Changeset 3147
- Timestamp:
- 02/02/2010 03:20:07 PM (5 weeks ago)
- Files:
-
- 1 modified
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trunk/src/arcemu-world/Spell.cpp (modified) (1 diff)
Legend:
- Unmodified
- Added
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trunk/src/arcemu-world/Spell.cpp
r3140 r3147 416 416 //maybe scripts can change list. Should use lock instead of this to prevent multiple changes. This protects to 1 deletion only 417 417 itr2++; 418 if( !( (*itr)->IsUnit() ) || ! static_cast< Unit* >( *itr )->isAlive() || ( static_cast< Creature* >( *itr )->IsTotem() && !static_cast< Unit* >( *itr )->IsPlayer() ) )418 if( !( (*itr)->IsUnit() ) || ! static_cast< Unit* >( *itr )->isAlive() )//|| ( static_cast< Creature* >( *itr )->IsTotem() && !static_cast< Unit* >( *itr )->IsPlayer() ) ) why shouldn't we fill totems? 419 419 continue; 420 420