Changeset 3188
- Timestamp:
- 03/01/2010 08:12:09 AM (6 months ago)
- Files:
-
- 1 modified
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trunk/src/arcemu-world/AIInterface.h (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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trunk/src/arcemu-world/AIInterface.h
r3186 r3188 268 268 void SetUnitToFollowAngle(float angle) { m_fallowAngle = angle; } 269 269 bool setInFront(Unit* target); 270 ARCEMU_INLINEUnit* getUnitToFollow();271 ARCEMU_INLINEUnit* getUnitToFollowBackup();272 ARCEMU_INLINEUnit* getUnitToFear();270 Unit* getUnitToFollow(); 271 Unit* getUnitToFollowBackup(); 272 Unit* getUnitToFear(); 273 273 void setCreatureState(CreatureState state){ m_creatureState = state; } 274 274 ARCEMU_INLINE uint8 getAIState() { return static_cast<uint8>( m_AIState ); }