Timeline
02/06/2010:
- 20:56 Changeset [3154] by
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This should fix some quest related issues, patch by Terrorblade and Shauren.
- 18:29 Ticket #1055 (Custom Weapons...) created by
- ArcEmu? revision: 3152 Host OS: Windows XP Database used: Why-DB Using scripts? Yes. Detailed explanation: When I make an custom weapon, and equip it ingame, as a rogue, the spells that require a melee weapon say that I need a melee weapon, but I have the custom item equiped... ;) So looks like the spell can't see the custom weapon... Possible reasons: Something is wrong with core for sure…
- 14:50 Ticket #1054 (mac os x compile error r3153) created by
- EventMgr?.h: In member function ‘void TimedEvent::IncRef?()’: EventMgr?.h:264: error: ‘sync_add_and_fetch’ was not declared in this scope EventMgr?.h: In member function ‘void TimedEvent::DecRef?()’: EventMgr?.h:267: error: ‘sync_add_and_fetch’ was not declared in this scope EventMgr?.h: In member function ‘void TimedEvent::IncRef?()’: EventMgr?.h:264: error: ‘sync_add_and_fetch’ was not declared in this scope EventMgr?.h: In member function ‘void TimedEvent::DecRef?()’: EventMgr?.h:267: error: ‘sync_add_and_fetch’ was not declared in this scope EventMgr?.h: In member function ‘void TimedEvent::IncRef?()’: EventMgr?.h:264: error: ‘sync_add_and_fetch’ was not declared in this scope EventMgr?.h: In member function ‘void TimedEvent::DecRef?()’: EventMgr?.h:267: error: ‘sync_add_and_fetch’ was not declared in this scope make[3]: *** [VoiceChatClientSocket?.o] Error 1 make[3]: *** Waiting for unfinished jobs.... make[3]: *** [CollideInterface?.o] Error 1 make[3]: *** [AchievementMgr?.o] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2
- 12:45 Ticket #1053 (New Instance System And Looting) created by
- Hello. i am using arcemu 3151 i have On Boss Drop in Violet Hold (Dungeon) and Ulduar (10/25 raids) that should have many drops in all the chances : N10 N25 H10 H25 the creature Loot (it is for example) cretureid ItemID N10 N25 H10 H25 min max ffa 10000 30000 100 0 0 0 1 1 0 10000 30001 0 100 0 0 1 1 0 10000 30002 0 0 100 0 1 1 0 10000 30003 0 0 0 100 1 1 0 But the results is : (( 5N = Dungeon Difficulty -> Normal 5 Men )) (( 5H = Dungeon Difficulty -> Heroic 5 Men )) ----------------------------------------------- (( 10N = Raid Difficulty -> Normal 10 Men )) (( 25N = Raid Difficulty -> Normal 25 Men )) (( 10H = Raid Difficulty -> Heroic 10 Men )) (( 25H = Raid Difficulty -> Heroic 25 Men )) The results in Violet Hold Dungeon Diff Raid Difficulty Raid Difficulty Raid Difficulty 5N | 10N 25N 10H 25H | 30000 30000 30000 30000 5H | 10N 25N 10H 25H 30001 30001 30001 30001 & the Ulduar resault is : 5N | 10N 25N 10H 25H | 30000 30000 30000 30000 5H | 10N 25N 10H 25H 30001 30001 30001 30001 too. But in these choise of the difficulty is wrong and in it should be that for example ! it should be like that from the lootMngr.cpp ... 85 _LootItem item; // the item that drops 86 float chance; // normal dungeon / normal 10men raid / old raid (10,25, or 40 men ) 87 float chance2; // heroic dungeon / normal 25men raid 88 float chance3; // heroic 10men raid 89 float chance4; // heroic 25men raid 90 uint32 mincount; // minimum quantity to drop 91 uint32 maxcount; // maximum quantity to drop 92 uint32 ffa_loot; // can everyone from the group loot the item? , PLZ fix that system , and fix the other systems , like when you enter the Heroic 25 men (raid difficulty) it should be harder that normal mod or dungeon , PLZ fix that , if it fixed , The Arcemu Instance system is The best . PLZ fix that faster , i am waiting , and we all waiting
- 11:46 Changeset [3153] by
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Applied 3.3.2 misc fixes by Terrorblade -> http://arcemu.org/forums/index.php?showtopic=20707
02/05/2010:
- 05:31 Changeset [3152] by
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ADDED: Some more quest stuff from Mangos. Quests should no longer crash the client!
- 04:20 Changeset [3151] by
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ADDED: You can now log in with 3.3.2 build 11403. Expect client crashes and weird behavior! Thanks to Mangos for the packet/dbc changes.
02/03/2010:
- 14:10 Changeset [3150] by
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MODIFIED: Better fix for r3149, thanks Wayland.
- 05:54 Changeset [3149] by
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FIXED: Crash in MapMgr? happening often. This fix may slow down MapMgr? but at least it will not crash anymore.
- 04:40 Changeset [3148] by
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FIXED: CreatureAIScript::Destroy() is called by Creature::Despawn(), too.
02/02/2010:
- 15:20 Changeset [3147] by
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should fix: ==6017== Conditional jump or move depends on uninitialized value(s) ==6017== at 0x83280D3: Spell::FillAllTargetsInArea?(unsigned int, float, float, float, float) (Creature.h:585) ==6017== by 0x8320C2B: Spell::SpellTargetAreaOfEffect?(unsigned int, unsigned int) (SpellTarget?.cpp:451) ==6017== by 0x831CFE9: Spell::FillTargetMap?(unsigned int) (SpellTarget?.cpp:247)
- 14:27 Changeset [3146] by
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should fix ==6017== Conditional jump or move depends on uninitialized value(s) ==6017== at 0x82CA8B6: Player::OnPushToWorld?() (Player.cpp:3928) ==6017== by 0x824F113: Object::PushToWorld?(MapMgr?*) (Object.cpp:957) ==6017== by 0x822E479: MapMgr::Do() (MapMgr?.cpp:1327)
- 13:33 Ticket #1052 (DK start area teleporter not working) created by
- The teleporter in the Death Knight start area no longer teleports you between floors. This has been broken for several ArcEmu? revisions. Saw this issue mentioned in one of the forum post but thought I would also put a ticket in the bug tracker. thanks
- 06:06 Ticket #1051 (spell_disable table) created by
- ArcEmu? revision: 3140 Host OS: win serv 2003 enterprise Database used: whydb Using scripts? arcscript Detailed explanation: 15:18:47 | <WOWback> Spellid = Id of the spell that you wish to disable (ex.355 for taunt) replacement_spellid = Id of the spell that you wish to have used instead if the spell you are disabling is called ( leave Value at 0 to have nothing happen if its called) 15:18:49 | <WOWback> http://www.arcemu.info/wiki/index.php?title=Spell_disable it is not work (the table spell_disable) Possible reasons: when add 2 spells like A and B as a record in the table "spell_disable" and restart the server and , cast the Spell A , the server should cast spell B , but the servers says : " The Spell is not available to you " Fix it plz . thanks
02/01/2010:
- 09:45 Changeset [3145] by
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FIXED: Crash added by MesoX happening when Exorcism (spell id 879) was casted to Players.
01/31/2010:
- 11:09 Ticket #1050 (Errors on Console: Spell modifier, Overrides, wrong packets (Items not ...) created by
- hi there! i get this erros on console (@ attachment)
- 08:11 Changeset [3144] by
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should fix ==30534== Conditional jump or move depends on uninitialised value(s) ==30534== at 0x8118588: AIInterface::_CalcDistanceFromHome() (AIInterface.cpp:2326) ==30534== by 0x812201C: AIInterface::HandleEvent?(unsigned int, Unit*, unsigned int) (AIInterface.cpp:302) ==30534== by 0x82527B9: Object::DealDamage?(Unit*, unsigned int, unsigned int, unsigned int, unsigned int, bool) (Object.cpp:2107)
- 07:53 Changeset [3143] by
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should fix ==30534== Conditional jump or move depends on uninitialised value(s) ==30534== at 0x818428B: Creature::Load(CreatureSpawn?*, unsigned int, MapInfo?*) (Creature.cpp:1433) ==30534== by 0x822209A: MapScriptInterface::SpawnCreature?(unsigned int, float, float, float, float, bool, bool, unsigned int, unsigned int, unsigned int) (MapScriptInterface?.cpp:153) ==30534== by 0x7F4FD1C: AllianceGryphon::OnCombatStart?(Unit*) (Creatures.cpp:129)
- 07:28 Changeset [3142] by
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should fix ==30534== Conditional jump or move depends on uninitialised value(s) ==30534== at 0x82B8AD1: Player::UpdateStats?() (SpellAuras?.h:497) ==30534== by 0x82C5B5A: Player::GiveXP(unsigned int, unsigned long long const&, bool) (Player.cpp:1687) ==30534== by 0x825482D: Object::DealDamage?(Unit*, unsigned int, unsigned int, unsigned int, unsigned int, bool) (Object.cpp:2419)
- 07:16 Changeset [3141] by
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should fix ==30534== Conditional jump or move depends on uninitialised value(s) ==30534== at 0x811E335: AIInterface::_CalcDestinationAndMove(Unit*, float) (AIInterface.cpp:2227) ==30534== by 0x8126A33: AIInterface::_UpdateCombat(unsigned int) (AIInterface.cpp:1446) ==30534== by 0x8124DD7: AIInterface::Update(unsigned int) (AIInterface.cpp:744)
01/30/2010:
- 04:52 Changeset [3140] by
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FIXED: Holy Fire and few other spells crashing the client, thanks to MaNGOS for the packet structure.
01/29/2010:
- 23:13 Changeset [3139] by
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commit test
- 20:56 Ticket #1049 (Loot_items - need one and only one of many items listed) created by
- I am trying to get the Inscribers cards to work. Example: Player uses Inscription skill to create a Mysterious Tarot card entry 37168, it goes into his inventory. He clicks on it and he should get a loot box popup with one and only one card from the set 37156, 37143, 37140. Adding the entries to loot_items and setting the percentages won't do it right because while you can make the odds of one dropping high, you can still get none or 2 or rarely 3. And the Darkmoon cards are supposed to have a one of 32 possibility. I even tried setting the chance to 0 on all items in the set, thinking that if you really wanted no chance you would not put it in the table,so maybe that was the only one of many trigger. 0 means 0 as I found out. Request some method to achieve this be added to the core.
- 09:57 Changeset [3138] by
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MODIFIED: removed some unneeded double ;; . ADDED: Support for multiple summons to Players, required by spells like Feral Spirit id 51533 or Force of Nature id 33831. FIXED: Feral Spirit id 51533 is summoning 2 wolves instead of only 1.
- 08:24 Changeset [3137] by
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FIXED: "Big Blizzard Bear / Winged Steed / Headless Horseman / Magic Broom / Magic Rooster" are no more spawning Unknown pets, http://arcemu.org/forums/index.php?showtopic=20571 thanks Terrorblade.
- 07:45 Changeset [3136] by
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FIXED: Spell::SpellTargetAllRaid?() not applying spell effects to the caster, http://arcemu.org/forums/index.php?showtopic=20598 thanks Dzjhenghiz.
- 04:11 Ticket #1048 (Warrior SPELLS!) closed by
- fixed: Patch submitted: http://arcemu.org/forums/index.php?showtopic=20598&pid=93947&st=0&#entry93947 ~ Closed
- 00:20 Ticket #1048 (Warrior SPELLS!) created by
- The Problem is Warrior Class: 2 Spells. Commanding shout and Battle shout. When you try to cast them, nothing happend. It consume rage, but it give no buff. [Commanding Shout] http://www.wowhead.com/?spell=47440 Rank 3, and also rank 2 and 1 is not working. [Battle Shout] http://www.wowhead.com/?spell=47436 Rank 1,2,3,4,5,6,7,8,9 are not working. ArcEmu? revision: 3121 Host OS: Windows Xp Home Edition. Database used: WhyDb?, and I also tried with NCDB. Using scripts? Yes, I also tried without. Detailed explanation: -.- Possible reasons: Something is wrong with core.
01/28/2010:
- 16:20 Ticket #1046 (Rogues and DKs: Increasing maximum energy/power causes loss of all ...) closed by
- fixed: Sry I reopened, my bad, 3135 fixed both.
- 15:04 Ticket #1046 (Rogues and DKs: Increasing maximum energy/power causes loss of all ...) reopened by
- r3134 still happening. rogues with Vigor and DK's with Runic Power Mastery still have no Energy or building runepower. resetting talents and relogging fixes this, but as soon as the player applies 1 point to either of those talents, all is lost again, they don't even have an energy/runic power bar anymore
- 09:13 Ticket #1046 (Rogues and DKs: Increasing maximum energy/power causes loss of all ...) closed by
- fixed
- 08:57 Changeset [3135] by
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FIXED: Unit::ModMaxPower?() modifies UNIT_FIELD_MAXPOWER in the right way. FIXED: Aura::SpellAuraModIncreaseEnergy?() is no more breaking the energy amount (SpellID 14983).
- 03:20 Ticket #658 (Login Bug) closed by
- invalid: What have this to do with neverendless-wow? If you want a server restart go to their site. Not arcemu
- 02:34 Ticket #539 (Too Much Honor on Warsong Gulch) closed by
- invalid: You need to set the right value in world.config Set it to 1 if you want it to be blizzlike. This is an invalid ticket
01/27/2010:
- 02:15 Ticket #1047 (REALM CRASH when an offline party member is uninvited.) closed by
- fixed
- 01:45 Changeset [3134] by
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FIXED: Crash added by Sadikum's patch http://arcemu.org/forums/index.php?showtopic=20185
01/26/2010:
- 22:55 Ticket #1047 (REALM CRASH when an offline party member is uninvited.) created by
- If an offline party member is removed from the party through 'uninvite' the realm will DC. Noticed in revision [3133] Successfully reproduced on the Arcemu Test Realm
- 20:57 Ticket #1046 (Rogues and DKs: Increasing maximum energy/power causes loss of all ...) created by
- These errors confirmed in core 3127 and 3131. Confirmed in the Arcemu Test realm with a new character Applying a talent point in vigor http://www.wowhead.com/?spell=14983 causes the rogue to lose all energy. Acquiring a 'set bonus' http://www.wowhead.com/?itemset=730 that raises maximum energy will cause a rogue to lose all energy. Raising the DK's maximum Runic power http://www.wowhead.com/?spell=50147 will cause the DK to lose all runic power. Once the bonus is lost to the player, the energy will JUMP to 4294M
- 15:25 Changeset [3133] by
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FIXED: Totems not disappearing from clients after being killed. FIXED: Crash when a NPC killed a totem.
- 14:02 Ticket #1001 (Warsong Gulch gameobjects) closed by
- worksforme
- 13:15 Ticket #1045 (How to make Dalaran like Shttrath) closed by
- wontfix: Replying to Shadoxfix: > Replying to mgwowir: > > hi developers , i m using arcemu and i realy like it because of its usefull Anti hack and anti cheat , BUT i have a problem with dalaran , in Dalaran players can atack each other , i am using 3.2.2a , arcemu 3129 , what should i do for fix that? Script ? Code ? or DBC ? plz plz plz help me . > You need to make dalaran a sanctuary correctly. > Because dalaran is an sanctuary but you can still pvp. > Here is a very simple tutorial. > http://arcemu.org/forums/index.php?showtopic=16777&view=&hl=sanctuary&fromsearch=1 > I'll try to make a patch so it will work correctly I can't find anything it seams the only way is to use a dbc edit
- 09:05 Changeset [3132] by
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FIXED: Some mess added in r3131. REMOVED: float to float casts.
- 08:09 Ticket #1045 (How to make Dalaran like Shttrath) created by
- hi developers , i m using arcemu and i realy like it because of its usefull Anti hack and anti cheat , BUT i have a problem with dalaran , in Dalaran players can atack each other , i am using 3.2.2a , arcemu 3129 , what should i do for fix that? Script ? Code ? or DBC ? plz plz plz help me .
01/25/2010:
- 22:22 Changeset [3131] by
-
* APPLIED: - Alterac Valley patch by Artox - Copyrights patch by Terrorblade - Earth shield patch by Jackpoz - Energize patch by Arch1s - Opcode fix by Sadikum - Optional config fix by Psychobandit - Various spells by Catti - Various spells by Mesox/Ogchaos - "Summon Myzrael" fix by this_is_junk - "Torgos" fix by dzjhenghiz - Worldstates patch by eggnrice Good work community!
- 15:38 Changeset [3130] by
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FIXED: Small typo from my easy functions commit
- 09:46 Changeset [3129] by
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FIXED: Crash happening with Taming Quest.
- 07:36 Changeset [3128] by
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FIXED: Achievements are now loaded at Player's login before anything else. This fixes all the "Duplicate completed achievement" and "Duplicate criteria progress" errors at login.
01/24/2010:
- 20:43 Ticket #1044 ([3126] Paladin Seal of Command not showing on screen) created by
- ArcEmu revision: 3126 Host OS: WinXP 32bit SP3 Database used: NCDB Variant Using scripts? Yes, .lua files removed. Detailed explanation: Seal of Command doesn't show the buff on screen. Judgment spells work after Seal of Command is activated. (What ever happened must be after r2951, as ticket #887 complains of a different issue)
- 20:07 Ticket #1026 (Profession "Create all") reopened by
- Reopened I'm getting it to. Also, entering any value higher 2 will produce ONLY 2.
- 16:13 Changeset [3127] by
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ADDED: Whole lot of easy wrapper functions, see http://arcemu.org/forums/index.php?showtopic=20531 . MODIFIED: Implemented the easy wrappers throughout the core. This will also happen on the scripts project shortly. MODIFIED: Set AchievementMgr? class as SERVER_DECL.
- 05:20 Ticket #1043 (Waypoints not deleted!) created by
- I dont think this is a really hard fix but when i tested i didnt get it to work, well its just thats when you delete a creature that have waypoints the waypoints is still there in the database // LilleCarl?
01/23/2010:
- 03:53 Changeset [3126] by
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FIXED: Adjusted timers in logonserver, report any issue.
01/22/2010:
- 15:02 Changeset [3125] by
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FIXED: Crash happening when Earth Elemental Totem (spellID 2062) and Fire Elemental Totem (spellID 2894) expired.
01/21/2010:
- 16:38 Changeset [3124] by
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FIXED: Crash happening when a Creature summoned by a Totem died.
- 13:15 Ticket #1017 (Core bugs/issues) closed by
- fixed: Mining issue = Database issue: http://www.whydb.org/forum/viewtopic.php?f=13&t=3249 Is fixed by applying: http://arcemu.org/forums/index.php?showtopic=19160
01/19/2010:
- 11:56 Changeset [3123] by
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FIXED: NPCs spawning with 0 mana instead of the max value.
- 09:27 Changeset [3122] by
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ADDED: Global channels that requires level 10 to talk can be added in world.conf . FIXED: Crash casting Feral Spirit. At the moment it's summoning only 1 wolf, the spell will be properly fixed in another commit.
01/18/2010:
- 08:01 Ticket #1040 (COLLISIONS) closed by
- invalid: Use Vmaps for Arcemu only! Also make sure that "COLLISION" is turned off in the congif files! Invalid bug
01/17/2010:
- 14:50 Changeset [3121] by
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FIXED: Crash related to Players' Pets and Summons.
01/16/2010:
- 15:33 Changeset [3120] by
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FIXED: YAOACHBP (Yet Another Old Ascent Crash Hidden By Pools). This time it happened when a Creature killed a Player while he had a Pet summoned.
01/15/2010:
- 17:13 Ticket #1042 (Heirlooms only doing their level 1 stats) created by
- Heirlooms will only use their level 1 stats no matter what level you really are when wearing them. The stats appear on the heirloom, but they don't do a thing. You can re-create this by equipping an heirloom with a level 1, then a level 6, and notice the difference in the stat gains. (There are none) I believe this is being caused because this isn't scripted in yet, and would be a nice feature for those who have a use for heirlooms. (Making the most pwnage level 10 in the game for example, just for fun of course) Since this is probably something difficult to achieve, I won't expect a fix anytime soon.
01/14/2010:
- 11:14 Changeset [3119] by
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REMOVED: Useless HasAura?(..) calls followed by RemoveAura?(..) function, which does the same + removes the stuff immediately. It can be used in conditions too, since it returns status if aura was removed, meaning unit had the aura...
- 09:05 Changeset [3118] by
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FIXED: Going through hundreds of compile warnings i found that someone still don't know operators precedence (1st && then
), how to cast signed to unsigned, how to write a readable code, how to avoid compile warnings, how to code at all. This is the first attempt to to fix their mess, affecting some old Ascent code, too. - 08:23 Ticket #1041 (Linux (Debian 5) Compile Error) created by
- Hey =) i have a Compile error on Linux but not on Windows... here: […]
01/13/2010:
- 18:27 Changeset [3117] by
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Should fix ==12833== Invalid write of size 4 ==12833== at 0x83835FD: Unit::RemoveAllGuardians?(bool) (Creature.h:563) ==12833== Address 0x3c6364c4 is 4,772 bytes inside a block of size 5,388 free'd ==12833== by 0x817D75B: Creature::~Creature() (Creature.cpp:270) ( and a bunch of other related runtime errors, including a nice thread lockup )
- 10:23 Ticket #1040 (COLLISIONS) created by
- NEED HELP i have vmaps but from mangos 3.2.2a and i thought they would work on arc so istarted collisions and i didnt see errors i started normal but when the arcemu world is with collisiono n and when a charactre enters the world the meulator crashes INSTANTLY because of the collisions on. So please pretty please make vmap assembler for windows or make rar with vmaps or if the problem is not with the maps than just fix it pLEASE!!
- 10:21 Ticket #1039 (Elemental MAstery) created by
- Elemental mastery should make one lava burst or chain light. inst cast jsut once but when i cast it and than cast lava burst for example its not instant ... I should cast the furst lava burst instant but i do not!!
- 10:20 Ticket #1038 (Icy Veins) created by
- I am using arcemu rev3114 and icy veins doesnt work properly. I apply the aura when i activate the spell i cast instant some spells while the aura is on but when its gone i still cast instant its a very BAD BUGG!
01/12/2010:
- 20:38 Changeset [3116] by
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Should fix ==9374== Invalid free() / delete / delete[] ==9374== by 0x8303C4D: Aura::SpellAuraSchoolAbsorb?(bool) (SpellAuras?.cpp:5906) ==9374== Address 0x3adb05e0 is 0 bytes inside a block of size 16 free'd ==9374== by 0x8303C4D: Aura::SpellAuraSchoolAbsorb?(bool) (SpellAuras?.cpp:5906)
- 15:27 Ticket #72 ([Priest] Lightwell) closed by
- fixed: Fixed
- 13:12 Changeset [3115] by
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Removed useless coupling of GameObject? and CBattleground. This also fixes: ==9374== Invalid read of size 4 ==9374== at 0x8194F1E: GameObject::~GameObject?() (GameObject?.cpp:93) ==9374== Address 0x3c860e84 is 84 bytes inside a block of size 420 free'd ==9374== by 0x812912D: AlteracValley::~AlteracValley?() (AlteracValley?.cpp:1485)
- 09:38 Ticket #226 (Guards in Silvermoon not responding to prompts) closed by
- fixed: Parts of this have being patched up in the latest scripts rev1081 But here's the new submitted patch, http://arcemu.org/forums/index.php?showtopic=16101&view=findpost&p=92814 When applied should fix the issue. ~ Closed
01/11/2010:
- 19:17 Changeset [3114] by
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FIXED: *crash* ==20748== Invalid read of size 4 ==20748== at 0x817A3ED: Creature::DeleteFromDB() (Creature.h:523) Address 0x4a00a94 is 4,660 bytes inside a block of size 5,388 free'd ==20748== by 0x817DDFB: Creature::~Creature() (Creature.cpp:270)
- 17:21 Changeset [3113] by
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Should fix: ==14183== Invalid read of size 4 ==14183== at 0x822D50D: MapMgr::RemoveObject?(Object*, bool) (hashtable_policy.h:754) ==14183== Address 0x17b06570 is 0 bytes inside a block of size 100 free'd ==14183== by 0x81DD119: ChatHandler::HandleDeleteCommand?(char const*, WorldSession?*) (Level2.cpp:195)
- 16:39 Changeset [3112] by
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FIXED: ==14183== Invalid read of size 1 ==14183== at 0x822CFD8: MapMgr::RemoveObject?(Object*, bool) (MapMgr?.cpp:624) ==14183== Address 0x3b068944 is 20 bytes inside a block of size 68 free'd ==14183== by 0x83C29AC: InstanceMgr::_DeleteInstance(Instance*, bool) (WorldCreator?.cpp:988)
01/10/2010:
- 10:28 Ticket #836 (Killing Spree) closed by
- invalid: Reported here: http://www.arcemu.info/trac/arcemu/ticket/973 ~ Duplicate
- 10:21 Ticket #1008 (Bug de Warlock, druid spell) closed by
- invalid: We don't need duplicates: http://www.arcemu.info/trac/arcemu/ticket/1033 ~ Closed
- 08:14 Ticket #1037 ([2 Bugs] Barbershop, Guild Master.) closed by
- worksforme: both issues works fine at the Test Realm, tried with the Barbershop and the Guild Master at Dalaran. I hope you are using an unmodified ArcEmu? realm with a 3.2.2 WoW client.
- 03:52 Ticket #1037 ([2 Bugs] Barbershop, Guild Master.) created by
- ArcEmu? revision: 3108 Host OS: Windows XP Database used: WhyDB Using scripts? Yes Detailed explanation: When I press to sit on a Barbershop, Pew Pew, #132 Error. That happend also to all my friends on the server. And the problem with Guild Master, when I press on a Guild Master, it have only Guild Crest, no Guild Create... Possible reasons: I think the Object Bug is from Core. and the Guild Create is something wrong in your Scripts…
01/09/2010:
- 20:50 Changeset [3111] by
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Possibly resolved a possible race condition issue while decrementing event reference counts. Thanks for the assistance Connor!
- 20:38 Changeset [3110] by
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FIXED: Possible crash. Deleting something and then dereferencing a pointer that points to the deleted block is a very bad idea.
- 13:18 Changeset [3109] by
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MODIFIED: Event IncRef?() and DecRef?() should be atomic on Unix too. This however will only work on GNU x86_32 or x86_64 platforms!
- 12:45 Changeset [3108] by
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MODIFIED: Applied http://arcemu.org/forums/index.php?showtopic=19356 , thanks SpeedRage?.
- 11:15 Changeset [3107] by
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I really don't see this crap corrupting anything, so let's just not add pointless events!
- 10:44 Changeset [3106] by
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More cleanup!
- 10:09 Changeset [3105] by
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Minor cleanup, repeating code is a bad idea!
- 09:13 Changeset [3104] by
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FIXED: Eye of Kilrog crash.
01/08/2010:
- 16:34 Ticket #1035 (Arcscripts 1072 - vc++ build error) closed by
- fixed: Fixed in 3075
- 06:01 Ticket #1036 (not enough fields in database for quest reputation) created by
- The table quests in the world database has 6 fields for reputation changes (RewRepFaction?1-6 and RewRepValue?1-6). But some quests (16, I think) require up to 9. Example: Rise of the Silithid ArcEmu? revision: 3103 Host OS: all
01/07/2010:
- 21:19 Ticket #1035 (Arcscripts 1072 - vc++ build error) created by
- 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(47) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(48) : error C2065: 'pTime' : undeclared identifier 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(48) : error C2065: 'EventFunc?_ApplyAura' : undeclared identifier 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(48) : error C2065: 'pAuraEntry' : undeclared identifier 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(48) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\arcemu\arcemu svn\trunk\src\scripts\src\common\Base.h(48) : error C2078: too many initializers 10>..\src\Common\Base.cpp(50) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(87) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(397) : error C2065: 'NULLMAPMGR' : undeclared identifier 10>..\src\Common\Base.cpp(465) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(487) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1253) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1255) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1275) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1334) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1339) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1356) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1357) : error C2065: 'NULLUNIT' : undeclared identifier 10>..\src\Common\Base.cpp(1466) : error C2065: 'NULLUNIT' : undeclared identifier
- 09:57 Ticket #916 (Items in set count wrong) closed by
- invalid: Update your database to WHYDB does not occur on that DB.
- 09:56 Ticket #687 (Purchasing annoyance) closed by
- fixed: This has being fixed, Does not happen any more even with custom vendors. ~ Fixed
- 09:54 Ticket #813 (Corpses) closed by
- fixed: This has been fixed for ages, why has no-one closed this? ... ~ Fixed
- 09:51 Ticket #786 (Colored text as moderater) closed by
- invalid
- 09:45 Ticket #956 (Night-elf no wisp form.. (possible solution?)) closed by
- fixed: Patch submitted: http://arcemu.org/forums/index.php?showtopic=20295 ~Fixed
- 09:34 Ticket #791 ([Auction House] Rarity coding mistake) closed by
- fixed: Applyed, Fixed in latest revision.
- 09:29 Ticket #914 (Minor: Loot shining after resurrection) closed by
- invalid: Report this to your database provider.
- 09:18 Ticket #774 (Client Crash Midnight) closed by
- invalid: I've tested this, it does not occur for me ... try updating your Revision.
- 09:15 Ticket #642 (much of warnings ;)) closed by
- invalid: Invalid.
- 08:10 Ticket #926 (RANDOM CRASHES in Server Revision: ArcEmu r2967) closed by
- invalid: Use this forum to report crashes: http://arcemu.org/forums/index.php?showforum=29 Use these guidelines: http://arcemu.org/forums/index.php?showtopic=20147
- 08:03 Ticket #954 (Mobs) closed by
- invalid: Invalid, my spawns work fine? as he said please use the correct bug reporting format!
- 07:59 Ticket #967 (Spell Damnage doesn't seem high enough) closed by
- invalid: lol, I bet he's using this: http://www.wowhead.com/?spell=11 Invalid bug, I just tested this Frost bolt, I get the damage I should be getting.
- 07:46 Ticket #1014 (Stackable items added with AddItem( ItemID, ItemCount ) are not saved on ...) closed by
- fixed: Patch submitted, and credits given: http://arcemu.org/forums/index.php?showtopic=20293 Fixed, Thank you.
- 07:30 Ticket #1018 (Arcemu r3086 crashes when deleting a Mob/NPC) closed by
- fixed: Fixed, http://arcemu.info/trac/arcemu/changeset/3096
- 07:28 Ticket #1034 (Crash) closed by
- invalid: Invalid bug report, If you want to post a crash please post it here: http://arcemu.org/forums/index.php?showforum=29 Crash report guidelines: http://arcemu.org/forums/index.php?showtopic=20147
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