| 1 | /* |
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| 2 | * ArcEmu MMORPG Server |
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| 3 | * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> |
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| 4 | * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> |
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| 5 | * |
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| 6 | * This program is free software: you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU Affero General Public License as published by |
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| 8 | * the Free Software Foundation, either version 3 of the License, or |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU Affero General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU Affero General Public License |
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| 17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include "StdAfx.h" |
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| 22 | |
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| 23 | //Pakcet Building |
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| 24 | ///////////////// |
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| 25 | |
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| 26 | WorldPacket* WorldSession::BuildQuestQueryResponse(Quest *qst) |
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| 27 | { |
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| 28 | // 2048 bytes should be more than enough. The fields cost ~200 bytes. |
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| 29 | // better to allocate more at startup than have to realloc the buffer later on. |
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| 30 | |
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| 31 | WorldPacket *data = new WorldPacket(SMSG_QUEST_QUERY_RESPONSE, 2048); |
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| 32 | LocalizedQuest * lci = (language>0) ? sLocalizationMgr.GetLocalizedQuest(qst->id, language) : NULL; |
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| 33 | uint32 i; |
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| 34 | |
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| 35 | *data << uint32(qst->id); // Quest ID |
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| 36 | *data << uint32(2); // Unknown, always seems to be 2 |
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| 37 | *data << uint32(qst->max_level); // Quest level |
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| 38 | *data << uint32( 0 ); |
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| 39 | |
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| 40 | if(qst->quest_sort > 0) |
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| 41 | *data << int32(-(int32)qst->quest_sort); // Negative if pointing to a sort. |
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| 42 | else |
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| 43 | *data << uint32(qst->zone_id); // Positive if pointing to a zone. |
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| 44 | |
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| 45 | *data << uint32(qst->type); // Info ID / Type |
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| 46 | *data << qst->suggestedplayers; // suggested players |
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| 47 | *data << uint32(qst->required_rep_faction); // Faction ID |
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| 48 | *data << uint32(qst->required_rep_value); // Faction Amount |
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| 49 | *data << uint32(0); // Unknown (always 0) |
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| 50 | *data << uint32(0); // Unknown (always 0) |
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| 51 | *data << uint32(qst->next_quest_id); // Next Quest ID |
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| 52 | *data << uint32( 0 ); |
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| 53 | *data << uint32( sQuestMgr.GenerateRewardMoney( _player, qst ) ); // Copper reward |
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| 54 | *data << uint32(qst->reward_money<0 ? -qst->reward_money : 0); // Required Money |
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| 55 | *data << uint32(qst->effect_on_player); // Spell casted on player upon completion |
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| 56 | *data << uint32(qst->reward_spell); // Spell added to spellbook upon completion |
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| 57 | *data << float( 0 ); |
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| 58 | *data << qst->bonushonor; // 2.3.0 - bonus honor |
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| 59 | *data << uint32(qst->srcitem); // Item given at the start of a quest (srcitem) |
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| 60 | *data << uint32(qst->quest_flags); // Quest Flags |
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| 61 | *data << qst->rewardtitleid; // 2.4.0 unk |
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| 62 | *data << uint32( 0 ); // playerkillcount |
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| 63 | *data << qst->rewardtalents; |
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| 64 | *data << uint32( 0 ); |
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| 65 | *data << uint32( 0 ); |
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| 66 | |
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| 67 | for( i = 0; i < 5; ++i ) |
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| 68 | *data << uint32( 0 ); |
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| 69 | |
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| 70 | for( i = 0; i < 5; ++i ) |
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| 71 | *data << uint32( 0 ); |
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| 72 | |
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| 73 | for( i = 0; i < 5; ++i ) |
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| 74 | *data << uint32( 0 ); |
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| 75 | |
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| 76 | // (loop 4 times) |
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| 77 | for(i = 0; i < 4; ++i) |
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| 78 | { |
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| 79 | *data << qst->reward_item[i]; // Forced Reward Item [i] |
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| 80 | *data << qst->reward_itemcount[i]; // Forced Reward Item Count [i] |
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| 81 | } |
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| 82 | |
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| 83 | // (loop 6 times) |
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| 84 | for(i = 0; i < 6; ++i) |
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| 85 | { |
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| 86 | *data << qst->reward_choiceitem[i]; // Choice Reward Item [i] |
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| 87 | *data << qst->reward_choiceitemcount[i]; // Choice Reward Item Count [i] |
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| 88 | } |
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| 89 | |
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| 90 | *data << qst->point_mapid; // Unknown |
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| 91 | *data << qst->point_x; // Unknown |
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| 92 | *data << qst->point_y; // Unknown |
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| 93 | *data << qst->point_opt; // Unknown |
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| 94 | |
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| 95 | if(lci) |
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| 96 | { |
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| 97 | *data << lci->Title; |
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| 98 | *data << lci->Objectives; |
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| 99 | *data << lci->Details; |
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| 100 | *data << lci->EndText; |
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| 101 | } |
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| 102 | else |
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| 103 | { |
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| 104 | *data << qst->title; // Title / name of quest |
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| 105 | *data << qst->objectives; // Objectives / description |
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| 106 | *data << qst->details; // Details |
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| 107 | *data << qst->endtext; // Subdescription |
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| 108 | } |
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| 109 | |
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| 110 | *data << uint8( 0 ); |
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| 111 | |
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| 112 | for(i = 0; i < 4; ++i) |
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| 113 | { |
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| 114 | *data << qst->required_mob[i]; // Kill mob entry ID [i] |
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| 115 | *data << qst->required_mobcount[i]; // Kill mob count [i] |
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| 116 | *data << uint32( 0 ); // Unknown |
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| 117 | } |
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| 118 | |
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| 119 | for(i = 0; i < 6; ++i) |
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| 120 | { |
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| 121 | *data << qst->required_item[i]; // Collect item [i] |
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| 122 | *data << qst->required_itemcount[i]; // Collect item count [i] |
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| 123 | } |
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| 124 | |
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| 125 | if(lci) |
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| 126 | { |
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| 127 | *data << lci->ObjectiveText[0]; |
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| 128 | *data << lci->ObjectiveText[1]; |
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| 129 | *data << lci->ObjectiveText[2]; |
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| 130 | *data << lci->ObjectiveText[3]; |
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| 131 | } |
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| 132 | else |
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| 133 | { |
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| 134 | *data << qst->objectivetexts[0]; // Objective 1 - Used as text if mob not set |
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| 135 | *data << qst->objectivetexts[1]; // Objective 2 - Used as text if mob not set |
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| 136 | *data << qst->objectivetexts[2]; // Objective 3 - Used as text if mob not set |
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| 137 | *data << qst->objectivetexts[3]; // Objective 4 - Used as text if mob not set |
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| 138 | } |
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| 139 | |
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| 140 | return data; |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | /***************** |
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| 145 | * QuestLogEntry * |
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| 146 | *****************/ |
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| 147 | QuestLogEntry::QuestLogEntry() |
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| 148 | { |
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| 149 | mInitialized = false; |
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| 150 | m_quest = NULL; |
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| 151 | mDirty = false; |
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| 152 | m_slot = -1; |
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| 153 | completed= 0; |
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| 154 | } |
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| 155 | |
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| 156 | QuestLogEntry::~QuestLogEntry() |
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| 157 | { |
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| 158 | |
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| 159 | } |
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| 160 | |
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| 161 | void QuestLogEntry::Init(Quest* quest, Player* plr, uint32 slot) |
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| 162 | { |
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| 163 | Arcemu::Util::ARCEMU_ASSERT( quest != NULL ); |
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| 164 | Arcemu::Util::ARCEMU_ASSERT( plr != NULL ); |
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| 165 | |
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| 166 | m_quest = quest; |
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| 167 | m_plr = plr; |
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| 168 | m_slot = slot; |
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| 169 | |
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| 170 | iscastquest = false; |
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| 171 | isemotequest = false; |
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| 172 | for(uint32 i = 0; i < 4; ++i) |
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| 173 | { |
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| 174 | if( quest->required_spell[i] != 0 ) |
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| 175 | { |
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| 176 | iscastquest = true; |
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| 177 | if( !plr->HasQuestSpell(quest->required_spell[i]) ) |
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| 178 | plr->quest_spells.insert(quest->required_spell[i]); |
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| 179 | } |
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| 180 | else if( quest->required_emote[i] != 0 ) |
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| 181 | { |
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| 182 | isemotequest = true; |
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| 183 | } |
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| 184 | if( quest->required_mob[i] != 0 ) |
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| 185 | { |
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| 186 | if( !plr->HasQuestMob(quest->required_mob[i]) ) |
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| 187 | plr->quest_mobs.insert(quest->required_mob[i]); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | // update slot |
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| 193 | plr->SetQuestLogSlot(this, slot); |
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| 194 | |
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| 195 | mDirty = true; |
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| 196 | |
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| 197 | memset(m_mobcount, 0, 4*4); |
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| 198 | memset(m_explored_areas, 0, 4*4); |
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| 199 | |
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| 200 | if(m_quest->time) |
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| 201 | m_time_left = m_quest->time; |
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| 202 | else |
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| 203 | m_time_left = 0; |
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| 204 | |
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| 205 | CALL_QUESTSCRIPT_EVENT(this, OnQuestStart)(plr, this); |
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| 206 | } |
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| 207 | |
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| 208 | void QuestLogEntry::ClearAffectedUnits() |
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| 209 | { |
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| 210 | if (m_affected_units.size()>0) |
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| 211 | m_affected_units.clear(); |
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| 212 | } |
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| 213 | void QuestLogEntry::AddAffectedUnit(Unit* target) |
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| 214 | { |
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| 215 | if (!target) |
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| 216 | return; |
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| 217 | if (!IsUnitAffected(target)) |
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| 218 | m_affected_units.insert(target->GetGUID()); |
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| 219 | } |
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| 220 | bool QuestLogEntry::IsUnitAffected(Unit* target) |
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| 221 | { |
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| 222 | if (!target) |
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| 223 | return true; |
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| 224 | if (m_affected_units.find(target->GetGUID()) != m_affected_units.end()) |
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| 225 | return true; |
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| 226 | return false; |
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| 227 | } |
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| 228 | |
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| 229 | void QuestLogEntry::SaveToDB(QueryBuffer * buf) |
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| 230 | { |
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| 231 | Arcemu::Util::ARCEMU_ASSERT( m_slot != -1); |
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| 232 | if(!mDirty) |
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| 233 | return; |
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| 234 | |
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| 235 | std::stringstream ss; |
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| 236 | |
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| 237 | ss << "DELETE FROM questlog WHERE player_guid = "; |
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| 238 | ss << m_plr->GetLowGUID(); |
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| 239 | ss << " AND quest_id = "; |
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| 240 | ss << m_quest->id; |
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| 241 | ss << ";"; |
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| 242 | |
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| 243 | if( buf == NULL ) |
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| 244 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 245 | else |
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| 246 | buf->AddQueryStr(ss.str()); |
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| 247 | |
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| 248 | ss.rdbuf()->str(""); |
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| 249 | |
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| 250 | ss << "INSERT INTO questlog VALUES("; |
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| 251 | ss << m_plr->GetLowGUID() << "," << m_quest->id << "," << m_slot << "," << m_time_left; |
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| 252 | for(int i = 0; i < 4; ++i) |
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| 253 | ss << "," << m_explored_areas[i]; |
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| 254 | |
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| 255 | for(int i = 0; i < 4; ++i) |
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| 256 | ss << "," << m_mobcount[i]; |
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| 257 | |
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| 258 | ss << "," << uint32( completed ); |
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| 259 | |
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| 260 | ss << ")"; |
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| 261 | |
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| 262 | if( buf == NULL ) |
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| 263 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 264 | else |
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| 265 | buf->AddQueryStr(ss.str()); |
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| 266 | } |
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| 267 | |
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| 268 | bool QuestLogEntry::LoadFromDB(Field *fields) |
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| 269 | { |
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| 270 | // playerguid,questid,timeleft,area0,area1,area2,area3,kill0,kill1,kill2,kill3 |
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| 271 | int f = 3; |
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| 272 | Arcemu::Util::ARCEMU_ASSERT( m_plr && m_quest); |
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| 273 | m_time_left = fields[f].GetUInt32(); f++; |
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| 274 | for(int i = 0; i < 4; ++i) |
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| 275 | { |
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| 276 | m_explored_areas[i] = fields[f].GetUInt32(); f++; |
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| 277 | CALL_QUESTSCRIPT_EVENT(this, OnExploreArea)(m_explored_areas[i], m_plr, this); |
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| 278 | } |
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| 279 | |
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| 280 | for(int i = 0; i < 4; ++i) |
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| 281 | { |
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| 282 | m_mobcount[i] = fields[f].GetUInt32(); f++; |
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| 283 | if(GetQuest()->required_mobtype[i] == QUEST_MOB_TYPE_CREATURE) |
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| 284 | { |
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| 285 | CALL_QUESTSCRIPT_EVENT(this, OnCreatureKill)(GetQuest()->required_mob[i], m_plr, this); |
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| 286 | } |
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| 287 | else |
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| 288 | { |
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| 289 | CALL_QUESTSCRIPT_EVENT(this, OnGameObjectActivate)(GetQuest()->required_mob[i], m_plr, this); |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | completed = fields[f].GetUInt32(); |
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| 294 | |
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| 295 | mDirty = false; |
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| 296 | return true; |
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| 297 | } |
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| 298 | |
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| 299 | bool QuestLogEntry::CanBeFinished() |
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| 300 | { |
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| 301 | uint32 i; |
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| 302 | |
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| 303 | if( m_quest->iscompletedbyspelleffect && !completed ) |
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| 304 | return false; |
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| 305 | |
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| 306 | if( completed ) |
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| 307 | return true; |
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| 308 | |
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| 309 | for(i = 0; i < 4; ++i) |
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| 310 | { |
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| 311 | if(m_quest->required_mob[i]) |
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| 312 | { |
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| 313 | if(m_mobcount[i] < m_quest->required_mobcount[i]) |
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| 314 | { |
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| 315 | return false; |
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| 316 | } |
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| 317 | } |
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| 318 | if( m_quest->required_spell[i] ) // requires spell cast, with no required target |
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| 319 | { |
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| 320 | if( m_mobcount[i] == 0 || m_mobcount[i] < m_quest->required_mobcount[i] ) |
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| 321 | { |
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| 322 | return false; |
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| 323 | } |
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| 324 | } |
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| 325 | if( m_quest->required_emote[i] ) // requires emote, with no required target |
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| 326 | { |
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| 327 | if( m_mobcount[i] == 0 || m_mobcount[i] < m_quest->required_mobcount[i] ) |
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| 328 | { |
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| 329 | return false; |
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| 330 | } |
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| 331 | } |
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| 332 | } |
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| 333 | |
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| 334 | for(i = 0; i < 4; ++i) |
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| 335 | { |
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| 336 | if(m_quest->required_item[i]) |
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| 337 | { |
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| 338 | if(m_plr->GetItemInterface()->GetItemCount(m_quest->required_item[i]) < m_quest->required_itemcount[i]) |
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| 339 | { |
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| 340 | return false; |
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| 341 | } |
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| 342 | } |
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| 343 | } |
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| 344 | |
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| 345 | //Check for Gold & AreaTrigger Requirements |
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| 346 | if ( m_quest->reward_money < 0 && m_plr->GetGold() < uint32(-m_quest->reward_money) ) |
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| 347 | return false; |
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| 348 | |
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| 349 | for(i = 0; i < 4; ++i) |
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| 350 | { |
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| 351 | if(m_quest->required_triggers[i]) |
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| 352 | { |
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| 353 | if(m_explored_areas[i] == 0) |
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| 354 | return false; |
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| 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | return true; |
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| 359 | } |
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| 360 | |
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| 361 | void QuestLogEntry::SubtractTime(uint32 value) |
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| 362 | { |
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| 363 | if(this->m_time_left <=value) |
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| 364 | m_time_left = 0; |
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| 365 | else |
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| 366 | m_time_left-=value; |
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| 367 | } |
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| 368 | |
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| 369 | void QuestLogEntry::SetMobCount(uint32 i, uint32 count) |
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| 370 | { |
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| 371 | Arcemu::Util::ARCEMU_ASSERT( i<4); |
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| 372 | m_mobcount[i] = count; |
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| 373 | mDirty = true; |
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| 374 | } |
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| 375 | |
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| 376 | void QuestLogEntry::IncrementMobCount(uint32 i) |
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| 377 | { |
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| 378 | Arcemu::Util::ARCEMU_ASSERT( i<4); |
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| 379 | ++m_mobcount[i]; |
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| 380 | mDirty = true; |
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| 381 | } |
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| 382 | |
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| 383 | void QuestLogEntry::SetTrigger(uint32 i) |
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| 384 | { |
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| 385 | Arcemu::Util::ARCEMU_ASSERT( i<4); |
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| 386 | m_explored_areas[i] = 1; |
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| 387 | mDirty = true; |
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| 388 | } |
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| 389 | |
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| 390 | void QuestLogEntry::SetSlot(int32 i) |
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| 391 | { |
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| 392 | Arcemu::Util::ARCEMU_ASSERT( i!=-1); |
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| 393 | m_slot = i; |
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| 394 | } |
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| 395 | |
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| 396 | void QuestLogEntry::Finish() |
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| 397 | { |
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| 398 | uint32 base = GetBaseField(m_slot); |
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| 399 | m_plr->SetUInt32Value(base + 0, 0); |
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| 400 | m_plr->SetUInt32Value(base + 1, 0); |
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| 401 | m_plr->SetUInt32Value(base + 2, 0); |
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| 402 | |
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| 403 | // clear from player log |
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| 404 | m_plr->SetQuestLogSlot(NULL, m_slot); |
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| 405 | m_plr->PushToRemovedQuests(m_quest->id); |
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| 406 | m_plr->UpdateNearbyGameObjects(); |
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| 407 | // delete ourselves |
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| 408 | |
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| 409 | delete this; |
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| 410 | } |
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| 411 | |
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| 412 | void QuestLogEntry::UpdatePlayerFields() |
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| 413 | { |
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| 414 | if(!m_plr) |
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| 415 | return; |
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| 416 | |
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| 417 | uint32 base = GetBaseField(m_slot); |
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| 418 | m_plr->SetUInt32Value(base + 0, m_quest->id); |
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| 419 | uint32 field0 = 0; // 0x01000000 = "Objective Complete" - 0x02 = Quest Failed - 0x04 = Quest Accepted |
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| 420 | |
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| 421 | // next field is count (kills, etc) |
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| 422 | uint32 field1 = 0; |
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| 423 | |
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| 424 | // explored areas |
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| 425 | if(m_quest->count_requiredtriggers) |
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| 426 | { |
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| 427 | uint32 count = 0; |
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| 428 | for(int i = 0; i < 4; ++i) |
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| 429 | { |
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| 430 | if(m_quest->required_triggers[i]) |
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| 431 | { |
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| 432 | if(m_explored_areas[i] == 1) |
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| 433 | { |
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| 434 | count++; |
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| 435 | } |
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| 436 | } |
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| 437 | } |
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| 438 | |
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| 439 | if(count == m_quest->count_requiredtriggers) |
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| 440 | { |
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| 441 | field1 |= 0x01000000; |
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| 442 | } |
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| 443 | } |
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| 444 | |
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| 445 | // spell casts / emotes |
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| 446 | if( iscastquest ) |
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| 447 | { |
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| 448 | bool cast_complete = true; |
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| 449 | for(int i = 0; i < 4; ++i) |
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| 450 | { |
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| 451 | if( m_quest->required_spell[i] && m_quest->required_mobcount[i] > m_mobcount[i] ) |
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| 452 | { |
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| 453 | cast_complete = false; |
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| 454 | break; |
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| 455 | } |
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| 456 | } |
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| 457 | if( cast_complete ) |
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| 458 | { |
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| 459 | field0 |= 0x01000000; // "Objective Complete" |
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| 460 | } |
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| 461 | } |
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| 462 | else if( isemotequest ) |
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| 463 | { |
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| 464 | bool emote_complete = true; |
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| 465 | for( int i = 0; i < 4; ++i ) |
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| 466 | { |
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| 467 | if( m_quest->required_emote[i] && m_quest->required_mobcount[i] > m_mobcount[i] ) |
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| 468 | { |
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| 469 | emote_complete = false; |
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| 470 | break; |
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| 471 | } |
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| 472 | } |
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| 473 | if( emote_complete ) |
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| 474 | { |
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| 475 | field0 |= 0x01000000; // "Objective Complete" |
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| 476 | } |
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| 477 | } |
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| 478 | |
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| 479 | // mob hunting / counter |
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| 480 | if(m_quest->count_required_mob) |
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| 481 | { |
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| 482 | /*uint8 cnt; |
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| 483 | for(int i = 0; i < 4; ++i) |
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| 484 | { |
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| 485 | if(m_quest->required_mob[i] && m_mobcount[i] > 0) |
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| 486 | { |
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| 487 | // 1 << (offset * 6) |
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| 488 | cnt = m_mobcount[i]; |
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| 489 | field1 |= (cnt << (i*8)); |
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| 490 | } |
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| 491 | }*/ |
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| 492 | |
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| 493 | // optimized this - burlex |
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| 494 | uint8* p = (uint8*)&field1; |
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| 495 | for(int i = 0; i < 4; ++i) |
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| 496 | { |
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| 497 | if( m_quest->required_mob[i] && m_mobcount[i] > 0 ) |
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| 498 | p[i] |= (uint8)m_mobcount[i]; |
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| 499 | } |
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| 500 | } |
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| 501 | |
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| 502 | m_plr->SetUInt32Value(base + 1, field0); |
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| 503 | m_plr->SetUInt32Value(base + 2, field1); |
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| 504 | m_plr->SetUInt32Value(base + 3, ( m_time_left ? (uint32)(UNIXTIME+m_time_left/1000) : 0 ) ); |
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| 505 | } |
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| 506 | |
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| 507 | void QuestLogEntry::SendQuestComplete() |
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| 508 | { |
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| 509 | WorldPacket data(4); |
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| 510 | data.SetOpcode(SMSG_QUESTUPDATE_COMPLETE); |
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| 511 | data << m_quest->id; |
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| 512 | m_plr->GetSession()->SendPacket(&data); |
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| 513 | m_plr->UpdateNearbyGameObjects(); |
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| 514 | CALL_QUESTSCRIPT_EVENT(this, OnQuestComplete)(m_plr, this); |
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| 515 | } |
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| 516 | |
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| 517 | void QuestLogEntry::SendUpdateAddKill(uint32 i) |
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| 518 | { |
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| 519 | sQuestMgr.SendQuestUpdateAddKill(m_plr, m_quest->id, m_quest->required_mob[i], m_mobcount[i], m_quest->required_mobcount[i], 0); |
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| 520 | } |
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| 521 | |
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| 522 | void QuestLogEntry::Complete(){ |
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| 523 | completed = 1; |
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| 524 | } |
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