| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | #include "Unit.h" |
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| 23 | using namespace std; |
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| 24 | |
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| 25 | //#define DEG2RAD (M_PI/180.0) |
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| 26 | #define M_PI 3.14159265358979323846 |
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| 27 | #define M_H_PI 1.57079632679489661923 |
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| 28 | #define M_Q_PI 0.785398163397448309615 |
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| 29 | |
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| 30 | void Object::SetRotation( uint64 guid ) |
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| 31 | { |
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| 32 | WorldPacket data(SMSG_AI_REACTION, 12); |
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| 33 | data << guid; |
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| 34 | data << uint32(2); |
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| 35 | SendMessageToSet(&data, false); |
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| 36 | } |
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| 37 | |
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| 38 | Object::Object() : m_position(0,0,0,0), m_spawnLocation(0,0,0,0) |
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| 39 | { |
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| 40 | m_mapId = 0; |
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| 41 | m_zoneId = 0; |
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| 42 | |
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| 43 | m_uint32Values = 0; |
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| 44 | m_objectUpdated = false; |
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| 45 | |
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| 46 | |
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| 47 | m_valuesCount = 0; |
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| 48 | |
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| 49 | //official Values |
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| 50 | m_walkSpeed = 2.5f; |
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| 51 | m_runSpeed = 7.0f; |
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| 52 | m_base_runSpeed = m_runSpeed; |
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| 53 | m_base_walkSpeed = m_walkSpeed; |
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| 54 | |
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| 55 | m_flySpeed = 7.0f; |
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| 56 | m_backFlySpeed = 4.5f; |
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| 57 | |
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| 58 | m_backWalkSpeed = 4.5f; // this should really be named m_backRunSpeed |
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| 59 | m_swimSpeed = 4.722222f; |
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| 60 | m_backSwimSpeed = 2.5f; |
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| 61 | m_turnRate = 3.141593f; |
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| 62 | |
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| 63 | m_phase = 1; //Set the default phase: 00000000 00000000 00000000 00000001 |
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| 64 | |
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| 65 | m_mapMgr = 0; |
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| 66 | m_mapCell = 0; |
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| 67 | |
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| 68 | mSemaphoreTeleport = false; |
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| 69 | |
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| 70 | |
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| 71 | m_faction = NULL; |
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| 72 | m_factionDBC = NULL; |
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| 73 | |
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| 74 | m_instanceId = 0; |
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| 75 | Active = false; |
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| 76 | m_inQueue = false; |
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| 77 | m_extensions = NULL; |
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| 78 | m_loadedFromDB = false; |
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| 79 | |
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| 80 | m_faction = dbcFactionTemplate.LookupRow( 0 ); |
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| 81 | m_factionDBC = dbcFaction.LookupRow( 0 ); |
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| 82 | |
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| 83 | m_objectsInRange.clear(); |
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| 84 | m_inRangePlayers.clear(); |
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| 85 | m_oppFactsInRange.clear(); |
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| 86 | m_sameFactsInRange.clear(); |
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| 87 | |
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| 88 | Active = false; |
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| 89 | } |
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| 90 | |
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| 91 | Object::~Object( ) |
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| 92 | { |
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| 93 | if(m_objectTypeId != TYPEID_ITEM) |
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| 94 | Arcemu::Util::ARCEMU_ASSERT( !m_inQueue); |
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| 95 | |
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| 96 | Arcemu::Util::ARCEMU_ASSERT( !IsInWorld() ); |
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| 97 | |
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| 98 | // for linux |
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| 99 | m_instanceId = -1; |
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| 100 | m_objectTypeId=TYPEID_UNUSED; |
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| 101 | |
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| 102 | if( m_extensions != NULL ) |
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| 103 | delete m_extensions; |
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| 104 | |
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| 105 | //avoid leaving traces in eventmanager. Have to work on the speed. Not all objects ever had events so list iteration can be skipped |
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| 106 | sEventMgr.RemoveEvents( this ); |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | void Object::_Create( uint32 mapid, float x, float y, float z, float ang ) |
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| 111 | { |
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| 112 | m_mapId = mapid; |
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| 113 | m_position.ChangeCoords(x, y, z, ang); |
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| 114 | m_spawnLocation.ChangeCoords(x, y, z, ang); |
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| 115 | m_lastMapUpdatePosition.ChangeCoords(x,y,z,ang); |
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| 116 | } |
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| 117 | |
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| 118 | uint32 Object::BuildCreateUpdateBlockForPlayer(ByteBuffer *data, Player *target) |
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| 119 | { |
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| 120 | uint16 flags = 0; |
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| 121 | uint32 flags2 = 0; |
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| 122 | |
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| 123 | uint8 updatetype = UPDATETYPE_CREATE_OBJECT; |
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| 124 | if(m_objectTypeId == TYPEID_CORPSE) |
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| 125 | { |
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| 126 | if(static_cast<Corpse*>(this)->GetDisplayId() == 0) |
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| 127 | return 0; |
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| 128 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 129 | } |
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| 130 | |
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| 131 | // any other case |
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| 132 | switch(m_objectTypeId) |
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| 133 | { |
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| 134 | // items + containers: 0x8 |
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| 135 | case TYPEID_ITEM: |
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| 136 | case TYPEID_CONTAINER: |
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| 137 | flags = 0x10; |
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| 138 | break; |
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| 139 | |
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| 140 | // player/unit: 0x68 (except self) |
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| 141 | case TYPEID_UNIT: |
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| 142 | flags = 0x70; |
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| 143 | break; |
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| 144 | |
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| 145 | case TYPEID_PLAYER: |
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| 146 | flags = 0x70; |
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| 147 | break; |
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| 148 | |
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| 149 | // gameobject/dynamicobject |
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| 150 | case TYPEID_GAMEOBJECT: |
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| 151 | flags = 0x0350; |
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| 152 | if( static_cast<GameObject*>(this)->GetDisplayId()==3831 ) flags= 0x0252; //Deeprun Tram proper flags as of 3.2.0. |
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| 153 | break; |
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| 154 | |
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| 155 | case TYPEID_DYNAMICOBJECT: |
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| 156 | flags = 0x0150; |
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| 157 | break; |
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| 158 | |
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| 159 | case TYPEID_CORPSE: |
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| 160 | flags = 0x0150; |
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| 161 | break; |
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| 162 | // anyone else can get fucked and die! |
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| 163 | } |
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| 164 | |
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| 165 | if(target == this) |
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| 166 | { |
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| 167 | // player creating self |
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| 168 | flags |= 0x01; |
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| 169 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 170 | } |
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| 171 | |
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| 172 | // gameobject stuff |
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| 173 | if(m_objectTypeId == TYPEID_GAMEOBJECT) |
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| 174 | { |
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| 175 | // switch( GetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_TYPEID) ) |
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| 176 | switch(m_uint32Values[GAMEOBJECT_BYTES_1]) |
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| 177 | { |
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| 178 | case GAMEOBJECT_TYPE_MO_TRANSPORT: |
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| 179 | { |
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| 180 | if(GetTypeFromGUID() != HIGHGUID_TYPE_TRANSPORTER) |
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| 181 | return 0; // bad transporter |
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| 182 | else |
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| 183 | flags = 0x0352; |
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| 184 | }break; |
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| 185 | |
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| 186 | case GAMEOBJECT_TYPE_TRANSPORT: |
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| 187 | { |
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| 188 | /* deeprun tram, etc */ |
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| 189 | flags = 0x252; |
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| 190 | }break; |
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| 191 | |
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| 192 | case GAMEOBJECT_TYPE_DUEL_ARBITER: |
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| 193 | { |
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| 194 | // duel flags have to stay as updatetype 3, otherwise |
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| 195 | // it won't animate |
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| 196 | updatetype = UPDATETYPE_CREATE_YOURSELF; |
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| 197 | }break; |
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| 198 | } |
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| 199 | //The above 3 checks FAIL to identify transports, thus their flags remain 0x58, and this is BAAAAAAD! Later they don't get position x,y,z,o updates, so they appear randomly by a client-calculated path, they always face north, etc... By: VLack |
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| 200 | if( flags != 0x0352 && GetTypeId() == TYPEID_GAMEOBJECT && static_cast<GameObject*>(this)->GetInfo()->Type == GAMEOBJECT_TYPE_TRANSPORT && !(static_cast<GameObject*>(this)->GetOverrides() & GAMEOBJECT_OVERRIDE_PARENTROT) ) |
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| 201 | flags = 0x0352; |
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| 202 | } |
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| 203 | |
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| 204 | // build our actual update |
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| 205 | *data << updatetype; |
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| 206 | |
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| 207 | // we shouldn't be here, under any circumstances, unless we have a wowguid.. |
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| 208 | Arcemu::Util::ARCEMU_ASSERT( m_wowGuid.GetNewGuidLen() > 0); |
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| 209 | *data << m_wowGuid; |
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| 210 | |
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| 211 | *data << m_objectTypeId; |
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| 212 | |
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| 213 | _BuildMovementUpdate(data, flags, flags2, target); |
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| 214 | |
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| 215 | // we have dirty data, or are creating for ourself. |
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| 216 | UpdateMask updateMask; |
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| 217 | updateMask.SetCount( m_valuesCount ); |
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| 218 | _SetCreateBits( &updateMask, target ); |
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| 219 | |
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| 220 | if(GetTypeId() == TYPEID_GAMEOBJECT && (static_cast<GameObject*>(this)->GetOverrides() & GAMEOBJECT_OVERRIDE_PARENTROT) ) |
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| 221 | { |
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| 222 | updateMask.SetBit(GAMEOBJECT_PARENTROTATION_02); |
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| 223 | updateMask.SetBit(GAMEOBJECT_PARENTROTATION_03); |
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| 224 | } |
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| 225 | |
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| 226 | // this will cache automatically if needed |
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| 227 | _BuildValuesUpdate( data, &updateMask, target ); |
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| 228 | |
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| 229 | // update count: 1 ;) |
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| 230 | return 1; |
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| 231 | } |
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| 232 | |
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| 233 | |
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| 234 | //That is dirty fix it actually creates update of 1 field with |
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| 235 | //the given value ignoring existing changes in fields and so on |
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| 236 | //useful if we want update this field for certain players |
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| 237 | //NOTE: it does not change fields. This is also very fast method |
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| 238 | WorldPacket *Object::BuildFieldUpdatePacket( uint32 index,uint32 value) |
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| 239 | { |
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| 240 | // uint64 guidfields = GetGUID(); |
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| 241 | // uint8 guidmask = 0; |
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| 242 | WorldPacket * packet=new WorldPacket(1500); |
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| 243 | packet->SetOpcode( SMSG_UPDATE_OBJECT ); |
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| 244 | |
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| 245 | *packet << (uint32)1;//number of update/create blocks |
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| 246 | // *packet << (uint8)0;//unknown //VLack: removed for 3.1 |
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| 247 | |
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| 248 | *packet << (uint8) UPDATETYPE_VALUES; // update type == update |
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| 249 | *packet << GetNewGUID(); |
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| 250 | |
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| 251 | uint32 mBlocks = index/32+1; |
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| 252 | *packet << (uint8)mBlocks; |
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| 253 | |
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| 254 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 255 | *packet <<(uint32)0; |
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| 256 | |
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| 257 | *packet <<(((uint32)(1))<<(index%32)); |
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| 258 | *packet << value; |
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| 259 | |
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| 260 | return packet; |
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| 261 | } |
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| 262 | |
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| 263 | void Object::BuildFieldUpdatePacket(Player* Target, uint32 Index, uint32 Value) |
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| 264 | { |
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| 265 | ByteBuffer buf(500); |
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| 266 | buf << uint8(UPDATETYPE_VALUES); |
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| 267 | buf << GetNewGUID(); |
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| 268 | |
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| 269 | uint32 mBlocks = Index/32+1; |
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| 270 | buf << (uint8)mBlocks; |
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| 271 | |
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| 272 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 273 | buf <<(uint32)0; |
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| 274 | |
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| 275 | buf <<(((uint32)(1))<<(Index%32)); |
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| 276 | buf << Value; |
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| 277 | |
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| 278 | Target->PushUpdateData(&buf, 1); |
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| 279 | } |
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| 280 | |
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| 281 | void Object::BuildFieldUpdatePacket(ByteBuffer * buf, uint32 Index, uint32 Value) |
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| 282 | { |
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| 283 | *buf << uint8(UPDATETYPE_VALUES); |
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| 284 | *buf << GetNewGUID(); |
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| 285 | |
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| 286 | uint32 mBlocks = Index/32+1; |
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| 287 | *buf << (uint8)mBlocks; |
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| 288 | |
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| 289 | for(uint32 dword_n=mBlocks-1;dword_n;dword_n--) |
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| 290 | *buf <<(uint32)0; |
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| 291 | |
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| 292 | *buf <<(((uint32)(1))<<(Index%32)); |
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| 293 | *buf << Value; |
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| 294 | } |
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| 295 | |
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| 296 | uint32 Object::BuildValuesUpdateBlockForPlayer(ByteBuffer *data, Player *target) |
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| 297 | { |
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| 298 | UpdateMask updateMask; |
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| 299 | updateMask.SetCount( m_valuesCount ); |
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| 300 | _SetUpdateBits( &updateMask, target ); |
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| 301 | for(uint32 x = 0; x < m_valuesCount; ++x) |
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| 302 | { |
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| 303 | if(updateMask.GetBit(x)) |
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| 304 | { |
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| 305 | *data << (uint8) UPDATETYPE_VALUES; // update type == update |
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| 306 | Arcemu::Util::ARCEMU_ASSERT( m_wowGuid.GetNewGuidLen() > 0); |
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| 307 | *data << m_wowGuid; |
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| 308 | |
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| 309 | _BuildValuesUpdate( data, &updateMask, target ); |
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| 310 | return 1; |
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| 311 | } |
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| 312 | } |
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| 313 | |
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| 314 | return 0; |
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| 315 | } |
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| 316 | |
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| 317 | uint32 Object::BuildValuesUpdateBlockForPlayer(ByteBuffer * buf, UpdateMask * mask ) |
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| 318 | { |
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| 319 | // returns: update count |
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| 320 | // update type == update |
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| 321 | *buf << (uint8) UPDATETYPE_VALUES; |
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| 322 | |
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| 323 | Arcemu::Util::ARCEMU_ASSERT( m_wowGuid.GetNewGuidLen() > 0); |
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| 324 | *buf << m_wowGuid; |
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| 325 | |
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| 326 | _BuildValuesUpdate( buf, mask, 0 ); |
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| 327 | |
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| 328 | // 1 update. |
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| 329 | return 1; |
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| 330 | } |
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| 331 | |
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| 332 | void Object::DestroyForPlayer(Player * target) const |
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| 333 | { |
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| 334 | // If the target doesn't exist, return. If the target exists, but it session is null return |
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| 335 | if( target == NULL || target->GetSession() == NULL ) |
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| 336 | return; |
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| 337 | |
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| 338 | Arcemu::Util::ARCEMU_ASSERT( target != NULL ); |
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| 339 | |
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| 340 | WorldPacket data( SMSG_DESTROY_OBJECT, 9 ); |
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| 341 | data << GetGUID(); |
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| 342 | data << uint8( 0 ); //TODO: unk bool |
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| 343 | |
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| 344 | target->GetSession()->SendPacket( &data ); |
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| 345 | } |
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| 346 | |
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| 347 | |
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| 348 | /////////////////////////////////////////////////////////////// |
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| 349 | /// Build the Movement Data portion of the update packet |
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| 350 | /// Fills the data with this object's movement/speed info |
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| 351 | /// TODO: rewrite this stuff, document unknown fields and flags |
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| 352 | uint32 TimeStamp(); |
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| 353 | |
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| 354 | void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2, Player* target ) |
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| 355 | { |
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| 356 | /* ByteBuffer *splinebuf = (m_objectTypeId == TYPEID_UNIT) ? target->GetAndRemoveSplinePacket(GetGUID()) : 0; */ |
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| 357 | uint16 flag16 = 0; // some other flag |
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| 358 | |
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| 359 | *data << (uint16)flags; |
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| 360 | |
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| 361 | Player * pThis = NULL; |
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| 362 | MovementInfo* moveinfo = NULL; |
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| 363 | if(GetTypeId() == TYPEID_PLAYER) |
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| 364 | { |
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| 365 | pThis = static_cast< Player* >( this ); |
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| 366 | if(pThis->GetSession()) |
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| 367 | moveinfo = pThis->GetSession()->GetMovementInfo(); |
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| 368 | if(target == this) |
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| 369 | { |
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| 370 | // Updating our last speeds. |
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| 371 | pThis->UpdateLastSpeeds(); |
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| 372 | } |
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| 373 | } |
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| 374 | Creature * uThis = NULL; |
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| 375 | if (GetTypeId() == TYPEID_UNIT) |
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| 376 | uThis = static_cast<Creature*>(this); |
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| 377 | |
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| 378 | if (flags & UPDATEFLAG_LIVING) //0x20 |
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| 379 | { |
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| 380 | if(pThis && pThis->m_TransporterGUID != 0) |
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| 381 | flags2 |= MOVEFLAG_TAXI; //0x200 |
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| 382 | else if(uThis != NULL && uThis->m_transportGuid != 0 && uThis->m_transportPosition != NULL) |
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| 383 | flags2 |= MOVEFLAG_TAXI; //0x200 |
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| 384 | |
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| 385 | if(uThis != NULL) |
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| 386 | { |
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| 387 | // Don't know what this is, but I've only seen it applied to spirit healers. |
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| 388 | // maybe some sort of invisibility flag? :/ |
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| 389 | switch(GetEntry()) |
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| 390 | { |
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| 391 | case 6491: // Spirit Healer |
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| 392 | case 13116: // Alliance Spirit Guide |
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| 393 | case 13117: // Horde Spirit Guide |
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| 394 | { |
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| 395 | flags2 |= MOVEFLAG_WATER_WALK; //0x10000000 |
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| 396 | }break; |
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| 397 | } |
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| 398 | |
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| 399 | if(uThis->GetAIInterface()->IsFlying()) |
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| 400 | flags2 |= MOVEFLAG_NO_COLLISION; //0x400 Zack : Teribus the Cursed had flag 400 instead of 800 and he is flying all the time |
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| 401 | if(uThis->GetProto() && uThis->GetProto()->extra_a9_flags) |
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| 402 | { |
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| 403 | //do not send shit we can't honor |
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| 404 | #define UNKNOWN_FLAGS2 ( 0x00002000 | 0x04000000 | 0x08000000 ) |
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| 405 | uint32 inherit = uThis->GetProto()->extra_a9_flags & UNKNOWN_FLAGS2; |
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| 406 | flags2 |= inherit; |
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| 407 | } |
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| 408 | } |
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| 409 | |
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| 410 | *data << (uint32)flags2; |
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| 411 | |
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| 412 | *data << (uint16)flag16; |
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| 413 | |
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| 414 | *data << getMSTime(); // this appears to be time in ms but can be any thing. Maybe packet serializer ? |
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| 415 | |
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| 416 | // this stuff: |
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| 417 | // 0x01 -> Enable Swimming? |
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| 418 | // 0x04 -> ?? |
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| 419 | // 0x10 -> disables movement compensation and causes players to jump around all the place |
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| 420 | // 0x40 -> disables movement compensation and causes players to jump around all the place |
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| 421 | |
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| 422 | //Send position data, every living thing has these |
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| 423 | *data << (float)m_position.x; |
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| 424 | *data << (float)m_position.y; |
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| 425 | *data << (float)m_position.z; |
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| 426 | *data << (float)m_position.o; |
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| 427 | |
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| 428 | if(flags2 & MOVEFLAG_TAXI) //0x0200 |
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| 429 | { |
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| 430 | if(pThis) |
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| 431 | { |
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| 432 | WoWGuid wowguid(pThis->m_TransporterGUID); |
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| 433 | *data << wowguid; |
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| 434 | *data << pThis->m_TransporterX << pThis->m_TransporterY << pThis->m_TransporterZ << pThis->m_TransporterO; |
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| 435 | *data << pThis->m_TransporterUnk; |
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| 436 | *data << (uint8)0; |
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| 437 | } |
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| 438 | else if(uThis != NULL && uThis->m_transportPosition != NULL) |
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| 439 | { |
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| 440 | uint64 tguid = ((uint64)HIGHGUID_TYPE_TRANSPORTER << 32) | uThis->m_transportGuid; |
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| 441 | WoWGuid wowguid( tguid ); |
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| 442 | *data << wowguid; |
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| 443 | *data << uThis->m_transportPosition->x << uThis->m_transportPosition->y << |
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| 444 | uThis->m_transportPosition->z << uThis->m_transportPosition->o; |
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| 445 | *data << uint32(0); |
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| 446 | *data << uint8(0); |
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| 447 | } |
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| 448 | } |
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| 449 | |
|---|
| 450 | if( (flags2 & (MOVEFLAG_SWIMMING | MOVEFLAG_AIR_SWIMMING)) || (flag16 & 0x20) ) // 0x2000000+0x0200000 flying/swimming, && unk sth to do with vehicles? |
|---|
| 451 | { |
|---|
| 452 | if(pThis && moveinfo) |
|---|
| 453 | *data << moveinfo->pitch; |
|---|
| 454 | else |
|---|
| 455 | *data << (float)0; //pitch |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | if(pThis && moveinfo) |
|---|
| 459 | *data << moveinfo->unklast; |
|---|
| 460 | else |
|---|
| 461 | *data << (uint32)0; //last fall time |
|---|
| 462 | |
|---|
| 463 | if( flags2 & MOVEFLAG_JUMPING ) // 0x00001000 |
|---|
| 464 | { |
|---|
| 465 | |
|---|
| 466 | *data << (float)0; |
|---|
| 467 | *data << (float)1.0; |
|---|
| 468 | *data << (float)0; |
|---|
| 469 | *data << (float)0; |
|---|
| 470 | } |
|---|
| 471 | |
|---|
| 472 | if( flags2 & MOVEFLAG_SPLINE_MOVER ) // 0x4000000 |
|---|
| 473 | { |
|---|
| 474 | int err1, err2; err2= 0; err1=10/err2; //FAIL please with divide by zero :) |
|---|
| 475 | } |
|---|
| 476 | |
|---|
| 477 | if( m_walkSpeed == 0 ) |
|---|
| 478 | *data << 8.0f; |
|---|
| 479 | else |
|---|
| 480 | *data << m_walkSpeed; // walk speed |
|---|
| 481 | if( m_runSpeed == 0 ) |
|---|
| 482 | *data << 8.0f; |
|---|
| 483 | else |
|---|
| 484 | *data << m_runSpeed; // run speed |
|---|
| 485 | *data << m_backWalkSpeed; // backwards walk speed |
|---|
| 486 | *data << m_swimSpeed; // swim speed |
|---|
| 487 | *data << m_backSwimSpeed; // backwards swim speed |
|---|
| 488 | if( m_flySpeed == 0 ) |
|---|
| 489 | *data << 8.0f; |
|---|
| 490 | else |
|---|
| 491 | *data << m_flySpeed; // fly speed |
|---|
| 492 | *data << m_backFlySpeed; // back fly speed |
|---|
| 493 | *data << m_turnRate; // turn rate |
|---|
| 494 | *data << float(7); // pitch rate, now a constant... |
|---|
| 495 | |
|---|
| 496 | if( flags2 & 0x08000000 ) //VLack: On Mangos this is a nice spline movement code, but we never had such... Also, at this point we haven't got this flag, that's for sure, but fail just in case... |
|---|
| 497 | { |
|---|
| 498 | int err1, err2; err2= 0; err1=10/err2; //FAIL please with divide by zero :) |
|---|
| 499 | } |
|---|
| 500 | } |
|---|
| 501 | else //----------------------------------- No UPDATEFLAG_LIVING ----------------------------------- |
|---|
| 502 | { |
|---|
| 503 | if( flags & UPDATEFLAG_POSITION ) //0x0100 |
|---|
| 504 | { |
|---|
| 505 | *data << uint8( 0 ); //some say it is like parent guid ? |
|---|
| 506 | *data << (float)m_position.x; |
|---|
| 507 | *data << (float)m_position.y; |
|---|
| 508 | *data << (float)m_position.z; |
|---|
| 509 | *data << (float)m_position.x; |
|---|
| 510 | *data << (float)m_position.y; |
|---|
| 511 | *data << (float)m_position.z; |
|---|
| 512 | *data << (float)m_position.o; |
|---|
| 513 | |
|---|
| 514 | if (m_objectTypeId == TYPEID_CORPSE) |
|---|
| 515 | *data << (float)m_position.o; //VLack: repeat the orientation! |
|---|
| 516 | else |
|---|
| 517 | *data << (float)0; |
|---|
| 518 | } |
|---|
| 519 | else if (flags & UPDATEFLAG_HAS_POSITION) //0x40 |
|---|
| 520 | { |
|---|
| 521 | if(flags & UPDATEFLAG_TRANSPORT && m_uint32Values[GAMEOBJECT_BYTES_1]==GAMEOBJECT_TYPE_MO_TRANSPORT) |
|---|
| 522 | { |
|---|
| 523 | *data << (float)0; |
|---|
| 524 | *data << (float)0; |
|---|
| 525 | *data << (float)0; |
|---|
| 526 | } |
|---|
| 527 | else |
|---|
| 528 | { |
|---|
| 529 | *data << (float)m_position.x; |
|---|
| 530 | *data << (float)m_position.y; |
|---|
| 531 | *data << (float)m_position.z; |
|---|
| 532 | } |
|---|
| 533 | *data << (float)m_position.o; |
|---|
| 534 | } |
|---|
| 535 | } |
|---|
| 536 | |
|---|
| 537 | |
|---|
| 538 | if( flags & UPDATEFLAG_LOWGUID ) //0x08 |
|---|
| 539 | *data << GetLowGUID(); |
|---|
| 540 | |
|---|
| 541 | if( flags & UPDATEFLAG_HIGHGUID ) //0x10 |
|---|
| 542 | *data << GetHighGUID(); |
|---|
| 543 | |
|---|
| 544 | if( flags & UPDATEFLAG_HAS_TARGET ) //0x04 |
|---|
| 545 | { |
|---|
| 546 | if (IsUnit()) |
|---|
| 547 | FastGUIDPack(*data, TO_UNIT(this)->GetTargetGUID()); //some compressed GUID |
|---|
| 548 | else |
|---|
| 549 | *data << uint64( 0 ); |
|---|
| 550 | } |
|---|
| 551 | |
|---|
| 552 | |
|---|
| 553 | if( flags & UPDATEFLAG_TRANSPORT ) //0x2 |
|---|
| 554 | { |
|---|
| 555 | *data << getMSTime(); |
|---|
| 556 | } |
|---|
| 557 | if( flags & UPDATEFLAG_VEHICLE ) //0x80 |
|---|
| 558 | { |
|---|
| 559 | *data << uint32( 0 ); //Vehicle ID |
|---|
| 560 | *data << float( 0 ); //Facing |
|---|
| 561 | } |
|---|
| 562 | |
|---|
| 563 | if( flags & UPDATEFLAG_ROTATION ) //0x0200 |
|---|
| 564 | { |
|---|
| 565 | if( IsGameObject() ) |
|---|
| 566 | *data << static_cast< GameObject* >( this )->m_rotation; |
|---|
| 567 | else |
|---|
| 568 | *data << uint64( 0 ); //? |
|---|
| 569 | } |
|---|
| 570 | } |
|---|
| 571 | |
|---|
| 572 | |
|---|
| 573 | //======================================================================================= |
|---|
| 574 | // Creates an update block with the values of this object as |
|---|
| 575 | // determined by the updateMask. |
|---|
| 576 | //======================================================================================= |
|---|
| 577 | void Object::_BuildValuesUpdate(ByteBuffer * data, UpdateMask *updateMask, Player* target) |
|---|
| 578 | { |
|---|
| 579 | bool activate_quest_object = false; |
|---|
| 580 | bool reset = false; |
|---|
| 581 | uint32 oldflags = 0; |
|---|
| 582 | |
|---|
| 583 | if(updateMask->GetBit(OBJECT_FIELD_GUID) && target) // We're creating. |
|---|
| 584 | { |
|---|
| 585 | Creature * pThis = static_cast<Creature*>(this); |
|---|
| 586 | if(GetTypeId() == TYPEID_UNIT && pThis->Tagged && (pThis->loot.gold || pThis->loot.items.size())) |
|---|
| 587 | { |
|---|
| 588 | // Let's see if we're the tagger or not. |
|---|
| 589 | oldflags = m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 590 | uint32 Flags = m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 591 | uint32 oldFlags = 0; |
|---|
| 592 | |
|---|
| 593 | if(pThis->TaggerGuid == target->GetGUID()) |
|---|
| 594 | { |
|---|
| 595 | // Our target is our tagger. |
|---|
| 596 | oldFlags = U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 597 | |
|---|
| 598 | if(Flags & U_DYN_FLAG_TAGGED_BY_OTHER) |
|---|
| 599 | Flags &= ~oldFlags; |
|---|
| 600 | |
|---|
| 601 | if( !(Flags & U_DYN_FLAG_LOOTABLE) && pThis->HasLootForPlayer( target ) ) |
|---|
| 602 | Flags |= U_DYN_FLAG_LOOTABLE; |
|---|
| 603 | } |
|---|
| 604 | else |
|---|
| 605 | { |
|---|
| 606 | // Target is not the tagger. |
|---|
| 607 | oldFlags = U_DYN_FLAG_LOOTABLE; |
|---|
| 608 | |
|---|
| 609 | if(!(Flags & U_DYN_FLAG_TAGGED_BY_OTHER)) |
|---|
| 610 | Flags |= U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 611 | |
|---|
| 612 | if(Flags & U_DYN_FLAG_LOOTABLE) |
|---|
| 613 | Flags &= ~oldFlags; |
|---|
| 614 | } |
|---|
| 615 | |
|---|
| 616 | m_uint32Values[UNIT_DYNAMIC_FLAGS] = Flags; |
|---|
| 617 | |
|---|
| 618 | updateMask->SetBit(UNIT_DYNAMIC_FLAGS); |
|---|
| 619 | |
|---|
| 620 | reset = true; |
|---|
| 621 | } |
|---|
| 622 | |
|---|
| 623 | if( target && GetTypeId() == TYPEID_GAMEOBJECT ) |
|---|
| 624 | { |
|---|
| 625 | GameObject *go = ((GameObject*)this); |
|---|
| 626 | QuestLogEntry *qle; |
|---|
| 627 | GameObjectInfo *info; |
|---|
| 628 | if( go->HasQuests() ) |
|---|
| 629 | { |
|---|
| 630 | std::list<QuestRelation *>::iterator itr; |
|---|
| 631 | for( itr = go->QuestsBegin(); itr != go->QuestsEnd(); ++itr ) { |
|---|
| 632 | QuestRelation * qr = (*itr); |
|---|
| 633 | if( qr != NULL ) |
|---|
| 634 | { |
|---|
| 635 | Quest * qst = qr->qst; |
|---|
| 636 | if( qst != NULL ) |
|---|
| 637 | { |
|---|
| 638 | if( ( qr->type & QUESTGIVER_QUEST_START && !target->HasQuest(qst->id) ) |
|---|
| 639 | || ( qr->type & QUESTGIVER_QUEST_END && target->HasQuest(qst->id) ) |
|---|
| 640 | ) |
|---|
| 641 | { |
|---|
| 642 | activate_quest_object = true; |
|---|
| 643 | break; |
|---|
| 644 | } |
|---|
| 645 | } |
|---|
| 646 | } |
|---|
| 647 | } |
|---|
| 648 | } |
|---|
| 649 | else |
|---|
| 650 | { |
|---|
| 651 | info = go->GetInfo(); |
|---|
| 652 | if( info && ( info->goMap.size() || info->itemMap.size() ) ) |
|---|
| 653 | { |
|---|
| 654 | for( GameObjectGOMap::iterator itr = go->GetInfo()->goMap.begin(); itr != go->GetInfo()->goMap.end(); ++itr ) |
|---|
| 655 | { |
|---|
| 656 | qle = target->GetQuestLogForEntry( itr->first->id ); |
|---|
| 657 | if( qle != NULL ) |
|---|
| 658 | { |
|---|
| 659 | if( qle->GetQuest()->count_required_mob == 0 ) |
|---|
| 660 | continue; |
|---|
| 661 | for( uint32 i = 0; i < 4; ++i ) |
|---|
| 662 | { |
|---|
| 663 | if( qle->GetQuest()->required_mob[i] == static_cast<int32>( go->GetEntry() ) && qle->GetMobCount(i) < qle->GetQuest()->required_mobcount[i]) |
|---|
| 664 | { |
|---|
| 665 | activate_quest_object = true; |
|---|
| 666 | break; |
|---|
| 667 | } |
|---|
| 668 | } |
|---|
| 669 | if( activate_quest_object ) |
|---|
| 670 | break; |
|---|
| 671 | } |
|---|
| 672 | } |
|---|
| 673 | |
|---|
| 674 | if( !activate_quest_object ) |
|---|
| 675 | { |
|---|
| 676 | for( GameObjectItemMap::iterator itr = go->GetInfo()->itemMap.begin(); |
|---|
| 677 | itr != go->GetInfo()->itemMap.end(); |
|---|
| 678 | ++itr ) |
|---|
| 679 | { |
|---|
| 680 | for( std::map<uint32, uint32>::iterator it2 = itr->second.begin(); |
|---|
| 681 | it2 != itr->second.end(); |
|---|
| 682 | ++it2 ) |
|---|
| 683 | { |
|---|
| 684 | if( ( qle = target->GetQuestLogForEntry( itr->first->id ) ) != 0 ) |
|---|
| 685 | { |
|---|
| 686 | if( target->GetItemInterface()->GetItemCount(it2->first) < it2->second ) |
|---|
| 687 | { |
|---|
| 688 | activate_quest_object = true; |
|---|
| 689 | break; |
|---|
| 690 | } |
|---|
| 691 | } |
|---|
| 692 | } |
|---|
| 693 | if( activate_quest_object ) |
|---|
| 694 | break; |
|---|
| 695 | } |
|---|
| 696 | } |
|---|
| 697 | } |
|---|
| 698 | } |
|---|
| 699 | } |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | |
|---|
| 703 | if(activate_quest_object) |
|---|
| 704 | { |
|---|
| 705 | oldflags = m_uint32Values[GAMEOBJECT_DYNAMIC]; |
|---|
| 706 | if(!updateMask->GetBit(GAMEOBJECT_DYNAMIC)) |
|---|
| 707 | updateMask->SetBit(GAMEOBJECT_DYNAMIC); |
|---|
| 708 | m_uint32Values[GAMEOBJECT_DYNAMIC] = 1 | 8; // 8 to show sparkles |
|---|
| 709 | reset = true; |
|---|
| 710 | } |
|---|
| 711 | |
|---|
| 712 | Arcemu::Util::ARCEMU_ASSERT( updateMask && updateMask->GetCount() == m_valuesCount ); |
|---|
| 713 | uint32 bc; |
|---|
| 714 | uint32 values_count; |
|---|
| 715 | if( m_valuesCount > ( 2 * 0x20 ) )//if number of blocks > 2-> unit and player+item container |
|---|
| 716 | { |
|---|
| 717 | bc = updateMask->GetUpdateBlockCount(); |
|---|
| 718 | values_count = min<uint32>( bc * 32, m_valuesCount ); |
|---|
| 719 | |
|---|
| 720 | } |
|---|
| 721 | else |
|---|
| 722 | { |
|---|
| 723 | bc=updateMask->GetBlockCount(); |
|---|
| 724 | values_count=m_valuesCount; |
|---|
| 725 | } |
|---|
| 726 | |
|---|
| 727 | *data << (uint8)bc; |
|---|
| 728 | data->append( updateMask->GetMask(), bc*4 ); |
|---|
| 729 | |
|---|
| 730 | for( uint32 index = 0; index < values_count; index ++ ) |
|---|
| 731 | { |
|---|
| 732 | if( updateMask->GetBit( index ) ) |
|---|
| 733 | { |
|---|
| 734 | *data << m_uint32Values[ index ]; |
|---|
| 735 | } |
|---|
| 736 | } |
|---|
| 737 | |
|---|
| 738 | if(reset) |
|---|
| 739 | { |
|---|
| 740 | switch(GetTypeId()) |
|---|
| 741 | { |
|---|
| 742 | case TYPEID_UNIT: |
|---|
| 743 | m_uint32Values[UNIT_DYNAMIC_FLAGS] = oldflags; |
|---|
| 744 | break; |
|---|
| 745 | case TYPEID_GAMEOBJECT: |
|---|
| 746 | m_uint32Values[GAMEOBJECT_DYNAMIC] = oldflags; |
|---|
| 747 | break; |
|---|
| 748 | } |
|---|
| 749 | } |
|---|
| 750 | } |
|---|
| 751 | |
|---|
| 752 | void Object::BuildHeartBeatMsg(WorldPacket *data) const |
|---|
| 753 | { |
|---|
| 754 | data->Initialize(MSG_MOVE_HEARTBEAT); |
|---|
| 755 | |
|---|
| 756 | *data << GetGUID(); |
|---|
| 757 | |
|---|
| 758 | *data << uint32(0); // flags |
|---|
| 759 | // *data << uint32(0); // mysterious value #1 |
|---|
| 760 | *data << getMSTime(); |
|---|
| 761 | *data << m_position; |
|---|
| 762 | *data << m_position.o; |
|---|
| 763 | } |
|---|
| 764 | |
|---|
| 765 | bool Object::SetPosition(const LocationVector & v, bool allowPorting /* = false */) |
|---|
| 766 | { |
|---|
| 767 | bool updateMap = false, result = true; |
|---|
| 768 | |
|---|
| 769 | if (m_position.x != v.x || m_position.y != v.y) |
|---|
| 770 | updateMap = true; |
|---|
| 771 | |
|---|
| 772 | m_position = const_cast<LocationVector&>(v); |
|---|
| 773 | |
|---|
| 774 | if (!allowPorting && v.z < -500) |
|---|
| 775 | { |
|---|
| 776 | m_position.z = 500; |
|---|
| 777 | sLog.outError( "setPosition: fell through map; height ported" ); |
|---|
| 778 | |
|---|
| 779 | result = false; |
|---|
| 780 | } |
|---|
| 781 | |
|---|
| 782 | if (IsInWorld() && updateMap) |
|---|
| 783 | { |
|---|
| 784 | m_mapMgr->ChangeObjectLocation(this); |
|---|
| 785 | } |
|---|
| 786 | |
|---|
| 787 | return result; |
|---|
| 788 | } |
|---|
| 789 | |
|---|
| 790 | bool Object::SetPosition( float newX, float newY, float newZ, float newOrientation, bool allowPorting ) |
|---|
| 791 | { |
|---|
| 792 | bool updateMap = false, result = true; |
|---|
| 793 | |
|---|
| 794 | //It's a good idea to push through EVERY transport position change, no matter how small they are. By: VLack aka. VLsoft |
|---|
| 795 | if( GetTypeId() == TYPEID_GAMEOBJECT && static_cast<GameObject*>(this)->GetInfo()->Type == GAMEOBJECT_TYPE_TRANSPORT ) |
|---|
| 796 | updateMap = true; |
|---|
| 797 | |
|---|
| 798 | //if (m_position.x != newX || m_position.y != newY) |
|---|
| 799 | //updateMap = true; |
|---|
| 800 | if(m_lastMapUpdatePosition.Distance2DSq(newX, newY) > 4.0f) /* 2.0f */ |
|---|
| 801 | updateMap = true; |
|---|
| 802 | |
|---|
| 803 | m_position.ChangeCoords(newX, newY, newZ, newOrientation); |
|---|
| 804 | |
|---|
| 805 | if (!allowPorting && newZ < -500) |
|---|
| 806 | { |
|---|
| 807 | m_position.z = 500; |
|---|
| 808 | sLog.outError( "setPosition: fell through map; height ported" ); |
|---|
| 809 | |
|---|
| 810 | result = false; |
|---|
| 811 | } |
|---|
| 812 | |
|---|
| 813 | if (IsInWorld() && updateMap) |
|---|
| 814 | { |
|---|
| 815 | m_lastMapUpdatePosition.ChangeCoords(newX,newY,newZ,newOrientation); |
|---|
| 816 | m_mapMgr->ChangeObjectLocation(this); |
|---|
| 817 | |
|---|
| 818 | if( m_objectTypeId == TYPEID_PLAYER && static_cast< Player* >( this )->GetGroup() && static_cast< Player* >( this )->m_last_group_position.Distance2DSq(m_position) > 25.0f ) // distance of 5.0 |
|---|
| 819 | { |
|---|
| 820 | static_cast< Player* >( this )->GetGroup()->HandlePartialChange( PARTY_UPDATE_FLAG_POSITION, static_cast< Player* >( this ) ); |
|---|
| 821 | } |
|---|
| 822 | } |
|---|
| 823 | |
|---|
| 824 | return result; |
|---|
| 825 | } |
|---|
| 826 | |
|---|
| 827 | //////////////////////////////////////////////////////////////////////////// |
|---|
| 828 | /// Fill the object's Update Values from a space delimitated list of values. |
|---|
| 829 | void Object::LoadValues(const char* data) |
|---|
| 830 | { |
|---|
| 831 | // thread-safe ;) strtok is not. |
|---|
| 832 | std::string ndata = data; |
|---|
| 833 | std::string::size_type last_pos = 0, pos = 0; |
|---|
| 834 | uint32 index = 0; |
|---|
| 835 | uint32 val; |
|---|
| 836 | do |
|---|
| 837 | { |
|---|
| 838 | // prevent overflow |
|---|
| 839 | if(index >= m_valuesCount) |
|---|
| 840 | { |
|---|
| 841 | break; |
|---|
| 842 | } |
|---|
| 843 | pos = ndata.find(" ", last_pos); |
|---|
| 844 | val = atol(ndata.substr(last_pos, (pos-last_pos)).c_str()); |
|---|
| 845 | if(m_uint32Values[index] == 0) |
|---|
| 846 | m_uint32Values[index] = val; |
|---|
| 847 | last_pos = pos+1; |
|---|
| 848 | ++index; |
|---|
| 849 | } while(pos != std::string::npos); |
|---|
| 850 | } |
|---|
| 851 | |
|---|
| 852 | void Object::_SetUpdateBits(UpdateMask *updateMask, Player *target) const |
|---|
| 853 | { |
|---|
| 854 | *updateMask = m_updateMask; |
|---|
| 855 | } |
|---|
| 856 | |
|---|
| 857 | |
|---|
| 858 | void Object::_SetCreateBits(UpdateMask *updateMask, Player *target) const |
|---|
| 859 | { |
|---|
| 860 | |
|---|
| 861 | for(uint32 i = 0; i < m_valuesCount; ++i) |
|---|
| 862 | if(m_uint32Values[i] != 0) |
|---|
| 863 | updateMask->SetBit(i); |
|---|
| 864 | } |
|---|
| 865 | |
|---|
| 866 | void Object::AddToWorld() |
|---|
| 867 | { |
|---|
| 868 | MapMgr *mapMgr = sInstanceMgr.GetInstance(this); |
|---|
| 869 | if(!mapMgr) |
|---|
| 870 | return; |
|---|
| 871 | |
|---|
| 872 | if( IsPlayer() ) |
|---|
| 873 | { |
|---|
| 874 | Player *plr = static_cast< Player* >( this ); |
|---|
| 875 | if(mapMgr->pInstance != NULL && !plr->bGMTagOn) |
|---|
| 876 | { |
|---|
| 877 | // Player limit? |
|---|
| 878 | if(mapMgr->GetMapInfo()->playerlimit && mapMgr->GetPlayerCount() >= mapMgr->GetMapInfo()->playerlimit) |
|---|
| 879 | return; |
|---|
| 880 | Group* group = plr->GetGroup(); |
|---|
| 881 | // Player in group? |
|---|
| 882 | if(group == NULL && mapMgr->pInstance->m_creatorGuid == 0) |
|---|
| 883 | return; |
|---|
| 884 | // If set: Owns player the instance? |
|---|
| 885 | if(mapMgr->pInstance->m_creatorGuid != 0 && mapMgr->pInstance->m_creatorGuid != plr->GetLowGUID()) |
|---|
| 886 | return; |
|---|
| 887 | |
|---|
| 888 | if (group != NULL) { |
|---|
| 889 | // Is instance empty or owns our group the instance? |
|---|
| 890 | if(mapMgr->pInstance->m_creatorGroup != 0 && mapMgr->pInstance->m_creatorGroup != group->GetID()) |
|---|
| 891 | { |
|---|
| 892 | // Player not in group or another group is already playing this instance. |
|---|
| 893 | sChatHandler.SystemMessageToPlr(plr, "Another group is already inside this instance of the dungeon."); |
|---|
| 894 | if(plr->GetSession()->GetPermissionCount() > 0) |
|---|
| 895 | sChatHandler.BlueSystemMessageToPlr(plr, "Enable your GameMaster flag to ignore this rule."); |
|---|
| 896 | return; |
|---|
| 897 | } |
|---|
| 898 | else if(mapMgr->pInstance->m_creatorGroup == 0) |
|---|
| 899 | // Players group now "owns" the instance. |
|---|
| 900 | mapMgr->pInstance->m_creatorGroup = group->GetID(); |
|---|
| 901 | } |
|---|
| 902 | } |
|---|
| 903 | } |
|---|
| 904 | |
|---|
| 905 | m_mapMgr = mapMgr; |
|---|
| 906 | m_inQueue = true; |
|---|
| 907 | |
|---|
| 908 | // correct incorrect instance id's |
|---|
| 909 | m_instanceId = m_mapMgr->GetInstanceID(); |
|---|
| 910 | |
|---|
| 911 | mapMgr->AddObject(this); |
|---|
| 912 | |
|---|
| 913 | mSemaphoreTeleport = false; |
|---|
| 914 | } |
|---|
| 915 | |
|---|
| 916 | void Object::AddToWorld(MapMgr * pMapMgr) |
|---|
| 917 | { |
|---|
| 918 | if( !pMapMgr|| (pMapMgr->GetMapInfo()->playerlimit && this->IsPlayer() && pMapMgr->GetPlayerCount() >= pMapMgr->GetMapInfo()->playerlimit) ) |
|---|
| 919 | return; //instance add failed |
|---|
| 920 | |
|---|
| 921 | m_mapMgr = pMapMgr; |
|---|
| 922 | m_inQueue = true; |
|---|
| 923 | |
|---|
| 924 | pMapMgr->AddObject(this); |
|---|
| 925 | |
|---|
| 926 | // correct incorrect instance id's |
|---|
| 927 | m_instanceId = pMapMgr->GetInstanceID(); |
|---|
| 928 | |
|---|
| 929 | mSemaphoreTeleport = false; |
|---|
| 930 | } |
|---|
| 931 | |
|---|
| 932 | //Unlike addtoworld it pushes it directly ignoring add pool |
|---|
| 933 | //this can only be called from the thread of mapmgr!!! |
|---|
| 934 | void Object::PushToWorld(MapMgr*mgr) |
|---|
| 935 | { |
|---|
| 936 | if(!mgr/* || (m_mapMgr != NULL && m_mapCell != NULL) */) |
|---|
| 937 | { |
|---|
| 938 | Log.Debug("Object", "Invalid push to world"); |
|---|
| 939 | return; //instance add failed |
|---|
| 940 | } |
|---|
| 941 | |
|---|
| 942 | m_mapId=mgr->GetMapId(); |
|---|
| 943 | m_instanceId = mgr->GetInstanceID(); |
|---|
| 944 | |
|---|
| 945 | m_mapMgr = mgr; |
|---|
| 946 | OnPrePushToWorld(); |
|---|
| 947 | |
|---|
| 948 | mgr->PushObject(this); |
|---|
| 949 | |
|---|
| 950 | // correct incorrect instance id's |
|---|
| 951 | mSemaphoreTeleport = false; |
|---|
| 952 | m_inQueue = false; |
|---|
| 953 | |
|---|
| 954 | event_Relocate(); |
|---|
| 955 | |
|---|
| 956 | // call virtual function to handle stuff.. :P |
|---|
| 957 | OnPushToWorld(); |
|---|
| 958 | } |
|---|
| 959 | |
|---|
| 960 | //! Remove object from world |
|---|
| 961 | void Object::RemoveFromWorld(bool free_guid) |
|---|
| 962 | { |
|---|
| 963 | Arcemu::Util::ARCEMU_ASSERT( m_mapMgr != NULL ); |
|---|
| 964 | MapMgr * m = m_mapMgr; |
|---|
| 965 | m_mapMgr = NULL; |
|---|
| 966 | |
|---|
| 967 | mSemaphoreTeleport = true; |
|---|
| 968 | |
|---|
| 969 | m->RemoveObject(this, free_guid); |
|---|
| 970 | |
|---|
| 971 | // update our event holder |
|---|
| 972 | event_Relocate(); |
|---|
| 973 | } |
|---|
| 974 | |
|---|
| 975 | |
|---|
| 976 | |
|---|
| 977 | //! Set uint32 property |
|---|
| 978 | void Object::SetUInt32Value( const uint32 index, const uint32 value ) |
|---|
| 979 | { |
|---|
| 980 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 981 | //! Save updating when val isn't changing. |
|---|
| 982 | if(m_uint32Values[index] == value) |
|---|
| 983 | return; |
|---|
| 984 | |
|---|
| 985 | m_uint32Values[ index ] = value; |
|---|
| 986 | |
|---|
| 987 | if(IsInWorld()) |
|---|
| 988 | { |
|---|
| 989 | m_updateMask.SetBit( index ); |
|---|
| 990 | |
|---|
| 991 | if(!m_objectUpdated) |
|---|
| 992 | { |
|---|
| 993 | m_mapMgr->ObjectUpdated(this); |
|---|
| 994 | m_objectUpdated = true; |
|---|
| 995 | } |
|---|
| 996 | } |
|---|
| 997 | |
|---|
| 998 | //! Group update handling |
|---|
| 999 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1000 | { |
|---|
| 1001 | if(IsInWorld()) |
|---|
| 1002 | { |
|---|
| 1003 | Group* pGroup = static_cast< Player* >( this )->GetGroup(); |
|---|
| 1004 | if( pGroup != NULL ) |
|---|
| 1005 | pGroup->HandleUpdateFieldChange( index, static_cast< Player* >( this ) ); |
|---|
| 1006 | } |
|---|
| 1007 | |
|---|
| 1008 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1009 | switch(index) |
|---|
| 1010 | { |
|---|
| 1011 | case UNIT_FIELD_LEVEL: |
|---|
| 1012 | case PLAYER_XP: |
|---|
| 1013 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1014 | break; |
|---|
| 1015 | |
|---|
| 1016 | case PLAYER_FIELD_COINAGE: |
|---|
| 1017 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1018 | break; |
|---|
| 1019 | } |
|---|
| 1020 | #endif |
|---|
| 1021 | |
|---|
| 1022 | switch (index) |
|---|
| 1023 | { |
|---|
| 1024 | case UNIT_FIELD_POWER1: |
|---|
| 1025 | case UNIT_FIELD_POWER2: |
|---|
| 1026 | case UNIT_FIELD_POWER4: |
|---|
| 1027 | case UNIT_FIELD_POWER7: |
|---|
| 1028 | static_cast< Unit* >( this )->SendPowerUpdate(true); |
|---|
| 1029 | break; |
|---|
| 1030 | default: |
|---|
| 1031 | break; |
|---|
| 1032 | } |
|---|
| 1033 | } |
|---|
| 1034 | else if(m_objectTypeId == TYPEID_UNIT) |
|---|
| 1035 | { |
|---|
| 1036 | switch(index) |
|---|
| 1037 | { |
|---|
| 1038 | case UNIT_FIELD_POWER1: |
|---|
| 1039 | case UNIT_FIELD_POWER2: |
|---|
| 1040 | case UNIT_FIELD_POWER3: |
|---|
| 1041 | case UNIT_FIELD_POWER4: |
|---|
| 1042 | case UNIT_FIELD_POWER7: |
|---|
| 1043 | static_cast< Unit* >( this )->SendPowerUpdate(false); |
|---|
| 1044 | break; |
|---|
| 1045 | default: |
|---|
| 1046 | break; |
|---|
| 1047 | } |
|---|
| 1048 | } |
|---|
| 1049 | } |
|---|
| 1050 | |
|---|
| 1051 | uint32 Object::GetModPUInt32Value(const uint32 index, const int32 value) |
|---|
| 1052 | { |
|---|
| 1053 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1054 | int32 basevalue = (int32)m_uint32Values[ index ]; |
|---|
| 1055 | return ((basevalue*value)/100); |
|---|
| 1056 | } |
|---|
| 1057 | |
|---|
| 1058 | void Object::ModUnsigned32Value(uint32 index, int32 mod) |
|---|
| 1059 | { |
|---|
| 1060 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1061 | if(mod == 0) |
|---|
| 1062 | return; |
|---|
| 1063 | |
|---|
| 1064 | m_uint32Values[ index ] += mod; |
|---|
| 1065 | if( (int32)m_uint32Values[index] < 0 ) |
|---|
| 1066 | m_uint32Values[index] = 0; |
|---|
| 1067 | |
|---|
| 1068 | if(IsInWorld()) |
|---|
| 1069 | { |
|---|
| 1070 | m_updateMask.SetBit( index ); |
|---|
| 1071 | |
|---|
| 1072 | if(!m_objectUpdated) |
|---|
| 1073 | { |
|---|
| 1074 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1075 | m_objectUpdated = true; |
|---|
| 1076 | } |
|---|
| 1077 | } |
|---|
| 1078 | |
|---|
| 1079 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1080 | { |
|---|
| 1081 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1082 | switch(index) |
|---|
| 1083 | { |
|---|
| 1084 | case UNIT_FIELD_LEVEL: |
|---|
| 1085 | case PLAYER_XP: |
|---|
| 1086 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1087 | break; |
|---|
| 1088 | |
|---|
| 1089 | case PLAYER_FIELD_COINAGE: |
|---|
| 1090 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1091 | break; |
|---|
| 1092 | } |
|---|
| 1093 | #endif |
|---|
| 1094 | |
|---|
| 1095 | switch (index) |
|---|
| 1096 | { |
|---|
| 1097 | case UNIT_FIELD_POWER1: |
|---|
| 1098 | case UNIT_FIELD_POWER2: |
|---|
| 1099 | case UNIT_FIELD_POWER4: |
|---|
| 1100 | case UNIT_FIELD_POWER7: |
|---|
| 1101 | static_cast< Unit* >( this )->SendPowerUpdate(true); |
|---|
| 1102 | break; |
|---|
| 1103 | default: |
|---|
| 1104 | break; |
|---|
| 1105 | } |
|---|
| 1106 | } |
|---|
| 1107 | else if(m_objectTypeId == TYPEID_UNIT) |
|---|
| 1108 | { |
|---|
| 1109 | switch(index) |
|---|
| 1110 | { |
|---|
| 1111 | case UNIT_FIELD_POWER1: |
|---|
| 1112 | case UNIT_FIELD_POWER2: |
|---|
| 1113 | case UNIT_FIELD_POWER3: |
|---|
| 1114 | case UNIT_FIELD_POWER4: |
|---|
| 1115 | case UNIT_FIELD_POWER7: |
|---|
| 1116 | static_cast< Unit* >( this )->SendPowerUpdate(false); |
|---|
| 1117 | break; |
|---|
| 1118 | default: |
|---|
| 1119 | break; |
|---|
| 1120 | } |
|---|
| 1121 | } |
|---|
| 1122 | } |
|---|
| 1123 | |
|---|
| 1124 | void Object::ModSignedInt32Value(uint32 index, int32 value ) |
|---|
| 1125 | { |
|---|
| 1126 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1127 | if(value == 0) |
|---|
| 1128 | return; |
|---|
| 1129 | |
|---|
| 1130 | m_uint32Values[ index ] += value; |
|---|
| 1131 | if(IsInWorld()) |
|---|
| 1132 | { |
|---|
| 1133 | m_updateMask.SetBit( index ); |
|---|
| 1134 | |
|---|
| 1135 | if(!m_objectUpdated) |
|---|
| 1136 | { |
|---|
| 1137 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1138 | m_objectUpdated = true; |
|---|
| 1139 | } |
|---|
| 1140 | } |
|---|
| 1141 | |
|---|
| 1142 | if(m_objectTypeId == TYPEID_PLAYER) |
|---|
| 1143 | { |
|---|
| 1144 | #ifdef OPTIMIZED_PLAYER_SAVING |
|---|
| 1145 | switch(index) |
|---|
| 1146 | { |
|---|
| 1147 | case UNIT_FIELD_LEVEL: |
|---|
| 1148 | case PLAYER_XP: |
|---|
| 1149 | static_cast< Player* >( this )->save_LevelXP(); |
|---|
| 1150 | break; |
|---|
| 1151 | |
|---|
| 1152 | case PLAYER_FIELD_COINAGE: |
|---|
| 1153 | static_cast< Player* >( this )->save_Gold(); |
|---|
| 1154 | break; |
|---|
| 1155 | } |
|---|
| 1156 | #endif |
|---|
| 1157 | } |
|---|
| 1158 | } |
|---|
| 1159 | |
|---|
| 1160 | void Object::ModFloatValue(const uint32 index, const float value ) |
|---|
| 1161 | { |
|---|
| 1162 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1163 | m_floatValues[ index ] += value; |
|---|
| 1164 | |
|---|
| 1165 | if(IsInWorld()) |
|---|
| 1166 | { |
|---|
| 1167 | m_updateMask.SetBit( index ); |
|---|
| 1168 | |
|---|
| 1169 | if(!m_objectUpdated) |
|---|
| 1170 | { |
|---|
| 1171 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1172 | m_objectUpdated = true; |
|---|
| 1173 | } |
|---|
| 1174 | } |
|---|
| 1175 | } |
|---|
| 1176 | void Object::ModFloatValueByPCT( const uint32 index, int32 byPct ) |
|---|
| 1177 | { |
|---|
| 1178 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1179 | if( byPct > 0 ) |
|---|
| 1180 | m_floatValues[ index ] *= 1.0f + float( byPct ) / 100.0f; |
|---|
| 1181 | else |
|---|
| 1182 | m_floatValues[ index ] /= 1.0f + float( -byPct ) / 100.0f; |
|---|
| 1183 | |
|---|
| 1184 | |
|---|
| 1185 | if( IsInWorld() ) |
|---|
| 1186 | { |
|---|
| 1187 | m_updateMask.SetBit( index ); |
|---|
| 1188 | |
|---|
| 1189 | if( !m_objectUpdated ) |
|---|
| 1190 | { |
|---|
| 1191 | m_mapMgr->ObjectUpdated( this ); |
|---|
| 1192 | m_objectUpdated = true; |
|---|
| 1193 | } |
|---|
| 1194 | } |
|---|
| 1195 | } |
|---|
| 1196 | |
|---|
| 1197 | //! Set uint64 property |
|---|
| 1198 | void Object::SetUInt64Value( const uint32 index, const uint64 value ) |
|---|
| 1199 | { |
|---|
| 1200 | Arcemu::Util::ARCEMU_ASSERT( index + 1 < m_valuesCount ); |
|---|
| 1201 | |
|---|
| 1202 | uint64 *p = reinterpret_cast< uint64* >( &m_uint32Values[ index ] ); |
|---|
| 1203 | |
|---|
| 1204 | if( *p == value ) |
|---|
| 1205 | return; |
|---|
| 1206 | else |
|---|
| 1207 | *p = value; |
|---|
| 1208 | |
|---|
| 1209 | if(IsInWorld()) |
|---|
| 1210 | { |
|---|
| 1211 | m_updateMask.SetBit( index ); |
|---|
| 1212 | m_updateMask.SetBit( index + 1 ); |
|---|
| 1213 | |
|---|
| 1214 | if(!m_objectUpdated) |
|---|
| 1215 | { |
|---|
| 1216 | m_mapMgr->ObjectUpdated( this ); |
|---|
| 1217 | m_objectUpdated = true; |
|---|
| 1218 | } |
|---|
| 1219 | } |
|---|
| 1220 | } |
|---|
| 1221 | |
|---|
| 1222 | //! Set float property |
|---|
| 1223 | void Object::SetFloatValue( const uint32 index, const float value ) |
|---|
| 1224 | { |
|---|
| 1225 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1226 | if(m_floatValues[index] == value) |
|---|
| 1227 | return; |
|---|
| 1228 | |
|---|
| 1229 | m_floatValues[ index ] = value; |
|---|
| 1230 | |
|---|
| 1231 | if(IsInWorld()) |
|---|
| 1232 | { |
|---|
| 1233 | m_updateMask.SetBit( index ); |
|---|
| 1234 | |
|---|
| 1235 | if(!m_objectUpdated) |
|---|
| 1236 | { |
|---|
| 1237 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1238 | m_objectUpdated = true; |
|---|
| 1239 | } |
|---|
| 1240 | } |
|---|
| 1241 | } |
|---|
| 1242 | |
|---|
| 1243 | |
|---|
| 1244 | void Object::SetFlag( const uint32 index, uint32 newFlag ) |
|---|
| 1245 | { |
|---|
| 1246 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1247 | |
|---|
| 1248 | //no change -> no update |
|---|
| 1249 | if((m_uint32Values[ index ] & newFlag)==newFlag) |
|---|
| 1250 | return; |
|---|
| 1251 | |
|---|
| 1252 | m_uint32Values[ index ] |= newFlag; |
|---|
| 1253 | |
|---|
| 1254 | if(IsInWorld()) |
|---|
| 1255 | { |
|---|
| 1256 | m_updateMask.SetBit( index ); |
|---|
| 1257 | |
|---|
| 1258 | if(!m_objectUpdated) |
|---|
| 1259 | { |
|---|
| 1260 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1261 | m_objectUpdated = true; |
|---|
| 1262 | } |
|---|
| 1263 | } |
|---|
| 1264 | } |
|---|
| 1265 | |
|---|
| 1266 | |
|---|
| 1267 | void Object::RemoveFlag( const uint32 index, uint32 oldFlag ) |
|---|
| 1268 | { |
|---|
| 1269 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 1270 | |
|---|
| 1271 | //no change -> no update |
|---|
| 1272 | if((m_uint32Values[ index ] & oldFlag)== 0) |
|---|
| 1273 | return; |
|---|
| 1274 | |
|---|
| 1275 | m_uint32Values[ index ] &= ~oldFlag; |
|---|
| 1276 | |
|---|
| 1277 | if(IsInWorld()) |
|---|
| 1278 | { |
|---|
| 1279 | m_updateMask.SetBit( index ); |
|---|
| 1280 | |
|---|
| 1281 | if(!m_objectUpdated) |
|---|
| 1282 | { |
|---|
| 1283 | m_mapMgr->ObjectUpdated(this); |
|---|
| 1284 | m_objectUpdated = true; |
|---|
| 1285 | } |
|---|
| 1286 | } |
|---|
| 1287 | } |
|---|
| 1288 | |
|---|
| 1289 | //////////////////////////////////////////////////////////// |
|---|
| 1290 | |
|---|
| 1291 | float Object::CalcDistance(Object *Ob) |
|---|
| 1292 | { |
|---|
| 1293 | Arcemu::Util::ARCEMU_ASSERT( Ob != NULL); |
|---|
| 1294 | return CalcDistance(this->GetPositionX(), this->GetPositionY(), this->GetPositionZ(), Ob->GetPositionX(), Ob->GetPositionY(), Ob->GetPositionZ()); |
|---|
| 1295 | } |
|---|
| 1296 | float Object::CalcDistance(float ObX, float ObY, float ObZ) |
|---|
| 1297 | { |
|---|
| 1298 | return CalcDistance(this->GetPositionX(), this->GetPositionY(), this->GetPositionZ(), ObX, ObY, ObZ); |
|---|
| 1299 | } |
|---|
| 1300 | float Object::CalcDistance(Object *Oa, Object *Ob) |
|---|
| 1301 | { |
|---|
| 1302 | Arcemu::Util::ARCEMU_ASSERT( Oa != NULL); |
|---|
| 1303 | Arcemu::Util::ARCEMU_ASSERT( Ob != NULL); |
|---|
| 1304 | return CalcDistance(Oa->GetPositionX(), Oa->GetPositionY(), Oa->GetPositionZ(), Ob->GetPositionX(), Ob->GetPositionY(), Ob->GetPositionZ()); |
|---|
| 1305 | } |
|---|
| 1306 | float Object::CalcDistance(Object *Oa, float ObX, float ObY, float ObZ) |
|---|
| 1307 | { |
|---|
| 1308 | Arcemu::Util::ARCEMU_ASSERT( Oa != NULL); |
|---|
| 1309 | return CalcDistance(Oa->GetPositionX(), Oa->GetPositionY(), Oa->GetPositionZ(), ObX, ObY, ObZ); |
|---|
| 1310 | } |
|---|
| 1311 | |
|---|
| 1312 | float Object::CalcDistance(float OaX, float OaY, float OaZ, float ObX, float ObY, float ObZ) |
|---|
| 1313 | { |
|---|
| 1314 | float xdest = OaX - ObX; |
|---|
| 1315 | float ydest = OaY - ObY; |
|---|
| 1316 | float zdest = OaZ - ObZ; |
|---|
| 1317 | return sqrtf(zdest*zdest + ydest*ydest + xdest*xdest); |
|---|
| 1318 | } |
|---|
| 1319 | |
|---|
| 1320 | bool Object::IsWithinDistInMap(Object* obj, const float dist2compare) const |
|---|
| 1321 | { |
|---|
| 1322 | Arcemu::Util::ARCEMU_ASSERT( obj != NULL); |
|---|
| 1323 | float xdest = this->GetPositionX() - obj->GetPositionX(); |
|---|
| 1324 | float ydest = this->GetPositionY() - obj->GetPositionY(); |
|---|
| 1325 | float zdest = this->GetPositionZ() - obj->GetPositionZ(); |
|---|
| 1326 | return sqrtf(zdest*zdest + ydest*ydest + xdest*xdest) <= dist2compare; |
|---|
| 1327 | } |
|---|
| 1328 | |
|---|
| 1329 | bool Object::IsWithinLOSInMap(Object* obj) |
|---|
| 1330 | { |
|---|
| 1331 | Arcemu::Util::ARCEMU_ASSERT( obj != NULL); |
|---|
| 1332 | if (!IsInMap(obj)) return false; |
|---|
| 1333 | LocationVector location; |
|---|
| 1334 | location = obj->GetPosition(); |
|---|
| 1335 | return IsWithinLOS(location ); |
|---|
| 1336 | } |
|---|
| 1337 | |
|---|
| 1338 | bool Object::IsWithinLOS( LocationVector location ) |
|---|
| 1339 | { |
|---|
| 1340 | LocationVector location2; |
|---|
| 1341 | location2 = GetPosition(); |
|---|
| 1342 | |
|---|
| 1343 | if (sWorld.Collision) { |
|---|
| 1344 | return CollideInterface.CheckLOS(GetMapId(), location2.x, location2.y, location2.z+2.0f, location.x, location.y, location.z+2.0f); |
|---|
| 1345 | } else { |
|---|
| 1346 | return true; |
|---|
| 1347 | } |
|---|
| 1348 | } |
|---|
| 1349 | |
|---|
| 1350 | |
|---|
| 1351 | float Object::calcAngle( float Position1X, float Position1Y, float Position2X, float Position2Y ) |
|---|
| 1352 | { |
|---|
| 1353 | float dx = Position2X-Position1X; |
|---|
| 1354 | float dy = Position2Y-Position1Y; |
|---|
| 1355 | double angle= 0.0f; |
|---|
| 1356 | |
|---|
| 1357 | // Calculate angle |
|---|
| 1358 | if (dx == 0.0) |
|---|
| 1359 | { |
|---|
| 1360 | if (dy == 0.0) |
|---|
| 1361 | angle = 0.0; |
|---|
| 1362 | else if (dy > 0.0) |
|---|
| 1363 | angle = M_PI * 0.5 /* / 2 */; |
|---|
| 1364 | else |
|---|
| 1365 | angle = M_PI * 3.0 * 0.5/* / 2 */; |
|---|
| 1366 | } |
|---|
| 1367 | else if (dy == 0.0) |
|---|
| 1368 | { |
|---|
| 1369 | if (dx > 0.0) |
|---|
| 1370 | angle = 0.0; |
|---|
| 1371 | else |
|---|
| 1372 | angle = M_PI; |
|---|
| 1373 | } |
|---|
| 1374 | else |
|---|
| 1375 | { |
|---|
| 1376 | if (dx < 0.0) |
|---|
| 1377 | angle = atanf(dy/dx) + M_PI; |
|---|
| 1378 | else if (dy < 0.0) |
|---|
| 1379 | angle = atanf(dy/dx) + (2*M_PI); |
|---|
| 1380 | else |
|---|
| 1381 | angle = atanf(dy/dx); |
|---|
| 1382 | } |
|---|
| 1383 | |
|---|
| 1384 | // Convert to degrees |
|---|
| 1385 | angle = angle * float(180 / M_PI); |
|---|
| 1386 | |
|---|
| 1387 | // Return |
|---|
| 1388 | return float(angle); |
|---|
| 1389 | } |
|---|
| 1390 | |
|---|
| 1391 | float Object::calcRadAngle( float Position1X, float Position1Y, float Position2X, float Position2Y ) |
|---|
| 1392 | { |
|---|
| 1393 | double dx = double(Position2X-Position1X); |
|---|
| 1394 | double dy = double(Position2Y-Position1Y); |
|---|
| 1395 | double angle= 0.0; |
|---|
| 1396 | |
|---|
| 1397 | // Calculate angle |
|---|
| 1398 | if (dx == 0.0) |
|---|
| 1399 | { |
|---|
| 1400 | if (dy == 0.0) |
|---|
| 1401 | angle = 0.0; |
|---|
| 1402 | else if (dy > 0.0) |
|---|
| 1403 | angle = M_PI * 0.5/*/ 2.0*/; |
|---|
| 1404 | else |
|---|
| 1405 | angle = M_PI * 3.0 * 0.5/*/ 2.0*/; |
|---|
| 1406 | } |
|---|
| 1407 | else if (dy == 0.0) |
|---|
| 1408 | { |
|---|
| 1409 | if (dx > 0.0) |
|---|
| 1410 | angle = 0.0; |
|---|
| 1411 | else |
|---|
| 1412 | angle = M_PI; |
|---|
| 1413 | } |
|---|
| 1414 | else |
|---|
| 1415 | { |
|---|
| 1416 | if (dx < 0.0) |
|---|
| 1417 | angle = atan(dy/dx) + M_PI; |
|---|
| 1418 | else if (dy < 0.0) |
|---|
| 1419 | angle = atan(dy/dx) + (2*M_PI); |
|---|
| 1420 | else |
|---|
| 1421 | angle = atan(dy/dx); |
|---|
| 1422 | } |
|---|
| 1423 | |
|---|
| 1424 | // Return |
|---|
| 1425 | return float(angle); |
|---|
| 1426 | } |
|---|
| 1427 | |
|---|
| 1428 | float Object::getEasyAngle( float angle ) |
|---|
| 1429 | { |
|---|
| 1430 | while ( angle < 0 ) { |
|---|
| 1431 | angle = angle + 360; |
|---|
| 1432 | } |
|---|
| 1433 | while ( angle >= 360 ) { |
|---|
| 1434 | angle = angle - 360; |
|---|
| 1435 | } |
|---|
| 1436 | return angle; |
|---|
| 1437 | } |
|---|
| 1438 | |
|---|
| 1439 | bool Object::inArc(float Position1X, float Position1Y, float FOV, float Orientation, float Position2X, float Position2Y ) |
|---|
| 1440 | { |
|---|
| 1441 | float angle = calcAngle( Position1X, Position1Y, Position2X, Position2Y ); |
|---|
| 1442 | float lborder = getEasyAngle( ( Orientation - (FOV*0.5f/*/2*/) ) ); |
|---|
| 1443 | float rborder = getEasyAngle( ( Orientation + (FOV*0.5f/*/2*/) ) ); |
|---|
| 1444 | //sLog.outDebug("Orientation: %f Angle: %f LeftBorder: %f RightBorder %f",Orientation,angle,lborder,rborder); |
|---|
| 1445 | if(((angle >= lborder) && (angle <= rborder)) || ((lborder > rborder) && ((angle < rborder) || (angle > lborder)))) |
|---|
| 1446 | { |
|---|
| 1447 | return true; |
|---|
| 1448 | } |
|---|
| 1449 | else |
|---|
| 1450 | { |
|---|
| 1451 | return false; |
|---|
| 1452 | } |
|---|
| 1453 | } |
|---|
| 1454 | |
|---|
| 1455 | bool Object::isInFront(Object* target) |
|---|
| 1456 | { |
|---|
| 1457 | // check if we facing something ( is the object within a 180 degree slice of our positive y axis ) |
|---|
| 1458 | |
|---|
| 1459 | double x = target->GetPositionX() - m_position.x; |
|---|
| 1460 | double y = target->GetPositionY() - m_position.y; |
|---|
| 1461 | |
|---|
| 1462 | double angle = atan2( y, x ); |
|---|
| 1463 | angle = ( angle >= 0.0 ) ? angle : 2.0 * M_PI + angle; |
|---|
| 1464 | angle -= m_position.o; |
|---|
| 1465 | |
|---|
| 1466 | while( angle > M_PI) |
|---|
| 1467 | angle -= 2.0 * M_PI; |
|---|
| 1468 | |
|---|
| 1469 | while(angle < -M_PI) |
|---|
| 1470 | angle += 2.0 * M_PI; |
|---|
| 1471 | |
|---|
| 1472 | // replace M_PI in the two lines below to reduce or increase angle |
|---|
| 1473 | |
|---|
| 1474 | double left = -1.0 * ( M_PI / 2.0 ); |
|---|
| 1475 | double right = ( M_PI / 2.0 ); |
|---|
| 1476 | |
|---|
| 1477 | return( ( angle >= left ) && ( angle <= right ) ); |
|---|
| 1478 | } |
|---|
| 1479 | |
|---|
| 1480 | bool Object::isInBack(Object* target) |
|---|
| 1481 | { |
|---|
| 1482 | // check if we are behind something ( is the object within a 180 degree slice of our negative y axis ) |
|---|
| 1483 | |
|---|
| 1484 | double x = m_position.x - target->GetPositionX(); |
|---|
| 1485 | double y = m_position.y - target->GetPositionY(); |
|---|
| 1486 | |
|---|
| 1487 | double angle = atan2( y, x ); |
|---|
| 1488 | angle = ( angle >= 0.0 ) ? angle : 2.0 * M_PI + angle; |
|---|
| 1489 | |
|---|
| 1490 | // if we are a unit and have a UNIT_FIELD_TARGET then we are always facing them |
|---|
| 1491 | if( m_objectTypeId == TYPEID_UNIT && TO_UNIT(this)->GetTargetGUID() != 0 && TO_UNIT(this)->GetAIInterface()->GetNextTarget() ) |
|---|
| 1492 | { |
|---|
| 1493 | Unit* pTarget = TO_UNIT(this)->GetAIInterface()->GetNextTarget(); |
|---|
| 1494 | angle -= double( Object::calcRadAngle( target->m_position.x, target->m_position.y, pTarget->m_position.x, pTarget->m_position.y ) ); |
|---|
| 1495 | } |
|---|
| 1496 | else |
|---|
| 1497 | angle -= target->GetOrientation(); |
|---|
| 1498 | |
|---|
| 1499 | while( angle > M_PI) |
|---|
| 1500 | angle -= 2.0 * M_PI; |
|---|
| 1501 | |
|---|
| 1502 | while(angle < -M_PI) |
|---|
| 1503 | angle += 2.0 * M_PI; |
|---|
| 1504 | |
|---|
| 1505 | // replace M_H_PI in the two lines below to reduce or increase angle |
|---|
| 1506 | |
|---|
| 1507 | double left = -1.0 * ( M_H_PI / 2.0 ); |
|---|
| 1508 | double right = ( M_H_PI / 2.0 ); |
|---|
| 1509 | |
|---|
| 1510 | return( ( angle <= left ) && ( angle >= right ) ); |
|---|
| 1511 | } |
|---|
| 1512 | bool Object::isInArc(Object* target , float angle) // angle in degrees |
|---|
| 1513 | { |
|---|
| 1514 | return inArc( GetPositionX() , GetPositionY() , angle , GetOrientation() , target->GetPositionX() , target->GetPositionY() ); |
|---|
| 1515 | } |
|---|
| 1516 | |
|---|
| 1517 | bool Object::HasInArc( float degrees, Object* target ) |
|---|
| 1518 | { |
|---|
| 1519 | return isInArc(target, degrees); |
|---|
| 1520 | } |
|---|
| 1521 | |
|---|
| 1522 | bool Object::isInRange(Object* target, float range) |
|---|
| 1523 | { |
|---|
| 1524 | if ( !this->IsInWorld() || !target ) return false; |
|---|
| 1525 | float dist = CalcDistance( target ); |
|---|
| 1526 | return( dist <= range ); |
|---|
| 1527 | } |
|---|
| 1528 | |
|---|
| 1529 | bool Object::IsPet() |
|---|
| 1530 | { |
|---|
| 1531 | if ( GetTypeId() != TYPEID_UNIT || !m_uint32Values || !IsCreature()) |
|---|
| 1532 | return false; |
|---|
| 1533 | |
|---|
| 1534 | if (TO_UNIT(this)->GetCreatedByGUID() == 0 || TO_UNIT(this)->GetSummonedByGUID() == 0) |
|---|
| 1535 | return false; |
|---|
| 1536 | if (static_cast< Creature * >(this)->IsPet()) |
|---|
| 1537 | return true; |
|---|
| 1538 | |
|---|
| 1539 | return false; |
|---|
| 1540 | } |
|---|
| 1541 | |
|---|
| 1542 | void Object::_setFaction() |
|---|
| 1543 | { |
|---|
| 1544 | FactionTemplateDBC* factT = NULL; |
|---|
| 1545 | |
|---|
| 1546 | if(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) |
|---|
| 1547 | { |
|---|
| 1548 | factT = dbcFactionTemplate.LookupEntryForced(TO_UNIT(this)->GetFaction()); |
|---|
| 1549 | if( !factT ) |
|---|
| 1550 | sLog.outDetail("Unit does not have a valid faction. It will make him act stupid in world. Don't blame us, blame yourself for not checking :P, faction %u set to entry %u",TO_UNIT(this)->GetFaction(),GetEntry() ); |
|---|
| 1551 | } |
|---|
| 1552 | else |
|---|
| 1553 | if(GetTypeId() == TYPEID_GAMEOBJECT) |
|---|
| 1554 | { |
|---|
| 1555 | factT = dbcFactionTemplate.LookupEntryForced(static_cast<GameObject*>(this)->GetFaction()); |
|---|
| 1556 | if( !factT ) |
|---|
| 1557 | sLog.outDetail("Game Object does not have a valid faction. It will make him act stupid in world. Don't blame us, blame yourself for not checking :P, faction %u set to entry %u",static_cast<GameObject*>(this)->GetFaction(),GetEntry() ); |
|---|
| 1558 | } |
|---|
| 1559 | |
|---|
| 1560 | if(!factT) |
|---|
| 1561 | { |
|---|
| 1562 | factT = dbcFactionTemplate.LookupRow( 0 ); |
|---|
| 1563 | //this is causing a lot of crashes cause people have shitty dbs |
|---|
| 1564 | // return; |
|---|
| 1565 | } |
|---|
| 1566 | m_faction = factT; |
|---|
| 1567 | m_factionDBC = dbcFaction.LookupEntryForced(factT->Faction); |
|---|
| 1568 | if( !m_factionDBC ) |
|---|
| 1569 | m_factionDBC = dbcFaction.LookupRow( 0 ); |
|---|
| 1570 | } |
|---|
| 1571 | |
|---|
| 1572 | void Object::UpdateOppFactionSet() |
|---|
| 1573 | { |
|---|
| 1574 | m_oppFactsInRange.clear(); |
|---|
| 1575 | |
|---|
| 1576 | for( std::set< Object* >::iterator itr = m_objectsInRange.begin(); itr != m_objectsInRange.end(); ++itr) |
|---|
| 1577 | { |
|---|
| 1578 | Object *i = *itr; |
|---|
| 1579 | |
|---|
| 1580 | if( ( i->IsUnit() ) || ( i->GetTypeId() == TYPEID_GAMEOBJECT ) ) |
|---|
| 1581 | { |
|---|
| 1582 | if(isHostile( this, i) ) |
|---|
| 1583 | { |
|---|
| 1584 | if(!i->IsInRangeOppFactSet( this ) ) |
|---|
| 1585 | i->m_oppFactsInRange.insert( this ); |
|---|
| 1586 | if (!IsInRangeOppFactSet( i ) ) |
|---|
| 1587 | m_oppFactsInRange.insert( i ); |
|---|
| 1588 | |
|---|
| 1589 | } |
|---|
| 1590 | else |
|---|
| 1591 | { |
|---|
| 1592 | if( i->IsInRangeOppFactSet( this ) ) |
|---|
| 1593 | i->m_oppFactsInRange.erase( this ); |
|---|
| 1594 | if( IsInRangeOppFactSet( i ) ) |
|---|
| 1595 | m_oppFactsInRange.erase( i ); |
|---|
| 1596 | } |
|---|
| 1597 | } |
|---|
| 1598 | } |
|---|
| 1599 | } |
|---|
| 1600 | |
|---|
| 1601 | void Object::UpdateSameFactionSet() |
|---|
| 1602 | { |
|---|
| 1603 | m_sameFactsInRange.clear(); |
|---|
| 1604 | |
|---|
| 1605 | |
|---|
| 1606 | for( std::set< Object* >::iterator itr = m_objectsInRange.begin(); itr != m_objectsInRange.end(); ++itr) |
|---|
| 1607 | { |
|---|
| 1608 | Object *i = *itr; |
|---|
| 1609 | |
|---|
| 1610 | if( ( i->IsUnit() ) || ( i->GetTypeId() == TYPEID_GAMEOBJECT) ) |
|---|
| 1611 | { |
|---|
| 1612 | if( isFriendly( this, i ) ) |
|---|
| 1613 | { |
|---|
| 1614 | if(!i->IsInRangeSameFactSet( this ) ) |
|---|
| 1615 | i->m_sameFactsInRange.insert( this ); |
|---|
| 1616 | |
|---|
| 1617 | if (!IsInRangeOppFactSet( i ) ) |
|---|
| 1618 | m_sameFactsInRange.insert( i ); |
|---|
| 1619 | |
|---|
| 1620 | } |
|---|
| 1621 | else |
|---|
| 1622 | { |
|---|
| 1623 | if( i->IsInRangeSameFactSet( this ) ) |
|---|
| 1624 | i->m_sameFactsInRange.erase( this ); |
|---|
| 1625 | |
|---|
| 1626 | if( IsInRangeSameFactSet( i ) ) |
|---|
| 1627 | m_sameFactsInRange.erase( i ); |
|---|
| 1628 | } |
|---|
| 1629 | } |
|---|
| 1630 | } |
|---|
| 1631 | } |
|---|
| 1632 | |
|---|
| 1633 | void Object::EventSetUInt32Value(uint32 index, uint32 value) |
|---|
| 1634 | { |
|---|
| 1635 | SetUInt32Value(index,value); |
|---|
| 1636 | } |
|---|
| 1637 | |
|---|
| 1638 | void Object::DealDamage(Unit *pVictim, uint32 damage, uint32 targetEvent, uint32 unitEvent, uint32 spellId, bool no_remove_auras) |
|---|
| 1639 | { |
|---|
| 1640 | Player* plr = NULL; |
|---|
| 1641 | |
|---|
| 1642 | if( !pVictim || !pVictim->isAlive() || !pVictim->IsInWorld() || !IsInWorld() ) |
|---|
| 1643 | return; |
|---|
| 1644 | if( pVictim->GetTypeId() == TYPEID_PLAYER && static_cast< Player* >( pVictim )->GodModeCheat == true ) |
|---|
| 1645 | return; |
|---|
| 1646 | if( pVictim->bInvincible ) |
|---|
| 1647 | return; |
|---|
| 1648 | if( pVictim->IsSpiritHealer() ) |
|---|
| 1649 | return; |
|---|
| 1650 | if (this->IsPlayer()) |
|---|
| 1651 | plr = static_cast<Player* >(this); |
|---|
| 1652 | |
|---|
| 1653 | if( damage > 14000 && this != pVictim && IsPlayer() && !static_cast< Player* >(this)->GetSession()->HasPermissions() && sWorld.m_limits.enable ) |
|---|
| 1654 | { |
|---|
| 1655 | if(spellId && sWorld.m_limits.spellDamageCap > 0) |
|---|
| 1656 | { |
|---|
| 1657 | if((damage > sWorld.m_limits.spellDamageCap) && this!=pVictim && this->IsPlayer() && !((Player*)this)->GetSession()->HasPermissions()) |
|---|
| 1658 | { |
|---|
| 1659 | SpellEntry* spellInfo = dbcSpell.LookupEntryForced(spellId); |
|---|
| 1660 | char dmglog[256]; |
|---|
| 1661 | snprintf(dmglog, 256, "Dealt %u damage with spell %u ( %s )", damage, spellId, (spellInfo != NULL) ? spellInfo->Name : "ERROR (NULL SPELL)"); |
|---|
| 1662 | sCheatLog.writefromsession(((Player*)this)->GetSession(),dmglog); |
|---|
| 1663 | if(sWorld.m_limits.broadcast) // send info to online GM |
|---|
| 1664 | { |
|---|
| 1665 | string gm_ann = MSG_COLOR_GREEN; |
|---|
| 1666 | gm_ann += "|Hplayer:"; |
|---|
| 1667 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1668 | gm_ann += "|h["; |
|---|
| 1669 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1670 | gm_ann += "]|h: "; |
|---|
| 1671 | gm_ann += MSG_COLOR_YELLOW; |
|---|
| 1672 | gm_ann += dmglog; |
|---|
| 1673 | sWorld.SendGMWorldText(gm_ann.c_str()); |
|---|
| 1674 | } |
|---|
| 1675 | if(sWorld.m_limits.disconnect) |
|---|
| 1676 | { |
|---|
| 1677 | ((Player*)this)->GetSession()->Disconnect(); |
|---|
| 1678 | } |
|---|
| 1679 | else // no disconnect, we'll just set it to the cap. it's been logged and gms have been notified (if configured) |
|---|
| 1680 | { |
|---|
| 1681 | damage = sWorld.m_limits.spellDamageCap; |
|---|
| 1682 | } |
|---|
| 1683 | } |
|---|
| 1684 | } |
|---|
| 1685 | else // !spellId |
|---|
| 1686 | { |
|---|
| 1687 | if((sWorld.m_limits.autoattackDamageCap > 0) && (damage > sWorld.m_limits.autoattackDamageCap) && (this!=pVictim) && (this->IsPlayer()) && !((Player*)this)->GetSession()->HasPermissions()) |
|---|
| 1688 | { |
|---|
| 1689 | char dmglog[64]; |
|---|
| 1690 | snprintf(dmglog, 64, "Dealt %u damage with Auto Attack", damage); |
|---|
| 1691 | sCheatLog.writefromsession(((Player*)this)->GetSession(),dmglog); |
|---|
| 1692 | if(sWorld.m_limits.broadcast) // send info to GM |
|---|
| 1693 | { |
|---|
| 1694 | string gm_ann = MSG_COLOR_GREEN; |
|---|
| 1695 | gm_ann += "|Hplayer:"; |
|---|
| 1696 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1697 | gm_ann += "|h["; |
|---|
| 1698 | gm_ann += ((Player*)this)->GetName(); |
|---|
| 1699 | gm_ann += "]|h: "; |
|---|
| 1700 | gm_ann += MSG_COLOR_YELLOW; |
|---|
| 1701 | gm_ann += dmglog; |
|---|
| 1702 | sWorld.SendGMWorldText(gm_ann.c_str()); |
|---|
| 1703 | } |
|---|
| 1704 | if(sWorld.m_limits.disconnect) |
|---|
| 1705 | { |
|---|
| 1706 | ((Player*)this)->GetSession()->Disconnect(); |
|---|
| 1707 | } |
|---|
| 1708 | else // no disconnect, we'll just set it to the cap. it's been logged and gms have been notified (if configured) |
|---|
| 1709 | { |
|---|
| 1710 | damage = sWorld.m_limits.autoattackDamageCap; |
|---|
| 1711 | } |
|---|
| 1712 | } |
|---|
| 1713 | } |
|---|
| 1714 | } |
|---|
| 1715 | if( IsUnit() && pVictim->IsUnit() && pVictim != this ) |
|---|
| 1716 | { |
|---|
| 1717 | // Set our attack target to the victim. |
|---|
| 1718 | static_cast< Unit* >( this )->CombatStatus.OnDamageDealt( pVictim ); |
|---|
| 1719 | } |
|---|
| 1720 | |
|---|
| 1721 | if( pVictim->GetStandState() )//not standing-> standup |
|---|
| 1722 | { |
|---|
| 1723 | pVictim->SetStandState( STANDSTATE_STAND );//probably mobs also must standup |
|---|
| 1724 | } |
|---|
| 1725 | |
|---|
| 1726 | /////////////////////////////////////////////////////// PvP flagging on attack /////////////////////////////////////////////// |
|---|
| 1727 | { |
|---|
| 1728 | // Player we are attacking, or the owner of totem/pet/etc |
|---|
| 1729 | Player *pOwner = GetPlayerOwner( static_cast< Object* >( pVictim ) ); |
|---|
| 1730 | |
|---|
| 1731 | // This is the player or the player controlling the totem/pet/summon |
|---|
| 1732 | Player *pAttacker = GetPlayerOwner( this ); |
|---|
| 1733 | |
|---|
| 1734 | // We identified both the attacker and the victim as possible PvP combatants, if we are not dueling we will flag the attacker |
|---|
| 1735 | if( pOwner != NULL && pAttacker != NULL && pOwner != pAttacker && pOwner != pAttacker->DuelingWith ){ |
|---|
| 1736 | if( !pAttacker->IsPvPFlagged() ){ |
|---|
| 1737 | pAttacker->PvPToggle(); |
|---|
| 1738 | } |
|---|
| 1739 | pAttacker->AggroPvPGuards(); |
|---|
| 1740 | } |
|---|
| 1741 | |
|---|
| 1742 | // PvP NPCs will flag the player when attacking them |
|---|
| 1743 | if( pVictim->IsCreature() && pVictim->IsPvPFlagged() && pAttacker != NULL ){ |
|---|
| 1744 | if( !pAttacker->IsPvPFlagged() ){ |
|---|
| 1745 | pAttacker->PvPToggle(); |
|---|
| 1746 | } |
|---|
| 1747 | pAttacker->AggroPvPGuards(); |
|---|
| 1748 | } |
|---|
| 1749 | |
|---|
| 1750 | } |
|---|
| 1751 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|---|
| 1752 | if(!no_remove_auras) |
|---|
| 1753 | { |
|---|
| 1754 | //zack 2007 04 24 : root should not remove self (and also other unknown spells) |
|---|
| 1755 | if(spellId) |
|---|
| 1756 | { |
|---|
| 1757 | pVictim->RemoveAurasByInterruptFlagButSkip(AURA_INTERRUPT_ON_ANY_DAMAGE_TAKEN,spellId); |
|---|
| 1758 | if(Rand(35.0f)) |
|---|
| 1759 | pVictim->RemoveAurasByInterruptFlagButSkip(AURA_INTERRUPT_ON_UNUSED2,spellId); |
|---|
| 1760 | } |
|---|
| 1761 | else |
|---|
| 1762 | { |
|---|
| 1763 | pVictim->RemoveAurasByInterruptFlag(AURA_INTERRUPT_ON_ANY_DAMAGE_TAKEN); |
|---|
| 1764 | if(Rand(35.0f)) |
|---|
| 1765 | pVictim->RemoveAurasByInterruptFlag(AURA_INTERRUPT_ON_UNUSED2); |
|---|
| 1766 | } |
|---|
| 1767 | } |
|---|
| 1768 | |
|---|
| 1769 | if( IsUnit() ) |
|---|
| 1770 | { |
|---|
| 1771 | if( pVictim->CombatStatus.IsInCombat() && pVictim->IsPlayer() ) |
|---|
| 1772 | sHookInterface.OnEnterCombat( static_cast< Player* >( pVictim ), static_cast< Unit* >( this ) ); |
|---|
| 1773 | |
|---|
| 1774 | if( IsPlayer() && static_cast< Player* >( this )->CombatStatus.IsInCombat() == true ) |
|---|
| 1775 | sHookInterface.OnEnterCombat( static_cast< Player* >( this ), static_cast< Player* >( this ) ); |
|---|
| 1776 | |
|---|
| 1777 | //the black sheep , no actually it is paladin : Ardent Defender |
|---|
| 1778 | if( static_cast< Unit* >( this )->DamageTakenPctModOnHP35 && HasFlag( UNIT_FIELD_AURASTATE , AURASTATE_FLAG_HEALTH35 ) ) |
|---|
| 1779 | damage = damage - float2int32( damage * static_cast< Unit* >( this )->DamageTakenPctModOnHP35 ) / 100 ; |
|---|
| 1780 | |
|---|
| 1781 | //Mage: Fiery Payback |
|---|
| 1782 | if(pVictim->IsPlayer() && static_cast< Player* >(pVictim)->FieryPaybackModHP35 == 1) |
|---|
| 1783 | { |
|---|
| 1784 | if(pVictim->GetHealthPct() <= 35) |
|---|
| 1785 | { |
|---|
| 1786 | if(!pVictim->HasAura(44441)) |
|---|
| 1787 | pVictim->CastSpell(pVictim->GetGUID(), 44441, true); |
|---|
| 1788 | } |
|---|
| 1789 | else |
|---|
| 1790 | pVictim->RemoveAllAuraById( 44441 ); |
|---|
| 1791 | } |
|---|
| 1792 | |
|---|
| 1793 | plr = NULL; |
|---|
| 1794 | if(IsPet()) |
|---|
| 1795 | plr = static_cast<Pet*>(this)->GetPetOwner(); |
|---|
| 1796 | else if(IsPlayer()) |
|---|
| 1797 | plr = static_cast< Player* >( this ); |
|---|
| 1798 | |
|---|
| 1799 | if(pVictim->GetTypeId()==TYPEID_UNIT && plr && plr->GetTypeId() == TYPEID_PLAYER) // Units can't tag.. |
|---|
| 1800 | { |
|---|
| 1801 | // Tagging |
|---|
| 1802 | Creature *victim = static_cast<Creature*>(pVictim); |
|---|
| 1803 | bool taggable; |
|---|
| 1804 | if( ( victim->GetCreatureInfo() && victim->GetCreatureInfo()->Type == UNIT_TYPE_CRITTER ) || victim->IsPet()) |
|---|
| 1805 | taggable = false; |
|---|
| 1806 | else taggable = true; |
|---|
| 1807 | |
|---|
| 1808 | if(!victim->Tagged && taggable) |
|---|
| 1809 | { |
|---|
| 1810 | victim->Tagged = true; |
|---|
| 1811 | victim->TaggerGuid = plr->GetGUID(); |
|---|
| 1812 | |
|---|
| 1813 | /* set loot method */ |
|---|
| 1814 | if( plr->GetGroup() != NULL ) |
|---|
| 1815 | victim->m_lootMethod = plr->GetGroup()->GetMethod(); |
|---|
| 1816 | |
|---|
| 1817 | // For new players who get a create object |
|---|
| 1818 | uint32 Flags = pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS]; |
|---|
| 1819 | Flags |= U_DYN_FLAG_TAPPED_BY_PLAYER; |
|---|
| 1820 | |
|---|
| 1821 | pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS] |= U_DYN_FLAG_TAGGED_BY_OTHER; |
|---|
| 1822 | |
|---|
| 1823 | // Update existing players. |
|---|
| 1824 | ByteBuffer buf(500); |
|---|
| 1825 | ByteBuffer buf1(500); |
|---|
| 1826 | |
|---|
| 1827 | pVictim->BuildFieldUpdatePacket(&buf1, UNIT_DYNAMIC_FLAGS, Flags); |
|---|
| 1828 | pVictim->BuildFieldUpdatePacket(&buf, UNIT_DYNAMIC_FLAGS, pVictim->m_uint32Values[UNIT_DYNAMIC_FLAGS]); |
|---|
| 1829 | |
|---|
| 1830 | // Loop inrange set, append to their update data. |
|---|
| 1831 | for( std::set< Object* >::iterator itr = m_inRangePlayers.begin(); itr != m_inRangePlayers.end(); ++itr) |
|---|
| 1832 | { |
|---|
| 1833 | |
|---|
| 1834 | Player *p = static_cast< Player* >( *itr ); |
|---|
| 1835 | |
|---|
| 1836 | if ( plr->InGroup()) |
|---|
| 1837 | { |
|---|
| 1838 | if ( p->GetGroup() && plr->GetGroup()->GetID() == p->GetGroup()->GetID()) |
|---|
| 1839 | { |
|---|
| 1840 | p->PushUpdateData(&buf1, 1); |
|---|
| 1841 | } |
|---|
| 1842 | else |
|---|
| 1843 | { |
|---|
| 1844 | p->PushUpdateData(&buf, 1); |
|---|
| 1845 | } |
|---|
| 1846 | |
|---|
| 1847 | } |
|---|
| 1848 | else |
|---|
| 1849 | { |
|---|
| 1850 | p->PushUpdateData(&buf, 1); |
|---|
| 1851 | } |
|---|
| 1852 | } |
|---|
| 1853 | |
|---|
| 1854 | // Update ourselves |
|---|
| 1855 | plr->PushUpdateData(&buf1, 1); |
|---|
| 1856 | |
|---|
| 1857 | } |
|---|
| 1858 | } |
|---|
| 1859 | } |
|---|
| 1860 | |
|---|
| 1861 | ///Rage |
|---|
| 1862 | |
|---|
| 1863 | if( pVictim->GetPowerType() == POWER_TYPE_RAGE |
|---|
| 1864 | && pVictim != this |
|---|
| 1865 | && pVictim->IsPlayer()) |
|---|
| 1866 | { |
|---|
| 1867 | float val; |
|---|
| 1868 | float level = (float)pVictim->getLevel(); |
|---|
| 1869 | float c = 0.0091107836f * level * level + 3.225598133f * level + 4.2652911f; |
|---|
| 1870 | val = 2.5f * damage / c; |
|---|
| 1871 | uint32 rage = pVictim->GetPower( POWER_TYPE_RAGE ); |
|---|
| 1872 | if( rage + float2int32( val ) > 1000 ) |
|---|
| 1873 | val = 1000.0f - (float)pVictim->GetPower( POWER_TYPE_RAGE ); |
|---|
| 1874 | val *= 10.0; |
|---|
| 1875 | pVictim->ModPower( POWER_TYPE_RAGE, (int32)val); |
|---|
| 1876 | } |
|---|
| 1877 | |
|---|
| 1878 | if( pVictim->IsPlayer() ) |
|---|
| 1879 | { |
|---|
| 1880 | Player *pThis = static_cast< Player* >(pVictim); |
|---|
| 1881 | if(pThis->cannibalize) |
|---|
| 1882 | { |
|---|
| 1883 | sEventMgr.RemoveEvents(pVictim, EVENT_CANNIBALIZE); |
|---|
| 1884 | pThis->SetEmoteState(0); |
|---|
| 1885 | pThis->cannibalize = false; |
|---|
| 1886 | } |
|---|
| 1887 | } |
|---|
| 1888 | |
|---|
| 1889 | //* BATTLEGROUND DAMAGE COUNTER *// |
|---|
| 1890 | if( pVictim != this ) |
|---|
| 1891 | { |
|---|
| 1892 | if( IsPlayer() ) |
|---|
| 1893 | { |
|---|
| 1894 | plr = static_cast< Player* >( this ); |
|---|
| 1895 | } |
|---|
| 1896 | else if( IsPet() ) |
|---|
| 1897 | { |
|---|
| 1898 | plr = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 1899 | if (plr) |
|---|
| 1900 | if( plr != NULL && plr->GetMapMgr() == GetMapMgr() ) |
|---|
| 1901 | plr = NULL; |
|---|
| 1902 | } |
|---|
| 1903 | |
|---|
| 1904 | if( plr != NULL && plr->m_bg != NULL && plr->GetMapMgr() == GetMapMgr() ) |
|---|
| 1905 | { |
|---|
| 1906 | plr->m_bgScore.DamageDone += damage; |
|---|
| 1907 | plr->m_bg->UpdatePvPData(); |
|---|
| 1908 | } |
|---|
| 1909 | } |
|---|
| 1910 | |
|---|
| 1911 | uint32 health = pVictim->GetUInt32Value(UNIT_FIELD_HEALTH ); |
|---|
| 1912 | |
|---|
| 1913 | /*------------------------------------ DUEL HANDLERS --------------------------*/ |
|---|
| 1914 | if((pVictim->IsPlayer()) && ( IsPlayer() ) && static_cast< Player* >(pVictim)->DuelingWith == static_cast< Player* >( this ) ) //Both Players |
|---|
| 1915 | { |
|---|
| 1916 | if((health <= damage) && static_cast< Player* >( this )->DuelingWith != NULL) |
|---|
| 1917 | { |
|---|
| 1918 | //Player in Duel and Player Victim has lost |
|---|
| 1919 | uint32 NewHP = pVictim->GetMaxHealth()/100; |
|---|
| 1920 | |
|---|
| 1921 | if(NewHP < 5) |
|---|
| 1922 | NewHP = 5; |
|---|
| 1923 | |
|---|
| 1924 | //Set their health to 1% or 5 if 1% is lower then 5 |
|---|
| 1925 | pVictim->SetHealth( NewHP); |
|---|
| 1926 | //End Duel |
|---|
| 1927 | static_cast< Player* >( this )->EndDuel(DUEL_WINNER_KNOCKOUT); |
|---|
| 1928 | |
|---|
| 1929 | // surrender emote |
|---|
| 1930 | pVictim->Emote(EMOTE_ONESHOT_BEG); // Animation |
|---|
| 1931 | |
|---|
| 1932 | return; |
|---|
| 1933 | } |
|---|
| 1934 | } |
|---|
| 1935 | |
|---|
| 1936 | if((pVictim->IsPlayer()) && (IsPet())) |
|---|
| 1937 | { |
|---|
| 1938 | if((health <= damage) && static_cast< Player* >(pVictim)->DuelingWith == static_cast<Pet*>(this)->GetPetOwner()) |
|---|
| 1939 | { |
|---|
| 1940 | Player *petOwner = static_cast<Pet*>(this)->GetPetOwner(); |
|---|
| 1941 | if(petOwner) |
|---|
| 1942 | { |
|---|
| 1943 | //Player in Duel and Player Victim has lost |
|---|
| 1944 | uint32 NewHP = pVictim->GetMaxHealth()/100; |
|---|
| 1945 | if(NewHP < 5) NewHP = 5; |
|---|
| 1946 | |
|---|
| 1947 | //Set their health to 1% or 5 if 1% is lower then 5 |
|---|
| 1948 | pVictim->SetHealth( NewHP); |
|---|
| 1949 | //End Duel |
|---|
| 1950 | petOwner->EndDuel(DUEL_WINNER_KNOCKOUT); |
|---|
| 1951 | return; |
|---|
| 1952 | } |
|---|
| 1953 | } |
|---|
| 1954 | } |
|---|
| 1955 | /*------------------------------------ DUEL HANDLERS END--------------------------*/ |
|---|
| 1956 | |
|---|
| 1957 | bool isCritter = false; |
|---|
| 1958 | uint32 highGUID = 0; |
|---|
| 1959 | uint32 lowGUID = 0; |
|---|
| 1960 | if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetCreatureInfo()) |
|---|
| 1961 | { |
|---|
| 1962 | if(((Creature*)pVictim)->GetCreatureInfo()->Type == UNIT_TYPE_CRITTER) |
|---|
| 1963 | { |
|---|
| 1964 | isCritter = true; |
|---|
| 1965 | } |
|---|
| 1966 | } |
|---|
| 1967 | /* -------------------------- HIT THAT CAUSES VICTIM TO DIE ---------------------------*/ |
|---|
| 1968 | if ( health <= damage ) |
|---|
| 1969 | { |
|---|
| 1970 | // If it's a training dummy then we simply set the HP to 1 instead of killing the unit |
|---|
| 1971 | if(pVictim->IsCreature() && (static_cast<Creature*>(pVictim))->GetProto() != NULL && (static_cast<Creature*>(pVictim))->GetProto()->isTrainingDummy ){ |
|---|
| 1972 | pVictim->SetHealth(1 ); |
|---|
| 1973 | return; |
|---|
| 1974 | } |
|---|
| 1975 | |
|---|
| 1976 | // We've just killed a totem |
|---|
| 1977 | if( pVictim->IsCreature() && static_cast< Creature* >( pVictim )->IsTotem() ) |
|---|
| 1978 | { |
|---|
| 1979 | Creature *pTotem = static_cast< Creature*>( pVictim ); |
|---|
| 1980 | |
|---|
| 1981 | // If we have summons then let's remove them first |
|---|
| 1982 | pTotem->RemoveAllGuardians(); |
|---|
| 1983 | |
|---|
| 1984 | //we delete the summon later since its reference is used outside of this loop, like AIInterface::_UpdateCombat(). |
|---|
| 1985 | //this fixes totems not properly disappearing from the clients. |
|---|
| 1986 | //on a side note, it would be better to modify AIInterface::_UpdateCombat() instead of this. |
|---|
| 1987 | sEventMgr.AddEvent( pTotem, &Creature::TotemExpire, EVENT_UNK, 1, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT ); |
|---|
| 1988 | |
|---|
| 1989 | return; |
|---|
| 1990 | } |
|---|
| 1991 | |
|---|
| 1992 | // We've killed some kind of summon |
|---|
| 1993 | if( pVictim->GetCreatedByGUID() != 0 ) |
|---|
| 1994 | { |
|---|
| 1995 | Unit *pSummoner = pVictim->GetMapMgr()->GetUnit( pVictim->GetCreatedByGUID() ); |
|---|
| 1996 | |
|---|
| 1997 | if( pSummoner && pSummoner->IsInWorld() && pSummoner->IsCreature() ) |
|---|
| 1998 | { |
|---|
| 1999 | Creature *pSummonerC = static_cast< Creature* >( pSummoner ); |
|---|
| 2000 | |
|---|
| 2001 | // We've killed a summon summoned by a totem |
|---|
| 2002 | if( pSummonerC->IsTotem() ) |
|---|
| 2003 | sEventMgr.AddEvent( pSummonerC, &Creature::TotemExpire, EVENT_UNK, 1, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT ); |
|---|
| 2004 | } |
|---|
| 2005 | } |
|---|
| 2006 | |
|---|
| 2007 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2008 | // A Player has died |
|---|
| 2009 | if( pVictim->IsPlayer() ) |
|---|
| 2010 | { |
|---|
| 2011 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1, 0, 0); |
|---|
| 2012 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, pVictim->GetMapId(), 1, 0); |
|---|
| 2013 | // A Player killed a Player |
|---|
| 2014 | if( this->IsPlayer() ) |
|---|
| 2015 | { |
|---|
| 2016 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, 0, 0); |
|---|
| 2017 | } |
|---|
| 2018 | // A Creature killed a Player |
|---|
| 2019 | else if( this->IsCreature() ) |
|---|
| 2020 | { |
|---|
| 2021 | ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, 1, 0, 0); |
|---|
| 2022 | } |
|---|
| 2023 | } |
|---|
| 2024 | // Player delivered a killing blow |
|---|
| 2025 | if( pVictim->IsUnit() && this->IsPlayer() ) |
|---|
| 2026 | { |
|---|
| 2027 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLING_BLOW, GetMapId(), 0, 0); |
|---|
| 2028 | } |
|---|
| 2029 | #endif |
|---|
| 2030 | //general hook for die |
|---|
| 2031 | sHookInterface.OnPreUnitDie( static_cast< Unit* >( this ), pVictim); |
|---|
| 2032 | //warlock - seed of corruption |
|---|
| 2033 | if( IsUnit() ) |
|---|
| 2034 | { |
|---|
| 2035 | SpellEntry *killerspell; |
|---|
| 2036 | if( spellId ) |
|---|
| 2037 | killerspell = dbcSpell.LookupEntry( spellId ); |
|---|
| 2038 | else killerspell = NULL; |
|---|
| 2039 | pVictim->HandleProc( PROC_ON_DIE, static_cast< Unit* >( this ), killerspell ); |
|---|
| 2040 | pVictim->m_procCounter = 0; |
|---|
| 2041 | static_cast< Unit* >( this )->HandleProc( PROC_ON_TARGET_DIE, pVictim, killerspell ); |
|---|
| 2042 | static_cast< Unit* >( this )->m_procCounter = 0; |
|---|
| 2043 | } |
|---|
| 2044 | // check if pets owner is combat participant |
|---|
| 2045 | bool owner_participe = false; |
|---|
| 2046 | if( IsPet() ) |
|---|
| 2047 | { |
|---|
| 2048 | Player* owner = static_cast<Pet*>( this )->GetPetOwner(); |
|---|
| 2049 | if( owner != NULL && pVictim->GetAIInterface()->getThreatByPtr( owner ) > 0 ) |
|---|
| 2050 | owner_participe = true; |
|---|
| 2051 | } |
|---|
| 2052 | |
|---|
| 2053 | /* -------------------------------- HONOR + BATTLEGROUND CHECKS ------------------------ */ |
|---|
| 2054 | //Zack : this event should occur before setting death state ! |
|---|
| 2055 | plr = NULL; |
|---|
| 2056 | if( IsPlayer() ) |
|---|
| 2057 | plr = static_cast< Player* >( this ); |
|---|
| 2058 | else if(IsPet()) |
|---|
| 2059 | plr = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 2060 | |
|---|
| 2061 | if( plr != NULL) |
|---|
| 2062 | { |
|---|
| 2063 | if( plr->m_bg != NULL ) |
|---|
| 2064 | plr->m_bg->HookOnUnitKill( plr, pVictim ); |
|---|
| 2065 | |
|---|
| 2066 | if( pVictim->IsPlayer() ) |
|---|
| 2067 | { |
|---|
| 2068 | if( plr->m_bg != NULL ) |
|---|
| 2069 | plr->m_bg->HookOnPlayerKill( plr, static_cast< Player* >( pVictim ) ); |
|---|
| 2070 | |
|---|
| 2071 | sHookInterface.OnKillPlayer( plr, static_cast< Player* >( pVictim ) ); |
|---|
| 2072 | bool setAurastateFlag = false; |
|---|
| 2073 | if( plr->getLevel() >= (pVictim->getLevel() - 8) && (plr->GetGUID() != pVictim->GetGUID()) ) |
|---|
| 2074 | { |
|---|
| 2075 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2076 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, plr->GetAreaID(), 1, 0); |
|---|
| 2077 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, 1, 0, 0); |
|---|
| 2078 | #endif |
|---|
| 2079 | HonorHandler::OnPlayerKilledUnit(plr, pVictim); |
|---|
| 2080 | setAurastateFlag = true; |
|---|
| 2081 | } |
|---|
| 2082 | |
|---|
| 2083 | if (setAurastateFlag) |
|---|
| 2084 | { |
|---|
| 2085 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2086 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2087 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1,0); |
|---|
| 2088 | else sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2089 | } |
|---|
| 2090 | } |
|---|
| 2091 | else |
|---|
| 2092 | { |
|---|
| 2093 | if (!isCritter) // REPUTATION |
|---|
| 2094 | { |
|---|
| 2095 | plr->Reputation_OnKilledUnit( pVictim, false ); |
|---|
| 2096 | } |
|---|
| 2097 | } |
|---|
| 2098 | } |
|---|
| 2099 | /* -------------------------------- HONOR + BATTLEGROUND CHECKS END------------------------ */ |
|---|
| 2100 | |
|---|
| 2101 | /* victim died! */ |
|---|
| 2102 | if( pVictim->IsPlayer() ) |
|---|
| 2103 | static_cast< Player* >( pVictim )->KillPlayer(); |
|---|
| 2104 | else |
|---|
| 2105 | { |
|---|
| 2106 | pVictim->setDeathState( JUST_DIED ); |
|---|
| 2107 | pVictim->GetAIInterface()->HandleEvent( EVENT_LEAVECOMBAT, pVictim, 0); |
|---|
| 2108 | } |
|---|
| 2109 | |
|---|
| 2110 | if( pVictim->IsPlayer() && !IsPlayer()) |
|---|
| 2111 | { |
|---|
| 2112 | static_cast< Player* >( pVictim )->DeathDurabilityLoss(0.10); |
|---|
| 2113 | } |
|---|
| 2114 | |
|---|
| 2115 | /* Zone Under Attack */ |
|---|
| 2116 | MapInfo * pMapInfo = WorldMapInfoStorage.LookupEntry(GetMapId()); |
|---|
| 2117 | if( pMapInfo && pMapInfo->type == INSTANCE_NULL && !pVictim->IsPlayer() && !pVictim->IsPet() && ( IsPlayer() || IsPet() ) ) |
|---|
| 2118 | { |
|---|
| 2119 | // Only NPCs that bear the PvP flag can be truly representing their faction. |
|---|
| 2120 | if( ((Creature*)pVictim)->HasFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_PVP ) ) |
|---|
| 2121 | { |
|---|
| 2122 | Player * pAttacker = NULL; |
|---|
| 2123 | if( IsPet() ) |
|---|
| 2124 | pAttacker = static_cast< Pet* >( this )->GetPetOwner(); |
|---|
| 2125 | else if(IsPlayer()) |
|---|
| 2126 | pAttacker = static_cast< Player* >( this ); |
|---|
| 2127 | |
|---|
| 2128 | if( pAttacker != NULL) |
|---|
| 2129 | { |
|---|
| 2130 | uint8 teamId = (uint8)pAttacker->GetTeam(); |
|---|
| 2131 | if(teamId == 0) // Swap it. |
|---|
| 2132 | teamId = 1; |
|---|
| 2133 | else |
|---|
| 2134 | teamId = 0; |
|---|
| 2135 | uint32 AreaID = pVictim->GetMapMgr()->GetAreaID(pVictim->GetPositionX(), pVictim->GetPositionY()); |
|---|
| 2136 | if(!AreaID) |
|---|
| 2137 | AreaID = pAttacker->GetZoneId(); // Failsafe for a shitty TerrainMgr |
|---|
| 2138 | |
|---|
| 2139 | if(AreaID) |
|---|
| 2140 | { |
|---|
| 2141 | sWorld.SendZoneUnderAttackMsg( AreaID, teamId ); |
|---|
| 2142 | } |
|---|
| 2143 | } |
|---|
| 2144 | } |
|---|
| 2145 | } |
|---|
| 2146 | |
|---|
| 2147 | if(pVictim->GetChannelSpellTargetGUID() != 0) |
|---|
| 2148 | { |
|---|
| 2149 | Spell *spl = pVictim->GetCurrentSpell(); |
|---|
| 2150 | if(spl != NULL) |
|---|
| 2151 | { |
|---|
| 2152 | for(int i = 0; i < 3; i++) |
|---|
| 2153 | { |
|---|
| 2154 | if(spl->GetProto()->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
|---|
| 2155 | { |
|---|
| 2156 | uint64 guid = pVictim->GetChannelSpellTargetGUID(); |
|---|
| 2157 | |
|---|
| 2158 | DynamicObject *dObj = GetMapMgr()->GetDynamicObject( Arcemu::Util::GUID_LOPART( guid ) ); |
|---|
| 2159 | if(!dObj) |
|---|
| 2160 | return; |
|---|
| 2161 | WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); |
|---|
| 2162 | data << dObj->GetGUID(); |
|---|
| 2163 | dObj->SendMessageToSet(&data, false); |
|---|
| 2164 | dObj->Remove(); |
|---|
| 2165 | } |
|---|
| 2166 | } |
|---|
| 2167 | if(spl->GetProto()->ChannelInterruptFlags == 48140) spl->cancel(); |
|---|
| 2168 | } |
|---|
| 2169 | } |
|---|
| 2170 | |
|---|
| 2171 | |
|---|
| 2172 | /* Stop players from casting */ |
|---|
| 2173 | std::set< Object* >::iterator itr; |
|---|
| 2174 | |
|---|
| 2175 | for( itr = pVictim->GetInRangePlayerSetBegin() ; itr != pVictim->GetInRangePlayerSetEnd() ; itr ++ ) |
|---|
| 2176 | { |
|---|
| 2177 | |
|---|
| 2178 | Player *p = static_cast< Player* >( *itr ); |
|---|
| 2179 | |
|---|
| 2180 | if( p->GetCurrentSpell() != NULL) |
|---|
| 2181 | { |
|---|
| 2182 | if ( p->GetCurrentSpell()->m_targets.m_unitTarget == pVictim->GetGUID()) |
|---|
| 2183 | p->GetCurrentSpell()->cancel(); |
|---|
| 2184 | } |
|---|
| 2185 | } |
|---|
| 2186 | /* Stop victim from attacking */ |
|---|
| 2187 | if( this->IsUnit() ) |
|---|
| 2188 | pVictim->smsg_AttackStop( static_cast< Unit* >( this ) ); |
|---|
| 2189 | |
|---|
| 2190 | if( pVictim->GetTypeId() == TYPEID_PLAYER ) |
|---|
| 2191 | static_cast< Player* >( pVictim )->EventAttackStop(); |
|---|
| 2192 | |
|---|
| 2193 | /* Set victim health to 0 */ |
|---|
| 2194 | pVictim->SetHealth( 0); |
|---|
| 2195 | CALL_INSTANCE_SCRIPT_EVENT( m_mapMgr, OnPlayerDeath )( TO_PLAYER( pVictim ), TO_UNIT(this) ); |
|---|
| 2196 | |
|---|
| 2197 | if(pVictim->IsPlayer()) |
|---|
| 2198 | { |
|---|
| 2199 | uint32 self_res_spell = 0; |
|---|
| 2200 | if (static_cast< Player* >( pVictim )->m_bg == NULL || (static_cast< Player* >( pVictim )->m_bg != NULL && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_5V5 && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_3V3 && static_cast< Player* >( pVictim )->m_bg->GetType() != BATTLEGROUND_ARENA_2V2)) |
|---|
| 2201 | { |
|---|
| 2202 | self_res_spell = static_cast< Player* >( pVictim )->SoulStone; |
|---|
| 2203 | static_cast< Player* >( pVictim )->SoulStone = static_cast< Player* >( pVictim )->SoulStoneReceiver = 0; |
|---|
| 2204 | |
|---|
| 2205 | if( !self_res_spell && static_cast< Player* >( pVictim )->bReincarnation ) |
|---|
| 2206 | { |
|---|
| 2207 | SpellEntry* m_reincarnSpellInfo = dbcSpell.LookupEntry( 20608 ); |
|---|
| 2208 | if( static_cast< Player* >( pVictim )->Cooldown_CanCast( m_reincarnSpellInfo ) ) |
|---|
| 2209 | { |
|---|
| 2210 | uint32 ankh_count = static_cast< Player* >( pVictim )->GetItemInterface()->GetItemCount( 17030 ); |
|---|
| 2211 | if( ankh_count ) |
|---|
| 2212 | self_res_spell = 21169; |
|---|
| 2213 | } |
|---|
| 2214 | } |
|---|
| 2215 | } |
|---|
| 2216 | pVictim->SetUInt32Value( PLAYER_SELF_RES_SPELL, self_res_spell ); |
|---|
| 2217 | pVictim->SetUInt32Value( UNIT_FIELD_MOUNTDISPLAYID , 0 ); |
|---|
| 2218 | //pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNTED_TAXI); |
|---|
| 2219 | } |
|---|
| 2220 | |
|---|
| 2221 | // Wipe our attacker set on death |
|---|
| 2222 | pVictim->CombatStatus.Vanished(); |
|---|
| 2223 | |
|---|
| 2224 | // sent to set. don't send it to the party, because if they're out of |
|---|
| 2225 | // range they won't know this guid exists -> possible 132. |
|---|
| 2226 | |
|---|
| 2227 | /*if (this->IsPlayer()) |
|---|
| 2228 | if( static_cast< Player* >( this )->InGroup() ) |
|---|
| 2229 | static_cast< Player* >( this )->GetGroup()->SendPartyKillLog( this, pVictim );*/ |
|---|
| 2230 | |
|---|
| 2231 | /* Stop Unit from attacking */ |
|---|
| 2232 | if( this->IsPlayer() && (((Player*)this)->GetSelection() == pVictim->GetGUID()) ) |
|---|
| 2233 | static_cast< Player* >( this )->EventAttackStop(); |
|---|
| 2234 | |
|---|
| 2235 | if( this->IsUnit() ) |
|---|
| 2236 | { |
|---|
| 2237 | if( !pVictim->IsPlayer() && !pVictim->IsPet() ) |
|---|
| 2238 | pVictim->RemoveAllNonPersistentAuras(); |
|---|
| 2239 | |
|---|
| 2240 | CALL_SCRIPT_EVENT( this, OnTargetDied )( pVictim ); |
|---|
| 2241 | static_cast< Unit* >( this )->smsg_AttackStop( pVictim ); |
|---|
| 2242 | |
|---|
| 2243 | /* Tell Unit that it's target has Died */ |
|---|
| 2244 | static_cast< Unit* >( this )->addStateFlag( UF_TARGET_DIED ); |
|---|
| 2245 | |
|---|
| 2246 | // We will no longer be attacking this target, as it's dead. |
|---|
| 2247 | //static_cast<Unit*>(this)->setAttackTarget(NULL); |
|---|
| 2248 | } |
|---|
| 2249 | //so now we are completely dead |
|---|
| 2250 | //lets see if we have spirit of redemption |
|---|
| 2251 | if( pVictim->IsPlayer() ) |
|---|
| 2252 | { |
|---|
| 2253 | if( static_cast< Player* >( pVictim)->HasSpell( 20711 ) ) //check for spirit of Redemption |
|---|
| 2254 | { |
|---|
| 2255 | SpellEntry* sorInfo = dbcSpell.LookupEntryForced(27827); |
|---|
| 2256 | if( sorInfo != NULL ) |
|---|
| 2257 | { |
|---|
| 2258 | Spell *sor = new Spell(pVictim, sorInfo, true, NULL); |
|---|
| 2259 | SpellCastTargets targets; |
|---|
| 2260 | targets.m_unitTarget = pVictim->GetGUID(); |
|---|
| 2261 | sor->prepare(&targets); |
|---|
| 2262 | } |
|---|
| 2263 | } |
|---|
| 2264 | } |
|---|
| 2265 | uint64 victimGuid = pVictim->GetGUID(); |
|---|
| 2266 | lowGUID = victimGuid & 0x00000000ffffffff; |
|---|
| 2267 | highGUID = victimGuid >> 32; |
|---|
| 2268 | |
|---|
| 2269 | if(pVictim->GetTypeId() == TYPEID_UNIT) |
|---|
| 2270 | { |
|---|
| 2271 | pVictim->GetAIInterface()->OnDeath(this); |
|---|
| 2272 | |
|---|
| 2273 | /* Tell Unit that it's target has Died */ |
|---|
| 2274 | static_cast< Unit* >( pVictim )->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_DEAD ); |
|---|
| 2275 | |
|---|
| 2276 | if(GetTypeId() == TYPEID_PLAYER) |
|---|
| 2277 | { |
|---|
| 2278 | WorldPacket data(SMSG_PARTYKILLLOG, 16); |
|---|
| 2279 | data << GetGUID() << pVictim->GetGUID(); |
|---|
| 2280 | SendMessageToSet(&data, true); |
|---|
| 2281 | } |
|---|
| 2282 | |
|---|
| 2283 | // it Seems that pets some how don't get a name and cause a crash here |
|---|
| 2284 | //bool isCritter = (pVictim->GetCreatureInfo() != NULL)? pVictim->GetCreatureInfo()->Type : 0; |
|---|
| 2285 | |
|---|
| 2286 | //-----------------------------------LOOOT-------------------------------------------- |
|---|
| 2287 | if ((!pVictim->IsPet())&& ( !isCritter ) && pVictim->GetCreatedByGUID() == 0) |
|---|
| 2288 | { |
|---|
| 2289 | Creature * victim = static_cast<Creature*>(pVictim); |
|---|
| 2290 | |
|---|
| 2291 | Player *owner = 0; |
|---|
| 2292 | if(victim->TaggerGuid) |
|---|
| 2293 | owner = GetMapMgr()->GetPlayer( (uint32)victim->TaggerGuid ); |
|---|
| 2294 | |
|---|
| 2295 | if(owner == 0 || victim->IsTotem() ) // no owner, or a totem |
|---|
| 2296 | { |
|---|
| 2297 | // dunno why this would happen, but anyway.. anyone can loot ;p |
|---|
| 2298 | // no owner no loot |
|---|
| 2299 | //victim->SetFlag(UNIT_DYNAMIC_FLAGS, U_DYN_FLAG_LOOTABLE); |
|---|
| 2300 | } |
|---|
| 2301 | else |
|---|
| 2302 | { |
|---|
| 2303 | // fill loot vector. |
|---|
| 2304 | victim->generateLoot(); |
|---|
| 2305 | |
|---|
| 2306 | // Build the actual update. |
|---|
| 2307 | ByteBuffer buf( 500 ); |
|---|
| 2308 | |
|---|
| 2309 | uint32 Flags = victim->m_uint32Values[ UNIT_DYNAMIC_FLAGS ]; |
|---|
| 2310 | Flags |= U_DYN_FLAG_LOOTABLE; |
|---|
| 2311 | Flags |= U_DYN_FLAG_TAPPED_BY_PLAYER; |
|---|
| 2312 | |
|---|
| 2313 | victim->BuildFieldUpdatePacket( &buf, UNIT_DYNAMIC_FLAGS, Flags ); |
|---|
| 2314 | |
|---|
| 2315 | // Check for owner's group. |
|---|
| 2316 | Group * pGroup = owner->GetGroup(); |
|---|
| 2317 | if( pGroup != NULL ) |
|---|
| 2318 | { |
|---|
| 2319 | // Owner was in a party. |
|---|
| 2320 | // Check loot method. |
|---|
| 2321 | victim->m_lootMethod = pGroup->GetMethod(); |
|---|
| 2322 | switch( victim->m_lootMethod ) |
|---|
| 2323 | { |
|---|
| 2324 | case PARTY_LOOT_RR: |
|---|
| 2325 | /* //this commented code is not used because it was never tested and finished ! |
|---|
| 2326 | { |
|---|
| 2327 | //get new tagger for creature |
|---|
| 2328 | Player *tp = pGroup->GetnextRRlooter(); |
|---|
| 2329 | if(tp) |
|---|
| 2330 | { |
|---|
| 2331 | //we force on creature a new tagger |
|---|
| 2332 | victim->TaggerGuid = tp->GetGUID(); |
|---|
| 2333 | victim->Tagged = true; |
|---|
| 2334 | if(tp->IsVisible(victim)) // Save updates for non-existent creatures |
|---|
| 2335 | tp->PushUpdateData(&buf, 1); |
|---|
| 2336 | } |
|---|
| 2337 | }break;*/ |
|---|
| 2338 | case PARTY_LOOT_FFA: |
|---|
| 2339 | case PARTY_LOOT_GROUP: |
|---|
| 2340 | case PARTY_LOOT_NBG: |
|---|
| 2341 | { |
|---|
| 2342 | // Loop party players and push update data. |
|---|
| 2343 | GroupMembersSet::iterator itr; |
|---|
| 2344 | SubGroup * sGrp; |
|---|
| 2345 | pGroup->Lock(); |
|---|
| 2346 | for( uint32 Index = 0; Index < pGroup->GetSubGroupCount(); ++Index ) |
|---|
| 2347 | { |
|---|
| 2348 | sGrp = pGroup->GetSubGroup( Index ); |
|---|
| 2349 | itr = sGrp->GetGroupMembersBegin(); |
|---|
| 2350 | for( ; itr != sGrp->GetGroupMembersEnd(); ++itr ) |
|---|
| 2351 | { |
|---|
| 2352 | if( (*itr)->m_loggedInPlayer && (*itr)->m_loggedInPlayer->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2353 | (*itr)->m_loggedInPlayer->PushUpdateData( &buf, 1 ); |
|---|
| 2354 | } |
|---|
| 2355 | } |
|---|
| 2356 | pGroup->Unlock(); |
|---|
| 2357 | }break; |
|---|
| 2358 | case PARTY_LOOT_MASTER: |
|---|
| 2359 | { |
|---|
| 2360 | GroupMembersSet::iterator itr; |
|---|
| 2361 | SubGroup * sGrp; |
|---|
| 2362 | pGroup->Lock(); |
|---|
| 2363 | for( uint32 Index = 0; Index < pGroup->GetSubGroupCount(); ++Index ) |
|---|
| 2364 | { |
|---|
| 2365 | sGrp = pGroup->GetSubGroup( Index ); |
|---|
| 2366 | itr = sGrp->GetGroupMembersBegin(); |
|---|
| 2367 | for( ; itr != sGrp->GetGroupMembersEnd(); ++itr ) |
|---|
| 2368 | { |
|---|
| 2369 | if( (*itr)->m_loggedInPlayer && (*itr)->m_loggedInPlayer->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2370 | (*itr)->m_loggedInPlayer->PushUpdateData( &buf, 1 ); |
|---|
| 2371 | } |
|---|
| 2372 | } |
|---|
| 2373 | pGroup->Unlock(); |
|---|
| 2374 | |
|---|
| 2375 | Player * pLooter = pGroup->GetLooter() ? pGroup->GetLooter()->m_loggedInPlayer : NULL; |
|---|
| 2376 | if( pLooter == NULL ) |
|---|
| 2377 | pLooter = pGroup->GetLeader()->m_loggedInPlayer; |
|---|
| 2378 | |
|---|
| 2379 | if( pLooter->IsVisible( victim ) ) // Save updates for non-existent creatures |
|---|
| 2380 | pLooter->PushUpdateData( &buf, 1 ); |
|---|
| 2381 | }break; |
|---|
| 2382 | } |
|---|
| 2383 | } |
|---|
| 2384 | else |
|---|
| 2385 | { |
|---|
| 2386 | // Owner killed the mob solo. |
|---|
| 2387 | if( owner->IsVisible( victim ) ) |
|---|
| 2388 | owner->PushUpdateData( &buf, 1 ); |
|---|
| 2389 | } |
|---|
| 2390 | } |
|---|
| 2391 | } |
|---|
| 2392 | //---------------------------------looot----------------------------------------- |
|---|
| 2393 | |
|---|
| 2394 | |
|---|
| 2395 | |
|---|
| 2396 | |
|---|
| 2397 | // ----------------------------- XP -------------- |
|---|
| 2398 | if ( pVictim->GetCreatedByGUID() == 0 && |
|---|
| 2399 | pVictim->GetUInt64Value( OBJECT_FIELD_CREATED_BY ) == 0 && |
|---|
| 2400 | !pVictim->IsPet() && TO_CREATURE(pVictim)->Tagged) |
|---|
| 2401 | { |
|---|
| 2402 | Unit *uTagger = pVictim->GetMapMgr()->GetUnit(static_cast<Creature*>(pVictim)->TaggerGuid); |
|---|
| 2403 | if (uTagger != NULL) |
|---|
| 2404 | { |
|---|
| 2405 | if (uTagger->IsPlayer()) |
|---|
| 2406 | { |
|---|
| 2407 | Player *pTagger = TO_PLAYER(uTagger); |
|---|
| 2408 | if (pTagger) |
|---|
| 2409 | { |
|---|
| 2410 | if (pTagger->InGroup()) |
|---|
| 2411 | { |
|---|
| 2412 | pTagger->GiveGroupXP( pVictim, pTagger); |
|---|
| 2413 | } |
|---|
| 2414 | else if( IsUnit() ) |
|---|
| 2415 | { |
|---|
| 2416 | uint32 xp = CalculateXpToGive( pVictim, uTagger ); |
|---|
| 2417 | if( xp > 0 ) |
|---|
| 2418 | { |
|---|
| 2419 | pTagger->GiveXP( xp, victimGuid, true ); |
|---|
| 2420 | |
|---|
| 2421 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2422 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2423 | { |
|---|
| 2424 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 2425 | } |
|---|
| 2426 | else |
|---|
| 2427 | { |
|---|
| 2428 | sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2429 | } |
|---|
| 2430 | |
|---|
| 2431 | if( pTagger->GetSummon() && pTagger->GetSummon()->CanGainXP() ) |
|---|
| 2432 | { |
|---|
| 2433 | xp = CalculateXpToGive( pVictim, pTagger->GetSummon() ); |
|---|
| 2434 | if( xp > 0 ) |
|---|
| 2435 | pTagger->GetSummon()->GiveXP( xp ); |
|---|
| 2436 | } |
|---|
| 2437 | } |
|---|
| 2438 | } |
|---|
| 2439 | if( !pVictim->IsPlayer() ) |
|---|
| 2440 | { |
|---|
| 2441 | sQuestMgr.OnPlayerKill( pTagger, TO_CREATURE( pVictim ), true ); |
|---|
| 2442 | if(pVictim->IsCreature()) |
|---|
| 2443 | { |
|---|
| 2444 | // code stolen from Unit::GiveGroupXP() |
|---|
| 2445 | if(pTagger->InGroup()) |
|---|
| 2446 | { |
|---|
| 2447 | Group *pGroup = pTagger->GetGroup(); |
|---|
| 2448 | //since group is small we can afford to do this rather then recheck again the whole active player set |
|---|
| 2449 | Player *active_player_list[MAX_GROUP_SIZE_RAID]; |
|---|
| 2450 | Player *pGroupGuy = NULL; |
|---|
| 2451 | int active_player_count= 0; |
|---|
| 2452 | GroupMembersSet::iterator itr; |
|---|
| 2453 | pGroup->Lock(); |
|---|
| 2454 | for(uint32 i = 0; i < pGroup->GetSubGroupCount(); ++i) { |
|---|
| 2455 | for(itr = pGroup->GetSubGroup(i)->GetGroupMembersBegin(); itr != pGroup->GetSubGroup(i)->GetGroupMembersEnd(); ++itr) |
|---|
| 2456 | { |
|---|
| 2457 | pGroupGuy = (*itr)->m_loggedInPlayer; |
|---|
| 2458 | if( pGroupGuy && |
|---|
| 2459 | pGroupGuy->isAlive() && |
|---|
| 2460 | pVictim->GetMapMgr() == pGroupGuy->GetMapMgr() && |
|---|
| 2461 | pGroupGuy->GetDistanceSq(pVictim)<100*100 |
|---|
| 2462 | ) |
|---|
| 2463 | { |
|---|
| 2464 | active_player_list[active_player_count] = pGroupGuy; |
|---|
| 2465 | active_player_count++; |
|---|
| 2466 | } |
|---|
| 2467 | } |
|---|
| 2468 | } |
|---|
| 2469 | pGroup->Unlock(); |
|---|
| 2470 | if(active_player_count<1) //killer is always close to the victim. This should never execute |
|---|
| 2471 | { |
|---|
| 2472 | active_player_list[0] = pTagger; |
|---|
| 2473 | active_player_count=1; |
|---|
| 2474 | } |
|---|
| 2475 | for(int i = 0; i < active_player_count; ++i) |
|---|
| 2476 | { |
|---|
| 2477 | Player * plr = active_player_list[i]; |
|---|
| 2478 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2479 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2480 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2481 | #endif |
|---|
| 2482 | } |
|---|
| 2483 | } |
|---|
| 2484 | else // not in group, just update for pTagger |
|---|
| 2485 | { |
|---|
| 2486 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2487 | pTagger->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2488 | pTagger->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2489 | #endif |
|---|
| 2490 | } |
|---|
| 2491 | } |
|---|
| 2492 | } |
|---|
| 2493 | } |
|---|
| 2494 | } |
|---|
| 2495 | else if (uTagger->IsPet()) |
|---|
| 2496 | { |
|---|
| 2497 | Pet* petTagger = TO_PET(uTagger); |
|---|
| 2498 | if (petTagger != NULL) |
|---|
| 2499 | { |
|---|
| 2500 | Player* petOwner = petTagger->GetPetOwner(); |
|---|
| 2501 | if( petOwner != NULL) |
|---|
| 2502 | { |
|---|
| 2503 | if( petOwner->InGroup() ) |
|---|
| 2504 | { |
|---|
| 2505 | //Calc Group XP |
|---|
| 2506 | petOwner->GiveGroupXP( pVictim, petOwner ); |
|---|
| 2507 | } |
|---|
| 2508 | else if( IsUnit() ) |
|---|
| 2509 | { |
|---|
| 2510 | uint32 xp = CalculateXpToGive( pVictim, petOwner ); |
|---|
| 2511 | if( xp > 0 ) |
|---|
| 2512 | { |
|---|
| 2513 | petOwner->GiveXP( xp, victimGuid, true ); |
|---|
| 2514 | |
|---|
| 2515 | this->SetFlag(UNIT_FIELD_AURASTATE,AURASTATE_FLAG_LASTKILLWITHHONOR); |
|---|
| 2516 | if(!sEventMgr.HasEvent(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE)) |
|---|
| 2517 | { |
|---|
| 2518 | sEventMgr.AddEvent((Unit*)this,&Unit::EventAurastateExpire,(uint32)AURASTATE_FLAG_LASTKILLWITHHONOR,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000,1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); |
|---|
| 2519 | } |
|---|
| 2520 | else |
|---|
| 2521 | { |
|---|
| 2522 | sEventMgr.ModifyEventTimeLeft(this,EVENT_LASTKILLWITHHONOR_FLAG_EXPIRE,20000); |
|---|
| 2523 | } |
|---|
| 2524 | |
|---|
| 2525 | if( petTagger->CanGainXP() ) |
|---|
| 2526 | { |
|---|
| 2527 | xp = CalculateXpToGive( pVictim, petTagger ); |
|---|
| 2528 | if( xp > 0 ) |
|---|
| 2529 | petTagger->GiveXP( xp ); |
|---|
| 2530 | } |
|---|
| 2531 | } |
|---|
| 2532 | } |
|---|
| 2533 | if(pVictim->GetTypeId() != TYPEID_PLAYER) |
|---|
| 2534 | { |
|---|
| 2535 | sQuestMgr.OnPlayerKill( petOwner, TO_CREATURE( pVictim ), true ); |
|---|
| 2536 | if(pVictim->IsCreature()) |
|---|
| 2537 | { |
|---|
| 2538 | if(petOwner->InGroup()) |
|---|
| 2539 | { |
|---|
| 2540 | Group *pGroup = petOwner->GetGroup(); |
|---|
| 2541 | // since group is small we can afford to do this rather then recheck again the whole active player set |
|---|
| 2542 | // This needs to be looked at.. |
|---|
| 2543 | Player *active_player_list[MAX_GROUP_SIZE_RAID]; |
|---|
| 2544 | Player *pGroupGuy = NULL; |
|---|
| 2545 | int active_player_count = 0; |
|---|
| 2546 | GroupMembersSet::iterator itr; |
|---|
| 2547 | pGroup->Lock(); |
|---|
| 2548 | for(uint32 i = 0; i < pGroup->GetSubGroupCount(); ++i) { |
|---|
| 2549 | for(itr = pGroup->GetSubGroup(i)->GetGroupMembersBegin(); itr != pGroup->GetSubGroup(i)->GetGroupMembersEnd(); ++itr) |
|---|
| 2550 | { |
|---|
| 2551 | pGroupGuy = (*itr)->m_loggedInPlayer; |
|---|
| 2552 | if( pGroupGuy && |
|---|
| 2553 | pGroupGuy->isAlive() && |
|---|
| 2554 | // |
|---|
| 2555 | pVictim->GetMapMgr() == pGroupGuy->GetMapMgr() && |
|---|
| 2556 | pGroupGuy->GetDistanceSq(pVictim)<100*100 |
|---|
| 2557 | ) |
|---|
| 2558 | { |
|---|
| 2559 | active_player_list[active_player_count] = pGroupGuy; |
|---|
| 2560 | active_player_count++; |
|---|
| 2561 | } |
|---|
| 2562 | } |
|---|
| 2563 | } |
|---|
| 2564 | pGroup->Unlock(); |
|---|
| 2565 | //killer is always close to the victim. This should never execute |
|---|
| 2566 | if(active_player_count < 1) |
|---|
| 2567 | { |
|---|
| 2568 | active_player_list[0] = petOwner; |
|---|
| 2569 | active_player_count=1; |
|---|
| 2570 | } |
|---|
| 2571 | for(int i = 0; i < active_player_count; ++i) |
|---|
| 2572 | { |
|---|
| 2573 | Player * plr = active_player_list[i]; |
|---|
| 2574 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2575 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2576 | plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2577 | #endif |
|---|
| 2578 | } |
|---|
| 2579 | } |
|---|
| 2580 | else // not in group, just update for petOwner |
|---|
| 2581 | { |
|---|
| 2582 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2583 | petOwner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2584 | petOwner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2585 | #endif |
|---|
| 2586 | } |
|---|
| 2587 | } |
|---|
| 2588 | } |
|---|
| 2589 | } |
|---|
| 2590 | } |
|---|
| 2591 | } |
|---|
| 2592 | } |
|---|
| 2593 | // ----------------------------- XP -------------- |
|---|
| 2594 | |
|---|
| 2595 | |
|---|
| 2596 | |
|---|
| 2597 | /* ----------------------------- PET XP HANDLING END-------------- */ |
|---|
| 2598 | |
|---|
| 2599 | /* ----------------------------- PET DEATH HANDLING -------------- */ |
|---|
| 2600 | if( pVictim->IsPet() ) |
|---|
| 2601 | { |
|---|
| 2602 | Pet* pPet = TO_PET(pVictim ); |
|---|
| 2603 | |
|---|
| 2604 | // dying pet looses 1 happiness level (not in BG) |
|---|
| 2605 | if( !pPet->IsSummon() && !pPet->IsInBg() ) |
|---|
| 2606 | { |
|---|
| 2607 | uint32 hap = pPet->GetPower( POWER_TYPE_HAPPINESS ); |
|---|
| 2608 | hap = hap - PET_HAPPINESS_UPDATE_VALUE > 0 ? hap - PET_HAPPINESS_UPDATE_VALUE : 0; |
|---|
| 2609 | pPet->SetPower( POWER_TYPE_HAPPINESS, hap ); |
|---|
| 2610 | } |
|---|
| 2611 | |
|---|
| 2612 | pPet->DelayedRemove( false, true ); |
|---|
| 2613 | } |
|---|
| 2614 | /* ----------------------------- PET DEATH HANDLING END -------------- */ |
|---|
| 2615 | else if( pVictim->GetCharmedByGUID() ) |
|---|
| 2616 | { |
|---|
| 2617 | //remove owner warlock soul link from caster |
|---|
| 2618 | Unit *owner=pVictim->GetMapMgr()->GetUnit( pVictim->GetCharmedByGUID() ); |
|---|
| 2619 | if( owner != NULL && owner->IsPlayer()) |
|---|
| 2620 | TO_PLAYER( owner )->EventDismissPet(); |
|---|
| 2621 | } |
|---|
| 2622 | } |
|---|
| 2623 | // Clear owner, except pets |
|---|
| 2624 | if( !pVictim->IsPet() && pVictim->GetCreatedByGUID() != 0 ) |
|---|
| 2625 | pVictim->SetCreatedByGUID( 0 ); |
|---|
| 2626 | // Same as the above |
|---|
| 2627 | if( pVictim->IsCreature() ) |
|---|
| 2628 | { |
|---|
| 2629 | Creature *pCreature = TO_CREATURE( pVictim ); |
|---|
| 2630 | if( pCreature->GetOwner() != NULL ) |
|---|
| 2631 | { |
|---|
| 2632 | pCreature->GetOwner()->RemoveGuardianRef( pCreature ); |
|---|
| 2633 | pCreature->SetOwner( NULL ); |
|---|
| 2634 | } |
|---|
| 2635 | } |
|---|
| 2636 | |
|---|
| 2637 | #ifdef ENABLE_ACHIEVEMENTS |
|---|
| 2638 | if(isCritter) |
|---|
| 2639 | { |
|---|
| 2640 | if(IsPlayer()) // Player killed a critter |
|---|
| 2641 | { |
|---|
| 2642 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2643 | ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2644 | } |
|---|
| 2645 | else if(IsPet()) // Player's pet killed a critter |
|---|
| 2646 | { |
|---|
| 2647 | ((Pet*)this)->GetPetOwner()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, pVictim->GetEntry(), 1, 0); |
|---|
| 2648 | ((Pet*)this)->GetPetOwner()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, highGUID, lowGUID, 0); |
|---|
| 2649 | } |
|---|
| 2650 | } |
|---|
| 2651 | #endif |
|---|
| 2652 | } |
|---|
| 2653 | else if( pVictim->GetTypeId() == TYPEID_PLAYER ) |
|---|
| 2654 | { |
|---|
| 2655 | |
|---|
| 2656 | /* -------------------- RESET BREATH STATE ON DEATH -------------- */ |
|---|
| 2657 | static_cast< Player* >( pVictim )->m_UnderwaterTime = 0; |
|---|
| 2658 | static_cast< Player* >( pVictim )->m_UnderwaterState = 0; |
|---|
| 2659 | static_cast< Player* >( pVictim )->m_BreathDamageTimer = 0; |
|---|
| 2660 | static_cast< Player* >( pVictim )->m_SwimmingTime = 0; |
|---|
| 2661 | |
|---|
| 2662 | /* -------------------- KILL PET / GUARDIANS WHEN PLAYER DIES ---------------*/ |
|---|
| 2663 | static_cast< Player* >( pVictim )->DismissActivePets(); |
|---|
| 2664 | pVictim->RemoveAllGuardians(); |
|---|
| 2665 | } |
|---|
| 2666 | else sLog.outError("DealDamage for Unknown Object."); |
|---|
| 2667 | } |
|---|
| 2668 | else /* ---------- NOT DEAD YET --------- */ |
|---|
| 2669 | { |
|---|
| 2670 | if(pVictim != this /* && updateskill */) |
|---|
| 2671 | { |
|---|
| 2672 | // Send AI Reaction UNIT vs UNIT |
|---|
| 2673 | /* Weird: why should WE react on OUR damage? |
|---|
| 2674 | If meaning of this is to get reaction of victim, then its already handled few rows below... |
|---|
| 2675 | if( GetTypeId() ==TYPEID_UNIT ) |
|---|
| 2676 | { |
|---|
| 2677 | static_cast< Unit* >( this )->GetAIInterface()->AttackReaction( pVictim, damage, spellId ); |
|---|
| 2678 | }*/ |
|---|
| 2679 | |
|---|
| 2680 | // Send AI Victim Reaction |
|---|
| 2681 | if( this->IsPlayer() || this->IsCreature() ) |
|---|
| 2682 | { |
|---|
| 2683 | if( !pVictim->IsPlayer() ) |
|---|
| 2684 | { |
|---|
| 2685 | static_cast< Creature* >( pVictim )->GetAIInterface()->AttackReaction( static_cast< Unit* >( this ), damage, spellId ); |
|---|
| 2686 | } |
|---|
| 2687 | else |
|---|
| 2688 | { |
|---|
| 2689 | // Defensive pet |
|---|
| 2690 | std::list<Pet*> summons = static_cast< Player* >( pVictim )->GetSummons(); |
|---|
| 2691 | for(std::list<Pet*>::iterator itr = summons.begin(); itr != summons.end(); ++itr) |
|---|
| 2692 | { |
|---|
| 2693 | Pet* pPet = *itr; |
|---|
| 2694 | if( pPet->GetPetState() != PET_STATE_PASSIVE ) |
|---|
| 2695 | { |
|---|
| 2696 | pPet->GetAIInterface()->AttackReaction( static_cast< Unit* >( this ), 1, 0 ); |
|---|
| 2697 | pPet->HandleAutoCastEvent( AUTOCAST_EVENT_OWNER_ATTACKED ); |
|---|
| 2698 | } |
|---|
| 2699 | } |
|---|
| 2700 | } |
|---|
| 2701 | } |
|---|
| 2702 | } |
|---|
| 2703 | |
|---|
| 2704 | // TODO: Mark victim as a HK |
|---|
| 2705 | /*if( static_cast< Player* >( pVictim )->GetCurrentBattleground() != NULL && static_cast< Player* >( this )->GetCurrentBattleground() != NULL) |
|---|
| 2706 | { |
|---|
| 2707 | |
|---|
| 2708 | }*/ |
|---|
| 2709 | |
|---|
| 2710 | pVictim->ModHealth(-(int32)damage); |
|---|
| 2711 | } |
|---|
| 2712 | } |
|---|
| 2713 | |
|---|
| 2714 | void Object::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool allowProc, bool static_damage, bool no_remove_auras) |
|---|
| 2715 | { |
|---|
| 2716 | //========================================================================================== |
|---|
| 2717 | //==============================Unacceptable Cases Processing=============================== |
|---|
| 2718 | //========================================================================================== |
|---|
| 2719 | if(!pVictim || !pVictim->isAlive()) |
|---|
| 2720 | return; |
|---|
| 2721 | |
|---|
| 2722 | SpellEntry *spellInfo = dbcSpell.LookupEntryForced( spellID ); |
|---|
| 2723 | if(!spellInfo) |
|---|
| 2724 | return; |
|---|
| 2725 | |
|---|
| 2726 | if (this->IsPlayer() && !static_cast< Player* >( this )->canCast(spellInfo)) |
|---|
| 2727 | return; |
|---|
| 2728 | //========================================================================================== |
|---|
| 2729 | //==============================Variables Initialization==================================== |
|---|
| 2730 | //========================================================================================== |
|---|
| 2731 | uint32 school = spellInfo->School; |
|---|
| 2732 | float res = float(damage); |
|---|
| 2733 | uint32 aproc = PROC_ON_ANY_HOSTILE_ACTION; /*| PROC_ON_SPELL_HIT;*/ |
|---|
| 2734 | uint32 vproc = PROC_ON_ANY_HOSTILE_ACTION | PROC_ON_ANY_DAMAGE_VICTIM; /*| PROC_ON_SPELL_HIT_VICTIM;*/ |
|---|
| 2735 | |
|---|
| 2736 | //A school damage is not necessarily magic |
|---|
| 2737 | switch( spellInfo->Spell_Dmg_Type ) |
|---|
| 2738 | { |
|---|
| 2739 | case SPELL_DMG_TYPE_RANGED: { |
|---|
| 2740 | aproc |= PROC_ON_RANGED_ATTACK; |
|---|
| 2741 | vproc |= PROC_ON_RANGED_ATTACK_VICTIM; |
|---|
| 2742 | }break; |
|---|
| 2743 | |
|---|
| 2744 | case SPELL_DMG_TYPE_MELEE:{ |
|---|
| 2745 | aproc |= PROC_ON_MELEE_ATTACK; |
|---|
| 2746 | vproc |= PROC_ON_MELEE_ATTACK_VICTIM; |
|---|
| 2747 | }break; |
|---|
| 2748 | |
|---|
| 2749 | case SPELL_DMG_TYPE_MAGIC:{ |
|---|
| 2750 | aproc |= PROC_ON_SPELL_HIT; |
|---|
| 2751 | vproc |= PROC_ON_SPELL_HIT_VICTIM; |
|---|
| 2752 | }break; |
|---|
| 2753 | } |
|---|
| 2754 | |
|---|
| 2755 | bool critical = false; |
|---|
| 2756 | //========================================================================================== |
|---|
| 2757 | //==============================+Spell Damage Bonus Calculations============================ |
|---|
| 2758 | //========================================================================================== |
|---|
| 2759 | //------------------------------by stats---------------------------------------------------- |
|---|
| 2760 | if( IsUnit() && !static_damage ) |
|---|
| 2761 | { |
|---|
| 2762 | Unit* caster = static_cast< Unit* >( this ); |
|---|
| 2763 | caster->RemoveAurasByInterruptFlag( AURA_INTERRUPT_ON_START_ATTACK ); |
|---|
| 2764 | |
|---|
| 2765 | int32 spelldmgbonus = caster->GetSpellDmgBonus( pVictim, spellInfo, ( int )res, false ); |
|---|
| 2766 | |
|---|
| 2767 | res += spelldmgbonus; |
|---|
| 2768 | |
|---|
| 2769 | //========================================================================================== |
|---|
| 2770 | //==============================Post +SpellDamage Bonus Modifications======================= |
|---|
| 2771 | //========================================================================================== |
|---|
| 2772 | if( res < 0 ) |
|---|
| 2773 | res = 0; |
|---|
| 2774 | else if( spellInfo->spell_can_crit == true ) |
|---|
| 2775 | { |
|---|
| 2776 | //------------------------------critical strike chance-------------------------------------- |
|---|
| 2777 | // lol ranged spells were using spell crit chance |
|---|
| 2778 | float CritChance= 0.0f; |
|---|
| 2779 | if( spellInfo->is_ranged_spell ) |
|---|
| 2780 | { |
|---|
| 2781 | |
|---|
| 2782 | if( IsPlayer() ) |
|---|
| 2783 | { |
|---|
| 2784 | CritChance = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); |
|---|
| 2785 | if( pVictim->IsPlayer() ) |
|---|
| 2786 | CritChance += static_cast< Player* >(pVictim)->res_R_crit_get(); |
|---|
| 2787 | |
|---|
| 2788 | CritChance += (float)(pVictim->AttackerCritChanceMod[spellInfo->School]); |
|---|
| 2789 | } |
|---|
| 2790 | else |
|---|
| 2791 | { |
|---|
| 2792 | CritChance = 5.0f; // static value for mobs.. not blizzlike, but an unfinished formula is not fatal :) |
|---|
| 2793 | } |
|---|
| 2794 | if( pVictim->IsPlayer() ) |
|---|
| 2795 | CritChance -= static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_RANGED_CRIT_RESILIENCE ); |
|---|
| 2796 | } |
|---|
| 2797 | else if( spellInfo->is_melee_spell ) |
|---|
| 2798 | { |
|---|
| 2799 | // Same shit with the melee spells, such as Judgement/Seal of Command |
|---|
| 2800 | if( IsPlayer() ) |
|---|
| 2801 | { |
|---|
| 2802 | CritChance = GetFloatValue(PLAYER_CRIT_PERCENTAGE); |
|---|
| 2803 | } |
|---|
| 2804 | if( pVictim->IsPlayer() ) |
|---|
| 2805 | { |
|---|
| 2806 | CritChance += static_cast< Player* >(pVictim)->res_R_crit_get(); //this could be ability but in that case we overwrite the value |
|---|
| 2807 | } |
|---|
| 2808 | // Resilience |
|---|
| 2809 | CritChance -= pVictim->IsPlayer() ? static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_MELEE_CRIT_RESILIENCE ) : 0.0f; |
|---|
| 2810 | // Victim's (!) crit chance mod for physical attacks? |
|---|
| 2811 | CritChance += (float)(pVictim->AttackerCritChanceMod[0]); |
|---|
| 2812 | |
|---|
| 2813 | } |
|---|
| 2814 | else |
|---|
| 2815 | { |
|---|
| 2816 | CritChance = caster->spellcritperc + caster->SpellCritChanceSchool[school] + pVictim->AttackerCritChanceMod[school]; |
|---|
| 2817 | if( caster->IsPlayer() && ( pVictim->m_rooted - pVictim->m_stunned ) ) |
|---|
| 2818 | CritChance += static_cast< Player* >( caster )->m_RootedCritChanceBonus; |
|---|
| 2819 | |
|---|
| 2820 | if( spellInfo->SpellGroupType ) |
|---|
| 2821 | { |
|---|
| 2822 | SM_FFValue(caster->SM_CriticalChance, &CritChance, spellInfo->SpellGroupType); |
|---|
| 2823 | } |
|---|
| 2824 | |
|---|
| 2825 | if( pVictim->IsPlayer() ) |
|---|
| 2826 | CritChance -= static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_SPELL_CRIT_RESILIENCE ); |
|---|
| 2827 | } |
|---|
| 2828 | if( CritChance < 0 ) CritChance = 0; |
|---|
| 2829 | if( CritChance > 95 ) CritChance = 95; |
|---|
| 2830 | critical = Rand(CritChance); |
|---|
| 2831 | //sLog.outString( "SpellNonMeleeDamageLog: Crit Chance %f%%, WasCrit = %s" , CritChance , critical ? "Yes" : "No" ); |
|---|
| 2832 | |
|---|
| 2833 | Aura *fs = NULL; |
|---|
| 2834 | if(spellInfo->NameHash == SPELL_HASH_LAVA_BURST && (fs = pVictim->FindAuraByNameHash(SPELL_HASH_FLAME_SHOCK)) != NULL) |
|---|
| 2835 | { |
|---|
| 2836 | critical = true; |
|---|
| 2837 | if( !caster->HasAura(55447) ) // Glyph of Flame Shock |
|---|
| 2838 | fs->Remove(); |
|---|
| 2839 | } |
|---|
| 2840 | |
|---|
| 2841 | //========================================================================================== |
|---|
| 2842 | //==============================Spell Critical Hit========================================== |
|---|
| 2843 | //========================================================================================== |
|---|
| 2844 | if (critical) |
|---|
| 2845 | { |
|---|
| 2846 | int32 critical_bonus = 100; |
|---|
| 2847 | if( spellInfo->SpellGroupType ) |
|---|
| 2848 | SM_FIValue( caster->SM_PCriticalDamage, &critical_bonus, spellInfo->SpellGroupType ); |
|---|
| 2849 | |
|---|
| 2850 | if( critical_bonus > 0 ) |
|---|
| 2851 | { |
|---|
| 2852 | // the bonuses are halved by 50% (funky blizzard math :S) |
|---|
| 2853 | float b; |
|---|
| 2854 | if( spellInfo->School == 0 || spellInfo->is_melee_spell || spellInfo->is_ranged_spell ) // physical || hackfix SoCommand/JoCommand |
|---|
| 2855 | b = ( ( float(critical_bonus) ) / 100.0f ) + 1.0f; |
|---|
| 2856 | else |
|---|
| 2857 | b = ( ( float(critical_bonus) / 2.0f ) / 100.0f ) + 1.0f; |
|---|
| 2858 | |
|---|
| 2859 | res *= b; |
|---|
| 2860 | } |
|---|
| 2861 | |
|---|
| 2862 | if( pVictim->IsPlayer() ) |
|---|
| 2863 | { |
|---|
| 2864 | //res = res*(1.0f-2.0f*static_cast< Player* >(pVictim)->CalcRating(PLAYER_RATING_MODIFIER_MELEE_CRIT_RESISTANCE)); |
|---|
| 2865 | //Resilience is a special new rating which was created to reduce the effects of critical hits against your character. |
|---|
| 2866 | //It has two components; it reduces the chance you will be critically hit by x%, |
|---|
| 2867 | //and it reduces the damage dealt to you by critical hits by 2x%. x is the percentage resilience granted by a given resilience rating. |
|---|
| 2868 | //It is believed that resilience also functions against spell crits, |
|---|
| 2869 | //though it's worth noting that NPC mobs cannot get critical hits with spells. |
|---|
| 2870 | float dmg_reduction_pct = 2 * static_cast< Player* >(pVictim)->CalcRating( PLAYER_RATING_MODIFIER_MELEE_CRIT_RESILIENCE ) / 100.0f; |
|---|
| 2871 | if( dmg_reduction_pct > 1.0f ) |
|---|
| 2872 | dmg_reduction_pct = 1.0f; //we cannot resist more then he is criticalling us, there is no point of the critical then :P |
|---|
| 2873 | res = res - res * dmg_reduction_pct; |
|---|
| 2874 | } |
|---|
| 2875 | |
|---|
| 2876 | if (pVictim->GetTypeId() == TYPEID_UNIT && static_cast<Creature*>(pVictim)->GetCreatureInfo() && static_cast<Creature*>(pVictim)->GetCreatureInfo()->Rank != ELITE_WORLDBOSS) |
|---|
| 2877 | pVictim->Emote( EMOTE_ONESHOT_WOUNDCRITICAL ); |
|---|
| 2878 | /*aproc |= PROC_ON_SPELL_CRIT_HIT; |
|---|
| 2879 | vproc |= PROC_ON_SPELL_CRIT_HIT_VICTIM;*/ |
|---|
| 2880 | |
|---|
| 2881 | switch( spellInfo->Spell_Dmg_Type ) |
|---|
| 2882 | { |
|---|
| 2883 | case SPELL_DMG_TYPE_RANGED: { |
|---|
| 2884 | aproc |= PROC_ON_RANGED_CRIT_ATTACK; |
|---|
| 2885 | vproc |= PROC_ON_RANGED_CRIT_ATTACK_VICTIM; |
|---|
| 2886 | }break; |
|---|
| 2887 | |
|---|
| 2888 | case SPELL_DMG_TYPE_MELEE:{ |
|---|
| 2889 | aproc |= PROC_ON_CRIT_ATTACK; |
|---|
| 2890 | vproc |= PROC_ON_CRIT_HIT_VICTIM; |
|---|
| 2891 | }break; |
|---|
| 2892 | |
|---|
| 2893 | case SPELL_DMG_TYPE_MAGIC:{ |
|---|
| 2894 | aproc |= PROC_ON_SPELL_CRIT_HIT; |
|---|
| 2895 | vproc |= PROC_ON_SPELL_CRIT_HIT_VICTIM; |
|---|
| 2896 | }break; |
|---|
| 2897 | } |
|---|
| 2898 | } |
|---|
| 2899 | } |
|---|
| 2900 | } |
|---|
| 2901 | //========================================================================================== |
|---|
| 2902 | //==============================Post Roll Calculations====================================== |
|---|
| 2903 | //========================================================================================== |
|---|
| 2904 | |
|---|
| 2905 | //------------------------------absorption-------------------------------------------------- |
|---|
| 2906 | uint32 ress=(uint32)res; |
|---|
| 2907 | uint32 abs_dmg = pVictim->AbsorbDamage(school, &ress); |
|---|
| 2908 | uint32 ms_abs_dmg= pVictim->ManaShieldAbsorb(ress); |
|---|
| 2909 | if (ms_abs_dmg) |
|---|
| 2910 | { |
|---|
| 2911 | if(ms_abs_dmg > ress) |
|---|
| 2912 | ress = 0; |
|---|
| 2913 | else |
|---|
| 2914 | ress-=ms_abs_dmg; |
|---|
| 2915 | |
|---|
| 2916 | abs_dmg += ms_abs_dmg; |
|---|
| 2917 | } |
|---|
| 2918 | |
|---|
| 2919 | if(abs_dmg) |
|---|
| 2920 | vproc |= PROC_ON_ABSORB; |
|---|
| 2921 | |
|---|
| 2922 | // Incanter's Absorption |
|---|
| 2923 | if( pVictim->IsPlayer() && pVictim->HasAurasWithNameHash( SPELL_HASH_INCANTER_S_ABSORPTION ) ) |
|---|
| 2924 | { |
|---|
| 2925 | float pctmod = 0.0f; |
|---|
| 2926 | Player* pl = static_cast< Player* >( pVictim ); |
|---|
| 2927 | if( pl->HasAura( 44394 ) ) |
|---|
| 2928 | pctmod = 0.05f; |
|---|
| 2929 | else if( pl->HasAura( 44395 ) ) |
|---|
| 2930 | pctmod = 0.10f; |
|---|
| 2931 | else if( pl->HasAura( 44396 ) ) |
|---|
| 2932 | pctmod = 0.15f; |
|---|
| 2933 | |
|---|
| 2934 | uint32 hp = static_cast<uint32>( 0.05f * pl->GetUInt32Value( UNIT_FIELD_MAXHEALTH ) ); |
|---|
| 2935 | uint32 spellpower = static_cast<uint32>( pctmod * pl->GetPosDamageDoneMod(SCHOOL_NORMAL) ); |
|---|
| 2936 | |
|---|
| 2937 | if( spellpower > hp ) |
|---|
| 2938 | spellpower = hp; |
|---|
| 2939 | |
|---|
| 2940 | SpellEntry * entry = dbcSpell.LookupEntryForced( 44413 ); |
|---|
| 2941 | if( !entry ) |
|---|
| 2942 | return; |
|---|
| 2943 | |
|---|
| 2944 | Spell * sp = new Spell( pl, entry, true, NULL ); |
|---|
| 2945 | sp->GetProto()->EffectBasePoints[0] = spellpower; |
|---|
| 2946 | SpellCastTargets targets; |
|---|
| 2947 | targets.m_unitTarget = pl->GetGUID(); |
|---|
| 2948 | sp->prepare(&targets); |
|---|
| 2949 | } |
|---|
| 2950 | |
|---|
| 2951 | if(ress < 0) ress = 0; |
|---|
| 2952 | |
|---|
| 2953 | res=(float)ress; |
|---|
| 2954 | dealdamage dmg; |
|---|
| 2955 | dmg.school_type = school; |
|---|
| 2956 | dmg.full_damage = ress; |
|---|
| 2957 | dmg.resisted_damage = 0; |
|---|
| 2958 | |
|---|
| 2959 | if(res <= 0) |
|---|
| 2960 | dmg.resisted_damage = dmg.full_damage; |
|---|
| 2961 | |
|---|
| 2962 | //------------------------------resistance reducing----------------------------------------- |
|---|
| 2963 | if(res > 0 && this->IsUnit()) |
|---|
| 2964 | { |
|---|
| 2965 | static_cast<Unit*>(this)->CalculateResistanceReduction( pVictim, &dmg, spellInfo, 0 ); |
|---|
| 2966 | if( (int32)dmg.resisted_damage > dmg.full_damage ) |
|---|
| 2967 | res = 0; |
|---|
| 2968 | else |
|---|
| 2969 | res = float( dmg.full_damage - dmg.resisted_damage ); |
|---|
| 2970 | } |
|---|
| 2971 | //------------------------------special states---------------------------------------------- |
|---|
| 2972 | if(pVictim->GetTypeId() == TYPEID_PLAYER && static_cast< Player* >(pVictim)->GodModeCheat == true) |
|---|
| 2973 | { |
|---|
| 2974 | res = float(dmg.full_damage); |
|---|
| 2975 | dmg.resisted_damage = dmg.full_damage; |
|---|
| 2976 | } |
|---|
| 2977 | |
|---|
| 2978 | // Paladin: Blessing of Sacrifice, and Warlock: Soul Link |
|---|
| 2979 | if( pVictim->m_damageSplitTarget) |
|---|
| 2980 | { |
|---|
| 2981 | res = (float)pVictim->DoDamageSplitTarget((uint32)res, school, false); |
|---|
| 2982 | } |
|---|
| 2983 | |
|---|
| 2984 | //========================================================================================== |
|---|
| 2985 | //==============================Data Sending ProcHandling=================================== |
|---|
| 2986 | //========================================================================================== |
|---|
| 2987 | SendSpellNonMeleeDamageLog(this, pVictim, spellID, float2int32(res), static_cast<uint8>( school ), abs_dmg, dmg.resisted_damage, false, 0, critical, IsPlayer()); |
|---|
| 2988 | DealDamage( pVictim, float2int32( res ), 2, 0, spellID ); |
|---|
| 2989 | |
|---|
| 2990 | if( IsUnit() && allowProc && spellInfo->Id != 25501 && spellInfo->noproc == false ) |
|---|
| 2991 | { |
|---|
| 2992 | int32 dmg = float2int32(res); |
|---|
| 2993 | |
|---|
| 2994 | pVictim->HandleProc( vproc, static_cast< Unit* >( this ), spellInfo, dmg, abs_dmg); |
|---|
| 2995 | pVictim->m_procCounter = 0; |
|---|
| 2996 | static_cast< Unit* >( this )->HandleProc( aproc, pVictim, spellInfo, dmg, abs_dmg); |
|---|
| 2997 | static_cast< Unit* >( this )->m_procCounter = 0; |
|---|
| 2998 | } |
|---|
| 2999 | if( this->IsPlayer() ) |
|---|
| 3000 | { |
|---|
| 3001 | static_cast< Player* >( this )->m_casted_amount[school] = ( uint32 )res; |
|---|
| 3002 | } |
|---|
| 3003 | |
|---|
| 3004 | if( !(dmg.full_damage == 0 && abs_dmg) ) |
|---|
| 3005 | { |
|---|
| 3006 | //Only pushback the victim current spell if it's not fully absorbed |
|---|
| 3007 | if( pVictim->GetCurrentSpell() ) |
|---|
| 3008 | pVictim->GetCurrentSpell()->AddTime( school ); |
|---|
| 3009 | } |
|---|
| 3010 | |
|---|
| 3011 | //========================================================================================== |
|---|
| 3012 | //==============================Post Damage Processing====================================== |
|---|
| 3013 | //========================================================================================== |
|---|
| 3014 | if( (int32)dmg.resisted_damage == dmg.full_damage && !abs_dmg ) |
|---|
| 3015 | { |
|---|
| 3016 | //Magic Absorption |
|---|
| 3017 | if( pVictim->IsPlayer() ) |
|---|
| 3018 | { |
|---|
| 3019 | if( static_cast< Player* >( pVictim )->m_RegenManaOnSpellResist ) |
|---|
| 3020 | { |
|---|
| 3021 | Player* pl = static_cast< Player* >( pVictim ); |
|---|
| 3022 | |
|---|
| 3023 | uint32 maxmana = pl->GetMaxPower( POWER_TYPE_MANA ); |
|---|
| 3024 | uint32 amount = uint32( maxmana * pl->m_RegenManaOnSpellResist ); |
|---|
| 3025 | |
|---|
| 3026 | pVictim->Energize( pVictim, 29442, amount, POWER_TYPE_MANA ); |
|---|
| 3027 | } |
|---|
| 3028 | // we still stay in combat dude |
|---|
| 3029 | static_cast< Player* >(pVictim)->CombatStatusHandler_ResetPvPTimeout(); |
|---|
| 3030 | } |
|---|
| 3031 | if( IsPlayer() ) |
|---|
| 3032 | static_cast< Player* >(this)->CombatStatusHandler_ResetPvPTimeout(); |
|---|
| 3033 | } |
|---|
| 3034 | if( school == SHADOW_DAMAGE ) |
|---|
| 3035 | { |
|---|
| 3036 | if( IsPlayer() && ((Unit*)this)->isAlive() && ((Player*)this)->getClass() == PRIEST ) |
|---|
| 3037 | ((Player*)this)->VampiricSpell(float2int32(res), pVictim); |
|---|
| 3038 | |
|---|
| 3039 | if( pVictim->isAlive() && this->IsUnit() ) |
|---|
| 3040 | { |
|---|
| 3041 | //Shadow Word:Death |
|---|
| 3042 | if( spellID == 32379 || spellID == 32996 || spellID == 48157 || spellID == 48158 ) |
|---|
| 3043 | { |
|---|
| 3044 | uint32 damage = uint32( res + abs_dmg ); |
|---|
| 3045 | uint32 absorbed = static_cast< Unit* >( this )->AbsorbDamage( school, &damage ); |
|---|
| 3046 | DealDamage( static_cast< Unit* >( this ), damage, 2, 0, spellID ); |
|---|
| 3047 | SendSpellNonMeleeDamageLog( this, this, spellID, damage, static_cast<uint8>( school ), absorbed, 0, false, 0, false, IsPlayer() ); |
|---|
| 3048 | } |
|---|
| 3049 | } |
|---|
| 3050 | } |
|---|
| 3051 | } |
|---|
| 3052 | |
|---|
| 3053 | //***************************************************************************************** |
|---|
| 3054 | //* SpellLog packets just to keep the code cleaner and better to read |
|---|
| 3055 | //***************************************************************************************** |
|---|
| 3056 | |
|---|
| 3057 | void Object::SendSpellLog(Object *Caster, Object *Target,uint32 Ability, uint8 SpellLogType) |
|---|
| 3058 | { |
|---|
| 3059 | if( Caster == NULL || Target == NULL || Ability == 0 ) |
|---|
| 3060 | return; |
|---|
| 3061 | |
|---|
| 3062 | |
|---|
| 3063 | WorldPacket data( SMSG_SPELLLOGMISS, 26 ); |
|---|
| 3064 | |
|---|
| 3065 | data << uint32( Ability ); // spellid |
|---|
| 3066 | data << Caster->GetGUID(); // caster / player |
|---|
| 3067 | data << uint8( 1 ); // unknown but I think they are const |
|---|
| 3068 | data << uint32( 1 ); // unknown but I think they are const |
|---|
| 3069 | data << Target->GetGUID(); // target |
|---|
| 3070 | data << uint8( SpellLogType ); // spelllogtype |
|---|
| 3071 | |
|---|
| 3072 | Caster->SendMessageToSet( &data, true ); |
|---|
| 3073 | } |
|---|
| 3074 | |
|---|
| 3075 | |
|---|
| 3076 | void Object::SendSpellNonMeleeDamageLog( Object* Caster, Object* Target, uint32 SpellID, uint32 Damage, uint8 School, uint32 AbsorbedDamage, uint32 ResistedDamage, bool PhysicalDamage, uint32 BlockedDamage, bool CriticalHit, bool bToset ) |
|---|
| 3077 | { |
|---|
| 3078 | if( !Caster || !Target || !SpellID ) |
|---|
| 3079 | return; |
|---|
| 3080 | |
|---|
| 3081 | uint32 Overkill = 0; |
|---|
| 3082 | |
|---|
| 3083 | if( Damage > Target->GetUInt32Value( UNIT_FIELD_HEALTH ) ) |
|---|
| 3084 | Overkill = Damage - Target->GetUInt32Value( UNIT_FIELD_HEALTH ); |
|---|
| 3085 | |
|---|
| 3086 | WorldPacket data( SMSG_SPELLNONMELEEDAMAGELOG, 48 ); |
|---|
| 3087 | |
|---|
| 3088 | data << Target->GetNewGUID(); |
|---|
| 3089 | data << Caster->GetNewGUID(); |
|---|
| 3090 | data << uint32( SpellID ); // SpellID / AbilityID |
|---|
| 3091 | data << uint32( Damage ); // All Damage |
|---|
| 3092 | data << uint32( Overkill ); // Overkill |
|---|
| 3093 | data << uint8( g_spellSchoolConversionTable[School] ); // School |
|---|
| 3094 | data << uint32( AbsorbedDamage ); // Absorbed Damage |
|---|
| 3095 | data << uint32( ResistedDamage ); // Resisted Damage |
|---|
| 3096 | data << uint8( PhysicalDamage ); // Physical Damage (true/false) |
|---|
| 3097 | data << uint8( 0 ); // unknown or it binds with Physical Damage |
|---|
| 3098 | data << uint32( BlockedDamage ); // Physical Damage (true/false) |
|---|
| 3099 | |
|---|
| 3100 | // unknown const |
|---|
| 3101 | if( CriticalHit ) |
|---|
| 3102 | data << uint8( 7 ); |
|---|
| 3103 | else |
|---|
| 3104 | data << uint8( 5 ); |
|---|
| 3105 | |
|---|
| 3106 | data << uint32( 0 ); |
|---|
| 3107 | |
|---|
| 3108 | Caster->SendMessageToSet( &data, bToset ); |
|---|
| 3109 | } |
|---|
| 3110 | |
|---|
| 3111 | void Object::SendAttackerStateUpdate( Object* Caster, Object* Target, dealdamage *Dmg, uint32 Damage, uint32 Abs, uint32 BlockedDamage, uint32 HitStatus, uint32 VState ) |
|---|
| 3112 | { |
|---|
| 3113 | if (!Caster || !Target || !Dmg) |
|---|
| 3114 | return; |
|---|
| 3115 | |
|---|
| 3116 | WorldPacket data( SMSG_ATTACKERSTATEUPDATE, 70 ); |
|---|
| 3117 | |
|---|
| 3118 | uint32 Overkill = 0; |
|---|
| 3119 | |
|---|
| 3120 | if( Damage > Target->GetUInt32Value( UNIT_FIELD_MAXHEALTH ) ) |
|---|
| 3121 | Overkill = Damage - Target->GetUInt32Value( UNIT_FIELD_HEALTH ); |
|---|
| 3122 | |
|---|
| 3123 | data << uint32( HitStatus ); |
|---|
| 3124 | data << Caster->GetNewGUID(); |
|---|
| 3125 | data << Target->GetNewGUID(); |
|---|
| 3126 | |
|---|
| 3127 | data << uint32( Damage ); // Realdamage |
|---|
| 3128 | data << uint32( Overkill ); // Overkill |
|---|
| 3129 | data << uint8( 1 ); // Damage type counter / swing type |
|---|
| 3130 | |
|---|
| 3131 | data << uint32( g_spellSchoolConversionTable[Dmg->school_type] ); // Damage school |
|---|
| 3132 | data << float( Dmg->full_damage ); // Damage float |
|---|
| 3133 | data << uint32( Dmg->full_damage ); // Damage amount |
|---|
| 3134 | |
|---|
| 3135 | if( HitStatus & HITSTATUS_ABSORBED) { |
|---|
| 3136 | data << uint32( Abs ); // Damage absorbed |
|---|
| 3137 | } |
|---|
| 3138 | |
|---|
| 3139 | if( HitStatus & HITSTATUS_RESIST ){ |
|---|
| 3140 | data << uint32( Dmg->resisted_damage ); // Damage resisted |
|---|
| 3141 | } |
|---|
| 3142 | |
|---|
| 3143 | data << uint8( VState ); |
|---|
| 3144 | data << uint32( 0 ); // can be 0,1000 or -1 |
|---|
| 3145 | data << uint32( 0 ); |
|---|
| 3146 | |
|---|
| 3147 | if( HitStatus & HITSTATUS_BLOCK ){ |
|---|
| 3148 | data << uint32( BlockedDamage ); // Damage amount blocked |
|---|
| 3149 | } |
|---|
| 3150 | |
|---|
| 3151 | if ( HitStatus & 0x00800000 ){ |
|---|
| 3152 | data << uint32( 0 ); // unknown |
|---|
| 3153 | } |
|---|
| 3154 | |
|---|
| 3155 | if( HitStatus & HITSTATUS_unk ) |
|---|
| 3156 | { |
|---|
| 3157 | data << uint32( 0 ); |
|---|
| 3158 | data << float( 0 ); |
|---|
| 3159 | data << float( 0 ); |
|---|
| 3160 | data << float( 0 ); |
|---|
| 3161 | data << float( 0 ); |
|---|
| 3162 | data << float( 0 ); |
|---|
| 3163 | data << float( 0 ); |
|---|
| 3164 | data << float( 0 ); |
|---|
| 3165 | data << float( 0 ); |
|---|
| 3166 | for(uint8 i = 0; i < 5; ++i) |
|---|
| 3167 | { |
|---|
| 3168 | data << float( 0 ); |
|---|
| 3169 | data << float( 0 ); |
|---|
| 3170 | } |
|---|
| 3171 | data << uint32( 0 ); |
|---|
| 3172 | } |
|---|
| 3173 | |
|---|
| 3174 | SendMessageToSet(&data, Caster->IsPlayer()); |
|---|
| 3175 | } |
|---|
| 3176 | |
|---|
| 3177 | int32 Object::event_GetInstanceID() |
|---|
| 3178 | { |
|---|
| 3179 | // return -1 for non-inworld.. so we get our shit moved to the right thread |
|---|
| 3180 | if(!IsInWorld()) |
|---|
| 3181 | return -1; |
|---|
| 3182 | else |
|---|
| 3183 | return m_instanceId; |
|---|
| 3184 | } |
|---|
| 3185 | |
|---|
| 3186 | void Object::EventSpellDamage(uint64 Victim, uint32 SpellID, uint32 Damage) |
|---|
| 3187 | { |
|---|
| 3188 | if( !IsInWorld() ) |
|---|
| 3189 | return; |
|---|
| 3190 | |
|---|
| 3191 | Unit * pUnit = GetMapMgr()->GetUnit( Victim ); |
|---|
| 3192 | if( pUnit == NULL ) |
|---|
| 3193 | return; |
|---|
| 3194 | |
|---|
| 3195 | SpellNonMeleeDamageLog( pUnit, SpellID, Damage, true ); |
|---|
| 3196 | } |
|---|
| 3197 | |
|---|
| 3198 | //! Object has an active state |
|---|
| 3199 | bool Object::CanActivate() |
|---|
| 3200 | { |
|---|
| 3201 | switch(m_objectTypeId) |
|---|
| 3202 | { |
|---|
| 3203 | case TYPEID_UNIT: |
|---|
| 3204 | { |
|---|
| 3205 | if ( !IsPet() ) |
|---|
| 3206 | return true; |
|---|
| 3207 | }break; |
|---|
| 3208 | |
|---|
| 3209 | case TYPEID_GAMEOBJECT: |
|---|
| 3210 | { |
|---|
| 3211 | if(static_cast<GameObject*>(this)->HasAI() && GetByte(GAMEOBJECT_BYTES_1, 1) != GAMEOBJECT_TYPE_TRAP) |
|---|
| 3212 | return true; |
|---|
| 3213 | }break; |
|---|
| 3214 | } |
|---|
| 3215 | |
|---|
| 3216 | return false; |
|---|
| 3217 | } |
|---|
| 3218 | |
|---|
| 3219 | void Object::Activate(MapMgr * mgr) |
|---|
| 3220 | { |
|---|
| 3221 | switch ( m_objectTypeId ) |
|---|
| 3222 | { |
|---|
| 3223 | case TYPEID_UNIT: |
|---|
| 3224 | mgr->activeCreatures.insert( ( Creature* )this ); |
|---|
| 3225 | break; |
|---|
| 3226 | |
|---|
| 3227 | case TYPEID_GAMEOBJECT: |
|---|
| 3228 | mgr->activeGameObjects.insert( ( GameObject* )this ); |
|---|
| 3229 | break; |
|---|
| 3230 | } |
|---|
| 3231 | // Objects are active so set to true. |
|---|
| 3232 | Active = true; |
|---|
| 3233 | } |
|---|
| 3234 | |
|---|
| 3235 | void Object::Deactivate(MapMgr * mgr) |
|---|
| 3236 | { |
|---|
| 3237 | if ( mgr == NULL ) |
|---|
| 3238 | return; |
|---|
| 3239 | |
|---|
| 3240 | switch(m_objectTypeId) |
|---|
| 3241 | { |
|---|
| 3242 | case TYPEID_UNIT: |
|---|
| 3243 | // check iterator |
|---|
| 3244 | if(mgr->creature_iterator != mgr->activeCreatures.end() && (*mgr->creature_iterator) == TO_CREATURE(this)) |
|---|
| 3245 | ++mgr->creature_iterator; |
|---|
| 3246 | mgr->activeCreatures.erase((Creature*)this); |
|---|
| 3247 | break; |
|---|
| 3248 | |
|---|
| 3249 | case TYPEID_GAMEOBJECT: |
|---|
| 3250 | mgr->activeGameObjects.erase((GameObject*)this); |
|---|
| 3251 | break; |
|---|
| 3252 | } |
|---|
| 3253 | Active = false; |
|---|
| 3254 | } |
|---|
| 3255 | |
|---|
| 3256 | void Object::SetByte(uint32 index, uint32 index1,uint8 value) |
|---|
| 3257 | { |
|---|
| 3258 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 3259 | // save updating when val isn't changing. |
|---|
| 3260 | |
|---|
| 3261 | uint8 * v =&((uint8*)m_uint32Values)[index*4+index1]; |
|---|
| 3262 | |
|---|
| 3263 | if(*v == value) |
|---|
| 3264 | return; |
|---|
| 3265 | |
|---|
| 3266 | *v = value; |
|---|
| 3267 | |
|---|
| 3268 | if(IsInWorld()) |
|---|
| 3269 | { |
|---|
| 3270 | m_updateMask.SetBit( index ); |
|---|
| 3271 | |
|---|
| 3272 | if(!m_objectUpdated) |
|---|
| 3273 | { |
|---|
| 3274 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3275 | m_objectUpdated = true; |
|---|
| 3276 | } |
|---|
| 3277 | } |
|---|
| 3278 | |
|---|
| 3279 | } |
|---|
| 3280 | |
|---|
| 3281 | void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) |
|---|
| 3282 | { |
|---|
| 3283 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 3284 | Arcemu::Util::ARCEMU_ASSERT( offset < 4 ); |
|---|
| 3285 | |
|---|
| 3286 | offset <<= 3; |
|---|
| 3287 | |
|---|
| 3288 | if( !( uint8( m_uint32Values[ index ] >> offset ) & newFlag ) ) |
|---|
| 3289 | { |
|---|
| 3290 | m_uint32Values[ index ] |= uint32( uint32( newFlag ) << offset ); |
|---|
| 3291 | |
|---|
| 3292 | if(IsInWorld()) |
|---|
| 3293 | { |
|---|
| 3294 | m_updateMask.SetBit( index ); |
|---|
| 3295 | |
|---|
| 3296 | if(!m_objectUpdated) |
|---|
| 3297 | { |
|---|
| 3298 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3299 | m_objectUpdated = true; |
|---|
| 3300 | } |
|---|
| 3301 | } |
|---|
| 3302 | } |
|---|
| 3303 | } |
|---|
| 3304 | |
|---|
| 3305 | void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) |
|---|
| 3306 | { |
|---|
| 3307 | Arcemu::Util::ARCEMU_ASSERT( index < m_valuesCount ); |
|---|
| 3308 | Arcemu::Util::ARCEMU_ASSERT( offset < 4 ); |
|---|
| 3309 | |
|---|
| 3310 | offset <<= 3; |
|---|
| 3311 | |
|---|
| 3312 | if( uint8( m_uint32Values[ index ] >> offset ) & oldFlag ) |
|---|
| 3313 | { |
|---|
| 3314 | m_uint32Values[ index ] &= ~uint32( uint32( oldFlag ) << offset ); |
|---|
| 3315 | |
|---|
| 3316 | if(IsInWorld()) |
|---|
| 3317 | { |
|---|
| 3318 | m_updateMask.SetBit( index ); |
|---|
| 3319 | |
|---|
| 3320 | if(!m_objectUpdated) |
|---|
| 3321 | { |
|---|
| 3322 | m_mapMgr->ObjectUpdated(this); |
|---|
| 3323 | m_objectUpdated = true; |
|---|
| 3324 | } |
|---|
| 3325 | } |
|---|
| 3326 | } |
|---|
| 3327 | } |
|---|
| 3328 | |
|---|
| 3329 | void Object::SetZoneId(uint32 newZone) |
|---|
| 3330 | { |
|---|
| 3331 | m_zoneId = newZone; |
|---|
| 3332 | |
|---|
| 3333 | if( m_objectTypeId == TYPEID_PLAYER && static_cast< Player* >( this )->GetGroup() ) |
|---|
| 3334 | static_cast< Player* >( this )->GetGroup()->HandlePartialChange( PARTY_UPDATE_FLAG_ZONEID, static_cast< Player* >( this ) ); |
|---|
| 3335 | } |
|---|
| 3336 | |
|---|
| 3337 | void Object::PlaySoundToSet(uint32 sound_entry) |
|---|
| 3338 | { |
|---|
| 3339 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
|---|
| 3340 | data << sound_entry; |
|---|
| 3341 | |
|---|
| 3342 | SendMessageToSet(&data, true); |
|---|
| 3343 | } |
|---|
| 3344 | |
|---|
| 3345 | void Object::_SetExtension(const string& name, void* ptr) |
|---|
| 3346 | { |
|---|
| 3347 | if( m_extensions == NULL ) |
|---|
| 3348 | m_extensions = new ExtensionSet; |
|---|
| 3349 | |
|---|
| 3350 | m_extensions->insert( make_pair( name, ptr ) ); |
|---|
| 3351 | } |
|---|
| 3352 | |
|---|
| 3353 | bool Object::IsInBg() |
|---|
| 3354 | { |
|---|
| 3355 | MapInfo *pMapinfo = WorldMapInfoStorage.LookupEntry( GetMapId() ); |
|---|
| 3356 | |
|---|
| 3357 | if( pMapinfo != NULL ) |
|---|
| 3358 | { |
|---|
| 3359 | return ( pMapinfo->type == INSTANCE_BATTLEGROUND ); |
|---|
| 3360 | } |
|---|
| 3361 | |
|---|
| 3362 | return false; |
|---|
| 3363 | } |
|---|
| 3364 | |
|---|
| 3365 | uint32 Object::GetTeam() |
|---|
| 3366 | { |
|---|
| 3367 | if (IsPlayer()) |
|---|
| 3368 | { |
|---|
| 3369 | return static_cast< Player* >( this )->GetTeam(); |
|---|
| 3370 | } |
|---|
| 3371 | if (IsPet()) |
|---|
| 3372 | { |
|---|
| 3373 | if (static_cast< Pet* >( this )->GetPetOwner() != NULL) |
|---|
| 3374 | { |
|---|
| 3375 | return static_cast< Pet* >( this )->GetPetOwner()->GetTeam(); |
|---|
| 3376 | } |
|---|
| 3377 | } |
|---|
| 3378 | if (IsUnit() && !IsPlayer() && static_cast< Creature* >( this )->IsTotem() ) |
|---|
| 3379 | { |
|---|
| 3380 | if (static_cast< Creature* >( this )->GetTotemOwner() != NULL) |
|---|
| 3381 | { |
|---|
| 3382 | return static_cast< Creature* >( this )->GetTotemOwner()->GetTeam(); |
|---|
| 3383 | } |
|---|
| 3384 | } |
|---|
| 3385 | |
|---|
| 3386 | return static_cast<uint32>(-1); |
|---|
| 3387 | } |
|---|
| 3388 | |
|---|
| 3389 | //Manipulates the phase value, see "enum PHASECOMMANDS" in Object.h for a longer explanation! |
|---|
| 3390 | void Object::Phase(uint8 command, uint32 newphase) |
|---|
| 3391 | { |
|---|
| 3392 | switch( command ) |
|---|
| 3393 | { |
|---|
| 3394 | case PHASE_SET: |
|---|
| 3395 | m_phase = newphase; |
|---|
| 3396 | break; |
|---|
| 3397 | case PHASE_ADD: |
|---|
| 3398 | m_phase |= newphase; |
|---|
| 3399 | break; |
|---|
| 3400 | case PHASE_DEL: |
|---|
| 3401 | m_phase &= ~newphase; |
|---|
| 3402 | break; |
|---|
| 3403 | case PHASE_RESET: |
|---|
| 3404 | m_phase = 1; |
|---|
| 3405 | break; |
|---|
| 3406 | default: |
|---|
| 3407 | return; |
|---|
| 3408 | } |
|---|
| 3409 | |
|---|
| 3410 | if ( IsPlayer() ) |
|---|
| 3411 | { |
|---|
| 3412 | Player * p_player=static_cast< Player* >( this ); |
|---|
| 3413 | std::list<Pet*> summons = p_player->GetSummons(); |
|---|
| 3414 | for(std::list<Pet*>::iterator itr = summons.begin(); itr != summons.end(); ++itr) |
|---|
| 3415 | { |
|---|
| 3416 | (*itr)->Phase(command, newphase); |
|---|
| 3417 | } |
|---|
| 3418 | //We should phase other, non-combat "pets" too... |
|---|
| 3419 | } |
|---|
| 3420 | |
|---|
| 3421 | for( std::set<Object*>::iterator itr=m_objectsInRange.begin(); itr!=m_objectsInRange.end(); ++itr ) |
|---|
| 3422 | { |
|---|
| 3423 | if ( (*itr)->IsUnit() ) |
|---|
| 3424 | static_cast< Unit* >( *itr )->UpdateVisibility(); |
|---|
| 3425 | } |
|---|
| 3426 | |
|---|
| 3427 | if ( IsUnit() ) |
|---|
| 3428 | static_cast< Unit* >( this )->UpdateVisibility(); |
|---|
| 3429 | |
|---|
| 3430 | return; |
|---|
| 3431 | } |
|---|
| 3432 | |
|---|
| 3433 | void Object::AddInRangeObject(Object *pObj){ |
|---|
| 3434 | |
|---|
| 3435 | Arcemu::Util::ARCEMU_ASSERT( pObj != NULL ); |
|---|
| 3436 | |
|---|
| 3437 | if( pObj == this ) |
|---|
| 3438 | sLog.outError( "We are in range of ourselves!" ); |
|---|
| 3439 | |
|---|
| 3440 | if( pObj->IsPlayer() ) |
|---|
| 3441 | m_inRangePlayers.insert( pObj ); |
|---|
| 3442 | |
|---|
| 3443 | m_objectsInRange.insert( pObj ); |
|---|
| 3444 | } |
|---|
| 3445 | |
|---|
| 3446 | void Object::OutPacketToSet(uint16 Opcode, uint16 Len, const void * Data, bool self) |
|---|
| 3447 | { |
|---|
| 3448 | if( !IsInWorld() ) |
|---|
| 3449 | return; |
|---|
| 3450 | |
|---|
| 3451 | // We are on Object level, which means we can't send it to ourselves so we only send to Players inrange |
|---|
| 3452 | for( std::set< Object* >::iterator itr = m_inRangePlayers.begin(); itr != m_inRangePlayers.end(); ++itr ) |
|---|
| 3453 | { |
|---|
| 3454 | Object *o = *itr; |
|---|
| 3455 | |
|---|
| 3456 | o->OutPacket( Opcode, Len, Data ); |
|---|
| 3457 | } |
|---|
| 3458 | } |
|---|
| 3459 | |
|---|
| 3460 | void Object::SendMessageToSet(WorldPacket *data, bool bToSelf,bool myteam_only) |
|---|
| 3461 | { |
|---|
| 3462 | if(!IsInWorld()) |
|---|
| 3463 | return; |
|---|
| 3464 | |
|---|
| 3465 | for( std::set< Object* >::iterator itr = m_inRangePlayers.begin(); itr != m_inRangePlayers.end(); ++itr ){ |
|---|
| 3466 | Object *o = *itr; |
|---|
| 3467 | |
|---|
| 3468 | o->SendPacket( data ); |
|---|
| 3469 | } |
|---|
| 3470 | } |
|---|
| 3471 | |
|---|
| 3472 | void Object::RemoveInRangeObject( Object *pObj ){ |
|---|
| 3473 | Arcemu::Util::ARCEMU_ASSERT( pObj != NULL ); |
|---|
| 3474 | |
|---|
| 3475 | if( pObj->IsPlayer() ){ |
|---|
| 3476 | Arcemu::Util::ARCEMU_ASSERT( m_inRangePlayers.erase( pObj ) == 1 ); |
|---|
| 3477 | } |
|---|
| 3478 | |
|---|
| 3479 | Arcemu::Util::ARCEMU_ASSERT( m_objectsInRange.erase( pObj ) == 1 ); |
|---|
| 3480 | |
|---|
| 3481 | OnRemoveInRangeObject( pObj ); |
|---|
| 3482 | } |
|---|
| 3483 | |
|---|
| 3484 | void Object::RemoveSelfFromInrangeSets(){ |
|---|
| 3485 | std::set< Object* >::iterator itr; |
|---|
| 3486 | |
|---|
| 3487 | for( itr = m_objectsInRange.begin(); itr != m_objectsInRange.end(); ++itr ){ |
|---|
| 3488 | Object *o = *itr; |
|---|
| 3489 | |
|---|
| 3490 | Arcemu::Util::ARCEMU_ASSERT( o != NULL ); |
|---|
| 3491 | |
|---|
| 3492 | o->RemoveInRangeObject( this ); |
|---|
| 3493 | |
|---|
| 3494 | } |
|---|
| 3495 | |
|---|
| 3496 | } |
|---|
| 3497 | |
|---|
| 3498 | |
|---|
| 3499 | void Object::OnRemoveInRangeObject( Object *pObj ){ |
|---|
| 3500 | /* This method will remain empty for now, don't remove it! |
|---|
| 3501 | -dfighter |
|---|
| 3502 | */ |
|---|
| 3503 | } |
|---|