Changeset 3152
- Timestamp:
- 02/05/2010 05:31:18 AM (5 weeks ago)
- Location:
- trunk/src/arcemu-world
- Files:
-
- 2 modified
-
Quest.cpp (modified) (2 diffs)
-
QuestMgr.cpp (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/arcemu-world/Quest.cpp
r3151 r3152 36 36 *data << uint32(2); // Unknown, always seems to be 2 37 37 *data << uint32(qst->max_level); // Quest level 38 *data << uint32( 0 ); 38 39 39 40 if(qst->quest_sort > 0) … … 49 50 *data << uint32(0); // Unknown (always 0) 50 51 *data << uint32(qst->next_quest_id); // Next Quest ID 52 *data << uint32( 0 ); 51 53 *data << uint32( sQuestMgr.GenerateRewardMoney( _player, qst ) ); // Copper reward 52 54 *data << uint32(qst->reward_money<0 ? -qst->reward_money : 0); // Required Money -
trunk/src/arcemu-world/QuestMgr.cpp
r3131 r3152 319 319 //uint32 a = 0, b = 0, c = 1, d = 0, e = 1; 320 320 321 *data << ( qst->next_quest_id ? uint32(1) : uint32(0) );// next quest shit321 *data << uint8( qst->next_quest_id ? uint8( 1 ) : uint8( 0 ) );// next quest shit 322 322 *data << uint32(0); // maybe required money 323 323 … … 362 362 *data << GenerateRewardMoney( plr, qst ); 363 363 *data << qst->bonushonor; 364 *data << float( 0 ); 364 365 *data << uint32(0); 365 366 *data << qst->reward_spell; … … 367 368 *data << qst->rewardtitleid; 368 369 *data << qst->rewardtalents; 370 *data << uint32( 0 ); 371 *data << uint32( 0 ); 372 373 for( i = 0; i < 5; ++i ) 374 *data << uint32( 0 ); 375 376 for( i = 0; i < 5; ++i ) 377 *data << uint32( 0 ); 378 379 for( i = 0; i < 5; ++i ) 380 *data << uint32( 0 ); 369 381 } 370 382 … … 393 405 } 394 406 395 *data << uint 32(1); // Activate accept407 *data << uint8(1); // Activate accept 396 408 *data << qst->suggestedplayers; // "Suggested players" 397 409 *data << uint8(0); // Added in 3.0.2, name or text(?) 398 410 *data << uint8(0); //VLack: some 3.1.x thing 399 411 *data << uint8( 0 ); 400 412 401 413 ItemPrototype *ip; … … 428 440 429 441 *data << GenerateRewardMoney( plr, qst ); // Money reward 442 *data << uint32( 0 ); 430 443 *data << qst->bonushonor; // Honor reward 444 *data << float( 0 ); 431 445 *data << qst->reward_spell; // this is the spell (id) the quest finisher teaches you, or the icon of the spell if effect_on_player is not 0 432 446 *data << qst->effect_on_player; // this is the spell (id) the quest finisher casts on you as a reward 433 447 *data << qst->rewardtitleid; // Title reward (ID) 434 448 *data << qst->rewardtalents; // Talent reward 449 *data << uint32( 0 ); 450 *data << uint32( 0 ); 451 452 for( i = 0; i < 5; ++i ) 453 *data << uint32( 0 ); 454 455 for( i = 0; i < 5; ++i ) 456 *data << uint32( 0 ); 457 458 for( i = 0; i < 5; ++i ) 459 *data << uint32( 0 ); 435 460 436 461 *data << qst->detailemotecount; // Amount of emotes (4?)