978 | void Object::OutPacketToSet(uint16 Opcode, uint16 Len, const void * Data, bool self) |
|---|
| 979 | { |
|---|
| 980 | if( self && m_objectTypeId == TYPEID_PLAYER ) |
|---|
| 981 | static_cast< Player* >( this )->GetSession()->OutPacket( Opcode, Len, Data ); |
|---|
| 982 | |
|---|
| 983 | if( !IsInWorld() ) |
|---|
| 984 | return; |
|---|
| 985 | |
|---|
| 986 | std::set<Player*>::iterator itr = m_inRangePlayers.begin(); |
|---|
| 987 | std::set<Player*>::iterator it_end = m_inRangePlayers.end(); |
|---|
| 988 | int gm = ( m_objectTypeId == TYPEID_PLAYER ? static_cast< Player* >( this )->m_isGmInvisible : 0 ); |
|---|
| 989 | for(; itr != it_end; ++itr) |
|---|
| 990 | { |
|---|
| 991 | ASSERT((*itr)->GetSession()); |
|---|
| 992 | if( gm ) |
|---|
| 993 | { |
|---|
| 994 | if( (*itr)->GetSession()->GetPermissionCount() > 0 ) |
|---|
| 995 | (*itr)->GetSession()->OutPacket(Opcode, Len, Data); |
|---|
| 996 | } |
|---|
| 997 | else |
|---|
| 998 | { |
|---|
| 999 | (*itr)->GetSession()->OutPacket(Opcode, Len, Data); |
|---|
| 1000 | } |
|---|
| 1001 | } |
|---|
| 1002 | } |
|---|
| 1003 | |
|---|
| 1004 | void Object::SendMessageToSet(WorldPacket *data, bool bToSelf,bool myteam_only) |
|---|
| 1005 | { |
|---|
| 1006 | if(bToSelf && m_objectTypeId == TYPEID_PLAYER && static_cast< Player* >( this )->GetSession()) |
|---|
| 1007 | { |
|---|
| 1008 | static_cast< Player* >( this )->GetSession()->SendPacket(data); |
|---|
| 1009 | } |
|---|
| 1010 | |
|---|
| 1011 | if(!IsInWorld()) |
|---|
| 1012 | return; |
|---|
| 1013 | |
|---|
| 1014 | std::set<Player*>::iterator itr = m_inRangePlayers.begin(); |
|---|
| 1015 | std::set<Player*>::iterator it_end = m_inRangePlayers.end(); |
|---|
| 1016 | bool gminvis = (m_objectTypeId == TYPEID_PLAYER ? static_cast< Player* >( this )->m_isGmInvisible : false); |
|---|
| 1017 | //Zehamster: Splitting into if/else allows us to avoid testing "gminvis==true" at each loop... |
|---|
| 1018 | // saving cpu cycles. Chat messages will be sent to everybody even if player is invisible. |
|---|
| 1019 | if(myteam_only) |
|---|
| 1020 | { |
|---|
| 1021 | uint32 myteam=static_cast< Player* >( this )->GetTeam(); |
|---|
| 1022 | if(gminvis && data->GetOpcode()!=SMSG_MESSAGECHAT) |
|---|
| 1023 | { |
|---|
| 1024 | for(; itr != it_end; ++itr) |
|---|
| 1025 | { |
|---|
| 1026 | if((*itr) && (*itr)->GetSession() && (*itr)->GetSession()->GetPermissionCount() > 0 && (*itr)->GetTeam()==myteam) |
|---|
| 1027 | (*itr)->GetSession()->SendPacket(data); |
|---|
| 1028 | } |
|---|
| 1029 | } |
|---|
| 1030 | else |
|---|
| 1031 | { |
|---|
| 1032 | for(; itr != it_end; ++itr) |
|---|
| 1033 | { |
|---|
| 1034 | if((*itr) && (*itr)->GetSession() && (*itr)->GetTeam()==myteam && !(*itr)->Social_IsIgnoring( GetLowGUID() )) |
|---|
| 1035 | (*itr)->GetSession()->SendPacket(data); |
|---|
| 1036 | } |
|---|
| 1037 | } |
|---|
| 1038 | } |
|---|
| 1039 | else |
|---|
| 1040 | { |
|---|
| 1041 | if(gminvis && data->GetOpcode()!=SMSG_MESSAGECHAT) |
|---|
| 1042 | { |
|---|
| 1043 | for(; itr != it_end; ++itr) |
|---|
| 1044 | { |
|---|
| 1045 | if((*itr) && (*itr)->GetSession() && (*itr)->GetSession()->GetPermissionCount() > 0) |
|---|
| 1046 | (*itr)->GetSession()->SendPacket(data); |
|---|
| 1047 | } |
|---|
| 1048 | } |
|---|
| 1049 | else |
|---|
| 1050 | { |
|---|
| 1051 | for(; itr != it_end; ++itr) |
|---|
| 1052 | { |
|---|
| 1053 | if((*itr) && (*itr)->GetSession() && !(m_objectTypeId == TYPEID_PLAYER && (*itr)->Social_IsIgnoring( GetLowGUID() )) ) |
|---|
| 1054 | (*itr)->GetSession()->SendPacket(data); |
|---|
| 1055 | } |
|---|
| 1056 | } |
|---|
| 1057 | } |
|---|
| 1058 | } |
|---|
| 1059 | |
|---|
| 1060 | //////////////////////////////////////////////////////////////////////////// |
|---|
| 1061 | /// Fill the object's Update Values from a space delimitated list of values. |
|---|
| 1062 | void Object::LoadValues(const char* data) |
|---|
| 1063 | { |
|---|
| 1064 | // thread-safe ;) strtok is not. |
|---|
| 1065 | std::string ndata = data; |
|---|
| 1066 | std::string::size_type last_pos = 0, pos = 0; |
|---|
| 1067 | uint32 index = 0; |
|---|
| 1068 | uint32 val; |
|---|
| 1069 | do |
|---|
| 1070 | { |
|---|
| 1071 | // prevent overflow |
|---|
| 1072 | if(index >= m_valuesCount) |
|---|
| 1073 | { |
|---|
| 1074 | break; |
|---|
| 1075 | } |
|---|
| 1076 | pos = ndata.find(" ", last_pos); |
|---|
| 1077 | val = atol(ndata.substr(last_pos, (pos-last_pos)).c_str()); |
|---|
| 1078 | if(m_uint32Values[index] == 0) |
|---|
| 1079 | m_uint32Values[index] = val; |
|---|
| 1080 | last_pos = pos+1; |
|---|
| 1081 | ++index; |
|---|
| 1082 | } while(pos != std::string::npos); |
|---|
| 1083 | } |
|---|
| 1084 | |
|---|
| 1085 | void Object::_SetUpdateBits(UpdateMask *updateMask, Player *target) const |
|---|
| 1086 | { |
|---|
| 1087 | *updateMask = m_updateMask; |
|---|
| 1088 | } |
|---|
| 1089 | |
|---|
| 1090 | |
|---|
| 1091 | void Object::_SetCreateBits(UpdateMask *updateMask, Player *target) const |
|---|
| 1092 | { |
|---|
| 1093 | /*for( uint16 index = 0; index < m_valuesCount; index++ ) |
|---|
| 1094 | { |
|---|
| 1095 | if(GetUInt32Value(index) != 0) |
|---|
| 1096 | updateMask->SetBit(index); |
|---|
| 1097 | }*/ |
|---|
| 1098 | for(uint32 i = 0; i < m_valuesCount; ++i) |
|---|
| 1099 | if(m_uint32Values[i] != 0) |
|---|
| 1100 | updateMask->SetBit(i); |
|---|
| 1101 | } |
|---|
| 1102 | |
|---|
| 1103 | void Object::AddToWorld() |
|---|
| 1104 | { |
|---|
| 1105 | MapMgr *mapMgr = sInstanceMgr.GetInstance(this); |
|---|
| 1106 | if(!mapMgr) |
|---|
| 1107 | return; |
|---|
| 1108 | |
|---|
| 1109 | if(this->IsPlayer()) |
|---|
| 1110 | { |
|---|
| 1111 | Player *plr = static_cast< Player* >( this ); |
|---|
| 1112 | if(mapMgr->pInstance != NULL && !plr->bGMTagOn) |
|---|
| 1113 | { |
|---|
| 1114 | // Player limit? |
|---|
| 1115 | if(mapMgr->GetMapInfo()->playerlimit && mapMgr->GetPlayerCount() >= mapMgr->GetMapInfo()->playerlimit) |
|---|
| 1116 | return; |
|---|
| 1117 | Group* group = plr->GetGroup(); |
|---|
| 1118 | // Player in group? |
|---|
| 1119 | if(group == NULL && mapMgr->pInstance->m_creatorGuid == 0) |
|---|
| 1120 | return; |
|---|
| 1121 | // If set: Owns player the instance? |
|---|
| 1122 | if(mapMgr->pInstance->m_creatorGuid != 0 && mapMgr->pInstance->m_creatorGuid != plr->GetLowGUID()) |
|---|
| 1123 | return; |
|---|
| 1124 | |
|---|
| 1125 | if (group != NULL) { |
|---|
| 1126 | // Is instance empty or owns our group the instance? |
|---|
| 1127 | if(mapMgr->pInstance->m_creatorGroup != 0 && mapMgr->pInstance->m_creatorGroup != group->GetID()) |
|---|
| 1128 | { |
|---|
| 1129 | // Player not in group or another group is already playing this instance. |
|---|
| 1130 | sChatHandler.SystemMessageToPlr(plr, "Another group is already inside this instance of the dungeon."); |
|---|
| 1131 | if(plr->GetSession()->GetPermissionCount() > 0) |
|---|
| 1132 | sChatHandler.BlueSystemMessageToPlr(plr, "Enable your GameMaster flag to ignore this rule."); |
|---|
| 1133 | return; |
|---|
| 1134 | } |
|---|
| 1135 | else if(mapMgr->pInstance->m_creatorGroup == 0) |
|---|
| 1136 | // Players group now "owns" the instance. |
|---|
| 1137 | mapMgr->pInstance->m_creatorGroup = group->GetID(); |
|---|
| 1138 | } |
|---|
| 1139 | } |
|---|
| 1140 | } |
|---|
| 1141 | |
|---|
| 1142 | m_mapMgr = mapMgr; |
|---|
| 1143 | m_inQueue = true; |
|---|
| 1144 | |
|---|
| 1145 | // correct incorrect instance id's |
|---|
| 1146 | m_instanceId = m_mapMgr->GetInstanceID(); |
|---|
| 1147 | |
|---|
| 1148 | mapMgr->AddObject(this); |
|---|
| 1149 | |
|---|
| 1150 | mSemaphoreTeleport = false; |
|---|
| 1151 | } |
|---|
| 1152 | |
|---|
| 1153 | void Object::AddToWorld(MapMgr * pMapMgr) |
|---|
| 1154 | { |
|---|
| 1155 | if( !pMapMgr|| (pMapMgr->GetMapInfo()->playerlimit && this->IsPlayer() && pMapMgr->GetPlayerCount() >= pMapMgr->GetMapInfo()->playerlimit) ) |
|---|
| 1156 | return; //instance add failed |
|---|
| 1157 | |
|---|
| 1158 | m_mapMgr = pMapMgr; |
|---|
| 1159 | m_inQueue = true; |
|---|
| 1160 | |
|---|
| 1161 | pMapMgr->AddObject(this); |
|---|
| 1162 | |
|---|
| 1163 | // correct incorrect instance id's |
|---|
| 1164 | m_instanceId = pMapMgr->GetInstanceID(); |
|---|
| 1165 | |
|---|
| 1166 | mSemaphoreTeleport = false; |
|---|
| 1167 | } |
|---|
| 1168 | |
|---|
| 1169 | //Unlike addtoworld it pushes it directly ignoring add pool |
|---|
| 1170 | //this can only be called from the thread of mapmgr!!! |
|---|
| 1171 | void Object::PushToWorld(MapMgr*mgr) |
|---|
| 1172 | { |
|---|
| 1173 | if(!mgr/* || (m_mapMgr != NULL && m_mapCell != NULL) */) |
|---|
| 1174 | { |
|---|
| 1175 | Log.Debug("Object", "Invalid push to world"); |
|---|
| 1176 | return; //instance add failed |
|---|
| 1177 | } |
|---|
| 1178 | |
|---|
| 1179 | m_mapId=mgr->GetMapId(); |
|---|
| 1180 | m_instanceId = mgr->GetInstanceID(); |
|---|
| 1181 | |
|---|
| 1182 | m_mapMgr = mgr; |
|---|
| 1183 | OnPrePushToWorld(); |
|---|
| 1184 | |
|---|
| 1185 | mgr->PushObject(this); |
|---|
| 1186 | |
|---|
| 1187 | // correct incorrect instance id's |
|---|
| 1188 | mSemaphoreTeleport = false; |
|---|
| 1189 | m_inQueue = false; |
|---|
| 1190 | |
|---|
| 1191 | event_Relocate(); |
|---|
| 1192 | |
|---|
| 1193 | // call virtual function to handle stuff.. :P |
|---|
| 1194 | OnPushToWorld(); |
|---|
| 1195 | } |
|---|
| 1196 | |
|---|
| 1197 | //! Remove object from world |
|---|
| 1198 | void Object::RemoveFromWorld(bool free_guid) |
|---|
| 1199 | { |
|---|
| 1200 | ASSERT(m_mapMgr); |
|---|
| 1201 | MapMgr * m = m_mapMgr; |
|---|
| 1202 | m_mapMgr = NULL; |
|---|
| 1203 | |
|---|
| 1204 | mSemaphoreTeleport = true; |
|---|
| 1205 | |
|---|
| 1206 | m->RemoveObject(this, free_guid); |
|---|
| 1207 | |
|---|
| 1208 | // update our event holder |
|---|
| 1209 | event_Relocate(); |
|---|
| 1210 | } |
|---|
| 1211 | |
|---|
| 1212 | |
|---|
| 1213 | |
|---|
| 1214 | //! Set uint32 property |
|---|
| 1215 | void Object::SetUInt32Value( const uint32 index, const uint32 value ) |
|---|
| 1216 | { |
|---|
| 1217 | ASSERT( index < m_valuesCount ); |
|---|
| 1218 | //! Save updating when val isn't changing. |
|---|
| 1219 | if(m_uint32Values[index] == value) |
|---|
| 1220 | return; |
|---|
| 1221 | |
|---|
| 1222 | m_uint32Values[ index ] = value; |
|---|
| 1223 | |
|---|
| 1224 | if(IsInWorld()) |
|---|
| 1225 | { |
|---|
| 1226 | m_updateMask.SetBit( index ); |
|---|
| 1227 | |
|---|
| 1228 | if(!m_objectUpdated) |
|---|
| 1229 | { |
|---|
| 1230 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1231 | m_objectUpdated = true; |
|---|
| 1232 | } |
|---|
| 1233 | } |
|---|
| 1234 | |
|---|
| 1235 | //! Group update handling |
|---|
| 1236 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1237 | { |
|---|
| 1238 | if(IsInWorld()) |
|---|
| 1239 | { |
|---|
| 1240 | Group* pGroup = static_cast< Player* >( this )->GetGroup(); |
|---|
| 1241 | if( pGroup != NULL ) |
|---|
| 1242 | pGroup->HandleUpdateFieldChange( index, static_cast< Player* >( this ) ); |
|---|
| 1243 | } |
|---|
| 1244 | |
|---|
| 1245 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1246 | switch(index) |
|---|
| 1247 | { |
|---|
| 1248 | case UNIT_FIELD_LEVEL: |
|---|
| 1249 | case PLAYER_XP: |
|---|
| 1250 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1251 | break; |
|---|
| 1252 | |
|---|
| 1253 | case PLAYER_FIELD_COINAGE: |
|---|
| 1254 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1255 | break; |
|---|
| 1256 | } |
|---|
| 1257 | #endif |
|---|
| 1258 | |
|---|
| 1259 | switch (index) |
|---|
| 1260 | { |
|---|
| 1261 | case UNIT_FIELD_POWER1: |
|---|
| 1262 | case UNIT_FIELD_POWER2: |
|---|
| 1263 | case UNIT_FIELD_POWER4: |
|---|
| 1264 | case UNIT_FIELD_POWER7: |
|---|
| 1265 | static_cast< Unit* >( this )->SendPowerUpdate(true); |
|---|
| 1266 | break; |
|---|
| 1267 | default: |
|---|
| 1268 | break; |
|---|
| 1269 | } |
|---|
| 1270 | } |
|---|
| 1271 | else if(m_objectTypeId == TYPEID_UNIT) |
|---|
| 1272 | { |
|---|
| 1273 | switch(index) |
|---|
| 1274 | { |
|---|
| 1275 | case UNIT_FIELD_POWER1: |
|---|
| 1276 | case UNIT_FIELD_POWER2: |
|---|
| 1277 | case UNIT_FIELD_POWER3: |
|---|
| 1278 | case UNIT_FIELD_POWER4: |
|---|
| 1279 | case UNIT_FIELD_POWER7: |
|---|
| 1280 | static_cast< Unit* >( this )->SendPowerUpdate(false); |
|---|
| 1281 | break; |
|---|
| 1282 | default: |
|---|
| 1283 | break; |
|---|
| 1284 | } |
|---|
| 1285 | } |
|---|
| 1286 | } |
|---|
| 1287 | /* |
|---|
| 1288 | //must be in % |
|---|
| 1289 | void Object::ModPUInt32Value(const uint32 index, const int32 value, bool apply ) |
|---|
| 1290 | { |
|---|
| 1291 | ASSERT( index < m_valuesCount ); |
|---|
| 1292 | int32 basevalue = (int32)m_uint32Values[ index ]; |
|---|
| 1293 | if(apply) |
|---|
| 1294 | m_uint32Values[ index ] += ((basevalue*value)/100); |
|---|
| 1295 | else |
|---|
| 1296 | m_uint32Values[ index ] = (basevalue*100)/(100+value); |
|---|
| 1297 | |
|---|
| 1298 | if(IsInWorld()) |
|---|
| 1299 | { |
|---|
| 1300 | m_updateMask.SetBit( index ); |
|---|
| 1301 | |
|---|
| 1302 | if(!m_objectUpdated ) |
|---|
| 1303 | { |
|---|
| 1304 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1305 | m_objectUpdated = true; |
|---|
| 1306 | } |
|---|
| 1307 | } |
|---|
| 1308 | } |
|---|
| 1309 | */ |
|---|
| 1310 | uint32 Object::GetModPUInt32Value(const uint32 index, const int32 value) |
|---|
| 1311 | { |
|---|
| 1312 | ASSERT( index < m_valuesCount ); |
|---|
| 1313 | int32 basevalue = (int32)m_uint32Values[ index ]; |
|---|
| 1314 | return ((basevalue*value)/100); |
|---|
| 1315 | } |
|---|
| 1316 | |
|---|
| 1317 | void Object::ModUnsigned32Value(uint32 index, int32 mod) |
|---|
| 1318 | { |
|---|
| 1319 | ASSERT( index < m_valuesCount ); |
|---|
| 1320 | if(mod == 0) |
|---|
| 1321 | return; |
|---|
| 1322 | |
|---|
| 1323 | m_uint32Values[ index ] += mod; |
|---|
| 1324 | if( (int32)m_uint32Values[index] < 0 ) |
|---|
| 1325 | m_uint32Values[index] = 0; |
|---|
| 1326 | |
|---|
| 1327 | if(IsInWorld()) |
|---|
| 1328 | { |
|---|
| 1329 | m_updateMask.SetBit( index ); |
|---|
| 1330 | |
|---|
| 1331 | if(!m_objectUpdated) |
|---|
| 1332 | { |
|---|
| 1333 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1334 | m_objectUpdated = true; |
|---|
| 1335 | } |
|---|
| 1336 | } |
|---|
| 1337 | |
|---|
| 1338 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1339 | { |
|---|
| 1340 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1341 | switch(index) |
|---|
| 1342 | { |
|---|
| 1343 | case UNIT_FIELD_LEVEL: |
|---|
| 1344 | case PLAYER_XP: |
|---|
| 1345 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1346 | break; |
|---|
| 1347 | |
|---|
| 1348 | case PLAYER_FIELD_COINAGE: |
|---|
| 1349 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1350 | break; |
|---|
| 1351 | } |
|---|
| 1352 | #endif |
|---|
| 1353 | |
|---|
| 1354 | switch (index) |
|---|
| 1355 | { |
|---|
| 1356 | case UNIT_FIELD_POWER1: |
|---|
| 1357 | case UNIT_FIELD_POWER2: |
|---|
| 1358 | case UNIT_FIELD_POWER4: |
|---|
| 1359 | case UNIT_FIELD_POWER7: |
|---|
| 1360 | static_cast< Unit* >( this )->SendPowerUpdate(true); |
|---|
| 1361 | break; |
|---|
| 1362 | default: |
|---|
| 1363 | break; |
|---|
| 1364 | } |
|---|
| 1365 | } |
|---|
| 1366 | else if(m_objectTypeId == TYPEID_UNIT) |
|---|
| 1367 | { |
|---|
| 1368 | switch(index) |
|---|
| 1369 | { |
|---|
| 1370 | case UNIT_FIELD_POWER1: |
|---|
| 1371 | case UNIT_FIELD_POWER2: |
|---|
| 1372 | case UNIT_FIELD_POWER3: |
|---|
| 1373 | case UNIT_FIELD_POWER4: |
|---|
| 1374 | case UNIT_FIELD_POWER7: |
|---|
| 1375 | static_cast< Unit* >( this )->SendPowerUpdate(false); |
|---|
| 1376 | break; |
|---|
| 1377 | default: |
|---|
| 1378 | break; |
|---|
| 1379 | } |
|---|
| 1380 | } |
|---|
| 1381 | } |
|---|
| 1382 | |
|---|
| 1383 | void Object::ModSignedInt32Value(uint32 index, int32 value ) |
|---|
| 1384 | { |
|---|
| 1385 | ASSERT( index < m_valuesCount ); |
|---|
| 1386 | if(value == 0) |
|---|
| 1387 | return; |
|---|
| 1388 | |
|---|
| 1389 | m_uint32Values[ index ] += value; |
|---|
| 1390 | if(IsInWorld()) |
|---|
| 1391 | { |
|---|
| 1392 | m_updateMask.SetBit( index ); |
|---|
| 1393 | |
|---|
| 1394 | if(!m_objectUpdated) |
|---|
| 1395 | { |
|---|
| 1396 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1397 | m_objectUpdated = true; |
|---|
| 1398 | } |
|---|
| 1399 | } |
|---|
| 1400 | |
|---|
| 1401 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1402 | { |
|---|
| 1403 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1404 | switch(index) |
|---|
| 1405 | { |
|---|
| 1406 | case UNIT_FIELD_LEVEL: |
|---|
| 1407 | case PLAYER_XP: |
|---|
| 1408 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1409 | break; |
|---|
| 1410 | |
|---|
| 1411 | case PLAYER_FIELD_COINAGE: |
|---|
| 1412 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1413 | break; |
|---|
| 1414 | } |
|---|
| 1415 | #endif |
|---|
| 1416 | } |
|---|
| 1417 | } |
|---|
| 1418 | |
|---|
| 1419 | void Object::ModFloatValue(const uint32 index, const float value ) |
|---|
| 1420 | { |
|---|
| 1421 | ASSERT( index < m_valuesCount ); |
|---|
| 1422 | m_floatValues[ index ] += value; |
|---|
| 1423 | |
|---|
| 1424 | if(IsInWorld()) |
|---|
| 1425 | { |
|---|
| 1426 | m_updateMask.SetBit( index ); |
|---|
| 1427 | |
|---|
| 1428 | if(!m_objectUpdated) |
|---|
| 1429 | { |
|---|
| 1430 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1431 | m_objectUpdated = true; |
|---|
| 1432 | } |
|---|
| 1433 | } |
|---|
| 1434 | } |
|---|
| 1435 | void Object::ModFloatValueByPCT( const uint32 index, int32 byPct ) |
|---|
| 1436 | { |
|---|
| 1437 | ASSERT( index < m_valuesCount ); |
|---|
| 1438 | if( byPct > 0 ) |
|---|
| 1439 | m_floatValues[ index ] *= 1.0f + float( byPct ) / 100.0f; |
|---|
| 1440 | else |
|---|
| 1441 | m_floatValues[ index ] /= 1.0f + float( -byPct ) / 100.0f; |
|---|
| 1442 | |
|---|
| 1443 | |
|---|
| 1444 | if( IsInWorld() ) |
|---|
| 1445 | { |
|---|
| 1446 | m_updateMask.SetBit( index ); |
|---|
| 1447 | |
|---|
| 1448 | if( !m_objectUpdated ) |
|---|
| 1449 | { |
|---|
| 1450 | m_mapMgr->ObjectUpdated( this ); |
|---|
| 1451 | m_objectUpdated = true; |
|---|
| 1452 | } |
|---|
| 1453 | } |
|---|
| 1454 | } |
|---|
| 1455 | |
|---|
| 1456 | //! Set uint64 property |
|---|
| 1457 | void Object::SetUInt64Value( const uint32 index, const uint64 value ) |
|---|
| 1458 | { |
|---|
| 1459 | assert( index + 1 < m_valuesCount ); |
|---|
| 1460 | #ifndef USING_BIG_ENDIAN |
|---|
| 1461 | if(m_uint32Values[index] == GUID_LOPART(value) && m_uint32Values[index+1] == GUID_HIPART(value)) |
|---|
| 1462 | return; |
|---|
| 1463 | |
|---|
| 1464 | m_uint32Values[ index ] = *((uint32*)&value); |
|---|
| 1465 | m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); |
|---|
| 1466 | #else |
|---|
| 1467 | m_uint32Values[index] = value & 0xffffffff; |
|---|
| 1468 | m_uint32Values[index+1] = (value >> 32) & 0xffffffff; |
|---|
| 1469 | #endif |
|---|
| 1470 | |
|---|
| 1471 | if(IsInWorld()) |
|---|
| 1472 | { |
|---|
| 1473 | m_updateMask.SetBit( index ); |
|---|
| 1474 | m_updateMask.SetBit( index + 1 ); |
|---|
| 1475 | |
|---|
| 1476 | if(!m_objectUpdated) |
|---|
| 1477 | { |
|---|
| 1478 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1479 | m_objectUpdated = true; |
|---|
| 1480 | } |
|---|
| 1481 | } |
|---|
| 1482 | } |
|---|
| 1483 | |
|---|
| 1484 | //! Set float property |
|---|
| 1485 | void Object::SetFloatValue( const uint32 index, const float value ) |
|---|
| 1486 | { |
|---|
| 1487 | ASSERT( index < m_valuesCount ); |
|---|
| 1488 | if(m_floatValues[index] == value) |
|---|
| 1489 | return; |
|---|
| 1490 | |
|---|
| 1491 | m_floatValues[ index ] = value; |
|---|
| 1492 | |
|---|
| 1493 | if(IsInWorld()) |
|---|
| 1494 | { |
|---|
| 1495 | m_updateMask.SetBit( index ); |
|---|
| 1496 | |
|---|
| 1497 | if(!m_objectUpdated) |
|---|
| 1498 | { |
|---|
| 1499 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1500 | m_objectUpdated = true; |
|---|
| 1501 | } |
|---|
| 1502 | } |
|---|
| 1503 | } |
|---|
| 1504 | |
|---|
| 1505 | |
|---|
| 1506 | void Object::SetFlag( const uint32 index, uint32 newFlag ) |
|---|
| 1507 | { |
|---|
| 1508 | ASSERT( index < m_valuesCount ); |
|---|
| 1509 | |
|---|
| 1510 | //no change -> no update |
|---|
| 1511 | if((m_uint32Values[ index ] & newFlag)==newFlag) |
|---|
| 1512 | return; |
|---|
| 1513 | |
|---|
| 1514 | m_uint32Values[ index ] |= newFlag; |
|---|
| 1515 | |
|---|
| 1516 | if(IsInWorld()) |
|---|
| 1517 | { |
|---|
| 1518 | m_updateMask.SetBit( index ); |
|---|
| 1519 | |
|---|
| 1520 | if(!m_objectUpdated) |
|---|
| 1521 | { |
|---|
| 1522 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1523 | m_objectUpdated = true; |
|---|
| 1524 | } |
|---|
| 1525 | } |
|---|
| 1526 | } |
|---|
| 1527 | |
|---|
| 1528 | |
|---|
| 1529 | void Object::RemoveFlag( const uint32 index, uint32 oldFlag ) |
|---|
| 1530 | { |
|---|
| 1531 | ASSERT( index < m_valuesCount ); |
|---|
| 1532 | |
|---|
| 1533 | //no change -> no update |
|---|
| 1534 | if((m_uint32Values[ index ] & oldFlag)==0) |
|---|
| 1535 | return; |
|---|
| 1536 | |
|---|
| 1537 | m_uint32Values[ index ] &= ~oldFlag; |
|---|
| 1538 | |
|---|
| 1539 | if(IsInWorld()) |
|---|
| 1540 | { |
|---|
| 1541 | m_updateMask.SetBit( index ); |
|---|
| 1542 | |
|---|
| 1543 | if(!m_objectUpdated) |
|---|
| 1544 | { |
|---|
| 1545 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1546 | m_objectUpdated = true; |
|---|
| 1547 | } |
|---|
| 1548 | } |
|---|
| 1549 | } |
|---|
| 1550 | |
|---|
| 1551 | //////////////////////////////////////////////////////////// |
|---|
| 1552 | |
|---|
| 1553 | float Object::CalcDistance(Object *Ob) |
|---|
| 1554 | { |
|---|
| 1555 | ASSERT(Ob != NULL); |
|---|
| 1556 | return CalcDistance(this->GetPositionX(), this->GetPositionY(), this->GetPositionZ(), Ob->GetPositionX(), Ob->GetPositionY(), Ob->GetPositionZ()); |
|---|
| 1557 | } |
|---|
| 1558 | float Object::CalcDistance(float ObX, float ObY, float ObZ) |
|---|
| 1559 | { |
|---|
| 1560 | return CalcDistance(this->GetPositionX(), this->GetPositionY(), this->GetPositionZ(), ObX, ObY, ObZ); |
|---|
| 1561 | } |
|---|
| 1562 | float Object::CalcDistance(Object *Oa, Object *Ob) |
|---|
| 1563 | { |
|---|
| 1564 | ASSERT(Oa != NULL); |
|---|
| 1565 | ASSERT(Ob != NULL); |
|---|
| 1566 | return CalcDistance(Oa->GetPositionX(), Oa->GetPositionY(), Oa->GetPositionZ(), Ob->GetPositionX(), Ob->GetPositionY(), Ob->GetPositionZ()); |
|---|
| 1567 | } |
|---|
| 1568 | float Object::CalcDistance(Object *Oa, float ObX, float ObY, float ObZ) |
|---|
| 1569 | { |
|---|
| 1570 | ASSERT(Oa != NULL); |
|---|
| 1571 | return CalcDistance(Oa->GetPositionX(), Oa->GetPositionY(), Oa->GetPositionZ(), ObX, ObY, ObZ); |
|---|
| 1572 | } |
|---|
| 1573 | |
|---|
| 1574 | float Object::CalcDistance(float OaX, float OaY, float OaZ, float ObX, float ObY, float ObZ) |
|---|
| 1575 | { |
|---|
| 1576 | float xdest = OaX - ObX; |
|---|
| 1577 | float ydest = OaY - ObY; |
|---|
| 1578 | float zdest = OaZ - ObZ; |
|---|
| 1579 | return sqrtf(zdest*zdest + ydest*ydest + xdest*xdest); |
|---|
| 1580 | } |
|---|
| 1581 | |
|---|
| 1582 | bool Object::IsWithinDistInMap(Object* obj, const float dist2compare) const |
|---|
| 1583 | { |
|---|
| 1584 | ASSERT(obj != NULL); |
|---|
| 1585 | float xdest = this->GetPositionX() - obj->GetPositionX(); |
|---|
| 1586 | float ydest = this->GetPositionY() - obj->GetPositionY(); |
|---|
| 1587 | float zdest = this->GetPositionZ() - obj->GetPositionZ(); |
|---|
| 1588 | return sqrtf(zdest*zdest + ydest*ydest + xdest*xdest) <= dist2compare; |
|---|
| 1589 | } |
|---|
| 1590 | |
|---|
| 1591 | bool Object::IsWithinLOSInMap(Object* obj) |
|---|
| 1592 | { |
|---|
| 1593 | ASSERT(obj != NULL); |
|---|
| 1594 | if (!IsInMap(obj)) return false; |
|---|
| 1595 | LocationVector location; |
|---|
| 1596 | location = obj->GetPosition(); |
|---|
| 1597 | return IsWithinLOS(location ); |
|---|
| 1598 | } |
|---|
| 1599 | |
|---|
| 1600 | bool Object::IsWithinLOS( LocationVector location ) |
|---|
| 1601 | { |
|---|
| 1602 | LocationVector location2; |
|---|
| 1603 | location2 = GetPosition(); |
|---|
| 1604 | |
|---|
| 1605 | if (sWorld.Collision) { |
|---|
| 1606 | return CollideInterface.CheckLOS(GetMapId(), location2.x, location2.y, location2.z+2.0f, location.x, location.y, location.z+2.0f); |
|---|
| 1607 | } else { |
|---|
| 1608 | return true; |
|---|
| 1609 | } |
|---|
| 1610 | } |
|---|
| 1611 | |
|---|
| 1612 | |
|---|
| 1613 | float Object::calcAngle( float Position1X, float Position1Y, float Position2X, float Position2Y ) |
|---|
| 1614 | { |
|---|
| 1615 | float dx = Position2X-Position1X; |
|---|
| 1616 | float dy = Position2Y-Position1Y; |
|---|
| 1617 | double angle=0.0f; |
|---|
| 1618 | |
|---|
| 1619 | // Calculate angle |
|---|
| 1620 | if (dx == 0.0) |
|---|
| 1621 | { |
|---|
| 1622 | if (dy == 0.0) |
|---|
| 1623 | angle = 0.0; |
|---|
| 1624 | else if (dy > 0.0) |
|---|
| 1625 | angle = M_PI * 0.5 /* / 2 */; |
|---|
| 1626 | else |
|---|
| 1627 | angle = M_PI * 3.0 * 0.5/* / 2 */; |
|---|
| 1628 | } |
|---|
| 1629 | else if (dy == 0.0) |
|---|
| 1630 | { |
|---|
| 1631 | if (dx > 0.0) |
|---|
| 1632 | angle = 0.0; |
|---|
| 1633 | else |
|---|
| 1634 | angle = M_PI; |
|---|
| 1635 | } |
|---|
| 1636 | else |
|---|
| 1637 | { |
|---|
| 1638 | if (dx < 0.0) |
|---|
| 1639 | angle = atanf(dy/dx) + M_PI; |
|---|
| 1640 | else if (dy < 0.0) |
|---|
| 1641 | angle = atanf(dy/dx) + (2*M_PI); |
|---|
| 1642 | else |
|---|
| 1643 | angle = atanf(dy/dx); |
|---|
| 1644 | } |
|---|
| 1645 | |
|---|
| 1646 | // Convert to degrees |
|---|
| 1647 | angle = angle * float(180 / M_PI); |
|---|
| 1648 | |
|---|
| 1649 | // Return |
|---|
| 1650 | return float(angle); |
|---|
| 1651 | } |
|---|
| 1652 | |
|---|
| 1653 | float Object::calcRadAngle( float Position1X, float Position1Y, float Position2X, float Position2Y ) |
|---|
| 1654 | { |
|---|
| 1655 | double dx = double(Position2X-Position1X); |
|---|
| 1656 | double dy = double(Position2Y-Position1Y); |
|---|
| 1657 | double angle=0.0; |
|---|
| 1658 | |
|---|
| 1659 | // Calculate angle |
|---|
| 1660 | if (dx == 0.0) |
|---|
| 1661 | { |
|---|
| 1662 | if (dy == 0.0) |
|---|
| 1663 | angle = 0.0; |
|---|
| 1664 | else if (dy > 0.0) |
|---|
| 1665 | angle = M_PI * 0.5/*/ 2.0*/; |
|---|
| 1666 | else |
|---|
| 1667 | angle = M_PI * 3.0 * 0.5/*/ 2.0*/; |
|---|
| 1668 | } |
|---|
| 1669 | else if (dy == 0.0) |
|---|
| 1670 | { |
|---|
| 1671 | if (dx > 0.0) |
|---|
| 1672 | angle = 0.0; |
|---|
| 1673 | else |
|---|
| 1674 | angle = M_PI; |
|---|
| 1675 | } |
|---|
| 1676 | else |
|---|
| 1677 | { |
|---|
| 1678 | if (dx < 0.0) |
|---|
| 1679 | angle = atan(dy/dx) + M_PI; |
|---|
| 1680 | else if (dy < 0.0) |
|---|
| 1681 | angle = atan(dy/dx) + (2*M_PI); |
|---|
| 1682 | else |
|---|
| 1683 | angle = atan(dy/dx); |
|---|
| 1684 | } |
|---|
| 1685 | |
|---|
| 1686 | // Return |
|---|
| 1687 | return float(angle); |
|---|
| 1688 | } |
|---|
| 1689 | |
|---|
| 1690 | float Object::getEasyAngle( float angle ) |
|---|
| 1691 | { |
|---|
| 1692 | while ( angle < 0 ) { |
|---|
| 1693 | angle = angle + 360; |
|---|
| 1694 | } |
|---|
| 1695 | while ( angle >= 360 ) { |
|---|
| 1696 | angle = angle - 360; |
|---|
| 1697 | } |
|---|
| 1698 | return angle; |
|---|
| 1699 | } |
|---|
| 1700 | |
|---|
| 1701 | bool Object::inArc(float Position1X, float Position1Y, float FOV, float Orientation, float Position2X, float Position2Y ) |
|---|
| 1702 | { |
|---|
| 1703 | float angle = calcAngle( Position1X, Position1Y, Position2X, Position2Y ); |
|---|
| 1704 | float lborder = getEasyAngle( ( Orientation - (FOV*0.5f/*/2*/) ) ); |
|---|
| 1705 | float rborder = getEasyAngle( ( Orientation + (FOV*0.5f/*/2*/) ) ); |
|---|
| 1706 | //sLog.outDebug("Orientation: %f Angle: %f LeftBorder: %f RightBorder %f",Orientation,angle,lborder,rborder); |
|---|
| 1707 | if(((angle >= lborder) && (angle <= rborder)) || ((lborder > rborder) && ((angle < rborder) || (angle > lborder)))) |
|---|
| 1708 | { |
|---|
| 1709 | return true; |
|---|
| 1710 | } |
|---|
| 1711 | else |
|---|
| 1712 | { |
|---|
| 1713 | return false; |
|---|
| 1714 | } |
|---|
| 1715 | } |
|---|
| 1716 | |
|---|
| 1717 | bool Object::isInFront(Object* target) |
|---|
| 1718 | { |
|---|
| 1719 | // check if we facing something ( is the object within a 180 degree slice of our positive y axis ) |
|---|
| 1720 | |
|---|
| 1721 | double x = target->GetPositionX() - m_position.x; |
|---|
| 1722 | double y = target->GetPositionY() - m_position.y; |
|---|
| 1723 | |
|---|
| 1724 | double angle = atan2( y, x ); |
|---|
| 1725 | angle = ( angle >= 0.0 ) ? angle : 2.0 * M_PI + angle; |
|---|
| 1726 | angle -= m_position.o; |
|---|
| 1727 | |
|---|
| 1728 | while( angle > M_PI) |
|---|
| 1729 | angle -= 2.0 * M_PI; |
|---|
| 1730 | |
|---|
| 1731 | while(angle < -M_PI) |
|---|
| 1732 | angle += 2.0 * M_PI; |
|---|
| 1733 | |
|---|
| 1734 | // replace M_PI in the two lines below to reduce or increase angle |
|---|
| 1735 | |
|---|
| 1736 | double left = -1.0 * ( M_PI / 2.0 ); |
|---|
| 1737 | double right = ( M_PI / 2.0 ); |
|---|
| 1738 | |
|---|
| 1739 | return( ( angle >= left ) && ( angle <= right ) ); |
|---|
| 1740 | } |
|---|
| 1741 | |
|---|
| 1742 | bool Object::isInBack(Object* target) |
|---|
| 1743 | { |
|---|
| 1744 | // check if we are behind something ( is the object within a 180 degree slice of our negative y axis ) |
|---|
| 1745 | |
|---|
| 1746 | double x = m_position.x - target->GetPositionX(); |
|---|
| 1747 | double y = m_position.y - target->GetPositionY(); |
|---|
| 1748 | |
|---|
| 1749 | double angle = atan2( y, x ); |
|---|
| 1750 | angle = ( angle >= 0.0 ) ? angle : 2.0 * M_PI + angle; |
|---|
| 1751 | |
|---|
| 1752 | // if we are a unit and have a UNIT_FIELD_TARGET then we are always facing them |
|---|
| 1753 | if( m_objectTypeId == TYPEID_UNIT && m_uint32Values[UNIT_FIELD_TARGET] != 0 && static_cast< Unit* >( this )->GetAIInterface()->GetNextTarget() ) |
|---|
| 1754 | { |
|---|
| 1755 | Unit* pTarget = static_cast< Unit* >( this )->GetAIInterface()->GetNextTarget(); |
|---|
| 1756 | angle -= double( Object::calcRadAngle( target->m_position.x, target->m_position.y, pTarget->m_position.x, pTarget->m_position.y ) ); |
|---|
| 1757 | } |
|---|
| 1758 | else |
|---|
| 1759 | angle -= target->GetOrientation(); |
|---|
| 1760 | |
|---|
| 1761 | while( angle > M_PI) |
|---|
| 1762 | angle -= 2.0 * M_PI; |
|---|
| 1763 | |
|---|
| 1764 | while(angle < -M_PI) |
|---|
| 1765 | angle += 2.0 * M_PI; |
|---|
| 1766 | |
|---|
| 1767 | // replace M_H_PI in the two lines below to reduce or increase angle |
|---|
| 1768 | |
|---|
| 1769 | double left = -1.0 * ( M_H_PI / 2.0 ); |
|---|
| 1770 | double right = ( M_H_PI / 2.0 ); |
|---|
| 1771 | |
|---|
| 1772 | return( ( angle <= left ) && ( angle >= right ) ); |
|---|
| 1773 | } |
|---|
| 1774 | bool Object::isInArc(Object* target , float angle) // angle in degrees |
|---|
| 1775 | { |
|---|
| 1776 | return inArc( GetPositionX() , GetPositionY() , angle , GetOrientation() , target->GetPositionX() , target->GetPositionY() ); |
|---|
| 1777 | } |
|---|
| 1778 | |
|---|
| 1779 | bool Object::HasInArc( float degrees, Object* target ) |
|---|
| 1780 | { |
|---|
| 1781 | return isInArc(target, degrees); |
|---|
| 1782 | } |
|---|
| 1783 | |
|---|
| 1784 | bool Object::isInRange(Object* target, float range) |
|---|
| 1785 | { |
|---|
| 1786 | if ( !this->IsInWorld() || !target ) return false; |
|---|
| 1787 | float dist = CalcDistance( target ); |
|---|
| 1788 | return( dist <= range ); |
|---|
| 1789 | } |
|---|
| 1790 | |
|---|
| 1791 | bool Object::IsPet() |
|---|
| 1792 | { |
|---|
| 1793 | if (this->GetTypeId() != TYPEID_UNIT || !m_uint32Values || !this->IsCreature()) |
|---|
| 1794 | return false; |
|---|
| 1795 | |
|---|
| 1796 | if (m_uint32Values[UNIT_FIELD_CREATEDBY] == 0 || m_uint32Values[UNIT_FIELD_SUMMONEDBY] == 0) |
|---|
| 1797 | return false; |
|---|
| 1798 | if (static_cast< Creature * >(this)->IsPet()) |
|---|
| 1799 | return true; |
|---|
| 1800 | |
|---|
| 1801 | return false; |
|---|
| 1802 | } |
|---|
| 1803 | |
|---|
| 1804 | void Object::_setFaction() |
|---|
| 1805 | { |
|---|
| 1806 | FactionTemplateDBC* factT = NULL; |
|---|
| 1807 | |
|---|
| 1808 | if(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) |
|---|
| 1809 | { |
|---|
| 1810 | factT = dbcFactionTemplate.LookupEntry(GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE)); |
|---|
| 1811 | if( !factT ) |
|---|
| 1812 | sLog.outDetail("Unit does not have a valid faction. It will make him act stupid in world. Don't blame us, blame yourself for not checking :P, faction %u set to entry %u",GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE),GetUInt32Value(OBJECT_FIELD_ENTRY) ); |
|---|
| 1813 | } |
|---|
| 1814 | else |
|---|
| 1815 | if(GetTypeId() == TYPEID_GAMEOBJECT) |
|---|
| 1816 | { |
|---|
| 1817 | factT = dbcFactionTemplate.LookupEntry(GetUInt32Value(GAMEOBJECT_FACTION)); |
|---|
| 1818 | if( !factT ) |
|---|
| 1819 | sLog.outDetail("Game Object does not have a valid faction. It will make him act stupid in world. Don't blame us, blame yourself for not checking :P, faction %u set to entry %u",GetUInt32Value(GAMEOBJECT_FACTION),GetUInt32Value(OBJECT_FIELD_ENTRY) ); |
|---|
| 1820 | } |
|---|
| 1821 | |
|---|
| 1822 | if(!factT) |
|---|
| 1823 | { |
|---|
| 1824 | factT = dbcFactionTemplate.LookupRow( 0 ); |
|---|
| 1825 | //this is causing a lot of crashes cause people have shitty dbs |
|---|
| 1826 | // return; |
|---|
| 1827 | } |
|---|
| 1828 | m_faction = factT; |
|---|
| 1829 | m_factionDBC = dbcFaction.LookupEntry(factT->Faction); |
|---|
| 1830 | if( !m_factionDBC ) |
|---|
| 1831 | m_factionDBC = dbcFaction.LookupRow( 0 ); |
|---|
| 1832 | } |
|---|
| 1833 | |
|---|
| 1834 | void Object::UpdateOppFactionSet() |
|---|
| 1835 | { |
|---|
| 1836 | m_oppFactsInRange.clear(); |
|---|
| 1837 | this->AquireInrangeLock(); //make sure to release lock before exit function ! |
|---|
| 1838 | for(Object::InRangeSet::iterator i = GetInRangeSetBegin(); i != GetInRangeSetEnd(); ++i) |
|---|
| 1839 | { |
|---|
| 1840 | if (((*i)->GetTypeId() == TYPEID_UNIT) || ((*i)->GetTypeId() == TYPEID_PLAYER) || ((*i)->GetTypeId() == TYPEID_GAMEOBJECT)) |
|---|
| 1841 | { |
|---|
| 1842 | if (isHostile(this, (*i))) |
|---|
| 1843 | { |
|---|
| 1844 | if(!(*i)->IsInRangeOppFactSet(this)) |
|---|
| 1845 | (*i)->m_oppFactsInRange.insert(this); |
|---|
| 1846 | if (!IsInRangeOppFactSet((*i))) |
|---|
| 1847 | m_oppFactsInRange.insert((*i)); |
|---|
| 1848 | |
|---|
| 1849 | } |
|---|
| 1850 | else |
|---|
| 1851 | { |
|---|
| 1852 | if((*i)->IsInRangeOppFactSet(this)) |
|---|
| 1853 | (*i)->m_oppFactsInRange.erase(this); |
|---|
| 1854 | if (IsInRangeOppFactSet((*i))) |
|---|
| 1855 | m_oppFactsInRange.erase((*i)); |
|---|
| 1856 | } |
|---|
| 1857 | } |
|---|
| 1858 | } |
|---|
| 1859 | this->ReleaseInrangeLock(); |
|---|
| 1860 | } |
|---|
| 1861 | |
|---|
| 1862 | void Object::UpdateSameFactionSet() |
|---|
| 1863 | { |
|---|
| 1864 | m_sameFactsInRange.clear(); |
|---|
| 1865 | this->AquireInrangeLock(); //make sure to release lock before exit function ! |
|---|
| 1866 | for(Object::InRangeSet::iterator i = GetInRangeSetBegin(); i != GetInRangeSetEnd(); ++i) |
|---|
| 1867 | { |
|---|
| 1868 | if (((*i)->GetTypeId() == TYPEID_UNIT) || ((*i)->GetTypeId() == TYPEID_PLAYER) || ((*i)->GetTypeId() == TYPEID_GAMEOBJECT)) |
|---|
| 1869 | { |
|---|
| 1870 | if (isFriendly(this, (*i))) |
|---|
| 1871 | { |
|---|
| 1872 | if(!(*i)->IsInRangeSameFactSet(this)) |
|---|
| 1873 | (*i)->m_sameFactsInRange.insert(this); |
|---|
| 1874 | if (!IsInRangeOppFactSet((*i))) |
|---|
| 1875 | m_sameFactsInRange.insert((*i)); |
|---|
| 1876 | |
|---|
| 1877 | } |
|---|
| 1878 | else |
|---|
| 1879 | { |
|---|
| 1880 | if((*i)->IsInRangeSameFactSet(this)) |
|---|
| 1881 | (*i)->m_sameFactsInRange.erase(this); |
|---|
| 1882 | if (IsInRangeSameFactSet((*i))) |
|---|
| 1883 | m_sameFactsInRange.erase((*i)); |
|---|
| 1884 | } |
|---|
| 1885 | } |
|---|
| 1886 | } |
|---|
| 1887 | this->ReleaseInrangeLock(); |
|---|
| 1888 | } |
|---|
| 1889 | |
|---|
| 1890 | void Object::EventSetUInt32Value(uint32 index, uint32 value) |
|---|
| 1891 | { |
|---|
| 1892 | SetUInt32Value(index,value); |
|---|
| 1893 | } |
|---|
| 1894 | |
|---|
| 1895 | void Object::DealDamage(Unit *pVictim, uint32 damage, uint32 targetEvent, uint32 unitEvent, uint32 spellId, bool no_remove_auras) |
|---|
| 1896 | { |
|---|
| 1897 | Player* plr = 0; |
|---|
| 1898 | |
|---|
| 1899 | if( !pVictim || !pVictim->isAlive() || !pVictim->IsInWorld() || !IsInWorld() ) |
|---|
| 1900 | return; |
|---|
| 1901 | if( pVictim->GetTypeId() == TYPEID_PLAYER && static_cast< Player* >( pVictim )->GodModeCheat == true ) |
|---|
| 1902 | return; |
|---|
| 1903 | if( pVictim->IsSpiritHealer() ) |
|---|
| 1904 | return; |
|---|
| 1905 | if (this->IsPlayer()) |
|---|
| 1906 | plr = static_cast<Player* >(this); |
|---|
| 1907 | |
|---|
| 1908 | if( damage > 14000 && this != pVictim && this->IsPlayer() && !static_cast< Player* >(this)->GetSession()->HasPermissions() && sWorld.m_limits.enable ) |
|---|
| 1909 | { |
|---|
| 1910 | if(spellId && sWorld.m_limits.spellDamageCap > 0) |
|---|
| 1911 | { |
|---|
| 1912 | if((damage > sWorld.m_limits.spellDamageCap) && this!=pVictim && this->IsPlayer() && !((Player*)this)->GetSession()->HasPermissions()) |
|---|
| 1913 | { |
|---|
| 1914 | SpellEntry* spellInfo = dbcSpell.LookupEntryForced(spellId); |
|---|
| 1915 | char dmglog[256]; |
|---|
| 1916 | snprintf(dmglog, 256, "Dealt %u damage with spell %u ( %s )", damage, spellId, (spellInfo != NULL) ? spellInfo->Name : "ERROR (NULL SPELL)"); |
|---|
| 1917 | sCheatLog.writefromsession(((Player*)this)->GetSession(),dmglog); |
|---|
| 1918 | if(sWorld.m_limits.broadcast) // send info to online GM |
|---|
| 1919 | { |
|---|
| 1920 | string gm_ann = MSG_COLOR_GREEN; |
|---|
| 1921 | gm_ann += "|Hplayer:"; |
|---|
| 1922 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1923 | gm_ann += "|h["; |
|---|
| 1924 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1925 | gm_ann += "]|h: "; |
|---|
| 1926 | gm_ann += MSG_COLOR_YELLOW; |
|---|
| 1927 | gm_ann += dmglog; |
|---|
| 1928 | sWorld.SendGMWorldText(gm_ann.c_str()); |
|---|
| 1929 | } |
|---|
| 1930 | if(sWorld.m_limits.disconnect) |
|---|
| 1931 | { |
|---|
| 1932 | ((Player*)this)->GetSession()->Disconnect(); |
|---|
| 1933 | } |
|---|
| 1934 | else // no disconnect, we'll just set it to the cap. it's been logged and gms have been notified (if configured) |
|---|
| 1935 | { |
|---|
| 1936 | damage = sWorld.m_limits.spellDamageCap; |
|---|
| 1937 | } |
|---|
| 1938 | } |
|---|
| 1939 | } |
|---|
| 1940 | else // !spellId |
|---|
| 1941 | { |
|---|
| 1942 | if((sWorld.m_limits.autoattackDamageCap > 0) && (damage > sWorld.m_limits.autoattackDamageCap) && (this!=pVictim) && (this->IsPlayer()) && !((Player*)this)->GetSession()->HasPermissions()) |
|---|
| 1943 | { |
|---|
| 1944 | char dmglog[64]; |
|---|
| 1945 | snprintf(dmglog, 64, "Dealt %u damage with Auto Attack", damage); |
|---|
| 1946 | sCheatLog.writefromsession(((Player*)this)->GetSession(),dmglog); |
|---|
| 1947 | if(sWorld.m_limits.broadcast) // send info to GM |
|---|
| 1948 | { |
|---|
| 1949 | string gm_ann = MSG_COLOR_GREEN; |
|---|
| 1950 | gm_ann += "|Hplayer:"; |
|---|
| 1951 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1952 | gm_ann += "|h["; |
|---|
| 1953 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1954 | gm_ann += "]|h: "; |
|---|
| 1955 | gm_ann += MSG_COLOR_YELLOW; |
|---|
| 1956 | gm_ann += dmglog; |
|---|
| 1957 | sWorld.SendGMWorldText(gm_ann.c_str()); |
|---|
| 1958 | } |
|---|
| 1959 | if(sWorld.m_limits.disconnect) |
|---|
| 1960 | { |
|---|
| 1961 | ((Player*)this)->GetSession()->Disconnect(); |
|---|
| 1962 | } |
|---|
| 1963 | else // no disconnect, we'll just set it to the cap. it's been logged and gms have been notified (if configured) |
|---|
| 1964 | { |
|---|
| 1965 | damage = sWorld.m_limits.autoattackDamageCap; |
|---|
| 1966 | } |
|---|
| 1967 | } |
|---|
| 1968 | } |
|---|
| 1969 | } |
|---|
| 1970 | if( this->IsUnit() && pVictim->IsUnit() && pVictim != this ) |
|---|
| 1971 | { |
|---|
| 1972 | // Set our attack target to the victim. |
|---|
| 1973 | static_cast< Unit* >( this )->CombatStatus.OnDamageDealt( pVictim ); |
|---|
| 1974 | } |
|---|
| 1975 | |
|---|
| 1976 | if( pVictim->GetStandState() )//not standing-> standup |
|---|
| 1977 | { |
|---|
| 1978 | pVictim->SetStandState( STANDSTATE_STAND );//probably mobs also must standup |
|---|
| 1979 | } |
|---|
| 1980 | |
|---|
| 1981 | /////////////////////////////////////////////////////// PvP flagging on attack /////////////////////////////////////////////// |
|---|
| 1982 | { |
|---|
| 1983 | // Player we are attacking, or the owner of totem/pet/etc |
|---|
| 1984 | Player *pOwner = GetPlayerOwner( static_cast< Object* >( pVictim ) ); |
|---|
| 1985 | |
|---|
| 1986 | // This is the player or the player controlling the totem/pet/summon |
|---|
| 1987 | Player *pAttacker = GetPlayerOwner( this ); |
|---|
| 1988 | |
|---|
| 1989 | // We identified both the attacker and the victim as possible PvP combatants, if we are not dueling we will flag the attacker |
|---|
| 1990 | if( pOwner != NULL && pAttacker != NULL && pOwner != pAttacker && pOwner != pAttacker->DuelingWith ){ |
|---|
| 1991 | if( !pAttacker->IsPvPFlagged() ){ |
|---|
| 1992 | pAttacker->PvPToggle(); |
|---|
| 1993 | } |
|---|
| 1994 | pAttacker->AggroPvPGuards(); |
|---|
| 1995 | } |
|---|
| 1996 | |
|---|
| 1997 | // PvP NPCs will flag the player when attacking them |
|---|
| 1998 | if( pVictim->IsCreature() && pVictim->IsPvPFlagged() && pAttacker != NULL ){ |
|---|
| 1999 | if( !pAttacker->IsPvPFlagged() ){ |
|---|
| 2000 | pAttacker->PvPToggle(); |
|---|
| 2001 | } |
|---|
| 2002 | pAttacker->AggroPvPGuards(); |
|---|
| 2003 | } |
|---|
| 2004 | |
|---|
| 2005 | } |
|---|
| 2006 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|---|
| 2007 | if(!no_remove_auras) |
|---|
| 2008 | { |
|---|
| 2009 | //zack 2007 04 24 : root should not remove self (and also other unknown spells) |
|---|
| 2010 | if(spellId) |
|---|
| 2011 | { |
|---|
| 2012 | pVictim->RemoveAurasByInterruptFlagButSkip(AURA_INTERRUPT_ON_ANY_DAMAGE_TAKEN,spellId); |
|---|
| 2013 | if(Rand(35.0f)) |
|---|
| 2014 | pVictim->RemoveAurasByInterruptFlagButSkip(AURA_INTERRUPT_ON_UNUSED2,spellId); |
|---|
| 2015 | } |
|---|
| 2016 | else |
|---|
| 2017 | { |
|---|
| 2018 | pVictim->RemoveAurasByInterruptFlag(AURA_INTERRUPT_ON_ANY_DAMAGE_TAKEN); |
|---|
| 2019 | if(Rand(35.0f)) |
|---|
| 2020 | pVictim->RemoveAurasByInterruptFlag(AURA_INTERRUPT_ON_UNUSED2); |
|---|
| 2021 | } |
|---|
| 2022 | } |
|---|
| 2023 | |
|---|
| 2024 | if(this->IsUnit()) |
|---|
| 2025 | { |
|---|
| 2026 | if( pVictim->CombatStatus.IsInCombat() && pVictim->IsPlayer() ) |
|---|
| 2027 | sHookInterface.OnEnterCombat( static_cast< Player* >( pVictim ), static_cast< Unit* >( this ) ); |
|---|
| 2028 | |
|---|
| 2029 | if( IsPlayer() && static_cast< Player* >( this )->CombatStatus.IsInCombat() == true ) |
|---|
| 2030 | sHookInterface.OnEnterCombat( static_cast< Player* >( this ), static_cast< Player* >( this ) ); |
|---|
| 2031 | |
|---|
| 2032 | //the black sheep , no actually it is paladin : Ardent Defender |
|---|
| 2033 | if( static_cast< Unit* >( this )->DamageTakenPctModOnHP35 && HasFlag( UNIT_FIELD_AURASTATE , AURASTATE_FLAG_HEALTH35 ) ) |
|---|
| 2034 | damage = damage - float2int32( damage * static_cast< Unit* >( this )->DamageTakenPctModOnHP35 ) / 100 ; |
|---|
| 2035 | |
|---|
| 2036 | //Mage: Fiery Payback |
|---|
| 2037 | if(pVictim->IsPlayer() && static_cast< Player* >(pVictim)->FieryPaybackModHP35 == 1) |
|---|
| 2038 | if(pVictim->GetHealthPct() <= 35) |
|---|
| 2039 | { |
|---|
| 2040 | if(!pVictim->HasAura(44441)) |
|---|
| 2041 | pVictim->CastSpell(pVictim->GetGUID(), 44441, true); |
|---|
| 2042 | } |
|---|
| 2043 | else if(pVictim->HasAura(44441)) |
|---|
| 2044 | pVictim->RemoveAllAuraById(44441); |
|---|
| 2045 | |
|---|
| 2046 | plr = 0; |
|---|
| 2047 | if(IsPet()) |
|---|
| 2048 | plr = static_cast<Pet*>(this)->GetPetOwner(); |
|---|
| 2049 | else if(IsPlayer()) |
|---|
| 2050 | plr = static_cast< Player* >( this ); |
|---|
| 2051 | |
|---|
| 2052 | if(pVictim->GetTypeId()==TYPEID_UNIT && plr && plr->GetTypeId() == TYPEID_PLAYER) // Units can't tag.. |
|---|
| 2053 | { |
|---|
| 2054 | // Tagging |
|---|
| 2055 | Creature *victim = static_cast<Creature*>(pVictim); |
|---|
| 2056 | bool taggable; |
|---|
| 2057 | if(victim->GetCreatureInfo() && victim->GetCreatureInfo()->Type == UNIT_TYPE_CRITTER || victim->IsPet()) |
|---|
| 2058 | taggable = false; |
|---|
| 2059 | else taggable = true; |
|---|
| 2060 | |
|---|
| 2061 | if(!victim->Tagged && taggable) |
|---|
| 2062 | { |
|---|
| 2063 | victim->Tagged = true; |
|---|
| 2064 | victim->TaggerGuid = plr->GetGUID(); |
|---|
| 2065 | |
|---|
| 2066 | /* set loot method */ |
|---|
| 2067 | if( plr->GetGroup() != NULL ) |
|---|
| 2068 | victim->m_lootMethod = plr->GetGroup()->GetMethod(); |
|---|
| 2069 | |
|---|
| 2070 | // For new players who get a create object |
|---|
| 2071 | uint32 Flags = pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 2072 | Flags |= U_DYN_FLAG_TAPPED_BY_PLAYER; |
|---|
| 2073 | |
|---|
| 2074 | pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS] |= U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 2075 | |
|---|
| 2076 | // Update existing players. |
|---|
| 2077 | ByteBuffer buf(500); |
|---|
| 2078 | ByteBuffer buf1(500); |
|---|
| 2079 | |
|---|
| 2080 | pVictim->BuildFieldUpdatePacket(&buf1, UNIT_DYNAMIC_FLAGS, Flags); |
|---|
| 2081 | pVictim->BuildFieldUpdatePacket(&buf, UNIT_DYNAMIC_FLAGS, pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS]); |
|---|
| 2082 | |
|---|
| 2083 | // Loop inrange set, append to their update data. |
|---|
| 2084 | for(std::set<Player*>::iterator itr = m_inRangePlayers.begin(); itr != m_inRangePlayers.end(); ++itr) |
|---|
| 2085 | { |
|---|
| 2086 | if (static_cast< Player* >(plr)->InGroup()) |
|---|
| 2087 | { |
|---|
| 2088 | if (static_cast< Player* >(*itr)->GetGroup() && static_cast< Player* >(plr)->GetGroup()->GetID() == static_cast< Player* >(*itr)->GetGroup()->GetID()) |
|---|
| 2089 | { |
|---|
| 2090 | (*itr)->PushUpdateData(&buf1, 1); |
|---|
| 2091 | } |
|---|
| 2092 | else |
|---|
| 2093 | { |
|---|
| 2094 | (*itr)->PushUpdateData(&buf, 1); |
|---|
| 2095 | } |
|---|
| 2096 | |
|---|
| 2097 | } |
|---|
| 2098 | else |
|---|
| 2099 | { |
|---|
| 2100 | (*itr)->PushUpdateData(&buf, 1); |
|---|
| 2101 | } |
|---|
| 2102 | } |
|---|
| 2103 | |
|---|
| 2104 | // Update ourselves |
|---|
| 2105 | plr->PushUpdateData(&buf1, 1); |
|---|
| 2106 | |
|---|
| 2107 | } |
|---|
| 2108 | } |
|---|
| 2109 | } |
|---|
| 2110 | |
|---|
| 2111 | ///Rage |
|---|
| 2112 | |
|---|
| 2113 | if( pVictim->GetPowerType() == POWER_TYPE_RAGE |
|---|
| 2114 | && pVictim != this |
|---|
| 2115 | && pVictim->IsPlayer()) |
|---|
| 2116 | { |
|---|
| 2117 | float val; |
|---|
| 2118 | float level = (float)pVictim->getLevel(); |
|---|
| 2119 | float c = 0.0091107836f * level * level + 3.225598133f * level + 4.2652911f; |
|---|
| 2120 | val = 2.5f * damage / c; |
|---|
| 2121 | uint32 rage = pVictim->GetUInt32Value( UNIT_FIELD_POWER2 ); |
|---|
| 2122 | if( rage + float2int32( val ) > 1000 ) |
|---|
| 2123 | val = 1000.0f - (float)pVictim->GetUInt32Value( UNIT_FIELD_POWER2 ); |
|---|
| 2124 | val *= 10.0; |
|---|
| 2125 | pVictim->ModUnsigned32Value(UNIT_FIELD_POWER2, (int32)val); |
|---|
| 2126 | /*if( pVictim->GetPowerType() == POWER_TYPE_RAGE && pVictim != this ) |
|---|
| 2127 | { |
|---|
| 2128 | float val; |
|---|
| 2129 | uint32 level = pVictim->getLevel(); |
|---|
| 2130 | float conv; |
|---|
| 2131 | if( level <= PLAYER_LEVEL_CAP ) |
|---|
| 2132 | conv = DamageToRageConversionTable[ level ]; |
|---|
| 2133 | else |
|---|
| 2134 | conv = ( 2.5f * 10 ) / (0.0091107836f * level * level + 3.225598133f * level + 4.2652911f); |
|---|
| 2135 | float ragerate = sWorld.getRate(RATE_POWER2); |
|---|
| 2136 | val = damage * conv * ragerate; |
|---|
| 2137 | if( pVictim->IsPlayer() ) |
|---|
| 2138 | val *= ( 1 + ( static_cast< Player * >( pVictim )->rageFromDamageTaken / 100.0f ) ); |
|---|
| 2139 | uint32 rage = pVictim->GetUInt32Value( UNIT_FIELD_POWER2 ); |
|---|
| 2140 | if( rage + float2int32( val ) > 1000 ) |
|---|
| 2141 | val = 1000.0f - (float)pVictim->GetUInt32Value( UNIT_FIELD_POWER2 ); |
|---|
| 2142 | |
|---|
| 2143 | val *= 10.0; |
|---|
| 2144 | pVictim->ModUnsigned32Value( UNIT_FIELD_POWER2, (int32)val) ;*/ |
|---|
| 2145 | } |
|---|
| 2146 | |
|---|
| 2147 | if( pVictim->IsPlayer() ) |
|---|
| 2148 | { |
|---|
| 2149 | Player *pThis = static_cast< Player* >(pVictim); |
|---|
| 2150 | if(pThis->cannibalize) |
|---|
| 2151 | { |
|---|
| 2152 | sEventMgr.RemoveEvents(pVictim, EVENT_CANNIBALIZE); |
|---|
| 2153 | pThis->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); |
|---|
| 2154 | pThis->cannibalize = false; |
|---|
| 2155 | } |
|---|
| 2156 | } |
|---|
| 2157 | |
|---|
| 2158 | //* BATTLEGROUND DAMAGE COUNTER *// |
|---|
| 2159 | if( pVictim != this ) |
|---|
| 2160 | { |
|---|
| 2161 | if( IsPlayer() ) |
|---|
| 2162 | { |
|---|
| 2163 | plr = static_cast< Player* >( this ); |
|---|
| 2164 | } |
|---|
| 2165 | else if( IsPet() ) |
|---|
| 2166 | { |
|---|
| 2167 | plr = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 2168 | if (plr) |
|---|
| 2169 | if( plr != NULL && plr->GetMapMgr() == GetMapMgr() ) |
|---|
| 2170 | plr = NULL; |
|---|
| 2171 | } |
|---|
| 2172 | |
|---|
| 2173 | if( plr != NULL && plr->m_bg != NULL && plr->GetMapMgr() == GetMapMgr() ) |
|---|
| 2174 | { |
|---|
| 2175 | plr->m_bgScore.DamageDone += damage; |
|---|
| 2176 | plr->m_bg->UpdatePvPData(); |
|---|
| 2177 | } |
|---|
| 2178 | } |
|---|
| 2179 | |
|---|
| 2180 | uint32 health = pVictim->GetUInt32Value(UNIT_FIELD_HEALTH ); |
|---|
| 2181 | |
|---|
| 2182 | /*------------------------------------ DUEL HANDLERS --------------------------*/ |
|---|
| 2183 | if((pVictim->IsPlayer()) && (this->IsPlayer()) && static_cast< Player* >(pVictim)->DuelingWith == static_cast< Player* >( this ) ) //Both Players |
|---|
| 2184 | { |
|---|
| 2185 | if((health <= damage) && static_cast< Player* >( this )->DuelingWith != NULL) |
|---|
| 2186 | { |
|---|
| 2187 | //Player in Duel and Player Victim has lost |
|---|
| 2188 | uint32 NewHP = pVictim->GetUInt32Value(UNIT_FIELD_MAXHEALTH)/100; |
|---|
| 2189 | |
|---|
| 2190 | if(NewHP < 5) |
|---|
| 2191 | NewHP = 5; |
|---|
| 2192 | |
|---|
| 2193 | //Set their health to 1% or 5 if 1% is lower then 5 |
|---|
| 2194 | pVictim->SetUInt32Value(UNIT_FIELD_HEALTH, NewHP); |
|---|
| 2195 | //End Duel |
|---|
| 2196 | static_cast< Player* >( this )->EndDuel(DUEL_WINNER_KNOCKOUT); |
|---|
| 2197 | |
|---|
| 2198 | // surrender emote |
|---|
| 2199 | pVictim->Emote(EMOTE_ONESHOT_BEG); // Animation |
|---|
| 2200 | |
|---|
| 2201 | return; |
|---|
| 2202 | } |
|---|
| 2203 | } |
|---|
| 2204 | |
|---|
| 2205 | if((pVictim->IsPlayer()) && (IsPet())) |
|---|
| 2206 | { |
|---|
| 2207 | if((health <= damage) && static_cast< Player* >(pVictim)->DuelingWith == static_cast<Pet*>(this)->GetPetOwner()) |
|---|
| 2208 | { |
|---|
| 2209 | Player *petOwner = static_cast<Pet*>(this)->GetPetOwner(); |
|---|
| 2210 | if(petOwner) |
|---|
| 2211 | { |
|---|
| 2212 | //Player in Duel and Player Victim has lost |
|---|
| 2213 | uint32 NewHP = pVictim->GetUInt32Value(UNIT_FIELD_MAXHEALTH)/100; |
|---|
| 2214 | if(NewHP < 5) NewHP = 5; |
|---|
| 2215 | |
|---|
| 2216 | //Set their health to 1% or 5 if 1% is lower then 5 |
|---|
| 2217 | pVictim->SetUInt32Value(UNIT_FIELD_HEALTH, NewHP); |
|---|
| 2218 | //End Duel |
|---|
| 2219 | petOwner->EndDuel(DUEL_WINNER_KNOCKOUT); |
|---|
| 2220 | return; |
|---|
| 2221 | } |
|---|
| 2222 | } |
|---|
| 2223 | } |
|---|
| 2224 | /*------------------------------------ DUEL HANDLERS END--------------------------*/ |
|---|
| 2225 | |
|---|
| 2226 | bool isCritter = false; |
|---|
| 2227 | uint32 highGUID = 0; |
|---|
| 2228 | uint32 lowGUID = 0; |
|---|
| 2229 | if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetCreatureInfo()) |
|---|
| 2230 | { |
|---|
| 2231 | if(((Creature*)pVictim)->GetCreatureInfo()->Type == UNIT_TYPE_CRITTER) |
|---|
| 2232 | { |
|---|
| 2233 | isCritter = true; |
|---|
| 2234 | } |
|---|
| 2235 | } |
|---|
| 2236 | /* -------------------------- HIT THAT CAUSES VICTIM TO DIE ---------------------------*/ |
|---|
| 2237 | if ((isCritter || health <= damage) ) |
|---|
| 2238 | { |
|---|
| 2239 | // If it's a training dummy then we simply set the HP to 1 instead of killing the unit |
|---|
| 2240 | if(pVictim->IsCreature() && (static_cast<Creature*>(pVictim))->GetProto() != NULL && (static_cast<Creature*>(pVictim))->GetProto()->isTrainingDummy ){ |
|---|
| 2241 | pVictim->SetUInt32Value( UNIT_FIELD_HEALTH, 1 ); |
|---|
| 2242 | return; |
|---|
| 2243 | } |
|---|
| 2244 | |
|---|
| 2245 | // We've just killed a totem |
|---|
| 2246 | if( pVictim->IsCreature() && static_cast<Creature*>(pVictim)->IsTotem() ){ |
|---|
| 2247 | Creature *pTotem = static_cast<Creature*>(pVictim); |
|---|
| 2248 | |
|---|
| 2249 | // If we have a summon then let's remove that first |
|---|
| 2250 | if(pTotem->summonPet != NULL){ |
|---|
| 2251 | if( pTotem->summonPet->IsInWorld() ) |
|---|
| 2252 | pTotem->summonPet->RemoveFromWorld( false, true ); |
|---|
| 2253 | else |
|---|
| 2254 | pTotem->summonPet->SafeDelete(); |
|---|
| 2255 | pTotem->summonPet = NULL; |
|---|
| 2256 | } |
|---|
| 2257 | |
|---|
| 2258 | if(pTotem->IsInWorld()) |
|---|
| 2259 | pTotem->RemoveFromWorld( false, true ); |
|---|
| 2260 | else |
|---|
| 2261 | pTotem->SafeDelete(); |
|---|
| 2262 | return; |
|---|
| 2263 | } |
|---|
| 2264 | |
|---|
| 2265 | // We've killed some kind of summon |
|---|
| 2266 | if( pVictim->GetUInt64Value( UNIT_FIELD_CREATEDBY ) != 0 ){ |
|---|
| 2267 | Unit *pSummoner = pVictim->GetMapMgr()->GetUnit( pVictim->GetUInt64Value( UNIT_FIELD_CREATEDBY ) ); |
|---|
| 2268 | |
|---|
| 2269 | if( pSummoner && pSummoner->IsInWorld() && pSummoner->IsCreature() ){ |
|---|
| 2270 | Creature *pSummonerC = static_cast<Creature*>( pSummoner ); |
|---|
| 2271 | |
|---|
| 2272 | // We've killed a summon summoned by a totem |
|---|
| 2273 | if( pSummonerC->IsTotem() ){ |
|---|
| 2274 | pSummoner->summonPet = NULL; |
|---|
| 2275 | |
|---|
| 2276 | // Removing the totem |
|---|
| 2277 | if(pSummonerC->IsInWorld()) |
|---|
| 2278 | pSummonerC->RemoveFromWorld( false, true ); |
|---|
| 2279 | else |
|---|
| 2280 | pSummonerC->SafeDelete(); |
|---|
| 2281 | } |
|---|
| 2282 | } |
|---|
| 2283 | |
|---|
| 2284 | |
|---|
| 2285 | } |
|---|
| 2286 | |
|---|
| 2287 | |
|---|
| 2288 | |
|---|
| 2289 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2290 | // A Player has died |
|---|
| 2291 | if( pVictim->IsPlayer() ) |
|---|
| 2292 | { |
|---|
| 2293 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1, 0, 0); |
|---|
| 2294 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, pVictim->GetMapId(), 1, 0); |
|---|
| 2295 | // A Player killed a Player |
|---|
| 2296 | if( this->IsPlayer() ) |
|---|
| 2297 | { |
|---|
| 2298 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, 0, 0); |
|---|
| 2299 | } |
|---|
| 2300 | // A Creature killed a Player |
|---|
| 2301 | else if( this->IsCreature() ) |
|---|
| 2302 | { |
|---|
| 2303 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, 1, 0, 0); |
|---|
| 2304 | } |
|---|
| 2305 | } |
|---|
| 2306 | // Player delivered a killing blow |
|---|
| 2307 | if( pVictim->IsUnit() && this->IsPlayer() ) |
|---|
| 2308 | { |
|---|
| 2309 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLING_BLOW, GetMapId(), 0, 0); |
|---|
| 2310 | } |
|---|
| 2311 | #endif |
|---|
| 2312 | //general hook for die |
|---|
| 2313 | sHookInterface.OnPreUnitDie( static_cast< Unit* >( this ), pVictim); |
|---|
| 2314 | //warlock - seed of corruption |
|---|
| 2315 | if( IsUnit() ) |
|---|
| 2316 | { |
|---|
| 2317 | SpellEntry *killerspell; |
|---|
| 2318 | if( spellId ) |
|---|
| 2319 | killerspell = dbcSpell.LookupEntry( spellId ); |
|---|
| 2320 | else killerspell = NULL; |
|---|
| 2321 | pVictim->HandleProc( PROC_ON_DIE, static_cast< Unit* >( this ), killerspell ); |
|---|
| 2322 | pVictim->m_procCounter = 0; |
|---|
| 2323 | static_cast< Unit* >( this )->HandleProc( PROC_ON_TARGET_DIE, pVictim, killerspell ); |
|---|
| 2324 | static_cast< Unit* >( this )->m_procCounter = 0; |
|---|
| 2325 | } |
|---|
| 2326 | // check if pets owner is combat participant |
|---|
| 2327 | bool owner_participe = false; |
|---|
| 2328 | if( IsPet() ) |
|---|
| 2329 | { |
|---|
| 2330 | Player* owner = static_cast<Pet*>( this )->GetPetOwner(); |
|---|
| 2331 | if( owner != NULL && pVictim->GetAIInterface()->getThreatByPtr( owner ) > 0 ) |
|---|
| 2332 | owner_participe = true; |
|---|
| 2333 | } |
|---|
| 2334 | |
|---|
| 2335 | /* -------------------------------- HONOR + BATTLEGROUND CHECKS ------------------------ */ |
|---|
| 2336 | //Zack : this event should occur before setting death state ! |
|---|
| 2337 | plr = NULL; |
|---|
| 2338 | if( IsPlayer() ) |
|---|
| 2339 | plr = static_cast< Player* >( this ); |
|---|
| 2340 | else if(IsPet()) |
|---|
| 2341 | plr = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 2342 | |
|---|
| 2343 | if( plr != NULL) |
|---|
| 2344 | { |
|---|
| 2345 | if( plr->m_bg != NULL ) |
|---|
| 2346 | plr->m_bg->HookOnUnitKill( plr, pVictim ); |
|---|
| 2347 | |
|---|
| 2348 | if( pVictim->IsPlayer() ) |
|---|
| 2349 | { |
|---|
| 2350 | if( plr->m_bg != NULL ) |
|---|
| 2351 | plr->m_bg->HookOnPlayerKill( plr, static_cast< Player* >( pVictim ) ); |
|---|
| 2352 | |
|---|
| 2353 | sHookInterface.OnKillPlayer( plr, static_cast< Player* >( pVictim ) ); |
|---|
| 2354 | bool setAurastateFlag = false; |
|---|
| 2355 | if( plr->getLevel() >= (pVictim->getLevel() - 8) && (plr->GetGUID() != pVictim->GetGUID()) ) |
|---|
| 2356 | { |
|---|
| 2357 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2358 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, plr->GetAreaID(), 1, 0); |
|---|
| 2359 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, 1, 0, 0); |
|---|
| 2360 | #endif |
|---|
| 2361 | HonorHandler::OnPlayerKilledUnit(plr, pVictim); |
|---|
| 2362 | setAurastateFlag = true; |
|---|
| 2363 | } |
|---|
| 2364 | |
|---|
| 2365 | if (setAurastateFlag) |
|---|
| 2366 | { |
|---|
| 2367 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2368 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2369 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1,0); |
|---|
| 2370 | else sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2371 | } |
|---|
| 2372 | } |
|---|
| 2373 | else |
|---|
| 2374 | { |
|---|
| 2375 | if (!isCritter) // REPUTATION |
|---|
| 2376 | { |
|---|
| 2377 | plr->Reputation_OnKilledUnit( pVictim, false ); |
|---|
| 2378 | } |
|---|
| 2379 | } |
|---|
| 2380 | } |
|---|
| 2381 | /* -------------------------------- HONOR + BATTLEGROUND CHECKS END------------------------ */ |
|---|
| 2382 | |
|---|
| 2383 | /* victim died! */ |
|---|
| 2384 | if( pVictim->IsPlayer() ) |
|---|
| 2385 | static_cast< Player* >( pVictim )->KillPlayer(); |
|---|
| 2386 | else |
|---|
| 2387 | { |
|---|
| 2388 | pVictim->setDeathState( JUST_DIED ); |
|---|
| 2389 | pVictim->GetAIInterface()->HandleEvent( EVENT_LEAVECOMBAT, pVictim, 0); |
|---|
| 2390 | } |
|---|
| 2391 | |
|---|
| 2392 | if( pVictim->IsPlayer() && !IsPlayer()) |
|---|
| 2393 | { |
|---|
| 2394 | static_cast< Player* >( pVictim )->DeathDurabilityLoss(0.10); |
|---|
| 2395 | } |
|---|
| 2396 | |
|---|
| 2397 | /* Zone Under Attack */ |
|---|
| 2398 | MapInfo * pMapInfo = WorldMapInfoStorage.LookupEntry(GetMapId()); |
|---|
| 2399 | if( pMapInfo && pMapInfo->type == INSTANCE_NULL && !pVictim->IsPlayer() && !pVictim->IsPet() && ( IsPlayer() || IsPet() ) ) |
|---|
| 2400 | { |
|---|
| 2401 | // Only NPCs that bear the PvP flag can be truly representing their faction. |
|---|
| 2402 | if( ((Creature*)pVictim)->HasFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_PVP ) ) |
|---|
| 2403 | { |
|---|
| 2404 | Player * pAttacker = NULL; |
|---|
| 2405 | if( IsPet() ) |
|---|
| 2406 | pAttacker = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 2407 | else if(IsPlayer()) |
|---|
| 2408 | pAttacker = static_cast< Player* >( this ); |
|---|
| 2409 | |
|---|
| 2410 | if( pAttacker != NULL) |
|---|
| 2411 | { |
|---|
| 2412 | uint8 teamId = (uint8)pAttacker->GetTeam(); |
|---|
| 2413 | if(teamId == 0) // Swap it. |
|---|
| 2414 | teamId = 1; |
|---|
| 2415 | else |
|---|
| 2416 | teamId = 0; |
|---|
| 2417 | uint32 AreaID = pVictim->GetMapMgr()->GetAreaID(pVictim->GetPositionX(), pVictim->GetPositionY()); |
|---|
| 2418 | if(!AreaID) |
|---|
| 2419 | AreaID = pAttacker->GetZoneId(); // Failsafe for a shitty TerrainMgr |
|---|
| 2420 | |
|---|
| 2421 | if(AreaID) |
|---|
| 2422 | { |
|---|
| 2423 | WorldPacket data(SMSG_ZONE_UNDER_ATTACK, 4); |
|---|
| 2424 | data << AreaID; |
|---|
| 2425 | sWorld.SendFactionMessage(&data, teamId); |
|---|
| 2426 | } |
|---|
| 2427 | } |
|---|
| 2428 | } |
|---|
| 2429 | } |
|---|
| 2430 | |
|---|
| 2431 | if(pVictim->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT) > 0) |
|---|
| 2432 | { |
|---|
| 2433 | Spell *spl = pVictim->GetCurrentSpell(); |
|---|
| 2434 | if(spl != NULL) |
|---|
| 2435 | { |
|---|
| 2436 | for(int i = 0; i < 3; i++) |
|---|
| 2437 | { |
|---|
| 2438 | if(spl->GetProto()->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
|---|
| 2439 | { |
|---|
| 2440 | DynamicObject *dObj = GetMapMgr()->GetDynamicObject(pVictim->GetUInt32Value(UNIT_FIELD_CHANNEL_OBJECT)); |
|---|
| 2441 | if(!dObj) |
|---|
| 2442 | return; |
|---|
| 2443 | WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); |
|---|
| 2444 | data << dObj->GetGUID(); |
|---|
| 2445 | dObj->SendMessageToSet(&data, false); |
|---|
| 2446 | dObj->Remove(); |
|---|
| 2447 | } |
|---|
| 2448 | } |
|---|
| 2449 | if(spl->GetProto()->ChannelInterruptFlags == 48140) spl->cancel(); |
|---|
| 2450 | } |
|---|
| 2451 | } |
|---|
| 2452 | |
|---|
| 2453 | |
|---|
| 2454 | /* Stop players from casting */ |
|---|
| 2455 | std::set<Player*>::iterator itr; |
|---|
| 2456 | for( itr = pVictim->GetInRangePlayerSetBegin() ; itr != pVictim->GetInRangePlayerSetEnd() ; itr ++ ) |
|---|
| 2457 | { |
|---|
| 2458 | if( (*itr)->GetCurrentSpell() != NULL) |
|---|
| 2459 | { |
|---|
| 2460 | if ((*itr)->GetCurrentSpell()->m_targets.m_unitTarget == pVictim->GetGUID()) |
|---|
| 2461 | (*itr)->GetCurrentSpell()->cancel(); |
|---|
| 2462 | } |
|---|
| 2463 | } |
|---|
| 2464 | /* Stop victim from attacking */ |
|---|
| 2465 | if( this->IsUnit() ) |
|---|
| 2466 | pVictim->smsg_AttackStop( static_cast< Unit* >( this ) ); |
|---|
| 2467 | |
|---|
| 2468 | if( pVictim->GetTypeId() == TYPEID_PLAYER ) |
|---|
| 2469 | static_cast< Player* >( pVictim )->EventAttackStop(); |
|---|
| 2470 | |
|---|
| 2471 | /* Set victim health to 0 */ |
|---|
| 2472 | pVictim->SetUInt32Value(UNIT_FIELD_HEALTH, 0); |
|---|
| 2473 | CALL_INSTANCE_SCRIPT_EVENT( m_mapMgr, OnPlayerDeath )( TO_PLAYER( pVictim ), TO_UNIT(this) ); |
|---|
| 2474 | |
|---|
| 2475 | if(pVictim->IsPlayer()) |
|---|
| 2476 | { |
|---|
| 2477 | uint32 self_res_spell = 0; |
|---|
| 2478 | if (static_cast< Player* >( pVictim )->m_bg == NULL || (static_cast< Player* >( pVictim )->m_bg != NULL && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_5V5 && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_3V3 && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_2V2)) |
|---|
| 2479 | { |
|---|
| 2480 | self_res_spell = static_cast< Player* >( pVictim )->SoulStone; |
|---|
| 2481 | static_cast< Player* >( pVictim )->SoulStone = static_cast< Player* >( pVictim )->SoulStoneReceiver = 0; |
|---|
| 2482 | |
|---|
| 2483 | if( !self_res_spell && static_cast< Player* >( pVictim )->bReincarnation ) |
|---|
| 2484 | { |
|---|
| 2485 | SpellEntry* m_reincarnSpellInfo = dbcSpell.LookupEntry( 20608 ); |
|---|
| 2486 | if( static_cast< Player* >( pVictim )->Cooldown_CanCast( m_reincarnSpellInfo ) ) |
|---|
| 2487 | { |
|---|
| 2488 | uint32 ankh_count = static_cast< Player* >( pVictim )->GetItemInterface()->GetItemCount( 17030 ); |
|---|
| 2489 | if( ankh_count ) |
|---|
| 2490 | self_res_spell = 21169; |
|---|
| 2491 | } |
|---|
| 2492 | } |
|---|
| 2493 | } |
|---|
| 2494 | pVictim->SetUInt32Value( PLAYER_SELF_RES_SPELL, self_res_spell ); |
|---|
| 2495 | pVictim->SetUInt32Value( UNIT_FIELD_MOUNTDISPLAYID , 0 ); |
|---|
| 2496 | //pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNTED_TAXI); |
|---|
| 2497 | } |
|---|
| 2498 | |
|---|
| 2499 | // Wipe our attacker set on death |
|---|
| 2500 | pVictim->CombatStatus.Vanished(); |
|---|
| 2501 | |
|---|
| 2502 | // sent to set. don't send it to the party, because if they're out of |
|---|
| 2503 | // range they won't know this guid exists -> possible 132. |
|---|
| 2504 | |
|---|
| 2505 | /*if (this->IsPlayer()) |
|---|
| 2506 | if( static_cast< Player* >( this )->InGroup() ) |
|---|
| 2507 | static_cast< Player* >( this )->GetGroup()->SendPartyKillLog( this, pVictim );*/ |
|---|
| 2508 | |
|---|
| 2509 | /* Stop Unit from attacking */ |
|---|
| 2510 | if( this->IsPlayer() && (((Player*)this)->GetSelection() == pVictim->GetGUID()) ) |
|---|
| 2511 | static_cast< Player* >( this )->EventAttackStop(); |
|---|
| 2512 | |
|---|
| 2513 | if( this->IsUnit() ) |
|---|
| 2514 | { |
|---|
| 2515 | pVictim->RemoveAllNonPersistantAuras(); |
|---|
| 2516 | |
|---|
| 2517 | CALL_SCRIPT_EVENT( this, OnTargetDied )( pVictim ); |
|---|
| 2518 | static_cast< Unit* >( this )->smsg_AttackStop( pVictim ); |
|---|
| 2519 | |
|---|
| 2520 | /* Tell Unit that it's target has Died */ |
|---|
| 2521 | static_cast< Unit* >( this )->addStateFlag( UF_TARGET_DIED ); |
|---|
| 2522 | |
|---|
| 2523 | // We will no longer be attacking this target, as it's dead. |
|---|
| 2524 | //static_cast<Unit*>(this)->setAttackTarget(NULL); |
|---|
| 2525 | } |
|---|
| 2526 | //so now we are completely dead |
|---|
| 2527 | //lets see if we have spirit of redemption |
|---|
| 2528 | if( pVictim->IsPlayer() ) |
|---|
| 2529 | { |
|---|
| 2530 | if( static_cast< Player* >( pVictim)->HasSpell( 20711 ) ) //check for spirit of Redemption |
|---|
| 2531 | { |
|---|
| 2532 | SpellEntry* sorInfo = dbcSpell.LookupEntry(27827); |
|---|
| 2533 | if( sorInfo != NULL ) |
|---|
| 2534 | { |
|---|
| 2535 | Spell *sor = SpellPool.PooledNew(); |
|---|
| 2536 | if (!sor) |
|---|
| 2537 | return; |
|---|
| 2538 | sor->Init(pVictim, sorInfo, true, NULL); |
|---|
| 2539 | SpellCastTargets targets; |
|---|
| 2540 | targets.m_unitTarget = pVictim->GetGUID(); |
|---|
| 2541 | sor->prepare(&targets); |
|---|
| 2542 | } |
|---|
| 2543 | } |
|---|
| 2544 | } |
|---|
| 2545 | uint64 victimGuid = pVictim->GetGUID(); |
|---|
| 2546 | lowGUID = victimGuid & 0x00000000ffffffff; |
|---|
| 2547 | highGUID = victimGuid >> 32; |
|---|
| 2548 | |
|---|
| 2549 | if(pVictim->GetTypeId() == TYPEID_UNIT) |
|---|
| 2550 | { |
|---|
| 2551 | pVictim->GetAIInterface()->OnDeath(this); |
|---|
| 2552 | |
|---|
| 2553 | /* Tell Unit that it's target has Died */ |
|---|
| 2554 | static_cast< Unit* >( pVictim )->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_DEAD ); |
|---|
| 2555 | |
|---|
| 2556 | if(GetTypeId() == TYPEID_PLAYER) |
|---|
| 2557 | { |
|---|
| 2558 | WorldPacket data(SMSG_PARTYKILLLOG, 16); |
|---|
| 2559 | data << GetGUID() << pVictim->GetGUID(); |
|---|
| 2560 | SendMessageToSet(&data, true); |
|---|
| 2561 | } |
|---|
| 2562 | |
|---|
| 2563 | // it Seems that pets some how don't get a name and cause a crash here |
|---|
| 2564 | //bool isCritter = (pVictim->GetCreatureInfo() != NULL)? pVictim->GetCreatureInfo()->Type : 0; |
|---|
| 2565 | |
|---|
| 2566 | //-----------------------------------LOOOT-------------------------------------------- |
|---|
| 2567 | if ((!pVictim->IsPet())&& ( !isCritter ) && pVictim->GetUInt64Value( UNIT_FIELD_CREATEDBY ) == 0) |
|---|
| 2568 | { |
|---|
| 2569 | Creature * victim = static_cast<Creature*>(pVictim); |
|---|
| 2570 | |
|---|
| 2571 | Player *owner = 0; |
|---|
| 2572 | if(victim->TaggerGuid) |
|---|
| 2573 | owner = GetMapMgr()->GetPlayer( (uint32)victim->TaggerGuid ); |
|---|
| 2574 | |
|---|
| 2575 | if(owner == 0 || victim->IsTotem() ) // no owner, or a totem |
|---|
| 2576 | { |
|---|
| 2577 | // dunno why this would happen, but anyway.. anyone can loot ;p |
|---|
| 2578 | // no owner no loot |
|---|
| 2579 | //victim->SetFlag(UNIT_DYNAMIC_FLAGS, U_DYN_FLAG_LOOTABLE); |
|---|
| 2580 | } |
|---|
| 2581 | else |
|---|
| 2582 | { |
|---|
| 2583 | // fill loot vector. |
|---|
| 2584 | victim->generateLoot(); |
|---|
| 2585 | |
|---|
| 2586 | // Build the actual update. |
|---|
| 2587 | ByteBuffer buf( 500 ); |
|---|
| 2588 | |
|---|
| 2589 | uint32 Flags = victim->m_uint32Values[ UNIT_DYNAMIC_FLAGS ]; |
|---|
| 2590 | Flags |= U_DYN_FLAG_LOOTABLE; |
|---|
| 2591 | Flags |= U_DYN_FLAG_TAPPED_BY_PLAYER; |
|---|
| 2592 | |
|---|
| 2593 | victim->BuildFieldUpdatePacket( &buf, UNIT_DYNAMIC_FLAGS, Flags ); |
|---|
| 2594 | |
|---|
| 2595 | // Check for owner's group. |
|---|
| 2596 | Group * pGroup = owner->GetGroup(); |
|---|
| 2597 | if( pGroup != NULL ) |
|---|
| 2598 | { |
|---|
| 2599 | // Owner was in a party. |
|---|
| 2600 | // Check loot method. |
|---|
| 2601 | victim->m_lootMethod = pGroup->GetMethod(); |
|---|
| 2602 | switch( victim->m_lootMethod ) |
|---|
| 2603 | { |
|---|
| 2604 | case PARTY_LOOT_RR: |
|---|
| 2605 | /* //this commented code is not used because it was never tested and finished ! |
|---|
| 2606 | { |
|---|
| 2607 | //get new tagger for creature |
|---|
| 2608 | Player *tp = pGroup->GetnextRRlooter(); |
|---|
| 2609 | if(tp) |
|---|
| 2610 | { |
|---|
| 2611 | //we force on creature a new tagger |
|---|
| 2612 | victim->TaggerGuid = tp->GetGUID(); |
|---|
| 2613 | victim->Tagged = true; |
|---|
| 2614 | if(tp->IsVisible(victim)) // Save updates for non-existent creatures |
|---|
| 2615 | tp->PushUpdateData(&buf, 1); |
|---|
| 2616 | } |
|---|
| 2617 | }break;*/ |
|---|
| 2618 | case PARTY_LOOT_FFA: |
|---|
| 2619 | case PARTY_LOOT_GROUP: |
|---|
| 2620 | case PARTY_LOOT_NBG: |
|---|
| 2621 | { |
|---|
| 2622 | // Loop party players and push update data. |
|---|
| 2623 | GroupMembersSet::iterator itr; |
|---|
| 2624 | SubGroup * sGrp; |
|---|
| 2625 | pGroup->Lock(); |
|---|
| 2626 | for( uint32 Index = 0; Index < pGroup->GetSubGroupCount(); ++Index ) |
|---|
| 2627 | { |
|---|
| 2628 | sGrp = pGroup->GetSubGroup( Index ); |
|---|
| 2629 | itr = sGrp->GetGroupMembersBegin(); |
|---|
| 2630 | for( ; itr != sGrp->GetGroupMembersEnd(); ++itr ) |
|---|
| 2631 | { |
|---|
| 2632 | if( (*itr)->m_loggedInPlayer && (*itr)->m_loggedInPlayer->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2633 | (*itr)->m_loggedInPlayer->PushUpdateData( &buf, 1 ); |
|---|
| 2634 | } |
|---|
| 2635 | } |
|---|
| 2636 | pGroup->Unlock(); |
|---|
| 2637 | }break; |
|---|
| 2638 | case PARTY_LOOT_MASTER: |
|---|
| 2639 | { |
|---|
| 2640 | GroupMembersSet::iterator itr; |
|---|
| 2641 | SubGroup * sGrp; |
|---|
| 2642 | pGroup->Lock(); |
|---|
| 2643 | for( uint32 Index = 0; Index < pGroup->GetSubGroupCount(); ++Index ) |
|---|
| 2644 | { |
|---|
| 2645 | sGrp = pGroup->GetSubGroup( Index ); |
|---|
| 2646 | itr = sGrp->GetGroupMembersBegin(); |
|---|
| 2647 | for( ; itr != sGrp->GetGroupMembersEnd(); ++itr ) |
|---|
| 2648 | { |
|---|
| 2649 | if( (*itr)->m_loggedInPlayer && (*itr)->m_loggedInPlayer->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2650 | (*itr)->m_loggedInPlayer->PushUpdateData( &buf, 1 ); |
|---|
| 2651 | } |
|---|
| 2652 | } |
|---|
| 2653 | pGroup->Unlock(); |
|---|
| 2654 | |
|---|
| 2655 | Player * pLooter = pGroup->GetLooter() ? pGroup->GetLooter()->m_loggedInPlayer : NULL; |
|---|
| 2656 | if( pLooter == NULL ) |
|---|
| 2657 | pLooter = pGroup->GetLeader()->m_loggedInPlayer; |
|---|
| 2658 | |
|---|
| 2659 | if( pLooter->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2660 | pLooter->PushUpdateData( &buf, 1 ); |
|---|
| 2661 | }break; |
|---|
| 2662 | } |
|---|
| 2663 | } |
|---|
| 2664 | else |
|---|
| 2665 | { |
|---|
| 2666 | // Owner killed the mob solo. |
|---|
| 2667 | if( owner->IsVisible( victim ) ) |
|---|
| 2668 | owner->PushUpdateData( &buf, 1 ); |
|---|
| 2669 | } |
|---|
| 2670 | } |
|---|
| 2671 | } |
|---|
| 2672 | //---------------------------------looot----------------------------------------- |
|---|
| 2673 | |
|---|
| 2674 | |
|---|
| 2675 | |
|---|
| 2676 | |
|---|
| 2677 | // ----------------------------- XP -------------- |
|---|
| 2678 | if ( pVictim->GetUInt64Value( UNIT_FIELD_CREATEDBY ) == 0 && |
|---|
| 2679 | pVictim->GetUInt64Value( OBJECT_FIELD_CREATED_BY ) == 0 && |
|---|
| 2680 | !pVictim->IsPet() && static_cast<Creature*>(pVictim)->Tagged) |
|---|
| 2681 | { |
|---|
| 2682 | Unit *uTagger = pVictim->GetMapMgr()->GetUnit(static_cast<Creature*>(pVictim)->TaggerGuid); |
|---|
| 2683 | if (uTagger != NULL) |
|---|
| 2684 | { |
|---|
| 2685 | if (uTagger->IsPlayer()) |
|---|
| 2686 | { |
|---|
| 2687 | Player *pTagger = static_cast<Player*>(uTagger); |
|---|
| 2688 | if (pTagger) |
|---|
| 2689 | { |
|---|
| 2690 | if (pTagger->InGroup()) |
|---|
| 2691 | { |
|---|
| 2692 | pTagger->GiveGroupXP( pVictim, pTagger); |
|---|
| 2693 | } |
|---|
| 2694 | else if( IsUnit() ) |
|---|
| 2695 | { |
|---|
| 2696 | uint32 xp = CalculateXpToGive( pVictim, uTagger ); |
|---|
| 2697 | if( xp > 0 ) |
|---|
| 2698 | { |
|---|
| 2699 | pTagger->GiveXP( xp, victimGuid, true ); |
|---|
| 2700 | |
|---|
| 2701 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2702 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2703 | { |
|---|
| 2704 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1,0); |
|---|
| 2705 | } |
|---|
| 2706 | else |
|---|
| 2707 | { |
|---|
| 2708 | sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2709 | } |
|---|
| 2710 | |
|---|
| 2711 | if( pTagger->GetSummon() && pTagger->GetSummon()->CanGainXP() ) |
|---|
| 2712 | { |
|---|
| 2713 | xp = CalculateXpToGive( pVictim, pTagger->GetSummon() ); |
|---|
| 2714 | if( xp > 0 ) |
|---|
| 2715 | pTagger->GetSummon()->GiveXP( xp ); |
|---|
| 2716 | } |
|---|
| 2717 | } |
|---|
| 2718 | } |
|---|
| 2719 | if( !pVictim->IsPlayer() ) |
|---|
| 2720 | { |
|---|
| 2721 | sQuestMgr.OnPlayerKill( pTagger, static_cast< Creature* >( pVictim ) ); |
|---|
| 2722 | if(pVictim->IsCreature()) |
|---|
| 2723 | { |
|---|
| 2724 | // code stolen from Unit::GiveGroupXP() |
|---|
| 2725 | if(pTagger->InGroup()) |
|---|
| 2726 | { |
|---|
| 2727 | Group *pGroup = pTagger->GetGroup(); |
|---|
| 2728 | //since group is small we can afford to do this rather then recheck again the whole active player set |
|---|
| 2729 | Player *active_player_list[MAX_GROUP_SIZE_RAID]; |
|---|
| 2730 | Player *pGroupGuy = NULL; |
|---|
| 2731 | int active_player_count=0; |
|---|
| 2732 | GroupMembersSet::iterator itr; |
|---|
| 2733 | pGroup->Lock(); |
|---|
| 2734 | for(uint32 i = 0; i < pGroup->GetSubGroupCount(); ++i) { |
|---|
| 2735 | for(itr = pGroup->GetSubGroup(i)->GetGroupMembersBegin(); itr != pGroup->GetSubGroup(i)->GetGroupMembersEnd(); ++itr) |
|---|
| 2736 | { |
|---|
| 2737 | pGroupGuy = (*itr)->m_loggedInPlayer; |
|---|
| 2738 | if( pGroupGuy && |
|---|
| 2739 | pGroupGuy->isAlive() && |
|---|
| 2740 | pVictim->GetMapMgr() == pGroupGuy->GetMapMgr() && |
|---|
| 2741 | pGroupGuy->GetDistanceSq(pVictim)<100*100 |
|---|
| 2742 | ) |
|---|
| 2743 | { |
|---|
| 2744 | active_player_list[active_player_count] = pGroupGuy; |
|---|
| 2745 | active_player_count++; |
|---|
| 2746 | } |
|---|
| 2747 | } |
|---|
| 2748 | } |
|---|
| 2749 | pGroup->Unlock(); |
|---|
| 2750 | if(active_player_count<1) //killer is always close to the victim. This should never execute |
|---|
| 2751 | { |
|---|
| 2752 | active_player_list[0] = pTagger; |
|---|
| 2753 | active_player_count=1; |
|---|
| 2754 | } |
|---|
| 2755 | for(int i = 0; i < active_player_count; ++i) |
|---|
| 2756 | { |
|---|
| 2757 | Player * plr = active_player_list[i]; |
|---|
| 2758 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2759 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2760 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2761 | #endif |
|---|
| 2762 | } |
|---|
| 2763 | } |
|---|
| 2764 | else // not in group, just update for pTagger |
|---|
| 2765 | { |
|---|
| 2766 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2767 | pTagger->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2768 | pTagger->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2769 | #endif |
|---|
| 2770 | } |
|---|
| 2771 | } |
|---|
| 2772 | } |
|---|
| 2773 | } |
|---|
| 2774 | } |
|---|
| 2775 | else if (uTagger->IsPet()) |
|---|
| 2776 | { |
|---|
| 2777 | Pet* petTagger = static_cast<Pet*>(uTagger); |
|---|
| 2778 | if (petTagger != NULL) |
|---|
| 2779 | { |
|---|
| 2780 | Player* petOwner = petTagger->GetPetOwner(); |
|---|
| 2781 | if( petOwner != NULL) |
|---|
| 2782 | { |
|---|
| 2783 | if( petOwner->InGroup() ) |
|---|
| 2784 | { |
|---|
| 2785 | //Calc Group XP |
|---|
| 2786 | petOwner->GiveGroupXP( pVictim, petOwner ); |
|---|
| 2787 | } |
|---|
| 2788 | else if( IsUnit() ) |
|---|
| 2789 | { |
|---|
| 2790 | uint32 xp = CalculateXpToGive( pVictim, petOwner ); |
|---|
| 2791 | if( xp > 0 ) |
|---|
| 2792 | { |
|---|
| 2793 | petOwner->GiveXP( xp, victimGuid, true ); |
|---|
| 2794 | |
|---|
| 2795 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2796 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2797 | { |
|---|
| 2798 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1,0); |
|---|
| 2799 | } |
|---|
| 2800 | else |
|---|
| 2801 | { |
|---|
| 2802 | sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2803 | } |
|---|
| 2804 | |
|---|
| 2805 | if( petTagger->CanGainXP() ) |
|---|
| 2806 | { |
|---|
| 2807 | xp = CalculateXpToGive( pVictim, petTagger ); |
|---|
| 2808 | if( xp > 0 ) |
|---|
| 2809 | petTagger->GiveXP( xp ); |
|---|
| 2810 | } |
|---|
| 2811 | } |
|---|
| 2812 | } |
|---|
| 2813 | if(pVictim->GetTypeId() != TYPEID_PLAYER) |
|---|
| 2814 | { |
|---|
| 2815 | sQuestMgr.OnPlayerKill( petOwner, static_cast< Creature* >( pVictim ) ); |
|---|
| 2816 | if(pVictim->IsCreature()) |
|---|
| 2817 | { |
|---|
| 2818 | if(petOwner->InGroup()) |
|---|
| 2819 | { |
|---|
| 2820 | Group *pGroup = petOwner->GetGroup(); |
|---|
| 2821 | // since group is small we can afford to do this rather then recheck again the whole active player set |
|---|
| 2822 | // This needs to be looked at.. |
|---|
| 2823 | Player *active_player_list[MAX_GROUP_SIZE_RAID]; |
|---|
| 2824 | Player *pGroupGuy = NULL; |
|---|
| 2825 | int active_player_count = 0; |
|---|
| 2826 | GroupMembersSet::iterator itr; |
|---|
| 2827 | pGroup->Lock(); |
|---|
| 2828 | for(uint32 i = 0; i < pGroup->GetSubGroupCount(); ++i) { |
|---|
| 2829 | for(itr = pGroup->GetSubGroup(i)->GetGroupMembersBegin(); itr != pGroup->GetSubGroup(i)->GetGroupMembersEnd(); ++itr) |
|---|
| 2830 | { |
|---|
| 2831 | pGroupGuy = (*itr)->m_loggedInPlayer; |
|---|
| 2832 | if( pGroupGuy && |
|---|
| 2833 | pGroupGuy->isAlive() && |
|---|
| 2834 | // |
|---|
| 2835 | pVictim->GetMapMgr() == pGroupGuy->GetMapMgr() && |
|---|
| 2836 | pGroupGuy->GetDistanceSq(pVictim)<100*100 |
|---|
| 2837 | ) |
|---|
| 2838 | { |
|---|
| 2839 | active_player_list[active_player_count] = pGroupGuy; |
|---|
| 2840 | active_player_count++; |
|---|
| 2841 | } |
|---|
| 2842 | } |
|---|
| 2843 | } |
|---|
| 2844 | pGroup->Unlock(); |
|---|
| 2845 | //killer is always close to the victim. This should never execute |
|---|
| 2846 | if(active_player_count < 1) |
|---|
| 2847 | { |
|---|
| 2848 | active_player_list[0] = petOwner; |
|---|
| 2849 | active_player_count=1; |
|---|
| 2850 | } |
|---|
| 2851 | for(int i = 0; i < active_player_count; ++i) |
|---|
| 2852 | { |
|---|
| 2853 | Player * plr = active_player_list[i]; |
|---|
| 2854 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2855 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2856 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2857 | #endif |
|---|
| 2858 | } |
|---|
| 2859 | } |
|---|
| 2860 | else // not in group, just update for petOwner |
|---|
| 2861 | { |
|---|
| 2862 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2863 | petOwner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2864 | petOwner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2865 | #endif |
|---|
| 2866 | } |
|---|
| 2867 | } |
|---|
| 2868 | } |
|---|
| 2869 | } |
|---|
| 2870 | } |
|---|
| 2871 | } |
|---|
| 2872 | } |
|---|
| 2873 | // ----------------------------- XP -------------- |
|---|
| 2874 | |
|---|
| 2875 | |
|---|
| 2876 | |
|---|
| 2877 | /* ----------------------------- PET XP HANDLING END-------------- */ |
|---|
| 2878 | |
|---|
| 2879 | /* ----------------------------- PET DEATH HANDLING -------------- */ |
|---|
| 2880 | if( pVictim->IsPet() ) |
|---|
| 2881 | { |
|---|
| 2882 | Pet* pPet = static_cast< Pet* >( pVictim ); |
|---|
| 2883 | |
|---|
| 2884 | // dying pet looses 1 happiness level (not in BG) |
|---|
| 2885 | if( !pPet->IsSummon() && !pPet->IsInBg() ) |
|---|
| 2886 | { |
|---|
| 2887 | uint32 hap = pPet->GetUInt32Value( UNIT_FIELD_POWER5 ); |
|---|
| 2888 | hap = hap - PET_HAPPINESS_UPDATE_VALUE > 0 ? hap - PET_HAPPINESS_UPDATE_VALUE : 0; |
|---|
| 2889 | pPet->SetUInt32Value( UNIT_FIELD_POWER5, hap ); |
|---|
| 2890 | } |
|---|
| 2891 | |
|---|
| 2892 | pPet->DelayedRemove( false, true ); |
|---|
| 2893 | } |
|---|
| 2894 | /* ----------------------------- PET DEATH HANDLING END -------------- */ |
|---|
| 2895 | else if( pVictim->GetUInt64Value( UNIT_FIELD_CHARMEDBY ) ) |
|---|
| 2896 | { |
|---|
| 2897 | //remove owner warlock soul link from caster |
|---|
| 2898 | Unit *owner=pVictim->GetMapMgr()->GetUnit( pVictim->GetUInt64Value( UNIT_FIELD_CHARMEDBY ) ); |
|---|
| 2899 | if( owner != NULL && owner->IsPlayer()) |
|---|
| 2900 | static_cast< Player* >( owner )->EventDismissPet(); |
|---|
| 2901 | } |
|---|
| 2902 | } |
|---|
| 2903 | // We don't want to reference a possibly logged out player or removed creature, better be safe than sorry! |
|---|
| 2904 | if(pVictim->GetUInt64Value(UNIT_FIELD_CREATEDBY) != 0) |
|---|
| 2905 | pVictim->SetUInt64Value(UNIT_FIELD_CREATEDBY, 0); |
|---|
| 2906 | // Same as the above |
|---|
| 2907 | if( pVictim->IsCreature() ){ |
|---|
| 2908 | Creature *pCreature = static_cast<Creature*>( pVictim ); |
|---|
| 2909 | if(pCreature->GetOwner() != NULL) |
|---|
| 2910 | pCreature->SetOwner( NULL ); |
|---|
| 2911 | } |
|---|
| 2912 | |
|---|
| 2913 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2914 | if(isCritter) |
|---|
| 2915 | { |
|---|
| 2916 | if(IsPlayer()) // Player killed a critter |
|---|
| 2917 | { |
|---|
| 2918 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2919 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2920 | } |
|---|
| 2921 | else if(IsPet()) // Player's pet killed a critter |
|---|
| 2922 | { |
|---|
| 2923 | ((Pet*)this)->GetPetOwner()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2924 | ((Pet*)this)->GetPetOwner()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2925 | } |
|---|
| 2926 | } |
|---|
| 2927 | #endif |
|---|
| 2928 | } |
|---|
| 2929 | else if( pVictim->GetTypeId() == TYPEID_PLAYER ) |
|---|
| 2930 | { |
|---|
| 2931 | |
|---|
| 2932 | /* -------------------- RESET BREATH STATE ON DEATH -------------- */ |
|---|
| 2933 | static_cast< Player* >( pVictim )->m_UnderwaterTime = 0; |
|---|
| 2934 | static_cast< Player* >( pVictim )->m_UnderwaterState = 0; |
|---|
| 2935 | static_cast< Player* >( pVictim )->m_BreathDamageTimer = 0; |
|---|
| 2936 | static_cast< Player* >( pVictim )->m_SwimmingTime = 0; |
|---|
| 2937 | |
|---|
| 2938 | /* -------------------- KILL PET WHEN PLAYER DIES ---------------*/ |
|---|
| 2939 | static_cast< Player* >( pVictim )->DismissActivePet(); |
|---|
| 2940 | } |
|---|
| 2941 | else sLog.outError("DealDamage for Unknown Object."); |
|---|
| 2942 | } |
|---|
| 2943 | else /* ---------- NOT DEAD YET --------- */ |
|---|
| 2944 | { |
|---|
| 2945 | if(pVictim != this /* && updateskill */) |
|---|
| 2946 | { |
|---|
| 2947 | // Send AI Reaction UNIT vs UNIT |
|---|
| 2948 | /* Weird: why should WE react on OUR damage? |
|---|
| 2949 | If meaning of this is to get reaction of victim, then its already handled few rows below... |
|---|
| 2950 | if( GetTypeId() ==TYPEID_UNIT ) |
|---|
| 2951 | { |
|---|
| 2952 | static_cast< Unit* >( this )->GetAIInterface()->AttackReaction( pVictim, damage, spellId ); |
|---|
| 2953 | }*/ |
|---|
| 2954 | |
|---|
| 2955 | // Send AI Victim Reaction |
|---|
| 2956 | if( this->IsPlayer() || this->IsCreature() ) |
|---|
| 2957 | { |
|---|
| 2958 | if( !pVictim->IsPlayer() ) |
|---|
| 2959 | { |
|---|
| 2960 | static_cast< Creature* >( pVictim )->GetAIInterface()->AttackReaction( static_cast< Unit* >( this ), damage, spellId ); |
|---|
| 2961 | } |
|---|
| 2962 | else |
|---|
| 2963 | { |
|---|
| 2964 | // Defensive pet |
|---|
| 2965 | Pet* pPet = static_cast< Player* >( pVictim )->GetSummon(); |
|---|
| 2966 | if( pPet != NULL && pPet->GetPetState() != PET_STATE_PASSIVE ) |
|---|
| 2967 | { |
|---|
| 2968 | pPet->GetAIInterface()->AttackReaction( static_cast< Unit* >( this ), 1, 0 ); |
|---|
| 2969 | pPet->HandleAutoCastEvent( AUTOCAST_EVENT_OWNER_ATTACKED ); |
|---|
| 2970 | } |
|---|
| 2971 | } |
|---|
| 2972 | } |
|---|
| 2973 | } |
|---|
| 2974 | |
|---|
| 2975 | // TODO: Mark victim as a HK |
|---|
| 2976 | /*if( static_cast< Player* >( pVictim )->GetCurrentBattleground() != NULL && static_cast< Player* >( this )->GetCurrentBattleground() != NULL) |
|---|
| 2977 | { |
|---|
| 2978 | |
|---|
| 2979 | }*/ |
|---|
| 2980 | |
|---|
| 2981 | pVictim->SetUInt32Value( UNIT_FIELD_HEALTH, health - damage ); |
|---|
| 2982 | } |
|---|
| 2983 | |
|---|
| 2984 | } |
|---|
| 2985 | |
|---|
| 2986 | void Object::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool allowProc, bool static_damage, bool no_remove_auras) |
|---|
| 2987 | { |
|---|
| 2988 | //========================================================================================== |
|---|
| 2989 | //==============================Unacceptable Cases Processing=============================== |
|---|
| 2990 | //========================================================================================== |
|---|
| 2991 | if(!pVictim || !pVictim->isAlive()) |
|---|
| 2992 | return; |
|---|
| 2993 | |
|---|
| 2994 | SpellEntry *spellInfo = dbcSpell.LookupEntry( spellID ); |
|---|
| 2995 | if(!spellInfo) |
|---|
| 2996 | return; |
|---|
| 2997 | |
|---|
| 2998 | if (this->IsPlayer() && !static_cast< Player* >( this )->canCast(spellInfo)) |
|---|
| 2999 | return; |
|---|
| 3000 | //========================================================================================== |
|---|
| 3001 | //==============================Variables Initialization==================================== |
|---|
| 3002 | //========================================================================================== |
|---|
| 3003 | uint32 school = spellInfo->School; |
|---|
| 3004 | float res = float(damage); |
|---|
| 3005 | uint32 aproc = PROC_ON_ANY_HOSTILE_ACTION; /*| PROC_ON_SPELL_HIT;*/ |
|---|
| 3006 | uint32 vproc = PROC_ON_ANY_HOSTILE_ACTION | PROC_ON_ANY_DAMAGE_VICTIM; /*| PROC_ON_SPELL_HIT_VICTIM;*/ |
|---|
| 3007 | |
|---|
| 3008 | //A school damage is not necessarily magic |
|---|
| 3009 | switch( spellInfo->Spell_Dmg_Type ) |
|---|
| 3010 | { |
|---|
| 3011 | case SPELL_DMG_TYPE_RANGED: { |
|---|
| 3012 | aproc |= PROC_ON_RANGED_ATTACK; |
|---|
| 3013 | vproc |= PROC_ON_RANGED_ATTACK_VICTIM; |
|---|
| 3014 | }break; |
|---|
| 3015 | |
|---|
| 3016 | case SPELL_DMG_TYPE_MELEE:{ |
|---|
| 3017 | aproc |= PROC_ON_MELEE_ATTACK; |
|---|
| 3018 | vproc |= PROC_ON_MELEE_ATTACK_VICTIM; |
|---|
| 3019 | }break; |
|---|
| 3020 | |
|---|
| 3021 | case SPELL_DMG_TYPE_MAGIC:{ |
|---|
| 3022 | aproc |= PROC_ON_SPELL_HIT; |
|---|
| 3023 | vproc |= PROC_ON_SPELL_HIT_VICTIM; |
|---|
| 3024 | }break; |
|---|
| 3025 | } |
|---|
| 3026 | |
|---|
| 3027 | bool critical = false; |
|---|
| 3028 | //========================================================================================== |
|---|
| 3029 | //==============================+Spell Damage Bonus Calculations============================ |
|---|
| 3030 | //========================================================================================== |
|---|
| 3031 | //------------------------------by stats---------------------------------------------------- |
|---|
| 3032 | if( this->IsUnit() && !static_damage ) |
|---|
| 3033 | { |
|---|
| 3034 | Unit* caster = static_cast< Unit* >( this ); |
|---|
| 3035 | caster->RemoveAurasByInterruptFlag( AURA_INTERRUPT_ON_START_ATTACK ); |
|---|
| 3036 | res += caster->GetSpellDmgBonus( pVictim, spellInfo, ( int )res, false ); |
|---|
| 3037 | |
|---|
| 3038 | //========================================================================================== |
|---|
| 3039 | //==============================Post +SpellDamage Bonus Modifications======================= |
|---|
| 3040 | //========================================================================================== |
|---|
| 3041 | if( res < 0 ) |
|---|
| 3042 | res = 0; |
|---|
| 3043 | else if( spellInfo->spell_can_crit == true ) |
|---|
| 3044 | { |
|---|
| 3045 | //------------------------------critical strike chance-------------------------------------- |
|---|
| 3046 | // lol ranged spells were using spell crit chance |
|---|
| 3047 | float CritChance=0.0f; |
|---|
| 3048 | if( spellInfo->is_ranged_spell ) |
|---|
| 3049 | { |
|---|
| 3050 | |
|---|
| 3051 | if( IsPlayer() ) |
|---|
| 3052 | { |
|---|
| 3053 | CritChance = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); |
|---|
| 3054 | if( pVictim->IsPlayer() ) |
|---|
| 3055 | CritChance += static_cast< Player* >(pVictim)->res_R_crit_get(); |
|---|
| 3056 | |
|---|
| 3057 | CritChance += (float)(pVictim->AttackerCritChanceMod[spellInfo->School]); |
|---|
| 3058 | } |
|---|
| 3059 | else |
|---|
| 3060 | { |
|---|
| 3061 | CritChance = 5.0f; // static value for mobs.. not blizzlike, but an unfinished formula is not fatal :) |
|---|
| 3062 | } |
|---|
| 3063 | if( pVictim->IsPlayer() ) |
|---|
| 3064 | CritChance -= static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_RANGED_CRIT_RESILIENCE ); |
|---|
| 3065 | } |
|---|
| 3066 | else if( spellInfo->is_melee_spell ) |
|---|
| 3067 | { |
|---|
| 3068 | // Same shit with the melee spells, such as Judgement/Seal of Command |
|---|
| 3069 | if( IsPlayer() ) |
|---|
| 3070 | { |
|---|
| 3071 | CritChance = GetFloatValue(PLAYER_CRIT_PERCENTAGE); |
|---|
| 3072 | } |
|---|
| 3073 | if( pVictim->IsPlayer() ) |
|---|
| 3074 | { |
|---|
| 3075 | CritChance += static_cast< Player* >(pVictim)->res_R_crit_get(); //this could be ability but in that case we overwrite the value |
|---|
| 3076 | } |
|---|
| 3077 | // Resilience |
|---|
| 3078 | CritChance -= pVictim->IsPlayer() ? static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_MELEE_CRIT_RESILIENCE ) : 0.0f; |
|---|
| 3079 | // Victim's (!) crit chance mod for physical attacks? |
|---|
| 3080 | CritChance += (float)(pVictim->AttackerCritChanceMod[0]); |
|---|
| 3081 | |
|---|
| 3082 | } |
|---|
| 3083 | else |
|---|
| 3084 | { |
|---|
| 3085 | CritChance = caster->spellcritperc + caster->SpellCritChanceSchool[school] + pVictim->AttackerCritChanceMod[school]; |
|---|
| 3086 | if( caster->IsPlayer() && ( pVictim->m_rooted - pVictim->m_stunned ) ) |
|---|
| 3087 | CritChance += static_cast< Player* >( caster )->m_RootedCritChanceBonus; |
|---|
| 3088 | |
|---|
| 3089 | if( spellInfo->SpellGroupType ) |
|---|
| 3090 | { |
|---|
| 3091 | SM_FFValue(caster->SM_CriticalChance, &CritChance, spellInfo->SpellGroupType); |
|---|
| 3092 | } |
|---|
| 3093 | |
|---|
| 3094 | if( pVictim->IsPlayer() ) |
|---|
| 3095 | CritChance -= static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_SPELL_CRIT_RESILIENCE ); |
|---|
| 3096 | } |
|---|
| 3097 | if( CritChance < 0 ) CritChance = 0; |
|---|
| 3098 | if( CritChance > 95 ) CritChance = 95; |
|---|
| 3099 | critical = Rand(CritChance); |
|---|
| 3100 | //sLog.outString( "SpellNonMeleeDamageLog: Crit Chance %f%%, WasCrit = %s" , CritChance , critical ? "Yes" : "No" ); |
|---|
| 3101 | |
|---|
| 3102 | Aura *fs = NULL; |
|---|
| 3103 | if(spellInfo->NameHash == SPELL_HASH_LAVA_BURST && (fs = pVictim->FindAuraByNameHash(SPELL_HASH_FLAME_SHOCK)) != NULL) |
|---|
| 3104 | { |
|---|
| 3105 | critical = true; |
|---|
| 3106 | if(caster && !caster->HasAura(55447)) // Glyph of Flame Shock |
|---|
| 3107 | fs->Remove(); |
|---|
| 3108 | } |
|---|
| 3109 | |
|---|
| 3110 | //========================================================================================== |
|---|
| 3111 | //==============================Spell Critical Hit========================================== |
|---|
| 3112 | //========================================================================================== |
|---|
| 3113 | if (critical) |
|---|
| 3114 | { |
|---|
| 3115 | int32 critical_bonus = 100; |
|---|
| 3116 | if( spellInfo->SpellGroupType ) |
|---|
| 3117 | SM_FIValue( caster->SM_PCriticalDamage, &critical_bonus, spellInfo->SpellGroupType ); |
|---|
| 3118 | |
|---|
| 3119 | if( critical_bonus > 0 ) |
|---|
| 3120 | { |
|---|
| 3121 | // the bonuses are halved by 50% (funky blizzard math :S) |
|---|
| 3122 | float b; |
|---|
| 3123 | if( spellInfo->School == 0 || spellInfo->is_melee_spell || spellInfo->is_ranged_spell ) // physical || hackfix SoCommand/JoCommand |
|---|
| 3124 | b = ( ( float(critical_bonus) ) / 100.0f ) + 1.0f; |
|---|
| 3125 | else |
|---|
| 3126 | b = ( ( float(critical_bonus) / 2.0f ) / 100.0f ) + 1.0f; |
|---|
| 3127 | |
|---|
| 3128 | res *= b; |
|---|
| 3129 | } |
|---|
| 3130 | |
|---|
| 3131 | if( pVictim->IsPlayer() ) |
|---|
| 3132 | { |
|---|
| 3133 | //res = res*(1.0f-2.0f*static_cast< Player* >(pVictim)->CalcRating(PLAYER_RATING_MODIFIER_MELEE_CRIT_RESISTANCE)); |
|---|
| 3134 | //Resilience is a special new rating which was created to reduce the effects of critical hits against your character. |
|---|
| 3135 | //It has two components; it reduces the chance you will be critically hit by x%, |
|---|
| 3136 | //and it reduces the damage dealt to you by critical hits by 2x%. x is the percentage resilience granted by a given resilience rating. |
|---|
| 3137 | //It is believed that resilience also functions against spell crits, |
|---|
| 3138 | //though it's worth noting that NPC mobs cannot get critical hits with spells. |
|---|
| 3139 | float dmg_reduction_pct = 2 * static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_MELEE_CRIT_RESILIENCE ) / 100.0f; |
|---|
| 3140 | if( dmg_reduction_pct > 1.0f ) |
|---|
| 3141 | dmg_reduction_pct = 1.0f; //we cannot resist more then he is criticalling us, there is no point of the critical then :P |
|---|
| 3142 | res = res - res * dmg_reduction_pct; |
|---|
| 3143 | } |
|---|
| 3144 | |
|---|
| 3145 | if (pVictim->GetTypeId() == TYPEID_UNIT && static_cast<Creature*>(pVictim)->GetCreatureInfo() && static_cast<Creature*>(pVictim)->GetCreatureInfo()->Rank != ELITE_WORLDBOSS) |
|---|
| 3146 | pVictim->Emote( EMOTE_ONESHOT_WOUNDCRITICAL ); |
|---|
| 3147 | /*aproc |= PROC_ON_SPELL_CRIT_HIT; |
|---|
| 3148 | vproc |= PROC_ON_SPELL_CRIT_HIT_VICTIM;*/ |
|---|
| 3149 | |
|---|
| 3150 | switch( spellInfo->Spell_Dmg_Type ) |
|---|
| 3151 | { |
|---|
| 3152 | case SPELL_DMG_TYPE_RANGED: { |
|---|
| 3153 | aproc |= PROC_ON_RANGED_CRIT_ATTACK; |
|---|
| 3154 | vproc |= PROC_ON_RANGED_CRIT_ATTACK_VICTIM; |
|---|
| 3155 | }break; |
|---|
| 3156 | |
|---|
| 3157 | case SPELL_DMG_TYPE_MELEE:{ |
|---|
| 3158 | aproc |= PROC_ON_CRIT_ATTACK; |
|---|
| 3159 | vproc |= PROC_ON_CRIT_HIT_VICTIM; |
|---|
| 3160 | }break; |
|---|
| 3161 | |
|---|
| 3162 | case SPELL_DMG_TYPE_MAGIC:{ |
|---|
| 3163 | aproc |= PROC_ON_SPELL_CRIT_HIT; |
|---|
| 3164 | vproc |= PROC_ON_SPELL_CRIT_HIT_VICTIM; |
|---|
| 3165 | }break; |
|---|
| 3166 | } |
|---|
| 3167 | } |
|---|
| 3168 | } |
|---|
| 3169 | } |
|---|
| 3170 | //========================================================================================== |
|---|
| 3171 | //==============================Post Roll Calculations====================================== |
|---|
| 3172 | //========================================================================================== |
|---|
| 3173 | |
|---|
| 3174 | //------------------------------absorption-------------------------------------------------- |
|---|
| 3175 | uint32 ress=(uint32)res; |
|---|
| 3176 | uint32 abs_dmg = pVictim->AbsorbDamage(school, &ress); |
|---|
| 3177 | uint32 ms_abs_dmg= pVictim->ManaShieldAbsorb(ress); |
|---|
| 3178 | if (ms_abs_dmg) |
|---|
| 3179 | { |
|---|
| 3180 | if(ms_abs_dmg > ress) |
|---|
| 3181 | ress = 0; |
|---|
| 3182 | else |
|---|
| 3183 | ress-=ms_abs_dmg; |
|---|
| 3184 | |
|---|
| 3185 | abs_dmg += ms_abs_dmg; |
|---|
| 3186 | } |
|---|
| 3187 | |
|---|
| 3188 | if(abs_dmg) |
|---|
| 3189 | vproc |= PROC_ON_ABSORB; |
|---|
| 3190 | |
|---|
| 3191 | // Incanter's Absorption |
|---|
| 3192 | if( pVictim->IsPlayer() && pVictim->HasAurasWithNameHash( SPELL_HASH_INCANTER_S_ABSORPTION ) ) |
|---|
| 3193 | { |
|---|
| 3194 | float pctmod = 0.0f; |
|---|
| 3195 | Player* pl = static_cast< Player* >( pVictim ); |
|---|
| 3196 | if( pl->HasAura( 44394 ) ) |
|---|
| 3197 | pctmod = 0.05f; |
|---|
| 3198 | else if( pl->HasAura( 44395 ) ) |
|---|
| 3199 | pctmod = 0.10f; |
|---|
| 3200 | else if( pl->HasAura( 44396 ) ) |
|---|
| 3201 | pctmod = 0.15f; |
|---|
| 3202 | |
|---|
| 3203 | uint32 hp = static_cast<uint32>( 0.05f * pl->GetUInt32Value( UNIT_FIELD_MAXHEALTH ) ); |
|---|
| 3204 | uint32 spellpower = static_cast<uint32>( pctmod * pl->GetUInt32Value( PLAYER_FIELD_MOD_DAMAGE_DONE_POS ) ); |
|---|
| 3205 | |
|---|
| 3206 | if( spellpower > hp ) |
|---|
| 3207 | spellpower = hp; |
|---|
| 3208 | |
|---|
| 3209 | SpellEntry * entry = dbcSpell.LookupEntry( 44413 ); |
|---|
| 3210 | if( !entry ) |
|---|
| 3211 | return; |
|---|
| 3212 | |
|---|
| 3213 | Spell * sp = SpellPool.PooledNew(); |
|---|
| 3214 | if ( !sp ) |
|---|
| 3215 | return; |
|---|
| 3216 | sp->Init( pl, entry, true, NULL ); |
|---|
| 3217 | sp->GetProto()->EffectBasePoints[0] = spellpower; |
|---|
| 3218 | SpellCastTargets targets; |
|---|
| 3219 | targets.m_unitTarget = pl->GetGUID(); |
|---|
| 3220 | sp->prepare(&targets); |
|---|
| 3221 | } |
|---|
| 3222 | |
|---|
| 3223 | if(ress < 0) ress = 0; |
|---|
| 3224 | |
|---|
| 3225 | res=(float)ress; |
|---|
| 3226 | dealdamage dmg; |
|---|
| 3227 | dmg.school_type = school; |
|---|
| 3228 | dmg.full_damage = ress; |
|---|
| 3229 | dmg.resisted_damage = 0; |
|---|
| 3230 | |
|---|
| 3231 | if(res <= 0) |
|---|
| 3232 | dmg.resisted_damage = dmg.full_damage; |
|---|
| 3233 | |
|---|
| 3234 | //------------------------------resistance reducing----------------------------------------- |
|---|
| 3235 | if(res > 0 && this->IsUnit()) |
|---|
| 3236 | { |
|---|
| 3237 | static_cast<Unit*>(this)->CalculateResistanceReduction( pVictim, &dmg, spellInfo, 0 ); |
|---|
| 3238 | if( (int32)dmg.resisted_damage > dmg.full_damage ) |
|---|
| 3239 | res = 0; |
|---|
| 3240 | else |
|---|
| 3241 | res = float( dmg.full_damage - dmg.resisted_damage ); |
|---|
| 3242 | } |
|---|
| 3243 | //------------------------------special states---------------------------------------------- |
|---|
| 3244 | if(pVictim->GetTypeId() == TYPEID_PLAYER && static_cast< Player* >(pVictim)->GodModeCheat == true) |
|---|
| 3245 | { |
|---|
| 3246 | res = float(dmg.full_damage); |
|---|
| 3247 | dmg.resisted_damage = dmg.full_damage; |
|---|
| 3248 | } |
|---|
| 3249 | |
|---|
| 3250 | // Paladin: Blessing of Sacrifice, and Warlock: Soul Link |
|---|
| 3251 | if( pVictim->m_damageSplitTarget) |
|---|
| 3252 | { |
|---|
| 3253 | res = (float)pVictim->DoDamageSplitTarget((uint32)res, school, false); |
|---|
| 3254 | } |
|---|
| 3255 | |
|---|
| 3256 | //========================================================================================== |
|---|
| 3257 | //==============================Data Sending ProcHandling=================================== |
|---|
| 3258 | //========================================================================================== |
|---|
| 3259 | SendSpellNonMeleeDamageLog(this, pVictim, spellID, float2int32(res), static_cast<uint8>( school ), abs_dmg, dmg.resisted_damage, false, 0, critical, IsPlayer()); |
|---|
| 3260 | DealDamage( pVictim, float2int32( res ), 2, 0, spellID ); |
|---|
| 3261 | |
|---|
| 3262 | if( this->IsUnit() && allowProc && spellInfo->Id != 25501 && spellInfo->noproc == false ) |
|---|
| 3263 | { |
|---|
| 3264 | int32 dmg = float2int32(res); |
|---|
| 3265 | |
|---|
| 3266 | pVictim->HandleProc( vproc, static_cast< Unit* >( this ), spellInfo, dmg, abs_dmg); |
|---|
| 3267 | pVictim->m_procCounter = 0; |
|---|
| 3268 | static_cast< Unit* >( this )->HandleProc( aproc, pVictim, spellInfo, dmg, abs_dmg); |
|---|
| 3269 | static_cast< Unit* >( this )->m_procCounter = 0; |
|---|
| 3270 | } |
|---|
| 3271 | if( this->IsPlayer() ) |
|---|
| 3272 | { |
|---|
| 3273 | static_cast< Player* >( this )->m_casted_amount[school] = ( uint32 )res; |
|---|
| 3274 | } |
|---|
| 3275 | |
|---|
| 3276 | if( !(dmg.full_damage == 0 && abs_dmg) ) |
|---|
| 3277 | { |
|---|
| 3278 | //Only pushback the victim current spell if it's not fully absorbed |
|---|
| 3279 | if( pVictim->GetCurrentSpell() ) |
|---|
| 3280 | pVictim->GetCurrentSpell()->AddTime( school ); |
|---|
| 3281 | } |
|---|
| 3282 | |
|---|
| 3283 | //========================================================================================== |
|---|
| 3284 | //==============================Post Damage Processing====================================== |
|---|
| 3285 | //========================================================================================== |
|---|
| 3286 | if( (int32)dmg.resisted_damage == dmg.full_damage && !abs_dmg ) |
|---|
| 3287 | { |
|---|
| 3288 | //Magic Absorption |
|---|
| 3289 | if( pVictim->IsPlayer() ) |
|---|
| 3290 | { |
|---|
| 3291 | if( static_cast< Player* >( pVictim )->m_RegenManaOnSpellResist ) |
|---|
| 3292 | { |
|---|
| 3293 | Player* pl = static_cast< Player* >( pVictim ); |
|---|
| 3294 | uint32 maxmana = pl->GetUInt32Value( UNIT_FIELD_MAXPOWER1 ); |
|---|
| 3295 | |
|---|
| 3296 | //TODO: wtf is this ugly mess of casting bullshit |
|---|
| 3297 | uint32 amount = uint32(float( float(maxmana)*pl->m_RegenManaOnSpellResist)); |
|---|
| 3298 | |
|---|
| 3299 | pVictim->Energize( pVictim, 29442, amount, POWER_TYPE_MANA ); |
|---|
| 3300 | } |
|---|
| 3301 | // we still stay in combat dude |
|---|
| 3302 | static_cast< Player* >(pVictim)->CombatStatusHandler_ResetPvPTimeout(); |
|---|
| 3303 | } |
|---|
| 3304 | if( IsPlayer() ) |
|---|
| 3305 | static_cast< Player* >(this)->CombatStatusHandler_ResetPvPTimeout(); |
|---|
| 3306 | } |
|---|
| 3307 | if( school == SHADOW_DAMAGE ) |
|---|
| 3308 | { |
|---|
| 3309 | if( IsPlayer() && ((Unit*)this)->isAlive() && ((Player*)this)->getClass() == PRIEST ) |
|---|
| 3310 | ((Player*)this)->VampiricSpell(float2int32(res), pVictim); |
|---|
| 3311 | |
|---|
| 3312 | if( pVictim->isAlive() && this->IsUnit() ) |
|---|
| 3313 | { |
|---|
| 3314 | //Shadow Word:Death |
|---|
| 3315 | if( spellID == 32379 || spellID == 32996 || spellID == 48157 || spellID == 48158 ) |
|---|
| 3316 | { |
|---|
| 3317 | uint32 damage = (uint32)( res + abs_dmg ); |
|---|
| 3318 | uint32 absorbed = static_cast< Unit* >( this )->AbsorbDamage( school, &damage ); |
|---|
| 3319 | DealDamage( static_cast< Unit* >( this ), damage, 2, 0, spellID ); |
|---|
| 3320 | SendSpellNonMeleeDamageLog( this, this, spellID, damage, static_cast<uint8>( school ), absorbed, 0, false, 0, false, this->IsPlayer() ); |
|---|
| 3321 | } |
|---|
| 3322 | } |
|---|
| 3323 | } |
|---|
| 3324 | } |
|---|
| 3325 | |
|---|
| 3326 | //***************************************************************************************** |
|---|
| 3327 | //* SpellLog packets just to keep the code cleaner and better to read |
|---|
| 3328 | //***************************************************************************************** |
|---|
| 3329 | |
|---|
| 3330 | void Object::SendSpellLog(Object *Caster, Object *Target,uint32 Ability, uint8 SpellLogType) |
|---|
| 3331 | { |
|---|
| 3332 | if ( ( !Caster || !Target ) && Ability ) |
|---|
| 3333 | return; |
|---|
| 3334 | |
|---|
| 3335 | |
|---|
| 3336 | WorldPacket data( SMSG_SPELLLOGMISS, 26 ); |
|---|
| 3337 | data << Ability; // spellid |
|---|
| 3338 | data << Caster->GetGUID(); // caster / player |
|---|
| 3339 | data << (uint8)1; // unknown but I think they are const |
|---|
| 3340 | data << (uint32)1; // unknown but I think they are const |
|---|
| 3341 | data << Target->GetGUID(); // target |
|---|
| 3342 | data << SpellLogType; // spelllogtype |
|---|
| 3343 | Caster->SendMessageToSet( &data, true ); |
|---|
| 3344 | } |
|---|
| 3345 | |
|---|
| 3346 | |
|---|
| 3347 | void Object::SendSpellNonMeleeDamageLog( Object* Caster, Object* Target, uint32 SpellID, uint32 Damage, uint8 School, uint32 AbsorbedDamage, uint32 ResistedDamage, bool PhysicalDamage, uint32 BlockedDamage, bool CriticalHit, bool bToset ) |
|---|
| 3348 | { |
|---|
| 3349 | if( !Caster || !Target || !SpellID ) |
|---|
| 3350 | return; |
|---|
| 3351 | |
|---|
| 3352 | WorldPacket data( SMSG_SPELLNONMELEEDAMAGELOG, 48 ); |
|---|
| 3353 | data << Target->GetNewGUID(); |
|---|
| 3354 | data << Caster->GetNewGUID(); |
|---|
| 3355 | data << SpellID; // SpellID / AbilityID |
|---|
| 3356 | data << Damage; // All Damage |
|---|
| 3357 | data << uint32(0); // Why is this added? |
|---|
| 3358 | data << uint8(g_spellSchoolConversionTable[School]); // School |
|---|
| 3359 | data << AbsorbedDamage; // Absorbed Damage |
|---|
| 3360 | data << ResistedDamage; // Resisted Damage |
|---|
| 3361 | data << uint8(PhysicalDamage); // Physical Damage (true/false) |
|---|
| 3362 | data << uint8(0); // unknown or it binds with Physical Damage |
|---|
| 3363 | data << BlockedDamage; // Physical Damage (true/false) |
|---|
| 3364 | data << uint8(CriticalHit ? 7 : 5); // unknown const |
|---|
| 3365 | data << uint32(0); |
|---|
| 3366 | |
|---|
| 3367 | Caster->SendMessageToSet( &data, bToset ); |
|---|
| 3368 | } |
|---|
| 3369 | |
|---|
| 3370 | void Object::SendAttackerStateUpdate( Object* Caster, Object* Target, dealdamage *Dmg, uint32 Damage, uint32 Abs, uint32 BlockedDamage, uint32 HitStatus, uint32 VState ) |
|---|
| 3371 | { |
|---|
| 3372 | if (!Caster || !Target || !Dmg) |
|---|
| 3373 | return; |
|---|
| 3374 | |
|---|
| 3375 | WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 70); |
|---|
| 3376 | //0x4--dualwield,0x10 miss,0x20 absorbed,0x80 crit,0x4000 -glancing,0x8000-crushing |
|---|
| 3377 | //only for melee! |
|---|
| 3378 | |
|---|
| 3379 | if (!(HitStatus & (HITSTATUS_MISS))) { |
|---|
| 3380 | // HitStatus|= 0x00800000; |
|---|
| 3381 | } |
|---|
| 3382 | |
|---|
| 3383 | data << (uint32)HitStatus; |
|---|
| 3384 | data << Caster->GetNewGUID(); |
|---|
| 3385 | data << Target->GetNewGUID(); |
|---|
| 3386 | |
|---|
| 3387 | data << (uint32)Damage; // Realdamage |
|---|
| 3388 | data << (uint32)0; // Overkill |
|---|
| 3389 | data << (uint8)1; // Damage type counter / swing type |
|---|
| 3390 | |
|---|
| 3391 | data << (uint32)g_spellSchoolConversionTable[Dmg->school_type]; // Damage school |
|---|
| 3392 | data << (float)Dmg->full_damage; // Damage float |
|---|
| 3393 | data << (uint32)Dmg->full_damage; // Damage amount |
|---|
| 3394 | if (HitStatus & HITSTATUS_ABSORBED) { |
|---|
| 3395 | data << (uint32)Abs; // Damage absorbed |
|---|
| 3396 | } |
|---|
| 3397 | if (HitStatus & HITSTATUS_RESIST) { |
|---|
| 3398 | data << (uint32)Dmg->resisted_damage; // Damage resisted |
|---|
| 3399 | } |
|---|
| 3400 | // data << (uint8)1; // unknown - VLack: Victim state or target state on other emulators; maybe this is in the VState variable... |
|---|
| 3401 | data << (uint8)VState; |
|---|
| 3402 | // if(HitStatus & HITSTATUS_BLOCK) |
|---|
| 3403 | data << (uint32)0; // can be 0,1000 or -1 |
|---|
| 3404 | // else |
|---|
| 3405 | // data << (uint32)0x03e8; // can be 0,1000 or -1 |
|---|
| 3406 | data << (uint32)0; |
|---|
| 3407 | if (HitStatus & HITSTATUS_BLOCK) { |
|---|
| 3408 | data << (uint32)BlockedDamage; // Damage amount blocked |
|---|
| 3409 | } |
|---|
| 3410 | if (HitStatus & 0x00800000) { |
|---|
| 3411 | data << (uint32)0; // unknown |
|---|
| 3412 | } |
|---|
| 3413 | if(HitStatus & HITSTATUS_unk) |
|---|
| 3414 | { |
|---|
| 3415 | data << uint32(0); |
|---|
| 3416 | data << float(0); |
|---|
| 3417 | data << float(0); |
|---|
| 3418 | data << float(0); |
|---|
| 3419 | data << float(0); |
|---|
| 3420 | data << float(0); |
|---|
| 3421 | data << float(0); |
|---|
| 3422 | data << float(0); |
|---|
| 3423 | data << float(0); |
|---|
| 3424 | for(uint8 i = 0; i < 5; ++i) |
|---|
| 3425 | { |
|---|
| 3426 | data << float(0); |
|---|
| 3427 | data << float(0); |
|---|
| 3428 | } |
|---|
| 3429 | data << uint32(0); |
|---|
| 3430 | } |
|---|
| 3431 | // data << (uint32)0; // HitNumber? |
|---|
| 3432 | // data << (uint32)VState; // new victim state |
|---|
| 3433 | |
|---|
| 3434 | SendMessageToSet(&data, Caster->IsPlayer()); |
|---|
| 3435 | } |
|---|
| 3436 | |
|---|
| 3437 | int32 Object::event_GetInstanceID() |
|---|
| 3438 | { |
|---|
| 3439 | // return -1 for non-inworld.. so we get our shit moved to the right thread |
|---|
| 3440 | if(!IsInWorld()) |
|---|
| 3441 | return -1; |
|---|
| 3442 | else |
|---|
| 3443 | return m_instanceId; |
|---|
| 3444 | } |
|---|
| 3445 | |
|---|
| 3446 | void Object::EventSpellDamage(uint64 Victim, uint32 SpellID, uint32 Damage) |
|---|
| 3447 | { |
|---|
| 3448 | if(!IsInWorld()) |
|---|
| 3449 | return; |
|---|
| 3450 | |
|---|
| 3451 | Unit * pUnit = GetMapMgr()->GetUnit(Victim); |
|---|
| 3452 | if(pUnit == 0) return; |
|---|
| 3453 | |
|---|
| 3454 | SpellNonMeleeDamageLog(pUnit, SpellID, Damage, true); |
|---|
| 3455 | } |
|---|
| 3456 | |
|---|
| 3457 | //! Object has an active state |
|---|
| 3458 | bool Object::CanActivate() |
|---|
| 3459 | { |
|---|
| 3460 | switch(m_objectTypeId) |
|---|
| 3461 | { |
|---|
| 3462 | case TYPEID_UNIT: |
|---|
| 3463 | { |
|---|
| 3464 | if ( !IsPet() ) |
|---|
| 3465 | return true; |
|---|
| 3466 | }break; |
|---|
| 3467 | |
|---|
| 3468 | case TYPEID_GAMEOBJECT: |
|---|
| 3469 | { |
|---|
| 3470 | if(static_cast<GameObject*>(this)->HasAI() && GetByte(GAMEOBJECT_BYTES_1, 1) != GAMEOBJECT_TYPE_TRAP) |
|---|
| 3471 | return true; |
|---|
| 3472 | }break; |
|---|
| 3473 | } |
|---|
| 3474 | |
|---|
| 3475 | return false; |
|---|
| 3476 | } |
|---|
| 3477 | |
|---|
| 3478 | void Object::Activate(MapMgr * mgr) |
|---|
| 3479 | { |
|---|
| 3480 | switch ( m_objectTypeId ) |
|---|
| 3481 | { |
|---|
| 3482 | case TYPEID_UNIT: |
|---|
| 3483 | mgr->activeCreatures.insert( ( Creature* )this ); |
|---|
| 3484 | break; |
|---|
| 3485 | |
|---|
| 3486 | case TYPEID_GAMEOBJECT: |
|---|
| 3487 | mgr->activeGameObjects.insert( ( GameObject* )this ); |
|---|
| 3488 | break; |
|---|
| 3489 | } |
|---|
| 3490 | // Objects are active so set to true. |
|---|
| 3491 | Active = true; |
|---|
| 3492 | } |
|---|
| 3493 | |
|---|
| 3494 | void Object::Deactivate(MapMgr * mgr) |
|---|
| 3495 | { |
|---|
| 3496 | if ( mgr == NULL ) |
|---|
| 3497 | return; |
|---|
| 3498 | |
|---|
| 3499 | switch(m_objectTypeId) |
|---|
| 3500 | { |
|---|
| 3501 | case TYPEID_UNIT: |
|---|
| 3502 | mgr->activeCreatures.erase((Creature*)this); |
|---|
| 3503 | break; |
|---|
| 3504 | |
|---|
| 3505 | case TYPEID_GAMEOBJECT: |
|---|
| 3506 | mgr->activeGameObjects.erase((GameObject*)this); |
|---|
| 3507 | break; |
|---|
| 3508 | } |
|---|
| 3509 | Active = false; |
|---|
| 3510 | } |
|---|
| 3511 | |
|---|
| 3512 | void Object::SetByte(uint32 index, uint32 index1,uint8 value) |
|---|
| 3513 | { |
|---|
| 3514 | ASSERT( index < m_valuesCount ); |
|---|
| 3515 | // save updating when val isn't changing. |
|---|
| 3516 | #ifndef USING_BIG_ENDIAN |
|---|
| 3517 | uint8 * v =&((uint8*)m_uint32Values)[index*4+index1]; |
|---|
| 3518 | #else |
|---|
| 3519 | uint8 * v = &((uint8*)m_uint32Values)[index*4+(3-index1)]; |
|---|
| 3520 | #endif |
|---|
| 3521 | if(*v == value) |
|---|
| 3522 | return; |
|---|
| 3523 | |
|---|
| 3524 | *v = value; |
|---|
| 3525 | |
|---|
| 3526 | if(IsInWorld()) |
|---|
| 3527 | { |
|---|
| 3528 | m_updateMask.SetBit( index ); |
|---|
| 3529 | |
|---|
| 3530 | if(!m_objectUpdated) |
|---|
| 3531 | { |
|---|
| 3532 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3533 | m_objectUpdated = true; |
|---|
| 3534 | } |
|---|
| 3535 | } |
|---|
| 3536 | |
|---|
| 3537 | } |
|---|
| 3538 | |
|---|
| 3539 | void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) |
|---|
| 3540 | { |
|---|
| 3541 | ASSERT( index < m_valuesCount ); |
|---|
| 3542 | ASSERT( offset < 4 ); |
|---|
| 3543 | |
|---|
| 3544 | offset <<= 3; |
|---|
| 3545 | |
|---|
| 3546 | if( !( uint8( m_uint32Values[ index ] >> offset ) & newFlag ) ) |
|---|
| 3547 | { |
|---|
| 3548 | m_uint32Values[ index ] |= uint32( uint32( newFlag ) << offset ); |
|---|
| 3549 | |
|---|
| 3550 | if(IsInWorld()) |
|---|
| 3551 | { |
|---|
| 3552 | m_updateMask.SetBit( index ); |
|---|
| 3553 | |
|---|
| 3554 | if(!m_objectUpdated) |
|---|
| 3555 | { |
|---|
| 3556 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3557 | m_objectUpdated = true; |
|---|
| 3558 | } |
|---|
| 3559 | } |
|---|
| 3560 | } |
|---|
| 3561 | } |
|---|
| 3562 | |
|---|
| 3563 | void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) |
|---|
| 3564 | { |
|---|
| 3565 | ASSERT( index < m_valuesCount ); |
|---|
| 3566 | ASSERT( offset < 4 ); |
|---|
| 3567 | |
|---|
| 3568 | offset <<= 3; |
|---|
| 3569 | |
|---|
| 3570 | if( uint8( m_uint32Values[ index ] >> offset ) & oldFlag ) |
|---|
| 3571 | { |
|---|
| 3572 | m_uint32Values[ index ] &= ~uint32( uint32( oldFlag ) << offset ); |
|---|
| 3573 | |
|---|
| 3574 | if(IsInWorld()) |
|---|
| 3575 | { |
|---|
| 3576 | m_updateMask.SetBit( index ); |
|---|
| 3577 | |
|---|
| 3578 | if(!m_objectUpdated) |
|---|
| 3579 | { |
|---|
| 3580 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3581 | m_objectUpdated = true; |
|---|
| 3582 | } |
|---|
| 3583 | } |
|---|
| 3584 | } |
|---|
| 3585 | } |
|---|
| 3586 | |
|---|
| 3587 | void Object::SetZoneId(uint32 newZone) |
|---|
| 3588 | { |
|---|
| 3589 | m_zoneId = newZone; |
|---|
| 3590 | if( m_objectTypeId == TYPEID_PLAYER && static_cast< Player* >( this )->GetGroup() ) |
|---|
| 3591 | static_cast< Player* >( this )->GetGroup()->HandlePartialChange( PARTY_UPDATE_FLAG_ZONEID, static_cast< Player* >( this ) ); |
|---|
| 3592 | } |
|---|
| 3593 | |
|---|
| 3594 | void Object::PlaySoundToSet(uint32 sound_entry) |
|---|
| 3595 | { |
|---|
| 3596 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
|---|
| 3597 | data << sound_entry; |
|---|
| 3598 | SendMessageToSet(&data, true); |
|---|
| 3599 | } |
|---|
| 3600 | |
|---|
| 3601 | void Object::_SetExtension(const string& name, void* ptr) |
|---|
| 3602 | { |
|---|
| 3603 | if( m_extensions == NULL ) |
|---|
| 3604 | m_extensions = new ExtensionSet; |
|---|
| 3605 | |
|---|
| 3606 | m_extensions->insert( make_pair( name, ptr ) ); |
|---|
| 3607 | } |
|---|
| 3608 | |
|---|
| 3609 | bool Object::IsInBg() |
|---|
| 3610 | { |
|---|
| 3611 | MapInfo *pMapinfo = WorldMapInfoStorage.LookupEntry(this->GetMapId()); |
|---|
| 3612 | if(pMapinfo) |
|---|
| 3613 | { |
|---|
| 3614 | return (pMapinfo->type == INSTANCE_BATTLEGROUND); |
|---|
| 3615 | } |
|---|
| 3616 | |
|---|
| 3617 | return false; |
|---|
| 3618 | } |
|---|
| 3619 | |
|---|
| 3620 | uint32 Object::GetTeam() |
|---|
| 3621 | { |
|---|
| 3622 | if (IsPlayer()) |
|---|
| 3623 | { |
|---|
| 3624 | return static_cast< Player* >( this )->GetTeam(); |
|---|
| 3625 | } |
|---|
| 3626 | if (IsPet()) |
|---|
| 3627 | { |
|---|
| 3628 | if (static_cast< Pet* >( this )->GetPetOwner() != NULL) |
|---|
| 3629 | { |
|---|
| 3630 | return static_cast< Pet* >( this )->GetPetOwner()->GetTeam(); |
|---|
| 3631 | } |
|---|
| 3632 | } |
|---|
| 3633 | if (IsUnit() && !IsPlayer() && static_cast< Creature* >( this )->IsTotem() ) |
|---|
| 3634 | { |
|---|
| 3635 | if (static_cast< Creature* >( this )->GetTotemOwner() != NULL) |
|---|
| 3636 | { |
|---|
| 3637 | return static_cast< Creature* >( this )->GetTotemOwner()->GetTeam(); |
|---|
| 3638 | } |
|---|
| 3639 | } |
|---|
| 3640 | |
|---|
| 3641 | return static_cast<uint32>(-1); |
|---|
| 3642 | } |
|---|
| 3643 | |
|---|
| 3644 | //Manipulates the phase value, see "enum PHASECOMMANDS" in Object.h for a longer explanation! |
|---|
| 3645 | void Object::Phase(uint8 command, uint32 newphase) |
|---|
| 3646 | { |
|---|
| 3647 | switch( command ) |
|---|
| 3648 | { |
|---|
| 3649 | case PHASE_SET: |
|---|
| 3650 | m_phase = newphase; |
|---|
| 3651 | break; |
|---|
| 3652 | case PHASE_ADD: |
|---|
| 3653 | m_phase |= newphase; |
|---|
| 3654 | break; |
|---|
| 3655 | case PHASE_DEL: |
|---|
| 3656 | m_phase &= ~newphase; |
|---|
| 3657 | break; |
|---|
| 3658 | case PHASE_RESET: |
|---|
| 3659 | m_phase = 1; |
|---|
| 3660 | break; |
|---|
| 3661 | default: |
|---|
| 3662 | return; |
|---|
| 3663 | } |
|---|
| 3664 | |
|---|
| 3665 | if ( IsPlayer() ) { |
|---|
| 3666 | Player * p_player=static_cast< Player* >( this ); |
|---|
| 3667 | if ( p_player->GetSummon() ) |
|---|
| 3668 | p_player->GetSummon()->Phase(command, newphase); |
|---|
| 3669 | //We should phase other, non-combat "pets" too... |
|---|
| 3670 | } |
|---|
| 3671 | |
|---|
| 3672 | for( std::set<Object*>::iterator itr=m_objectsInRange.begin(); itr!=m_objectsInRange.end(); ++itr ) |
|---|
| 3673 | { |
|---|
| 3674 | if ( (*itr)->IsUnit() ) |
|---|
| 3675 | static_cast< Unit* >( *itr )->UpdateVisibility(); |
|---|
| 3676 | } |
|---|
| 3677 | |
|---|
| 3678 | if ( IsUnit() ) |
|---|
| 3679 | static_cast< Unit* >( this )->UpdateVisibility(); |
|---|
| 3680 | |
|---|
| 3681 | return; |
|---|
| 3682 | } |
|---|