Index: /trunk/src/arcemu-world/Spell.cpp
===================================================================
--- /trunk/src/arcemu-world/Spell.cpp (revision 3140)
+++ /trunk/src/arcemu-world/Spell.cpp (revision 3147)
@@ -416,5 +416,5 @@
 		//maybe scripts can change list. Should use lock instead of this to prevent multiple changes. This protects to 1 deletion only
 		itr2++;
-		if( !( (*itr)->IsUnit() ) || ! static_cast< Unit* >( *itr )->isAlive() || ( static_cast< Creature* >( *itr )->IsTotem() && !static_cast< Unit* >( *itr )->IsPlayer() ) )
+		if( !( (*itr)->IsUnit() ) || ! static_cast< Unit* >( *itr )->isAlive() )//|| ( static_cast< Creature* >( *itr )->IsTotem() && !static_cast< Unit* >( *itr )->IsPlayer() ) ) why shouldn't we fill totems?
 			continue;
 
